Templates

This is the parent forum for EU's site-wide rules, and the house rules for Rifts.

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Templates

Postby Augur » Tue Jul 22, 2014 10:24 am

Canon Enchanted Item Template
Code: Select all
[b]Name of Enchanted Item[/b]
[insert image here: 100 pixels in height, .png format, transparent background, only use the EU Image Repository to host images!]
[size=85][insert type of item here, italicized, no brackets]
M.D.C.: (if armor or weapon, this is the default amount for such items unless increased through enchantment)
Damage: (if applicable)
[u]Magic Features[/u]
[list][*](1 feature; Uncommon enchanted item)
[*](2 features; Rare enchanted item)
[*](3 features; Legendary enchanted item)[/list]
Curse: (if any)
History: (if any)
Book Reference:[/size]

Non-Canon Enchanted Item Template
Code: Select all
[b]Name of Enchanted Item[/b]
[insert image here: 100 pixels in height, .png format, transparent background, only use the EU Image Repository to host images!]
[size=85][insert type of item here, italicized, no brackets]
M.D.C.: (if armor or weapon, this is the default amount for such items unless increased through enchantment)
Damage: (if applicable)
[u]Magic Features[/u]
[list][*](1 feature; Uncommon enchanted item)
[*](2 features; Rare enchanted item)
[*](3 features; Legendary enchanted item)[/list]
Curse: (if any)
History: (if any)[/size]

Canon Enchanted Weapons Template
Code: Select all
[b]Name of Enchanted Weapon[/b]
[insert image here: 100 pixels in height, .png format, transparent background, only use the EU Image Repository to host images!]
[size=85][insert type of item here, italicized, no brackets]
S/M.D.C.: (if armor or weapon, this is the default amount for such items unless increased through enchantment)
Damage: (if applicable)
[u]Magic Features[/u]
[list][*](1 feature; Uncommon enchanted item)
[*](2 features; Rare enchanted item)
[*](3 features; Legendary enchanted item)[/list]
Curse: (if any)
History: (if any)
Book Reference:[/size]

Non-Canon Enchanted Weapons Template
Code: Select all
[b]Name of Enchanted Weapon[/b]
[insert image here: 100 pixels in height, .png format, transparent background, only use the EU Image Repository to host images!]
[size=85][insert type of item here, italicized, no brackets]
S/M.D.C.: (if armor or weapon, this is the default amount for such items unless increased through enchantment)
Damage: (if applicable)
[u]Magic Features[/u]
[list][*](1 feature; Uncommon enchanted item)
[*](2 features; Rare enchanted item)
[*](3 features; Legendary enchanted item)[/list]
Curse: (if any)
History: (if any)[/size]

Canon Enchanted Armor Template
Code: Select all
[b]Name of Enchanted Armor[/b]
[insert image here: 300 pixels in height, .png format, transparent background, only use the EU Image Repository to host images!]
[size=85][size=85][insert type of item here, italicized, no brackets]
[u]M/S.D.C. by Location:[/u]
[list][*]Helmet:
[*]Arms: each
[*]Legs: each
[*]Main Body:[/list]
Weight:
Modifiers:
[u]Magic Features[/u]
[list][*](1 feature; Uncommon enchanted item)
[*](2 features; Rare enchanted item)
[*](3 features; Legendary enchanted item)
[*](4 features; Legendary enchanted item)[/list]
Curse: (if any)
History: (if any)
Book Reference:[/size]

Non-Canon Enchanted Armor Template
Code: Select all
[b]Name of Enchanted Armor[/b]
[insert image here: 300 pixels in height, .png format, transparent background, only use the EU Image Repository to host images!]
[size=85][size=85][insert type of item here, italicized, no brackets]
[u]M/S.D.C. by Location:[/u]
[list][*]Helmet:
[*]Arms: each
[*]Legs: each
[*]Main Body:[/list]
Weight:
Modifiers:
[u]Magic Features[/u]
[list][*](1 feature; Uncommon enchanted item)
[*](2 features; Rare enchanted item)
[*](3 features; Legendary enchanted item)
[*](4 features; Legendary enchanted item)[/list]
Curse: (if any)
History: (if any)[/size]


Code: Select all
[color=#008000]Cost: [/color]
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Re: Templates

Postby Augur » Tue Jul 22, 2014 10:25 am

Canon Rune Item Template
Code: Select all
[b]Name of Rune Item[/b]
[insert image here: 300 pixels in height if armor, 100 pixels in height otherwise, .png format, transparent background, only use the EU Image Repository to host images!]
[size=85][insert type of item here, italicized, no brackets]
Damage:
Alignment:
1. Independent personality with an average to high I.Q.
2. Communicate through limited telepathy.
3. Are totally indestructible, the blades never dull.
4. Made of black, dark grey, blue grey, or dark red metal and lined from tip to handle with runes.
5. Do no less than 4D6 damage (in Rifts they do 4D6 M.D.). Most known weapons do not exceed 6D6 points of damage, although a few are known to do 1D4x10 and 1D6x10 damage. In mega-damage dimensions, that damage is mega-damage.
6. Link themselves to their wielder/owner within six months of constant contact. Thus, both man and weapon can sense each other's presence within a four mile radius if separated.
7. Adds +1 to all saving throws.
8. Can be used only by a person of a particular alignment (good, evil, or selfish). Characters of an incompatible alignment take 2D4 points of damage each time they touch the weapon or 3D6 damage if a creature of magic.
[u]Greater & Special Abilities[/u]
[list][*]
[*][/list]
Curse: (if any)
Personality:
History:
Book Reference:[/size]

Non-Canon Rune Item Template
Code: Select all
[b]Name of Rune Item[/b]
[insert image here: 300 pixels in height if armor, 100 pixels in height otherwise, .png format, transparent background, only use the EU Image Repository to host images!]
[size=85][insert type of item here, italicized, no brackets]
Damage:
Alignment:
1. Independent personality with an average to high I.Q.
2. Communicate through limited telepathy.
3. Are totally indestructible, the blades never dull.
4. Made of black, dark grey, blue grey, or dark red metal and lined from tip to handle with runes.
5. Do no less than 4D6 damage (in Rifts they do 4D6 M.D.). Most known weapons do not exceed 6D6 points of damage, although a few are known to do 1D4x10 and 1D6x10 damage. In mega-damage dimensions, that damage is mega-damage.
6. Link themselves to their wielder/owner within six months of constant contact. Thus, both man and weapon can sense each other's presence within a four mile radius if separated.
7. Adds +1 to all saving throws.
8. Can be used only by a person of a particular alignment (good, evil, or selfish). Characters of an incompatible alignment take 2D4 points of damage each time they touch the weapon or 3D6 damage if a creature of magic.
[u]Greater & Special Abilities[/u]
[list][*]
[*][/list]
Curse: (if any)
Personality:
History: [/size]


Code: Select all
[color=#008000]Cost: [/color]
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Re: Templates

Postby Augur » Tue Jul 22, 2014 10:28 am

Armor/EBA Template
Code: Select all
[b]Armor's name[/b]
[insert image here: 300 pixels in height, .png format, transparent background, only use the EU Image Repository to host images!]
[size=85][u]M.D.C. by Location:[/u]
[list][*]Helmet:
[*]Arms: each
[*]Legs: each
[*]Main Body:[/list]
Weight:
Modifiers:
[u]Features:[/u]
[list][*][/list]
Book Reference:[/size]


Code: Select all
[color=#008000]Cost:[/color]
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Re: Templates

Postby Augur » Tue Jul 22, 2014 10:30 am

Ranged Weapon Template
Code: Select all
[b]Weapon's name[/b]
[insert image here: 100 pixels in height, 150 for heavy weapons, 50 or less for small/thin weapons, .png format, transparent background, only use the EU Image Repository to host images!]
[size=85][list][*]Range:
[*]Damage:
[*]Rate of Fire:
[*]Payload:
[*]Weight:
[*]Features:
[*]Modifiers:
[*]Book Reference:[/list][/size]

Melee Weapon Template
Code: Select all
[b]Weapon's name[/b]
[insert image here: 100 pixels in height, 150 for heavy weapons, 50 or less for small/thin weapons, .png format, transparent background, only use the EU Image Repository to host images!]
[size=85][list][*]Range: Close Combat
[*]Damage:
[*]Weight:
[*]Features:
[*]Modifiers:
[*]Book Reference:[/list][/size]


Code: Select all
[color=#008000]Cost:[/color]
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Re: Templates

Postby Augur » Tue Jul 22, 2014 10:33 am

A Brief Guide to Using Images for Items on EU

The following presumes some small measure of familiarity with image editing.

    1. Crop the image to remove any extraneous background--this makes the item the focus of the image.
    2. Delete the background surrounding the item.
    3. Save the image as a 24-bit png file. (This allows the background to be transparent so that the image looks good--and is only of the item--no matter which template or browser the player is using to view the website.)
    4. Upload to the EU Image Repository

If you have any questions, contact Augur.
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Re: Templates

Postby Augur » Tue Jul 22, 2014 10:40 am

Mount or Familiar Template
Code: Select all
[b]Name[/b]
[insert image here: 200 pixels in height, .png format, transparent background, only use the EU Image Repository to host images!]
[size=85][insert type of beast here]
Alignment:
[u]Attributes[/u]
I.Q.:
M.E.:
M.A.:
P.S.:
P.P.:
P.E.:
P.B.:
Speed:
[u]Physical Data[/u]
M.D.C.: [size=85][i][color=#FF0000]delete if not applicable[/color][/i][/size]
S.D.C.: [size=85][i][color=#FF0000]delete if not applicable[/color][/i][/size]
H.P.: [size=85][i][color=#FF0000]delete if not applicable[/color][/i][/size]
P.P.E.:
Dimensions:
Average Life Span:
[u]Natural Abilities[/u]
[list][*]
[*][/list]
[u]Combat Data[/u]
[list][*]
[*][/list]
[u]Saving Throw Bonuses[/u]
[list][*]
[*][/list]
[u]Skill Equivalents[/u]
[list][*]
[*][/list]
Book Reference:[/size]
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Re: Templates

Postby Augur » Wed Jul 23, 2014 1:52 pm

EU CHARACTER SHEET TEMPLATE
Code: Select all
Player Name: [color=#FF0000]Your first name only--for real! What yo' momma gave ya![/color]
G-Mail: [color=#FF0000]Make sure this is in your profile too, or I'll send you a computer virus![/color]

[b]Character Name:[/b]
[b]Alias:[/b]
[b]Race:[/b]
[b]O.C.C.:[/b]
[b]Alignment:[/b]
[b]XP Level:[/b]
[b]XP Points:[/b]
[b]Next Level @ XP:[/b]
[b]Sentiments/Non-Humans:[/b]
[b]Sentiments/Coalition:[/b]
[b]Disposition:[/b]
[b]Insanity:[/b] [color=red]TO BE DETERMINED VIA YIM CHAT WITH THE GAME MASTER ONCE PC SHEET IS COMPLETED[/color]

[u][b]ATTRIBUTES[/b][/u]
I.Q.:
M.E.:
M.A.:
P.S.:
P.P.:
P.E.:
P.B.:
Speed:

[b][u]PHYSICAL DATA[/u][/b]
P.P.E.: [color=red]Delete if not applicable[/color]
I.S.P.: [color=red]Delete if not applicable[/color]
H.P.: [color=red]Delete if not applicable[/color]
S.D.C.: [color=red]Delete if not applicable[/color]
M.D.C.: [color=red]Delete if not applicable[/color]
Age:
Sex:
Height:
Weight:
Description: [color=red]Be brief here folks, just a few lines at most[/color]

[b][u]Racial Abilities[/u][/b]
[color=red]Delete if not applicable[/color]

[b][u]Natural Abilities[/u][/b]
Perception: [size=85][url=http://www.explorersunlimited.com/eu/viewtopic.php?f=14&t=4177]see rules here[/url][/size]
Charm/Impress: [color=#008000][size=85](P.B. 15=25%, 14=20%, etc.)[/size][/color]
Invoke Trust/Intimidate: [color=#008000][size=85](M.A. 15=35%, 14=30%, etc.)[/size][/color]
Max. Encumbrance: [size=85][url=http://www.explorersunlimited.com/eu/viewtopic.php?f=14&t=4619]see rules here[/url][/size]
Max. Carrying Weight:
Max. Lifting Weight:
Max. Jumping Ability: [size=85][url=http://www.explorersunlimited.com/eu/viewtopic.php?f=14&t=4619]see rules here[/url][/size]

[b][u]Special Abilities[/u][/b]
[color=red]Delete if not applicable[/color]

[b][u]Bionics & Cybernetics[/u][/b]
[color=#0040FF][i]Location[/i][/color]
[color=red]Delete if not applicable[/color]

[b][u]Psionics[/u][/b]
[color=#0040FF][i]Minor, Major, Master Psionic?[/i][/color]
[color=red]Delete if not applicable[/color]

[b][u]Spell Knowledge[/u][/b]
[i][color=#0040FF]Spell Strength: (starts at 12 in most cases)[/color][/i]
[color=red]Delete if not applicable[/color]

[b][u]O.C.C. Skills[/u][/b]
[color=red]Skill name--Totaled %[/color]

[b][u]O.C.C. Related Skills [/u][/b]
[color=red]Skill name--Totaled %[/color]

[b][u]Secondary Skills[/u][/b]
[color=red]Skill name--Totaled %[/color]

[u][b]Combat Data[/b][/u]
HTH Type:
Number of Attacks:
Initiative Bonus:
Strike Bonus:
Parry Bonus:
Dodge Bonus:
Auto-Dodge Bonus: [color=red]Delete if not applicable[/color]
HTH Damage Bonus:
Bonus to Roll w/Punch:
Bonus to Pull a Punch:
Bonus to Disarm:
Other:

[u][b]Robot Combat Data: (specify type here)[/b][/u] [color=red]Delete if not applicable[/color]
Number of Attacks:
Initiative Bonus:
Melee Strike Bonus:
Ranged Strike Bonus:
Parry Bonus:
Dodge Bonus:
Auto-Dodge Bonus: [color=red]Delete if not applicable[/color]
HTH Damage Bonus:
Bonus to Roll w/Punch:
Bonus to Pull a Punch:
Bonus to Disarm:
Other:

[b][u]Weapon Proficiencies[/u][/b]
[size=85][color=#0000FF][i]Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost[/i][/color][/size]
[color=red]W.P. name--List totaled bonuses from W.P. only[/color]

[b][u]Saving Throw Bonuses[/u][/b]
Coma/Death:
Magic (varies):
Lethal Poison (14+):
Non-Lethal Poison (16+):
Insanity (12+):
Psionics (varies):
Horror Factor (varies):
[color=red]Add others as needed[/color]
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Re: Templates

Postby Augur » Wed Jul 23, 2014 1:53 pm

EU EQUIPMENT SHEET TEMPLATE
Code: Select all
[b]Instructions:[/b]
[list][*]Items which have stats have their name in bold type.
[*]Items which have stats or images are fully listed under Gear Stats.
[*]As such, there should be no stats or images above the Gear Stats header.[/list]

[b]Special Instructions for Full Conversion Borg O.C.C.s:[/b]
[list][*]Cybernetics/Bionics: your initial Cybernetics/Bionics is exactly as per the O.C.C.
[*]Ignore the Wish List: begin instead with 4D6x10,000 + 50,000 universal credits (not spent during character creation)[/list]

[b]Special Instructions for Partial Conversion O.C.C.s:[/b]
[list][*]Cybernetics/Bionics: your initial Cybernetics/Bionics is exactly as per the O.C.C.
[*]Wish List modification: Choose for Secondary Weapon category, and choose one additional Wish List category; all other Wish List Categories lost[/list]

[size=200][b]Equipment[/b][/size]

When it comes time for you to make out your wish lists please also answer the following questions.
[list][*]On a scale of 1 to 3, with 1 being most important, please assign a value to each wish list category for this PC.
[*]Also, would you sacrifice an entire category to have a better selection in another?
[*]If so, which would you sacrifice and which would you improve?[/list]

[color=#FF0000][u]Wish List Categories[/u][/color]

[b]Standard Categories[/b]

[list][u]Transportation[/u]
[color=#FF0000]Note: [size=85]This category includes: RCVs (robot combat vehicles), PAs (Power Armor suits), and various other types of water, ground, and air vehicles[/color][/size]
super-duper Vehicle (book/page reference)
fine Vehicle (book/page reference)
crappy Vehicle (book/page reference)

[u]Primary Weapon[/u]
[color=#FF0000]Note: [size=85]I leave this item to player discretion[/size][/color]
super-duper weapon (book/page reference)
fine weapon (book/page reference)
crappy weapon (book/page reference)

[u]Secondary Weapon[/u]
[color=#FF0000]Note: [size=85]This item is never larger than a one-handed weapon. This category cannot be sacrificed for the improvement of another.[/size][/color]
super-duper weapon (book/page reference)
fine weapon (book/page reference)
crappy weapon (book/page reference)

[u]Armor/Protection[/u]
[color=#FF0000]Note: [size=85]This category includes: Force fields, EBA (environmental body armor), and assorted other types of armor and protection from damage[/color][/size]
super-duper armor (book/page reference)
fine armor (book/page reference)
crappy armor (book/page reference)[/list]

[b]Special Categories[/b]
[size=85][color=#FF0000]Note: These are only applicable to certain character classes. Inclusion of one or more special categories will be at the expense of one of the standard ones (not including Secondary Weapon).[/color][/size]

[list][u]Bionics & Cybernetics[/u] [size=85](applicable to O.C.C.s which state things like "1d4 implants to start")[/size]
[color=#FF0000]Note: [size=85]This category includes: all types of bionics and cybernetics permitted within the rules and geographic constraints[/color][/size]
You may post a die roll equivalent to what's specified in the O.C.C. and choose that number of cybernetics.

[u]Mage's Familiar or Scout's Animal Companion[/u]
[color=#FF0000]Note: [size=85]This category includes: all types of animals permitted within reason & geographic constraints[/color][/size]
super-duper animal (book/page reference)
fine animal (book/page reference)
crappy animal (book/page reference)

[u]Favorable Contact within Merctown[/u]
Influential Contact [size=85](example: a member of the Council or Collegiate Arcane, a powerful underworld figure, etc.)[/size]
Favorable Contact [size=85](example: the owner/shopkeep of a reputable business, a prominent member of a local street gang or a lieutenant in a syndicate)[/size]
Minor Contact [size=85](example: a regular employee of a reputable business, a low-ranking member of a local street gang or syndicate)[/size][/list]

[color=#FF0000][i]Allocate your items into the categories listed in green![/i][/color]

[color=#4000FF][i]Vehicles/Mounts are listed first.[/i][/color]

[color=#008000][u]Carried/In Hand[/u][/color]

[color=#008000][u]Worn on Person[/u][/color]
blah-blah
blah-blah
blah-blah
blah-blah

[color=#008000][u]Utility Belt[/u][/color]
[color=#FF0000][size=85]Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.[/size][/color]
• Attachment:
• Attachment:
• Attachment:
• Attachment:

[color=#008000][u]Backpack[/u][/color]
[color=#FF0000][size=85]The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.[/size][/color]
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:

[color=#008000][u]Stored in Vehicle[/u][/color]


[u][i]How to list Credits/Valuables:[/i][/u]
Option 1: Secure or Non-Secure
Option 2: Universal Card [i]or[/i] Black Card
Last: xxxx credits
Examples:
Secure Universal Card: 1300 credits
Non-Secure Black Card: 2900 credits
[list][*]Secure cards are coded to the user's identity...and [i]traceable[/i] by the CS central bank. Useless if stolen!
[*]Non-Secure cards are like the cash cards used today as gifts and usable by [i]anyone[/i]. Readily available source of income if stolen![/list]
Starting money and "Black Market Items": either post the value of such as credits in a Black Card, or be [i]very specific[/i].

[hr][/hr]
[u][b][size=150]Gear Stats[/size][/b][/u]
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Re: Templates

Postby Augur » Wed Jul 23, 2014 1:56 pm

EU BACKGROUND STORY TEMPLATE
Code: Select all
[size=150][b]Background Story[/b][/size]
[color=red]Post as a reply to your finalized character sheet[/color]
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Re: Templates

Postby Augur » Mon Sep 01, 2014 1:20 pm

NPC Template
Code: Select all
[b]Name:[/b]
<insert image here: 200 pixels high for mounts, 200 or 300 pixels high for adversaries, .png format, transparent background, only use the EU Image Repository to host images!>
[b]Background Story:[/b]
[b]GM/Story Notes:[/b]
[b]Real Name:[/b]
[b]Alignment:[/b]
[b]Attributes:[/b]
[b]Hit Points:[/b]
[b]S.D.C.:[/b]
[b]Size:[/b]
[b]Age:[/b]
[b]P.P.E.:[/b]
[b]Description:[/b]
[b]Disposition:[/b]
[b]Experience Level:[/b]
[b]Natural Abilities:[/b]
[b]Magic Knowledge:[/b]
[b]Psionic Powers:[/b]
[b]Combat Skills:[/b]
[b]Attacks per Melee:[/b]
[b]Bonuses:[/b]
[b]Skills of Note:[/b]
[b]Armor:[/b]
[b]Story Note:[/b]
[b]Special Resources & Henchmen (if any):[/b]
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Re: Templates

Postby Augur » Sat Oct 14, 2017 11:37 am

Powered Armor & Robot Combat Vehicle Template
Code: Select all
[b]Model type of PA or RCV[/b]
[insert image here: 400 pixels in height, .png format, transparent background, only use the EU Image Repository to host images!]
[size=85][u][b]M.D.C. by Location:[/b][/u]
[List all location entries vertically in a bulleted list]
[list][*]
[*]
[*]
[*][/list]
[u][b]Statistical Data:[/b][/u]
Running:
Leaping:
Flying: [If Applicable]
Underwater Capabilities: [If Applicable]
Class:
Crew:
Dimensions: [Height, Width, Length, Weight]
Physical Strength:
Cargo:
Power System:
[u][b]Weapon Systems:[/b][/u]
[Bold text each weapon type]
[list][*]Range:
[*]Damage:
[*]Rate of Fire:
[*]Payload: [/list]
[b]Hand to Hand Combat:[/b]
[b]Features of Note:[/b]
[list][*]
[*]
[*]
[*][/list]
Modifiers:
Book Reference:[/size]


Code: Select all
[color=#008000]Cost:[/color]

[b]Elite Power Armor Combat Training Additional Bonuses:[/b]
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Re: Templates

Postby Augur » Fri Nov 24, 2017 2:30 pm

Vehicle Template
Code: Select all
[b]Model type of Vehicle[/b]
[insert image here: 200 pixels in height, .png format, transparent background, only use the EU Image Repository to host images!]
[size=85][u][b]M.D.C. by Location:[/b][/u]
[List all location entries vertically in a bulleted list]
[u][b]Statistical Data:[/b][/u]
Maximum Speed:
Range:
Flying: [If Applicable]
Underwater Capabilities: [If Applicable]
Modifiers: [If Applicable]
Crew:
Class:
Dimensions: [Height, Width, Length, Weight]
Cargo:
Power System:
[u][b]Weapon Systems:[/b][/u]
[Bold text each weapon type]
[list][*]Range:
[*]Damage:
[*]Rate of Fire:
[*]Payload: [/list]
[u]Features of Note:[/u]
[List all features vertically in a bulleted list]
Book Reference:[/size]


Code: Select all
[color=#008000]Cost:[/color]
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Re: Templates

Postby Augur » Fri Jan 18, 2019 10:52 pm

TW Item Template
Code: Select all
[b]Name of TW Item[/b]
[Insert Form Template here]
[u]TW Characteristics:[/u]
[list][*]TW Functions: [insert bulleted sub-list, if needed]
[*]Activation Cost:
[*]Device Level:
[*]P.P.E. Construction Cost:
[*]Spell Chains Needed:
[*]Physical Requirements:
[*]Duration of Charge:
[*]Construction Time:
[*]Construction Cost: [/list]


Code: Select all
[color=#008000]Cost: [/color]


[First, select a template that corresponds to the Form being used, then add the following code block at the bottom of the Form's template.]
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Re: Templates

Postby Augur » Sat Jan 26, 2019 3:36 pm

True Robot Template
Code: Select all
[b]Model type of Robot[/b]
[insert image here: 400 pixels in height, .png format, transparent background]
[size=85][b]Alignment:[/b]
[b]Disposition:[/b]
[b]A.R.:[/b]
[u][b]S.D.C. by Location:[/b][/u]
[List all location entries vertically]
[u][b]Statistical Data:[/b][/u]
Running/Flying Speed:
Leaping:
Dimensions: [Height, Width, Length, Weight]
Physical Strength:
Power System:
[u][b]Weapon Systems:[/b][/u]
[Bold text each weapon type]
[list][*]Range:
[*]Damage:
[*]Rate of Fire:
[*]Payload: [/list]
[b]Hand to Hand Combat:[/b]
[b]Features of Note:[/b]
[list][*]
[*][/list]
Modifiers:
Book Reference: [/size]


Code: Select all
[color=#008000]Cost: [/color]
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Re: Templates

Postby Augur » Mon Feb 04, 2019 7:00 pm

Demon Bone Weapons Template
Code: Select all
[b]Name of Demon Bone Weapon[/b]
[insert image here: 100 pixels in height, .png format, transparent background, only use the EU Image Repository to host images!]
[size=85][insert type of item here, italicized, no brackets]
Damage: (if applicable)
[u]Magic Features[/u]
[list][*](1 feature; Uncommon enchanted item)
[*](2 features; Rare enchanted item)
[*](3 features; Legendary enchanted item)
[*](4 features; Legendary enchanted item)[/list]
[u]Bonuses:[/u]
[list][*] (Bonuses go here)[/list]
Curse: (if any)
History: (if any)
Book Reference:[/size]
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Re: Templates

Postby Augur » Thu Jun 20, 2019 10:47 am

Canon Holy Weapons Template
Code: Select all
[b]Name of Holy Weapon[/b]
[insert image here: 100 pixels in height, .png format, transparent background, only use the EU Image Repository to host images!]
[size=85][insert type of item here, italicized, no brackets]
Damage:
Alignment:
1. Independent personality with an average to high I.Q.
2. Communicate through limited telepathy.
3. Are totally indestructible, the blades never dull.  Can be used to parry energy blasts at a -6 to parry (Single shots only, not bursts).
4. Made of black, dark grey, blue grey, or dark red metal and lined from tip to handle with runes.
5. Do no less than 4D6 damage (in Rifts they do 4D6 M.D.). Most known weapons do not exceed 6D6 points of damage, although a few are known to do 1D4x10 and 1D6x10 damage. In mega-damage dimensions, that damage is mega-damage.
6. Link themselves to their wielder/owner within six months of constant contact. Thus, both man and weapon can sense each other's presence within a four mile radius if separated.
7. Adds +1 to all saving throws.
8. Can be used only by a person of a particular alignment (good, evil, or selfish). Characters of an incompatible alignment take 2D4 points of damage each time they touch the weapon or 3D6 damage if a creature of magic.
[u]Greater & Special Abilities[/u]
[list][*]
[*][/list]
Curse: (if any)
Personality:
History:
Book Reference:[/size]


Non-Canon Holy Weapons Template
Code: Select all
[b]Name of Holy Weapon[/b]
[insert image here: 100 pixels in height, .png format, transparent background, only use the EU Image Repository to host images!]
[size=85][Simple or Greater; insert type of item here, italicized, no brackets]
Damage:
[u]Common Holy powers[/u]
[list][*]1. Unusually tough; seldom break — it takes a lot to destroy one of these weapons and the blades rarely dull.
[*]2. Made of ordinary metal but glow with a halo of energy that is white, yellow, red, or light blue; register as magic.
[*]3. Adds +5% to all prayers to one's deity.
[*]4. Its bonuses, doubled damage capacity and special powers will not work when used by creatures of magic, supernatural beings, undead or animated dead![/list]
[u]Special Abilities (if any):[/u]
[list][*]
[*]
[*]
[*][/list]
Curse: (if any)
Personality:
History: [/size]
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Re: Templates

Postby Augur » Thu Jun 20, 2019 8:05 pm

Bionic Body Template
Code: Select all
[b][u]Penalties of Full Conversion Combat Cyborgs[/u][/b]
[list][size=85][*]Simulated sense of touch is a mere 35-55%.
[*]Modifier: -20% to Prowl; impossible in heavy armor
[*]Modifier: -40% to skills which require sensitivity & dexterity such as Forgery, Palming, Pick Locks, etc.
[*]Anti-Tech Prejudice: those who are fearful/anti-tech are likely to view a cyborg as best to be avoided or destroyed.[/size][/list]

[b][u]Bionics & Cybernetics[/u][/b]
[b]Frame type:[/b] Combat Cyborg (generic)
[size=85][b][u]M.D.C. by Location[/u][/b]
[list][*]Head:
[*]Left Upper Arm:
[*]Right Upper Arm:
[*]Left Forearm:
[*]Right Forearm:
[*]Left Hand:
[*]Right Hand:
[*]Left Leg:
[*]Right Leg:
[*]Left Foot:
[*]Right Foot:
[*]Main Body: [/list]
[u]Augmentations:[/u]
[list][u]Head:[/u]
[list][*]Feature: [/list]
[u]Right Eye:[/u]
[list][*]Feature: [/list]
[u]Left Eye:[/u]
[list][*]Feature: [/list]
[u]Right Ear[/u]:
[list][*]Feature: [/list]
[u]Left Ear[/u]:
[list][*]Feature: [/list]
[u]Mouth/Jaw[/u]
[list][*]Feature: [/list]
[u]Neck/Throat[/u]
[list][*]Feature: [/list]
[u]Right Upper Arm[/u]
[list][*]Feature: [/list]
[u]Left Upper Arm[/u]
[list][*]Feature: [/list]
[u]Right Forearm[/u]:
[list][*]Feature: [/list]
[u]Left Forearm[/u]:
[list][*]Feature: [/list]
[u]Right Hand[/u]
[list][*]Feature: [/list]
[u]Left Hand[/u]
[list][*]Feature: [/list]
[u]Right Wrist[/u]
[list][*]Feature: [/list]
[u]Left Wrist[/u]
[list][*]Feature: [/list]
[u]Right Knuckles[/u]
[list][*]Feature: [/list]
[u]Left Knuckles[/u]
[list][*]Feature: [/list]
[u]Right Fingers[/u]
[list][*]Feature: [/list]
[u]Left Fingers[/u]
[list][*]Feature: [/list]
[u]Right Leg[/u]:
[list][*]Feature: [/list]
[u]Left Leg[/u]:
[list][*]Feature: [/list]
[u]Right Foot[/u]:
[list][*]Feature: [/list]
[u]Left Foot[/u]:
[list][*]Feature: [/list]
[u]Chest:[/u]
[list][*]Feature: [/list]
[u]Cosmetic Features[/u]
[list][*]Feature: [/list][/list]
[u]Remaining Upgrade Slots Available:[/u]
[list][*]Right Hand: 0
[*]Left Hand: 0
[*]Right Wrist: 0
[*]Left Wrist: 0
[*]Right Knuckles: 0
[*]Left Knuckles: 0
[*]Right Fingers: 0
[*]Left Fingers: 0
[*]Right Upper Arm: 0
[*]Left Upper Arm: 0
[*]Right Forearm: 0
[*]Left Forearm: 0
[*]Head: 0
[*]Right Ear: 0
[*]Left Ear: 0
[*]Right Eye: 0
[*]Left Eye: 0
[*]Mouth/Jaw: 0
[*]Neck/Throat: 0
[*]Chest: 0
[*]Right Leg: 0
[*]Left Leg: 0
[*]Right Foot: 0
[*]Left Foot: 0
[*]Cosmetics (general body): 0[/size][/list]
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Re: Templates

Postby Augur » Fri Jun 21, 2019 9:23 am

Wand Template
Code: Select all
[b]Wand Name[/b]
[insert image here: 30 pixels in height, .png format, transparent background, only use the EU Image Repository to host images!]
[size=85][insert type of item here, italicized, no brackets]
Damage: (if applicable)
Creation Cost:
[u]Magic Features[/u]
[list][*]
[*]
[*]
[*]
[*]Cast at half power (range, damage, duration, etc.) if user not Wizard O.C.C.
[*]Casting Frequency:
[*]Spell Strength: [/list]
Curse: (if any)
History: (if any)[/size]
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