MercTown State Hospital (16)

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MercTown State Hospital (16)

Postby Augur » Fri Jan 15, 2010 10:42 am

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To most residents and mercenaries alike, the MercTown State Hospital is the crowning achievement of the new administration. It is a sprawling, ultra-modem, five-story building of reinforced Mega-Damage materials. Without a doubt it is one of the best medical facilities in all of North America. When one takes into consideration the inclusion of advanced Naruni technology combined with state of the art human medical tech, along with psychic and magical means of healing, it can be argued that the MercTown State Hospital is superior even to facilities in Chi-Town. No expense was spared in the construction of the building, staffing and equipment - Wilk's monitors, laser, optics and diagnostic tools; Northern Gun cybernetic implants and bionics, Juicer augmentation, Crazy enhancements, doctors who specialize in traditional and holistic medicine to combat surgery and medicine, cybernetics, psychic healing and magical cures, exorcism, herbs, and applications brought from all comers of the continent (and a few from England , Germany and Atlantis) . There are even two Lynn-Srial, and three Herbologists on staff.

Health care for citizens of MercTown is completely free; medical costs are absorbed by the hospital and the government. Most of its funding is actually provided by mercenaries, adventurers, and other non-residents who come to the hospital for its superior treatment, technology and specialty in combat injuries and cybernetics Bio-Systems and conventional cybernetics and combat bionics). All types of medicinal and cosmetic cybernetics are available at the clinics attached to the hospital compound, as are combat bionics, partial and full cyborg conversion, M.O.M. enhancements (Crazies brain implants), and Juicer augmentation; all at fair market prices. So far, its medical services to mercenaries and adventurers have surpassed the needs of residents and rumor has it that the hospital has a one billion credit operating surplus.

Attached to the main hospital, but run separately, are the MercTown State Clinics of Enhancement . A thoroughly modem network of facilities with state-of-the-art medical equipment exclusively devoted to human augmentation. The cybernetics and bionics branches are the largest 0install, repair, upgrade, partial augmentation, full conversion), but the augmentation procedures of JAPE/Juicer augmentation arid M.O.M./Crazies brain implants are also in high demand, it{ part, due to the quality of the service and the, relative, safety of the operation. The clinics are strictly for-profit operations. The clinics' track record is impressive, with a 98.7% success ratio, much higher than any street side Body-Chop-Shop operation (any Black Market augmentation clinic that has a 70% or higher success rate is considered top notch). Safety does not come without a cost, however, and the services of the clinic are 10-30% higher than average which is actually very fair and surprisingly low, all things considered. Thousands of people with dreams of becoming superhuman Juicers, Crazies, Headhunters and cyborgs parade through the clinics' doors each year willing to spend the extra few thousand credits rather than risk death at the hands of some butcher at a Chop-Shop. Furthermore, MercTown is one of the few places to offer the Hyperion, Titan, Phaeton and Delphi Juicer variant procedures, as well as the traditional Juicer (JAPE) enhancement (and they are in negotiations with Kingsdale for the Mega-Juicer process). Likewise, it is one of the few locations one can get competent M.O.M./Crazy enhancement with any genuine assurance of walking away without immediate brain damage.

Free medical care is a luxury afforded only to actual citizens of MercTown. Outsiders and visitors are not given medical treatment unless they pay for it. At the State Hospital nothing is cheap, someone has to foot the bill for all the shiny equipment and expert staff. Even for something as simple as a broken leg the cost of treatment can be in the thousands of credits. For major surgery it rises to the tens of thousands, but usually within the range of most successful mercenaries. Note: Numerous private clinics, body-fixers, Body-Chop-Shops, and healers offer the same services for a third of the cost, but the quality of care and rate of success without serious complications (i.e ., survival) is much lower - buyer beware.
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Re: MercTown State Hospital (16)

Postby Barracuda » Sat May 02, 2015 9:31 am

Perception: 1d20+1 = 3
JIC: 1d20 = 9/1d100 = 6

Barracuda finds his way to MercTown Hospital and walks in the sliding glass doors. Oh wow, it's nice in here. Air conditioned too. Now where do I... Barracuda looks around for a help desk. Once he finds it, he saunters up and gives a big goofy wave in his purple and navy blue onesie. "Hi! I got burned last night and could use a good doctor. It was a magic fight. They ruined my fancy suit. Where should I go?"
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Re: MercTown State Hospital (16)

Postby Augur » Tue May 12, 2015 6:12 pm

Barracuda is quickly and professionally escorted to a private suite where his clothes are removed, his body given a complete sanitization through the application of chemical sprayers and some funky ultraviolet lights. He's then issued a pair of hospital boxers and, once he has his drawers on for decency, a pair of what look to be doctors enter the suit. The male doctor has no stethoscope or instruments, but sits in a chair and speaks in a soothing tone to 'Cuda while his female compatriot utters some incantations, and waves her hands around a bit as she approaches 'Cuda with glowing hands outstretched. That's the last thing 'Cuda remembers: the lady's weirdly glowing hands. He awakens a few hours later to a candy-striper rubbing a salve that smells lightly of spearmint across his chest. His suit is folded and located in a hospital bag on a chair beside him--it's still a mess, but looks as though it's been cleaned. A man with black hair graying at the temples and wearing black-rimmed glasses is addressing him. "The staff says your injuries were serious, but superficial. They have mended your wounds and eased your mind about last night's troubles. Your bill is 3,000 credits."

Ben doesn't feel bad about how things happened last night, though he remains irritated that his suit was totaled.

Return your S.D.C. to its normal maximum.
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Re: MercTown State Hospital (16)

Postby Barracuda » Wed May 20, 2015 8:57 pm

Perception: 1d20+1 = 21 (NAT20!!! Oh wait...)
JIC: 1d20 = 18/1d100 = 24

Well, that wasn't so bad. It was just a fireball. Can't stop 'Cuda with a fireball! God, I hate fireballs. Suit wrecking fireballs. Barracuda politely thanks the man with the glasses, gathers up his suit and heads out to Paducah Dry Cleaners to see what he can do about his suit. On the way out, he waves to the information desk clerk that helped him out earlier. "They fixed it!" he shouts, pointing to his chest.
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Benjamin "Barracuda" Berry, Lord of the Bay
SDC: 121/121
HP: 23/23
Critical Strike: 18-20



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