Karma's Kommandos

Battletech: A Time of War

Moderator: Augur

Karma's Kommandos

Postby Augur » Tue Feb 04, 2020 3:50 pm

Karma's Kommandos

Equipment Legality: Legally allowed possession & use of D-rated equipment in the execution of their duties by the Niops Association.

Table of Organization & Equipment (TO&E)
  • NPC: Commander Laura "Karma" Murphy
    • Asset: ENF-4R Enforcer
  • NPC: Lead Tech: Thalia Pandev
  • NPC: AsTech: Paulie Adams
  • PC: Trooper Connor Harrison (Nathaniel)
    • Vehicle: JVN-10N Javelin
  • PC: Senior Trainee Galen Novak (Kyle)
    • Vehicle: TDR-5S Thunderbolt
  • PC: Senior Trainee Flynn Wavethunder (Steve)
    • Vehicle: F-90 Stingray
  • PC: Senior Trainee Hiroto (Jon)
    • Vehicle: None
  • PC: Trainee Seregi (Dave)
    • Vehicle: None
  • PC: Trainee Nikora Bates (Nikki)
    • Vehicle: Savannah Master Hovercraft
  • PC: Trainee Nathaniel Franco (Tony F.)
    • Vehicle: Packrat LRPV
  • PC: Trainee Darius Dephrane (John M.)
    • Vehicle: PXH-1 Phoenix Hawk
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Re: Karma's Kommandos

Postby Augur » Tue Feb 04, 2020 4:08 pm

Finances

Payroll
NPC/Commander Laura "Karma" Murphy:
NPC/Lead Tech Thalia Pandev:
NPC/AsTech Paulie Adams:
Trooper Connor Harrison (Nathaniel):
Senior Trainee Galen Novak (Kyle):
Senior Trainee Flynn Wavethunder (Steve):
Senior Trainee Hiroto (Jon):
??? Seregi (Dave):
Trainee Nikora (Nikki):
Trainee Nathaniel Franco (Tony F.):
Trainee Darius Dephrane (John M.):

Maintenance & Upkeep
F-90 Stingray:
TDR-5S Thunderbolt:
ENF-4R Enforcer:
PXH-1 Phoenix Hawk:
JVN-10N Javelin:
Packrat LRPV:
Savannah Master Hovercraft:

Active Contract
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Re: Karma's Kommandos

Postby Augur » Tue Feb 04, 2020 4:09 pm

Assets

Vehicular
  • F-90 Stingray
  • TDR-5S Thunderbolt
  • ENF-4R Enforcer
  • PXH-1 Phoenix Hawk
  • JVN-10N Javelin
  • Packrat LRPV
  • Savannah Master Hovercraft

Personal
    (10) Auto-pistol C/A/C 3b/4 5/20/45/105 10 50/2 — 500 G/140 G
    (5) Rifle (Automatic) C/A/D 4B/4B 30/75/170/415 30 80/2 — 4 Kg/480 G Burst: 15; Recoil: –1
    (1) Sniper Rifle B/C/D 5B/4 45/150/340/700 5 350/4 — 10 Kg/60 G Simple Action To Chamber Next Round
    (5) Sonic Stunner D/C/B 0s/4D 2/5/7/10 1pps 100/† — 600 G/† **

Support
    (1) Machine Gun, Support C/C/E 5B/5B 45/100/250/625 100 1,750/50 — 44 Kg/5 Kg Burst 20; Recoil –2; Crew: 2
    (1) SRM Launcher (Standard) C/D/E (E) 60/225/425/740 2 1,500/* — 30 Kg/20 Kg Encumbering

Explosives
    (10) Grenade, Micro C/C/E (A) Str X 1/2/3/4 1 2 — 200 G Indirect
    (10) Grenade C/A/E (C) Str X 1/2/3/4 1 20 — 600 G Indirect
    (1) Mine, Vibrabomb D/D/E (E) — — 500 — 1 Kg Triggered By Tonnage Setting (See P. 209, Tactical Operations)
    (3) C8, Blasting Block D/B/D 7x/10A — 1 50 — 1 Kg –4AP/–4BD Per Meter
    (3) C8, Satchel Charge D/D/E 8X/12A Str X 0.5/1/1.5/2 1 210 — 4.5 Kg –2AP/–2BD Per Meter; Range Applies When Thrown As A Grenade
    (1) Demolition Kit C/C/D — — 12 200 — 2 Kg Used To Rig Up To 12 Explosives For Remote Or Timed Explosives; +1 To Demolitions Roll To Rig Explosives

Weapon Accessories
    (10) Barrel-mounted Flashlight B/A/A 10 — 250 G Negates Darkness Mods Up To 15m*
    (5) Laser Sight C/A/A 25 — 100 G +1 Attack Roll Modifier*
    (5) Night Vision Scope D/B/A 125 — 450 G +2 Attack Roll Modifier At M/L/E Ranges; Negates Darkness Mods Up To 1,000m*
    (3) Telescopic Scope C/A/A 30 — 200 G +2 Attack Roll Modifier At M/L/E Ranges
    (10) Holster B/A/A 20 — 150 G Available For Pistols And Rifles Only

Personal Protective Equipment
    (10) Flak Jacket — — 100/10 — 3.5 Kg Torso, Arms
    (5) Ballistic Plate Vest — — 600/50 — 8.8 Kg Torso —
    (5) Concealed Flak D/C/C 1/4/1/2 X1.5 — X0.75 — Vest
    (10) Ablative/Flak Helmet D/C/C 2/4/5/2 150/15 — 800 G Head +0 To Perception; Bar 3 Vs. Flash
    (10) Combat Boots B/A/A 2/3/3/1 48/10 — 2 Kg Feet —
    (5) LBE Vest B/A/A 1/3/1/1 20 — 400 G Torso +1 Str (Carry/Encumbrance Only)

Mechwarrior Kits
    (4) Cooling Vest D/C/B 1/2/0/1 200 — 4 Kg Torso *
    (4) Neurohelmet, Standard D/C/B 4/4/3/2 900 — 6 Kg Head –2 To Perception; Encumbering**
    (4) Shorts A/A/A — 6 — 90 G Legs —
    (4) Plasteel Boots D/D/A 4/6/4/4 175/50 — 3 Kg Feet —

Aerospace Fighter Pilot Kits
    (1) Combat Flight Suit C/C/B 2/3/2/2 3,000/300 — 7 Kg Torso, Arms, Legs May Be Sealed In Hostile Environments (With Gloves, Boots And Pilot’s Helmet; Provides 48-hour Life Support)*
    (1) Pilot’s Neurohelmet C/C/B 2/3/2/2 1,200 — 5 Kg Head May Be Sealed (With Combat Flight Suit); Av 10 Vs. Flash**
    (1) Flight Gloves A/A/A — 20 — 0.5 Kg Hands Required To Seal Combat Flight Suit
    (1) Boots B/A/A 2/3/3/1 55/15 — 3 Kg Feet Required To Seal Combat Flight Suit

Hostile Environment Gear
    (5) Parka C/A/A 1/0/0/0 48 — 2 Kg Head, Torso, Arms Cold Weather Gear; Encumbering
    (5) Snow Suit C/A/A 1/0/0/0 72 — 4 Kg Full Cold Weather Gear; Encumbering

Stealth Gear
    (3) Sneak Suit, ECM/IR D/E/D 0/2/1/2 21,000 — 5 Kg Full E/I/C: 6/6/0; Requires Hc Power Pack (1 Pt Per 10 Min When Active)

Communications Equipment
    (10) Military Communicator D/A/B 50 — 100 G 10 Km 1 Pph —
    (2) Field Communicator D/A/B 200 — 1 Kg 25 Km 1 Pph —

Computers
    (2) Descartes Mk Xxi D/E/B 1,000 — 7 Kg Diagnostic Scanner; Requires Power Pack Or Plug (2 Pph); +1 To Technician Rolls (When Diagnosing Damage)
    (1) Engineer’s Portable Console D/E/C 5,000 — 4 Kg Interface; Requires Power Pack Or Plug (1 Pph); +1 To Security Systems/Electronic; –1 To Piloting/Spacecraft

Optics
    (5) Rangefinder Binoculars D/C/A 200 — 500 G 0.1 Pph 400x Magnification (+4 To Perception Rolls At M/L/E); Also Works As Night Vision Goggles

    Power Packs
      (10) Power Pack D/A/A 5 — 250 G 20 Pp —
      (10) Micro Power Pack D/B/A 10 — 15 G 15 Pp —
      (5) Military Power Pack D/B/B 40 — 4 Kg 200 Pp —

    Repair/Salvage Gear
      (4) Basic Toolkit C/B/A 250 — 10 Kg — Encumbering; Required To Perform Any Repair That Requires A Skill Roll
      (2) Deluxe Toolkit D/B/A 750 — 50 Kg — Encumbering; +1 To All Technician Skill Rolls
      (1) Aerospace Repair Kit D/C/A 2,500 — 310 Kg — Mobile; Restocking Cost: 500; +1 To Technician/Aeronautics And Technician/Jets Rolls
      (2) Cutting/Joining Kit C/B/A 1,250 — 175 Kg — Mobile; Restocking Cost: 250; +1 To Technician/ Mechanics Rolls
      (2) Electronics Repair Kit D/B/A 2,000 — 40 Kg — Encumbering; Restocking Cost: 400; +1 To Technician/Electronics Skill Rolls
      (2) Myomer/Actuator Repair Kit D/D/A 3,000 — 260 Kg — Mobile; Restocking Cost: 600; +1 To Technician/Myomer Skill Rolls
      (2) Vehicle Repair Kit C/B/A 1,000 — 225 Kg — Mobile; Restocking Cost: 200; +1 To Technician/Mechanics Rolls
      (4) Weapon Repair Kit D/B/A 1,500 — 200 Kg — Mobile; Restocking Cost: 300; +1 To Technician/Weapons Rolls
      (4) Slug-thrower Kit C/B/A 100 — 3 Kg —allows Maintenance Of Ballistic based Small Arms And Support Weapons; Restocking Cost: 20; +1 To Technician/Weapons Skill Roll (For Ballistic based Small Arms And Support Weapons Only)
      (2) Hand-held Laser Torch D/B/A 40 — 950 G 1 Ppt Ap/Bd: 5e/4 ; Cuts On Contact Only

    Miscellaneous Gear
      (10) Basic Field Kit B/A/A 10 — 5 Kg — Includes: Knife, Sleeping Bag, Lantern, Canteen, Basic Medical Kit; +1 To Survival Skill Rolls
      (10) Compass B/A/A 10 — 0.1 Kg — +1 To Navigation/Ground Skill Rolls
      (10) Emergency Flares B/A/A 10 — 600 G — Visible Up To 5 Km Away On Successful Perception Skill (Automatically Visible At 1 Km Or Less)
      (100) Emergency Rations C/A/A 2 — 1 Kg — —
      (5) Climbing/Rappelling Kit C/A/A 150 — 10.3 Kg — +1 To Climbing Skill Rolls

    Medical Gear
      (3) Medical Kit C/A/A 10 — 250 G — 1 Use: +1 To Medtech Skill Rolls
      (10) Medipatch D/B/B 10 — 10 G — +1 To Medtech Skill Rolls (Max, Even If Multiple Medipatches Are Used)
      (10) Plastiflesh Bandage D/D/A 5 — 5 G — Stops 1 Bleeding Effect; Reduces Healing Time By 50% If Applied With A Successful Medtech Skill Roll
      (10) Sedative Patch D/B/B 30 — 12 G — Inflicts 0s/4d “Damage” To Target; No Effect If Not Placed Against Skin.
      (5) Stimpatch D/B/B 2 — 9 G — Removes 2 Fatigue (To Minimum Of 0); +1 To Knockout Rolls; Addictive (Drug Strength 3)*
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Re: Karma's Kommandos

Postby Augur » Sun Feb 09, 2020 2:27 pm

Acquisitions
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