Spook Squad Dedicated OOC Thread

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Re: Spook Squad Dedicated OOC Thread

Postby Echo » Sat Nov 25, 2017 10:20 am

With appropriate effort and skill rolls you could attempt to set-up minor contacts, or even money-making enterprises similar


That was Echo's plan.

As for the Tinkering portion of it, Echo might be able to offer a modicum of assistance to those depending.
Echo, Professional Sharpshooter and Assassin
Character Details
H.P.: 54/54 | S.D.C.: 62/62

Constant Conditions: Multi-optic Eye (+1 Strike) | Amplified Hearing and Sound Filtration (+1 Parry/+2 Dodge/+3 Initiative)

Weapons: NE-75H Shoulder Cannon | Range: Laser: 6000' Heavy, 4000' Light| Damage: 2d4x10+20MD Heavy, 1d4x10+10 Light | RoF: Single Shot, Equal to H2H APM | Payload: Heavy E-Clip 8/8, Light E-Clip 20/20 | Bonuses: +1 to Strike on an aimed or called shot

Drones: DV-39 Wolf Pack Robot Drone: N-F50A Force Field: 160/160 | Head: 90/90| Front Legs: R: 95/95 L: 95/95| Back Legs: L: 95/95 R: 95/95| Main Body: 200/200

Armor: Silent Shadow Power Armor: N-F50A Force Field: 160/160 | Head: 80/80| Arms: R: 60/60 L: 60/60| Legs: L: 80/80 R: 80/80| Main Body: 190/190| Wings: R: 32/32 L: 32/32
NE-CW20 Camo Variable Armor: N-F50A Force Field: 160/160 | Helmet: 40/40| Arms: R: 20/20 L: 20/20| Legs: L: 30/30 R: 30/30| Main Body: 80/80| Features: Changes color to match environment (1d4 melees), Masks infared and thermal (21% Chance to be detected by such devices), -20% to be detected by other means, Naruni Psionic Dampener (+2 v Psi, +1 v Possession), Preset Encrypted Spooks Frequencies
Branaghan Overcoat: Arms: L: 8/8 R: 8/8 | Legs: R: 12/12 L: 12/12 | Main Body: 28/28 | -5% to all physical skills
Camouflage, Stealth Ghillie Suit: +10 Prowl/Blend, Invisible outside of 200' from Thermal/Infared, -30% check if within 200' to spot.

Talking to LynX mentally/internally. (0040FF)
Lynx Responding mentally/internally. (8000FF)
Doppler speaking/responding mentally, internally. (FF0000)
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Re: Spook Squad Dedicated OOC Thread

Postby SNAFU » Sat Nov 25, 2017 10:28 am

Echo wrote:
With appropriate effort and skill rolls you could attempt to set-up minor contacts, or even money-making enterprises similar


That was Echo's plan.

As for the Tinkering portion of it, Echo might be able to offer a modicum of assistance to those depending.


Yeah I wasn't sure if the others knew the option. Remember though that you haven't the backlog of time to fill, you're more-or-less (no need to be too particular) working in real-time.
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
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Re: Spook Squad Dedicated OOC Thread

Postby SNAFU » Wed Nov 29, 2017 2:08 am

Tinkerers, results have been edited into your posts.
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
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Re: Spook Squad Dedicated OOC Thread

Postby Vheld » Wed Nov 29, 2017 2:24 pm

Holiday posting doesn't really make a difference to me.
Stay back!
Spell Strength +5 (victims need 17 or better to save vs. Vheld's incantations)
Automatically sense Vampires (1000 ft/100% chance to recognize on sight), Rifts (550 miles), and Ley Lines (85%, 100 miles; +10% for nexuses); Sustained (9d remaining)
PPE: 217/327 (Vheld), 123/83 (Sil), 147/126 (Sshir), 220/200 (Slithn), 138/118 (Bel'Dar), 86/126 (Brokswa).
Energy Spheres (30d remaining for all)
  • 2 1000/1000 floating behind Vheld
  • 4 1000/1000, in sacks attached to Bel'Dar
  • 1 1000/1000 S'shir
  • 1 1000/1000 Brokswa
Talismans
Brokswa armor- 3/3 charges left
Vheld armor- 3/3 charges left
Vheld tongues- 3/3 charges left
Bel'Dar armor- 3/3 charges left
Sshir armor- 3/3 charges left
Weapon in Hand- TW Storm Staff.[/size]
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Re: Spook Squad Dedicated OOC Thread

Postby SNAFU » Wed Nov 29, 2017 3:58 pm

    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
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Re: Spook Squad Dedicated OOC Thread

Postby Carl » Thu Nov 30, 2017 6:15 pm

Unless something unexpected happens, holiday posting should not be a problem.
Carl
Constant Effects
MDC: Main Body200/200;
Amplified Hearing (range 360ft) +3 init;
Armor: Shadow Armor
• Attackers are -5 to strike the wearer in darkness
• M.D.C: Main body 400/400
Force Field: N-F50A Superheavy 160/160
Weapon in Hand: Duel Concealed Palm Energy Generators - Particle Beams:
☞ Mega-Damage: 5d6 MD per single blast, a duel simultaneous blast inflicts 1d6x10 MD
Weapons: Duel Rune-Daisho Swords (hilts have wrist straps to secure them when used)
☞ The power of the Battle Fury can be summoned by the wielder of these swords. Both swords must be present for the power to work. (3 times per 24 hours))
☞ Katana: 5D6 S.D.C./H.P. to mortal foes, 5d6 M.D. to M.D.C. foes and 8D6 M.D. to supernatural beings.
☞ Wakazashi: 3D6 S.D.C./H.P. to mortal foes, 3d6 M.D. to M.D.C. foes and 5D6 M.D. to supernatural beings. (Can cure wounds and bestow 5d6 HP and 5d6 sdc (or 4d6 mdc) at the same time (3 times per 24 hours))
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Re: Spook Squad Dedicated OOC Thread

Postby SNAFU » Thu Nov 30, 2017 6:24 pm

Alrighty, we should start the adventure by the 10th of December, before if possible.

Sound like a plan?
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
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Re: Spook Squad Dedicated OOC Thread

Postby Erg » Thu Nov 30, 2017 6:40 pm

SNAFU wrote:Alrighty, we should start the adventure by the 10th of December, before if possible.

Sound like a plan?


:D sounds good.
I'll try to get the last of Erg's tinker stuff posted up this weekend.
Erg Flux
Status
HP(34) .. SDC(20) .. ISP(58) .. PPE(144) .. Sustain Sleep2Hr/day no eat,drink,breath (7d)
•On Person Gear, Utility Belt, Miniature PPE(180) Battery Regen10/hr , Updraft TW Shoes 8PPE 30m 50Spd
•(VS)VehicleStopper 300ft 6d6MD+KnockBack Amo1 (1reload take 4 actions)
•MiserShard 2d6MDC/SDC , Wielder heals damage dealt PFWE-p.156 , Damage Doesn't Heal Normally PFWE-p.156
•MDC Executive Business Suit Coat MDC 8 Mods: Naruni Forcefield 160MDC 12hrs regen4/min , TW Energy Conversion Field 10PPE 14min
•MDC Executive Slacks MDC 3 Dimensional Pockets : FR 41 norm VS Rounds , FL VS itself & 10 TW enhanced VS Rounds additional 9ft radius +7d4 fireball
•WingBoard Crescent 5PPE 60MPH (120leyline) VTOL 160MDC Bonuses: +2Int, +3d , +1s, +20% Piloting Skill Checks
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Re: Spook Squad Dedicated OOC Thread

Postby SNAFU » Sat Dec 02, 2017 1:09 pm

Spooks History

If you have any knowledge of the what exactly the Spooks have gotten up to over the years I'd like to have it, XP contest is on!

Basic Timeline: 300 XP

Point-by-point History that includes all pertinent details: 1000 XP
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
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Re: Spook Squad Dedicated OOC Thread

Postby Erg » Sat Dec 02, 2017 9:00 pm

@ Vheld:

Tomorrow I'll be posting up in the tinker thread all the stuff for making the prototypes of each of the 3 devices.

Just a OOC heads up about my intended direction .. Sense Vheld will be assisting .. and he was there for the schematics , he will be aware of this .. soo speak up if Vheld would have guided the any of the projects in a different direction.

Sense one of our goals is to make these cheap and easier for low level Techno-Wizards to mass produce .. these aren't high end versions .. these are low end versions.

And .. Sense part of what we are required to do for all three is make them usable by normal people who aren't psychic , magic , etc.
And sense building in PPE storage for normals like that is a pretty steep penalty, requiring both expensive gems (diamond 1 carat per 20 PPE) .. and large skill penalties during creation .. like -1% skill penalty per 1 PPE stored.

Flat Jack .. We make it a single use item.
It only creates one such envelop space.
for a normal to be able to use it to make multiples would be. .. 380 PPE would be about a -380% skill penalty and 19 diamond carats.

Transportation Gate .. We make it a single use item.
Use it once and it's burned up destroyed , worn out, whatever.
for a normal to be able to use it to make multiples would be .. The ~800 PPE spell would need at least 40 carats of diamonds and would impose around a -800% penalty on the creation skill checks.

Pocket utility belt .. We make it a single use item.
It only creates one such pocket space.
Kept cheap as a basic only one type of item in it for about only ~6months.
for a normal to be able to use it to make multiples would be. .. 140 PPE would be about a -140% skill penalty and about ~7 Diamond Carats.
relative
Full out Dimensional Pockets storing all kind of things are expensive to buy on the retail market. The book lists the market retail of a pocket with under 3 years can go for as much as up to $1million , although the maker of such might only make as little as $18,000 .. Although those are longer than the ~6months, and they can store a wider variety of items, they are not usable by normal people at all.
Erg Flux
Status
HP(34) .. SDC(20) .. ISP(58) .. PPE(144) .. Sustain Sleep2Hr/day no eat,drink,breath (7d)
•On Person Gear, Utility Belt, Miniature PPE(180) Battery Regen10/hr , Updraft TW Shoes 8PPE 30m 50Spd
•(VS)VehicleStopper 300ft 6d6MD+KnockBack Amo1 (1reload take 4 actions)
•MiserShard 2d6MDC/SDC , Wielder heals damage dealt PFWE-p.156 , Damage Doesn't Heal Normally PFWE-p.156
•MDC Executive Business Suit Coat MDC 8 Mods: Naruni Forcefield 160MDC 12hrs regen4/min , TW Energy Conversion Field 10PPE 14min
•MDC Executive Slacks MDC 3 Dimensional Pockets : FR 41 norm VS Rounds , FL VS itself & 10 TW enhanced VS Rounds additional 9ft radius +7d4 fireball
•WingBoard Crescent 5PPE 60MPH (120leyline) VTOL 160MDC Bonuses: +2Int, +3d , +1s, +20% Piloting Skill Checks
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Re: Spook Squad Dedicated OOC Thread

Postby Echo » Sun Dec 03, 2017 12:55 am

@ Erg and Vheld

The following Tinkerer's Request is towards Erg and Vheld. The design is described and the idea is a technological version of Invisibility that allows for a near Predator cloaking ability. Hopefully it peaks interest and I can garner aid in its construction :)
Echo, Professional Sharpshooter and Assassin
Character Details
H.P.: 54/54 | S.D.C.: 62/62

Constant Conditions: Multi-optic Eye (+1 Strike) | Amplified Hearing and Sound Filtration (+1 Parry/+2 Dodge/+3 Initiative)

Weapons: NE-75H Shoulder Cannon | Range: Laser: 6000' Heavy, 4000' Light| Damage: 2d4x10+20MD Heavy, 1d4x10+10 Light | RoF: Single Shot, Equal to H2H APM | Payload: Heavy E-Clip 8/8, Light E-Clip 20/20 | Bonuses: +1 to Strike on an aimed or called shot

Drones: DV-39 Wolf Pack Robot Drone: N-F50A Force Field: 160/160 | Head: 90/90| Front Legs: R: 95/95 L: 95/95| Back Legs: L: 95/95 R: 95/95| Main Body: 200/200

Armor: Silent Shadow Power Armor: N-F50A Force Field: 160/160 | Head: 80/80| Arms: R: 60/60 L: 60/60| Legs: L: 80/80 R: 80/80| Main Body: 190/190| Wings: R: 32/32 L: 32/32
NE-CW20 Camo Variable Armor: N-F50A Force Field: 160/160 | Helmet: 40/40| Arms: R: 20/20 L: 20/20| Legs: L: 30/30 R: 30/30| Main Body: 80/80| Features: Changes color to match environment (1d4 melees), Masks infared and thermal (21% Chance to be detected by such devices), -20% to be detected by other means, Naruni Psionic Dampener (+2 v Psi, +1 v Possession), Preset Encrypted Spooks Frequencies
Branaghan Overcoat: Arms: L: 8/8 R: 8/8 | Legs: R: 12/12 L: 12/12 | Main Body: 28/28 | -5% to all physical skills
Camouflage, Stealth Ghillie Suit: +10 Prowl/Blend, Invisible outside of 200' from Thermal/Infared, -30% check if within 200' to spot.

Talking to LynX mentally/internally. (0040FF)
Lynx Responding mentally/internally. (8000FF)
Doppler speaking/responding mentally, internally. (FF0000)
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Re: Spook Squad Dedicated OOC Thread

Postby Erg » Sun Dec 03, 2017 8:23 am

Echo wrote:@ Erg and Vheld

The following Tinkerer's Request is towards Erg and Vheld. The design is described and the idea is a technological version of Invisibility that allows for a near Predator cloaking ability. Hopefully it peaks interest and I can garner aid in its construction :)


Happy to help .. but .. Let me finish the write up for Vheld's 3 items first .. Then we can see how much time and such is left , real world and IC time.

InvisibleAttack
Echo wrote:This idea is difficult as almost any reference of invisibility in the game vanishes right after combat initiates

Well maybe .. While I might personally agree with that interpretation .. Different GMs have ruled differently on that issue .. earlier this year Aether (the GM in Eurasia) apparently does not see it that same way .. he ran an entire encounter Gargoylitte Attack that all had invisibility superior NPCs , they all were allowed to stay invisible the entire time while they were attacking the PCs.

Aether wrote:Orando, recovering from the first few blasts, strives to locate the source of the attack. His eyes come up empty as there appears to be nothing on the ground but the remains of the last blasts of fire he avoided. As he scans the area he picks up a faint flapping sound over the intense noise in the area coming from behind him. He spins to see what it is and is again shocked to find nothing in the area. At that moment he hears and then feels the burn of more fire on his back. He is then struck by a second and third blast as he attempts to avoid the first.


Not just invisible to regular visible light , they were invisible to multi-optics and other NGR sensors (Infrared, UV, Thermal, radar, etc) .. which (as far as I know) by magic is only possible with the Invisibility Superior Spell.

Although I guess to remove any confusion , we could seek a higher (site) power ruling as to weather Aether was right or wrong in letting them keep their invisibility superior while attacking the PCs. Augur has previously posted:
Augur wrote:Clarification on Rules Authority
:arrow: GMs do not have the authority to make decisions regarding interpretation of rules.
:arrow: GMs will contact Augur for guidance in these matters.

But, when the PCs questioned it at the time, supposedly Aether's actions were ruled as 'ok as is' .. soo maybe it isn't worth the effort to bring Augur in .. that example was many months ago .. and what our current GM (SNAFU) rules for us today is what will most likely matter directly to us anyway.

FYI
- - - -
Note: The bigger detractor from a IC usage of invisibility , is not that it might turn off when the user attacks .. but instead that Palladium made the ability to 'see invisible' .. soooooo extremely common and easy .. Something like over 90% of all supernatural creatures have see the invisible as a natural ability, many even just D-Bees have it, any minor psychic or minor wizard can potentially do it, there are many items techno-wizard / bio-wizard / etc , that also give see invisible ability.

- - - - -
Just an FYI:
There are pretty good 'purely' tech and zero magic based predator like cloaking technology already in the game.

  • The Gene Splicer's probably have the best version of it. The use it on their main ship, and on each one of their small 'omni-sphere' drones. They can attack while cloaked and still keep a 75% prowl/hide chance to not be detected while they moving under mach1.
  • Although Naruni's version isn't as good as the Gene Splicer they do have some very impressive purely tech based stealth systems they sell.


- - - - -
~3 Hour latter.

I finished the tinker thread posting for Vheld's 3 items .. Pending GM review / tweaking.
Erg Flux
Status
HP(34) .. SDC(20) .. ISP(58) .. PPE(144) .. Sustain Sleep2Hr/day no eat,drink,breath (7d)
•On Person Gear, Utility Belt, Miniature PPE(180) Battery Regen10/hr , Updraft TW Shoes 8PPE 30m 50Spd
•(VS)VehicleStopper 300ft 6d6MD+KnockBack Amo1 (1reload take 4 actions)
•MiserShard 2d6MDC/SDC , Wielder heals damage dealt PFWE-p.156 , Damage Doesn't Heal Normally PFWE-p.156
•MDC Executive Business Suit Coat MDC 8 Mods: Naruni Forcefield 160MDC 12hrs regen4/min , TW Energy Conversion Field 10PPE 14min
•MDC Executive Slacks MDC 3 Dimensional Pockets : FR 41 norm VS Rounds , FL VS itself & 10 TW enhanced VS Rounds additional 9ft radius +7d4 fireball
•WingBoard Crescent 5PPE 60MPH (120leyline) VTOL 160MDC Bonuses: +2Int, +3d , +1s, +20% Piloting Skill Checks
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Re: Spook Squad Dedicated OOC Thread

Postby Carl » Tue Jan 09, 2018 9:56 pm

SNAFU wrote:Skyfallen: A Discreet Visit; "Find, secure and retrieve the object or components of value. You have less than 24 hours before other parties begin similar operations. You must leave now. What will this cost me?"

"Everyone, this is Carl, we have a time-sensitive mission from a very generous benefactor. Everyone needs to drop whatever you are doing and return to the Haunt now! We are leaving as soon as everyone gets here, but if you take too long, we will be leaving without you."
Carl
Constant Effects
MDC: Main Body200/200;
Amplified Hearing (range 360ft) +3 init;
Armor: Shadow Armor
• Attackers are -5 to strike the wearer in darkness
• M.D.C: Main body 400/400
Force Field: N-F50A Superheavy 160/160
Weapon in Hand: Duel Concealed Palm Energy Generators - Particle Beams:
☞ Mega-Damage: 5d6 MD per single blast, a duel simultaneous blast inflicts 1d6x10 MD
Weapons: Duel Rune-Daisho Swords (hilts have wrist straps to secure them when used)
☞ The power of the Battle Fury can be summoned by the wielder of these swords. Both swords must be present for the power to work. (3 times per 24 hours))
☞ Katana: 5D6 S.D.C./H.P. to mortal foes, 5d6 M.D. to M.D.C. foes and 8D6 M.D. to supernatural beings.
☞ Wakazashi: 3D6 S.D.C./H.P. to mortal foes, 3d6 M.D. to M.D.C. foes and 5D6 M.D. to supernatural beings. (Can cure wounds and bestow 5d6 HP and 5d6 sdc (or 4d6 mdc) at the same time (3 times per 24 hours))
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Re: Spook Squad Dedicated OOC Thread

Postby Erg » Sat Jan 20, 2018 3:45 am

My Apologizes .. I was monitoring 'The Haunt' thread .. I was not aware (until this morning) the new adventure thread opened up.
Erg Flux
Status
HP(34) .. SDC(20) .. ISP(58) .. PPE(144) .. Sustain Sleep2Hr/day no eat,drink,breath (7d)
•On Person Gear, Utility Belt, Miniature PPE(180) Battery Regen10/hr , Updraft TW Shoes 8PPE 30m 50Spd
•(VS)VehicleStopper 300ft 6d6MD+KnockBack Amo1 (1reload take 4 actions)
•MiserShard 2d6MDC/SDC , Wielder heals damage dealt PFWE-p.156 , Damage Doesn't Heal Normally PFWE-p.156
•MDC Executive Business Suit Coat MDC 8 Mods: Naruni Forcefield 160MDC 12hrs regen4/min , TW Energy Conversion Field 10PPE 14min
•MDC Executive Slacks MDC 3 Dimensional Pockets : FR 41 norm VS Rounds , FL VS itself & 10 TW enhanced VS Rounds additional 9ft radius +7d4 fireball
•WingBoard Crescent 5PPE 60MPH (120leyline) VTOL 160MDC Bonuses: +2Int, +3d , +1s, +20% Piloting Skill Checks
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Re: Spook Squad Dedicated OOC Thread

Postby Erg » Sun Jan 21, 2018 6:29 am

If we do a quick weld job of the two Nighthawk Automated Rail Gun units to the APC.

I would recommend we have one mounted left one mounted right.
Sense each as a limited 180degree field of fire , 1R+1L would allow both to be pointed together toward front or rear of APC.

To reduce the time to an absolute minimum .. Even though it is just a simple weld job .. We go the quick and dirty route .. take the -50% skill penalty to do job in 1/3 normal time (RUE-p.135) .. Lahz use 1 EP for auto success .. Lahz's class skill to do it 3x faster than normal should let him smoke through it .. so Lahz could get done in as little as 1/3 of 1/3 or 1/9 of the normal time .. Erg could also do the -50% for 1/3 and the EP to make it, but Erg would at best only do it in 1/3 normal time.
Erg Flux
Status
HP(34) .. SDC(20) .. ISP(58) .. PPE(144) .. Sustain Sleep2Hr/day no eat,drink,breath (7d)
•On Person Gear, Utility Belt, Miniature PPE(180) Battery Regen10/hr , Updraft TW Shoes 8PPE 30m 50Spd
•(VS)VehicleStopper 300ft 6d6MD+KnockBack Amo1 (1reload take 4 actions)
•MiserShard 2d6MDC/SDC , Wielder heals damage dealt PFWE-p.156 , Damage Doesn't Heal Normally PFWE-p.156
•MDC Executive Business Suit Coat MDC 8 Mods: Naruni Forcefield 160MDC 12hrs regen4/min , TW Energy Conversion Field 10PPE 14min
•MDC Executive Slacks MDC 3 Dimensional Pockets : FR 41 norm VS Rounds , FL VS itself & 10 TW enhanced VS Rounds additional 9ft radius +7d4 fireball
•WingBoard Crescent 5PPE 60MPH (120leyline) VTOL 160MDC Bonuses: +2Int, +3d , +1s, +20% Piloting Skill Checks
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Re: Spook Squad Dedicated OOC Thread

Postby Minerva » Mon Jan 29, 2018 11:20 pm

Whisper wrote:((OOC: Anyone know where I can find the price for some speed loaders? Should I maybe get some silver bullets for my SDC pistols?))

Rifts World Book 14: New West page 212 wrote:Remington Speed Loaders
The speed loader will reload a conventional, projectile shooting revolver in one melee action. Cost: 500 credits each.

Rifts Conversion Book 1 page 8 wrote:Revolvers can be loaded in the time of one melee attack/action when a speed loader is used. Cost of the speed loader is 100 credits. The speed loader must be hand loaded in advance.
Minerva
Grace Minerva
HP: 92/92
SDC: 177/177
ISP: 334/334


NG-A8 Scout Armor:
M.D.C. by Location
• Helmet: 35/35 • Main Body: 50/50
• Left Arm: 25/25 • Right Arm: 25/25
• Left Leg: 40/40 • Right Leg: 40/40

Modifiers: -5% to movement and physical skills

Wilk's Laser Sword: 5D6 MD. Duration: 15 + 5D6 minutes per E-Clip. Modifiers: cannot parry with this weapon
Wilk's-Remi 104 Derringer: 2D4 MD. 4/4. Range: 300'. ROF: 2 simultaneous shots.


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Re: Spook Squad Dedicated OOC Thread

Postby Whisper » Tue Jan 30, 2018 3:58 pm

Thanks! That's er...wait...two different prices? :?

So which do I use?
Whisper
H.P.: 32/32
S.D.C.: 50/50

Mecha-Knight main body 400/400
Forcefield 160/160
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Whisper
 
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Re: Spook Squad Dedicated OOC Thread

Postby Minerva » Wed Jan 31, 2018 12:06 am

Therein lies the frustration of Palladium. Which of these rules do I follow and why? I'd hit SNAFU up about it.
Minerva
Grace Minerva
HP: 92/92
SDC: 177/177
ISP: 334/334


NG-A8 Scout Armor:
M.D.C. by Location
• Helmet: 35/35 • Main Body: 50/50
• Left Arm: 25/25 • Right Arm: 25/25
• Left Leg: 40/40 • Right Leg: 40/40

Modifiers: -5% to movement and physical skills

Wilk's Laser Sword: 5D6 MD. Duration: 15 + 5D6 minutes per E-Clip. Modifiers: cannot parry with this weapon
Wilk's-Remi 104 Derringer: 2D4 MD. 4/4. Range: 300'. ROF: 2 simultaneous shots.


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Minerva
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Re: Spook Squad Dedicated OOC Thread

Postby Echo » Wed Jan 31, 2018 4:14 pm

I believe in this situation you would use the Rifts Worldbook source instead of conversion, and therein lies the problem. Palladium's conversion system tries to make everything happy by breaking everything ;-)
Echo, Professional Sharpshooter and Assassin
Character Details
H.P.: 54/54 | S.D.C.: 62/62

Constant Conditions: Multi-optic Eye (+1 Strike) | Amplified Hearing and Sound Filtration (+1 Parry/+2 Dodge/+3 Initiative)

Weapons: NE-75H Shoulder Cannon | Range: Laser: 6000' Heavy, 4000' Light| Damage: 2d4x10+20MD Heavy, 1d4x10+10 Light | RoF: Single Shot, Equal to H2H APM | Payload: Heavy E-Clip 8/8, Light E-Clip 20/20 | Bonuses: +1 to Strike on an aimed or called shot

Drones: DV-39 Wolf Pack Robot Drone: N-F50A Force Field: 160/160 | Head: 90/90| Front Legs: R: 95/95 L: 95/95| Back Legs: L: 95/95 R: 95/95| Main Body: 200/200

Armor: Silent Shadow Power Armor: N-F50A Force Field: 160/160 | Head: 80/80| Arms: R: 60/60 L: 60/60| Legs: L: 80/80 R: 80/80| Main Body: 190/190| Wings: R: 32/32 L: 32/32
NE-CW20 Camo Variable Armor: N-F50A Force Field: 160/160 | Helmet: 40/40| Arms: R: 20/20 L: 20/20| Legs: L: 30/30 R: 30/30| Main Body: 80/80| Features: Changes color to match environment (1d4 melees), Masks infared and thermal (21% Chance to be detected by such devices), -20% to be detected by other means, Naruni Psionic Dampener (+2 v Psi, +1 v Possession), Preset Encrypted Spooks Frequencies
Branaghan Overcoat: Arms: L: 8/8 R: 8/8 | Legs: R: 12/12 L: 12/12 | Main Body: 28/28 | -5% to all physical skills
Camouflage, Stealth Ghillie Suit: +10 Prowl/Blend, Invisible outside of 200' from Thermal/Infared, -30% check if within 200' to spot.

Talking to LynX mentally/internally. (0040FF)
Lynx Responding mentally/internally. (8000FF)
Doppler speaking/responding mentally, internally. (FF0000)
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Re: Spook Squad Dedicated OOC Thread

Postby Erg » Sat Feb 03, 2018 1:59 am

Whisper wrote:Thanks! That's er...wait...two different prices? :?

So which do I use?

Well .. Whisper does have a pretty high PB .. if she RPed some good flirting with the slaesman , you might get them for free ;)
Erg Flux
Status
HP(34) .. SDC(20) .. ISP(58) .. PPE(144) .. Sustain Sleep2Hr/day no eat,drink,breath (7d)
•On Person Gear, Utility Belt, Miniature PPE(180) Battery Regen10/hr , Updraft TW Shoes 8PPE 30m 50Spd
•(VS)VehicleStopper 300ft 6d6MD+KnockBack Amo1 (1reload take 4 actions)
•MiserShard 2d6MDC/SDC , Wielder heals damage dealt PFWE-p.156 , Damage Doesn't Heal Normally PFWE-p.156
•MDC Executive Business Suit Coat MDC 8 Mods: Naruni Forcefield 160MDC 12hrs regen4/min , TW Energy Conversion Field 10PPE 14min
•MDC Executive Slacks MDC 3 Dimensional Pockets : FR 41 norm VS Rounds , FL VS itself & 10 TW enhanced VS Rounds additional 9ft radius +7d4 fireball
•WingBoard Crescent 5PPE 60MPH (120leyline) VTOL 160MDC Bonuses: +2Int, +3d , +1s, +20% Piloting Skill Checks
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Erg
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Re: Spook Squad Dedicated OOC Thread

Postby Lahz » Sat Feb 03, 2018 11:38 am

This is something less than 1k ... you have over 200k ... just post up that you buy 20 for 10k and let's move.

:wink:
Lahz D'Gemmel

ISP: 191/191
PPE: 22/22
HP: 32/32
SDC: 26/26

Worn:
NG RA5 Arrow Ride Armor
MD by Loc: Helmet: 35/35, Main Body: 30/30
Arms: [L] 14/14 . [R] 14/14 & Legs: [L] 18/18 . [R] 18/18

N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Wilk's 325 "Mariner" Pulse Pistol 2D8 MD or 4D8 MD, 900'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
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Lahz
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Re: Spook Squad Dedicated OOC Thread

Postby Whisper » Thu Feb 08, 2018 4:59 pm

I'll be trying to throw up a post tomorrow, if I can.
Whisper
H.P.: 32/32
S.D.C.: 50/50

Mecha-Knight main body 400/400
Forcefield 160/160
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Posts: 196
Joined: Sun Jan 04, 2015 10:00 am

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