Advanced Training

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Advanced Training

Postby Augur » Wed Nov 22, 2017 4:11 pm

Demon Hunting for Professional Mercs

Tennessee Jack's Headhunter Academy is expanding their offerings to include more advanced training for established mercenaries who regularly hunt demons and deevils. We offer eighteen courses ranging from leadership training, elite marksmanship, and advanced hand to hand techniques to Intelligence training and Demon Hunting techniques. We cater to serious mercenaries only, so unless you are prepared to have your ass kicked and learn something, don't even apply. We've contracted with the Collegiate to summon actual demons and deevils for live fire exercises. A full waiver of all legal claims is required for admittance to the program. Come learn how to be the front line of the fight against the Minion War and its spillover on earth. Triple or quadruple your value in eight to forty-two weeks, depending on course. We offer full and condensed courses to fit your schedule.

This allows any Man at Arms and a handful of other classes to take the Advanced Training Options from the Heroes of Humanity Sourcebook (starting on page 80). Note you must meet requirements as listed in the book, and if a package is limited to an OCC that does not include yours, you may not take it.

Allowances & Restrictions:
  • The Headhunter Academy intends its training for non-augmented Men at Arms classes. Training costs 5000 credits per week.
  • Cyber-Knights can get the same training at their traditional facilities. Training costs 5000 credits per week. It is often offered at a reduced rate, if charged at all. Work this out with your Game Master.
  • Active duty military can usually obtain this training from their existing organization. The Coalition States, New German Republic, New Navy, Republic of Japan, Sovietski and other nations with a professional army will offer it. GM's call on whether any of the Russian Warlord Camps would offer it. Work this out with your Game Master.
  • Augmented Men at Arms classes are accepted, but must pay 6000 credits per week instead at the Headhunter Academy (other training schools may or may not charge extra). Augmented refers to partial or more bionics, power armor, and robots. Also, men at arms with limited magic, psionic, or super abilities would fall into this same category. The training regimens require modification to accommodate for these types of Men at Arms.
  • Psychics, Practitioners of Magic, Scholars, and Adventurers are accepted, but must pay 7500 credits per week instead at the Headhunter Academy (other training schools may or may not charge extra). The training regimens require modification to accommodate for these types of characters.
  • Supernatural creatures, creatures of magic, superhumans, and any other class or archetype not already mentioned are barred from the training - this is due to the policies of the Headhunter Academy. It should be noted, most training facilities hold to similar policies.
  • A character can pick up a second training package, but no more.
  • Training Times are given purely for story basis (and cost calculation). Some story acknowledgement of the time to do this training should occur, but it should not be a straight-jacket on the GM or the group at large.
    Training Times
    Salvage Expert Advanced Training - 8 weeks.

    Armored Vehicles, Infantry Robots & Power Armor Advanced Training - 12 weeks. (aka Steel Armor)
    Combat Pilot Advanced Training - 12 weeks. (aka Black Talon)
    Close Quarters Combat Advanced Training - 12 weeks.
    Marksmanship Advanced Training - 12 weeks.
    Rescue Advanced Training - 12 weeks.
    Survival Advanced Training - 12 weeks.
    Top Gun Combat Ace Advanced Training - 12 weeks. (aka Black Talon)

    Ordnance Advanced Training - 16 weeks.
    Stalking Advanced Training - 16 weeks.
    Stealth Advanced Training - 16 weeks.

    Martial Expert Advanced Training - 20 weeks.

    Demon Hunter Advanced Training - 32 weeks standard; 16 weeks crash course.
    Nonhuman Studies Advanced Training - 32 weeks standard; 16 weeks crash course.

    Spycraft Advanced Training - 36 weeks in for the full course; 16 weeks for crash course.

    Field Counter-Intelligence Advanced Training - 42 weeks in for the full course; 16 weeks for crash course.
    Field Intelligence Advanced Training - 42 weeks in for the full course; 16 weeks for crash course.
    Officer Advanced Training - 42 weeks in for the full course; 16 weeks for crash course.

COST: Instead of the existing "skill sacrifice method" (Listed as "Another Way!" on page 80 of Heroes of Humanity; will not be used on EU), Explorers Unlimited will offer that characters may purchase 2 Other and 3 Secondary skills through the EP menu, or may mix and match with sacrifices from skills acquired during leveling (including present unused and future unused skill slots) to pay the cost. Alternately, the player may use "Trading the Future for now" from page 80 of Heroes of Humanity.

Starting characters, in addition to the skill costs, start with advanced training, but must trade off their most favorable gear category to obtain the training.

Narrative Requirement: Players will write a three to five paragraph narrative describing their training and add it to their character's background story.
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