Spook Squad Dedicated OOC Thread

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Re: Spook Squad Dedicated OOC Thread

Postby Echo » Sat Nov 25, 2017 10:20 am

With appropriate effort and skill rolls you could attempt to set-up minor contacts, or even money-making enterprises similar


That was Echo's plan.

As for the Tinkering portion of it, Echo might be able to offer a modicum of assistance to those depending.
Echo, Professional Sharpshooter and Assassin
Character Details
H.P.: 54/54 | S.D.C.: 62/62

Constant Conditions: Multi-optic Eye (+1 Strike) | Amplified Hearing and Sound Filtration (+1 Parry/+2 Dodge/+3 Initiative)

Weapons: NE-75H Shoulder Cannon | Range: Laser: 6000' Heavy, 4000' Light| Damage: 2d4x10+20MD Heavy, 1d4x10+10 Light | RoF: Single Shot, Equal to H2H APM | Payload: Heavy E-Clip 8/8, Light E-Clip 20/20 | Bonuses: +1 to Strike on an aimed or called shot

Drones: DV-39 Wolf Pack Robot Drone: N-F50A Force Field: 160/160 | Head: 90/90| Front Legs: R: 95/95 L: 95/95| Back Legs: L: 95/95 R: 95/95| Main Body: 200/200

Armor: Silent Shadow Power Armor: N-F50A Force Field: 160/160 | Head: 80/80| Arms: R: 60/60 L: 60/60| Legs: L: 80/80 R: 80/80| Main Body: 190/190| Wings: R: 32/32 L: 32/32
NE-CW20 Camo Variable Armor: N-F50A Force Field: 160/160 | Helmet: 40/40| Arms: R: 20/20 L: 20/20| Legs: L: 30/30 R: 30/30| Main Body: 80/80| Features: Changes color to match environment (1d4 melees), Masks infared and thermal (21% Chance to be detected by such devices), -20% to be detected by other means, Naruni Psionic Dampener (+2 v Psi, +1 v Possession), Preset Encrypted Spooks Frequencies
Branaghan Overcoat: Arms: L: 8/8 R: 8/8 | Legs: R: 12/12 L: 12/12 | Main Body: 28/28 | -5% to all physical skills
Camouflage, Stealth Ghillie Suit: +10 Prowl/Blend, Invisible outside of 200' from Thermal/Infared, -30% check if within 200' to spot.

Talking to LynX mentally/internally. (0040FF)
Lynx Responding mentally/internally. (8000FF)
Doppler speaking/responding mentally, internally. (FF0000)
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Re: Spook Squad Dedicated OOC Thread

Postby SNAFU » Sat Nov 25, 2017 10:28 am

Echo wrote:
With appropriate effort and skill rolls you could attempt to set-up minor contacts, or even money-making enterprises similar


That was Echo's plan.

As for the Tinkering portion of it, Echo might be able to offer a modicum of assistance to those depending.


Yeah I wasn't sure if the others knew the option. Remember though that you haven't the backlog of time to fill, you're more-or-less (no need to be too particular) working in real-time.
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
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Re: Spook Squad Dedicated OOC Thread

Postby SNAFU » Wed Nov 29, 2017 2:08 am

Tinkerers, results have been edited into your posts.
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
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Re: Spook Squad Dedicated OOC Thread

Postby Vheld » Wed Nov 29, 2017 2:24 pm

Holiday posting doesn't really make a difference to me.
Stay back!
Spell Strength +5 (victims need 17 or better to save vs. Vheld's incantations)
Automatically sense Vampires (1000 ft/100% chance to recognize on sight), Rifts (550 miles), and Ley Lines (85%, 100 miles; +10% for nexuses); Sustained (9d remaining)
PPE: 306/327 (Vheld), 83/83 (Sil), 126/126 (Sshir), 200/200 (Slithn), 118/118 (Bel'Dar), 126/126 (Brokswa). ISP: 90/90 (Medallion)
Energy Spheres (30d remaining for all)
  • 2 1000/1000 floating behind Vheld
  • 4 1000/1000 in sacks attached to Bel'Dar
  • 1 1000/1000 S'shir
  • 1 1000/1000 Brokswa
Weapon in Hand- TW Storm Staff.[/size]
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Re: Spook Squad Dedicated OOC Thread

Postby SNAFU » Wed Nov 29, 2017 3:58 pm

    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
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Re: Spook Squad Dedicated OOC Thread

Postby Carl » Thu Nov 30, 2017 6:15 pm

Unless something unexpected happens, holiday posting should not be a problem.
Carl
Constant Effects
MDC: Main Body200/200;
Amplified Hearing (range 360ft) +3 init;
Armor: Shadow Armor
• Attackers are -5 to strike the wearer in darkness
• M.D.C: Main body 400/400
Force Field: N-F50A Superheavy 160/160
Weapon in Hand: Duel Concealed Palm Energy Generators - Particle Beams:
☞ Mega-Damage: 5d6 MD per single blast, a duel simultaneous blast inflicts 1d6x10 MD
Weapons: Duel Rune-Daisho Swords (hilts have wrist straps to secure them when used)
☞ The power of the Battle Fury can be summoned by the wielder of these swords. Both swords must be present for the power to work. (3 times per 24 hours))
☞ Katana: 5D6 S.D.C./H.P. to mortal foes, 5d6 M.D. to M.D.C. foes and 8D6 M.D. to supernatural beings.
☞ Wakazashi: 3D6 S.D.C./H.P. to mortal foes, 3d6 M.D. to M.D.C. foes and 5D6 M.D. to supernatural beings. (Can cure wounds and bestow 5d6 HP and 5d6 sdc (or 4d6 mdc) at the same time (3 times per 24 hours))
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Re: Spook Squad Dedicated OOC Thread

Postby SNAFU » Thu Nov 30, 2017 6:24 pm

Alrighty, we should start the adventure by the 10th of December, before if possible.

Sound like a plan?
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
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Re: Spook Squad Dedicated OOC Thread

Postby Erg » Thu Nov 30, 2017 6:40 pm

SNAFU wrote:Alrighty, we should start the adventure by the 10th of December, before if possible.

Sound like a plan?


:D sounds good.
I'll try to get the last of Erg's tinker stuff posted up this weekend.
Erg Flux
Status
HP(34) .. SDC(20) .. ISP(58) .. PPE(144/144) .. Sustain Sleep2Hr/day no eat,drink,breath (7d)
•On Person Gear, Utility Belt, Miniature PPE(180) Battery Regen10/hr , Updraft TW Shoes 8PPE 30m 50Spd
•(VS)VehicleStopper 300ft 6d6MD+KnockBack Amo1 (1reload take 4 actions)
•MiserShard 2d6MDC/SDC , Wielder heals damage dealt PFWE-p.156 , Damage Doesn't Heal Normally PFWE-p.156
•MDC Executive Business Suit Coat MDC 8 Mods: Naruni Forcefield 160MDC 12hrs regen4/min , TW Energy Conversion Field 10PPE 14min
•MDC Executive Slacks MDC 3 Dimensional Pockets : FR 41 norm VS Rounds , FL VS itself & 10 TW enhanced VS Rounds additional 9ft radius +7d4 fireball
•WingBoard Crescent 5PPE 60MPH (120leyline) VTOL 160MDC Bonuses: +2Int, +3d , +1s, +20% Piloting Skill Checks
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Re: Spook Squad Dedicated OOC Thread

Postby SNAFU » Sat Dec 02, 2017 1:09 pm

Spooks History

If you have any knowledge of the what exactly the Spooks have gotten up to over the years I'd like to have it, XP contest is on!

Basic Timeline: 300 XP

Point-by-point History that includes all pertinent details: 1000 XP
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
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Re: Spook Squad Dedicated OOC Thread

Postby Erg » Sat Dec 02, 2017 9:00 pm

@ Vheld:

Tomorrow I'll be posting up in the tinker thread all the stuff for making the prototypes of each of the 3 devices.

Just a OOC heads up about my intended direction .. Sense Vheld will be assisting .. and he was there for the schematics , he will be aware of this .. soo speak up if Vheld would have guided the any of the projects in a different direction.

Sense one of our goals is to make these cheap and easier for low level Techno-Wizards to mass produce .. these aren't high end versions .. these are low end versions.

And .. Sense part of what we are required to do for all three is make them usable by normal people who aren't psychic , magic , etc.
And sense building in PPE storage for normals like that is a pretty steep penalty, requiring both expensive gems (diamond 1 carat per 20 PPE) .. and large skill penalties during creation .. like -1% skill penalty per 1 PPE stored.

Flat Jack .. We make it a single use item.
It only creates one such envelop space.
for a normal to be able to use it to make multiples would be. .. 380 PPE would be about a -380% skill penalty and 19 diamond carats.

Transportation Gate .. We make it a single use item.
Use it once and it's burned up destroyed , worn out, whatever.
for a normal to be able to use it to make multiples would be .. The ~800 PPE spell would need at least 40 carats of diamonds and would impose around a -800% penalty on the creation skill checks.

Pocket utility belt .. We make it a single use item.
It only creates one such pocket space.
Kept cheap as a basic only one type of item in it for about only ~6months.
for a normal to be able to use it to make multiples would be. .. 140 PPE would be about a -140% skill penalty and about ~7 Diamond Carats.
relative
Full out Dimensional Pockets storing all kind of things are expensive to buy on the retail market. The book lists the market retail of a pocket with under 3 years can go for as much as up to $1million , although the maker of such might only make as little as $18,000 .. Although those are longer than the ~6months, and they can store a wider variety of items, they are not usable by normal people at all.
Erg Flux
Status
HP(34) .. SDC(20) .. ISP(58) .. PPE(144/144) .. Sustain Sleep2Hr/day no eat,drink,breath (7d)
•On Person Gear, Utility Belt, Miniature PPE(180) Battery Regen10/hr , Updraft TW Shoes 8PPE 30m 50Spd
•(VS)VehicleStopper 300ft 6d6MD+KnockBack Amo1 (1reload take 4 actions)
•MiserShard 2d6MDC/SDC , Wielder heals damage dealt PFWE-p.156 , Damage Doesn't Heal Normally PFWE-p.156
•MDC Executive Business Suit Coat MDC 8 Mods: Naruni Forcefield 160MDC 12hrs regen4/min , TW Energy Conversion Field 10PPE 14min
•MDC Executive Slacks MDC 3 Dimensional Pockets : FR 41 norm VS Rounds , FL VS itself & 10 TW enhanced VS Rounds additional 9ft radius +7d4 fireball
•WingBoard Crescent 5PPE 60MPH (120leyline) VTOL 160MDC Bonuses: +2Int, +3d , +1s, +20% Piloting Skill Checks
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Re: Spook Squad Dedicated OOC Thread

Postby Echo » Sun Dec 03, 2017 12:55 am

@ Erg and Vheld

The following Tinkerer's Request is towards Erg and Vheld. The design is described and the idea is a technological version of Invisibility that allows for a near Predator cloaking ability. Hopefully it peaks interest and I can garner aid in its construction :)
Echo, Professional Sharpshooter and Assassin
Character Details
H.P.: 54/54 | S.D.C.: 62/62

Constant Conditions: Multi-optic Eye (+1 Strike) | Amplified Hearing and Sound Filtration (+1 Parry/+2 Dodge/+3 Initiative)

Weapons: NE-75H Shoulder Cannon | Range: Laser: 6000' Heavy, 4000' Light| Damage: 2d4x10+20MD Heavy, 1d4x10+10 Light | RoF: Single Shot, Equal to H2H APM | Payload: Heavy E-Clip 8/8, Light E-Clip 20/20 | Bonuses: +1 to Strike on an aimed or called shot

Drones: DV-39 Wolf Pack Robot Drone: N-F50A Force Field: 160/160 | Head: 90/90| Front Legs: R: 95/95 L: 95/95| Back Legs: L: 95/95 R: 95/95| Main Body: 200/200

Armor: Silent Shadow Power Armor: N-F50A Force Field: 160/160 | Head: 80/80| Arms: R: 60/60 L: 60/60| Legs: L: 80/80 R: 80/80| Main Body: 190/190| Wings: R: 32/32 L: 32/32
NE-CW20 Camo Variable Armor: N-F50A Force Field: 160/160 | Helmet: 40/40| Arms: R: 20/20 L: 20/20| Legs: L: 30/30 R: 30/30| Main Body: 80/80| Features: Changes color to match environment (1d4 melees), Masks infared and thermal (21% Chance to be detected by such devices), -20% to be detected by other means, Naruni Psionic Dampener (+2 v Psi, +1 v Possession), Preset Encrypted Spooks Frequencies
Branaghan Overcoat: Arms: L: 8/8 R: 8/8 | Legs: R: 12/12 L: 12/12 | Main Body: 28/28 | -5% to all physical skills
Camouflage, Stealth Ghillie Suit: +10 Prowl/Blend, Invisible outside of 200' from Thermal/Infared, -30% check if within 200' to spot.

Talking to LynX mentally/internally. (0040FF)
Lynx Responding mentally/internally. (8000FF)
Doppler speaking/responding mentally, internally. (FF0000)
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Re: Spook Squad Dedicated OOC Thread

Postby Erg » Sun Dec 03, 2017 8:23 am

Echo wrote:@ Erg and Vheld

The following Tinkerer's Request is towards Erg and Vheld. The design is described and the idea is a technological version of Invisibility that allows for a near Predator cloaking ability. Hopefully it peaks interest and I can garner aid in its construction :)


Happy to help .. but .. Let me finish the write up for Vheld's 3 items first .. Then we can see how much time and such is left , real world and IC time.

InvisibleAttack
Echo wrote:This idea is difficult as almost any reference of invisibility in the game vanishes right after combat initiates

Well maybe .. While I might personally agree with that interpretation .. Different GMs have ruled differently on that issue .. earlier this year Aether (the GM in Eurasia) apparently does not see it that same way .. he ran an entire encounter Gargoylitte Attack that all had invisibility superior NPCs , they all were allowed to stay invisible the entire time while they were attacking the PCs.

Aether wrote:Orando, recovering from the first few blasts, strives to locate the source of the attack. His eyes come up empty as there appears to be nothing on the ground but the remains of the last blasts of fire he avoided. As he scans the area he picks up a faint flapping sound over the intense noise in the area coming from behind him. He spins to see what it is and is again shocked to find nothing in the area. At that moment he hears and then feels the burn of more fire on his back. He is then struck by a second and third blast as he attempts to avoid the first.


Not just invisible to regular visible light , they were invisible to multi-optics and other NGR sensors (Infrared, UV, Thermal, radar, etc) .. which (as far as I know) by magic is only possible with the Invisibility Superior Spell.

Although I guess to remove any confusion , we could seek a higher (site) power ruling as to weather Aether was right or wrong in letting them keep their invisibility superior while attacking the PCs. Augur has previously posted:
Augur wrote:Clarification on Rules Authority
:arrow: GMs do not have the authority to make decisions regarding interpretation of rules.
:arrow: GMs will contact Augur for guidance in these matters.

But, when the PCs questioned it at the time, supposedly Aether's actions were ruled as 'ok as is' .. soo maybe it isn't worth the effort to bring Augur in .. that example was many months ago .. and what our current GM (SNAFU) rules for us today is what will most likely matter directly to us anyway.

FYI
- - - -
Note: The bigger detractor from a IC usage of invisibility , is not that it might turn off when the user attacks .. but instead that Palladium made the ability to 'see invisible' .. soooooo extremely common and easy .. Something like over 90% of all supernatural creatures have see the invisible as a natural ability, many even just D-Bees have it, any minor psychic or minor wizard can potentially do it, there are many items techno-wizard / bio-wizard / etc , that also give see invisible ability.

- - - - -
Just an FYI:
There are pretty good 'purely' tech and zero magic based predator like cloaking technology already in the game.

  • The Gene Splicer's probably have the best version of it. The use it on their main ship, and on each one of their small 'omni-sphere' drones. They can attack while cloaked and still keep a 75% prowl/hide chance to not be detected while they moving under mach1.
  • Although Naruni's version isn't as good as the Gene Splicer they do have some very impressive purely tech based stealth systems they sell.


- - - - -
~3 Hour latter.

I finished the tinker thread posting for Vheld's 3 items .. Pending GM review / tweaking.
Erg Flux
Status
HP(34) .. SDC(20) .. ISP(58) .. PPE(144/144) .. Sustain Sleep2Hr/day no eat,drink,breath (7d)
•On Person Gear, Utility Belt, Miniature PPE(180) Battery Regen10/hr , Updraft TW Shoes 8PPE 30m 50Spd
•(VS)VehicleStopper 300ft 6d6MD+KnockBack Amo1 (1reload take 4 actions)
•MiserShard 2d6MDC/SDC , Wielder heals damage dealt PFWE-p.156 , Damage Doesn't Heal Normally PFWE-p.156
•MDC Executive Business Suit Coat MDC 8 Mods: Naruni Forcefield 160MDC 12hrs regen4/min , TW Energy Conversion Field 10PPE 14min
•MDC Executive Slacks MDC 3 Dimensional Pockets : FR 41 norm VS Rounds , FL VS itself & 10 TW enhanced VS Rounds additional 9ft radius +7d4 fireball
•WingBoard Crescent 5PPE 60MPH (120leyline) VTOL 160MDC Bonuses: +2Int, +3d , +1s, +20% Piloting Skill Checks
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Re: Spook Squad Dedicated OOC Thread

Postby Carl » Tue Jan 09, 2018 9:56 pm

SNAFU wrote:Skyfallen: A Discreet Visit; "Find, secure and retrieve the object or components of value. You have less than 24 hours before other parties begin similar operations. You must leave now. What will this cost me?"

"Everyone, this is Carl, we have a time-sensitive mission from a very generous benefactor. Everyone needs to drop whatever you are doing and return to the Haunt now! We are leaving as soon as everyone gets here, but if you take too long, we will be leaving without you."
Carl
Constant Effects
MDC: Main Body200/200;
Amplified Hearing (range 360ft) +3 init;
Armor: Shadow Armor
• Attackers are -5 to strike the wearer in darkness
• M.D.C: Main body 400/400
Force Field: N-F50A Superheavy 160/160
Weapon in Hand: Duel Concealed Palm Energy Generators - Particle Beams:
☞ Mega-Damage: 5d6 MD per single blast, a duel simultaneous blast inflicts 1d6x10 MD
Weapons: Duel Rune-Daisho Swords (hilts have wrist straps to secure them when used)
☞ The power of the Battle Fury can be summoned by the wielder of these swords. Both swords must be present for the power to work. (3 times per 24 hours))
☞ Katana: 5D6 S.D.C./H.P. to mortal foes, 5d6 M.D. to M.D.C. foes and 8D6 M.D. to supernatural beings.
☞ Wakazashi: 3D6 S.D.C./H.P. to mortal foes, 3d6 M.D. to M.D.C. foes and 5D6 M.D. to supernatural beings. (Can cure wounds and bestow 5d6 HP and 5d6 sdc (or 4d6 mdc) at the same time (3 times per 24 hours))
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Re: Spook Squad Dedicated OOC Thread

Postby Erg » Sat Jan 20, 2018 3:45 am

My Apologizes .. I was monitoring 'The Haunt' thread .. I was not aware (until this morning) the new adventure thread opened up.
Erg Flux
Status
HP(34) .. SDC(20) .. ISP(58) .. PPE(144/144) .. Sustain Sleep2Hr/day no eat,drink,breath (7d)
•On Person Gear, Utility Belt, Miniature PPE(180) Battery Regen10/hr , Updraft TW Shoes 8PPE 30m 50Spd
•(VS)VehicleStopper 300ft 6d6MD+KnockBack Amo1 (1reload take 4 actions)
•MiserShard 2d6MDC/SDC , Wielder heals damage dealt PFWE-p.156 , Damage Doesn't Heal Normally PFWE-p.156
•MDC Executive Business Suit Coat MDC 8 Mods: Naruni Forcefield 160MDC 12hrs regen4/min , TW Energy Conversion Field 10PPE 14min
•MDC Executive Slacks MDC 3 Dimensional Pockets : FR 41 norm VS Rounds , FL VS itself & 10 TW enhanced VS Rounds additional 9ft radius +7d4 fireball
•WingBoard Crescent 5PPE 60MPH (120leyline) VTOL 160MDC Bonuses: +2Int, +3d , +1s, +20% Piloting Skill Checks
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Re: Spook Squad Dedicated OOC Thread

Postby Erg » Sun Jan 21, 2018 6:29 am

If we do a quick weld job of the two Nighthawk Automated Rail Gun units to the APC.

I would recommend we have one mounted left one mounted right.
Sense each as a limited 180degree field of fire , 1R+1L would allow both to be pointed together toward front or rear of APC.

To reduce the time to an absolute minimum .. Even though it is just a simple weld job .. We go the quick and dirty route .. take the -50% skill penalty to do job in 1/3 normal time (RUE-p.135) .. Lahz use 1 EP for auto success .. Lahz's class skill to do it 3x faster than normal should let him smoke through it .. so Lahz could get done in as little as 1/3 of 1/3 or 1/9 of the normal time .. Erg could also do the -50% for 1/3 and the EP to make it, but Erg would at best only do it in 1/3 normal time.
Erg Flux
Status
HP(34) .. SDC(20) .. ISP(58) .. PPE(144/144) .. Sustain Sleep2Hr/day no eat,drink,breath (7d)
•On Person Gear, Utility Belt, Miniature PPE(180) Battery Regen10/hr , Updraft TW Shoes 8PPE 30m 50Spd
•(VS)VehicleStopper 300ft 6d6MD+KnockBack Amo1 (1reload take 4 actions)
•MiserShard 2d6MDC/SDC , Wielder heals damage dealt PFWE-p.156 , Damage Doesn't Heal Normally PFWE-p.156
•MDC Executive Business Suit Coat MDC 8 Mods: Naruni Forcefield 160MDC 12hrs regen4/min , TW Energy Conversion Field 10PPE 14min
•MDC Executive Slacks MDC 3 Dimensional Pockets : FR 41 norm VS Rounds , FL VS itself & 10 TW enhanced VS Rounds additional 9ft radius +7d4 fireball
•WingBoard Crescent 5PPE 60MPH (120leyline) VTOL 160MDC Bonuses: +2Int, +3d , +1s, +20% Piloting Skill Checks
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Re: Spook Squad Dedicated OOC Thread

Postby Minerva » Mon Jan 29, 2018 11:20 pm

Whisper wrote:((OOC: Anyone know where I can find the price for some speed loaders? Should I maybe get some silver bullets for my SDC pistols?))

Rifts World Book 14: New West page 212 wrote:Remington Speed Loaders
The speed loader will reload a conventional, projectile shooting revolver in one melee action. Cost: 500 credits each.

Rifts Conversion Book 1 page 8 wrote:Revolvers can be loaded in the time of one melee attack/action when a speed loader is used. Cost of the speed loader is 100 credits. The speed loader must be hand loaded in advance.
Minerva
Grace Minerva
HP: 92/92
SDC: 177/177
ISP: 334/334


NG-A8 Scout Armor:
M.D.C. by Location
• Helmet: 35/35 • Main Body: 50/50
• Left Arm: 25/25 • Right Arm: 25/25
• Left Leg: 40/40 • Right Leg: 40/40

Modifiers: -5% to movement and physical skills

Wilk's Laser Sword: 5D6 MD. Duration: 15 + 5D6 minutes per E-Clip. Modifiers: cannot parry with this weapon
Wilk's-Remi 104 Derringer: 2D4 MD. 4/4. Range: 300'. ROF: 2 simultaneous shots.


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Re: Spook Squad Dedicated OOC Thread

Postby Whisper » Tue Jan 30, 2018 3:58 pm

Thanks! That's er...wait...two different prices? :?

So which do I use?
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S.D.C.: 50/50

Mecha-Knight main body 400/400
Forcefield 160/160
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Re: Spook Squad Dedicated OOC Thread

Postby Minerva » Wed Jan 31, 2018 12:06 am

Therein lies the frustration of Palladium. Which of these rules do I follow and why? I'd hit SNAFU up about it.
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Re: Spook Squad Dedicated OOC Thread

Postby Echo » Wed Jan 31, 2018 4:14 pm

I believe in this situation you would use the Rifts Worldbook source instead of conversion, and therein lies the problem. Palladium's conversion system tries to make everything happy by breaking everything ;-)
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Constant Conditions: Multi-optic Eye (+1 Strike) | Amplified Hearing and Sound Filtration (+1 Parry/+2 Dodge/+3 Initiative)

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Armor: Silent Shadow Power Armor: N-F50A Force Field: 160/160 | Head: 80/80| Arms: R: 60/60 L: 60/60| Legs: L: 80/80 R: 80/80| Main Body: 190/190| Wings: R: 32/32 L: 32/32
NE-CW20 Camo Variable Armor: N-F50A Force Field: 160/160 | Helmet: 40/40| Arms: R: 20/20 L: 20/20| Legs: L: 30/30 R: 30/30| Main Body: 80/80| Features: Changes color to match environment (1d4 melees), Masks infared and thermal (21% Chance to be detected by such devices), -20% to be detected by other means, Naruni Psionic Dampener (+2 v Psi, +1 v Possession), Preset Encrypted Spooks Frequencies
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Re: Spook Squad Dedicated OOC Thread

Postby Erg » Sat Feb 03, 2018 1:59 am

Whisper wrote:Thanks! That's er...wait...two different prices? :?

So which do I use?

Well .. Whisper does have a pretty high PB .. if she RPed some good flirting with the slaesman , you might get them for free ;)
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Re: Spook Squad Dedicated OOC Thread

Postby Lahz » Sat Feb 03, 2018 11:38 am

This is something less than 1k ... you have over 200k ... just post up that you buy 20 for 10k and let's move.

:wink:
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ISP: 191/191
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HP: 32/32
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Worn:
NG RA5 Arrow Ride Armor
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Arms: [L] 14/14 . [R] 14/14 & Legs: [L] 18/18 . [R] 18/18

N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Wilk's 325 "Mariner" Pulse Pistol 2D8 MD or 4D8 MD, 900'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

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Re: Spook Squad Dedicated OOC Thread

Postby Whisper » Thu Feb 08, 2018 4:59 pm

I'll be trying to throw up a post tomorrow, if I can.
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Re: Spook Squad Dedicated OOC Thread

Postby Whisper » Wed Feb 21, 2018 12:45 pm

W00t! Level 2! What OCC Related Skill should I take?
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Re: Spook Squad Dedicated OOC Thread

Postby Vinograd » Wed Feb 21, 2018 2:52 pm

Flower Arrangement?
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Re: Spook Squad Dedicated OOC Thread

Postby Tiree » Wed Feb 21, 2018 3:35 pm

underwater basket weaving
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Re: Spook Squad Dedicated OOC Thread

Postby Lahz » Wed Feb 21, 2018 6:24 pm

As a Gunslinger? ...

Spittin?
Trash-Talkin?
Theme Music Whistling?
Looking Unimpressed?
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ISP: 191/191
PPE: 22/22
HP: 32/32
SDC: 26/26

Worn:
NG RA5 Arrow Ride Armor
MD by Loc: Helmet: 35/35, Main Body: 30/30
Arms: [L] 14/14 . [R] 14/14 & Legs: [L] 18/18 . [R] 18/18

N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Wilk's 325 "Mariner" Pulse Pistol 2D8 MD or 4D8 MD, 900'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
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Re: Spook Squad Dedicated OOC Thread

Postby Whisper » Wed Feb 21, 2018 7:42 pm

You guys are so helpful, thanks.
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Re: Spook Squad Dedicated OOC Thread

Postby Minerva » Wed Feb 21, 2018 11:02 pm

Whisper: I don't see Horsemanship from the Gunslinger entry in your OCC skills.

But to answer your actual question, maybe Gambling (Dirty Tricks)? Or Lore skills are always a good bet.
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HP: 92/92
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ISP: 334/334


NG-A8 Scout Armor:
M.D.C. by Location
• Helmet: 35/35 • Main Body: 50/50
• Left Arm: 25/25 • Right Arm: 25/25
• Left Leg: 40/40 • Right Leg: 40/40

Modifiers: -5% to movement and physical skills

Wilk's Laser Sword: 5D6 MD. Duration: 15 + 5D6 minutes per E-Clip. Modifiers: cannot parry with this weapon
Wilk's-Remi 104 Derringer: 2D4 MD. 4/4. Range: 300'. ROF: 2 simultaneous shots.


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Re: Spook Squad Dedicated OOC Thread

Postby Whisper » Sun Feb 25, 2018 8:21 pm

Horsemanship (General) isn't there because I think that I kept my Pilot: Jet Pack skill for some reason...

:roll:
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Re: Spook Squad Dedicated OOC Thread

Postby Dark Lord » Wed Mar 07, 2018 9:25 am

Erg wrote:What's up with the GM forcibly NPCing and active player's PC (Vheld) .. As soon as Vheld sensed it in front of him .. which was before he entered it .. it should be up to the player if Vheld says or does anything to warn the group .. Not up to the GM to take over PCs like that (not cool) .. Even if the PC is NPCed , it should be done fairly true to the actual character .. is that even remotely IC for Vheld to just choose not to say or do anything .. oh he senses danger and he senses this strange field of magic in front of him .. but he (by order of the GM) would not have said or done anything .. just is required to kept going on blindly into it the strange magic field while sensing danger ? .. that doesn't seem very IC at all .. I guess maybe it helps promote the plot or something?

I feel that as the player of the PC in question I should comment on this, specifically to say that I don't have any problem with how SNAFU handled this scene. Erg, I appreciate that your comment is meant in the spirit of facilitating player freedom, but I would respectfully suggest for future reference that I am more than capable of fighting my own battles (just ask Augur :wink: ). You are no more the arbiter of what is or is not IC for Vheld than SNAFU, or anyone that isn't me :) .

A few points as to why I think this is OK:

First- my prior post specified that Vheld was flying alongside the APC, not scouting. Since our priority was getting away from the scene of the battle ASAP, I think it was a reasonable assumption that we were all moving too fast for Vheld to be able to warn the rest of the team before they enter the field/before the missiles come into sensor range anyway.

Second- while it is true that Vheld would warn the team about the field ASAP, he would not do so while we have missiles bearing down on us- they are the immediate priority. I considered whether there was anything we could do about the field right now- Vheld's magic is unlikely to be able to neutralize it, and I surmised that it was emanating from the crash site. If true, the best way to deal with the field was to stick with Plan A- get there ASAP. In which case, warning the team and directing the convoy to come to a halt outside the field would have been pointless at best, and counter-productive at worst (since it might have invited more missiles volleys). For this reason, I opted not to say anything about the field in my most recent IC post, and won't until we're back underway. Furthermore, you could make the argument that the field will do more to hinder pursuit by the 1st Apoc Cavalry than to hinder us, in which case we don't necessarily want to disrupt it.

Third- I have a lot of experience as a GM on EU, so I feel very confident when I say that sometimes a GM has to take these little liberties to keep things from bogging down. I have seen games run by GMs who wait for player initiative for every little decision, and I have seen GMs who take the occasional liberty in situations such as this where there is a single fairly obvious choice. The latter tend to be more successful in the long term because it means that the entire group isn't waiting around a week or more for one player to make a straightforward decision. I do the same thing in my game when it's warranted (as infrequently as possible, of course), and I don't have a problem with GMs doing the same for me. Call it a necessary evil in the PBP format.

In conclusion: I am not miffed, and I hope nobody is miffed on my behalf. Game on!
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Re: Spook Squad Dedicated OOC Thread

Postby Erg » Wed Mar 07, 2018 4:07 pm

Dark Lord wrote:You are no more the arbiter of what is or is not IC for Vheld than SNAFU, or anyone that isn't me :) .

100% agree.
Dark Lord wrote:A few points as to why I think this is OK:

Thanks for the insight.
Dark Lord wrote:In conclusion: I am not miffed, and I hope nobody is miffed on my behalf. Game on!

I am not 'miffed' per se.
Mostly (~90%), as I wrote I was very confused.

SNAFU wrote:Well, I'm sorry you're not enjoying it, I don't 100% agree with your comments here but I'll try better next time.

I didn't and wouldn't say I haven't or am not enjoying .. This isn't that far extreme end .. It's more like feed-back from just one of the nuts.

Mainly , as I wrote, I was confused .. Call it ~90% if you want a number.
~10% , I think it is (not cool) for a GM to NPC an active player's PC for them. Maybe I'm the only one who thinks that.

- - - -
I don't expect people to be psychic. As such, they can't possibly know unless communication is at least attempted.

I understand not everyone shares my PoV. I don't expect them to. As they say 'you can't please everyone all the time'. That easily applies to me as well (of course). I might even only be a tiny minority like 1% or something. But no one can ever know my feed-back or my PoV, unless I at least try to communicate that PoV / Feed-back.

I share some of Dark Lord's PoV. I do not share all of it. It is also not exclusively about Vheld. Echo's choice to scout ahead was also GMed away (ignored/over-ruled), etc .. but it isn't about minutia, I guess, it's a PoV .. where in the grey I stand along that lots of grey scale .. I guess if it were a scale, I am a bit further away from the (audience/spectator) Dark Lord described he is ok with being. No, I am not asking for the extreme on the other end either.

If a PC is slow, not responding etc. That is not an active PC/player. There I think I am 99% in agreement with what Dark Lord described. Such is not applicable to any active PC/Player.

An active player that posts a response to the GM question "What are you doing?" .. that active player's role playing should be honored by the GM. That is what we are here for. That is the game we play here. Even if it wasn't what the GM expected, or planed for. I guess, I see the GM more on the referee / nudger side of the spectrum than on the author of the whole story on their own side of the spectrum. Yes, it isn't black or white, but lots of shades of grey in the middle.

Yes, I agree the inherent limitations of PbP format itself also brings with it some additional concessions.
We don't need to be asked about each breath of air, each bowl movement, each sip of coffee, etc. Some amount of 'fast-forward' is one of the 'reasonable' concessions of a PbP format. That having been said, any choices that have significant consequences should still be up to the player to role play. And if an active player posts a role playing action the GM should honor it. Yes, it's not a black and white thing, again more of a lots of shades of grey in the middle.
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Re: Spook Squad Dedicated OOC Thread

Postby Dark Lord » Wed Mar 07, 2018 4:44 pm

So what, specifically, would you liked to have happened for this scene instead?
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Re: Spook Squad Dedicated OOC Thread

Postby Erg » Thu Mar 08, 2018 3:50 am

Dark Lord wrote:So what, specifically, would you liked to have happened for this scene instead?


I'm not asking for a re-write , or any such.
But just for the sake of conversation / an example to explore concept, sure we can use this scene.

#1> Player for Vheld would have been given the opportunity to role play his character's actions. His 6th sense goes off, he senses the strange magic field in front of him .. Remember Vheld at that point hasn't yet been informed form those other PCs about the incoming missiles .. Vheld is a currently active PC = no need to NPC his actions for him, let him role play .. GM asks player = what do you do?

#2> Echo posted we was going to scout = Intended active PC actions .. Currently an active PC (AFAIK) .. GM should have addressed that.

#3> I'm not a big fan of the custom change to the game rules on magic spells magic field .. but this particular case isn't horribly bad, and perhaps there is a good plot reason for it, I as just a player might not be aware of .. on a scale of say 0-10 , maybe a 3.

#4> 120 MPH is way extreme .. I think a more reasonable speed should have been used.

#5> Sure a surprise .. you PCs are all oblivious .. suddenly your under attack .. sure that can happen even to the best of PCs from time to time .. And if it were to happen to someone like Erg in particular it makes more sense .. but other members of the spooks are in a very different class way above the likes of Erg , such like that should happen very rarely to them .. I can chaulk this one up to the rare event .. but it hasn't seemed like an event as rare as it should be for those other far more observant PCs.
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Re: Spook Squad Dedicated OOC Thread

Postby Erva » Thu Mar 08, 2018 6:45 am

Regarding Echo,

In his post he suggested we depart and make haste to the anomoly. Carl offered him the option of scouting ahead that Echo did not explicitly accept or say.

I too, as a GM, have found circumstances where subsequent control of a PC is necessary to move things along. In a table top setting, I avoid it. Play by post is extremely slow at getting scenes done.

As with DL, and as Echo's player, I was not upset in the slightest with Snafu's method.

Also, side note, Echo's post might break space-time, hopefully we don't all die ;)
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Re: Spook Squad Dedicated OOC Thread

Postby Dark Lord » Thu Mar 08, 2018 7:48 am

I'm reluctant to contribute to a long, drawn-out argument, but I do think that this is an issue that should be discussed in the interests of everyone having a happy and harmonious gaming experience.

Erg- My point was not to suggest that SNAFU should redo his GM post, but rather to try and move this discussion in a constructive direction. Instead of talking about what we don't like, talk about what we would have liked to have seen instead.

In that spirit- assume for the sake of argument that points 1-5 all happened as you outline. What, realistically, could/would we have done besides proceed into the anomalous field? Did we have a reasonable alternative available to us? What other courses of action did SNAFU deprive us of the opportunity to perform by proceeding in the way he did?

The only alternatives I can think of are abandoning the mission (which I think we can all agree is a no-go), and coming to a halt to try and study the anomaly and find a way to negate its effects. You could argue that we deserved a chance to try the latter course of action, but there's no reason we can't still do that by retreating outside the anomaly after we've dealt with the missiles- although I would (and will) argue that it's a dumb idea because we're under pursuit. Any attempt to try and teleport through the field or something strikes me as suicide, so realistically I think that there was only one option available to us. Do you disagree?

Additional response to point #5- the anomaly doesn't represent a physical danger, and sixth sense doesn't identify direction or distance for long-range attacks, so in my view SNAFU is cleverly exploiting the limitations of this psi-power to give us an additional challenge. As any good GM would do. I would further argue that the surprise attack isn't a narrative tool he abuses often- there were some missiles on Crimea, but those were part of a pitched battle (not an ambush), and off the top of my head I'm hard pressed to think of another instance in recent memory where we were hit like this. I think that the current instance qualifies as 'from time to time.' Plus, it's not like we got hit with a bunch of damage and there's nothing we can do about it- we ran into the field, and then have a full round to deal with an incoming missile volley. I wouldn't call that an unfair or abusive tactic, would you?

Echo- I don't see a post from you in this latest round but I look forward to your screwing with the space-time continuum. :)
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Re: Spook Squad Dedicated OOC Thread

Postby Erg » Thu Mar 08, 2018 2:11 pm

Perhaps a graphical aid will help a little conceptually ?

Scale.png


On such a continuum between two extremes:
I don't think anyone thinks we are either extreme at either end.
I don't think anyone is advocating for either extreme at either end.

- - -
From the two extremes of:
GM story author and players are 100% only a spectator / audience of that GM.
To
Players are 100%, GM is just a spectator / audience for those players.

Based on responses and such , I get the impression DL and Erva both lean slightly toward / in favor of side where GM is author players as his audience .. maybe around 3 to 4?

I on the other hand lean on the opposite side a bit .. say around 6 to 7.

That last post (to me anyway) seemed in the ~3ish range .. I get it that those who already lean on that side, around 3 to 4 won't see much with a 3ish .. for me (and maybe I'm the only one) who lean the other direction, 3 is much further away.

- - - - -

From the two extremes of:
GM always ignores PC abilities the context and always treats them as oblivious, surprising them every time.
to
PCs are never surprised , even when there is every reason they should be (based on context and abilities) the GM just never does it ever.

It seems to me we are averaging somewhere around ~3.5 to 4 .. We can get into the minutia of that if desired, but ultimately I think the minutia would be as they say .. not seeing the forest past the trees.

I have no doubt those who prefer a 3-4 range would not see any issue.
Something like, keep us on the edge of our seats with action coming fast and furious.

I myself am more on the 5-6 range about such.

- - - - - -

Dark Lord wrote:What, realistically, could/would we have done besides proceed into the anomalous field? Did we have a reasonable alternative available to us? What other courses of action did SNAFU deprive us of the opportunity to perform by proceeding in the way he did?

Maybe I'm wrong .. but this reads to me like a leaning toward a .. 'ends justify the means' type thing.
Again, I don't think anyone thinks we are .. nor advocates for the extreme of that scale in either direction .. but it seems to me your response suggests something around the 3-4 range.

About such (ends justify the means), I myself am usually on the opposite , in the ~7ish range.

Or if you prefer, more directly to your questions I could reply:
Role Playing would have happened .. That is what could/would have been different.
Even if a GM were 100% accurately able to predict what a player would chose 100% of the time .. doing so (even if it is the same action chosen) such deprives the role player of role playing.
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•(VS)VehicleStopper 300ft 6d6MD+KnockBack Amo1 (1reload take 4 actions)
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Re: Spook Squad Dedicated OOC Thread

Postby Dark Lord » Thu Mar 08, 2018 2:41 pm

Erg wrote:Role Playing would have happened .. That is what could/would have been different.
Even if a GM were 100% accurately able to predict what a player would chose 100% of the time .. doing so (even if it is the same action chosen) such deprives the role player of role playing.

What RP could we do before going into the anomaly that we are unable to do now? What's stopping you from adding a section to your post describing your RP before entering the anomaly?
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Re: Spook Squad Dedicated OOC Thread

Postby Erg » Fri Mar 09, 2018 3:55 pm

Dark Lord wrote:
Erg wrote:Role Playing would have happened .. That is what could/would have been different.
Even if a GM were 100% accurately able to predict what a player would chose 100% of the time .. doing so (even if it is the same action chosen) such deprives the role player of role playing.

What RP could we do before going into the anomaly that we are unable to do now? What's stopping you from adding a section to your post describing your RP before entering the anomaly?


I'll list some examples (not all inclusive) for you shortly.

1st:
My PoV is still the same as I already posted about.
Even if the GM guesses what the player would chose 100% accurately 100% of the time. Even if you ended up with the same action was chosen. IF the GM chooses to do so himself. The role player was deprived of being allowed to do the role playing. It is the difference between the player actually being allowed to be a role player and do role playing vs that same person being reduced to a spectator and watching the GM be the one actually doing the role playing. Do you want to be the one playing the game or just the one watching someone else play the game? Do you want to help be a part of writing the story, or just a spectator reading the story someone else wrote?

This seems to me like a ends justify the means style discussion.

Perhaps another way to express my PoV concept would be :
Journey > Destination

- - - - -
A few Examples/Not all inclusive:
  • The team might not have chosen to all blindly rush into the field all together. They might have chosen to send one of the group AI's to scout and get intel on the Terran and such 1st. You know having some kind of idea about what we are heading into? Knowledge is power, as they say.
  • The RP of the interaction between the players. It is not an impossibility that some times some of the very best RPing moments were not exactly how the GM pictured/planned things to happen. Sometimes it is possible that the IC interaction of the PCs can itself produce unanticipated synergistic effects.
  • Maybe the group chose to study the magic field. Can it be negated? Can a temporary protective shielding be rigged up? What can the field itself tell us about the area? Can it be mapped for where it covers or such?
  • Deal with the attacking missile launching threats 1st before entering the field .. before having the fields disorientation effects.
  • If the area was mapped and such 1st a more direct route might have been able to be plotted for the PCs themselves .. thus reducing their net total amount of exposure.
  • Sense this other Samas flying missile launching group is already here ahead of us, perhaps they also have already gained some information that would be useful to us. Maybe we send a small group to spy on them to get that intel while the other small group of AI's explores and maps.
  • Sense part of our mission is to prevent this from falling into anyone else's hands.. maybe we cold also have sent off a small group to slow down this competing group we've encountered.
  • If I read it correctly .. we now (inside the field) face a compounding cumulative 10 minute handicap every time we fail a save .. new save required ever 15 seconds .. Statistically Erg is going to fail that vs 18 save 80% of the time .. With just 1 hour of exposure .. Erg will statistically probably fail 192 saves and have accumulated 1,920 minutes 32 hours of disorientation penalties .. All the more reason to map the inside and reduce our exposure.
  • If this is like say radiation field .. this outer edge part is likely the weakest effect part .. it might very well be likely to get much stronger the closer we get to the source with higher concentrations .. thus the penalties or side effects could get worse, could be permanent , etc .. lots of good reason to examine it first , or to limit our exposure.
  • as for 'what's stopping me from posting RPing actions that take place before the last GM post' ... It is the format of EU and PbP in general .. No Expo-Facto actions after the GM post is up .. the ship has sailed .. The most any PC is allowed to do is provide/add some IC context/PoV how he got to that same state, that same result , etc .. by PbP format EU site rules, etc .. none of us can go back to do anything any differently .. no new skills can be rolled that were not already rolled .. no new IC discussion can happen that didn't already happen .. no different sequence to neutralizing our missile launching attackers .. No change to where we went .. etc.
  • etc ... etc... I'm sure there are lots others as well

Although such things do exist. I would still say perusing such lists is like not seeing the forest past the trees. Even if we would have chosen to make exactly the same choices, that is then still us not being allowed to do the role playing.

Another way to express this concept might be :
I want to be the one who kisses my wife. I don't want anyone else to do it for me. It is not 'good enough' that she still gets kissed either way. I don't want someone who looks like me to do it. I don't want someone taking control of my body to do it for me either. That still isn't 'good enough'. I want to be the one who does it. ;)

- - - - -
Disclaimer:
As I wrote before, I'm not (nor do I think anyone else is) advocating for any of the extreme ends. These are not black or white PoVs / concepts .. there are numerous shades of grey, and I anticipate most (if not all of us) occupy various places along the middle in those shades of grey continuum between those extremes.
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Re: Spook Squad Dedicated OOC Thread

Postby Dark Lord » Sat Mar 10, 2018 7:06 am

1) You're assuming that the timing of the missile volley relative to our entering the field was coincidental. Consider the possibility that the NPCs waited for us to enter before firing.

2) With the exception of your third bullet point, none of the other options you list is closed to us. There is nothing stopping us from leaving the field and taking any of the courses of action you suggest. If you seriously think one of those is the way to go, suggest it in IC. If not, then what's the problem? We haven't been forbidden from doing anything.

3) I've advocating a little further on the 'destination' end of the spectrum (as opposed to 'journey') because I've been playing Vheld for 11 years now, and I could probably count the number of adventures he's had on two hands with room to spare. I know from experience that a GM not taking liberties when he has to is a recipe for a boring, stagnant game- not just for the players but for the GM. SNAFU is entitled to enjoy his work as well, after all.

4) 'The ends justify the means' is an ethical stance, and frankly I don't see what it has to do with this discussion. As a GM, it rankles me a little to see negative feedback on the basis of abstract concepts or purely hypothetical scenarios. It's easy to criticize. It's far more difficult to come up with constructive feedback. My point is more akin to a cost-benefit analysis- the cost of the course of action you're advocating is a slower, less-enjoyable game, and so far I don't think that you've made the case that the benefit to a slower approach on SNAFU's part would be worth that trade-off in terms of our enjoyment. Now, if you would prefer a slower pace yourself, that's a constructive suggestion and one you should definitely make. But describing a GM's post using emotionally charged language such as 'not cool' is, itself, not cool :) , and I don't think your original complaint acknowledged the possibility that other players in this group might want a faster-paced game than you do.

5) Every GM post is a balance between giving the players something to react to, and advancing the narrative. I would argue that SNAFU's approach maximized our options- we can react to the field exactly the same way we would have if we had stopped before entering, plus we have missiles to react to. That's more role-playing, not less.
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Re: Spook Squad Dedicated OOC Thread

Postby Erg » Sat Mar 10, 2018 7:28 pm

Dark Lord wrote:Every GM post is a balance

Agree.

Dark Lord wrote:SNAFU is entitled to enjoy his work as well, after all.

100% agree.

Dark Lord wrote:3) I've advocating a little further on the 'destination' end of the spectrum (as opposed to 'journey')

That's 100% fine. Good. To each their own.
I just happen to have a different preference than you. I'm not you after all. I am my own person completely able to have my own opinions.

For me:
Journey > Destination

Dark Lord wrote:4) 'The ends justify the means' is an ethical stance, and frankly I don't see what it has to do with this discussion.


It's the form / logic/ and such of many of the answers and comments you've been making. Everytime you use that format/logic .. you are .. well, using it in this discussion.

I point out the means/method was different .. to me that matters .. because to me .. Journey > Destination.
You counter with , the end was probably the same (so you don't think the difference in means/method matters).

You post you advocate more for destination (ends) than Journey (means) .. etc .. etc.

- - - - - - -
Dark Lord wrote:I don't think your original complaint acknowledged the possibility that other players in this group might want

Incorrect.

Original OOC post in adventure thread = "maybe it's just me."

Original response to SNAFU's response =
'It's more like feed-back from just one of the nuts.'
'Mainly , as I wrote, I was confused .. Call it ~90% if you want a number.
~10% , I think it is (not cool) for a GM to NPC an active player's PC for them. Maybe I'm the only one who thinks that'

Dark Lord wrote:negative feedback on the basis of abstract concepts or purely hypothetical scenarios.

Well sense that isn't the case here .. I can only guess you are referring to some other feedback.
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Re: Spook Squad Dedicated OOC Thread

Postby Erva » Sat Mar 10, 2018 8:43 pm

This discussion has become purely academic.

Regardless of whether you prefer Journey > End or End > Journey, we are still in the journey.

**We have not arrived at our target. We are just on the skirts of its defensive perimeter.
Consider the fact that you are a player that does not know what is happening in the background.
Consider that maybe, the GM who knows a great deal about our PCs and their capabilities determined that nothing we innately have would have altered the current outcome.
Consider that the Time Dilation Field we are in that we 'Could have investigated' or 'gone around' activated as a defensive mechanism from the ship.
Consider that all SNAFU did was fast forward us roughly 120 miles that would have been extremely uneventful.
Amendment: The 120 miles that we blitz through, as per our contract, we were contracted to quickly get to the target spot, identify resources we could gather and destroy it. Not take our sweet time when we KNOW we are being pursued.

We have been consistently monitoring sensors, I know as it is Echo's favorite past-time to avoid being surprised. This leads me to interpret that we did not pick anything up because we were out of the ship's defensive range. When we entered it's defensive range, time dilation field triggered before anyone could react.

Consider that we are still on the journey and we this discussion is almost moot. The only PC that SNAFU kinda, in some fashion, possibly NPC'd for a second is Vheld.
Consider that maybe, just maybe, events are unfolding outside the eyes of the players that prevent us from seeing why our intentions get cut short.

Yes, Echo will always spot, sensor, scan and over watch, always. Unless combat happens, or a trap, or a event triggers that interupts him and prevents him from completing his post.

This is baseless criticism that is neither constructive nor with merit as you are literally the only one with an issue, and your PC wasn't even NPC'd. The only thing that was even remotely NPC'd was the 120mile fast track which, to that extent, what would Erg have done that would've been so important to spark this discussion? Scan stuff? Like everyone else in the group? The Field triggered well before we were close enough to do heavy scans of the object.

They travel 10 miles when those with sixth sense find it triggered again, except that it is of no benefit: the danger is everywhere and all around you now, constant and enveloping.

Vheld senses an anomaly ahead of them and as they proceed recognizes as they pass the threshold and enter a Temporal Distortion Field. Save vs Magic at 18.


This is the only NPC event, in that Vheld senses something but is unable to determine what it is beyond an anomaly which literally could have been interpreted as the ship itself since there was no depth analysis given or done on said analysis. Could we have tried to stop prior to the anomaly? Maybe, if we knew when it started. All it says above is that Vheld senses something, and then we pass through it. This could be happening over seconds with no room for reaction. He senses it, before he can tell you to halt we pass the threshold.

This is a team effort, the GM is apart of the team.

Consider that there is more going on than what YOU expect. It is the GM's job to give us curve balls and make this fun. So enjoy the moment as we are still in THE JOURNEY that you claim to love so much.

I apologize if this came off overzealous but this entire discussion is redundant.

Now, if you want to offer constructive criticism, you can definitely say "I prefer journey based games, or slower paced games" Or anything, but that is also a moot point because, again, we are STILL IN THE JOURNEY.

By the way, the above is also foregoing the fact that we are under attack, which also would have prevented us from stopping to scan the event. Also, the attack would have been mounted by stationary turrets, from the ship itself, from mid-long range missiles that are outside our sensor range or ability. Maybe stealth missiles, maybe phase. Who knows, who cares. We didn't pick them up. That is all that matters in this instance. So react.
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Re: Spook Squad Dedicated OOC Thread

Postby Whisper » Sun Mar 11, 2018 8:38 am

Saying Erg alone has a problem with this is understandable but a fallacious assumption. I agree with him and I’ve had a similar issue crop up in the past whereupon my (invisible) character was mobbed by a bunch of unarmed townspeople while apparently doing nothing. Not how I envisioned the character at all, and not cool. I was tempted to quit, in fact.
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Re: Spook Squad Dedicated OOC Thread

Postby Erg » Sun Mar 11, 2018 8:42 am

Whisper = Thanks

- - - - -
1st .. I'd like to start out by saying I find it interesting how the ~90% of what I wrote my ooc post was about (my being confused) is seemingly being almost entirely ignored and the ~10% is being focused on nearly exclusively. As if it was the other way around. I find that very interesting.

2nd .. I myself am more interested in the journey/means/methods/etc .. I welcome the civil dialogue and discussion in and of it self. But, The two main other participants in this dialogue have both expressed a preference for the results/ends/destination side.

As such .. To show I am not completely without empathy .. as a role-player .. if I were to play the role they seem to be in:
We have already expressed our personal general PoV, preferences .. I doubt anyone (they or I) will be soo convinced as to change our world view any time soon in this dialogue .. Which leads me to, continuing the dialogue I see has merit in and of itself (from my PoV) .. but if their goal is some specific result or ends , like changing my PoV, preference .. or changing the past that is already done .. than perhaps just agreeing to disagree would be more amicable .. I am honestly ok with it either way.

I will continue to respond to the questions and comments that seem to be addressed toward me. But I thought perhaps the olive branch offering might be good also.

OOC Comments
Erva wrote:determined that nothing we innately have would have altered the current outcome.
Erva wrote:what would Erg have done
Erva wrote:That is all that matters in this instance.

This is again a ends justify the means style logic. As I described I'm not on the 3-4 side of that scale , I'm on the 6-7 side of that scale. As such, appealing only to 'same outcome' , 'same result', etc .. that is not particularly persuasive/effective to this audience (me).

Even if a GM can 100% accurately guess what a PC would do 100% of the time .. if he does so, that GM deprives the activate player from being able to participate and do the role playing .. getting the same end result does not alter that the means/method was different.
Erva wrote:This is baseless criticism that is neither constructive nor with merit

Incorrect.
Erva wrote:as you are literally the only one with an issue

This is not a valid logical foundation for the claim you drew from it.
Just because I am the only one who has expressed a base for this .. does not make it baseless.
Just because I am the only one who has expressed a merit for this .. does not make it have no merit.

Just because you or others have a different preference does not make my preference baseless or without merit.
Just because you or others might disagree or have different PoV or different opinions, that does not make discussing them or it , nor giving feedback, not constructive.
Erva wrote:your PC wasn't even NPC'd.

Incorrect.
The difference there is that in the case of my particular PC it was not as far toward the extreme on that scale. As I described I am not advocating for the extreme, I already wrote my I am ok with some magnitudes of such. The degree/scale of NPC-ing implemented on my PC was far closer to my own personal comfort range .. maybe only around a ~5 on such a scale.

Which as touched on before .. I'm not asking for the extreme side/end of the scale .. and the vast majority of previous GM posts were not as far toward 1 as that last one was.
Erva wrote:This is a team effort, the GM is apart of the team.

100% agree .. I don't expect him to be psychic, or to be able to magically know feedback without people giving such to him.
Erva wrote:It is the GM's job to give us curve balls and make this fun. So enjoy the moment as we are still in THE JOURNEY that you claim to love so much.

Already did .. from the very beginning I posted that, I was going to just try and roll with it.
Erva wrote:I apologize if this came off overzealous

Thank you. No worries, no offense taken.
I welcome civil discussion and dialogue .. we are only human, a little zeal is to be expected.
Erva wrote:this entire discussion is redundant.

I disagree.
I see the discussion as useful , in order to better flush out our PoV, preferences, likes, dislikes, etc.
But .. if you don't want to continue the discussion .. stop continuing to push it onward.
Erva wrote:Now, if you want to offer constructive criticism, you can definitely say "I prefer journey based games, or slower paced games" Or anything,

I already did give that type of feedback.
However, I don't think they are 'slower paced'.
Erva wrote:By the way, the above is also foregoing the fact that we are under attack, which also would have prevented us from stopping to scan the event.

'we' is a bit misused .. As it was written, the attack came after Vheld sensed the anomaly in front of him. As of the GM Vheld is the only one aware of the field. As of the GM post only 2 people in the group are aware of the missile attack, Vheld was not one of them. Anyone else who happens to have 6th sense will sense danger, but , per GM post if they aren't one of those 2 people, they do not start out knowing about the missiles.
Erva wrote:So react.

I already posted Erg's IC reaction, including some contingencies .. if anyone alerts him to 6th sense warning .. or if anyone warns him of the missiles .. even without direct warning .. if he happens to notice the behavior of those who are aware .. but, if no one warns him, than it is in character for Erg to be oblivious to the danger .. My ooc player knowledge is not available to Erg IC context.
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Re: Spook Squad Dedicated OOC Thread

Postby SNAFU » Sun Mar 11, 2018 2:14 pm

Erg wrote:1st .. I'd like to start out by saying I find it interesting how the ~90% of what I wrote my ooc post was about (my being confused) is seemingly being almost entirely ignored and the ~10% is being focused on nearly exclusively. As if it was the other way around. I find that very interesting.

I've tried to clarify the situation and apologized for any error, I'm not sure what else I can do.

Whisper wrote:Saying Erg alone has a problem with this is understandable but a fallacious assumption. I agree with him and I’ve had a similar issue crop up in the past whereupon my (invisible) character was mobbed by a bunch of unarmed townspeople while apparently doing nothing. Not how I envisioned the character at all, and not cool. I was tempted to quit, in fact.

When did this happen? Was I the GM? I don't remember this and obviously had no idea you were close to quitting. I'm happy to try to adjust things so that each player gets the most out of the game, however, if I'm unaware of the problem I can't address it.

Various Differing RP Philosphies wrote:....

I have very strong opinions about PbP role-playing. There are major differences between this and tabletop While player agency is still sacrosanct, without forward movement in the narrative PbP games will stagnate and die.

Simply put, to ensure participation and interest there must be forward movement. I try to balance this with player agency as much as possible. My posts always strive to give the players the most information and the most freedom of choice. It's a difficult balance and I'll admit my posts are not always perfect.

My intention in the last post was to reveal the basic situation you will be dealing with in the near future:
  1. The crashed object emits a Time Distortion Field with a radius of (maybe, you can't tell) hundreds of miles.
  2. The Distortion Field fouls the efficacy of the Sixth Sense ability
  3. You are being harried from behind by an armored squad.
In order to give you that information I made the assumption that you were committed to the mission and would not turn around and go home, or even delay this very time-sensitive mission at all, when encountering the Distortion Field. The most efficient way of revealing the existence of the Field to you seemed to be to put you in it.

Frankly, while I understand the contention, the consequences of this assumption are very slight. The Field is there, there's nothing you can do about it but deal. The missiles were going to be launched no matter what you did. It's not even a real surprise attack as I've given you a full melee to deal with it.

Next time I'll try to reveal as much information as possible while working to avoid making those kind of assumptions. That's all I can do.

Thank you all for the feedback, I will continue to do my best to meet you expectations.
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Re: Spook Squad Dedicated OOC Thread

Postby Erg » Mon Mar 12, 2018 3:09 pm

SNAFU wrote:
Erg wrote:1st .. I'd like to start out by saying I find it interesting how the ~90% of what I wrote my ooc post was about (my being confused) is seemingly being almost entirely ignored and the ~10% is being focused on nearly exclusively. As if it was the other way around. I find that very interesting.

I've tried to clarify the situation and apologized for any error, I'm not sure what else I can do.

Agreed. You already addressed the initial confusion I had. That confusion is no longer present.
That comment referenced here was not meant to indicate additional , nor ongoing confusion as such as it was.

The comment referenced there was about how I found that divergence interesting.
Like if you had 90 bottles of water and 10 bottles of beer, all in the same fridge .. then when your friends come over there is this long slightly heated discussion almost exclusively about the 10 bottles of beer , why was it in the fridge, etc.

SNAFU wrote:It's a difficult balance and I'll admit my posts are not always perfect.
...
Thank you all for the feedback, I will continue to do my best to meet you expectations.


I recognize the difficulty. And I appreciate your efforts.

I don't expect it to always be perfect .. heck, I don't think I've ever once been perfect with any of my posts/comments/etc.

I appreciate accepting the feedback .. I apologize, for any unintentional misunderstanding (I hope has sense been clarified).

- - - - -
A question about a concept to keeping things moving and such.
What are your thoughts on the bellow?

Concept:
It seems combat often consumes a disproportional and large amount of time, for the amount of actual Role Playing content it contains/provides. We already modify the table top format by pumping lots of rolls together in one post, instead of the back and forth for each action. Would it be worth (or any interest) in considering a more summary style for some combat situations?

For example, given the abilities of our group, once we knew we were taking down, capture and interrogate the Samas in that 1st encounter .. once that PC intent was determined .. we then spent 22 real life days playing it out .. mostly with just lots of dice rolls and such mechanics .. Yes, there was Role Playing content there as well .. but as a ratio of time spent doing it .. The time vs RP .. that ratio seems like it is very heavy on the time consuming side.

But, such is not necessarily necessary .. I was (many years ago) in a PbEmail group that up front took all the PC intents, and then the GM stream lined the combat into a more summary/narrative description of all the events .. Random dice roller have it .. Bonuses are known .. mechanics are known .. In that combat summary style, that same Samas encounter would have been maybe like around 1 week of time instead of 22 days.

Disclaimer:
I'm not advocating an extreme. I'm not saying it doesn't provide any RP content. I'm not saying to not have combat. I'm not saying there won't be times when more detail or back and forth between player and GM might be needed. This is not a criticism. It is nothing personal. Nor anything uncommon on this site or for PbP in general.
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Re: Spook Squad Dedicated OOC Thread

Postby Whisper » Wed Jun 06, 2018 4:15 am

Hi peeps,

I'm sorry but real life has been a true enemy lately. As such, I don't think that it would be fair to hinder the group and it's best if I withdraw. Sadly I only have the EP to store one character and it won't be Whisper. It's been a true pleasure and I wish you all the best!
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H.P.: 32/32
S.D.C.: 50/50

Mecha-Knight main body 400/400
Forcefield 160/160
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Whisper
 
Posts: 214
Joined: Sun Jan 04, 2015 10:00 am

Re: Spook Squad Dedicated OOC Thread

Postby Carl » Sun Jun 10, 2018 10:58 am

Whisper wrote:Hi peeps,

I'm sorry but real life has been a true enemy lately. As such, I don't think that it would be fair to hinder the group and it's best if I withdraw. Sadly I only have the EP to store one character and it won't be Whisper. It's been a true pleasure and I wish you all the best!


Whisper, Sorry to see you go, but I understand how real life takes priority. I hope everything works out for the best.
Carl
Constant Effects
MDC: Main Body200/200;
Amplified Hearing (range 360ft) +3 init;
Armor: Shadow Armor
• Attackers are -5 to strike the wearer in darkness
• M.D.C: Main body 400/400
Force Field: N-F50A Superheavy 160/160
Weapon in Hand: Duel Concealed Palm Energy Generators - Particle Beams:
☞ Mega-Damage: 5d6 MD per single blast, a duel simultaneous blast inflicts 1d6x10 MD
Weapons: Duel Rune-Daisho Swords (hilts have wrist straps to secure them when used)
☞ The power of the Battle Fury can be summoned by the wielder of these swords. Both swords must be present for the power to work. (3 times per 24 hours))
☞ Katana: 5D6 S.D.C./H.P. to mortal foes, 5d6 M.D. to M.D.C. foes and 8D6 M.D. to supernatural beings.
☞ Wakazashi: 3D6 S.D.C./H.P. to mortal foes, 3d6 M.D. to M.D.C. foes and 5D6 M.D. to supernatural beings. (Can cure wounds and bestow 5d6 HP and 5d6 sdc (or 4d6 mdc) at the same time (3 times per 24 hours))
Flight: Jet Pack[/size]
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Carl
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Posts: 707
Joined: Wed Mar 01, 2006 7:09 pm
Location: Rifts PC (The Spook Squad)

Re: Spook Squad Dedicated OOC Thread

Postby Carl » Sun Jul 29, 2018 9:50 pm

I will be away from home and will have very limited access (if any) to a computer until 08 Aug and will not be able to post until I return.
Carl
Constant Effects
MDC: Main Body200/200;
Amplified Hearing (range 360ft) +3 init;
Armor: Shadow Armor
• Attackers are -5 to strike the wearer in darkness
• M.D.C: Main body 400/400
Force Field: N-F50A Superheavy 160/160
Weapon in Hand: Duel Concealed Palm Energy Generators - Particle Beams:
☞ Mega-Damage: 5d6 MD per single blast, a duel simultaneous blast inflicts 1d6x10 MD
Weapons: Duel Rune-Daisho Swords (hilts have wrist straps to secure them when used)
☞ The power of the Battle Fury can be summoned by the wielder of these swords. Both swords must be present for the power to work. (3 times per 24 hours))
☞ Katana: 5D6 S.D.C./H.P. to mortal foes, 5d6 M.D. to M.D.C. foes and 8D6 M.D. to supernatural beings.
☞ Wakazashi: 3D6 S.D.C./H.P. to mortal foes, 3d6 M.D. to M.D.C. foes and 5D6 M.D. to supernatural beings. (Can cure wounds and bestow 5d6 HP and 5d6 sdc (or 4d6 mdc) at the same time (3 times per 24 hours))
Flight: Jet Pack[/size]
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Carl
Group Leader
 
Posts: 707
Joined: Wed Mar 01, 2006 7:09 pm
Location: Rifts PC (The Spook Squad)

Re: Spook Squad Dedicated OOC Thread

Postby Lahz » Fri Sep 28, 2018 10:22 pm

Ace of Spades wrote:Lahz, can't see anything in the crates, it is like it is packed full.

As Carl looks over the touchscreen, a light flashes in his eyes, and the readout changes, Mechanical eyes detected, useless to establish an optic lock. Please try again! There are a few non-standard ports on the side of the screen.


Lahz doesn't have to see things to sense & be able to gain information about them via Telemechanics

If you give this thing a chance to read your eyes, they can be recorded and transmitted.
Easier to just have Lahz reprogram the Crate.
Just my 2 cents.
Lahz D'Gemmel

ISP: 191/191
PPE: 22/22
HP: 32/32
SDC: 26/26

Worn:
NG RA5 Arrow Ride Armor
MD by Loc: Helmet: 35/35, Main Body: 30/30
Arms: [L] 14/14 . [R] 14/14 & Legs: [L] 18/18 . [R] 18/18

N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Wilk's 325 "Mariner" Pulse Pistol 2D8 MD or 4D8 MD, 900'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
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Lahz
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Posts: 294
Joined: Sat Aug 08, 2015 8:38 am
Location: Rifts: Spook Squad

Re: Spook Squad Dedicated OOC Thread

Postby Vinograd » Mon Oct 01, 2018 6:53 am

So after some thinking, I'm going to be putting Vinograd into Hiatus. I'm hoping this is only temporary, and that I will be be back.
Vinograd
"We are a product of our upbringing, not of our genetics." Vinograd
M.D.C.: 422/422
P.P.E.: 129/129
I.S.P.: 88/88
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Vinograd
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Posts: 89
Joined: Thu Sep 29, 2016 6:23 pm
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