Mercenary Plaza (19)

Government and Business District.

Moderators: Game Masters, AGMs

Mercenary Plaza (19)

Postby Augur » Fri Jan 15, 2010 10:43 am

Image

1st Floor: Megaversal Legion Offices

A large, open plaza with water fountain and numerous small businesses as well as the 900 sq. ft. offices of the Megaversal Legion are located here.

2nd Floor: Treadstone Industries

2nd Floor: Maritime Protection Services, Larsen's Brigade & GAW offices

Maritime Protection Services specializes in providing security to merchant vessels and marine adventures.

Larsen's Brigade maintains a recruiting office here.

Golden Age Weaponsmiths maintains their regional management office here, India has yet to be reclaimed for humanity so outsourcing their customer support to there is not possible...yet.

3rd Floor: Northern Gun and Wellington industries offices

These two competitors share the third floor office spaces. Customer solutions specialists are here to solve special customer needs like large or custom orders.

4th Floor: Wilk's, Air North America and Continental Mercenary Contract Services

Wilk's technical support office, Air North America (the largest shipping company on the continent), and Continental Mercenary Contract Services (negotiators)...all three share office space on this floor.

5th Floor: Blackman Intelligence Resources

Also known as the Blackman Agency this private company dominates the entire floor and is the equivalent of an infiltration network as they have operatives virtually everywhere.

6th Floor: Comitatus Security Group

A private security and protection agency...one of the best. They've only lost ONE client ever. Whether you need to protect a convoy or simply need a bodyguard...CSG is the best.

7th-9th Floors: MercOps Incorporated

A powerful broker for mercenaries, man-hunters, and opportunists...the biggest in the business. These folks even handle contracts from the CS and act as middlemen so that magic and inhuman agents can collect a CS bounty without either party having to get their hands dirty.
"The older I get the closer Lloyd comes to making sense." ~Uncle Servo
"Well, you have been Lloyd-pilled for years." ~ Bahb Silunt
ImageImageImageImageImageImageImageImageImage
To help support this site, use paypal.me/LloydRitchey
User avatar
Augur
Admin
 
Posts: 5052
Joined: Sat Aug 20, 2005 3:19 pm
Location: lloyd.ritchey

Re: Mercenary Plaza (19)

Postby Grant Latham » Thu Apr 20, 2017 8:05 am

Perception: 1d20 = 5 +4 (+8 on a ley line)
JIC: 1d20 = 5, 1d100 = 57

Constant Abilities:
  • Sense Ley Line: 64%
  • Sense Ley Line Nexus 74%
  • Sense a Rift: Automatic | 90mi
  • Sense Magic in Use: 500'

I.S.P.: 40/40
P.P.E.: 180/180

Grant walks to the Hub from the Mystic Quarter. I need to pick up a radio. I wonder how old Sir Ronith really is? I've been a part of his team for a few weeks, and he's told me to keep my non-existent radio handy a few time now. Well, I now have the funds to make a purchase. He walks to the Mercenary Plaza, and asks for directions to a shop that sells communication gear. He heads up to the 4th floor where the Wilk's offices are located.

"Hello, I am looking for a durable communicator that can survive a dunking in the Mississippi." He looks around and finally decides on PRC-5 with the hands free ear piece and microphone. (MercOps p106, 3200 cr). "How much for this one?" Man, those extra batteries are expensive. Maybe there's a spell out there that allows someone to communicate via radio waves. If not, maybe I'll create it, I'll call it 'Latham's Telegraphy.'

Research 79% vs 1d100 = 74 Determine the best radio to purchase.
Appraise Goods 83% vs 1d100 = 26 Make sure Grant get's a good price.

Once settled on a price, he uses his Universal Non-Secured Card to make the purchase (4960 cr) Easy come, easy go as they say.
Grant Latham - Owner/Operator - Latham Transport - Providing fast delivery through a treacherous wasteland....by not going through it!Explorer Point Record

Info
H.P.: 49/49 • S.D.C.: 23/23 • P.P.E.: 207/207 • I.S.P.: 60/60 • Running: 80'/action

Constant Special Abilities
• Sense Ley Line: 64% | 50mi • Sense Ley Line Nexus: 74% • Sense a Rift: Automatic | 90mi • Sense Magic in Use: 500'

Equipped Gear of Note
MA-2 TW Combat Mage Armor • Main Body: 50/50 • Armor of Ithan: 50/50 [Off]MP-6 Firebolt Pistol • Alien Submachine-gun
6'x6' Canvas Mat - rolled and slung over shoulder by an adjustable strap.
User avatar
Grant Latham
Diamond Level Patron
Diamond Level Patron
 
Posts: 369
Joined: Mon Jun 29, 2015 5:25 pm
Location: Heroes For Hire - PC

Re: Mercenary Plaza (19)

Postby Virtus » Fri Apr 21, 2017 3:06 pm

The personnel at the Wilks tech support center look at you blankly. "Uhhhh... I'm sorry sir, we are only a tech support center. We don't sell anything. You want the shop in the Arms Bizarre."

Assuming you then proceed to the Arms Bizarre, they are happy to help you and check you out with the PRC-5.

"Thank you for your purchase sir! Remember; Wilks gear covers your rear!"
User avatar
Virtus
Game Master
 
Posts: 291
Joined: Thu Apr 20, 2017 5:33 am

Re: Mercenary Plaza (19)

Postby Grant Latham » Fri Apr 21, 2017 5:24 pm

Perception: 1d20 = 12 +4 (+8 on a ley line)
JIC: 1d20 = 17, 1d100 = 17

Constant Abilities:
  • Sense Ley Line: 64%
  • Sense Ley Line Nexus 74%
  • Sense a Rift: Automatic | 90mi
  • Sense Magic in Use: 500'

I.S.P.: 40/40
P.P.E.: 180/180


Tech Nerd wrote:The personnel at the Wilks tech support center look at you blankly. "Uhhhh... I'm sorry sir, we are only a tech support center. We don't sell anything. You want the shop in the Arms Bizarre."


Oh geez, I total went to the wrong place. "Sorry guys, I mis-read the visitor's guide. Thanks for the directions."

Wilk's Sales Person wrote:Assuming you then proceed to the Arms Bizarre, they are happy to help you and check you out with the PRC-5.

"Thank you for your purchase sir! Remember; Wilks gear covers your rear!"


"No problem, I've always heard good things about Wilk's tech." Grant takes the PRC-5 and stows it in his pack. I'll take it out and read through the manual at Heroes' Haven. He chuckles to himself remembering he must have looked like a typical clueless mage when he went to the wrong store as he makes the rest of his round-about journey to the Mystic Quarter.

To Heroes' Haven.
Grant Latham - Owner/Operator - Latham Transport - Providing fast delivery through a treacherous wasteland....by not going through it!Explorer Point Record

Info
H.P.: 49/49 • S.D.C.: 23/23 • P.P.E.: 207/207 • I.S.P.: 60/60 • Running: 80'/action

Constant Special Abilities
• Sense Ley Line: 64% | 50mi • Sense Ley Line Nexus: 74% • Sense a Rift: Automatic | 90mi • Sense Magic in Use: 500'

Equipped Gear of Note
MA-2 TW Combat Mage Armor • Main Body: 50/50 • Armor of Ithan: 50/50 [Off]MP-6 Firebolt Pistol • Alien Submachine-gun
6'x6' Canvas Mat - rolled and slung over shoulder by an adjustable strap.
User avatar
Grant Latham
Diamond Level Patron
Diamond Level Patron
 
Posts: 369
Joined: Mon Jun 29, 2015 5:25 pm
Location: Heroes For Hire - PC

Re: Mercenary Plaza (19)

Postby Townsend » Sun Oct 15, 2017 8:05 pm

The Calendar Guy wrote:Wednesday, February 5th, 111 PA
10:15am
projected high of 45 degrees F


Jez and Kat arrive at Mercenary Plaza a little bit early for their appointment. The suite lobby is nicely appointed with plush carpeting, solid wood doors, an attractive decor with a decided military theme. Seated at the reception desk is an obviously-overly-perky young girl. "Welcome to MercOps, ladies. How may I help you?"
GM of the General Investigation, Resolution & Liberation Services (G.I.R.L.S.) of Merctown
Image
"...and now they work for me."
User avatar
Townsend
Game Master
 
Posts: 306
Joined: Fri Feb 24, 2017 6:47 am

Re: Mercenary Plaza (19)

Postby Kat Porter » Sun Oct 15, 2017 9:28 pm

Perception: 1d20+5 = 21
JIC d20: 1d20 = 4
JIC d100: 1d100 = 98

Invoke Trust 65%: 1d100 = 81
Streetwise 63%: 1d100 = 72 (Local area knowledge)

As their base is in the airport, Kat arranges a flight to Mercenary Plaza's rooftop for the 'Lovely Angels' arrival. Kat knows people do it, but as she never has herself, she has to research who is authorized to make those trips. That should cover the arrival for the status-conscious. Now for the first impressions. What do I wear?

The City Rat dresses in her most expensive Naruni fashions: her tricked out NE-BA-26, with a pair of NE-6SLs to accessorize. Once inside the building, Kat clips her helmet to her utility belt.

"Good morning. I'm Catherine Porter and this is my partner, Jezebel Faux. We have a 1030 appointment in suite 700. We're seeking a contract." The juvenile delinquent puts a smile on her face.
Do Not PM this account. PM Tyrannosapiens Rex.
Kat Porter
Conditions
P.P.E.: 19
H.P.: 24
S.D.C.: 39
Perception Bonus: +5
Charm/Impress: 20%
Invoke Trust/Intimidate: 65%

Image
User avatar
Kat Porter
Group Leader
 
Posts: 315
Joined: Fri Feb 17, 2017 1:18 pm
Location: Rifts PC (G.I.R.L.S. of MercTown)

Re: Mercenary Plaza (19)

Postby Jezebel » Mon Oct 16, 2017 6:18 pm

Perception: 1d20+9 = 11
JIC: 1d20 = 8 / 1d100 = 9
Impress: 60% / 1d100 = 86
Invoke Trust/Intimidate: 88% / 1d100 = 89
Wardrobe & Grooming 58% / 1d100 = 25

Jez is not so socially conscious as Kat, so while she would not have made such a choice of transportation herself, she can appreciate its potential value. I guess she's got more smarts than I gave her credit for; perhaps just a different kind of smarts than that with which I'm more familiar. Jez shows up in her A.D.F. Fatigues, freshly laundered and pressed, and all her standard accouterments. A keen observer might recognize the NG Stalker Suit worn beneath her fatigues. Her purple hair is rolled back in a tight military donut bun. When Kat expresses the purpose for their arrival, Jez simply nods as she stands at parade rest. Six feet, two inches of unpretentious military professionalism standing beside her (much) shorter partner. She's cognizant that the secretary is just an underling, but she could also be a gatekeeper, so Jez tries to maintain a professional composure and appearance.
com⋅pli⋅cat⋅ed [kom-pli-key-tid] –adjective: 1. composed of elaborately interconnected parts; complex. 2. difficult to analyze, understand. Synonyms: involved, tangled, Jezebel
Don't PM this account. Send all PMs to Augur.
To help support this site, use paypal.me/LloydRitchey
Conditions
Note: Critical strike on an unmodified roll of 18, 19 or 20.
-10% Penalty when using skills to operate in unfamiliar, high-tech Rifts science & engineering fields.
H.P.: 51
S.D.C.: 98/98
P.T.P.: 1550/1550
• Charm/Impress: 60%
• Invoke Trust/Intimidate: 88%
• Nightvision: 600'
• Resistant to Energy Damage
• Sensitive Hearing (20 decibels beyond normal human range)
• Can perform a non-combat action at no cost and without penalty even while engaged in combat
• Embodiment of physical perfection for her race; Appears to be one level higher and more powerful than actual; Tends to be fidgety and has trouble sleeping; Ambidextrous

Gear
(Equipment post is up to date.)

Image
User avatar
Jezebel
Group Leader
 
Posts: 495
Joined: Fri May 22, 2009 9:15 am
Location: lloyd.ritchey at gmail

Re: Mercenary Plaza (19)

Postby Townsend » Wed Oct 25, 2017 1:35 pm

The ‘Lovely Angels’ are picked up by an obviously-refurbished (or maybe knock-off) CS Command Car that’s been painted like a Pre-Cataclysm taxi cab with a weathered Fedora sitting on the dashboard. The driver --and most likely the Fedora’s owner -- is a Dog Boy (Boxer breed) dressed in a leather jacket and white button-down shirt.

“Mornin’ ladies,” the Boxer grins and nods. “Two for Mercenary Plaza, right? Just hop in the back and we’ll be off.” When told that the pair want to be dropped off on the rooftop, he shrugs. “Okay, never tried that before. Probably need air traffic control clearance first, you think?” He plucks the radio microphone unit from its holder on the dash. “Gimme a minute here…”

After a few minutes of communication with the airport control tower/Merctown Defenders (though it seems excruciatingly longer) the Dog Boy is able to sweet-talk his way into getting clearance. For a taxi driver, the mutt seems to be quite likeable and persuasive especially given the fact that what Jez/Kat can overhear from the radio conversations clearance isn’t exactly easy to come by. At length, however, he hangs the mic back on the dash and turns to the ladies with a grin. “Charlie in the Defenders owes me a couple of favors. One of them just got you two up on the Crash Pad.”

He sets off over the fences surrounding the airport and climbs up to rooftop level as they approach the Plaza. The building’s helipad and rooftop entry are clearly visible as they approach -- along with a pair of automated rail gun turrets and 3-4 very heavily armed (and armored) security guards. Two of the guards are already approaching when the Dog Boy sets down.

“What are you doing here, Bongo?” One of the guards asks the driver. “Figured you’d be out in the field -- never expected to see you slumming around in a hack like the normal guys.”

Bongo shrugs. “Arrow to the knee and all that, Jock. Besides, this keeps me in beer money between Badgerbold jobs.”

The guard laughs. “Alright, mutt, you take care alright…” Turning to the passengers, his tone shifts to something more professional. “Ladies, please step out of the car and proceed to the guard station by the elevator.” The other guard says nothing but steps to cover their walk to the station with his rifle at the ready.

Jez and Kat are checked and cleared through the checkpoint (though not without some not-too-friendly looks at Kat) before being ushered into the freight elevator, which descends directly to the first floor of the building. The doors open to reveal a large open plaza with a water fountain and places to sit and relax, a few offices, several shops and businesses along with public restrooms and two banks of regular elevators -- one of which takes them up to the 7th floor.

-------------

Townsend wrote:Jez and Kat arrive at Mercenary Plaza a little bit early for their appointment. The suite lobby is nicely appointed with plush carpeting, solid wood doors, an attractive decor with a decided military theme. Seated at the reception desk is an obviously-overly-perky young girl. "Welcome to MercOps, ladies. How may I help you?"


Kat Porter wrote:"Good morning. I'm Catherine Porter and this is my partner, Jezebel Faux. We have a 1030 appointment in suite 700. We're seeking a contract." The juvenile delinquent puts a smile on her face.


“Well, this is Suite 700 so you’ve definitely arrived at the right place,” the receptionist chirps as she checks her computer. “Porter, you say? Let’s see… McClane… Rodriguez… Wilson… Rockatansky… ah, here we are. Looks like you’ll be seeing Mr. Bounder this morning. I’ll call him and tell him you’ve arrived a bit early.”

A few minutes later a handsome man (perhaps a little too handsome) in a suit walks into the lobby with an almost too handsome smile on his face and a folder in his hand. “Ahhh, Miss Porter, welcome to MercOps.” His extends his hand as his eyes light on Jez. “And Miss… Faux, isn’t it? Welcome to MercOps as well.” He gives the taller woman a stare that Jez herself might give a new weapon on the armory shelf. “I’m Avery Bounder, and it’s my pleasure to be your Service Brokerage Agent. Please follow me to my office and we can discuss available contracts.” The ladies follow Bounder through a maze of cubicles to a well-appointed office, where he directs them to a pair of chairs across the desk from where he sits down and places the folder in front of him. Kat can see her photo paper clipped to the outside.

Bounder leans forward with his hands folded together, covering up the folder. “So, ladies… what kind of job opportunities are you looking for today? Military or police actions? Search and rescue? Exploration? And will this be on behalf of Paragon -- excuse me, M.A.R.S., I believe the name is now? Or will this be a more… independent venture?”
GM of the General Investigation, Resolution & Liberation Services (G.I.R.L.S.) of Merctown
Image
"...and now they work for me."
User avatar
Townsend
Game Master
 
Posts: 306
Joined: Fri Feb 24, 2017 6:47 am

Re: Mercenary Plaza (19)

Postby Jezebel » Wed Oct 25, 2017 4:13 pm

Perception: 1d20+9 = 27
JIC: 1d20 = 18 / 1d100 = 21

Charm/Impress: 60% / 1d100 = 56
Invoke Trust/Intimidate / 1d100 = 32

Townsend wrote:A few minutes later a handsome man (perhaps a little too handsome) in a suit walks into the lobby with an almost too handsome smile on his face and a folder in his hand. “Ahhh, Miss Porter, welcome to MercOps.” His extends his hand as his eyes light on Jez. “And Miss… Faux, isn’t it? Welcome to MercOps as well.” He gives the taller woman a stare that Jez herself might give a new weapon on the armory shelf. “I’m Avery Bounder, and it’s my pleasure to be your Service Brokerage Agent. Please follow me to my office and we can discuss available contracts.” The ladies follow Bounder through a maze of cubicles to a well-appointed office, where he directs them to a pair of chairs across the desk from where he sits down and places the folder in front of him. Kat can see her photo paper clipped to the outside.

Bounder leans forward with his hands folded together, covering up the folder. “So, ladies… what kind of job opportunities are you looking for today? Military or police actions? Search and rescue? Exploration? And will this be on behalf of Paragon -- excuse me, M.A.R.S., I believe the name is now? Or will this be a more… independent venture?”


"Independent, yes." Jez trades glances with Kat. "We've formed a highly capable unit. We can carry out pretty much any squad-level operation." Jez leans forward herself. Her goggles close to Bounder's face. Her voice is barely above a whisper, but is rich with intensity. "Whichever job is most prestigious and lucrative. That's my preference." She leans back to a more formal, authoritative posture. "My partner will, no doubt, have her own preferences that we'll need to account for in our negotiations."
com⋅pli⋅cat⋅ed [kom-pli-key-tid] –adjective: 1. composed of elaborately interconnected parts; complex. 2. difficult to analyze, understand. Synonyms: involved, tangled, Jezebel
Don't PM this account. Send all PMs to Augur.
To help support this site, use paypal.me/LloydRitchey
Conditions
Note: Critical strike on an unmodified roll of 18, 19 or 20.
-10% Penalty when using skills to operate in unfamiliar, high-tech Rifts science & engineering fields.
H.P.: 51
S.D.C.: 98/98
P.T.P.: 1550/1550
• Charm/Impress: 60%
• Invoke Trust/Intimidate: 88%
• Nightvision: 600'
• Resistant to Energy Damage
• Sensitive Hearing (20 decibels beyond normal human range)
• Can perform a non-combat action at no cost and without penalty even while engaged in combat
• Embodiment of physical perfection for her race; Appears to be one level higher and more powerful than actual; Tends to be fidgety and has trouble sleeping; Ambidextrous

Gear
(Equipment post is up to date.)

Image
User avatar
Jezebel
Group Leader
 
Posts: 495
Joined: Fri May 22, 2009 9:15 am
Location: lloyd.ritchey at gmail

Re: Mercenary Plaza (19)

Postby Kat Porter » Wed Oct 25, 2017 4:34 pm

Perception: 1d20+5 = 6
JIC d20: 1d20 = 12
JIC d100: 1d100 = 46

Talking Up the Group
Barter 68%: 1d100 = 78
Appraise Goods 68%: 1d100 = 20
Recognize Weapon Quality 53%: 1d100 = 61
Impress 20%: 1d100 = 87
Invoke Trust 65%: 1d100 = 99

Kat knows now to hire a professional air transport company to handle future commutes to MercOps. Not to disparage the 'can-do' attitude of MercTown's hack drivers, but Kat's trying to set a certain appearance, one that practically screams 'status-conscious', and by association 'professional'.

Kat gives the rep an none-too-subtle elevator eyes, followed by a cheerful grin. Something to look at while I bargain at least. Kat nods at Jez's opening comment, and her smile turns more professional.

"Ah... No. As Miss Faux said, we're independent. I've been separated from the Paragons for almost a year now. My most recent posting was with the Templar. Miss Faux and I have formed a new team. She also has some experience with the locally based small mercenary market as an XO." Kat pauses, and gestures to Jez to offer up her own work history. After her partner is crime is finished, Kat continues. "We don't have that much manpower, but plenty of training and equipment."

Kat will then lay out verbally, without too much detail as to where all the members and equipment fit in a general Table of Organization and Equipment. All the group members wear multiple hats- Analoy for example is described with the titles 'Bodyguard', 'Provisioner', and 'Occultist'. Kat's primary job title she give to the rep is 'Quartermaster', the same title she gave herself in Paragon. "I think we'd outgun the Paragons, or MARS is it, right now, in a stand-up military engagement. Maybe not, if the rumors that Beanpole's rejoined them are true. Not that they... Or I for that matter, prefer to fight in that manner." Kat laughs. "Only a Glitter Boy like Bean thinks a stand up fight is the best way to win."

"As for work, I was thinking some sort of investigation or recovery operations- either people or objects. I'm sure we can handle exploration as well, but that's long hours without combat pay." Kat's expression relates a general distaste for anything the City Rat considers low paying. "Unless the pay is good enough for the risk, we'd rather not take any jobs inside Coalition territory. They might not take too kindly to some of our..... specialists, if you catch my drift. Pretty much the same for direct wetwork- if the target is really worth the money, we'll consider it, but I for one prefer to use force as little as necessary to achieve objectives." Except for Warrens gangs. Of course, force is all they really understand.
Do Not PM this account. PM Tyrannosapiens Rex.
Kat Porter
Conditions
P.P.E.: 19
H.P.: 24
S.D.C.: 39
Perception Bonus: +5
Charm/Impress: 20%
Invoke Trust/Intimidate: 65%

Image
User avatar
Kat Porter
Group Leader
 
Posts: 315
Joined: Fri Feb 17, 2017 1:18 pm
Location: Rifts PC (G.I.R.L.S. of MercTown)

Re: Mercenary Plaza (19)

Postby Jezebel » Wed Oct 25, 2017 4:55 pm

(rolls held over)

Jez smirks. "Glitter Boy pilots are arrogant and thus easy to defeat. I took one down in single combat less than a year ago equipped with nothing more than a black jumpsuit and some small arms. I will say that the powered suit fetched a nice price when I sold it a few days ago." She crosses her arms across her chest as she listens to Kat, then smiles. A decent head for organization on my partner. Good. "My partner and I are, it turns out, in complete accord regarding our priorities and preferences. Filter what contracts are available first based on scale--we're a combined arms squad, then on payout, then on prestige. Beyond these parameters, well...all else is secondary."
com⋅pli⋅cat⋅ed [kom-pli-key-tid] –adjective: 1. composed of elaborately interconnected parts; complex. 2. difficult to analyze, understand. Synonyms: involved, tangled, Jezebel
Don't PM this account. Send all PMs to Augur.
To help support this site, use paypal.me/LloydRitchey
Conditions
Note: Critical strike on an unmodified roll of 18, 19 or 20.
-10% Penalty when using skills to operate in unfamiliar, high-tech Rifts science & engineering fields.
H.P.: 51
S.D.C.: 98/98
P.T.P.: 1550/1550
• Charm/Impress: 60%
• Invoke Trust/Intimidate: 88%
• Nightvision: 600'
• Resistant to Energy Damage
• Sensitive Hearing (20 decibels beyond normal human range)
• Can perform a non-combat action at no cost and without penalty even while engaged in combat
• Embodiment of physical perfection for her race; Appears to be one level higher and more powerful than actual; Tends to be fidgety and has trouble sleeping; Ambidextrous

Gear
(Equipment post is up to date.)

Image
User avatar
Jezebel
Group Leader
 
Posts: 495
Joined: Fri May 22, 2009 9:15 am
Location: lloyd.ritchey at gmail

Re: Mercenary Plaza (19)

Postby Kat Porter » Wed Oct 25, 2017 9:29 pm

(Rolls Held)

Kat keeps her tongue, and her poker face intact, but Jezebel's revelation about taking down a Glitter Boy is a shocker. I don't think she's lying either. Maybe exaggerating, but she's telling a basically true story. Gonna have to ask about that one. Kat also mentally increases the group's value in negotiations in response to Jez's comments.
Do Not PM this account. PM Tyrannosapiens Rex.
Kat Porter
Conditions
P.P.E.: 19
H.P.: 24
S.D.C.: 39
Perception Bonus: +5
Charm/Impress: 20%
Invoke Trust/Intimidate: 65%

Image
User avatar
Kat Porter
Group Leader
 
Posts: 315
Joined: Fri Feb 17, 2017 1:18 pm
Location: Rifts PC (G.I.R.L.S. of MercTown)

Re: Mercenary Plaza (19)

Postby Townsend » Mon Nov 06, 2017 8:15 pm

Bounder grins as the two mercs detail their capabilities and preferences. “Ballsy. And you clearly know what you’re doing. I like that. Very well -- we’ll need to update your personal file and create a new one for your new group.” He starts typing on his computer. “Does your group have a name as yet, or should we just keep it under ‘Porter and Faux’ for the time being?”

Jezebel wrote: "Glitter Boy pilots are arrogant and thus easy to defeat. I took one down in single combat less than a year ago equipped with nothing more than a black jumpsuit and some small arms."


Bounder’s grin turns into a laugh. “That’s probably the best story I’ve heard this week. Almost as good as the guy who came in yesterday saying he took down a fury beetle with a vibro-knife and his farts after a few bowls of chili. But I digress, you’re looking for contracts and not war stories.”

As he searches for available contracts he glances at Jez. “Normally with new customers we would aggressively filter the jobs available until such time as they have built up more of a history with Merc Ops. It helps the customer’s reputation with the company and at the same time it helps the company’s reputation with potential clients -- clients who want to feel secure in the knowledge that when they choose to contract through Merc Ops their needs will be taken care of competently and in a timely manner.” His gaze switches to Kat. “As you are already an established customer of record, Miss Porter, I am authorized to relax the parameters of these filters by a couple of degrees.”

After a minute or two of searching he clears his throat. “And we do have a handful of opportunities that the company views as appropriate for your group’s size, preferences, and status…” He lays out brief details on the following:

    1. An organization in MercTown has suffered assault of its members -- with one fatality -- and has had two vehicles stolen. Reward is 50K for each vehicle recovered and 150K for discovering/capturing those responsible. The catch is that there is no reward if those responsible are killed in the process.

    2. A small Xiticix nest has grown up too close for comfort to a town to the north. 350K for the destruction of the nest and the eradication of the pests.

    3. A nearby mining town has been robbed of some rare excavation/mining equipment. The local authorities believe the theft is related to a remote mine and its legend of ‘lost treasure.’ The town is offering 350K for the return of the equipment plus any possible treasure if the legend turns out to be true.

    4. A private collector is reporting the theft of a very rare (and powerful) magic weapon. She is offering 500K for its return (intact of course) and 75K for any individuals responsible for the heist (10K for their corpses).

All of the jobs are subject to the standard Merc Ops 15% brokerage fee.
GM of the General Investigation, Resolution & Liberation Services (G.I.R.L.S.) of Merctown
Image
"...and now they work for me."
User avatar
Townsend
Game Master
 
Posts: 306
Joined: Fri Feb 24, 2017 6:47 am

Re: Mercenary Plaza (19)

Postby Kat Porter » Tue Nov 07, 2017 12:58 am

Perception: 1d20+5 = 11
JIC d20: 1d20 = 5
JIC d100: 1d100 = 40

Barter 72%: 1d100 = 1
Recognize Weapon Quality 58%: 1d100 = 96 (equipment valuation)
Advanced Math 78%: 1d100 = 72 (break even analysis)
History: Post-Apocalyptic (MercTown Area) 78/73%: 1d100 = 5 (recalling legends of a lost mine in the area)

"We're currently working under the title of 'General Investigation, Resolution & Liberation Services of Merctown' or Girls for short."

Kat's responds to the offers as they come in.

Offer 1
Mentally, Kat wonders if this guy is an idiot or not. The Horsemen tried to blow Kat up rather publicly in the past, and this turd thinks they might make a good employer? Then Kat gets a little nervous. Is he baiting for a reaction? Kat waves the offer off before the man finishes. "Calling the Mephisto's Horsemen an organization is being awful generous. I heard about that job yesterday, when I woke up. Not exactly the kind of employer someone wants to use as a reference. I'll pass."

Offer 2
Kat snorts. "That job is for a sucker, or do-gooders like the Templar so they can cover some losses. Ain't nobody gonna make money doing that job at that price. Unless... maybe... they collect all the heads, preserve them, and sell them to the Coalition. We'd likely blow the fuck outta too many of the heads if we brought our heavy gear to bear, and without the heavy gear the job's too risky. Pass."

Offer 3
Kat smiles. "Now you're talkin' my language, buddy." Kat waggles some fingers. "I'm gonna need a few more specifics on this one. Might be I know the community- I am a local myself. " Looking to Jez, Kat quips "If they have to steal the mining equipment, what do ya think the odds are that they have enough money to out-equip us? Or avoid leaving a nice, obvious trail?"

Offer 4
"I have some prior experience in hunting down thieves. Who's the client? Where did this theft happen? I guess I'm just wanting more specifics on this one as well." Kat also doesn't mention she really likes magical doo-dads, and hopes the thief has more than the one on him.
Do Not PM this account. PM Tyrannosapiens Rex.
Kat Porter
Conditions
P.P.E.: 19
H.P.: 24
S.D.C.: 39
Perception Bonus: +5
Charm/Impress: 20%
Invoke Trust/Intimidate: 65%

Image
User avatar
Kat Porter
Group Leader
 
Posts: 315
Joined: Fri Feb 17, 2017 1:18 pm
Location: Rifts PC (G.I.R.L.S. of MercTown)

Re: Mercenary Plaza (19)

Postby Jezebel » Tue Nov 07, 2017 5:12 pm

Perception: 1d20 = 8
JIC: 1d20 = 15 / 1d100 = 86
Intelligence ☞ 74% / 1d100 = 9 (to assess the information being provided)
Military Etiquette ☞ 95% / 1d100 = 85 (how to deal with military bureaucracy, proper channels. who to contact to get things done)
Language: American ☞ 78% / 1d100 = 17 (trying not to murder the native language in this highly official capacity)

Desk Jockey wrote:Bounder’s grin turns into a laugh. “That’s probably the best story I’ve heard this week...”

Jez inclines her head and arches an eyebrow. Dumbass. Doesn't even realize a tier one when one is sitting in front of him.

Kat wrote:"We're currently working under the title of 'General Investigation, Resolution & Liberation Services of Merctown' or Girls for short."

Jez simply nods. "We already have an established base of operations at the airport. Tech support, hardware, the works; we've got everything we need for a highly effective squad."

Jez responds with Kat to the offers as they come in as well.

1. Jez smirks both at the job, and at Kat's response. She adds nothing, but nods at Kat's summary analysis. I guess they're not so stupid as to try us on directly themselves.

2. Jez's brow furrows. "What are...whatever that word you two used? Eye ticks?" Jez shakes her head. "If Kat says that the return on investment isn't there, I'll trust her assessment." Some kind of large, dangerous birds, or something?

3. Jezebel laughs out loud. "I just returned from a mining camp in a place called the Montana territories working for Titan Industries." Her laugh ends abruptly. "It was a far more complicated job than Titan let on. More information is definitely required."

4. She looks to Kat to read her expression, then back to the dumbass to read his. "That's quite a bounty for just returning a stolen trinket."
com⋅pli⋅cat⋅ed [kom-pli-key-tid] –adjective: 1. composed of elaborately interconnected parts; complex. 2. difficult to analyze, understand. Synonyms: involved, tangled, Jezebel
Don't PM this account. Send all PMs to Augur.
To help support this site, use paypal.me/LloydRitchey
Conditions
Note: Critical strike on an unmodified roll of 18, 19 or 20.
-10% Penalty when using skills to operate in unfamiliar, high-tech Rifts science & engineering fields.
H.P.: 51
S.D.C.: 98/98
P.T.P.: 1550/1550
• Charm/Impress: 60%
• Invoke Trust/Intimidate: 88%
• Nightvision: 600'
• Resistant to Energy Damage
• Sensitive Hearing (20 decibels beyond normal human range)
• Can perform a non-combat action at no cost and without penalty even while engaged in combat
• Embodiment of physical perfection for her race; Appears to be one level higher and more powerful than actual; Tends to be fidgety and has trouble sleeping; Ambidextrous

Gear
(Equipment post is up to date.)

Image
User avatar
Jezebel
Group Leader
 
Posts: 495
Joined: Fri May 22, 2009 9:15 am
Location: lloyd.ritchey at gmail

Re: Mercenary Plaza (19)

Postby Kat Porter » Wed Nov 08, 2017 4:17 pm

(Rolls Held)

"Zit Eye ticks." Kat waves her limbs uselessly as she speaks, clearly trying to speak with her gestures as well as her words. It's just that, well, sometimes Kat's gestures can be as clear as mud. "Some sorta bug-man deeb. Coalition has a healthy bounty on them, and they normally all live north of Tolkien, or what used to be Tolkien."

When Jez responds to option 4, Kat shoots her a quick glance. So dismissive of magic. Just like all the other robo-jocks I've worked with. Man, I miss Pete sometimes. He appreciated a good magical doo-dad, and even gave me one or two to use sometimes.
Do Not PM this account. PM Tyrannosapiens Rex.
Kat Porter
Conditions
P.P.E.: 19
H.P.: 24
S.D.C.: 39
Perception Bonus: +5
Charm/Impress: 20%
Invoke Trust/Intimidate: 65%

Image
User avatar
Kat Porter
Group Leader
 
Posts: 315
Joined: Fri Feb 17, 2017 1:18 pm
Location: Rifts PC (G.I.R.L.S. of MercTown)

Re: Mercenary Plaza (19)

Postby Fiona » Wed Nov 08, 2017 5:01 pm

A radio crackle to life. "So Fixer gave us some info and two job offers. The Horsemen are really putting the feelers out for whomever killed one of there men and stole two of their hover cycles. One of the jobs is Is an investigation into the theft of ten million, with a two hundred thousand price tag and a five percent finders fee on the stolen goods. The other job is to look into Fixer's cousin in Cadiz for two hundred and fifty thousand and he'd consider it a personal favor to himself. I personally think we should do the job for Fixer in any case, as having him on our side could be fortuitous. Either way let me know." before the radio cuts out.
Fiona
"On I burn, Fuel is pumping engines, Burning hard, loose and clean, And on I burn, Churning my direction, Quench my thirst with gasoline." ~Fuel by Metallica.
Image
Fi
HP: 25/25, S.D.C.: 22/22, I.S.P.: 138/138, P.P.E.: 7/7
Armor
T-11 Enhanced Body Armor
M.D.C. by Location:
• Helmet: 70/70, Left Arm: 60/60, Right Arm: 60/60, Left Leg: 80/80, Right Leg: 80/80, Main Body: 100/100
Modifiers: -5% to prowl, +6 to P.S., +10 to Spd, +10' to leaps, +10% to climb, reduce rate of fatigue by 50%. Takes 2D4+4 melees to suit-up.
Weapons
NG-35 Heavy Laser Pistol
Payload: 14 shots/14
Vehicle
Road Buster Armored Combat Truck
M.D.C. Main Body – 245
Current Conditions
None.
User avatar
Fiona
Diamond Level Patron
Diamond Level Patron
 
Posts: 75
Joined: Tue Mar 07, 2017 6:26 pm
Location: G.I.R.L.S. of Merctown Member

Re: Mercenary Plaza (19)

Postby Kat Porter » Thu Nov 09, 2017 9:16 pm

(Rolls Held)

When Fiona's voice starts coming out of Kat's helmet, Kat holds it up between herself and Jez. Kat pops a look over at the rep. Oh I'm sorry, did you think you were the only one? Reaching into her helmet, she fiddles with the transmitter. "One moment."

"About that mining equipment job. Would it happen to be southeast of us, somewhere near Cadiz?"

If the rep indicates in the positive, Kat smiles. "That's the job for us then. We'll take it."

If he indicates in the negative, Kat frowns. "Miss Faux and I need to talk for a moment. Where's the ladies?"

In their private conversation, Kat indicates her opinion that helping Fixer is worth a lot more reputation than any other job, even if the other jobs might nominally pay more.

Either way, Kat clicks on the radio. "Tell Fixer we'll find his cousin. But I want a IOU for a favor on top of the payday. And when we come through, he's gotta talk us up. His job is the lowest payday by far, but he's the right kind of employer for bragging about." Doing right by Fixer is worth a lot more than just credits.
Do Not PM this account. PM Tyrannosapiens Rex.
Kat Porter
Conditions
P.P.E.: 19
H.P.: 24
S.D.C.: 39
Perception Bonus: +5
Charm/Impress: 20%
Invoke Trust/Intimidate: 65%

Image
User avatar
Kat Porter
Group Leader
 
Posts: 315
Joined: Fri Feb 17, 2017 1:18 pm
Location: Rifts PC (G.I.R.L.S. of MercTown)

Re: Mercenary Plaza (19)

Postby Jezebel » Fri Nov 10, 2017 8:37 am

(Rolls Held)

In their private conversation, Kat indicates her opinion that helping Fixer is worth a lot more reputation than any other job, even if the other jobs might nominally pay more.

Either way, Kat clicks on the radio. "Tell Fixer we'll find his cousin. But I want a IOU for a favor on top of the payday. And when we come through, he's gotta talk us up. His job is the lowest payday by far, but he's the right kind of employer for bragging about."

In the restroom, Jez looks at the phone on her belt, shrugs, and then speaks into the helmet's inset mic. "Wait one." She keys the mic then looks to Kat. "An IOU of that nature is implicit. Pushing such openly in a negotiation is not necessarily the best strategy. Asking that he talk us up though, that's pure gold. We need to make GIRLS a top-rated squad to score the most lucrative and prestigious contracts. This is my highest priority: the kind of reputation that attracts the attention of the most powerful people. Perhaps we should talk about our long-term goals when we have some more downtime. But we're agreed: let's do this for Fixer. It'll likely have the lowest opportunity cost, and the highest return on investment, at least so far as our reputation is concerned."
com⋅pli⋅cat⋅ed [kom-pli-key-tid] –adjective: 1. composed of elaborately interconnected parts; complex. 2. difficult to analyze, understand. Synonyms: involved, tangled, Jezebel
Don't PM this account. Send all PMs to Augur.
To help support this site, use paypal.me/LloydRitchey
Conditions
Note: Critical strike on an unmodified roll of 18, 19 or 20.
-10% Penalty when using skills to operate in unfamiliar, high-tech Rifts science & engineering fields.
H.P.: 51
S.D.C.: 98/98
P.T.P.: 1550/1550
• Charm/Impress: 60%
• Invoke Trust/Intimidate: 88%
• Nightvision: 600'
• Resistant to Energy Damage
• Sensitive Hearing (20 decibels beyond normal human range)
• Can perform a non-combat action at no cost and without penalty even while engaged in combat
• Embodiment of physical perfection for her race; Appears to be one level higher and more powerful than actual; Tends to be fidgety and has trouble sleeping; Ambidextrous

Gear
(Equipment post is up to date.)

Image
User avatar
Jezebel
Group Leader
 
Posts: 495
Joined: Fri May 22, 2009 9:15 am
Location: lloyd.ritchey at gmail

Re: Mercenary Plaza (19)

Postby Kat Porter » Fri Nov 10, 2017 10:14 am

After discussion with her partner, what Kat actually transmits is:

Kat Porter wrote:Kat clicks on the radio. "Tell Fixer we'll find his cousin. Plus, when we come through, he's gotta talk us up. His job is the lowest payday by far, but he's the right kind of employer for bragging about."
Do Not PM this account. PM Tyrannosapiens Rex.
Kat Porter
Conditions
P.P.E.: 19
H.P.: 24
S.D.C.: 39
Perception Bonus: +5
Charm/Impress: 20%
Invoke Trust/Intimidate: 65%

Image
User avatar
Kat Porter
Group Leader
 
Posts: 315
Joined: Fri Feb 17, 2017 1:18 pm
Location: Rifts PC (G.I.R.L.S. of MercTown)

Re: Mercenary Plaza (19)

Postby Townsend » Tue Nov 14, 2017 7:57 pm

Kat Porter wrote:"We're currently working under the title of 'General Investigation, Resolution & Liberation Services of Merctown' or Girls for short."

Jezebel wrote:Jez simply nods. "We already have an established base of operations at the airport. Tech support, hardware, the works; we've got everything we need for a highly effective squad."


"GIRLS, eh? I like it. My compliments to whoever thought that up." Bounder chuckles as he starts typing. "You'd be surprised how many first-time customers come in here without so much infrastructure as a hotel room for the night. Sounds like you've got some serious organization skills in your corner."

Kat Porter wrote:Offer 1
Mentally, Kat wonders if this guy is an idiot or not. The Horsemen tried to blow Kat up rather publicly in the past, and this turd thinks they might make a good employer? Then Kat gets a little nervous. Is he baiting for a reaction? Kat waves the offer off before the man finishes. "Calling the Mephisto's Horsemen an organization is being awful generous. I heard about that job yesterday, when I woke up. Not exactly the kind of employer someone wants to use as a reference. I'll pass."

Jezebel wrote:1. Jez smirks both at the job, and at Kat's response. She adds nothing, but nods at Kat's summary analysis. I guess they're not so stupid as to try us on directly themselves.


Kat's naming of the group produces a raised eyebrow from Bounder, but overall the reaction is similar to someone at a restaurant being told the place is out of a particular menu item. "Very well then, we'll move on..." is all he says.

Kat Porter wrote:"About that mining equipment job. Would it happen to be southeast of us, somewhere near Cadiz?"

If the rep indicates in the positive, Kat smiles. "That's the job for us then. We'll take it."


Bounder's practiced poker face noticeably cracks, but only for a moment. "How did you...? I mean, well, yes as a matter of fact it is. The mining town is Dawson Springs, about 25 miles to the northeast of Cadiz. The mine in question, Beshear Point Mine, is in the hills to the south." He nods as Kat indicates their acceptance. "Very good, let's get the details nailed down..."

Papers are drawn up and signed. Merc Ops will pay out the 350K reward upon notification of the successful return of the mining equipment to the authorities in Dawson Springs, minus the 10% brokerage fee (35,000; the normal fee is 15% but Bounder agrees to a smaller amount thanks to Kat's bargaining prowess). The merc group is entitled to any salvaged treasure they may find in the mine and/or any goods recovered from the thieves. All the pertinent information (maps, contact info, background info, etc.) is downloaded onto a mini-disc and given to the GIRLS.

After Kat communicates their acceptance of Fixer's job to Fiona, Jez's phone rings. "Hello, Ms. Faux? This is Jimmy-U from the Palace Hotel. It is my pleasure to inform you that the items you purchased have arrived -- will you be coming to pick them up when you check out today, or is there somewhere you would like them delivered?"



What are you doing?
GM of the General Investigation, Resolution & Liberation Services (G.I.R.L.S.) of Merctown
Image
"...and now they work for me."
User avatar
Townsend
Game Master
 
Posts: 306
Joined: Fri Feb 24, 2017 6:47 am

Re: Mercenary Plaza (19)

Postby Jezebel » Fri Nov 17, 2017 4:21 pm

Perception: 1d20+9 = 12
JIC: 1d20 = 1 / 1d100 = 5

Bounder wrote:"Sounds like you've got some serious organization skills in your corner."

Jez cocks an eyebrow. "Well, I was a commissioned officer in the Arismal Defense Force, so it's really less organizational skills than it is leadership skills. Kat's had her own turn in leadership roles as well, and with her background...I'm sure that's where the organizational skills must come from." Man, is this guy dense, or just irrationally skeptical?

Kat wrote:Kat smiles. "That's the job for us then. We'll take it."

Jez nods in concurrence. "Aye, some time on my feet and using my wits and skills sounds like a fun change of pace from blasting power armors and mages in my TR. We'll do it." Jez will do what's necessary to finalize the contract before leaving the MercOps building.

After Kat communicates their acceptance of Fixer's job to Fiona, Jez's phone rings. "Hello, Ms. Faux? This is Jimmy-U from the Palace Hotel. It is my pleasure to inform you that the items you purchased have arrived -- will you be coming to pick them up when you check out today, or is there somewhere you would like them delivered?"

"Jezebel speaking. Ah, deliver everything to the following address [gives the address of their HQ], and thank you for your follow through, Jimmy-U. It's been a pleasure, and I look forward to relaxing at the Palace next time I've I'm in need of some proper pampering." Awesome, we'll have everything waiting for us at the hangar by the time we're done here at MercOps. Perhaps Kat and I should swing by the JMC on our way back and see how the others are faring.

"Kat, let's swing by the JMC when we're done here. Gotta prep the troops for the difficult upcoming mission and all that." Jez gives Kat a wink and a smile as if to communicate how frakking easy this payday is going to be.
com⋅pli⋅cat⋅ed [kom-pli-key-tid] –adjective: 1. composed of elaborately interconnected parts; complex. 2. difficult to analyze, understand. Synonyms: involved, tangled, Jezebel
Don't PM this account. Send all PMs to Augur.
To help support this site, use paypal.me/LloydRitchey
Conditions
Note: Critical strike on an unmodified roll of 18, 19 or 20.
-10% Penalty when using skills to operate in unfamiliar, high-tech Rifts science & engineering fields.
H.P.: 51
S.D.C.: 98/98
P.T.P.: 1550/1550
• Charm/Impress: 60%
• Invoke Trust/Intimidate: 88%
• Nightvision: 600'
• Resistant to Energy Damage
• Sensitive Hearing (20 decibels beyond normal human range)
• Can perform a non-combat action at no cost and without penalty even while engaged in combat
• Embodiment of physical perfection for her race; Appears to be one level higher and more powerful than actual; Tends to be fidgety and has trouble sleeping; Ambidextrous

Gear
(Equipment post is up to date.)

Image
User avatar
Jezebel
Group Leader
 
Posts: 495
Joined: Fri May 22, 2009 9:15 am
Location: lloyd.ritchey at gmail

Re: Mercenary Plaza (19)

Postby Kat Porter » Sat Nov 18, 2017 8:00 pm

Perception: 1d20+5 = 22
JIC d20: 1d20 = 6
JIC d100: 1d100 = 7

Kat finishes up with the MercOps turd and heads out with Jez.

When Jimmy calls Jez, Kat is listening in, of course. "So, our new goodies are ready then. Sweet! Hey Jez, I know you aren't a local, but the Palace," Kat points at it out a window "is like almost the only building between us and Fixer's place. We could simply drop by." The City Rat is more than willing to hoof it, but will let Jez make the final call.



(JMC)
Do Not PM this account. PM Tyrannosapiens Rex.
Kat Porter
Conditions
P.P.E.: 19
H.P.: 24
S.D.C.: 39
Perception Bonus: +5
Charm/Impress: 20%
Invoke Trust/Intimidate: 65%

Image
User avatar
Kat Porter
Group Leader
 
Posts: 315
Joined: Fri Feb 17, 2017 1:18 pm
Location: Rifts PC (G.I.R.L.S. of MercTown)

Re: Mercenary Plaza (19)

Postby Jezebel » Sun Nov 19, 2017 10:13 am

Kat Porter wrote:Kat finishes up with the MercOps turd and heads out with Jez.

When Jimmy calls Jez, Kat is listening in, of course. "So, our new goodies are ready then. Sweet! Hey Jez, I know you aren't a local, but the Palace," Kat points at it out a window "is like almost the only building between us and Fixer's place. We could simply drop by." The City Rat is more than willing to hoof it, but will let Jez make the final call.

(JMC)

(rolls held)
"Nah, let's go touch base with the girls and let the delivery driver do his job. I want a cup of Fixer's coffee anyway." And see what shenanigans they've managed to embroil us in.

(JMC)
com⋅pli⋅cat⋅ed [kom-pli-key-tid] –adjective: 1. composed of elaborately interconnected parts; complex. 2. difficult to analyze, understand. Synonyms: involved, tangled, Jezebel
Don't PM this account. Send all PMs to Augur.
To help support this site, use paypal.me/LloydRitchey
Conditions
Note: Critical strike on an unmodified roll of 18, 19 or 20.
-10% Penalty when using skills to operate in unfamiliar, high-tech Rifts science & engineering fields.
H.P.: 51
S.D.C.: 98/98
P.T.P.: 1550/1550
• Charm/Impress: 60%
• Invoke Trust/Intimidate: 88%
• Nightvision: 600'
• Resistant to Energy Damage
• Sensitive Hearing (20 decibels beyond normal human range)
• Can perform a non-combat action at no cost and without penalty even while engaged in combat
• Embodiment of physical perfection for her race; Appears to be one level higher and more powerful than actual; Tends to be fidgety and has trouble sleeping; Ambidextrous

Gear
(Equipment post is up to date.)

Image
User avatar
Jezebel
Group Leader
 
Posts: 495
Joined: Fri May 22, 2009 9:15 am
Location: lloyd.ritchey at gmail

Re: Mercenary Plaza (19)

Postby Wakiza » Sun Jan 13, 2019 9:18 pm

Perception: 1d100 = 60 / 82%
JiC: 1d20 = 16 1d100 = 6

Wak walks in and heads to the 5th floor. It's been a while since I've spoken with the old bastard, hope he hasn't forgotten me completely. Wak smiles knowing it unlikely, they did many favors for one another during the war. Wak walks into the reception area of Blackman Intelligence Resources and looks at the Receptionist, "If that old Bastard Blackman (Influential Contact) is around, tell him Sir Wakiza Blackhoof wants a word." Then much quieter, "assuming he doesn't already know I'm here."
Wakiza
OOC Comments
P.P.E.: 30/30
I.S.P.: 111/115
H.P.: 74/74
S.D.C.: 110/110
MDC from Psychic Body Field: 90/90 (Not Active)

Constant Effects
Advanced Combat Awareness
Sixth Sense (2)
Character is Very Difficult to See w/ Thermal (see Zen Combat, Naruni & Stalker armor)

Armor
NE-BA-26 Modified Special Body Armor
M.D.C. by Location
• Main Body: 90/90; Force Field: 75
• Helmet: 50; Arms: 40 each; • Legs: 50 each
• Masks Infrared & Thermal Emissions (Only 1-25% chance of showing up a thermal scan, even if deteced scan will be unclear)
• Kinetic Dampening & Cushioning System [1/2 Damage from Explosions, High Spd Impacts (rail guns, arrows, bullets)]
• 1/2 Damage from MD Fire/Heat/Plasma (Magic Included)
• Language Translator (American, Dragonese, Euro, French, Spanish, Techno-Can, Demongogian & Chinese)
• PPE Battery: 100 / 100

NG Stalker Suit (under clothes and armor) - 12/12 MDC
• Thermal detection systems suffer a penalty of -20% to the Read Sensory Equipment skill.

Cyber Armor Regenerates 1d6 mdc/hr
A.R.: 17, Main Body: 73, Upper Legs: 21 each, Forearms: 16 each, Shoulders: 14 each, Back/Shoulder Plate: 21 each

"If men make war in slavish obedience to rules, they will fail."

Some soldier name of Grant said this over 450 years ago

Soundtrack:
Blues Saraceno – Dogs of War
Man of Constant Sorrow
Nick Nolan - Life of Sin
Soul of a Man
User avatar
Wakiza
Group Leader
 
Posts: 409
Joined: Sun Aug 31, 2014 11:20 am
Location: Roughnecks PC

Re: Mercenary Plaza (19)

Postby Augur » Wed Jan 16, 2019 7:13 pm

Wakiza wrote:Wak walks in and heads to the 5th floor. It's been a while since I've spoken with the old bastard, hope he hasn't forgotten me completely. Wak smiles knowing it unlikely, they did many favors for one another during the war. Wak walks into the reception area of Blackman Intelligence Resources and looks at the Receptionist, "If that old Bastard Blackman (Influential Contact) is around, tell him Sir Wakiza Blackhoof wants a word." Then much quieter, "assuming he doesn't already know I'm here."

The stunningly gorgeous blonde receptionist is dressed in a sleek, modern, black and white dress with a woman's suit jacket in the same aesthetic vein as the dress. She looks up from the terminal at her desk and smiles. "Oh yes, he's been expecting you, sir." Cybernetic hearing isn't required to hear the heavy bolts click released, followed shortly by the two imposing brass-trimmed, black doors swinging open to admit Wakiza. Inside the spacious, modern, and perhaps unexpectedly spartan office sits a rather nondescript man of average looks, average height, with blue eyes, curly black hair, and a salt & pepper goatee. He remains seated behind his enormous desk that looks to be made of one solid piece of inky dark stone, in a comfortable looking black leather chair. His speech is laconic. "Proceed, Sir Blackhoof."
"The older I get the closer Lloyd comes to making sense." ~Uncle Servo
"Well, you have been Lloyd-pilled for years." ~ Bahb Silunt
ImageImageImageImageImageImageImageImageImage
To help support this site, use paypal.me/LloydRitchey
User avatar
Augur
Admin
 
Posts: 5052
Joined: Sat Aug 20, 2005 3:19 pm
Location: lloyd.ritchey

Re: Mercenary Plaza (19)

Postby Wakiza » Wed Jan 16, 2019 10:03 pm

Perception: 1d100 = 55 / 82%
JiC: 1d20 = 20 1d100 = 42

Wak just nods to the stunning receptionist, "Of course he is."

He walks into the room not knowing what to expect as he hasn't seen Blackman in a while. And people think I'm dour. "Its been a while my friend." If that is what we are. "Well I assume you have a pretty good idea what the Roughnecks have been up to lately? We have been sticking our fingers in Splynncryth's eye, so to speak. Maybe even more than you know. We are probably just a slight nuisance to him, but who knows how he'll or, more likely, his senior minions will take it. If you don't mind, I would like a heads up if you notice any increase in Sploog activity around here. Particularly if any of them are asking about me or the Roughnecks. I would like to know what's coming if possible. Also, if there are any jobs that would adversely effect the Sploogs . . . I would appreciate you sending them my way. I will compensate you of course." Better not mention Illynncryth, at least not for a while. "What do you think, or better, what do you already know?"
Wakiza
OOC Comments
P.P.E.: 30/30
I.S.P.: 111/115
H.P.: 74/74
S.D.C.: 110/110
MDC from Psychic Body Field: 90/90 (Not Active)

Constant Effects
Advanced Combat Awareness
Sixth Sense (2)
Character is Very Difficult to See w/ Thermal (see Zen Combat, Naruni & Stalker armor)

Armor
NE-BA-26 Modified Special Body Armor
M.D.C. by Location
• Main Body: 90/90; Force Field: 75
• Helmet: 50; Arms: 40 each; • Legs: 50 each
• Masks Infrared & Thermal Emissions (Only 1-25% chance of showing up a thermal scan, even if deteced scan will be unclear)
• Kinetic Dampening & Cushioning System [1/2 Damage from Explosions, High Spd Impacts (rail guns, arrows, bullets)]
• 1/2 Damage from MD Fire/Heat/Plasma (Magic Included)
• Language Translator (American, Dragonese, Euro, French, Spanish, Techno-Can, Demongogian & Chinese)
• PPE Battery: 100 / 100

NG Stalker Suit (under clothes and armor) - 12/12 MDC
• Thermal detection systems suffer a penalty of -20% to the Read Sensory Equipment skill.

Cyber Armor Regenerates 1d6 mdc/hr
A.R.: 17, Main Body: 73, Upper Legs: 21 each, Forearms: 16 each, Shoulders: 14 each, Back/Shoulder Plate: 21 each

"If men make war in slavish obedience to rules, they will fail."

Some soldier name of Grant said this over 450 years ago

Soundtrack:
Blues Saraceno – Dogs of War
Man of Constant Sorrow
Nick Nolan - Life of Sin
Soul of a Man
User avatar
Wakiza
Group Leader
 
Posts: 409
Joined: Sun Aug 31, 2014 11:20 am
Location: Roughnecks PC

Re: Mercenary Plaza (19)

Postby Augur » Thu Jan 17, 2019 6:32 am

Wakiza wrote:" If you don't mind, I would like a heads up if you notice any increase in Sploog activity around here. Particularly if any of them are asking about me or the Roughnecks. I would like to know what's coming if possible."

Blackman smiles his enigmatic smile and turns ninety degrees in his chair to muse upon an unusual abstract oil painting displayed on the wall in the direction he's facing. "Other than small or rogue units, I think you'll find the Splugorth to be quite preoccupied for the time being. I doubt we'll have to seriously worry about them for a few years. Should I be wrong, I'll put you to work correcting such."
Wakiza wrote:"Also, if there are any jobs that would adversely effect the Sploogs, I would appreciate you sending them my way. I will compensate you of course."

His laugh is light and airy. If it weren't for all the context, Wakiza would describe it as almost girlish despite the masculine timbre of his voice. "You're an asset, Sir Blackhoof; I'll keep your prejudices in mind."
Wakiza wrote:"What do you think, or better, what do you already know?"

His chair swivels to face Wakiza once more. His face is an unreadable mask of intensity. "I know that knowing is my entire business. I gather the intelligence, I don't give it away." Mr. Blackman stands and crosses to a wall-inset cabinet that's revealed to be behind a false wall. The false wall rises seemingly without any visible sign of activation. The cabinet is lined with bottles of varying sizes. colors, and shapes. Mr. Blackman pours himself a highball glass of some light green colored liquid, adds a cube of sugar to it, stirs, and begins pacing around the room as he sips at his drink. "Something's been going on about two hundred miles east of Merctown--practically in our backyard--that I've been largely unaware of." The cabinet vanishes behind the false wall. The even, steady tone of inscrutable Blackman's voice seems to make Wakiza's focus drift a bit. His eyes lock onto the perceptual depths of the man's featureless black desk. "A quasi-secret society known as the Gray Sages has been sending diplomatic teams to all the regional powers of the area," his voice continues to drone. Wakiza's mind begins to swim in those inky depths of the desk as Blackman's words wash over him like a relentless tide...

Wakiza's vision is suddenly filled with the beautiful receptionist's face haloed by her blonde hair. Behind her visage, the slate gray tiles of Geoff Blackmann's office ceiling. He's lying on his back in the office of Geoff Blackman. His memory is a soft morass of black sludge tinted with premonitions of doom and ominous images of an engulfing cold, darkness, and pain. "Sir Blackhoof, are you sure you're well?" The high, lightly concerned tone of voice of the receptionist greets his ears. Mr. Blackman is once again seated at his desk. His glass rests upon his desk, now empty.
"The older I get the closer Lloyd comes to making sense." ~Uncle Servo
"Well, you have been Lloyd-pilled for years." ~ Bahb Silunt
ImageImageImageImageImageImageImageImageImage
To help support this site, use paypal.me/LloydRitchey
User avatar
Augur
Admin
 
Posts: 5052
Joined: Sat Aug 20, 2005 3:19 pm
Location: lloyd.ritchey

Re: Mercenary Plaza (19)

Postby Wakiza » Thu Jan 17, 2019 11:00 pm

Perception: 1d100 = 30 / 82%
JiC: 1d20 = 20 1d100 = 67

Wak tries to shake it off, smiles at the receptionist and says, "Thanks and what in the spirit realm was that Blackman? You started talking grey sages and everything went haywire. That felt like a premonition and of course premonitions are never cheery. It was all doom and pain and something about black sludge? Did you do something to me?" Shake it off Wak! Wak takes a seat and looks at the hot receptionist, "Can I have a drink? Something strong."
Wakiza
OOC Comments
P.P.E.: 30/30
I.S.P.: 111/115
H.P.: 74/74
S.D.C.: 110/110
MDC from Psychic Body Field: 90/90 (Not Active)

Constant Effects
Advanced Combat Awareness
Sixth Sense (2)
Character is Very Difficult to See w/ Thermal (see Zen Combat, Naruni & Stalker armor)

Armor
NE-BA-26 Modified Special Body Armor
M.D.C. by Location
• Main Body: 90/90; Force Field: 75
• Helmet: 50; Arms: 40 each; • Legs: 50 each
• Masks Infrared & Thermal Emissions (Only 1-25% chance of showing up a thermal scan, even if deteced scan will be unclear)
• Kinetic Dampening & Cushioning System [1/2 Damage from Explosions, High Spd Impacts (rail guns, arrows, bullets)]
• 1/2 Damage from MD Fire/Heat/Plasma (Magic Included)
• Language Translator (American, Dragonese, Euro, French, Spanish, Techno-Can, Demongogian & Chinese)
• PPE Battery: 100 / 100

NG Stalker Suit (under clothes and armor) - 12/12 MDC
• Thermal detection systems suffer a penalty of -20% to the Read Sensory Equipment skill.

Cyber Armor Regenerates 1d6 mdc/hr
A.R.: 17, Main Body: 73, Upper Legs: 21 each, Forearms: 16 each, Shoulders: 14 each, Back/Shoulder Plate: 21 each

"If men make war in slavish obedience to rules, they will fail."

Some soldier name of Grant said this over 450 years ago

Soundtrack:
Blues Saraceno – Dogs of War
Man of Constant Sorrow
Nick Nolan - Life of Sin
Soul of a Man
User avatar
Wakiza
Group Leader
 
Posts: 409
Joined: Sun Aug 31, 2014 11:20 am
Location: Roughnecks PC

Re: Mercenary Plaza (19)

Postby Augur » Sat Jan 19, 2019 3:42 pm

Wakiza wrote:"Thanks and what in the spirit realm was that Blackman? You started talking grey sages and everything went haywire. That felt like a premonition and of course premonitions are never cheery. It was all doom and pain and something about black sludge? Did you do something to me? Can I have a drink? Something strong."


Blackman shakes his head at Wakiza's questions as he goes to the concealed cabinet once again and pour three highball glasses full of a pale but bright green fluid. He casually walks over to the secretary and places one glass in her hand, hands one to Wakiza thus freeing up one of Blackman's own hands, and uses his free hand to help the cyber-knight to his feet. "I think a stiff drink is in order for everyone. Enjoy this Chartreuse. It looks like a dandy's drink, but you can fuel a jet engine with the stuff. The licorice flavor is convincing camouflage." Blackman slugs back his drink in a single gulp. His face is a reactionless mask. "I don't trust coincidences. I'd wager your little episode just now is related to the matter we've been discussing." He sets down his glass. "Whatever's doing this must be formidable. You're likely to need help. There's another unit in town with a reputation of taking on dirty jobs and getting them done. I'd suggest you consider contacting them about taking a contract together." He draws Wakiza near to a window and points out a stone tower that's nearby in the Hub. "That's their residence and base of operations. Myself or my secretary will be here when you return. In the meantime I'll have the office draw up a contract based on what the Gray Seers have offered while you discuss things with the Squad. Good day." He looks to his secretary. "Escort Sir Blackhoof from the floor, please." Blackman's office door swings shut and secure in moments, and Wakiza finds himself in the waiting area outside looking at the beautiful secretary who's offering her arm.
"The older I get the closer Lloyd comes to making sense." ~Uncle Servo
"Well, you have been Lloyd-pilled for years." ~ Bahb Silunt
ImageImageImageImageImageImageImageImageImage
To help support this site, use paypal.me/LloydRitchey
User avatar
Augur
Admin
 
Posts: 5052
Joined: Sat Aug 20, 2005 3:19 pm
Location: lloyd.ritchey

Re: Mercenary Plaza (19)

Postby Wakiza » Tue Jan 22, 2019 12:16 am

Perception: 1d100 = 89 / 82%
JiC: 1d20 = 17 1d100 = 74

Augur wrote: shakes his head at Wakiza's questions as he goes to the concealed cabinet once again and pour three highball glasses full of a pale but bright green fluid. He casually walks over to the secretary and places one glass in her hand, hands one to Wakiza thus freeing up one of Blackman's own hands, and uses his free hand to help the cyber-knight to his feet. "I think a stiff drink is in order for everyone. Enjoy this Chartreuse. It looks like a dandy's drink, but you can fuel a jet engine with the stuff. The licorice flavor is convincing camouflage." Blackman slugs back his drink in a single gulp.

Wak nods and accepts the hand up. He takes the drink and also downs it in one gulp. "Nice and it does have a kick. I needed a serious kick after that . . . psychic phenomenon?"

Augur wrote:His face is a reactionless mask. "I don't trust coincidences. I'd wager your little episode just now is related to the matter we've been discussing." He sets down his glass. "Whatever's doing this must be formidable. You're likely to need help. There's another unit in town with a reputation of taking on dirty jobs and getting them done. I'd suggest you consider contacting them about taking a contract together." He draws Wakiza near to a window and points out a stone tower that's nearby in the Hub. "That's their residence and base of operations. Myself or my secretary will be here when you return. In the meantime I'll have the office draw up a contract based on what the Gray Seers have offered while you discuss things with the Squad. Good day."
Wak says, "I won't disagree and I'm not a big believer in coincidence either. I don't know the Spooks personally, but I've heard of them. Last time the Roughnecks teamed up with someone they ended up on Eylor! Hope this one goes better. I'll talk to them and see what happens. See you later old friend."

He looks to his secretary. "Escort Sir Blackhoof from the floor, please." Blackman's office door swings shut and secure in moments, and Wakiza finds himself in the waiting area outside looking at the beautiful secretary who's offering her arm.

Wak gives the secretary a smile and takes her arm. "Thanks. Its been one of those years!" Wak heads out when he gets the radio call. He steps into the hall and responds. (See the Roughnecks Compound)

Heads Here
Wakiza
OOC Comments
P.P.E.: 30/30
I.S.P.: 111/115
H.P.: 74/74
S.D.C.: 110/110
MDC from Psychic Body Field: 90/90 (Not Active)

Constant Effects
Advanced Combat Awareness
Sixth Sense (2)
Character is Very Difficult to See w/ Thermal (see Zen Combat, Naruni & Stalker armor)

Armor
NE-BA-26 Modified Special Body Armor
M.D.C. by Location
• Main Body: 90/90; Force Field: 75
• Helmet: 50; Arms: 40 each; • Legs: 50 each
• Masks Infrared & Thermal Emissions (Only 1-25% chance of showing up a thermal scan, even if deteced scan will be unclear)
• Kinetic Dampening & Cushioning System [1/2 Damage from Explosions, High Spd Impacts (rail guns, arrows, bullets)]
• 1/2 Damage from MD Fire/Heat/Plasma (Magic Included)
• Language Translator (American, Dragonese, Euro, French, Spanish, Techno-Can, Demongogian & Chinese)
• PPE Battery: 100 / 100

NG Stalker Suit (under clothes and armor) - 12/12 MDC
• Thermal detection systems suffer a penalty of -20% to the Read Sensory Equipment skill.

Cyber Armor Regenerates 1d6 mdc/hr
A.R.: 17, Main Body: 73, Upper Legs: 21 each, Forearms: 16 each, Shoulders: 14 each, Back/Shoulder Plate: 21 each

"If men make war in slavish obedience to rules, they will fail."

Some soldier name of Grant said this over 450 years ago

Soundtrack:
Blues Saraceno – Dogs of War
Man of Constant Sorrow
Nick Nolan - Life of Sin
Soul of a Man
User avatar
Wakiza
Group Leader
 
Posts: 409
Joined: Sun Aug 31, 2014 11:20 am
Location: Roughnecks PC

Re: Mercenary Plaza (19)

Postby Wakiza » Tue Jan 29, 2019 11:10 pm

Perception: 1d100 = 49 / 82%
JiC: 1d20 = 18 1d100 = 91

As he heads over Wak tries to size up the Spooks. They all look capable, well maybe with the exception of Whisper. She could be just having a bad day. Well if we all accept the job I'm sure i'll get to know what each of them can do. Wak walks into the building and holds the elevator for the Spooks. He hits the 5th floor button marked Blackman Intelligence Resources. When they exit, he smiles at the receptionist. "Hola Senorita, I am back with the Spooks in tow. Mr. Blackman around."
Wakiza
OOC Comments
P.P.E.: 30/30
I.S.P.: 111/115
H.P.: 74/74
S.D.C.: 110/110
MDC from Psychic Body Field: 90/90 (Not Active)

Constant Effects
Advanced Combat Awareness
Sixth Sense (2)
Character is Very Difficult to See w/ Thermal (see Zen Combat, Naruni & Stalker armor)

Armor
NE-BA-26 Modified Special Body Armor
M.D.C. by Location
• Main Body: 90/90; Force Field: 75
• Helmet: 50; Arms: 40 each; • Legs: 50 each
• Masks Infrared & Thermal Emissions (Only 1-25% chance of showing up a thermal scan, even if deteced scan will be unclear)
• Kinetic Dampening & Cushioning System [1/2 Damage from Explosions, High Spd Impacts (rail guns, arrows, bullets)]
• 1/2 Damage from MD Fire/Heat/Plasma (Magic Included)
• Language Translator (American, Dragonese, Euro, French, Spanish, Techno-Can, Demongogian & Chinese)
• PPE Battery: 100 / 100

NG Stalker Suit (under clothes and armor) - 12/12 MDC
• Thermal detection systems suffer a penalty of -20% to the Read Sensory Equipment skill.

Cyber Armor Regenerates 1d6 mdc/hr
A.R.: 17, Main Body: 73, Upper Legs: 21 each, Forearms: 16 each, Shoulders: 14 each, Back/Shoulder Plate: 21 each

"If men make war in slavish obedience to rules, they will fail."

Some soldier name of Grant said this over 450 years ago

Soundtrack:
Blues Saraceno – Dogs of War
Man of Constant Sorrow
Nick Nolan - Life of Sin
Soul of a Man
User avatar
Wakiza
Group Leader
 
Posts: 409
Joined: Sun Aug 31, 2014 11:20 am
Location: Roughnecks PC

Re: Mercenary Plaza (19)

Postby Vheld » Wed Jan 30, 2019 1:51 pm

Vheld wrote:JIC: Original post: 1d20 = 15, Original post: 1d100 = 94
PER: Original post: 1d100 = 81 vs. 51%

Lore: Demons and Monsters- Original post: 1d100 = 20 vs. 99%
Lore: Magic- Original post: 1d100 = 2 vs. 94%
Lore: Faeries and Creatures of Magic- Original post: 1d100 = 33 vs. 94%
Lore: Psychics and Psionics- Original post: 1d100 = 94 vs. 94%
Lore: D-Bee- Original post: 1d100 = 55 vs. 64%
Mythology- Original post: 1d100 = 79 vs. 89%
All for trying to ascertain the source of the attack, assuming that's what it is.


After securing the Haunt and settling his minions back in the basement, Vheld will hop on Sil and ride after Wak and the other Spooks. He will follow the cyber-knight inside, Sil in tow, and appear to all the world like he is bored as hell as he waits for the briefing to begin. Is this supposed to impress me?
Leave me alone.
Spell Strength +5 (victims need 17 or better to save vs. Vheld's incantations)
Automatically sense Vampires (1000 ft/100% chance to recognize on sight), Rifts (550 miles), and Ley Lines (85%, 100 miles; +10% for nexuses); Sustained (9d remaining)
PPE: 217/327 (Vheld), 83/83 (Sil), 121/126 (Sshir), 200/200 (Slithn), 118/118 (Bel'Dar), 126/126 (Brokswa). ISP: 90/90 (Medallion), 214/230 (Slithn).
Talismans: -1 charge to invincible armor talismans for Vheld, Brokswa, Bel'Dar.
Energy Spheres: 1000/1000 PPE (30d; floating behind Vheld)
Weapon in Hand- TW Storm Staff.
User avatar
Vheld
Diamond Level Patron
Diamond Level Patron
 
Posts: 456
Joined: Sat Mar 31, 2007 8:36 am
Location: Rifts PC (The Spook Squad)

Re: Mercenary Plaza (19)

Postby Carl » Wed Jan 30, 2019 7:41 pm

Perception[90]:1d100 = 65
JIC D20:1d20 = 20; D100:1d100 = 33
Wakiza wrote:"Hola Senorita, I am back with the Spooks in tow. Mr. Blackman around."
Not knowing what to expect, Carl stands next to Wak and remains silent. He scans their surroundings for any threats, but remains relaxed.
Carl
Constant Effects
MDC: Main Body200/200;
Amplified Hearing (range 360ft) +3 init;
Armor: Shadow Armor
• Attackers are -5 to strike the wearer in darkness
• M.D.C: Main body 400/400
Force Field: N-F50A Superheavy 160/160
Weapon in Hand: Duel Concealed Palm Energy Generators - Particle Beams:
☞ Mega-Damage: 5d6 MD per single blast, a duel simultaneous blast inflicts 1d6x10 MD
Weapons: Duel Rune-Daisho Swords (hilts have wrist straps to secure them when used)
☞ The power of the Battle Fury can be summoned by the wielder of these swords. Both swords must be present for the power to work. (3 times per 24 hours))
☞ Katana: 5D6 S.D.C./H.P. to mortal foes, 5d6 M.D. to M.D.C. foes and 8D6 M.D. to supernatural beings.
☞ Wakazashi: 3D6 S.D.C./H.P. to mortal foes, 3d6 M.D. to M.D.C. foes and 5D6 M.D. to supernatural beings. (Can cure wounds and bestow 5d6 HP and 5d6 sdc (or 4d6 mdc) at the same time (3 times per 24 hours))
Flight: Jet Pack[/size]
User avatar
Carl
 
Posts: 719
Joined: Wed Mar 01, 2006 7:09 pm
Location: Rifts PC (The Spook Squad)

Re: Mercenary Plaza (19)

Postby Minerva » Thu Jan 31, 2019 6:57 pm

Perception: 1d100 = 78/51%
JIC: 1d20 = 13/1d100 = 5

Following Carl in silence, Minerva keeps an eye on the Cyber-Knight. When they reach the proper floor, Minerva takes a look around at the decor of the reception area of Blackman's contemningly and then has a seat. ¿Qué podrían saber estas personas sobre nuestro problema? Esta oficina es de mal gusto.

Translation
¿Qué podrían saber estas personas sobre nuestro problema? Esta oficina es de mal gusto.=What could these people know about our problem? This office is tacky.
User avatar
Minerva
Diamond Level Patron
Diamond Level Patron
 
Posts: 105
Joined: Sat Jun 03, 2017 11:55 pm

Re: Mercenary Plaza (19)

Postby William Summers » Thu Jan 31, 2019 7:00 pm

Perception: 1d100 = 99/48%
JIC: 1d20 = 4/1d100 = 54

Will swoops down to the entry of Mercenary Plaza and lands his Wingboard. Stepping off, he tucks it under his arm and heads inside. He steps to the directory and takes a look. Blackman. Fifth floor. Maybe they're already up there. He gets on the elevator and hits the 5th floor button. When it opens to the reception area, he sees the familiar back of Wakiza Blackhoof's head. "Got your call, Wak. I take it these are the Spooks then?" Will takes in the various members of the other mercenary group. "I'm William Summers. Nice to meet you folk." They don't seem nearly as bad as their rep. He takes a look at Whisper. Is that kid drunk? Shit, maybe they are bad.
The Man in Black
William Summers
HP: 55/55
SDC: 62/62
PPE: 142/157


TW Infiltrado Armor:
M.D.C. by Location
• Helmet: 18/40 • Main Body: 55/55
• Left Leg: 35/35 • Right Leg: 35/35
• Left Arm: 25/25 • Right Arm: 25/25

Features: Thermokinetic (thermal and kinetic attacks do 25% less damage), Forearm-Mounted Retractable Silver-Plated Vibro-Blades (1 each forearm): +1d6 M.D. to Punch Damage
TW Enhancements: Sigilo, Percatación, Cuerpo, Bravura. See sheet for descriptions.

Iron Sword: 5D6 MD.
Kisentite Sword: 2D6+6 MD. +2 to strike and parry.
TW Thundergun Revolver: 3D6 SDC to mortals, 5D6 MD to magic beings, 1D6x10 MD to supernatural beings. 6/6. Range: 200'. Recharge: 10 PPE.
MP-3 MageFire Bolt Pistol: 3D6+3 MD. 8/8. Range: 500'. Recharge: 12 PPE.
TW Horde Buster Rifle: 1D6*10 or 1D6 per projectile. +1 to strike. 5/5. Range: 1100'. Recharge: 20 PPE.

Grenade Bandoleers (2): 1 Seeker Bat Grenade, 1 Void Grenade, 3 Flashfire Grenades, 1 Acid Grenade, 1 Plasma Grenade, 1 Heavy HE Grenade, 1 Flash Freeze Grenade, 1 Smoke Grenade.

Wing Board Turbo

8th Ring of Elder
☞ Reduces by half the amount of P.P.E. required to perform any magical feat, ability or spell.
☞ Doubles the duration of any magic feat, ability or spell.
☞ Doubles the range of any magic feat, ability or spell.


Image
User avatar
William Summers
Diamond Level Patron
Diamond Level Patron
 
Posts: 365
Joined: Sun Jan 23, 2011 3:32 am
Location: Roughnecks - PC

Re: Mercenary Plaza (19)

Postby Whisper » Sat Feb 02, 2019 4:46 pm

Perception: 1d100 = 62/33%+15% from amplified hearing
Just in Case d20: 1d20 = 13;JIC d100: 1d100 = 62

Striding into Merc Plaza with the other Spooks and nursing a hangover, Whisper wishes she'd taken an extra painkiller. Ugh, my head. That's the last time I try to drink Lulu under the table. Gal has a liver the size of Chi-Town...

If she's permitted to keep her firearms, Whisper smirks at William. I think I could take 'im.

"I'm William Summers. Nice to meet you folk."

"Hey.", Whisper answers, trying a bit too hard to act cool.
Whisper
H.P.: 32/32
S.D.C.: 50/50

Mecha-Knight main body 400/400
Forcefield 160/160
User avatar
Whisper
 
Posts: 242
Joined: Sun Jan 04, 2015 10:00 am

Re: Mercenary Plaza (19)

Postby Lahz » Sat Feb 02, 2019 5:16 pm

Perception [42%]: 1d100 = 57 [+15% involving Electronics or Machines]
JiC D20: 1d20 = 17
JiC D100: 1d100 = 97

Conditions: Telemechanics (0 ISP, Constant, 5ft, 97%), Mind-block Auto-Defense (0 ISP, Automatic), Sense Supernatural Evil & Magic Energy (1600ft if using magical or psionic powers, 600ft if NOT using powers), Radiate Nature [Wary & Suspicious], [[Telemechanic Mental Operation (12 ISP, 120', 8.00 Min]], Gauntlets of Mastery [+30% to Wearer's skill ratios that requires use of hands]

Telemechanics [98%]: 1d100 = 56

Lahz (accompanied by his 10-ft Borg-shaped Tiger-bot-bodyguard) walks into the Blackmans along with the Carl, Vheld, and Whisper. He steps off the elevator on the 5th Floor and reaches out with his senses to 'feel' for monitoring devices and glances around to see who has arrived to join the Wakiza fellow. He offers a nod to the thickly-built bearded fellow (Summers), "Hello there. I am Lahz and this is Tony."
Lahz D'Gemmel
OOC Comments
ISP: 191/191
PPE: 22/22
HP: 32/32
SDC: 26/26

Worn:
NG RA5 Arrow Ride Armor
MD by Loc: Helmet: 35/35, Main Body: 30/30
Arms: [L] 14/14 . [R] 14/14 & Legs: [L] 18/18 . [R] 18/18

N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Wilk's 325 "Mariner" Pulse Pistol 2D8 MD or 4D8 MD, 900'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
User avatar
Lahz
Group Leader
 
Posts: 324
Joined: Sat Aug 08, 2015 8:38 am
Location: Rifts: Spook Squad

Re: Mercenary Plaza (19)

Postby Calamity John » Mon Feb 04, 2019 11:01 am

Perception 19%(+5% for spotting a deal): 1d100 = 33
JIC d20: 1d20 = 11
JIC d100: 1d100 = 69

Wardrobe & Grooming (Professional) 74%: 1d100 = 50 (Critiquing other's fashion sense)

(Per the MercTown PBP Rules, I am responding to the last post on arrival)

John strides into the Mercenary Plaza.

Initially, John's plan is to head up to the top floor and set up a contract for a couple guards between here and Kingsdale. But he's distracted by the cute elf and his acceptable friend, the passably handsome men, and the quite attractive females that load up in an elevator with a giant ass 'borg. Hello there. Is that what mercenaries look like these days? Not bad at all, but only that pale sister knows how to work what God gave her*. But, diamonds in the rough are still diamonds. Security and all the flavors of eye candy to go around. Fuck whoever MercOps assigns me; I want them. John watches as their elevator stops on the fifth floor.

John hops in the next elevator and heads for that floor, without consulting what company or companies are on that floor at all. This likely results in an awkward situation when John steps off the elevator into what's essentially the CIA for hire's offices.

*This is a reference to Whisper being the only one who has Wardrobe & Grooming.
User avatar
Calamity John
Diamond Level Patron
Diamond Level Patron
 
Posts: 23
Joined: Tue Sep 18, 2018 8:59 am

Re: Mercenary Plaza (19)

Postby Augur » Thu Feb 07, 2019 8:23 pm

Conditions:
Date: Summer, June 1, 111 P.A.
Environmental Effects: None; 85°, light breeze from the east
Location: Mercenary Plaza, 5th Floor: Blackman Intelligence Resources


Vheld is stopped by a half dozen very heavily armed security agents who politely, professionally, but firmly inform him that his mount will remain on the ground floor of the plaza, and that any disturbances or damages caused by it, including its death, will be attributed to him, and he will be held liable. He is directed to a row of hitching posts which stand adjacent to a small parking lot. There's a horse standing by one post, feedbag under its chin, watching the assembling party with some apparent curiosity. He is then allowed to enter the plaza proper. William arrives in his turbo board and is instructed by the same armed security to leave his board outside. The security agents direct him to something akin to a parking lot in miniature. There's at least a dozen vehicles already present. Everything from a stretched hover-limo, to hovercycles, to somebody's tricked-out combat bike are represented already. Lahz is detained in like fashion to that of Vheld. "Unless the robot is an independent being, it stays outside, sir." They look it up and down.

After vehicles are hurriedly parked or stowed, and pets or companions are suitably stationed outside, Vheld, Lahz, and William proceed into the plaza and make their way to a set of elevators which direct them to the fifth floor.


A steady stream of people gather in fits and starts in the reception area of Blackman Intelligence Resources. A stunningly gorgeous blonde receptionist is dressed in a sleek, modern, black and white dress with a woman's suit jacket in the same aesthetic vein as the dress. She looks up from the terminal at her desk, ready to smile. It falters for just a split second before she gets to her feet. There are quite a number of people present, and it's clearly not customary given her reaction and body language. "Just one moment, folks." She touches her throat, and has a seat once more, doing something at her terminal as the elevator opens yet again, depositing four more people in the reception area.

An armor clad cowboy with brown hair, and blue eyes is the last to emerge from the elevator (Calamity John). Accompanying him is a tall, skinny fellow wearing next to nothing beyond a number of very interesting tattoos (Vheld). The cowboy seems either amused or interested. One thing's for certain, the smile he wears is genuine. Standing beside the nearly naked, tattooed fellow is a whip-thin human male in a jumpsuit, whose brown hair is greying at the sides...who's similarly underdressed (Lahz). Standing to the other side of the cowboy is a large and muscular guy with shaggy black hair, and blue eyes who smells faintly of a pleasant odor (William). The uniform he wears broadcasts to all who know of such things his familiarity with the magic zone, and the amulets hanging from his neck, and the pistols at his waist mark him as a mercenary mage of some form.

Already present and waiting is a tall, heavily scarred native american man with all the visual markings of a cyber knight (Wakiza). He's speaking to a nondescript, older caucasian fellow who's virtually naked form is incredibly well muscled to the point of nearly looking artificial (Carl). A woman with long red hair and tan skin stands besides the older caucasian in a very unusual suit of armor (Minerva). A young, surly-looking woman who looks like she should be a model with medium length blonde hair (Whisper) stands the other side of the older man in a suit of classic Bushman armor. She's very clearly heavily armed.

Two imposing brass-trimmed, black doors slowly swing open. "Mr. Blackman will see you now," says the receptionist.

Inside the spacious, modern, and perhaps unexpectedly spartan office, a rather nondescript man of average looks, average height, with blue eyes, curly black hair, and a salt & pepper goatee stands at his window overlooking the city. An older model rocket bike screams by some hundreds of feet from the window, but no sounds penetrates the windows from the outside world. For the moment without looking behind him, he waves the small crowd to enter. Along the right side of the room is a very well-stocked walnut-accented bar set into the wall. "Please, help yourselves to refreshments. This all might take a while." Standing beside him is a bald, dark-skinned man with a long, heavy beard, and tree-trunk like chest with limbs to match who is wearing a simple brown tunic and sandals. He smiles at the group and his teeth are like a military cemetary. There is mirth and sadness both in his big, slightly yellow-tinged eyes, and he throws his head back in laughter. "The universe has a wondrous sense of humor!"

GM NOTE: If you're described as nearly naked, that's because you've allocated no gear to your sheet. In game terms, you're effectively naked.

What are your intentions?
"The older I get the closer Lloyd comes to making sense." ~Uncle Servo
"Well, you have been Lloyd-pilled for years." ~ Bahb Silunt
ImageImageImageImageImageImageImageImageImage
To help support this site, use paypal.me/LloydRitchey
User avatar
Augur
Admin
 
Posts: 5052
Joined: Sat Aug 20, 2005 3:19 pm
Location: lloyd.ritchey

Re: Mercenary Plaza (19)

Postby Wakiza » Thu Feb 07, 2019 11:23 pm

Perception: 1d100 = 13 / 82%
JiC: 1d20 = 12 1d100 = 35

Wak smiles at the receptionist nods and waits. When he sees Will he nods, "Yep, these are the Spooks. Glad you could make it. Everyone okay back at HQ?" He turns back to the under-dressed Carl, "Will here is our Master Sergeant of the Roughnecks. Tough as nails." He then turns to Minerva and says in Spanish, Your compadres have an interesting way to dress for a meeting with one of Merctown's more prestigious citizens. If you don't mind me asking, where are you from anyway? You don't sound like you're from the vamp infested, well less so now, lands that used to be known as Mexico. Your accent sounds a bit off. Though I'm sure mine is horrendous."

Language Spanish-- 1d100 = 93 / 107%
Anthropology-- 1d100 = 88 / 88% To see if he can recognize what Vheld is and where Minerva may be from.
Lore: Magic-- 1d100 = 7 / 58% To see if he recognizes what Vheld's tattoos are?

He looks over the crew focusing for a moment on Vheld and his tattoos, They look familiar to Analoy's, that warrior I met during my jaunt to England, He doesn't have nearly as many though. He notices the cowboy and turns back to Carl, "Who is the smiling cowboy? Is he one of yours?" He looks Whisper over again, Yes, Mercedes is going to hate her.

As the doors to Blackman's office open Wak says, "Thanks", to the receptionist and heads in. He gives a slight smile to Blackman and says, "Thanks, it has been a long morning already." He keeps his tone a little more formal as to not let anyone know he has a lengthy association with the nondescript man. He grabs a Whiskey and a sandwich and turns back to the two men, I'd be laughing too if I saw this crew walk into the office. At least the Roughnecks look ready to go. He walks up to the Laughing man and puts out his hand to shake, "You must be one of the Seers? I'm Sir Wakiza Blackhoof leader of the Roughnecks. So what is it that you wish to hire two merc teams to handle? Must be serious."
Wakiza
OOC Comments
P.P.E.: 30/30
I.S.P.: 111/115
H.P.: 74/74
S.D.C.: 110/110
MDC from Psychic Body Field: 90/90 (Not Active)

Constant Effects
Advanced Combat Awareness
Sixth Sense (2)
Character is Very Difficult to See w/ Thermal (see Zen Combat, Naruni & Stalker armor)

Armor
NE-BA-26 Modified Special Body Armor
M.D.C. by Location
• Main Body: 90/90; Force Field: 75
• Helmet: 50; Arms: 40 each; • Legs: 50 each
• Masks Infrared & Thermal Emissions (Only 1-25% chance of showing up a thermal scan, even if deteced scan will be unclear)
• Kinetic Dampening & Cushioning System [1/2 Damage from Explosions, High Spd Impacts (rail guns, arrows, bullets)]
• 1/2 Damage from MD Fire/Heat/Plasma (Magic Included)
• Language Translator (American, Dragonese, Euro, French, Spanish, Techno-Can, Demongogian & Chinese)
• PPE Battery: 100 / 100

NG Stalker Suit (under clothes and armor) - 12/12 MDC
• Thermal detection systems suffer a penalty of -20% to the Read Sensory Equipment skill.

Cyber Armor Regenerates 1d6 mdc/hr
A.R.: 17, Main Body: 73, Upper Legs: 21 each, Forearms: 16 each, Shoulders: 14 each, Back/Shoulder Plate: 21 each

"If men make war in slavish obedience to rules, they will fail."

Some soldier name of Grant said this over 450 years ago

Soundtrack:
Blues Saraceno – Dogs of War
Man of Constant Sorrow
Nick Nolan - Life of Sin
Soul of a Man
User avatar
Wakiza
Group Leader
 
Posts: 409
Joined: Sun Aug 31, 2014 11:20 am
Location: Roughnecks PC

Re: Mercenary Plaza (19)

Postby Calamity John » Fri Feb 08, 2019 12:09 am

Perception 19%(+5% for spotting a deal): 1d100 = 20
JIC d20: 1d20 = 18
JIC d100: 1d100 = 33

Episode 1, Scene 4: The Meat Market

When John comes out of the elevator, he's confronted with even more well-muscled flesh. Madre Mia! Did I walk into a bachelorette party? I mean, freeze frame, it looks like it, but there's no grinding, no music, no wine coolers or tequila, and the ladies are pointedly not oogling. That probably means you should stop, too. John stops leering at all the exposed flesh and tips his hat at the most likely authority figure: the Cyber-Knight. "Did I accidentally step into a party? I was looking to hire some security for the next leg of my trip..... But maybe I'm in the wrong place?"

That's as long as John's self-control holds out. The Black Marketeer is back to oogling. The camera angle cuts between Carl's exposed muscles and Vheld and Lahz's visages, at nearly strobe-like speeds.
User avatar
Calamity John
Diamond Level Patron
Diamond Level Patron
 
Posts: 23
Joined: Tue Sep 18, 2018 8:59 am

Re: Mercenary Plaza (19)

Postby Minerva » Fri Feb 08, 2019 11:19 am

Perception: 1d100 = 55/51%
JIC: 1d20 = 18/1d100 = 19

Les dije que se vistieran, maldita sea. Minerva stifles a laugh as she watches the cowboy (Calamity John) observe her teammates. She slips off her left armored gauntlet, removes her Ring of Invisibility, walks over to Vheld and places it in his hand. "Put this on and go invisible. I expect this back when this meeting is over." She removes her Cloak of Protection and wraps it around Carl. She whispers to him, "You forgot your cloak." Él es todo un espécimen. Pero demonios, yo también. Putting her glove back on, she goes on like nothing has happened.

Wakiza wrote:"Will here is our Master Sergeant of the Roughnecks. Tough as nails."

Minerva looks him over and rolls her eyes. Buey grande y tonto. Probablemente ni siquiera pueda usar esa espada.

Minerva waits for their meeting to start and finds herself interacting with the intriguing cyber-knight.
Wakiza wrote:He then turns to Minerva and says in Spanish, Your compadres have an interesting way to dress for a meeting with one of Merctown's more prestigious citizens. If you don't mind me asking, where are you from anyway? You don't sound like you're from the vamp infested, well less so now, lands that used to be known as Mexico. Your accent sounds a bit off. Though I'm sure mine is horrendous."

"Les dije que no era un apuro. Ellos no escuchaban. ¿Quizás quieren impresionarlo con su naturaleza muscular? Tengo otras formas de impresionar a la gente. Soy de Cordelia, República de Aquiles. Nadie sabe lo que eso significa cuando les cuento. Nunca he estado en ... 'México'. ¿Vamp? ¿Qué es 'Vamp'? Y si. Tu acento no es un Silver River adecuado. Pero es mejor que mi inglés. Los cuentos de los caballeros cibernéticos incluso nos alcanzan en los Andes. Es un honor estar de pie con uno ahora. Significa que hay una gran aventura por delante."
Augur wrote:Two imposing brass-trimmed, black doors slowly swing open. "Mr. Blackman will see you now," says the receptionist.

At the imposed break in their conversation, Minerva nods to Wakiza and heads into the room, not waiting for the rest of her team. She takes a look around the office. "Las plantas. Necesita más plantas." Minerva starts mentally redecorating Blackman's office. Una pintura aquí. Una de esas barras rodantes con el globo de allí.
Augur wrote:"Please, help yourselves to refreshments. This all might take a while." Standing beside him is a bald, dark-skinned man with a long, heavy beard, and tree-trunk like chest with limbs to match who is wearing a simple brown tunic and sandals. He smiles at the group and his teeth are like a military cemetary. There is mirth and sadness both in his big, slightly yellow-tinged eyes, and he throws his head back in laughter. "The universe has a wondrous sense of humor!"

Minerva grabs a drink and observes the man in the tunic. His teeth and eyes are repulsive to her sense of cleanliness. ¡Hijo de puta! ¿Es tan difícil la higiene? She goes back to observing the room and waiting for an explanation as to what just laid her out on the floor moments earlier.

Translations
Les dije que se vistieran, maldita sea.=I told them to get dressed, dammit.

Él es todo un espécimen. Pero demonios, yo también.=He is quite a specimen. But hell, so am I.

Buey grande y tonto. Probablemente ni siquiera pueda usar esa espada.=Large dumb ox. Probably can't even use that sword.


"Les dije que no era un apuro. Ellos no escuchaban. ¿Quizás quieren impresionarlo con su naturaleza muscular? Tengo otras formas de impresionar a la gente. Soy de Cordelia, República de Aquiles. Nadie sabe lo que eso significa cuando les cuento. Nunca he estado en ... 'México'. ¿Vamp? ¿Qué es 'Vamp'? Y si. Tu acento no es un Silver River adecuado. Pero es mejor que mi inglés. Los cuentos de los caballeros cibernéticos incluso nos alcanzan en los Andes. Es un honor estar de pie con uno ahora. Significa que hay una gran aventura por delante.=I told them it was not a rush. They would not listen. Perhaps they mean to impress him with their muscular natures? I have other ways of impressing folks. I'm from Cordelia, Achilles Republic. No one knows what that means when I tell them. I have never been to... 'Mexico'. Vamp? What is 'Vamp'? And yes. Your accent is not a proper Silver River one. But it is better than my English. Tales of Cyber-Knights reach even us down in the Andes. It is an honor to be standing with one now. It means great adventure lies ahead."

"Las plantas Necesita más plantas.=Plants. Needs more plants."


Una pintura aquí. Una de esas barras rodantes con el globo de allí.=A painting here. One of those rolling bars with the globe over there.

¡Hijo de puta! ¿Es tan difícil la higiene?=Motherfucker! Is hygiene that hard?
User avatar
Minerva
Diamond Level Patron
Diamond Level Patron
 
Posts: 105
Joined: Sat Jun 03, 2017 11:55 pm

Re: Mercenary Plaza (19)

Postby William Summers » Fri Feb 08, 2019 8:17 pm

Perception: 1d100 = 28/48%
JIC: 1d20 = 11/1d100 = 66

Will takes a look around the room at the various states of dress, raises an eyebrow and turns to the heavily armed surly woman to introduce himself.

Whisper wrote:
"I'm William Summers. Nice to meet you folk."

"Hey.", Whisper answers, trying a bit too hard to act cool.

"Nice guns. Is that a six-shooter? Classic. Mine too." Will points to his Thundergun Revolver. "Do you have any clue about what we're doing here? I just got the call to meet up while I was out in town."

Wakiza wrote:When he sees Will he nods, "Yep, these are the Spooks. Glad you could make it. Everyone okay back at HQ?"

"Came straight from the Mage's Guild. I'm sure they're on their way over as we speak."

When the group is granted entry to the meeting room and offered refreshments, Will gravitates toward the pitcher of water and grabs a handful of almonds.
Will hangs with Wakiza as he doesn't know any of the other people present yet. He bows to the Grey Seer when he sees him and sits to listen to whatever it is he might have to say.
Wakiza wrote:"You must be one of the Seers? I'm Sir Wakiza Blackhoof leader of the Roughnecks. So what is it that you wish to hire two merc teams to handle? Must be serious."

"Indeed. What could be so serious that you need both of our teams?"
The Man in Black
William Summers
HP: 55/55
SDC: 62/62
PPE: 142/157


TW Infiltrado Armor:
M.D.C. by Location
• Helmet: 18/40 • Main Body: 55/55
• Left Leg: 35/35 • Right Leg: 35/35
• Left Arm: 25/25 • Right Arm: 25/25

Features: Thermokinetic (thermal and kinetic attacks do 25% less damage), Forearm-Mounted Retractable Silver-Plated Vibro-Blades (1 each forearm): +1d6 M.D. to Punch Damage
TW Enhancements: Sigilo, Percatación, Cuerpo, Bravura. See sheet for descriptions.

Iron Sword: 5D6 MD.
Kisentite Sword: 2D6+6 MD. +2 to strike and parry.
TW Thundergun Revolver: 3D6 SDC to mortals, 5D6 MD to magic beings, 1D6x10 MD to supernatural beings. 6/6. Range: 200'. Recharge: 10 PPE.
MP-3 MageFire Bolt Pistol: 3D6+3 MD. 8/8. Range: 500'. Recharge: 12 PPE.
TW Horde Buster Rifle: 1D6*10 or 1D6 per projectile. +1 to strike. 5/5. Range: 1100'. Recharge: 20 PPE.

Grenade Bandoleers (2): 1 Seeker Bat Grenade, 1 Void Grenade, 3 Flashfire Grenades, 1 Acid Grenade, 1 Plasma Grenade, 1 Heavy HE Grenade, 1 Flash Freeze Grenade, 1 Smoke Grenade.

Wing Board Turbo

8th Ring of Elder
☞ Reduces by half the amount of P.P.E. required to perform any magical feat, ability or spell.
☞ Doubles the duration of any magic feat, ability or spell.
☞ Doubles the range of any magic feat, ability or spell.


Image
User avatar
William Summers
Diamond Level Patron
Diamond Level Patron
 
Posts: 365
Joined: Sun Jan 23, 2011 3:32 am
Location: Roughnecks - PC

Re: Mercenary Plaza (19)

Postby Augur » Fri Feb 08, 2019 8:52 pm

Calamity John wrote:"Did I accidentally step into a party? I was looking to hire some security for the next leg of my trip..... But maybe I'm in the wrong place?"

The words reach the office before the doors close and John finds himself unconsciously drawn to the burly, dark-skinned man with teeth like a military cemetery within. He's not even aware of his feet moving, but the smiling face of the laughing man seems to physically draw him nearer until he's well within the office and the doors are shut behind them. "Not an accident, but serendipity, young man, has brought you here today. Redemption for yourself and for all life on this wonderful, strange world has entangled your destiny with that of these amazing individuals around you."
Minerva wrote:"Las plantas. Necesita más plantas."

A melodious voice erupts from the barrel chested dark man in sandals in reply to Minerva. "Se lo he dicho también al señor Blackman, por desgracia, sus gustos tienden hacia lo espartano."
Wakiza wrote:"You must be one of the Seers? I'm Sir Wakiza Blackhoof leader of the Roughnecks. So what is it that you wish to hire two merc teams to handle? Must be serious."
William wrote:"Indeed. What could be so serious that you need both of our teams?"

The seer's smile falters, "I'm afraid you brave and stalwart few are all I could muster as the many nations of this land have ignored our warnings for far too long already, and now the dread hour may very well be near upon us!"

Translation
"I've said as much to Mr. Blackman myself, alas, his tastes tend toward the spartan."
"The older I get the closer Lloyd comes to making sense." ~Uncle Servo
"Well, you have been Lloyd-pilled for years." ~ Bahb Silunt
ImageImageImageImageImageImageImageImageImage
To help support this site, use paypal.me/LloydRitchey
User avatar
Augur
Admin
 
Posts: 5052
Joined: Sat Aug 20, 2005 3:19 pm
Location: lloyd.ritchey

Re: Mercenary Plaza (19)

Postby Vheld » Sat Feb 09, 2019 11:10 am

JIC: 1d20 = 2, 1d100 = 82
PER: 1d100 = 8 vs. 51%

At the entrance, Vheld acknowledges the restrictive policy on his familiar with a nod and a "Of course." He otherwise remains silent as he communicates with Sil telepathically. Remain here and watch the building. Shift to your phantom form at the first sign of trouble. With a last, affectionate pat on the head Vheld heads inside.

As he registers the commotion regarding his exposure Vheld frowns, puzzled. Odd. Glancing down at himself, he realizes with a shock that he does not appear to be wearing much of anything. The shifter thumps his chest with his staff, and suddenly his armor reappears as if it had been invisible the entire time. Fascinating. I shall have to examine my ring later to see if this bleed-through will be a recurring problem. With no further thought to human notions of modesty, or the discomfiture of those around him, Vheld proceeds to the meeting.

Minerva wrote:"Put this on and go invisible. I expect this back when this meeting is over."
"Thanks, but I'm fine. Invisibility has caused me enough trouble for today."

Those who greet the team are met with a silent, relaxed nod. Vheld will otherwise ignore the other participants unless directly addressed. Upon arrival in the conference room, he will ignore the spread with a faint look of distaste- preferring instead to find a corner in which he can sit, leaning on his staff, and observe the participants. I'm not familiar with the team, but a number of them carry themselves like veterans. Whatever the Seers want from us, they're not sparing many expenses.

Augur wrote:"I'm afraid you brave and stalwart few are all I could muster as the many nations of this land have ignored our warnings for far too long already, and now the dread hour may very well be near upon us!"
Typical. Aloud, Vheld growls "I hope you have more for us than cryptic riddles. Spit it out, already."
Leave me alone.
Spell Strength +5 (victims need 17 or better to save vs. Vheld's incantations)
Automatically sense Vampires (1000 ft/100% chance to recognize on sight), Rifts (550 miles), and Ley Lines (85%, 100 miles; +10% for nexuses); Sustained (9d remaining)
PPE: 217/327 (Vheld), 83/83 (Sil), 121/126 (Sshir), 200/200 (Slithn), 118/118 (Bel'Dar), 126/126 (Brokswa). ISP: 90/90 (Medallion), 214/230 (Slithn).
Talismans: -1 charge to invincible armor talismans for Vheld, Brokswa, Bel'Dar.
Energy Spheres: 1000/1000 PPE (30d; floating behind Vheld)
Weapon in Hand- TW Storm Staff.
User avatar
Vheld
Diamond Level Patron
Diamond Level Patron
 
Posts: 456
Joined: Sat Mar 31, 2007 8:36 am
Location: Rifts PC (The Spook Squad)

Re: Mercenary Plaza (19)

Postby Lahz » Sat Feb 09, 2019 5:40 pm

Perception [42%]: 1d100 = 38 [+15% involving Electronics or Machines]
JiC D20: 1d20 = 6
JiC D100: 1d100 = 17

Conditions: Telemechanics (0 ISP, Constant, 5ft, 98%), Mind-block Auto-Defense (0 ISP, Automatic), Sense Supernatural Evil & Magic Energy (1600ft if using magical or psionic powers, 600ft if NOT using powers), Radiate Nature [Wary & Suspicious], [[Telemechanic Mental Operation (12 ISP, 120', 8.00 Min]], Telekinesis: Super (-20 ISP, 200lbs, 800', 16.00 Min)

Telemechanics [98%]: 1d100 = 36



Augur wrote:The security agents direct him to something akin to a parking lot in miniature. There's at least a dozen vehicles already present. Everything from a stretched hover-limo, to hovercycles, to somebody's tricked-out combat bike are represented already. Lahz is detained in like fashion to that of Vheld. "Unless the robot is an independent being, it stays outside, sir." They look it up and down.


Lahz turns pulls off his helmet and activates the eject sequence on his Power Armor and steps calmly out in just an armored Flight Suit (22 MD), "He's as independent as you are Soldier. But Tony, take the Runner Armor over to the Lot there and keep an eye on it. If I give the signal, you come on up. You know how." The Psi-Tech places 1 hand on the ion-blaster at his hip then steps onward tapping a couple buttons on his Drone Command Gauntlet.

(Presumably this will lead to Tony walking off with the 100lb Roadrunner PA under one arm).




Inside the spacious, modern, and perhaps unexpectedly spartan office, a rather nondescript man of average looks, average height, with blue eyes, curly black hair, and a salt & pepper goatee stands at his window overlooking the city. An older model rocket bike screams by some hundreds of feet from the window, but no sounds penetrates the windows from the outside world. For the moment without looking behind him, he waves the small crowd to enter. Along the right side of the room is a very well-stocked walnut-accented bar set into the wall. "Please, help yourselves to refreshments. This all might take a while." Standing beside him is a bald, dark-skinned man with a long, heavy beard, and tree-trunk like chest with limbs to match who is wearing a simple brown tunic and sandals. He smiles at the group and his teeth are like a military cemetary. There is mirth and sadness both in his big, slightly yellow-tinged eyes, and he throws his head back in laughter. "The universe has a wondrous sense of humor!"


Lahz offers a nod of greeting to the Roughnecks and steps calmly into the room with the others. He activates Telekinesis: Super (-20 ISP, 200lbs, 800', 16.00 Min, RUE p.182) to lift and float a chair over to next to a window and takes a seat. He glances back at the yellow-eyed man, "What do you know of these apparently widespread mental assaults? You are one of these Seers?"

Augur wrote: ... The seer's smile falters, "I'm afraid you brave and stalwart few are all I could muster as the many nations of this land have ignored our warnings for far too long already, and now the dread hour may very well be near upon us!"


The Psi-Tech frowns, "What warnings?"
Lahz D'Gemmel
OOC Comments
ISP: 191/191
PPE: 22/22
HP: 32/32
SDC: 26/26

Worn:
NG RA5 Arrow Ride Armor
MD by Loc: Helmet: 35/35, Main Body: 30/30
Arms: [L] 14/14 . [R] 14/14 & Legs: [L] 18/18 . [R] 18/18

N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Wilk's 325 "Mariner" Pulse Pistol 2D8 MD or 4D8 MD, 900'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
User avatar
Lahz
Group Leader
 
Posts: 324
Joined: Sat Aug 08, 2015 8:38 am
Location: Rifts: Spook Squad

Re: Mercenary Plaza (19)

Postby Calamity John » Sat Feb 09, 2019 11:32 pm

Perception 19%(+5% for spotting a deal): 1d100 = 77
JIC d20: 1d20 = 3
JIC d100: 1d100 = 77

Spanish 69%: 1d100 = 94

The Jane Show Takes Over

John panics internally when he feels compelled into the room with the strange backwards strippers- clothes going on instead of coming off. The clear source of the compulsion is a man with a clear need for a better understanding of the science of modern dentistry.

This is when Jane decides to put on a cameo. John's left hand plants itself firmly on his hip, and Jane utters "Look puto puta*, nobody compels me to have a good time. I'd threaten to rearrange your grill, but with the horrors of your mouth, I'd be doing you a favor." John's right hand snaps his fingers at the man, gives him a dismissive sniff, and looks back to the Cyber Knight.

"If I'm getting shanghaied, hermano**, at least put a sister in the loop."

OOC Comments
*That's fucking whore, if you need translation.
**Brother
User avatar
Calamity John
Diamond Level Patron
Diamond Level Patron
 
Posts: 23
Joined: Tue Sep 18, 2018 8:59 am

Re: Mercenary Plaza (19)

Postby Whisper » Sun Feb 10, 2019 1:53 pm

Perception: 1d100 = 45/58%
Just in Case d20: 1d20 = 20;JIC d100: 1d100 = 87

Her head still ringing something awful from an epic-level hangover, Lily cocks an eyebrow at the...uninvited...the f**k?...guest?

"One o' yours?", she asks Wakiza, and motions with her head towards this new calamity, hands instinctively moving, ready to draw her guns.

"I'm afraid you brave and stalwart few are all I could muster as the many nations of this land have ignored our warnings for far too long already, and now the dread hour may very well be near upon us!"

Listening rather idly, Whisper rolls her eyes. "Just talk plain.", she grumbles, adding under her breath, "Jesus."
Everything's a f**king emergency all the time to our clients.
Whisper
H.P.: 32/32
S.D.C.: 50/50

Mecha-Knight main body 400/400
Forcefield 160/160
User avatar
Whisper
 
Posts: 242
Joined: Sun Jan 04, 2015 10:00 am

Re: Mercenary Plaza (19)

Postby Murdoc » Tue Feb 12, 2019 8:49 pm

The Roughneck's team comm frequency crackles to life, "Wakiza, this is Murdoc. Me, Jack and Mercedes are rapping up at Magefire. Are we to late to make the meeting at Merc Plaza?"
Travis Murdoc
Current Details
H.P.: 37/37
S.D.C.: 165/165
AR: 17
M.D.C.: 100/100

Armor:
TFRC-02 FreeRunner Combat Exoskeleton
• Helmet: 30
• Arms: 30 each
• Legs: 40 each
• Main Body: 70
• Force Field: 75

Weapons:
Grenade: Dead Ball
Phase Sword
NG-45LP Long Pistol
Pug's Vamp Special
JA-12 Laser Rifle


------------------------------------------------------
ImageImageImage
User avatar
Murdoc
Diamond Level Patron
Diamond Level Patron
 
Posts: 253
Joined: Thu Feb 13, 2014 11:30 am
Location: Rifts: Roughnecks (PC)

Next

Return to The Hub

Who is online

Users browsing this forum: No registered users and 1 guest