Spy Gear Electronics (106)

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Spy Gear Electronics (106)

Postby Augur » Wed May 02, 2007 10:07 pm

MercTown's main source for security, surveillance and detection systems, Spy Gear is "the store" for professional security experts and wannabe James Bonds. Clayton Meanie runs the store, and he sells, fixes and installs a myriad of mostly electronic surveillance and security products.

Common stock items include:
  • PDD players
  • Portable language translators
  • Hand-held computers
  • Micro-printers
  • Pocket laser distancers
  • Secure cell phones
  • Voice scramblers
  • Cryptography software
  • Bio-scanners
  • Assorted sensors (motion, heat, dosimeter, mini-radar, radar detector, etc.)
  • Electro-adhesive pads
  • Micro-film cameras
  • Keyhole, wireless & contact microphones
  • Tracer bugs
  • Ultraviolet signalers
  • Optic glasses
  • Disguised laser-rods (looks like a pen, phone or similar innocuous object)
  • Amplified sound detectors
  • Laser eavesdropping devices
  • White noise generators
  • Weapon scanners

and a hodgepodge of other miniaturized, high-tech goodies.





New item in stock!

This is a one-shot, break-open pistol with a huge, 3.5" diameter, barrel. It fires special rocket rounds that are loaded with shaped explosives. It is designed to stop oncoming vehicles with a directed back-blast.

Vehicle Stopper
Image
Range: 300'
Damage: 6d6 M.D. + vehicular knock-back
Payload: 1, takes four actions to reload
Rate of Fire: Single shots only
Vehicular knock-back: A vehicle under 2,000 lbs. will have its forward momentum arrested immediately, and the vehicle will be blasted backward 6D6 feet; a vehicle 2,001-4,000 lbs. will have its forward momentum arrested immediately; a vehicle 4,001-6,000 lbs. will have its forward momentum arrested by half; vehicles over 6,000 lbs. will not even be slowed down by the projectile. Occupants of vehicles 4,000 lbs. and less suffer crash damage.


Cost: 1,200 credits for pistol, 5,000 credits for each round of ammo.

Code: Select all
[b]Vehicle Stopper[/b]
[IMG]http://i43.photobucket.com/albums/e371/masterriftsgm/Weapons/Vehicle-Stopper_zpsaix7yowh.png[/IMG]
[size=85]Range: 300'
Damage: 6d6 M.D. + vehicular knock-back
Payload: 1, takes four actions to reload
Rate of Fire: Single shots only
Vehicular knock-back: A vehicle under 2,000 lbs. will have its forward momentum arrested immediately, and the vehicle will be blasted backward 6D6 feet; a vehicle 2,001-4,000 lbs. will have its forward momentum arrested immediately; a vehicle 4,001-6,000 lbs. will have its forward momentum arrested by half; vehicles over 6,000 lbs. will not even be slowed down by the projectile. [i]Occupants of vehicles 4,000 lbs. and less suffer crash damage.[/i][/size]
ImageImageImageImageImageImageImageImageImage
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Re: Spy Gear Electronics (106)

Postby Erg » Fri May 22, 2015 6:18 pm

Perception: 1d20+1 = 18(+3 Involving Magic , Machines , or their Combination)
JIC: 1d20 = 7 , 1d100 = 85

The Game Master wrote:New item in stock!

This is a one-shot, break-open pistol with a huge, 3.5" diameter, barrel. It fires special rocket rounds that are loaded with shaped explosives. It is designed to stop oncoming vehicles with a directed back-blast.

Vehicle Stopper
Image

Cost: 1,200 credits for pistol, 5,000 credits for each round of ammo.


The 'new arrival' sign catches Erg's eye.

Rapidly talking to himself:
"That's really cool. Converts chemical energy to kinetic to propel the projectile. That's common enough like any bullet. Than , instead of just hitting the object , it does another energy conversion to create an explosion. But unlike a simple explosive round or mini-missile, this explosion is designed to convert that explosion energy to counter the moving kinetic energy / momentum of the target... That's ingenious... Expensive , but ingenious."

Erg goes inside the store , walks directly up to the first clerk he sees.

"Excuse me , that new arrival I saw in the window. I'll take one of those pistols , and 2 of the special amo rounds." Erg extends his credit card to the clerk.
Erg Flux
Status
HP(34) .. SDC(20) .. ISP(58) .. PPE(144/144) .. Sustain Sleep2Hr/day no eat,drink,breath (7d)
•On Person Gear, Utility Belt, Miniature PPE(180) Battery Regen10/hr , Updraft TW Shoes 8PPE 30m 50Spd
•(VS)VehicleStopper 300ft 6d6MD+KnockBack Amo1 (1reload take 4 actions)
•MiserShard 2d6MDC/SDC , Wielder heals damage dealt PFWE-p.156 , Damage Doesn't Heal Normally PFWE-p.156
•MDC Executive Business Suit Coat MDC 8 Mods: Naruni Forcefield 160MDC 12hrs regen4/min , TW Energy Conversion Field 10PPE 14min
•MDC Executive Slacks MDC 3 Dimensional Pockets : FR 41 norm VS Rounds , FL VS itself & 10 TW enhanced VS Rounds additional 9ft radius +7d4 fireball
•WingBoard Crescent 5PPE 60MPH (120leyline) VTOL 160MDC Bonuses: +2Int, +3d , +1s, +20% Piloting Skill Checks
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Re: Spy Gear Electronics (106)

Postby Major Arcana » Sat May 23, 2015 5:09 pm

The clerk eyes Erg as he walks in the store then stands as he approaches him. "Ah, our vehicle stopper? We've barely had that in stock for more than a few days, yet is has coveted quite a bit of interest." The clerk nods and takes the chit "Alright, the firearm itself is 1,200cr and each round is 5,000. Your order is 11,200cr. Is there anything else I can do for you today?"
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Re: Spy Gear Electronics (106)

Postby Erg » Sun May 24, 2015 4:22 am

Perception: 1d20+1 = 4(+3 Involving Magic , Machines , or their Combination)
JIC: 1d20 = 1 , 1d100 = 40

Major Arcana wrote:The clerk eyes Erg as he walks in the store then stands as he approaches him. "Ah, our vehicle stopper? We've barely had that in stock for more than a few days, yet is has coveted quite a bit of interest." The clerk nods and takes the chit "Alright, the firearm itself is 1,200cr and each round is 5,000. Your order is 11,200cr. Is there anything else I can do for you today?"


"No, that will be all , thanks."

I should be able to build my own ammunition for less than the $5k. When I get time , I'll have to see how much less... Just what I need .. another project.

Collecting his things , Erg than walks back to The Haunt.
Erg Flux
Status
HP(34) .. SDC(20) .. ISP(58) .. PPE(144/144) .. Sustain Sleep2Hr/day no eat,drink,breath (7d)
•On Person Gear, Utility Belt, Miniature PPE(180) Battery Regen10/hr , Updraft TW Shoes 8PPE 30m 50Spd
•(VS)VehicleStopper 300ft 6d6MD+KnockBack Amo1 (1reload take 4 actions)
•MiserShard 2d6MDC/SDC , Wielder heals damage dealt PFWE-p.156 , Damage Doesn't Heal Normally PFWE-p.156
•MDC Executive Business Suit Coat MDC 8 Mods: Naruni Forcefield 160MDC 12hrs regen4/min , TW Energy Conversion Field 10PPE 14min
•MDC Executive Slacks MDC 3 Dimensional Pockets : FR 41 norm VS Rounds , FL VS itself & 10 TW enhanced VS Rounds additional 9ft radius +7d4 fireball
•WingBoard Crescent 5PPE 60MPH (120leyline) VTOL 160MDC Bonuses: +2Int, +3d , +1s, +20% Piloting Skill Checks
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Re: Spy Gear Electronics (106)

Postby Lahz » Fri Mar 25, 2016 1:52 pm

Perception [+2]: 1d20 = 14+2=16 [+3 involving Electronics or Machines]
JiC D20: 1d20 = 11
JiC D100: 1d100 = 88

Conditions: Telemechanics (0 ISP, Constant, 5ft, 90%), Mind-block Auto-Defense (0 ISP, Automatic), Radiate Nature [Curious]

Personal ISP: 181/181

Lahz enters Spy Gear Electronics quietly, leaving and Ray (the Droid) on the street. When he finds a clerk inside, Lahz will approach, Morning. I'm looking for a couple of those Secure cell phones ...

Shopping List wrote:Secure Cell Phone -- MercOps Pg 110, 5,000 credits
Lahz D'Gemmel

ISP: 191/191
PPE: 22/22
HP: 32/32
SDC: 26/26

Worn:
NG RA5 Arrow Ride Armor
MD by Loc: Helmet: 35/35, Main Body: 30/30
Arms: [L] 14/14 . [R] 14/14 & Legs: [L] 18/18 . [R] 18/18

N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Wilk's 325 "Mariner" Pulse Pistol 2D8 MD or 4D8 MD, 900'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
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Re: Spy Gear Electronics (106)

Postby SNAFU » Fri Mar 25, 2016 5:12 pm

Lahz wrote:Perception [+2]: Original post: 1d20 = 14+2=16 [+3 involving Electronics or Machines]
JiC D20: Original post: 1d20 = 11
JiC D100: Original post: 1d100 = 88

Conditions: Telemechanics (0 ISP, Constant, 5ft, 90%), Mind-block Auto-Defense (0 ISP, Automatic), Radiate Nature [Curious]

Personal ISP: 181/181

Lahz enters Spy Gear Electronics quietly, leaving and Ray (the Droid) on the street. When he finds a clerk inside, Lahz will approach, Morning. I'm looking for a couple of those Secure cell phones ...

Shopping List wrote:Secure Cell Phone -- MercOps Pg 110, 5,000 credits


"Here's the latest model, for 7, 500 credits." says the clerk.
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
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Re: Spy Gear Electronics (106)

Postby Lahz » Fri Mar 25, 2016 6:01 pm

Perception [+2]: 1d20 = 17+2= [+3 involving Electronics or Machines]
JiC D20: 1d20 = 19
JiC D100: 1d100 = 58

Duplicate Rolls by Accident
Perception [+2]: 1d20 = 18 [+3 involving Electronics or Machines]
JiC D20: 1d20 = 9
JiC D100: 1d100 = 2


Conditions: Telemechanics (0 ISP, Constant, 5ft, 90%), Mind-block Auto-Defense (0 ISP, Automatic), Radiate Nature [Curious]

Personal ISP: 181/181

Lahz smiles at the clerk, "Sounds good. I'll take it"

Shopping List wrote:Secure Cell Phone -- 7,500 credits


The Psi-Tech pays for the phone, thanks the man and departs back to [[ The Haunt ]]
Lahz D'Gemmel

ISP: 191/191
PPE: 22/22
HP: 32/32
SDC: 26/26

Worn:
NG RA5 Arrow Ride Armor
MD by Loc: Helmet: 35/35, Main Body: 30/30
Arms: [L] 14/14 . [R] 14/14 & Legs: [L] 18/18 . [R] 18/18

N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Wilk's 325 "Mariner" Pulse Pistol 2D8 MD or 4D8 MD, 900'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
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Re: Spy Gear Electronics (106)

Postby Erg » Sun Oct 22, 2017 7:11 am

Perception: 1d20+2 = 19 (Additional +3 Involving Magic , Machines , or their Combination)
JIC: 1d20 = 5 , 1d100 = 57

From: Naruni
Erg Swung by the Haunt just long enough to pick up the Credit Card Carl gave him. Then to here.

He walks in looking for a salesman, "Excuse me. I want to buy 50 of the Vehicle Stopper Rounds."
Previously
Based on previous post above before last mission they were $5,000 per round x50 = Expecting ~$250,000.
Erg Flux
Status
HP(34) .. SDC(20) .. ISP(58) .. PPE(144/144) .. Sustain Sleep2Hr/day no eat,drink,breath (7d)
•On Person Gear, Utility Belt, Miniature PPE(180) Battery Regen10/hr , Updraft TW Shoes 8PPE 30m 50Spd
•(VS)VehicleStopper 300ft 6d6MD+KnockBack Amo1 (1reload take 4 actions)
•MiserShard 2d6MDC/SDC , Wielder heals damage dealt PFWE-p.156 , Damage Doesn't Heal Normally PFWE-p.156
•MDC Executive Business Suit Coat MDC 8 Mods: Naruni Forcefield 160MDC 12hrs regen4/min , TW Energy Conversion Field 10PPE 14min
•MDC Executive Slacks MDC 3 Dimensional Pockets : FR 41 norm VS Rounds , FL VS itself & 10 TW enhanced VS Rounds additional 9ft radius +7d4 fireball
•WingBoard Crescent 5PPE 60MPH (120leyline) VTOL 160MDC Bonuses: +2Int, +3d , +1s, +20% Piloting Skill Checks
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