From the unified rules:

Jumping RulesNormal, human-type beings:

Augmented/Robotic Strength:

- 1 foot of length per 2 P.S. points
- 1 foot of height per 4 P.S. points
Characters with both augmented/extraordinary strength and speed, or with SN strength:

- 1 foot of length per P.S. point
- 1 foot of height per 2 P.S. points

- 1.5 feet of length per P.S. point
- 3 foot of height per 4 P.S. points
- Decrease jumping distance to 40% of the above if character does not take a running start.
- Characters that have acrobatics and/or gymnastics skills can add 2 feet per level to the length and .5 feet per level to the height.

Note: Speed stat = Feet per second (basically); Spd 14 is roughly 10mph and Spd 381 is roughly 260mph

I just went through a bunch of math after discussing speed and jumping. Basically, not involving speed in the length (max distance) of a jump is going to be wildly off.

A character that can move at 260 mph and a SN PS of 49 can only jump a distance of 75' per the above. However, crunching the numbers (and accounting for both gravity & drag), we come up with a jump distance of 572' at 260 mph.

For the length of a jump I suggest using speed. At 40 (spd 60) & 260mph (spd 381) if we multiply the speed stat by 1.5, the result is 95%+ accurate. There's a curve between those two figures which deviates by as much as 27% at around 100mph (spd 146), but that's still pretty damned good for being so simple.

At less than 40mph it could be:

Spd 1-15: 50% stat

Up to 30: 75%

Up to 44: 125%

45+: 150%

That's pretty close without making a whole big chart for just one thing. OR, they could just all be 1.5x because it's a game and would still likely be more accurate.

To reiterate, I'm talking about MAX distance for a jump from a full-speed run. That could take multiple actions to achieve such a speed.

Extraordinary to SN strength could add another multiplier to length of jumping perhaps... but this would be monumentally more accurate (for max distance). PS would factor in jump height and a jump from standing still (or a bonus to the low end of distance).