The Haunt [Spook Squad HQ] (26a)

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Re: The Haunt [Spook Squad HQ] (26a)

Postby Vinograd » Sat Jan 13, 2018 1:21 pm

Perception: 1d20+1 = 14
Just in Case: 1d20 = 20/1d100 = 60
Conditions: Metamorphosis: Human (15+ Hours)

Vino comes walking into room and finds a seat out of the way of others. Oh what does he want us to do? Vino thinks as he listens to the newcomer give the spiel. Ooh something from space! I wonder where it came from? Vino thinks as the others negotiate the deal with the man. Vino stretches his limbs and gets comfortable, because he's not sure how long it will take.
Vinograd
"We are a product of our upbringing, not of our genetics." Vinograd
M.D.C.: 422/422
P.P.E.: 129/129
I.S.P.: 88/88
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Re: The Haunt [Spook Squad HQ] (26a)

Postby Erg » Sun Jan 14, 2018 5:54 am

Rolls Carried:

(Assuming OOC post happens IC) Following the radio , Erg rushes back as soon as he can.
He does a quick double check to make sure he has the basics. Erg is pleased with his work sense they returned form the last mission. He feels as though he is much better prepared this time.

Previous-IC-Conversation-Note
If previous IC posted interaction / conversation with Vheld's contact had not completed already .. Erg would (as politely as possible) excuse himself for the emergency call.
Erg Flux
Status
HP(34) .. SDC(20) .. ISP(58) .. PPE(144/144) .. Sustain Sleep2Hr/day no eat,drink,breath (7d)
•On Person Gear, Utility Belt, Miniature PPE(180) Battery Regen10/hr , Updraft TW Shoes 8PPE 30m 50Spd
•(VS)VehicleStopper 300ft 6d6MD+KnockBack Amo1 (1reload take 4 actions)
•MiserShard 2d6MDC/SDC , Wielder heals damage dealt PFWE-p.156 , Damage Doesn't Heal Normally PFWE-p.156
•MDC Executive Business Suit Coat MDC 8 Mods: Naruni Forcefield 160MDC 12hrs regen4/min , TW Energy Conversion Field 10PPE 14min
•MDC Executive Slacks MDC 3 Dimensional Pockets : FR 41 norm VS Rounds , FL VS itself & 10 TW enhanced VS Rounds additional 9ft radius +7d4 fireball
•WingBoard Crescent 5PPE 60MPH (120leyline) VTOL 160MDC Bonuses: +2Int, +3d , +1s, +20% Piloting Skill Checks
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Re: The Haunt [Spook Squad HQ] (26a)

Postby Lahz » Sun Jan 14, 2018 6:49 pm

Perception [+2]: 1d20+2 = 17 [+3 involving Electronics or Machines]
JiC D20: 1d20 = 12
JiC D100: 1d100 = 30

Conditions: Telemechanics (0 ISP, Constant, 5ft, 97%), Mind-block Auto-Defense (0 ISP, Automatic), Sense Supernatural Evil & Magic Energy (1600ft if using magical or psionic powers, 600ft if NOT using powers), Radiate Nature [Wary/Guarded/Impressed], Gauntlets of Mastery [+30% to Wearer's skill ratios that requires use of hands]

Telemechanics [97%]: 1d100 = 68

As the trio hit the 1st floor Lahz turns to looks back at Ray, "Actually, Ray, take a credit card with 200k after you pull the Long E-Clips from the armory. Go to the NG Store and purchase an NG-E12 Heavy Plasma Ejector. That thing is dependable as all hell, then hit Naruni for a couple melee items and some explosiver. Radio if you run into any issues."
Lahz D'Gemmel

ISP: 191/191
PPE: 22/22
HP: 32/32
SDC: 26/26

Worn:
NG RA5 Arrow Ride Armor
MD by Loc: Helmet: 35/35, Main Body: 30/30
Arms: [L] 14/14 . [R] 14/14 & Legs: [L] 18/18 . [R] 18/18

N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Wilk's 325 "Mariner" Pulse Pistol 2D8 MD or 4D8 MD, 900'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
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Re: The Haunt [Spook Squad HQ] (26a)

Postby Vheld » Tue Oct 30, 2018 7:29 am

JIC: 1d20 = 16, 1d100 = 62
PER: 1d100 = 34 vs. 51%

Once the team has settled back down in the Haunt, Vheld's first order of business will be to retrieve the spell-learning materials he had lent to Vinograd (once it becomes clear that the dragon is going his own way and won't be rejoining the team for some time). Vheld will then head down to the Mages' Guild to refresh his energy spheres and re-up his guild dues while he's at it, to the tune of 200,000 credits.

That done, Vheld will peruse the library for spell-learning materials available for purchase. If he sees any of the below spells, he will purchase them.

Spell List wrote:Thunderclap (Level 1)
Light Target (Level 3)
Multiple Image (Level 4)
Watchguard (Level 4)
Aura of Death (Level 5)
Globe of Silence (Level 7)
Invisibility: Superior (Level 7)
Invulnerability (Level 7)
Life Drain (Level 7)
Second Sight (Level 7)
Locate (Level 8)
Magical-Adrenal Rush (Level 8)
Negate Magic (Level 8)


After that, purchases in hand, he will return to the Haunt to immerse himself in study for most of the two-week period, stopping only to refresh his sustain spell and energy spheres, and get the requisite four hours of sleep a night.
Stay back!
Spell Strength +5 (victims need 17 or better to save vs. Vheld's incantations)
Automatically sense Vampires (1000 ft/100% chance to recognize on sight), Rifts (550 miles), and Ley Lines (85%, 100 miles; +10% for nexuses); Sustained (9d remaining)
PPE: 306/327 (Vheld), 83/83 (Sil), 126/126 (Sshir), 200/200 (Slithn), 118/118 (Bel'Dar), 126/126 (Brokswa). ISP: 90/90 (Medallion)
Energy Spheres (30d remaining for all)
  • 2 1000/1000 floating behind Vheld
  • 4 1000/1000 in sacks attached to Bel'Dar
  • 1 1000/1000 S'shir
  • 1 1000/1000 Brokswa
Weapon in Hand- TW Storm Staff.[/size]
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Re: The Haunt [Spook Squad HQ] (26a)

Postby Lahz » Thu Nov 01, 2018 10:47 pm

Perception: 1d100 = 97
JiC D20: 1d20 = 14
JiC D100: 1d100 = 65

Conditions:

Happy to be home, Lahz heads up to his family's room to check in and see Aurelia and Kaiya. He checks the video feeds on Kit and Rex (their respective robotic bodyguards) and offers his wife a long kiss or-three before they head out for a night on the town. First to the Bubble Theater, then to the Elfin Tea Room. A short stop at the Haunt will drop Kaiya with Kit as a robotic butler/babysitter so that Mr. & Mrs. D'Gemmel can head out on the town to the Palace Hotel & Casino where the couple take a suite for the night and order up room service [~~ fade to black ~~].

Lahz will touch base with Carl about taking over the 2 Rooms on the 5th Floor as a Family-suite of rooms.

Lahz's other intentions are to make some acquisitions, do some banking, and look into some TW Upgrades for the Marauder:

Specifically Lahz will be removing his money from the Merctown State Bank, and depositing with the NGMI Bank instead. Secondly, he intends to drop $2,000,000 credits in an account for Aurelia to use and have access to (so she has cash if need be).

TW Upgrades
[*]Flight System [BoM Pg 335. This should run 500,000-600,000 for Standard, and would provide 30 Minutes Flight/15PPE ... however Lahz would like to pay to drop/adjust the efficiency to 10 Minutes/5 PPE if possible. This is the same ratio, but is a bit easier to afford since Lahz will be using ISP instead of PPE and may not always need 30 Minutes of flight.

[*]Cloak of Darkness [BoM Pg 93, 6 PPE, 4 Min/L @ 5th Lvl[?]]
Lahz D'Gemmel

ISP: 191/191
PPE: 22/22
HP: 32/32
SDC: 26/26

Worn:
NG RA5 Arrow Ride Armor
MD by Loc: Helmet: 35/35, Main Body: 30/30
Arms: [L] 14/14 . [R] 14/14 & Legs: [L] 18/18 . [R] 18/18

N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Wilk's 325 "Mariner" Pulse Pistol 2D8 MD or 4D8 MD, 900'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
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Re: The Haunt [Spook Squad HQ] (26a)

Postby Carl » Sat Nov 03, 2018 5:45 pm

Perception[90]:1d100 = 98
JIC D20:1d20 = 8; D100:1d100 = 32
Conditions
Activated: Motion Detector (40ft);Amplified Hearing (range 360ft) +3 init; Sound Suppression System; Enchanted Earring: Protection against all types of Fire (including magical); Telescopic (4-8x30 magnification, range 6000ft); Defender (ring) Protection from Undead, +1 save Protection from Spell Magic/Psionics Not activated: OBERT device; Enchanted Earring - Casts Invisibility: Simple (4x/day (4 remaining); Thermal Imaging (range 3000ft); Armband: Time Slip talisman, 3 uses remaining, (lvl 5); (Sunglasses) Impervious to Energy Talisman, 3 use remaining (lv5)
Once they are back at the Haunt and the remaining members are paid, Carl takes a moment to relax and look over the books. *If the remaining members do not return within two week, we can assume that they were dead or captured, which is as good as dead, so their payments will go into the team fund and will remain there if they do not return. We can use it to hire mercenaries to fill in the gaps.*
Lahz wrote:Lahz will touch base with Carl about taking over the 2 Rooms on the 5th Floor as a Family-suite of rooms.
When Lahz approaches Carl about the rooms, Carl says, "They can temporarily have Mierin's old room, but I am giving Echo a couple of weeks before we accept that he was killed, captured, or decided not to return. After the two weeks are up, they can use the rooms, but if we get new members who require the space, you will have to move them in with you or get them a place to stay in town. Their stay is the Haunt is with the condition that they do not go into other people's rooms uninvited, do not touch other people's property, and stay out of the training room unless they are supervised by you or one of the other members. With that being said, they are your responsibility, the Haunt is as safe as we can make it, but you never know when/if the results our our deeds will come to our doorstep, so if you are going to bring them into this world, you need to teach them how to survive in it."

Carl goes to the bank to deposit some of his funds and the group funds.
Last edited by Carl on Thu Nov 08, 2018 12:06 am, edited 1 time in total.
Carl
Constant Effects
MDC: Main Body200/200;
Amplified Hearing (range 360ft) +3 init;
Armor: Shadow Armor
• Attackers are -5 to strike the wearer in darkness
• M.D.C: Main body 400/400
Force Field: N-F50A Superheavy 160/160
Weapon in Hand: Duel Concealed Palm Energy Generators - Particle Beams:
☞ Mega-Damage: 5d6 MD per single blast, a duel simultaneous blast inflicts 1d6x10 MD
Weapons: Duel Rune-Daisho Swords (hilts have wrist straps to secure them when used)
☞ The power of the Battle Fury can be summoned by the wielder of these swords. Both swords must be present for the power to work. (3 times per 24 hours))
☞ Katana: 5D6 S.D.C./H.P. to mortal foes, 5d6 M.D. to M.D.C. foes and 8D6 M.D. to supernatural beings.
☞ Wakazashi: 3D6 S.D.C./H.P. to mortal foes, 3d6 M.D. to M.D.C. foes and 5D6 M.D. to supernatural beings. (Can cure wounds and bestow 5d6 HP and 5d6 sdc (or 4d6 mdc) at the same time (3 times per 24 hours))
Flight: Jet Pack[/size]
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Re: The Haunt [Spook Squad HQ] (26a)

Postby Whisper » Tue Nov 06, 2018 10:15 am

Perception: 1d100 = 51/33%+15% from amplified hearing
Just in Case d20: 1d20 = 14;JIC d100: 1d100 = 98

Lily quietly makes her way back into the Haunt, mumbling a hello to the members she finds inside.
Trying not to look too obvious, she rushes to her room to see Lulu, change out of her combat gear, and have a shower. Once she's dressed again, she goes to the kitchen to grab a bite to eat.

"Hey, uh, Lahz. What would it take to rig up a couple of pistols for my PA?", Lily asks softly on the team channel.
Whisper
H.P.: 32/32
S.D.C.: 50/50

Mecha-Knight main body 400/400
Forcefield 160/160
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Re: The Haunt [Spook Squad HQ] (26a)

Postby Ace of Spades » Thu Nov 08, 2018 9:51 pm

Was that a Knock?

Everyone does as they drafted. Vheld finds all the spells from level one to four that he was looking for. (List the Standard Price for Each) Lahz has a nice night out with his family and starts to move them to the the new floor. He also changes his bank. (As far as I can tell Lahz doesn't have an account a the Merctown State Bank) (Use the shopping list for purchases)

In the middle of the night on the third day back, The Outer Alarm goes off. The first ones that head out see a message written in flame on the outer wall of the Haunt:

HELA HAS NOT FORGOTTEN!

A CSG rapid-response squad shows up a few minutes later.
Spooks OOC
Spooks HQ: The Haunt
Adventures of The Spooks

“Life is like a game of cards. The hand you are dealt is determinism; the way you play it is free will.”
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Re: The Haunt [Spook Squad HQ] (26a)

Postby Vheld » Tue Nov 13, 2018 10:57 am

JIC: 1d20 = 8, 1d100 = 34
PER: 1d100 = 96 vs. 51%

Mythology- 1d100 = 32 vs. 89%
To identify who among Hela's servants might have done this.

Ace of Spades wrote:Vheld finds all the spells from level one to four that he was looking for. (List the Standard Price for Each)

Spells with prices wrote:Per R:UE P. 190:
Thunderclap (Level 1): 5,000 credits
Light Target (Level 3): 20,000 credits
Multiple Image (Level 4): 40,000 credits
Watchguard (Level 4): 40,000 credits
Let me know if you'd like me to update my credits. Will add the materials to my character sheet and do a tinkerer post reflecting two weeks' of study.


Never much of a sleeper, Vheld is nonetheless annoyed at having his studies interrupted. He heads downstairs to see what all the fuss is about, and stops dead in his tracks when he sees the flaming message. Wonderful. Another Goddess of Death with a grudge against the team. Vheld will mutter quick incantations of sense evil and sense magic, to see if he can detect any shenanigans on the grounds (beyond the normal levels, anyway). When he senses nothing there, he will call down to Brokswa and Slithn. "Do a quick circuit of the grounds. Make sure whoever did this is no longer present." If nobody else on the team shows up who can easily dispel the message, Vheld will cast ice on the letters to try and squelch them- though if they magically persist, he will be interested and make a note of that as well.

When Carl gets there, Vheld will comment wryly "The price of success, I suppose." The shifter will stand in quiet contemplation for several more minutes, searching through his knowledge of the Gods to try and determine who among Hela's minions might be responsible for this.
Stay back!
Spell Strength +5 (victims need 17 or better to save vs. Vheld's incantations)
Automatically sense Vampires (1000 ft/100% chance to recognize on sight), Rifts (550 miles), and Ley Lines (85%, 100 miles; +10% for nexuses); Sustained (9d remaining)
PPE: 306/327 (Vheld), 83/83 (Sil), 126/126 (Sshir), 200/200 (Slithn), 118/118 (Bel'Dar), 126/126 (Brokswa). ISP: 90/90 (Medallion)
Energy Spheres (30d remaining for all)
  • 2 1000/1000 floating behind Vheld
  • 4 1000/1000 in sacks attached to Bel'Dar
  • 1 1000/1000 S'shir
  • 1 1000/1000 Brokswa
Weapon in Hand- TW Storm Staff.[/size]
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Re: The Haunt [Spook Squad HQ] (26a)

Postby Carl » Thu Nov 15, 2018 5:12 pm

Perception[90]:1d100 = 49
JIC D20:1d20 = 20; D100:1d100 = 50
Conditions
Activated: Motion Detector (40ft);Amplified Hearing (range 360ft) +3 init; Sound Suppression System; Enchanted Earring: Protection against all types of Fire (including magical); Telescopic (4-8x30 magnification, range 6000ft); Defender (ring) Protection from Undead, +1 save Protection from Spell Magic/Psionics Not activated: OBERT device; Enchanted Earring - Casts Invisibility: Simple (4x/day (4 remaining); Thermal Imaging (range 3000ft); Armband: Time Slip talisman, 3 uses remaining, (lvl 5); (Sunglasses) Impervious to Energy Talisman, 3 use remaining (lv5)
Hearing the alarm, Carl moves outside and relaxes a little when he see Vheld. As he sees what is written on the wall, he does a quick scan to see if anyone is lingering in the area.
Vheld wrote:When Carl gets there, Vheld will comment wryly "The price of success, I suppose." ?

Carl nods in response to Vheld's comment. "Yeah, but my biggest concern is how much it will cost to have this cleaned off of our walls."
Carl
Constant Effects
MDC: Main Body200/200;
Amplified Hearing (range 360ft) +3 init;
Armor: Shadow Armor
• Attackers are -5 to strike the wearer in darkness
• M.D.C: Main body 400/400
Force Field: N-F50A Superheavy 160/160
Weapon in Hand: Duel Concealed Palm Energy Generators - Particle Beams:
☞ Mega-Damage: 5d6 MD per single blast, a duel simultaneous blast inflicts 1d6x10 MD
Weapons: Duel Rune-Daisho Swords (hilts have wrist straps to secure them when used)
☞ The power of the Battle Fury can be summoned by the wielder of these swords. Both swords must be present for the power to work. (3 times per 24 hours))
☞ Katana: 5D6 S.D.C./H.P. to mortal foes, 5d6 M.D. to M.D.C. foes and 8D6 M.D. to supernatural beings.
☞ Wakazashi: 3D6 S.D.C./H.P. to mortal foes, 3d6 M.D. to M.D.C. foes and 5D6 M.D. to supernatural beings. (Can cure wounds and bestow 5d6 HP and 5d6 sdc (or 4d6 mdc) at the same time (3 times per 24 hours))
Flight: Jet Pack[/size]
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Re: The Haunt [Spook Squad HQ] (26a)

Postby Minerva » Fri Nov 16, 2018 11:34 am

Perception: 1d100 = 67/51%
JIC: 1d20 = 2/1d100 = 22

Startled out of her sleep by the alarm, Minerva quickly dons her cloak and heads outside. With Vheld and Carl both seemingly having the situation under control, Minerva lets her guard down slightly.

"You have made a friend, I see." Hela herself. If she crosses us, she will taste the blade of Hades. Looking around at the gathered team, she says "I presume we are to be on guard now? I will go get myself properly attired."

She heads back to her room and gets her gear on. Looking back and forth between Harvester and Martel, she decides to clip Harvester to her Utility Belt and hold Martel in her right hand. When she's ready, she heads to Carl's location and says "I can keep watch alongside the Golems."
Minerva
Grace Minerva
HP: 92/92
SDC: 177/177
ISP: 334/334


NG-A8 Scout Armor:
M.D.C. by Location
• Helmet: 35/35 • Main Body: 50/50
• Left Arm: 25/25 • Right Arm: 25/25
• Left Leg: 40/40 • Right Leg: 40/40

Modifiers: -5% to movement and physical skills

Wilk's Laser Sword: 5D6 MD. Duration: 15 + 5D6 minutes per E-Clip. Modifiers: cannot parry with this weapon
Wilk's-Remi 104 Derringer: 2D4 MD. 4/4. Range: 300'. ROF: 2 simultaneous shots.


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Re: The Haunt [Spook Squad HQ] (26a)

Postby Lahz » Sun Nov 18, 2018 3:27 pm

Perception [+2]: 1d20+2 = 20 [+3 involving Electronics or Machines]
JiC D20: 1d20 = 7
JiC D100: 1d100 = 82

Conditions: Telemechanics (0 ISP, Constant, 5ft, 97%), Mind-block Auto-Defense (0 ISP, Automatic), Sense Supernatural Evil & Magic Energy (1600ft if using magical or psionic powers, 600ft if NOT using powers), Radiate Nature [Wary/Guarded/Impressed], Gauntlets of Mastery [+30% to Wearer's skill ratios that requires use of hands]

Telemechanics [98%]: 1d100 = 71


Lahz will rent a large private hangar at the Prouse Airport [Merctown Pg 29, #1 on Legend, 15,000 creds/month] for 6-months.

The Elf will begin shopping around looking for a larger hover-craft [XM-250 Medical Hover Station, Triax Pg 125, estimated 15-20 Million]. The Psi-Tech will seek to locate something in this vein via shopping with the following venues:

    Northern Gun [Merctown Pg 63, #108 on Legend, since Lahz is an approved NG Certified Tech]
    Kraus' Imported Arms / Triax [Merctown Pg 64, #115 on Legend]
    Randal's Rotors [Merctown Pg 30, #3 on Legend]
  • Lahz will reach out to Fixer at the Job Market Cafe since he's known to be helpful [and offer 100k if the right type/style vehicle can be located]
    Braffo Boks [Merctown Pg 114, #218 on Legend]
    Golden Age Weaponsmiths / GAW [Merctown Pg 110, #206 on Legend]
    O'Grady's Vehicle Parts & Scrap [Merctown Pg 110, #206 on Legend]

Any vehicle located will find him giving the vehicles an inspection, however he is not necessarily concerned if the vehicle is not operational as long as it has a good frame/body because Lahz retained the power, hover, and missile systems from the Splugorth ship.
Mechanical Engineering 83%: 1d100 = 61
Robot Mechanics 78%: 1d100 = 35

============

If successful in acquisition of the above referenced Triax type heavy craft, Lahz will make contact with Armstrong Bennet about a couple custom TW effects for installation:
    1)Chameleon Cloaking System: BoM Pg 334, Cost 440,000 (for a large vehicle)
    2) Wall of Defense [RUE Pg 131-133 Cost TBD ... if I can ever figure out the math]
    3) Thought Projector: BoM Pg 333, Cost 90,000 [Standard, but for something the size of of our ship, maybe 450,000 Credits? ... I was thinking this would be applicable for assuming an illusionary disguise for the ship as ... NG Skybunker, CS Deaths Head Transport, etc.]


============

When the fiery letters show up, Lahz hops into his [unarmed] road-runner PA to come down and survey the scene (he's unarmed other than a pistol at the hip, but is still accompanied by a 10-ft Tiger-Borg thing, so ... not exactly defenseless). "Who is Hela? One of Thorn's exes?"
Lahz D'Gemmel

ISP: 191/191
PPE: 22/22
HP: 32/32
SDC: 26/26

Worn:
NG RA5 Arrow Ride Armor
MD by Loc: Helmet: 35/35, Main Body: 30/30
Arms: [L] 14/14 . [R] 14/14 & Legs: [L] 18/18 . [R] 18/18

N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Wilk's 325 "Mariner" Pulse Pistol 2D8 MD or 4D8 MD, 900'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
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Re: The Haunt [Spook Squad HQ] (26a)

Postby Whisper » Mon Nov 19, 2018 6:51 am

Perception: 1d100 = 59/33%+15% from amplified hearing
Just in Case d20: 1d20 = 16;JIC d100: 1d100 = 35

The last to come stumbling out of the Haunt, Whisper has Lulu draped around her, both giggling and half-clothed. Whisper's robotic doppleganger, "Ion Sally" follows nearby, showing programmed concern.
Armed with her two favorite particle beam pistols, Whisper gestures with them dangerously.
"What's goin' on?", she asks, but she's only half-paying attention as Lulu whispers lascivious suggestions and both continue tittering. I'm gonna puke...

Whispers robotic servant, Sally, strides over to Carl and hands him two e-clips. "Do not worry. Her weapons are unloaded.", it states.
Whisper
H.P.: 32/32
S.D.C.: 50/50

Mecha-Knight main body 400/400
Forcefield 160/160
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Re: The Haunt [Spook Squad HQ] (26a)

Postby Carl » Tue Nov 20, 2018 5:29 pm

((Rolls Carried))
Minerva wrote:She heads back to her room and gets her gear on. Looking back and forth between Harvester and Martel, she decides to clip Harvester to her Utility Belt and hold Martel in her right hand. When she's ready, she heads to Carl's location and says "I can keep watch alongside the Golems."
Carl looks over at Minerva and the only indication his gives is a slightly raised eyebrow. "Sounds good. Although we should all be alert, we will not let fear dictate our actions. If it comes to a fight, I think we can give better than we get."
Whisper wrote:Armed with her two favorite particle beam pistols, Whisper gestures with them dangerously.
"What's goin' on?", she asks, but she's only half-paying attention as Lulu whispers lascivious suggestions and both continue tittering. I'm gonna puke...

Whispers robotic servant, Sally, strides over to Carl and hands him two e-clips. "Do not worry. Her weapons are unloaded.", it states.
He looks at in her current condition. *Anytime I think I might want to become fully human again, just one look at Whisper in that condition knocks the idea right out of my head.* To Whisper he says, "It seem we received a message from an old foe that is still holding a grudge." As her robot comes over to Carl he accepts the e-clips. "Glad to hear it."
Carl
Constant Effects
MDC: Main Body200/200;
Amplified Hearing (range 360ft) +3 init;
Armor: Shadow Armor
• Attackers are -5 to strike the wearer in darkness
• M.D.C: Main body 400/400
Force Field: N-F50A Superheavy 160/160
Weapon in Hand: Duel Concealed Palm Energy Generators - Particle Beams:
☞ Mega-Damage: 5d6 MD per single blast, a duel simultaneous blast inflicts 1d6x10 MD
Weapons: Duel Rune-Daisho Swords (hilts have wrist straps to secure them when used)
☞ The power of the Battle Fury can be summoned by the wielder of these swords. Both swords must be present for the power to work. (3 times per 24 hours))
☞ Katana: 5D6 S.D.C./H.P. to mortal foes, 5d6 M.D. to M.D.C. foes and 8D6 M.D. to supernatural beings.
☞ Wakazashi: 3D6 S.D.C./H.P. to mortal foes, 3d6 M.D. to M.D.C. foes and 5D6 M.D. to supernatural beings. (Can cure wounds and bestow 5d6 HP and 5d6 sdc (or 4d6 mdc) at the same time (3 times per 24 hours))
Flight: Jet Pack[/size]
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Re: The Haunt [Spook Squad HQ] (26a)

Postby Ace of Spades » Thu Nov 29, 2018 11:46 pm

A Warning?

As the team exits the building they all see the burning graffiti. No ones notices anything and Vheld easily quenches the fire with his ice. Though there is a nice scorch mark as a reminder of the visit. The brimestone stench that comes off the wall after the fire is put out causes Whisper to puke right then and there. Vheld's minions find nothing, Lahz sees nothing, and the leader of the CSG rapid-response squad reports to Carl, "There was nothing on video in any spectrum. We are going to have a team watch your place for the rest of the night, but I think this may be it for the night." Vheld knows Hela has thousands of minions, millions of demons and that doesn't include the witches or summoners they may be loyal to the goddess. Seriously it could be anyone or anything.

As to the new team vehicle. Lahz is having problems locating one. None of the normal spots has one available. Lahz' fixer, for no charge, thinks he heard that the Black Market may have what he is looking for or something close to it. You just need to find them and contact the right people. (Streetwise from someone) He has no problem renting the Private hanger. (Will subtract 90,000 from team funds.) (Also Subtracting 105,00 creds from Vheld for the spells.)

What next?
Spooks OOC
Spooks HQ: The Haunt
Adventures of The Spooks

“Life is like a game of cards. The hand you are dealt is determinism; the way you play it is free will.”
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Re: The Haunt [Spook Squad HQ] (26a)

Postby Carl » Sun Dec 02, 2018 7:51 pm

Perception[90]:1d100 = 38
JIC D20:1d20 = 9; D100:1d20 = 3
Conditions
Activated: Motion Detector (40ft);Amplified Hearing (range 360ft) +3 init; Sound Suppression System; Enchanted Earring: Protection against all types of Fire (including magical); Telescopic (4-8x30 magnification, range 6000ft); Defender (ring) Protection from Undead, +1 save Protection from Spell Magic/Psionics Not activated: OBERT device; Enchanted Earring - Casts Invisibility: Simple (4x/day (4 remaining); Thermal Imaging (range 3000ft); Armband: Time Slip talisman, 3 uses remaining, (lvl 5); (Sunglasses) Impervious to Energy Talisman, 3 use remaining (lv5)
Ace of Spades wrote:A Warning?
...the leader of the CSG rapid-response squad reports to Carl, "There was nothing on video in any spectrum. We are going to have a team watch your place for the rest of the night, but I think this may be it for the night."
Carl thanks the CSG rapid-response squad for the quick response. "Thank you, for the quick response; I believe you are correct, but we do appreciate the extra security for tonight."

*This explains the feelings of being watched that I have been having lately. The watcher or watchers are obvious very good at hiding if someone with my skills cannot locate them. I wonder if they are watching us now to see how we are reacting to their vandalism.*
To the member of the CSG rapid-response squad that give Carl the report, he says a little louder than he needed to, "It was probably some cowards who likes to scribble on wall because they are too scare to address us in person."

Once everyone is back in the Haunt, Carl says, "Everyone should take a little extra precaution in protecting yourselves, especially when away from the Haunt, but until they show themselves, we will continue as usual." Turning to Vhald he says, "I believe that you wanted us to take on something?"
Carl
Constant Effects
MDC: Main Body200/200;
Amplified Hearing (range 360ft) +3 init;
Armor: Shadow Armor
• Attackers are -5 to strike the wearer in darkness
• M.D.C: Main body 400/400
Force Field: N-F50A Superheavy 160/160
Weapon in Hand: Duel Concealed Palm Energy Generators - Particle Beams:
☞ Mega-Damage: 5d6 MD per single blast, a duel simultaneous blast inflicts 1d6x10 MD
Weapons: Duel Rune-Daisho Swords (hilts have wrist straps to secure them when used)
☞ The power of the Battle Fury can be summoned by the wielder of these swords. Both swords must be present for the power to work. (3 times per 24 hours))
☞ Katana: 5D6 S.D.C./H.P. to mortal foes, 5d6 M.D. to M.D.C. foes and 8D6 M.D. to supernatural beings.
☞ Wakazashi: 3D6 S.D.C./H.P. to mortal foes, 3d6 M.D. to M.D.C. foes and 5D6 M.D. to supernatural beings. (Can cure wounds and bestow 5d6 HP and 5d6 sdc (or 4d6 mdc) at the same time (3 times per 24 hours))
Flight: Jet Pack[/size]
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Re: The Haunt [Spook Squad HQ] (26a)

Postby Lahz » Sun Dec 02, 2018 10:35 pm

Perception [42%]: 1d100 = 69 [+15% involving Electronics or Machines]
JiC D20: 1d20 = 12
JiC D100: 1d100 = 72

Conditions: Telemechanics (0 ISP, Constant, 5ft, 97%), Mind-block Auto-Defense (0 ISP, Automatic), Sense Supernatural Evil & Magic Energy (1600ft if using magical or psionic powers, 600ft if NOT using powers), Radiate Nature [Wary/Guarded/Impressed], Gauntlets of Mastery [+30% to Wearer's skill ratios that requires use of hands]

Telemechanics [98%]: 1d100 = 49

Lahz nods at Carl's response, "Ok, so, not one of Thorn's exes. Too bad." *Frakking-A ... I thought this crew was more damn responsible about tying up loose ends. Can I even leave Aurelia and Kaiya here? That big bastard used to be more careful about cutting false trails. Even with the hover droids, and golems, I just don't ... should not disregard Rex and Kit, but I might need to supplement and get them each a second guardian.*

"Tony, check the external cameras for the Haunt, the Defenders might not have picked anything up but we have some different angles. Bring me a copy of the footage." [OOC: Dispatching the Bot to obtain for future review].

Once the determination is made to dispatch the Defenders, Lahz heads back inside but will flag down their 'fearless leader' on the stairs, "Need someone to lend a hand running down a large hover vehicle to go in our new Hangar out at the Airport. " [OOC: Need you onboard with Streetwise, ideally while Disguised]
Lahz D'Gemmel

ISP: 191/191
PPE: 22/22
HP: 32/32
SDC: 26/26

Worn:
NG RA5 Arrow Ride Armor
MD by Loc: Helmet: 35/35, Main Body: 30/30
Arms: [L] 14/14 . [R] 14/14 & Legs: [L] 18/18 . [R] 18/18

N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Wilk's 325 "Mariner" Pulse Pistol 2D8 MD or 4D8 MD, 900'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
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Re: The Haunt [Spook Squad HQ] (26a)

Postby Whisper » Tue Dec 04, 2018 3:45 pm

Perception: 1d20+2 = 5
Just in Case d20: 1d20 = 12;JIC d100: 1d100 = 79

Still wiping vomit off her face, Whisper staggers over to Lahz, and practically shouts at him,
"Hey, I tried ta ask ya 'bout rigging another pistol for my P.A., but ya flippin' ignored me!"
I oughta blast 'im fer that. Hey, my guns ain't loaded!

Lulu in the meanwhile, also loses her lunch and also stumbles back inside, with Sally suggesting that the two rehydrate themselves.
Whisper
H.P.: 32/32
S.D.C.: 50/50

Mecha-Knight main body 400/400
Forcefield 160/160
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Re: The Haunt [Spook Squad HQ] (26a)

Postby Vheld » Wed Dec 05, 2018 8:14 am

JIC: 1d20 = 6, 1d100 = 23
PER: 1d100 = 16 vs. 51%

Vheld will watch most of the hullabaloo with MercTown security impassively- if the Norse goddess of death is truly coming for them, she or her minions will not allow any mundane security measures to stop them. "The best thing we can do is be prepared. I shall do my part, and remain here to guard the Haunt while the rest of you complete your business around town." To Slithn, he adds "Keep watch on the grounds, but take care to avoid being seen. If any more intruders appear, summon me at once." As a final level of security, Vheld will cast his new watchguard spell over the Haunt- with his spell strength even Hela's minions will have difficulty getting past it without being detected.

Carl wrote:Turning to Vhald he says, "I believe that you wanted us to take on something?"
Vheld shakes his head. "I was merely forewarned that we have a job headed our way. My mistress mentioned nothing about Hela's involvement, so your guess is as good as mine as to whether this is related. With our luck, however, I wouldn't discount it."

Lahz wrote:"Need someone to lend a hand running down a large hover vehicle to go in our new Hangar out at the Airport. " [OOC: Need you onboard with Streetwise, ideally while Disguised]
"Brokswa is at your disposal should you wish it, but I assume someone more discreet is in order. I shall be in my quarters." With that, Vheld withdraws and returns to his meditations until the next interruption.
Stay back!
Spell Strength +5 (victims need 17 or better to save vs. Vheld's incantations)
Automatically sense Vampires (1000 ft/100% chance to recognize on sight), Rifts (550 miles), and Ley Lines (85%, 100 miles; +10% for nexuses); Sustained (9d remaining)
PPE: 306/327 (Vheld), 83/83 (Sil), 126/126 (Sshir), 200/200 (Slithn), 118/118 (Bel'Dar), 126/126 (Brokswa). ISP: 90/90 (Medallion)
Energy Spheres (30d remaining for all)
  • 2 1000/1000 floating behind Vheld
  • 4 1000/1000 in sacks attached to Bel'Dar
  • 1 1000/1000 S'shir
  • 1 1000/1000 Brokswa
Weapon in Hand- TW Storm Staff.[/size]
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Re: The Haunt [Spook Squad HQ] (26a)

Postby Minerva » Sun Dec 09, 2018 10:50 pm

Perception: 1d100 = 38/51%
JIC: 1d20 = 6/1d100 = 8

Carl wrote:Carl looks over at Minerva and the only indication his gives is a slightly raised eyebrow. "Sounds good. Although we should all be alert, we will not let fear dictate our actions. If it comes to a fight, I think we can give better than we get."


"Si jefe." Minerva stays in the Foyer of the Haunt sitting cross-legged in a state of meditation. Before she starts, she gives the Front Door Golem an instruction. "Wake me if there is trouble." After a couple of hours of meditation, she comes to and begins a physical patrol of the property. Es extraño que haya lanzado mi lote con este grupo tan rápido. Pero me han dado un hogar y un sueldo muy grande. Además, el técnico es atractivo. Me quedaré por ahora. Estoy ansioso por probar este nuevo martillo. Tal vez se encuentre con la cara de la persona que interrumpió mi sueño.

Translations
"Si jefe=Yes boss"
Es extraño que haya lanzado mi lote con este grupo tan rápido. Pero me han dado un hogar y un sueldo muy grande. Además, el técnico es atractivo. Me quedaré por ahora. Estoy ansioso por probar este nuevo martillo. Tal vez se encuentre con la cara de la persona que interrumpió mi sueño.=It is strange that I have thrown my lot in with this bunch so quickly. But they have given me a home and a very large paycheck. Plus, the tech guy is attractive. I will stay for now. I am anxious to try this new hammer. Maybe it will meet the face of the person who disrupted my sleep.
Minerva
Grace Minerva
HP: 92/92
SDC: 177/177
ISP: 334/334


NG-A8 Scout Armor:
M.D.C. by Location
• Helmet: 35/35 • Main Body: 50/50
• Left Arm: 25/25 • Right Arm: 25/25
• Left Leg: 40/40 • Right Leg: 40/40

Modifiers: -5% to movement and physical skills

Wilk's Laser Sword: 5D6 MD. Duration: 15 + 5D6 minutes per E-Clip. Modifiers: cannot parry with this weapon
Wilk's-Remi 104 Derringer: 2D4 MD. 4/4. Range: 300'. ROF: 2 simultaneous shots.


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Re: The Haunt [Spook Squad HQ] (26a)

Postby Whisper » Wed Dec 12, 2018 8:25 am

Perception: 1d100 = 98/33%+15% from amplified hearing
Just in Case d20: 1d20 = 8;JIC d100: 1d100 = 11

Stumbling all over the place and trying to catch Lahz, Lily curses at him for ignoring her yet again, crawling back to her room with Lulu not far behind and Sally left to clean up.

"Goddamned tech a-hole...gonna wish...flippin' room spinnin'..."
Need ta sleep...

"Sally...mop up all this...", Lily mumbles almost coherently.
"Of course. Perhaps a glass of water? You should rehydrate.", Sally answers helpfully.
"Yeah. One fer Lulu, too."
"The night's still young...", Lulu giggles, helping Lily back into her room, lecherous look on her face.
Whisper
H.P.: 32/32
S.D.C.: 50/50

Mecha-Knight main body 400/400
Forcefield 160/160
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Re: The Haunt [Spook Squad HQ] (26a)

Postby Lahz » Wed Dec 12, 2018 9:58 am

ROLLS CARRIED FORWARD

Whisper wrote:"Hey, I tried ta ask ya 'bout rigging another pistol for my P.A., but ya flippin' ignored me!"


Lahz stops briefly from keeping pace with Carl to look back at the inebriated Whisper, I am glad I got into the Roadrunner PA ... being this damn close to her vomit-breath without a helmet would be disgusting.

Calmly he addresses the inquiry/demand, "The prior one was made from a WI-GL8 Automatic Shotgun/Grenade Launcher. If you want them to match, get another. If you want something else, the Big Bore stuff may be useable. By and large the point was to make sure you had something able to fire Silver or had a backup if I remember correctly, not an option to replace your Mecha-Knight's rifle."
Lahz D'Gemmel

ISP: 191/191
PPE: 22/22
HP: 32/32
SDC: 26/26

Worn:
NG RA5 Arrow Ride Armor
MD by Loc: Helmet: 35/35, Main Body: 30/30
Arms: [L] 14/14 . [R] 14/14 & Legs: [L] 18/18 . [R] 18/18

N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Wilk's 325 "Mariner" Pulse Pistol 2D8 MD or 4D8 MD, 900'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
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