Templates

This is the parent forum for EU's site-wide rules, and the house rules for Rifts.

Moderator: Augur

Templates

Postby Augur » Tue Jul 22, 2014 10:24 am

Enchanted Item Template

Code: Select all
[b]Name of Enchanted Item[/b]
[insert image here: 100 pixels in height, .png format, transparent background, only use the EU Image Repository to host images!]
[size=85][insert type of item here]
M.D.C.: (if armor or weapon, this is the default amount for such items unless increased through enchantment)
Damage: (if applicable)
[u]Magic Features[/u]
• (1 feature; Uncommon enchanted item)
• (2 features; Rare enchanted item)
• (3 features; Legendary enchanted item)
• (4 features; Legendary enchanted item)
Curse: (if any)
History: (if any)[/size]
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Re: Templates

Postby Augur » Tue Jul 22, 2014 10:25 am

Rune Weapon Template

Code: Select all
[b]Name of Rune Weapon[/b]
[insert image here: 100 pixels in height, .png format, transparent background, only use the EU Image Repository to host images!]
[size=85]Type:
Damage:
Alignment:
1. Independent personality with an average to high I.Q.
2. Communicate through limited telepathy.
3. Are totally indestructible, the blades never dull.
4. Made of black, dark grey, blue grey, or dark red metal and lined from tip to handle with runes.
5. Do no less than 4D6 damage (in Rifts they do 4D6 M.D.). Most known weapons do not exceed 6D6 points of damage, although a few are known to do 1D4x10 and 1D6x10 damage. In mega-damage dimensions, that damage is mega-damage.
6. Link themselves to their wielder/owner within six months of constant contact. Thus, both man and weapon can sense each other's presence within a four mile radius if separated.
7. Adds +1 to all saving throws.
8. Can be used only by a person of a particular alignment (good, evil, or selfish). Characters of an incompatible alignment take 2D4 points of damage each time they touch the weapon or 3D6 damage if a creature of magic.
[u]Greater & Special Abilities[/u]


Curse: (if any)
Personality:
History: [/size]
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Re: Templates

Postby Augur » Tue Jul 22, 2014 10:28 am

Armor Template

Code: Select all
[b]Armor's name[/b]
[insert image here: 300 pixels in height, .png format, transparent background, only use the EU Image Repository to host images!]
[size=85][u]M.D.C. by Location:[/u]
[list][*]Helmet:
[*]Arms: each
[*]Legs: each
[*]Main Body:[/list]
Weight:
Modifiers:
[u]Features:[/u]
[list][*][/list]
Book Reference:[/size]


Code: Select all
[color=#008000]Cost:[/color]
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Re: Templates

Postby Augur » Tue Jul 22, 2014 10:30 am

Weapon Template

Code: Select all
[b]Weapon's name[/b]
[insert image here: 100 pixels in height, 150 for heavy weapons, 50 or less for small/thin weapons, .png format, transparent background, only use the EU Image Repository to host images!]
[size=85]• Range:
• Damage:
• Rate of Fire:
• Payload:
• Weight:
• Features:
• Modifiers:
• Book Reference:[/size]


Code: Select all
[color=#008000]Cost:[/color]
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Re: Templates

Postby Augur » Tue Jul 22, 2014 10:33 am

A Brief Guide to Using Images for Items on EU

The following presumes some small measure of familiarity with image editing.

    1. Crop the image to remove any extraneous background--this makes the item the focus of the image.
    2. Delete the background surrounding the item.
    3. Save the image as a 24-bit png file. (This allows the background to be transparent so that the image looks good--and is only of the item--no matter which template or browser the player is using to view the website.)
    4. Upload to the EU Image Repository

If you have any questions, contact Augur.
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Re: Templates

Postby Augur » Tue Jul 22, 2014 10:40 am

Mount or Familiar Template

Code: Select all
[b]Name[/b]
[insert image here: 200 pixels in height, .png format, transparent background, only use the EU Image Repository to host images!]
[size=85][insert type of beast here]
Alignment:
[u]Attributes[/u]
I.Q.:
M.E.:
M.A.:
P.S.:
P.P.:
P.E.:
P.B.:
Speed:
[u]Physical Data[/u]
M.D.C.: [size=85][i][color=#FF0000]delete if not applicable[/color][/i][/size]
S.D.C.: [size=85][i][color=#FF0000]delete if not applicable[/color][/i][/size]
H.P.: [size=85][i][color=#FF0000]delete if not applicable[/color][/i][/size]
P.P.E.:
Dimensions:
Average Life Span:
[u]Natural Abilities[/u]


[u]Combat Data[/u]


[u]Saving Throw Bonuses[/u]


[u]Skill Equivalents[/u]



Book Reference:[/size]
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Re: Templates

Postby Augur » Wed Jul 23, 2014 1:52 pm

EU CHARACTER SHEET TEMPLATE

Player Name: Your first name only--for real! What yo' momma gave ya!
G-Mail: Make sure this is in your profile too, or I'll send you a computer virus!

Character Name:
Alias:
Race:
O.C.C.:
Alignment:
XP Level:
XP Points:
Next Level @ XP:
Sentiments/Non-Humans:
Sentiments/Coalition:
Disposition:
Insanity: TO BE DETERMINED VIA YIM CHAT WITH THE GAME MASTER ONCE PC SHEET IS COMPLETED

ATTRIBUTES
I.Q.:
M.E.:
M.A.:
P.S.:
P.P.:
P.E.:
P.B.:
Speed:

PHYSICAL DATA
P.P.E.: Delete if not applicable
I.S.P.: Delete if not applicable
H.P.: Delete if not applicable
S.D.C.: Delete if not applicable
M.D.C.: Delete if not applicable
Age:
Sex:
Height:
Weight:
Description: Be brief here folks, just a few lines at most

Racial Abilities
Delete if not applicable

Natural Abilities
Perception Bonus: see rules here
Charm/Impress: (P.B. 15=25%, 14=20%, etc.)
Invoke Trust/Intimidate: (M.A. 15=35%, 14=30%, etc.)
Max. Encumbrance: see rules here
Max. Carrying Weight:
Max. Lifting Weight:
Max. Jumping Ability: see rules here

Special Abilities
Delete if not applicable

Bionics & Cybernetics
Location
Delete if not applicable

Psionics
Minor, Major, Master Psionic?
Delete if not applicable

Spell Knowledge
Spell Strength: (starts at 12 in most cases)
Delete if not applicable

O.C.C. Skills
Skill name--Totaled %

O.C.C. Related Skills
Skill name--Totaled %

Secondary Skills
Skill name--Totaled %

Combat Data
HTH Type:
Number of Attacks:
Initiative Bonus:
Strike Bonus:
Parry Bonus:
Dodge Bonus:
Auto-Dodge Bonus: Delete if not applicable
HTH Damage Bonus:
Bonus to Roll w/Punch:
Bonus to Pull a Punch:
Bonus to Disarm:
Other:

Robot Combat Data: (specify type here) Delete if not applicable
Number of Attacks:
Initiative Bonus:
Melee Strike Bonus:
Ranged Strike Bonus:
Parry Bonus:
Dodge Bonus:
Auto-Dodge Bonus: Delete if not applicable
HTH Damage Bonus:
Bonus to Roll w/Punch:
Bonus to Pull a Punch:
Bonus to Disarm:
Other:

Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost

W.P. name--List totaled bonuses from W.P. only

Saving Throw Bonuses
Coma/Death:
Magic (varies):
Lethal Poison (14+):
Non-Lethal Poison (16+):
Insanity (12+):
Psionics (varies):
Horror Factor (varies):
Add others as needed

NOTE: Do not include leveling information on your character sheet. Gaining a new level is fairly infrequent in Palladium's games, so the inclusion of such is deemed to be CLUTTER, and you will be notified to remove such.

Code: Select all
Player Name: [color=#FF0000]Your first name only--for real! What yo' momma gave ya![/color]
G-Mail: [color=#FF0000]Make sure this is in your profile too, or I'll send you a computer virus![/color]

[b]Character Name:[/b]
[b]Alias:[/b]
[b]Race:[/b]
[b]O.C.C.:[/b]
[b]Alignment:[/b]
[b]XP Level:[/b]
[b]XP Points:[/b]
[b]Next Level @ XP:[/b]
[b]Sentiments/Non-Humans:[/b]
[b]Sentiments/Coalition:[/b]
[b]Disposition:[/b]
[b]Insanity:[/b] [color=red]TO BE DETERMINED VIA YIM CHAT WITH THE GAME MASTER ONCE PC SHEET IS COMPLETED[/color]

[u][b]ATTRIBUTES[/b][/u]
I.Q.:
M.E.:
M.A.:
P.S.:
P.P.:
P.E.:
P.B.:
Speed:

[b][u]PHYSICAL DATA[/u][/b]
P.P.E.: [color=red]Delete if not applicable[/color]
I.S.P.: [color=red]Delete if not applicable[/color]
H.P.: [color=red]Delete if not applicable[/color]
S.D.C.: [color=red]Delete if not applicable[/color]
M.D.C.: [color=red]Delete if not applicable[/color]
Age:
Sex:
Height:
Weight:
Description: [color=red]Be brief here folks, just a few lines at most[/color]

[b][u]Racial Abilities[/u][/b]
[color=red]Delete if not applicable[/color]

[b][u]Natural Abilities[/u][/b]
Perception Bonus: [size=85][url=http://www.explorersunlimited.com/eu/viewtopic.php?f=14&t=4177]see rules here[/url][/size]
Charm/Impress: [color=#008000][size=85](P.B. 15=25%, 14=20%, etc.)[/size][/color]
Invoke Trust/Intimidate: [color=#008000][size=85](M.A. 15=35%, 14=30%, etc.)[/size][/color]
Max. Encumbrance: [size=85][url=http://www.explorersunlimited.com/eu/viewtopic.php?f=14&t=4619]see rules here[/url][/size]
Max. Carrying Weight:
Max. Lifting Weight:
Max. Jumping Ability: [size=85][url=http://www.explorersunlimited.com/eu/viewtopic.php?f=14&t=4619]see rules here[/url][/size]

[b][u]Special Abilities[/u][/b]
[color=red]Delete if not applicable[/color]

[b][u]Bionics & Cybernetics[/u][/b]
[color=#0040FF][i]Location[/i][/color]
[color=red]Delete if not applicable[/color]

[b][u]Psionics[/u][/b]
[color=#0040FF][i]Minor, Major, Master Psionic?[/i][/color]
[color=red]Delete if not applicable[/color]

[b][u]Spell Knowledge[/u][/b]
[i][color=#0040FF]Spell Strength: (starts at 12 in most cases)[/color][/i]
[color=red]Delete if not applicable[/color]

[b][u]O.C.C. Skills[/u][/b]
[color=red]Skill name--Totaled %[/color]

[b][u]O.C.C. Related Skills [/u][/b]
[color=red]Skill name--Totaled %[/color]

[b][u]Secondary Skills[/u][/b]
[color=red]Skill name--Totaled %[/color]

[u][b]Combat Data[/b][/u]
HTH Type:
Number of Attacks:
Initiative Bonus:
Strike Bonus:
Parry Bonus:
Dodge Bonus:
Auto-Dodge Bonus: [color=red]Delete if not applicable[/color]
HTH Damage Bonus:
Bonus to Roll w/Punch:
Bonus to Pull a Punch:
Bonus to Disarm:
Other:

[u][b]Robot Combat Data: (specify type here)[/b][/u] [color=red]Delete if not applicable[/color]
Number of Attacks:
Initiative Bonus:
Melee Strike Bonus:
Ranged Strike Bonus:
Parry Bonus:
Dodge Bonus:
Auto-Dodge Bonus: [color=red]Delete if not applicable[/color]
HTH Damage Bonus:
Bonus to Roll w/Punch:
Bonus to Pull a Punch:
Bonus to Disarm:
Other:

[b][u]Weapon Proficiencies[/u][/b]
[size=85][color=#0000FF][i]Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost[/i][/color][/size]
[color=red]W.P. name--List totaled bonuses from W.P. only[/color]

[b][u]Saving Throw Bonuses[/u][/b]
Coma/Death:
Magic (varies):
Lethal Poison (14+):
Non-Lethal Poison (16+):
Insanity (12+):
Psionics (varies):
Horror Factor (varies):
[color=red]Add others as needed[/color]
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Re: Templates

Postby Augur » Wed Jul 23, 2014 1:53 pm

EU EQUIPMENT SHEET TEMPLATE

Instructions:
  • Items which have stats have their name in bold type.
  • Items which have stats or images are fully listed under Gear Stats.
  • As such, there should be no stats or images above the Gear Stats header.

Equipment

When it comes time for you to make out your wish lists please also answer the following questions.
:arrow: On a scale of 1 to 3, with 1 being most important, please assign a value to each wish list category for this PC.
:arrow: Also, would you sacrifice an entire category to have a better selection in another?
:arrow: If so, which would you sacrifice and which would you improve?

Wish List Categories

Standard Categories

    Transportation
    Note: This category includes: RCVs (robot combat vehicles), PAs (Power Armor suits), and various other types of water, ground, and air vehicles
    super-duper Vehicle (book/page reference)
    fine Vehicle (book/page reference)
    crappy Vehicle (book/page reference)

    Primary Weapon
    Note: I leave this item to player discretion
    super-duper weapon (book/page reference)
    fine weapon (book/page reference)
    crappy weapon (book/page reference)

    Secondary Weapon
    Note: This item is never larger than a one-handed weapon. This category cannot be sacrificed for the improvement of another.
    super-duper weapon (book/page reference)
    fine weapon (book/page reference)
    crappy weapon (book/page reference)

    Armor/Protection
    Note: This category includes: Force fields, EBA (environmental body armor), and assorted other types of armor and protection from damage
    super-duper armor (book/page reference)
    fine armor (book/page reference)
    crappy armor (book/page reference)

Special Categories
Note: These are only applicable to certain character classes. Inclusion of one or more special categories will be at the expense of one of the standard ones (not including Secondary Weapon).

    Bionics & Cybernetics
    Note: This category includes: all types of bionics and cybernetics permitted within the rules and geographic constraints
    super-duper implant (book/page reference)
    fine implant (book/page reference)
    crappy implant (book/page reference)

    Mage's Familiar or Scout's Animal Companion
    Note: This category includes: all types of animals permitted within reason & geographic constraints
    super-duper animal (book/page reference)
    fine animal (book/page reference)
    crappy animal (book/page reference)

    Favorable Contact within Merctown
    super-duper contact (example: a member of the Council or Collegiate Arcane, a powerful underworld figure, etc.)
    fine contact (example: the owner/shopkeep of a reputable business, a prominent member of a local street gang or a lieutenant in a syndicate)
    crappy contact (example: a regular employee of a reputable business, a low-ranking member of a local street gang or syndicate)

Allocate your items into the categories listed in green!

Vehicles/Mounts are listed first.

Carried/In Hand

Worn on Person
blah-blah
blah-blah
blah-blah
blah-blah

Utility Belt
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.
• Attachment:
• Attachment:
• Attachment:
• Attachment:

Backpack
The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:

Stored in Vehicle


How to list Credits/Valuables:
Option 1: Secure or Non-Secure
Option 2: Universal Card or Black Card
Last: xxxx credits
Examples:
Secure Universal Card: 1300 credits
Non-Secure Black Card: 2900 credits
:arrow: Secure cards are coded to the user's identity...and traceable by the CS central bank. Useless if stolen!
:arrow: Non-Secure cards are like the cash cards used today as gifts and usable by anyone. Readily available source of income if stolen!
Starting money and "Black Market Items": either post the value of such as credits in a Black Card, or be very specific.



Gear Stats


Code: Select all
[size=200][b]Equipment[/b][/size]

[b]Instructions:[/b]
[list][*]Items which have stats have their name in bold type.
[*]Items which have stats or images are fully listed under Gear Stats.
[*]As such, there should be no stats or images above the Gear Stats header.[/list]

When it comes time for you to make out your wish lists please also answer the following questions.
 :arrow: On a scale of 1 to 3, with 1 being most important, please assign a value to each wish list category for this PC.
 :arrow: Also, would you sacrifice an entire category to have a better selection in another?
 :arrow: If so, which would you sacrifice and which would you improve?

[color=#FF0000][u]Wish List Categories[/u][/color]

[b]Standard Categories[/b]

[list][u]Transportation[/u]
[color=#FF0000]Note: [size=85]This category includes: RCVs (robot combat vehicles), PAs (Power Armor suits), and various other types of water, ground, and air vehicles[/color][/size]
super-duper Vehicle (book/page reference)
fine Vehicle (book/page reference)
crappy Vehicle (book/page reference)

[u]Primary Weapon[/u]
[color=#FF0000]Note: [size=85]I leave this item to player discretion[/size][/color]
super-duper weapon (book/page reference)
fine weapon (book/page reference)
crappy weapon (book/page reference)

[u]Secondary Weapon[/u]
[color=#FF0000]Note: [size=85]This item is never larger than a one-handed weapon. This category cannot be sacrificed for the improvement of another.[/size][/color]
super-duper weapon (book/page reference)
fine weapon (book/page reference)
crappy weapon (book/page reference)

[u]Armor/Protection[/u]
[color=#FF0000]Note: [size=85]This category includes: Force fields, EBA (environmental body armor), and assorted other types of armor and protection from damage[/color][/size]
super-duper armor (book/page reference)
fine armor (book/page reference)
crappy armor (book/page reference)[/list]

[b]Special Categories[/b]
[size=85][color=#FF0000]Note: These are only applicable to certain character classes. Inclusion of one or more special categories will be at the expense of one of the standard ones (not including Secondary Weapon).[/color][/size]

[list][u]Bionics & Cybernetics[/u]
[color=#FF0000]Note: [size=85]This category includes: all types of bionics and cybernetics permitted within the rules and geographic constraints[/color][/size]
super-duper implant (book/page reference)
fine implant (book/page reference)
crappy implant (book/page reference)

[u]Mage's Familiar or Scout's Animal Companion[/u]
[color=#FF0000]Note: [size=85]This category includes: all types of animals permitted within reason & geographic constraints[/color][/size]
super-duper animal (book/page reference)
fine animal (book/page reference)
crappy animal (book/page reference)

[u]Favorable Contact within Merctown[/u]
super-duper contact [size=85](example: a member of the Council or Collegiate Arcane, a powerful underworld figure, etc.)[/size]
fine contact [size=85](example: the owner/shopkeep of a reputable business, a prominent member of a local street gang or a lieutenant in a syndicate)[/size]
crappy contact [size=85](example: a regular employee of a reputable business, a low-ranking member of a local street gang or syndicate)[/size][/list]

[color=#FF0000][i]Allocate your items into the categories listed in green![/i][/color]

[color=#4000FF][i]Vehicles/Mounts are listed first.[/i][/color]

[color=#008000][u]Carried/In Hand[/u][/color]

[color=#008000][u]Worn on Person[/u][/color]
blah-blah
blah-blah
blah-blah
blah-blah

[color=#008000][u]Utility Belt[/u][/color]
[color=#FF0000][size=85]Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.[/size][/color]
• Attachment:
• Attachment:
• Attachment:
• Attachment:

[color=#008000][u]Backpack[/u][/color]
[color=#FF0000][size=85]The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.[/size][/color]
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:

[color=#008000][u]Stored in Vehicle[/u][/color]


[u][i]How to list Credits/Valuables:[/i][/u]
Option 1: Secure or Non-Secure
Option 2: Universal Card [i]or[/i] Black Card
Last: xxxx credits
Examples:
Secure Universal Card: 1300 credits
Non-Secure Black Card: 2900 credits
 :arrow: Secure cards are coded to the user's identity...and [i]traceable[/i] by the CS central bank. Useless if stolen!
 :arrow: Non-Secure cards are like the cash cards used today as gifts and usable by [i]anyone[/i]. Readily available source of income if stolen!
Starting money and "Black Market Items": either post the value of such as credits in a Black Card, or be [i]very specific[/i].

[hr][/hr]
[u][b][size=150]Gear Stats[/size][/b][/u]
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Re: Templates

Postby Augur » Wed Jul 23, 2014 1:56 pm

EU BACKGROUND STORY TEMPLATE


Background Story
Post as a reply to your finalized character sheet

Code: Select all
[size=150][b]Background Story[/b][/size]
[color=red]Post as a reply to your finalized character sheet[/color]
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Re: Templates

Postby Augur » Wed Jul 23, 2014 1:57 pm

Download these files if you feel comfortable dealing with the BBcode tags.

EU Character Sheet.txt
(7.46 KiB) Downloaded 286 times


Equipment Template.txt
(4.21 KiB) Downloaded 285 times


Background Post.txt
(42 Bytes) Downloaded 307 times
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Re: Templates

Postby Augur » Mon Sep 01, 2014 1:20 pm

NPC TEMPLATE

Code: Select all
[b]Name:[/b]
<insert image here: 200 x 200 pixels, .png format, transparent background>
[b]Background Story:[/b]
[b]GM/Story Notes:[/b]
[b]Real Name:[/b]
[b]Alignment:[/b]
[b]Attributes:[/b]
[b]Hit Points:[/b]
[b]S.D.C.:[/b]
[b]Size:[/b]
[b]Age:[/b]
[b]P.P.E.:[/b]
[b]Description:[/b]
[b]Disposition:[/b]
[b]Experience Level:[/b]
[b]Magic Knowledge:[/b]
[b]Psionic Powers:[/b]
[b]Combat Skills:[/b]
[b]Attacks per Melee:[/b]
[b]Bonuses:[/b]
[b]Skills of Note:[/b]
[b]Armor:[/b]
[b]Story Note:[/b]
[b]Special Resources & Henchmen (if any):[/b]
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Re: Templates

Postby CS High Command » Mon May 29, 2017 5:28 pm

A Google Docs version of the template is available to supplement the templates above. Instructions on how to use it follows.

How To Use This Template
  • Make a Copy of this for yourself (File>Make a copy)
  • Get the BBCode Export tool for Google Docs: Link
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"Be strong and do as you will. The swords of others will set you your limits." (Marauders of Gor, p.10)
"Yippee-ki-yay magic lovers." Lt. John Freeman, CS110 at the Sorocco Skirmish of May 110PA

(Many thanks to SNAFU for the basis of my new AVATAR!)
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Posts: 970
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Location: Game Master: CS 110 Nightstalkers

Re: Templates

Postby Augur » Sat Oct 14, 2017 11:37 am

Powered Armor & Robot Combat Vehicle Template

Model type of PA or RCV
[insert image here: 400 pixels in height for RCVs, 300 pixels in height for PAs, .png format, transparent background]
M.D.C. by Location:
[List all location entries vertically]
Statistical Data:
Running:
Leaping:
Class:
Crew:
Dimensions: [Height, Width, Length, Weight]
Physical Strength:
Cargo:
Power System:
Weapon Systems:
[Bold text each weapon type]
• Range:
• Damage:
• Rate of Fire:
• Payload:
Hand to Hand Combat:
Features of Note:
Book Reference:



Cost:

Code: Select all
[b]Model type of PA or RCV[/b]
[insert image here: 400 pixels in height, .png format, transparent background]
[size=85][u][b]M.D.C. by Location:[/b][/u]
[List all location entries vertically]
[u][b]Statistical Data:[/b][/u]
Running:
Leaping:
Class:
Crew:
Dimensions: [Height, Width, Length, Weight]
Physical Strength:
Cargo:
Power System:
[u][b]Weapon Systems:[/b][/u]
[Bold text each weapon type]
• Range:
• Damage:
• Rate of Fire:
• Payload:
[b]Hand to Hand Combat:[/b]
[b]Features of Note:[/b]
[color=#008000]Cost:[/color]
Book Reference:[/size]
ImageImageImageImageImageImageImageImageImage
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Augur
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Posts: 3696
Joined: Sat Aug 20, 2005 3:19 pm
Location: lloyd.ritchey

Re: Templates

Postby Augur » Fri Nov 24, 2017 2:30 pm

Vehicle Template

Model type of Vehicle
[insert image here: 200 pixels in height, .png format, transparent background]
M.D.C. by Location:
[List all location entries vertically]
Statistical Data:
Maximum Speed:
Cruising Speed:
Range:
Flying: [If Applicable]
Underwater Capabilities: [If Applicable]
Special Bonuses & Penalties: [If Applicable]
Crew:
Class:
Dimensions: [Height, Width, Length, Weight]
Cargo:
Power System:
Weapon Systems:
[Bold text each weapon type]
• Range:
• Damage:
• Rate of Fire:
• Payload:
Features of Note:
Book Reference:


Cost:

Code: Select all
[b]Model type of Vehicle[/b]
[insert image here: 200 pixels in height, .png format, transparent background]
[size=85][u][b]M.D.C. by Location:[/b][/u]
[List all location entries vertically]
[u][b]Statistical Data:[/b][/u]
Maximum Speed:
Cruising Speed:
Range:
Flying: [If Applicable]
Underwater Capabilities: [If Applicable]
Special Bonuses & Penalties: [If Applicable]
Crew:
Class:
Dimensions: [Height, Width, Length, Weight]
Cargo:
Power System:
[u][b]Weapon Systems:[/b][/u]
[Bold text each weapon type]
• Range:
• Damage:
• Rate of Fire:
• Payload:
[b]Features of Note:[/b]
[color=#008000]Cost:[/color]
Book Reference:[/size]
ImageImageImageImageImageImageImageImageImage
To help support this site, use paypal.me/LloydRitchey
User avatar
Augur
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Posts: 3696
Joined: Sat Aug 20, 2005 3:19 pm
Location: lloyd.ritchey


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