The Haunt [Spook Squad HQ] (26a)

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Re: The Haunt [Spook Squad HQ] (26a)

Postby Lahz » Sun Nov 05, 2017 11:25 pm

Perception [+2]: 1d20+2 = 3 [+3 involving Electronics or Machines]
JiC D20: 1d20 = 16
JiC D100: 1d100 = 85

Conditions: Telemechanics (0 ISP, Constant, 5ft, 97%), Mind-block Auto-Defense (0 ISP, Automatic), Sense Supernatural Evil & Magic Energy (1600ft if using magical or psionic powers, 600ft if NOT using powers), Radiate Nature [Ecstatic], Gauntlets of Mastery [+30% to Wearer's skill ratios that requires use of hands]

Telemechanics [97%]: 1d100 = 6

Lahz returns to the Haunt with Aurelia after a romantic evening at the Palace Casino. Although Lahz has always worn his Wedding Ring, hers is now once more on her left hand sports the Women's Wedding Ring Lahz previously wore on a length of cord around his neck. Tony is left in the garage to begin packing 1) the Roadrunner PA, 2) camping gear/supplies, and 3) tools into the newly acquired Family SUV.

The Psi-Tech and his wife glide up the stairs in a blissful haze to check on Kaiya (presently being overseen by Ray and Rex) carrying a couple of small gift bags that seem to bring a couple of delighted squeaks of joy from the waiting child. He prompts the girls to do a bit of shopping and packing while he heads out to work on a 3rd day of upgrades, **Should I bring the Marauder out? I really shouldn't need to have that thing out and around ... but having a heavy weapon around just-in case might be smart. I just, don't know if I really want Kaiya to see me in that thing ... what? She's 4. She's already died once damnit-Lahz. What if you Needed to have the heavy guns.**

He then sends an encrypted message out to Vheld seeking to have him open up a Portal out to the West Coast and the Splugorth Ship (and schedule periodic Portals to return).

Once he's arranged a trip out, Lahz will head down to schedule his Robot assistance, i.e. he should be heading down with a cast of:
● Tony
● Ray
● Un-Named NG-W10 Heavy Labor Drone
● [2] NG-W10 Heavy Labor Drone RENTAL
● [2] NG-W9 Light Labor Robot RENTAL
● Triax Dyna-Bot RENTAL
Lahz D'Gemmel

ISP: 191/191
PPE: 22/22
HP: 32/32
SDC: 26/26

Worn:
NG RA5 Arrow Ride Armor
MD by Loc: Helmet: 35/35, Main Body: 30/30
Arms: [L] 14/14 . [R] 14/14 & Legs: [L] 18/18 . [R] 18/18

N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Wilk's 325 "Mariner" Pulse Pistol 2D8 MD or 4D8 MD, 900'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
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Re: The Haunt [Spook Squad HQ] (26a)

Postby Vheld » Mon Nov 06, 2017 9:07 am

Vheld wrote:JIC: Original post: 1d20 = 2, Original post: 1d100 = 57
PER: Original post: 1d20+8 = 28
Conditions
-For 48 hours Vheld cannot hold down food, is racked with constant nausea and weakness (can barely walk), speed is reduced to 3, loses all but one melee action/attack and has NO bonuses of any kind for 24 hours.
After that, for Original post: 2d4+6 = 9 days the stabbing pain has subsided into a dull throb and only hurts when he moves; half melee actions/speed/all bonuses.

Lahz wrote:He then sends an encrypted message out to Vheld seeking to have him open up a Portal out to the West Coast and the Splugorth Ship (and schedule periodic Portals to return).
Vheld replies. "I'm busy, but my next stop after this is the Haunt. Don't count on me doing much for a couple days though."

Several hours later Vheld staggers into the Haunt- looking like death and leaning heavily on his staff with open wounds on his chest and neck- and new, angry-looking tattoos barely visible beneath them. Should Erg and/or Lahz begin immediately pestering him about their projects, he will grit his teeth and answer in a tight voice "Not now. Go away. Need rest." Mentally summoning Sil to him, Vheld will collapse on his familiar's back and force her to drag him up to his room. There Vheld will collapse on his barely-used bed and remain insensate for two days. Any attempts to disturb him during this time will be met with a growling Sil.

After recuperating, Vheld will arise- gingerly touching his torso as any movement exacerbates his injury, and trying to be as gentle as possible with himself as he moves. Sil will accompany him downstairs, where he will slowly seek out Lahz and Erg. "My apologies for earlier- but power comes at a price. I am functional now, but please for the love of the Gods don't expect me to get into any firefights any time soon. First we go to the slaver's barge, then I am at your disposal Erg. I have another project with which I shall require your assistance afterwards, if you would be willing?" Vheld will present the grimoires and specifications Leung provided him. Riding Sil, Vheld will head down to the basement (or another location of Lahz's choosing) and tap into his energy spheres to a Rift back to their captured barge. He will arrange to pick Lahz up at a time of the elf's choosing, then head back to Erg.

Before commencing, Vheld will attempt to use his new tattoo to heal himself ((assuming it works so soon)). He will then offer to cast sustain on Erg, "So that we may work unburdened by the need for sustenance or much sleep."
Stay back!
Spell Strength +5 (victims need 17 or better to save vs. Vheld's incantations)
Automatically sense Vampires (1000 ft/100% chance to recognize on sight), Rifts (550 miles), and Ley Lines (85%, 100 miles; +10% for nexuses); Sustained (9d remaining)
SDC: 122/164
PPE: 327/327 (Vheld), 126/126 (Sshir), 200/200 (Slithn), 118/118 (Bel'Dar), 126/126 (Brokswa).
ISP: 230/230 (Slithn), 90/90 (Medallion)
Energy Spheres (30d remaining for all)
  • 2 1000/1000 floating behind Vheld
  • 4 1000/1000, in sacks attached to Bel'Dar
  • 1 1000/1000 S'shir
  • 1 1000/1000 Brokswa

Talismans
Brokswa armor- 3/3 charges left
Vheld armor- 3/3 charges left
Vheld tongues- 3/3 charges left
Bel'Dar armor- 3/3 charges left
Sshir armor- 3/3 charges left
Weapon in Hand- TW Storm Staff.
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Re: The Haunt [Spook Squad HQ] (26a)

Postby Erg » Mon Nov 06, 2017 2:57 pm

Rolls Carried.

Vheld wrote: he will slowly seek out Lahz and Erg. "My apologies for earlier- but power comes at a price. I am functional now, but please for the love of the Gods don't expect me to get into any firefights any time soon. First we go to the slaver's barge, then I am at your disposal Erg. I have another project with which I shall require your assistance afterwards, if you would be willing?"


Erg a bit more chipper/upbeat than usual, with a friendly/energetic smile he replies, "I'm glad you're back Vheld. When you're ready , I 1st need your help to complete my commitment to Carl, I will then be happy to assist you."

In the mean time , while Erg is waiting for Vheld, he begins to prep and get all his notes and such in order on his holographic personal computer watch. He gets a drink of water, and uses it as a focus to aoid the techno-wizard casting penalties for renewing his sustain spell effect. He also gets makes use of the merctown ley line to top himself up to his normal top.

Vheld wrote: head back to Erg.

Before commencing, Vheld will attempt to use his new tattoo to heal himself ((assuming it works so soon)). He will then offer to cast sustain on Erg, "So that we may work unburdened by the need for sustenance or much sleep."


Erg still more chipper/upbeat than usual, "Thanks but , I'm already learned that meta-nurtition trick just before our last mission. I'm good to go whenever you are."
:D

"Oh, and Hades taught me allot about spacetime. One application of it lets me gain additional time, literally. I can get six 24 hour days of time to get work done and fit that into a single 24 hour day. Another application of it lets me make objects bigger on the inside than they are on the outside. I'm hoping to soon make work on making this available to the group. Then your and Lahz could then get your work done 6 times faster. And the group could take with us on missions far more equipment than we would have been able to do normally ... " ... Stopping himself from continuing to excitedly run on and on .. "But .. First things first, You and I have some work to get done for Carl."

It will take about ~12 Hours for Erg and Vehld to finish the Schematics for Carl. Already successfully made the roles before the last mission. Was just waiting for the IC time with Vheld. Both of them on Sustain, they can probably pound through the 12 hours of design and schematics with little trouble.
(copy/note posted in tinker thread)
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HP(34) .. SDC(20) .. ISP(58) .. PPE(144)
•On Person Gear: Miniature PPE(180) Battery
•Utility Belt , Updraft TW-Shoes 8PPE 30m 50Spd Max altitude 1,000ft
•VehicleStopper 300ft 6d6MD+KnockBack Amo1 (1reload take 4 actions)
•MiserShard 2d6MDC/SDC , Wielder heals damage dealt PFWE-p.156 , Damage Doesn't Heal Normally PFWE-p.156
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Re: The Haunt [Spook Squad HQ] (26a)

Postby SNAFU » Mon Nov 06, 2017 4:42 pm

General Conditions wrote:TIME & DATE: Late Summer, 110 P.A.
CLIMATE: Exceptionally mild and pleasant
VISIBILITY: You can see wherever you look
TERRAIN: Urban; Interior
LOCATION : Merctown; the Haunt
LEY LINE: --


All happens as intended and if it was possible, the time passed in a pleasing and satisfying manner.

Lahz and his family settle in and begin to process this bizarre second round that they've been given.

Vheld studies the grimoires and find they are in fact more like magic folders; each containis a sheaf of scrolls of Leung's Spells written in remarkably plain language (+30%)

Vheld brings the spell books to Erg and explains the project connected to them. Then they turn they're minds to the task at hand and finish as expected 12 hours later.

Grimioires
  1. Dimensional Pocket
  2. Dimensional Envelope
  3. Time Warp: Space & Time
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
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Re: The Haunt [Spook Squad HQ] (26a)

Postby Carl » Mon Nov 06, 2017 7:59 pm

Perception: 1d20+9 = 27
JIC D20: 1d20 = 8; D100: 1d100 = 14

Condition: Activated: Motion Detector (40ft);Amplified Hearing (range 360ft) +3 init; Sound Suppression System; Enchanted Earring: Protection against all types of Fire (including magical); Telescopic (4-8x30 magnification, range 6000ft); Defender (ring):Protection from Undead, +1 save Protection from Spell Magic/Psionics Not activated: Thermal Imaging (range 3000ft); Armband: Time Slip talisman, 3 uses remaining, (lvl 5); Enchanted Earring - Casts Invisibility: Simple (4x/day (3 remaining), 15 min duration); (Sunglasses)Impervious to Energy Talisman, 0 use remaining (lv5)

Now that the team has some downtime. Carl does the one thing that he hates about his position as leader. During the next few months, Carl goes to the various stores and businesses around the town to smile and make small talk with prospective clients. He know that Vheld reputation with the magical community will bring in clients, but now that the Cyberknight is no longer with the team, it will be up to him to convince the mundane clients of the team's trustworthiness. Carl will visit some of their old clients, but also many of the town residences, who can afford them, who have not yet requested the squad's services. He attends parties, make small donations to charities, try to convince residences that he is approachable, and resist the urge to kill anyone that makes a disrespecting comment.

Carl will also spend some time in the Job Market Cafe, to keep in touch with Fixer, but also follow Thorn's lead by passing Fixer a few credits so that he will remember the Squad if he hears something that fits the Squad's expertise.
Carl
Constant Effects
MDC: Main Body200/200;
Amplified Hearing (range 360ft) +3 init;
Armor: Shadow Armor • A.R.: 16 (N/A in Rifts-like Environs)
• Attackers are -5 to strike the wearer in darkness
• S.D.C: Main body 400/400
Force Field: N-F50A Superheavy 160/160
Weapon in Hand: Duel Concealed Palm Energy Generators - Particle Beams:
☞ Mega-Damage: 5d6 MD per single blast, a duel simultaneous blast inflicts 1d6x10 MD
Weapons: Duel Rune-Daisho Swords (hilts have wrist straps to secure them when used)
☞ Katana: 5D6 S.D.C./H.P. to mortal foes, 5d6 M.D. to M.D.C. foes and 8D6 M.D. to supernatural beings.
☞ Wakazashi: 3D6 S.D.C./H.P. to mortal foes, 3d6 M.D. to M.D.C. foes and 5D6 M.D. to supernatural beings. (Can cure wounds and bestow 5d6 HP and 5d6 sdc (or 4d6 mdc) at the same time (3 times per 24 hours))
Flight: Jet Pack[/size]
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Re: The Haunt [Spook Squad HQ] (26a)

Postby Erg » Tue Nov 07, 2017 3:32 am

Perception: 1d20+3 = 7
JIC: 1d20 = 19 1d100 = 11

Erg wrote:Once this Schematic is done , Erg can fulfill his commitment to Carl by presenting the possible project to Carl.
Carl can then decide if he likes the idea enough (or not) to pay for Vheld and ERG to spend the time and parts to actually build a prototype for him.

SNAFU wrote:Donesky


After the 12 hours Erg and Vheld finish the schematic design.
Erg seeks out Carl to present the requested proposal to him.
"Carl, me and Vheld have finished working out the details of that device you asked about. I'll let you decide if you want to pay for the parts and our time to build you a prototype."

Then using the holographic display from personal computer watch , Erg proceeds to explain the project/device concept to Carl.

The short = Two forearm fold out shields. When activated they create a stable wormhole between the two. Thus Carl's request for stealth is filled by anyone looking in only sees the other side, not Carl standing in-between them. Carl's requested defense is also filled by any attack rail gun, laser,etc also passes from one side to the other, and does not hit or harm Carl in-between them.

Estimate Cost: Estimated at Around ~$100,000
If Carl asks for an explanation of that estimate:
Minimum of at least $50,000 in parts alone + about 300 hours of Vheld and Erg working on it.
If Erg's & Vheld's time is worth at least a minimum of say $75 credits each per hour that labor adds +$45,000.
For a total estimated minimum of about ~$95,000

"Take your time and think about it, Sir."

- - - - - -

Once that project / commitment is done.
Erg turns to Vheld, "So Vheld tell me. What is it you wanted my help to work on?"
Erg Flux
Status
HP(34) .. SDC(20) .. ISP(58) .. PPE(144)
•On Person Gear: Miniature PPE(180) Battery
•Utility Belt , Updraft TW-Shoes 8PPE 30m 50Spd Max altitude 1,000ft
•VehicleStopper 300ft 6d6MD+KnockBack Amo1 (1reload take 4 actions)
•MiserShard 2d6MDC/SDC , Wielder heals damage dealt PFWE-p.156 , Damage Doesn't Heal Normally PFWE-p.156
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Re: The Haunt [Spook Squad HQ] (26a)

Postby Vheld » Tue Nov 07, 2017 12:51 pm

JIC: 1d20 = 7, 1d100 = 33
PER: 1d20+9 = 25

Attempt #1
Scroll conversion (Dimensional Pocket)- 1d100 = 54 vs. 69%
Scroll conversion (Dimensional Envelope)- 1d100 = 20 vs. 69%
Scroll conversion (Space and Time)- 1d100 = 50 vs. 69%

Conditions
For Original post: 2d4+6 = 9 days the stabbing pain has subsided into a dull throb and only hurts when he moves; half melee actions/speed/all bonuses.

Erg wrote:"Oh, and Hades taught me allot about spacetime. One application of it lets me gain additional time, literally. I can get six 24 hour days of time to get work done and fit that into a single 24 hour day. Another application of it lets me make objects bigger on the inside than they are on the outside. I'm hoping to soon make work on making this available to the group. Then your and Lahz could then get your work done 6 times faster. And the group could take with us on missions far more equipment than we would have been able to do normally ... "
Trying not to lose his balance as he wobbles back and forth, Vheld quickly decides in favor of taking a seat. He frowns thoughtfully and nods his head at Erg's summary of his new ability. "Fascinating. Yes, I could certainly put that to good use in advancing my studies of the mystic arts. While we are between missions, it may be time for another trip to the guild's library..."

Vheld will be content to sit in his seat and watch Erg work when he isn't needed ((my understanding is that he just needs to cast mystic portal a couple times, right?)). Although he has worked on few techno-wizard projects of his own, his training in Tolkeen did include how to successfully collaborate on such things and Vheld is more than happy to participate- provided that doing so doesn't require much moving around.

Once the schematics and/or prototype for Carl are done, they can move on to their next task. Vheld produces a set of strange folios inscribed with magic scrolls. "We should be able to learn some temporal magic from these- the spells will be necessary for my contact's request." Vheld will demonstrate the scroll conversion process to Erg in case he isn't familiar. Should Vheld fail for any of the spells, he will explore the folio further and continue to make attempts until he has mastered the magic. Any leftover papers he will invite Erg to scrutinize- alternatively, if the TW would prefer to learn the incantations the old-fashioned way (read: tutoring) Vheld will be happy to agree to that. Then they can move on to the project proper.

Erg wrote:Erg turns to Vheld, "So Vheld tell me. What is it you wanted my help to work on?"
Vheld coughs before answering. "My contact seeks the ability to mass-manufacture a device incorporating these three temporal magic spells. The ideal device will be made of low-cost materials, and accessible to non-gifted individuals. Meaning it will require its own power source of some sort. As to what the device will actually do, I believe it to be a fairly simple duplication of each spell's effects. That is, we need prototypes for three types of devices, each one of which can reproduce the effects of one of these spells."
Stay back!
Spell Strength +5 (victims need 17 or better to save vs. Vheld's incantations)
Automatically sense Vampires (1000 ft/100% chance to recognize on sight), Rifts (550 miles), and Ley Lines (85%, 100 miles; +10% for nexuses); Sustained (9d remaining)
SDC: 122/164
PPE: 327/327 (Vheld), 126/126 (Sshir), 200/200 (Slithn), 118/118 (Bel'Dar), 126/126 (Brokswa).
ISP: 230/230 (Slithn), 90/90 (Medallion)
Energy Spheres (30d remaining for all)
  • 2 1000/1000 floating behind Vheld
  • 4 1000/1000, in sacks attached to Bel'Dar
  • 1 1000/1000 S'shir
  • 1 1000/1000 Brokswa

Talismans
Brokswa armor- 3/3 charges left
Vheld armor- 3/3 charges left
Vheld tongues- 3/3 charges left
Bel'Dar armor- 3/3 charges left
Sshir armor- 3/3 charges left
Weapon in Hand- TW Storm Staff.
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Re: The Haunt [Spook Squad HQ] (26a)

Postby Erg » Tue Nov 07, 2017 6:17 pm

Rolls Carried

TW-Assist
Vheld wrote:Vheld will be content to sit in his seat and watch Erg work when he isn't needed ((my understanding is that he just needs to cast mystic portal a couple times, right?)). Although he has worked on few techno-wizard projects of his own, his training in Tolkeen did include how to successfully collaborate on such things and Vheld is more than happy to participate- provided that doing so doesn't require much moving around.

It's my understanding Vheld will need to do more than just cast the spell a couple times. It's my understanding he will be assisting throughout most of the ~12 Hours. For example a simple magic device that can just cast the spell isn't good enough to be used as an assistant. But schematic work isn't very physically demanding. So it won't require allot of moving or such.


Vheld wrote:Vheld coughs before answering. "My contact seeks the ability to mass-manufacture a device incorporating these three temporal magic spells. The ideal device will be made of low-cost materials, and accessible to non-gifted individuals. Meaning it will require its own power source of some sort. As to what the device will actually do, I believe it to be a fairly simple duplication of each spell's effects. That is, we need prototypes for three types of devices, each one of which can reproduce the effects of one of these spells."


Erg pauses in thought considering for a moment .. then he starts to talk as much to Vheld as he is talking out loud to himself.
"Depending on the details it could take several hundred hours of work for each device. If I 1st go work on completing the device that will allow others to also make use of accelerated time, then with others to assist me we could probably get the whole project done much sooner."

TimeHole-Self
Right now as a spell Erg can only use the Time-Hole Spell on himself. To have the 6x faster time available for others Erg would have to complete the work on building such a device first. It might be faster over-all if Erg did that 1st. Then once that's ready Vheld and Erg could use that for Vheld's Schematic work, and for Vheld's Prototype work. Erg can use the spell he already has on himself for his own work on the Time-Hole device for others.


Vheld wrote:Once the schematics and/or prototype for Carl are done, they can move on to their next task. Vheld produces a set of strange folios inscribed with magic scrolls. "We should be able to learn some temporal magic from these- the spells will be necessary for my contact's request." Vheld will demonstrate the scroll conversion process to Erg in case he isn't familiar. Should Vheld fail for any of the spells, he will explore the folio further and continue to make attempts until he has mastered the magic. Any leftover papers he will invite Erg to scrutinize- alternatively, if the TW would prefer to learn the incantations the old-fashioned way (read: tutoring) Vheld will be happy to agree to that. Then they can move on to the project proper.


(Updated) When they are finished discussing , and after Vheld is done with them himself, Erg will gladly take his turn with them to study them himself. Erg would take them back to him room, and again charge up from the ley line (about ~5minutes) with enough energy to be able to again use his door as a focus item to enter another time-hole, Inside he can study them spending far less merctown time (10minutes merctown for every 60 minutes of study Erg does in the time-hole) .. Once he's mastered them, he exits the time hole , and returns to normal merctown time.

Given the OOC chat post data Erg's own 10% +2lv (14) +6IQ= 30% gets a bonus of +30% due to the extremely high quality of the texts +30% = 60% total .. This also mean Erg will marvel a bit at that extremely high quality / clarity of that magic text .. Thanks for Hades, Erg already knows Dimension Pockets , so he only has to study the other 2:
Rolls : 1d100 = 47 , 1d100 = 62
One roll failed That one needs more study in the time-hole
1d100 = 88
That one failed a 2nd Erg attempt .. If there is a 3rd copy for Erg to study , and if Erg still doesn't get it after the 3rd time .. He will just exit the time-hole anyway and seek out Vheld to teach that one to him.
3rd attempt: 1d100 = 69
One on one tutor with Vheld it is then.
Last edited by Erg on Wed Nov 08, 2017 3:38 am, edited 4 times in total.
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Status
HP(34) .. SDC(20) .. ISP(58) .. PPE(144)
•On Person Gear: Miniature PPE(180) Battery
•Utility Belt , Updraft TW-Shoes 8PPE 30m 50Spd Max altitude 1,000ft
•VehicleStopper 300ft 6d6MD+KnockBack Amo1 (1reload take 4 actions)
•MiserShard 2d6MDC/SDC , Wielder heals damage dealt PFWE-p.156 , Damage Doesn't Heal Normally PFWE-p.156
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Re: The Haunt [Spook Squad HQ] (26a)

Postby Vinograd » Tue Nov 07, 2017 7:57 pm

Perception: 1d20+1 = 13
Just in Case: 1d20 = 8/1d100 = 41
Conditions: Metamorphosis: Human (12+ hours)

Vinograd stumbles into the Haunt his human-guise face looks haggard, his eyes bloodshot and his brow beaded with sweat. He uses walls and furniture to steady himself as he makes his way deeper into the Haunt. "His memories try to consume me like the fires of Tolkeen... The sheer tenacity of the Dragon Lords, their hubris." Vino grad rants as he stumbles into the kitchen, knocking dishes around seeking a glass to fill with water. Several long gulps of cool water seem to calm the Dragons nerves ever so slightly. "That was an experience... Like known I have ever known." Vino says agin to no one, before finding a chair and flopping down into it.
Vinograd
"We are a product of our upbringing, not of our genetics." Vinograd
M.D.C.: 422/422
P.P.E.: 129/129
I.S.P.: 88/88
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Re: The Haunt [Spook Squad HQ] (26a)

Postby Vheld » Wed Nov 08, 2017 2:12 pm

Vheld wrote:JIC: Original post: 1d20 = 7, Original post: 1d100 = 33
PER: Original post: 1d20+9 = 25


Conditions
For Original post: 2d4+6 = 9 days the stabbing pain has subsided into a dull throb and only hurts when he moves; half melee actions/speed/all bonuses.


With his sustain spell active, Vheld doesn't mind helping out continuously for the full 12 hours- though if he has to move around a lot he will grimace and occasionally curse in pain.
Erg wrote:"Depending on the details it could take several hundred hours of work for each device. If I 1st go work on completing the device that will allow others to also make use of accelerated time, then with others to assist me we could probably get the whole project done much sooner."
Vheld nods. "Acceptable. I was not given a specific timeline for completion. I will be happy to assist you with the construction of your time hole device if such would be useful, although I do not know that particular incantation myself."

Vheld will take a brief trip to the Mages' guild while waiting for Erg to complete his business ((see shopping thread)). When the techno-wizard returns Vheld will supervise Erg's attempt to convert the scrolls into an incantation- but if Erg runs out of scrolls before he learns the spells Vheld will offer to instruct him in the incantation.
Stay back!
Spell Strength +5 (victims need 17 or better to save vs. Vheld's incantations)
Automatically sense Vampires (1000 ft/100% chance to recognize on sight), Rifts (550 miles), and Ley Lines (85%, 100 miles; +10% for nexuses); Sustained (9d remaining)
SDC: 122/164
PPE: 327/327 (Vheld), 126/126 (Sshir), 200/200 (Slithn), 118/118 (Bel'Dar), 126/126 (Brokswa).
ISP: 230/230 (Slithn), 90/90 (Medallion)
Energy Spheres (30d remaining for all)
  • 2 1000/1000 floating behind Vheld
  • 4 1000/1000, in sacks attached to Bel'Dar
  • 1 1000/1000 S'shir
  • 1 1000/1000 Brokswa

Talismans
Brokswa armor- 3/3 charges left
Vheld armor- 3/3 charges left
Vheld tongues- 3/3 charges left
Bel'Dar armor- 3/3 charges left
Sshir armor- 3/3 charges left
Weapon in Hand- TW Storm Staff.
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Re: The Haunt [Spook Squad HQ] (26a)

Postby Carl » Wed Nov 08, 2017 7:23 pm

Perception: 1d20+9 = 14
JIC D20: 1d20 = 12; D100: 1d100 = 19

Conditions
Activated: Motion Detector (40ft);Amplified Hearing (range 360ft) +3 init; Sound Suppression System; Enchanted Earring: Protection against all types of Fire (including magical); Telescopic (4-8x30 magnification, range 6000ft); Defender (ring):Protection from Undead, +1 save Protection from Spell Magic/Psionics Not activated: Thermal Imaging (range 3000ft); Armband: Time Slip talisman, 3 uses remaining, (lvl 5); Enchanted Earring - Casts Invisibility: Simple (4x/day (3 remaining), 15 min duration); (Sunglasses)Impervious to Energy Talisman, 0 use remaining (lv5)
Erg wrote:Erg seeks out Carl to present the requested proposal to him.
"Carl, me and Vheld have finished working out the details of that device you asked about. I'll let you decide if you want to pay for the parts and our time to build you a prototype."

Then using the holographic display from personal computer watch , Erg proceeds to explain the project/device concept to Carl.

The short = Two forearm fold out shields. When activated they create a stable wormhole between the two. Thus Carl's request for stealth is filled by anyone looking in only sees the other side, not Carl standing in-between them. Carl's requested defense is also filled by any attack rail gun, laser,etc also passes from one side to the other, and does not hit or harm Carl in-between them.

Estimate Cost: Estimated at Around ~$100,000
If Carl asks for an explanation of that estimate:
Minimum of at least $50,000 in parts alone + about 300 hours of Vheld and Erg working on it.
If Erg's & Vheld's time is worth at least a minimum of say $75 credits each per hour that labor adds +$45,000.
For a total estimated minimum of about ~$95,000

Carl tosses Erg a chip with $100,000 on it, "Works for me."
Carl
Constant Effects
MDC: Main Body200/200;
Amplified Hearing (range 360ft) +3 init;
Armor: Shadow Armor • A.R.: 16 (N/A in Rifts-like Environs)
• Attackers are -5 to strike the wearer in darkness
• S.D.C: Main body 400/400
Force Field: N-F50A Superheavy 160/160
Weapon in Hand: Duel Concealed Palm Energy Generators - Particle Beams:
☞ Mega-Damage: 5d6 MD per single blast, a duel simultaneous blast inflicts 1d6x10 MD
Weapons: Duel Rune-Daisho Swords (hilts have wrist straps to secure them when used)
☞ Katana: 5D6 S.D.C./H.P. to mortal foes, 5d6 M.D. to M.D.C. foes and 8D6 M.D. to supernatural beings.
☞ Wakazashi: 3D6 S.D.C./H.P. to mortal foes, 3d6 M.D. to M.D.C. foes and 5D6 M.D. to supernatural beings. (Can cure wounds and bestow 5d6 HP and 5d6 sdc (or 4d6 mdc) at the same time (3 times per 24 hours))
Flight: Jet Pack[/size]
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Re: The Haunt [Spook Squad HQ] (26a)

Postby Minerva » Thu Nov 09, 2017 10:40 am

Perception: 1d20+5 = 15
JIC: 1d20 = 14/1d100 = 61

Fresh from an exploratory trip around MercTown that ended up as a shopping trip, Martina Graciela Minerva Valdez rides her Streetwolf into the Garage and then comes up to the main floor to accept her deliveries. "Vino y flores ¿Qué más para ayudar a una persona a relajarse?" When her items are all there, she'll take them to her fourth floor junior members room and set things up. Bouquets of flowers lining one wall, she places her new rings on her hands and her expensive wine in the trunk. The case of wine remains on the floor. Traeré eso para compartir más tarde. She spends an hour in her room, with the flowers and a bottle of Quebec Riesling, in contemplation of the new gift she was given by Hades. She allows her mental energy to flow into the bladeless hilt, causing a blade made of crystal to spring forth, hearing a sound similar to a sword being drawn from a sheath. Looking at the colors of the blade, she comments "Tienes un centro negro y aura púrpura. Qué significa eso?" She attempts to communicate with the blade via telepathy but to no avail. "Well, you are powerful. I will learn more about you. There is a reason a god gave you to me. I will know." She dispells the blade, leaving the hilt in the trunk in her room.

Afterward, she heads to the second floor to practice her killing skills. She may be the embodiment of human genetic perfection, but even she needs to keep herself and her skills in shape.

Translation
"Vino y flores ¿Qué más para ayudar a una persona a relajarse?"="Wine and flowers. What else to help a person relax?"
Traeré eso para compartir más tarde.=I'll bring that for sharing later.
"Tienes un centro negro y aura púrpura. Qué significa eso?"="You have a black center and purple aura. What does that mean?"
Minerva
Grace Minerva
HP: 92/92
SDC: 177/177
ISP: 334/334


NG-A8 Scout Armor:
M.D.C. by Location
• Helmet: 35/35 • Main Body: 50/50
• Left Arm: 25/25 • Right Arm: 25/25
• Left Leg: 40/40 • Right Leg: 40/40

Modifiers: -5% to movement and physical skills

Wilk's Laser Sword: 5D6 MD. Duration: 15 + 5D6 minutes per E-Clip. Modifiers: cannot parry with this weapon
Wilk's-Remi 104 Derringer: 2D4 MD. 4/4. Range: 300'. ROF: 2 simultaneous shots.


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Re: The Haunt [Spook Squad HQ] (26a)

Postby Erg » Thu Nov 09, 2017 4:21 pm

Rolls Carried
Vheld wrote:"Acceptable. I was not given a specific timeline for completion. I will be happy to assist you with the construction of your time hole device if such would be useful, although I do not know that particular incantation myself."


When Erg returns from his schematic and estimate work .. Erg considers what Vheld had said.

At a minimum, I'll need his help with such a massive amount of mystic energy (PPE). He can give me that with those energy spheres he can make. Until it's done I can't give others the 6x time boost. Assistants would save me some of my time, but then I would have to go slower without the accelerated time , and do the whole project in normal time. I'll get it done faster on my own.

Erg finds Vheld and says,
"There are a few things you can help me with in the construction of this Hyperbolic Time Chamber. I'll need a massive amount of mystic energy about 2,500 PPE. Can you give me that in those energy spheres you make? Until it's done so others can work with me at the accelerated time, others will just slow me down. I'll get the work done faster on my own. I estimate the chamber will take about ~2 weeks of normal time. Once It's completed you me and other spokes can all benefit from the accelerated time for studying and tinkering.

- - - - - -

Carl wrote:
ERG
Erg wrote:Erg seeks out Carl to present the requested proposal to him.
"Carl, me and Vheld have finished working out the details of that device you asked about. I'll let you decide if you want to pay for the parts and our time to build you a prototype."

Then using the holographic display from personal computer watch , Erg proceeds to explain the project/device concept to Carl.

The short = Two forearm fold out shields. When activated they create a stable wormhole between the two. Thus Carl's request for stealth is filled by anyone looking in only sees the other side, not Carl standing in-between them. Carl's requested defense is also filled by any attack rail gun, laser,etc also passes from one side to the other, and does not hit or harm Carl in-between them.

Estimate Cost: Estimated at Around ~$100,000
If Carl asks for an explanation of that estimate:
Minimum of at least $50,000 in parts alone + about 300 hours of Vheld and Erg working on it.
If Erg's & Vheld's time is worth at least a minimum of say $75 credits each per hour that labor adds +$45,000.
For a total estimated minimum of about ~$95,000

Carl tosses Erg a chip with $100,000 on it, "Works for me."


Erg smiles and replies, "Thanks, I appreciate the opportunity. Also as team leader I wanted you to know, me and Vheld are working on a Hyperbolic Time Chamber. Inside it will allow up to 6 hours to fit in every 1 hour of normal time. This will allow us all to get things done much faster. Weather it is Vhled's mystic study, Lahz or me building devices, Repairs to our gear, or anything else. We'll complete that first, as it will make everything else go faster after we have it. Then I'll work out a schedule with Vheld to get your prototype built."
Erg Flux
Status
HP(34) .. SDC(20) .. ISP(58) .. PPE(144)
•On Person Gear: Miniature PPE(180) Battery
•Utility Belt , Updraft TW-Shoes 8PPE 30m 50Spd Max altitude 1,000ft
•VehicleStopper 300ft 6d6MD+KnockBack Amo1 (1reload take 4 actions)
•MiserShard 2d6MDC/SDC , Wielder heals damage dealt PFWE-p.156 , Damage Doesn't Heal Normally PFWE-p.156
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Re: The Haunt [Spook Squad HQ] (26a)

Postby SNAFU » Fri Nov 10, 2017 12:09 pm

Moving Forward....

Erg can't quite get the last spell, luckily, because Vheld had only needed one attempt there are in fact 2 copies of the Scroll left.

[2 more chances!]

Each of the ornate golden 'folders' given to Vheld contains 6 scrolls. The item makes 5 copies of any scroll placed inside providing 6 in total. It is obviously an extremely rare and power rune item of dragon technology. While it is safe to use as its owner intended, the rune item can sense when it has been stolen or is being abuse. This triggers a conditional curse of Paralysis and Calling. A thief, for example, would be suddenly struck by full body paralysis, while a mystic alarm is triggered and calls to the owner so that its location may be known.
-----------------------------
Vino is Brain-Tripping his balls off! He has to lie down as he is overwhelmed by 700 years of memories. He has consumed O'Koss the Collector, a Night Stalker dragon with strong connections to the Federation of Magic. He was a resident of the City of Brass and an agent of the government there. He'd spent the last 200 years as a supplier for the Necromancy division of the Federations military and for commercial sale as well. He is familiar with the Federation's command structure and has met Dunscon several times.

O'Koss spent some centuries in Oceana studying the ways of the Lord of the Deep and working with the mages there to master and hone their methods.

O'Koss spent a century as a lieutenant of a Balrog Demon Lord, named Bluddengall. He is familiar with Hades. He also spent a century in the prison of a rival Demon Lord Jusk Bone.

O'Koss fought for Tolkeen during the war.
--------------------------------
Carl spends time around town going to meeting, work lunches and social events. As the Spooks are considered the premier supernaturally-experienced small-unit company in Merctown. But there are hundreds of wanna-bes and up-and-comers nipping at their heels. The Spooks need a face-man, someone to get the word out, to make them available for contracts. That man is Carl. Meetings, appointments, events blend together in Carl's memories. So far the only job he's sniffed out is some hare-brained longshot involving a dragon's hoard (outlined in the OOC). There are surely more offers to come, Carl continues to work on building up his network.

All else happen as intended.
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
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Re: The Haunt [Spook Squad HQ] (26a)

Postby Vheld » Mon Nov 13, 2017 12:34 pm

JIC: 1d20 = 16, 1d100 = 36
PER: 1d20+8 = 13

Erg wrote:"There are a few things you can help me with in the construction of this Hyperbolic Time Chamber. I'll need a massive amount of mystic energy about 2,500 PPE. Can you give me that in those energy spheres you make? Until it's done so others can work with me at the accelerated time, others will just slow me down. I'll get the work done faster on my own. I estimate the chamber will take about ~2 weeks of normal time. Once It's completed you me and other spokes can all benefit from the accelerated time for studying and tinkering.
Vheld nods. "One moment." Gliding out of the room, he makes his way to the garage where Bel'Dar is parked, awaiting their next mission. Opening the sacks he has tied to his mount for the purpose, the shifter retrieves four energy spheres and returns to Erg. With a wave of his hand he directs the spheres to levitate around the techno-wizard. "Here. Each of these can hold 1,000 PPE. Let me know if you require more. It is a simple matter of time to go to the guild and make more."

Before leaving, Vheld will observe Erg's progress. "A most useful device. By my accounting, it will take a couple of months for me to study the latest round of materials I purchased from the guild. I look forward to seeing the results."

Assuming Erg no longer needs him (at least, not for the moment) Vheld will head to the MercTown bank to deposit some credits. He will then return to the Haunt, and when he isn't helping in the construction of the device for Leung the shifter will remain cloistered in his room, studying away at his new purchases.
Stay back!
Spell Strength +5 (victims need 17 or better to save vs. Vheld's incantations)
Automatically sense Vampires (1000 ft/100% chance to recognize on sight), Rifts (550 miles), and Ley Lines (85%, 100 miles; +10% for nexuses); Sustained (9d remaining)
SDC: 122/164
PPE: 327/327 (Vheld), 126/126 (Sshir), 200/200 (Slithn), 118/118 (Bel'Dar), 126/126 (Brokswa).
ISP: 230/230 (Slithn), 90/90 (Medallion)
Energy Spheres (30d remaining for all)
  • 2 1000/1000 floating behind Vheld
  • 4 1000/1000, in sacks attached to Bel'Dar
  • 1 1000/1000 S'shir
  • 1 1000/1000 Brokswa

Talismans
Brokswa armor- 3/3 charges left
Vheld armor- 3/3 charges left
Vheld tongues- 3/3 charges left
Bel'Dar armor- 3/3 charges left
Sshir armor- 3/3 charges left
Weapon in Hand- TW Storm Staff.
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Re: The Haunt [Spook Squad HQ] (26a)

Postby Carl » Mon Nov 13, 2017 6:49 pm

Rolls Carried
SNAFU wrote:Carl spends time around town going to meeting, work lunches and social events. As the Spooks are considered the premier supernaturally-experienced small-unit company in Merctown. But there are hundreds of wanna-bes and up-and-comers nipping at their heels. The Spooks need a face-man, someone to get the word out, to make them available for contracts. That man is Carl. Meetings, appointments, events blend together in Carl's memories. So far the only job he's sniffed out is some hare-brained longshot involving a dragon's hoard (outlined in the OOC). There are surely more offers to come, Carl continues to work on building up his network.
After he feels that he has at least ensured that many people in town will not be afraid to contact the squad in person or through an agent, Carl returns from his hobnobbing with the bigwigs and takes an immediate shower. After washing away the smells of society, he goes to his room and sits in the lotus position for a few hours to clear his mind. Being kind to people who he has no respect for is more mentally taxing that he thought it would be. Once the urge to kill many of his potential customers have passed, Carl goes to the workout room and starts training with his weapons. He causes artificial sweat to appear on his body for no other reason than it makes him feel better.
Erg wrote:Erg smiles and replies, "Thanks, I appreciate the opportunity. Also as team leader I wanted you to know, me and Vheld are working on a Hyperbolic Time Chamber. Inside it will allow up to 6 hours to fit in every 1 hour of normal time. This will allow us all to get things done much faster. Weather it is Vhled's mystic study, Lahz or me building devices, Repairs to our gear, or anything else. We'll complete that first, as it will make everything else go faster after we have it. Then I'll work out a schedule with Vheld to get your prototype built."
Carl give Erg a hard look, "Time Chamber? Is there any danger to the Haunt, I mean, is there a chance that it might affect us in anyway? I do not want to be sent into the future or the past, or even worst like another dimension!" If Erg gives his assurance that the thing will not explode or have any side effects, Carl will take his word for it and turn his thoughts to other things like a possible dragon's hoard that catch his attention.
Carl
Constant Effects
MDC: Main Body200/200;
Amplified Hearing (range 360ft) +3 init;
Armor: Shadow Armor • A.R.: 16 (N/A in Rifts-like Environs)
• Attackers are -5 to strike the wearer in darkness
• S.D.C: Main body 400/400
Force Field: N-F50A Superheavy 160/160
Weapon in Hand: Duel Concealed Palm Energy Generators - Particle Beams:
☞ Mega-Damage: 5d6 MD per single blast, a duel simultaneous blast inflicts 1d6x10 MD
Weapons: Duel Rune-Daisho Swords (hilts have wrist straps to secure them when used)
☞ Katana: 5D6 S.D.C./H.P. to mortal foes, 5d6 M.D. to M.D.C. foes and 8D6 M.D. to supernatural beings.
☞ Wakazashi: 3D6 S.D.C./H.P. to mortal foes, 3d6 M.D. to M.D.C. foes and 5D6 M.D. to supernatural beings. (Can cure wounds and bestow 5d6 HP and 5d6 sdc (or 4d6 mdc) at the same time (3 times per 24 hours))
Flight: Jet Pack[/size]
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Re: The Haunt [Spook Squad HQ] (26a)

Postby Echo » Tue Nov 14, 2017 12:13 am

After Echo returns to Merctown and drops off his Power Armor at the Defenders, he takes the Prowler to the Haunt with his wolf companion in tow. He has been gone for a couple months and intends to seek out Vheld or Carl (preferably both) to discuss private matters with them. As he approaches the Haunt he hears his new mental companion speak to him from within. Tell them what you must, but remember the true nature of this is not to be discussed. Mother wouldn't allow it. The female voice states from within and Echo simply nods as he parks.

When he enters the Haunt (assuming Carl hasn't locked him out yet) he seeks out the Cyborg Swordsman. "Carl, I need to speak with you and Vheld privately at your earliest convenience." Echo says, matter-of-factly acting as those he hasn't been gone for a couple months.

When he gets the two of them in the meeting room he will briefly go over what happened, being as vague as possible in the reality of it. "I went to seek out an old contact in the West who was able to assist me in tweaking my performance while introducing me to some local assets here in Merctown that I plan to use to the benefit of the Spooks. Also, with the curse on that artifact I acquired, I would like to see one of you hold on to my monetary earnings for any missions and act as a banker. I do not know the full range of how curses work, yet, but I'd rather play it safe with cursed objects."
Echo, Professional Sharpshooter and Assassin
Character Details
H.P.: 54/54 | S.D.C.: 62/62

Constant Conditions: Multi-optic Eye (+1 Strike) | Amplified Hearing and Sound Filtration (+1 Parry/+2 Dodge/+3 Initiative)

Weapons: NE-75H Shoulder Cannon | Range: Laser: 6000' Heavy, 4000' Light| Damage: 2d4x10+20MD Heavy, 1d4x10+10 Light | RoF: Single Shot, Equal to H2H APM | Payload: Heavy E-Clip 8/8, Light E-Clip 20/20 | Bonuses: +1 to Strike on an aimed or called shot

Drones: DV-39 Wolf Pack Robot Drone: N-F50A Force Field: 160/160 | Head: 90/90| Front Legs: R: 95/95 L: 95/95| Back Legs: L: 95/95 R: 95/95| Main Body: 200/200

Armor: Silent Shadow Power Armor: N-F50A Force Field: 160/160 | Head: 80/80| Arms: R: 60/60 L: 60/60| Legs: L: 80/80 R: 80/80| Main Body: 190/190| Wings: R: 32/32 L: 32/32
NE-CW20 Camo Variable Armor: N-F50A Force Field: 160/160 | Helmet: 40/40| Arms: R: 20/20 L: 20/20| Legs: L: 30/30 R: 30/30| Main Body: 80/80| Features: Changes color to match environment (1d4 melees), Masks infared and thermal (21% Chance to be detected by such devices), -20% to be detected by other means, Naruni Psionic Dampener (+2 v Psi, +1 v Possession), Preset Encrypted Spooks Frequencies
Branaghan Overcoat: Arms: L: 8/8 R: 8/8 | Legs: R: 12/12 L: 12/12 | Main Body: 28/28 | -5% to all physical skills
Camouflage, Stealth Ghillie Suit: +10 Prowl/Blend, Invisible outside of 200' from Thermal/Infared, -30% check if within 200' to spot.

Talking to LynX mentally/internally. (0040FF)
Lynx Responding mentally/internally. (8000FF)
Doppler speaking/responding mentally, internally. (FF0000)
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Re: The Haunt [Spook Squad HQ] (26a)

Postby Erg » Tue Nov 14, 2017 3:10 am

Rolls Carried:
Carl wrote:Carl give Erg a hard look, "Time Chamber? Is there any danger to the Haunt, I mean, is there a chance that it might affect us in anyway? I do not want to be sent into the future or the past, or even worst like another dimension!" If Erg gives his assurance that the thing will not explode or have any side effects, Carl will take his word for it and turn his thoughts to other things like a possible dragon's hoard that catch his attention.


Erg considers for a moment: well from a quantum mechanics point of view , and allot of psychic and mystic point of view also, It would seem almost anything is 'possible' , some things are just less statistically likely than others.

"I expect there is a good chance it will effect us all. We will get more done per day, more research, more repairs, more upgrades, more training, etc. But, I think of all those as a positive or beneficial effects. As for negative effects .. I anticipate a low probability of any significant adverse side effects .. but it is just a design at a the moment. After the 1st prototype is built it will have to be put to use and any side effects documented and studied .. If you are not comfortable with experiments being done here, perhaps we should look into a Spook Research facility? That way, research can be done there instead of here. Weather it is Lahz doing work with nuclear forces, high explosives, or high energy projects, or Vheld with powerful godlike magics, or me with mix of the two. I think the three of us have just been doing our projects here, to keep us all under one roof so to speak."
Erg Flux
Status
HP(34) .. SDC(20) .. ISP(58) .. PPE(144)
•On Person Gear: Miniature PPE(180) Battery
•Utility Belt , Updraft TW-Shoes 8PPE 30m 50Spd Max altitude 1,000ft
•VehicleStopper 300ft 6d6MD+KnockBack Amo1 (1reload take 4 actions)
•MiserShard 2d6MDC/SDC , Wielder heals damage dealt PFWE-p.156 , Damage Doesn't Heal Normally PFWE-p.156
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Re: The Haunt [Spook Squad HQ] (26a)

Postby Carl » Tue Nov 14, 2017 9:54 pm

Rolls Carried:
Erg wrote:"I expect there is a good chance it will effect us all. We will get more done per day, more research, more repairs, more upgrades, more training, etc. But, I think of all those as a positive or beneficial effects. As for negative effects .. I anticipate a low probability of any significant adverse side effects .. but it is just a design at a the moment. After the 1st prototype is built it will have to be put to use and any side effects documented and studied .. If you are not comfortable with experiments being done here, perhaps we should look into a Spook Research facility? That way, research can be done there instead of here. Weather it is Lahz doing work with nuclear forces, high explosives, or high energy projects, or Vheld with powerful godlike magics, or me with mix of the two. I think the three of us have just been doing our projects here, to keep us all under one roof so to speak."
Having already made up his mind, Carl still pretends to think for a few seconds before answering. "With all of the tinkering, mundane and magically, a research facility would come in handy. Go ahead and look into that. Find a suitable location with the necessary requirements and get back to me. If what you find in worth investing in, it could work. If possible, try not to bring up the Spook Squad while looking. If you do find a place and somehow blow it and half of the neighborhood up, I do not want the squad to be liable."
Carl
Constant Effects
MDC: Main Body200/200;
Amplified Hearing (range 360ft) +3 init;
Armor: Shadow Armor • A.R.: 16 (N/A in Rifts-like Environs)
• Attackers are -5 to strike the wearer in darkness
• S.D.C: Main body 400/400
Force Field: N-F50A Superheavy 160/160
Weapon in Hand: Duel Concealed Palm Energy Generators - Particle Beams:
☞ Mega-Damage: 5d6 MD per single blast, a duel simultaneous blast inflicts 1d6x10 MD
Weapons: Duel Rune-Daisho Swords (hilts have wrist straps to secure them when used)
☞ Katana: 5D6 S.D.C./H.P. to mortal foes, 5d6 M.D. to M.D.C. foes and 8D6 M.D. to supernatural beings.
☞ Wakazashi: 3D6 S.D.C./H.P. to mortal foes, 3d6 M.D. to M.D.C. foes and 5D6 M.D. to supernatural beings. (Can cure wounds and bestow 5d6 HP and 5d6 sdc (or 4d6 mdc) at the same time (3 times per 24 hours))
Flight: Jet Pack[/size]
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Re: The Haunt [Spook Squad HQ] (26a)

Postby Carl » Tue Nov 14, 2017 10:07 pm

Echo wrote:When he enters the Haunt (assuming Carl hasn't locked him out yet) he seeks out the Cyborg Swordsman. "Carl, I need to speak with you and Vheld privately at your earliest convenience." Echo says, matter-of-factly acting as those he hasn't been gone for a couple months.

When he gets the two of them in the meeting room he will briefly go over what happened, being as vague as possible in the reality of it. "I went to seek out an old contact in the West who was able to assist me in tweaking my performance while introducing me to some local assets here in Merctown that I plan to use to the benefit of the Spooks. Also, with the curse on that artifact I acquired, I would like to see one of you hold on to my monetary earnings for any missions and act as a banker. I do not know the full range of how curses work, yet, but I'd rather play it safe with cursed objects."
Carl takes a moment before answering, "Sure, if that is what you want."
Carl
Constant Effects
MDC: Main Body200/200;
Amplified Hearing (range 360ft) +3 init;
Armor: Shadow Armor • A.R.: 16 (N/A in Rifts-like Environs)
• Attackers are -5 to strike the wearer in darkness
• S.D.C: Main body 400/400
Force Field: N-F50A Superheavy 160/160
Weapon in Hand: Duel Concealed Palm Energy Generators - Particle Beams:
☞ Mega-Damage: 5d6 MD per single blast, a duel simultaneous blast inflicts 1d6x10 MD
Weapons: Duel Rune-Daisho Swords (hilts have wrist straps to secure them when used)
☞ Katana: 5D6 S.D.C./H.P. to mortal foes, 5d6 M.D. to M.D.C. foes and 8D6 M.D. to supernatural beings.
☞ Wakazashi: 3D6 S.D.C./H.P. to mortal foes, 3d6 M.D. to M.D.C. foes and 5D6 M.D. to supernatural beings. (Can cure wounds and bestow 5d6 HP and 5d6 sdc (or 4d6 mdc) at the same time (3 times per 24 hours))
Flight: Jet Pack[/size]
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Carl
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Re: The Haunt [Spook Squad HQ] (26a)

Postby Erg » Wed Nov 15, 2017 4:33 pm

Rolls Carried:
Carl wrote:"With all of the tinkering, mundane and magically, a research facility would come in handy. Go ahead and look into that. Find a suitable location with the necessary requirements and get back to me. If what you find in worth investing in, it could work. If possible, try not to bring up the Spook Squad while looking. If you do find a place and somehow blow it and half of the neighborhood up, I do not want the squad to be liable."


:mrgreen:
:bounce:
Barely able to contain his excitement Erg tries poorly not to show it.
An actual research facility. Possibly starting off with geniuses like Lahz , and powerful wizards like Vheld. Potentially funded research by the Spokes. It's a dream come true. I have to make sure that project for him comes out well. I also have to make sure to stay on the good side of both Vheld and Lahz. I wonder where we could find a place? Hopefully reasonably safe and near here and near needed resources.

"Thank you very much sir. I greatly appreciate this opportunity."
Erg Flux
Status
HP(34) .. SDC(20) .. ISP(58) .. PPE(144)
•On Person Gear: Miniature PPE(180) Battery
•Utility Belt , Updraft TW-Shoes 8PPE 30m 50Spd Max altitude 1,000ft
•VehicleStopper 300ft 6d6MD+KnockBack Amo1 (1reload take 4 actions)
•MiserShard 2d6MDC/SDC , Wielder heals damage dealt PFWE-p.156 , Damage Doesn't Heal Normally PFWE-p.156
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Re: The Haunt [Spook Squad HQ] (26a)

Postby Vinograd » Thu Nov 16, 2017 1:46 pm

Perception: 1d20+1 = 16
Just in Case: 1d20 = 8; 1d100 = 78
Conditions: None.

Vino spends the next few days sleeping, his nightmares and dreams feverish at best. When Vino does finally awaken, he is famished. Metamorphosing into his usual human guise, Vino steps out of his room and makes way to the kitchen to root around it's cupboards and fridge for something edible. Luckily for Vino, the term edible is a pretty broad one. Finding meat and other sundries that seem okay to eat, vino just take them to the table and begins to eat. Preperation of the food a non-thought to the young Royal Frilled Dragon. Once he feel full, Vino tosses the trash in the bin and tidies himself up. "How man days have I been out?" Vino asks himself before wandering around the Haunt once again. Not finding any particular interest, Vino makes his way back to his room and is a littel ashamed at the state it is in already. Maybe some furniture for me in my natural state would be more appropriate. Vino thinks before shrugging and cleaning his room up as it is. After that Vino sits down and looks over the tomes he had received from Vheld. There study would take him several days followed by time spent learning the spells he purchased from the Collegiate Arcane.

Vino likely spends the rest of the time learning the spells he has purchased and the ones Vheld has loaned him.
OOC Comments
Cloud of Smoke (2 days)
Globe of Daylight (2 days)
Cloak of Darkness (4 days)
Charismatic Aura (8 days)
Seal (8 days)
Firebolt (8 days)
Fire Ball (10 days)
Sustain (10 days)
52 Days total
Vinograd
"We are a product of our upbringing, not of our genetics." Vinograd
M.D.C.: 422/422
P.P.E.: 129/129
I.S.P.: 88/88
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Re: The Haunt [Spook Squad HQ] (26a)

Postby Echo » Fri Nov 17, 2017 9:14 pm

Carl wrote:"Sure, if that is what you want."


Echo nods, "Until I master such a relic, I think it best that way. There is much for all of us to master over the next few weeks it seems. I will be in the training room for the majority ironing out what I can do, no rest for the wicked, as it were."

Erg to Carl wrote:"Thank you very much sir. I greatly appreciate this opportunity."


Echo looks to Erg, "If you should require any assistance in locating a suitable location or anything of the like, let me know. I am no mechanist nor researcher but I might be able to aid those who are."


If Erg wants Echo's assistance in finding suitable spots, Echo will do so. Otherwise Echo moves to the training room to begin conducting more training much like the simulated training he underwent at the complex.
Echo, Professional Sharpshooter and Assassin
Character Details
H.P.: 54/54 | S.D.C.: 62/62

Constant Conditions: Multi-optic Eye (+1 Strike) | Amplified Hearing and Sound Filtration (+1 Parry/+2 Dodge/+3 Initiative)

Weapons: NE-75H Shoulder Cannon | Range: Laser: 6000' Heavy, 4000' Light| Damage: 2d4x10+20MD Heavy, 1d4x10+10 Light | RoF: Single Shot, Equal to H2H APM | Payload: Heavy E-Clip 8/8, Light E-Clip 20/20 | Bonuses: +1 to Strike on an aimed or called shot

Drones: DV-39 Wolf Pack Robot Drone: N-F50A Force Field: 160/160 | Head: 90/90| Front Legs: R: 95/95 L: 95/95| Back Legs: L: 95/95 R: 95/95| Main Body: 200/200

Armor: Silent Shadow Power Armor: N-F50A Force Field: 160/160 | Head: 80/80| Arms: R: 60/60 L: 60/60| Legs: L: 80/80 R: 80/80| Main Body: 190/190| Wings: R: 32/32 L: 32/32
NE-CW20 Camo Variable Armor: N-F50A Force Field: 160/160 | Helmet: 40/40| Arms: R: 20/20 L: 20/20| Legs: L: 30/30 R: 30/30| Main Body: 80/80| Features: Changes color to match environment (1d4 melees), Masks infared and thermal (21% Chance to be detected by such devices), -20% to be detected by other means, Naruni Psionic Dampener (+2 v Psi, +1 v Possession), Preset Encrypted Spooks Frequencies
Branaghan Overcoat: Arms: L: 8/8 R: 8/8 | Legs: R: 12/12 L: 12/12 | Main Body: 28/28 | -5% to all physical skills
Camouflage, Stealth Ghillie Suit: +10 Prowl/Blend, Invisible outside of 200' from Thermal/Infared, -30% check if within 200' to spot.

Talking to LynX mentally/internally. (0040FF)
Lynx Responding mentally/internally. (8000FF)
Doppler speaking/responding mentally, internally. (FF0000)
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Re: The Haunt [Spook Squad HQ] (26a)

Postby Erg » Sat Nov 18, 2017 4:03 am

Rolls Carried:
Echo wrote:Echo looks to Erg, "If you should require any assistance in locating a suitable location or anything of the like, let me know. I am no mechanist nor researcher but I might be able to aid those who are."


Erg smiles and nods, "Thanks, I'll take you up on that. Take a look around and see what you can find. We can bring in tools and such as needed. It shouldn't be too far away. It should be located somewhere along the merctown leylines. Security will be a high priority."
Erg Flux
Status
HP(34) .. SDC(20) .. ISP(58) .. PPE(144)
•On Person Gear: Miniature PPE(180) Battery
•Utility Belt , Updraft TW-Shoes 8PPE 30m 50Spd Max altitude 1,000ft
•VehicleStopper 300ft 6d6MD+KnockBack Amo1 (1reload take 4 actions)
•MiserShard 2d6MDC/SDC , Wielder heals damage dealt PFWE-p.156 , Damage Doesn't Heal Normally PFWE-p.156
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Erg
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Re: The Haunt [Spook Squad HQ] (26a)

Postby Erg » Sat Nov 18, 2017 4:53 am

Rolls Carried:

The next time Erg sees them he will talk with (Lahz and Vhled), "Carl has asked we find a separate off site outside of the haunt location to do our projects and research in. He seems to have concerns for potential accidents should things go wrong, either mundane nuclear reactors and explosives, or with psychic and mystic forces. He would also like us to try and keep that facility's connection to the Spokes private , and concealed that connection from the general public. Echo has already agreed to help start the search for a suitable location."
Erg Flux
Status
HP(34) .. SDC(20) .. ISP(58) .. PPE(144)
•On Person Gear: Miniature PPE(180) Battery
•Utility Belt , Updraft TW-Shoes 8PPE 30m 50Spd Max altitude 1,000ft
•VehicleStopper 300ft 6d6MD+KnockBack Amo1 (1reload take 4 actions)
•MiserShard 2d6MDC/SDC , Wielder heals damage dealt PFWE-p.156 , Damage Doesn't Heal Normally PFWE-p.156
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Re: The Haunt [Spook Squad HQ] (26a)

Postby Echo » Sun Nov 19, 2017 2:14 pm

Erg wrote:"Thanks, I'll take you up on that. Take a look around and see what you can find. We can bring in tools and such as needed. It shouldn't be too far away. It should be located somewhere along the merctown leylines. Security will be a high priority."


Echo nods, "I'll see what we can dig up." Echo states and his eye twitches slightly at the mention of we.

Echo leaves Erg and Carl to do what they do and returns to his quarters to claim and commune with the crown he garnered from the last mission. Not exactly my style but the benefits of such a artifact is hard to pass up. What did they say to do... focus? Echo muses silently while connecting to the artifact. He removes his armor's helmet and places it on his head to give it a dry run and nods in approval but then scowls at the lack of a helmet. Echo now decides to call upon his adviser for aid in determine the best routes forward.

What would it take to securely attached this artifact to either my armor's helmet or my power-armor's helmet and still reap the benefits of it? Echo asks silently.
Interesting idea. Plausible, you would need the assistance of Erg or Lahz to make it work properly, give me a moment to examine it then present the idea to one of them. Echo is answered by his new adviser.
LynX Skills for Pauper Crown
Jury-Rig: 1d100 = 54/92%
Lore, Magic: 1d100 = 44/88%
Research: 1d100 = 48/92%

Excellent, after that I need to know good locations in Merctown for a research facility, who to talk too and easy ways around bureaucracy. Needs to be near the Ley Line, preferably in a location where an explosion wouldn't result in too much collateral damage with no connection to the Spooks. Also, it should go without saying that it being a secure facility is paramount.
Finding a suitable spot is the easy part, the rest is going to take some elbow grease. I'll see what the local area can provide me.
LynX Skills for Spook Research Facility
Computer Hacking: 1d100 = 18/70%
Law, General: 1d100 = 4/92%
Electronic Countermeasures: 1d100 = 24/92%
Echo, Professional Sharpshooter and Assassin
Character Details
H.P.: 54/54 | S.D.C.: 62/62

Constant Conditions: Multi-optic Eye (+1 Strike) | Amplified Hearing and Sound Filtration (+1 Parry/+2 Dodge/+3 Initiative)

Weapons: NE-75H Shoulder Cannon | Range: Laser: 6000' Heavy, 4000' Light| Damage: 2d4x10+20MD Heavy, 1d4x10+10 Light | RoF: Single Shot, Equal to H2H APM | Payload: Heavy E-Clip 8/8, Light E-Clip 20/20 | Bonuses: +1 to Strike on an aimed or called shot

Drones: DV-39 Wolf Pack Robot Drone: N-F50A Force Field: 160/160 | Head: 90/90| Front Legs: R: 95/95 L: 95/95| Back Legs: L: 95/95 R: 95/95| Main Body: 200/200

Armor: Silent Shadow Power Armor: N-F50A Force Field: 160/160 | Head: 80/80| Arms: R: 60/60 L: 60/60| Legs: L: 80/80 R: 80/80| Main Body: 190/190| Wings: R: 32/32 L: 32/32
NE-CW20 Camo Variable Armor: N-F50A Force Field: 160/160 | Helmet: 40/40| Arms: R: 20/20 L: 20/20| Legs: L: 30/30 R: 30/30| Main Body: 80/80| Features: Changes color to match environment (1d4 melees), Masks infared and thermal (21% Chance to be detected by such devices), -20% to be detected by other means, Naruni Psionic Dampener (+2 v Psi, +1 v Possession), Preset Encrypted Spooks Frequencies
Branaghan Overcoat: Arms: L: 8/8 R: 8/8 | Legs: R: 12/12 L: 12/12 | Main Body: 28/28 | -5% to all physical skills
Camouflage, Stealth Ghillie Suit: +10 Prowl/Blend, Invisible outside of 200' from Thermal/Infared, -30% check if within 200' to spot.

Talking to LynX mentally/internally. (0040FF)
Lynx Responding mentally/internally. (8000FF)
Doppler speaking/responding mentally, internally. (FF0000)
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Re: The Haunt [Spook Squad HQ] (26a)

Postby Lahz » Sun Nov 19, 2017 9:13 pm

OOC: The odd thing here is that time is kind of fluid and people are moving in & out, so I am a bit unclear on when this is taking place. Echo is supposed to be gone for a couple months. Lahz is also presently planning to head to the West Coast of the US to complete breakdown of the huge Splugorth Ship, a job that will likely take 1-2 months minimum.

Perception [+2]: 1d20+2 = 6 [+3 involving Electronics or Machines]
JiC D20: 1d20 = 15
JiC D100: 1d100 = 92

Conditions: Telemechanics (0 ISP, Constant, 5ft, 97%), Mind-block Auto-Defense (0 ISP, Automatic), Sense Supernatural Evil & Magic Energy (1600ft if using magical or psionic powers, 600ft if NOT using powers), Radiate Nature [Ecstatic], Gauntlets of Mastery [+30% to Wearer's skill ratios that requires use of hands]

Telemechanics [97%]: 1d100 = 6

A knock at Lahz's door draws him away from a pair of computers on his desk filled with lines of binary code and Techno-Can, and numerous CAD drawings that are in progress as he tries to determine how to fabricate a Pulse Cannon for the Marauder using:

•• NG-W10 Heavy Labor Drone Available: Solid Oxide Power cell
•• [2] Universal Energy Link [Not installed] -- NG Book 2 Pg 92 & 144, and
•• [3-4] Wilk's 1000 Laser Pulse Cannon(s) with their own integrated Power-Generators

**The salvaged core alone is or should be ample energy to fire all of the weapons, because it's supposed to normally power a 1200lb robot, but if I need to, integration of 1 or 2 of the original Power Cores should enable any deficit to be easily resolved ... firelinking multiple weapons systems is fairly common, its even done on Hovercycles down at NG for 5k (See NG 2, Pg 159).**

Erg wrote:The next time Erg sees them he will talk with (Lahz and Vhled), "Carl has asked we find a separate off site outside of the haunt location to do our projects and research in. He seems to have concerns for potential accidents should things go wrong, either mundane nuclear reactors and explosives, or with psychic and mystic forces. He would also like us to try and keep that facility's connection to the Spokes private , and concealed that connection from the general public. Echo has already agreed to help start the search for a suitable location."


Heading down into a meeting with Erg, Vheld, and Echo (?), Lahz walks in, "Y'know, Thorn said that was the reason the Garage is built like a Bunker down there ... I guess we could find a 2nd location but really. Nothing is going to offer the security or privacy of what we have going here, and I don't love the idea of leaving my research offsite really ... If Carl has asked, well that is what it is ... but I don't love it."
Lahz D'Gemmel

ISP: 191/191
PPE: 22/22
HP: 32/32
SDC: 26/26

Worn:
NG RA5 Arrow Ride Armor
MD by Loc: Helmet: 35/35, Main Body: 30/30
Arms: [L] 14/14 . [R] 14/14 & Legs: [L] 18/18 . [R] 18/18

N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Wilk's 325 "Mariner" Pulse Pistol 2D8 MD or 4D8 MD, 900'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
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