Vinograd (Royal Frilled Dragon Hatchling) LEVEL UP!

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Vinograd (Royal Frilled Dragon Hatchling) LEVEL UP!

Postby Vinograd » Thu Sep 29, 2016 6:30 pm

Player Name: John
Google Hangouts:

Character Name: Vinograd
Alias: Vino.
Call Sign: Spade
Race: Royal Frilled Dragon
O.C.C.: Dragon Hatchling
Alignment: Aberrant
XP Level: 5
XP Points: 21,526 (Ace of Spades, 10/1/18) LEVEL UP!
Next Level @ XP: 20,001
Sentiments/Humans & Non-Humans: They're alright, some of them even taste good.
Sentiments/Coalition: Who are they, I've never heard of such a people.
Disposition: Schemer/Dreamer. Always looking ahead, never in the present, and dislike the past. Thinking ahead and plotting for the future is a good trait sometimes, but a bad one other times, because he tends to miss the obvious ("What if...") and forgets the reality of the here and now.
Insanity: None

I.Q.: 16
M.E.: 18
M.A.: 21
P.S.: 20 (Supernatural)
P.P.: 17
P.E.: 21 (Supernatural)
P.B.: 22
Speed: 25
Flying: 20

P.P.E.: 210
I.S.P.: 100
M.D.C.: 432
Age: 2 weeks.
Sex: Male
Height: 30 feet long, 8 foot at shoulder.
Weight: 6 tons
Description: In his natural form, Vinograd is of average height and weight for a hatchling of his age. His scales range from a light violet to an azure royal purple and near his head the scales are fringed with black. He has long curved claws and amber colored eyes. His most common human guise is of a middle aged human male with black hair and a well trimmed goatee, he tends to favor dark clothes and purple accessories.

Racial Abilities
Horror Factor: 11 (13 when Frills are extended)
Nightvision: 200 feet.
See the Invisible always active
Shadow Meld at will (as per spell 20 minute duration)
Resistant to Fire and Cold (½ damage from MD versions)
Impervious to all forms of Paralysis.
Bio-Regenerate: 1D10 M.D.C./Melee or 1D4x10 M.D.C./minute.
Metamorphosis: 4 hours/level. (x3 within 2 miles of a ley line or nexus point)
Any living creature, not insects or inanimate objects. Size can be as small as a house cat to as large as the Dragon’s natural size.
Teleport: 38% (+2%); 5 mile range.
Self only, once every other Melee round. Can Dimensional Teleport on a Nexus Point at half percentage.
Poison Breath:
Range: 60 feet; 12 foot area (disperses after 8 seconds)
Effects: Paralysis for 1D4+1 minutes.
Saves: Save versus Non-Lethal Poison 16+ or independent oxygen supply. (Successful save makes target immune for 24 hours).
Note: Usable once per Melee.

Fundamentals of Magic:
Intuitively use Techno-Wizard Items.
Recognize and use magic Items
Read Magic
Use Scrolls
Recognize Magic Circles and Enchantment 45% (+5%)
Sense Ley Lines and Nexus Points (20 mile range)
Sense other Dragons (4,000 foot range; sees through Metamorphosis)

Special Interest Skills
Language: Euro 75% (+3%)
Lore: Demon & Monsters 52% (+5%; 3rd level)

Natural Abilities
Perception Bonus: 29% (+3%)
Charm/Impress: 60%
Invoke Trust/Intimidate: 65%
Max. Encumbrance: 6 tons
Max. Carrying Weight: 1.000 lbs.
Max. Lifting Weight: 2,000 lbs (20 minutes)
Max. Jumping Ability: 30 feet (Length), 15 feet (Height)

Master Psychic
Ectoplasm (6 or 12)
Telekinesis (varies)
Telekinetic Leap (8)
Telekinetic Lift (6)
Telekinetic Punch (6)
Telekinetic Push (4)

Intuitive Combat (10)
Mind Block (4)
Object Read (6)
See Aura (6)
Sixth Sense (2)
Telepathy (4)

Bio-Manipulation (10)
Telekinesis (Super) (10+)

Spell Knowledge
Spell Strength: 12
1st Level
Assemble Bones (2; Necro-Magic)
Blinding Flash (1)
Contact Spirits (8; Spirit Shaman) (BoM pg 209)
Death Trance (1)
See Aura (6)
Sense Magic (4)
Rattling Bones (2; Necro-MAgic)
Thunderclap (4)

2nd level
Animal Speech (5; Animal Shaman) (BoM pg 212)
Aura of Power (4)
Chameleon (6)
Concealment (6)
Crawling Bones (5; Necro-Magic)
Detect Concealment (5)
Heavy Breathing (5)
Hide Among the Dead (5; Necro-Magic)
Manipulate Object (2+)
Spirit Quest (5; Spirit Shaman) (BoM p 209)
Stench of the Dead (6; Necro-Magic)

3rd level
Animate and Control Dead: Simple (10; Necro-Magic)
Armor of Ithan (10)
Energy Bolt (5)
Invisibility: Simple (6)
Magic Shield (6)
Mystic Fulcrum (5)
Negate Poison/Toxin (5)
Telekinesis (8)

4th Level
Command Ghouls (10; Necro-Magic)
Eyes of the Dead (8; Necro-Magic)
Maggots (Insects) (20; Necro-Magic)
Summon the Dead (10; Necro-Magic)

5th Level
Consume Power & Knowledge (20 or 420; Necro-Magic) (BoM p190)
(Special Hades Version: Duration 1 day per Experience or in the case of the Brain and subsequent knowledge gain, permanency can be attained by expending 200 PPE. In the case of magic users, when 200 PPE is expended, the caster has a 10% per level chance of learning each spell 6th level or under possessed by the deceased and a 5% chance per level of learning spells from level 6-10. Spells over 10th level cannot be gained this way.)
Revisions: Spell is usable once per Level. Upon casting, user gains 2D4 Spells/Skills (must chose upon casting). All skill percentages are set at casters level. Each Casting increases the special abilities cost by 200 P.P.E.[/color]

Death Mask (12; Necro-Magic)
Fragile Bone to Stone (10 or 60; Necro-Magic)
House of Glass (12)
Superhuman Speed (10)

6th Level
Call Lightning (15)
Power Bolt (20)
Tongues (12)
Wear the Face of Another (15; Necro-Magic)

7th Level
Agony (20)
Curse: Death Wish (20; Necro-Magic)
Mend Living Bone (20 or 100; Necro-Magic)
Mental Shock (30)

8th Level
Death Bolt (30; Necro-Magic)
Death Strike (25; Necro-Magic)
Forcebonds (25)
Fragile Bone to M.D.C. Bone (40 or 160; Necro-Magic)
Luck Curse (40)
Magical-Adrenal Rush (45)
Mock Funeral (Curse) (40+; Necro-Magic)
Negate Magic (30)
Sorcerous Fury (70)

R.C.C. Skills
Basic Math 62% (+5%)
Language: Dragonese/Elven 98%
Literacy: Dragonese/Elven 57% (+5%)

R.C.C. Related Skills
Advanced Mathematics 620% (+5%)
Literacy: American 47% (+5%)
Literacy: French 47% (+5%)
Language: American 64% (+3%)
Language: French 64% (+3%)
Language: Spanish 64% (+3%)
Language: Demongoggian 64% (+3%)
Forgery 57% (+5%)
Streetwise 54% (+4%)
Detect Concealment 52% (+5%)
Detect Ambush 47% (+5%)
Tracking: People 42% (+5%)
Undercover Ops 47% (+5%)
Recognize Weapon Quality 42% (+5%)
Military Fortifications 47% (+5%)
Camouflage 37% (+5%)
Lore: Magic 42% (+5%)
  • Recognize Magic Symbols, Runes, and Circles 32% (+5%)
  • Recognize Enchantment 27% (+5%)
  • Identify Magic Artifact 27% (+5%)

Appraise Goods 47% (+5%)
Lore: Vampires 37% (+5%)
Prowl 42% (+5%)
Concealment 34% (+4%)
Gambling 47% (+5%)
W.P. Blunt
W.P. Targeting
W.P. Energy Rifles

Secondary Skills
Prowl 42% (+5%)
W.P. Knife (3rd level)
W.P. Handguns (3rd Level)
Swimming 50% (+5%; 1st level)
Language: Other: American 52% (+3%)

Combat Data
HTH Type: Dragon (Basic)
Number of Attacks: 5
Initiative Bonus: +2
Strike Bonus: +3
Parry Bonus: +6
Dodge Bonus: +6
HTH Damage Bonus: +5 (Restrained Punch Only)
Bonus to Roll w/Punch: +5
Bonus to Pull a Punch: +6
Bonus to Disarm:
Claws: +3D6 M.D.
Bite: 2D6 M.D.
Restrained Punch/Kick: 3D6 S.D.C.
Punch/Kick: 1D6 M.D.
Power Punch/Kick (2 attacks): 2D6 M.D.

Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost

W.P. Knife (+1 to Strike, +2 to Parry, +2 to Strike when Thrown)
W.P. Handguns (+1 to Strike)
W.P. Blunt (+2 to Strike, +2 to Parry)
W.P. Targeting (+2 to Strike)
W.P. Energy Rifles (+2 to Strike)

Saving Throw Bonuses
Coma/Death: +12%
Magic (varies): +4
Lethal Poison (14+): +4
Non-Lethal Poison (16+): +4
Insanity (12+): +3
Psionics (10+): +5
Horror Factor (varies): +6
Mind Control (varies): +3
Last edited by Vinograd on Sat Oct 08, 2016 2:43 pm, edited 17 times in total.
"We are a product of our upbringing, not of our genetics." Vinograd
M.D.C.: 422/422
P.P.E.: 129/129
I.S.P.: 88/88
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Posts: 87
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Postby Vinograd » Thu Sep 29, 2016 6:30 pm


Carried/In Hand

Worn on Person
Clothing (Black robes, white under tunic, worn leather boots, Purple Cloak w/ Hood (Intricate design))

Dragon's Bracelet of the Vantasm-line
Enchanted Item
M.D.C.: 20
Magic Features
• Each of the (12) jewels represents a Dimensional Pocket,
• The dimensional pockets are large enough to hold a weapon, a pair of shoes, etc.
• Changes size to accommodate metamorphosis
Curse: Coveted by dragons
History: The millenniums old heirloom of the Vantasm dragon-line.

Talisman of Armor
TW Armor Amulet
M.D.C.: 100
Magic Features
• • Duration: 10 minutes per activation.
• • Usable 3 times per day.

TW Dragon Harness of Flight
TW Dragon Harness; (Mystic Tendrils extend from the centre-piece fastening it in place on the wearer's chest)
M.D.C.: 150
Magic Features
• Fits to size.
• Fly Like the Wind
Range: Self
Duration: Constant
Saving Throw: None
This endows the recipient(s) of the magic with the ability to fly like the wind, at the amazing speed of 150 miles (240 km)! There is no altitude limit as long as there is breathable air. +1 on initiative and +4 to dodge while flying.

Utility Belt (Stored Gem 1)
Tooth of the Devourer
• Damage: 3D6 M.D.
• Range: Melee combat (Long Knife)
• Bonuses: +1 on initiative and the wielder is impervious to infections and poison[/size]

MP-3 MageFire Bolt Pistol
• Range: 500'
• Damage: 3D6+3 MD
• Rate of Fire: Single shots only
• Payload : 8 shots, Requires 12 P.P.E. or 24 I.S.P. to recharge

Backpack (Stored Gem 2)
Universal Card: $420,000 Credits SNAFU 07/11/17
Secure Universal Card: 1,500,000 (From Carl 11-27-17)

Stored in Vehicle
"Nothing here move along."

Stored in Room
Tomes of:
Cloud of Smoke
Globe of Daylight
Cloak of Darkness
Charismatic Aura
Last edited by Vinograd on Wed Oct 12, 2016 8:01 pm, edited 5 times in total.
"We are a product of our upbringing, not of our genetics." Vinograd
M.D.C.: 422/422
P.P.E.: 129/129
I.S.P.: 88/88
User avatar
Diamond Level Patron
Diamond Level Patron
Posts: 87
Joined: Thu Sep 29, 2016 6:23 pm
Location: Spook Squad PC


Postby Vinograd » Thu Sep 29, 2016 6:31 pm

Background Story

I am fire! I am... death!... Pbbbttt! Nah, I'm not fire or death I am very purple though. I was hatched in a cave in a place called Crimea. I'm one, carry the two... I guess two weeks old. I must have been an hour maybe two after I hatched that I ran into my first person. A dusky skinned human named Ahmed, who found me eating a deer I had paralyzed with my breath weapon. He had some slick words for a human and convinced me to join him and his crew. He offered me a great deal of wealth and what not, but I'll be honest all I wanted was magic trinkets." Vinograd looks around momentarily before inhaling deeply and breathing out a cloud of purple smoke.

"The first few days were a blast really, they would have me chase down people and paralyze them to be captured and taken to the camp where they would stuck in a huge cage. At first I didn't even think about what was to happen to the things I was catching. I was getting spells out of it for each capture. It wasn't until a couple of Splugorth minions showed up to take the prisoners, that I found out the people I was with were slavers. Not cool Ahmed, not cool indeed." Vinograd hocks a loogie on the ground.

"I wasn't too sure if I could take the Spugorth minions, so I bided my time. Once the minions were gone and the slavers were asleep, I proceeded to paralyze and kill each one. I've come to the conclusion that humans don't taste too bad, ogres though... uggh worst taste ever." Vinograd pantomimes retching for several long moments.

"Well once the camp was dead, I burned it down and moved on to the next camp. I think in the last few days I've destroyed four. but I'm always behind the Splugorth minions. I figure if I keep this up I'll eventually find them and free those slaves I caught. Which comes to the point of our little story. I guess I'm freeing you from slavery, so go and live a full life."

~Vinograd talking to a captive slave.
"We are a product of our upbringing, not of our genetics." Vinograd
M.D.C.: 422/422
P.P.E.: 129/129
I.S.P.: 88/88
User avatar
Diamond Level Patron
Diamond Level Patron
Posts: 87
Joined: Thu Sep 29, 2016 6:23 pm
Location: Spook Squad PC

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