Words of Wisdom (107)

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Words of Wisdom (107)

Postby Augur » Thu Oct 02, 2014 9:40 am

A modest , dusty shop that deals in used, rare and antique books. In spite of its lofty name, this store's inventory tends more towards pulp than the truly scholastic. The shelves are filled with crates of old magazines, junk novels and paperbacks on a myriad of topics (from fantasy to westerns). However, there are also books that do contain real wisdom, things like atlases, encyclopedia sets, biographies, textbooks, philosophy, psychology, how-to manuals, and other non-fiction volumes. Prices are fairly good; fiction and magazines go for 5-10% below the market rate, but the cost increases dramatically for non-fiction books, which are sold at market rate, and sometimes 2-5% more.

The proprietor, Tom, is of average height and build, reasonably attractive, with medium length unkempt brown hair, reddish-brown beard, and a cybernetic right arm. He is fairly well known around town for his charitable work in the Warrens where he advances literacy among the disadvantaged.
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Re: Words of Wisdom (107)

Postby Wakiza » Sun Feb 08, 2015 4:38 pm

Perception: 1d20+10 = 19
JiC: 1d20 = 11 1d100 = 100

Wakiza walks into this book shop and is instantly stunned by the amount of dusty old tomes that are laying around. Great Spirit the owner of this store would get the death penalty a dozen times over if this were Coalition territory. Wak looks around for the store keeper, Well I think I know a lot about vamps, but it would be nice to get a full report on their strengths and weaknesses by a man that understands such lore. As one approaches, Wak speaks up, "Good afternoon sir, I understand you buy and sell books here, but would you create a detailed report about a subject for somebody. For example some friends and I may be taking a journey into vampire infested lands and it would be nice to have a detailed report on the strengths and weaknesses of such creatures, so we could supply ourselves adequately prior to such a hypothetical mission. Could and would you be able to do such a thing? And if you don't, would you be able to recommend someone that could?" Wak awaits the reply.
Wakiza
OOC Comments
P.P.E.: 30/30
I.S.P.: 54/115
H.P.: 74/74
S.D.C.: 110/110
MDC from Psychic Body Field: 90/90 (Not Active)

Constant Effects
Advanced Combat Awareness
Sixth Sense (2)
Character is Very Difficult to See w/ Thermal (see Zen Combat, Naruni & Stalker armor)

Armor
NE-BA-26 Modified Special Body Armor
M.D.C. by Location
• Main Body: 103/103; Force Field: 75
• Helmet: 57; Arms: 46 each; • Legs: 57 each
• Masks Infrared & Thermal Emissions (Only 1-25% chance of showing up a thermal scan, even if deteced scan will be unclear)
• Kinetic Dampening & Cushioning System [1/2 Damage from Explosions, High Spd Impacts (rail guns, arrows, bullets)]
• 1/2 Damage from MD Fire/Heat/Plasma (Magic Included)
• Language Translator (American, Dragonese, Euro, French, Spanish, Techno-Can, Demongogian & Chinese)
• PPE Battery: 80 / 100

NG Stalker Suit (under clothes and armor) - 12/12 MDC
• Thermal detection systems suffer a penalty of -20% to the Read Sensory Equipment skill.

Cyber Armor Regenerates 1d6 mdc/hr
A.R.: 17, Main Body: 73, Upper Legs: 21 each, Forearms: 16 each, Shoulders: 14 each, Back/Shoulder Plate: 21 each

"If men make war in slavish obedience to rules, they will fail."

Some soldier name of Grant said this over 450 years ago

Soundtrack:
Blues Saraceno – Dogs of War
Man of Constant Sorrow
Nick Nolan - Life of Sin
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Wakiza
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Posts: 370
Joined: Sun Aug 31, 2014 11:20 am
Location: Roughnecks PC

Re: Words of Wisdom (107)

Postby SNAFU » Sun Feb 08, 2015 4:50 pm

Tom smiles "You're in luck, I've got not a book, but perhaps something to help. For a cyberknight headed to the dark lands I'll give it too you if you promise to keep a record of your journey and give me a copy. Or at least come back and tell the story." The man winks at Wak.

Doc Reid's Vampire Survival Tip Sheet
1. Daytime is safe. Vampires only come out at night. You
are safe from them during the daylight hours. But beware of the
vampires' servants who may be able to come out during the day
and may look like you. Vampires come out at night. Take cover
before the sun sets.
2. Be vigilant. It only takes one vampire inside your village to
compromise your defenses. Keep watch at night, maintain constant
two-man patrols and the night-watch must not fall asleep.
3. Vampires are quiet. They do not have noisy engines. They
do not show up on radar, infrared or nightvision systems. Keep
watch for bats, wolves, dogs, Chupacabras or unnatural mists. Do
not assume it was just your imagination.
4. The cross can protect you. Point the cross at the vampire
to hold it at bay. This is only a temporary defense and best to use
on no more than 1-3 vampires.
5. Wear a cross around your neck for additional protection.
6. Work together. One man or woman has little chance even
against one vampire. Use your numbers, stick together. Fight together.
Watch out for your neighbor. There is NO DISHONOR
in staking a vampire that is distracted or overwhelmed by several
people.
7. Wooden stake to a vampire's heart. Impaling the monster
in the heart with a wooden stake, spear or arrow will stop it in its
tracks. WARNING: The vampire may look dead but is not. The
wooden stake in the heart immobilizes the vampire, but does not
kill it. Remove the stake and the monster comes back to life! DO
NOT DO THIS!
8. To kill a vampire. Remove the head. NEVER remove the
wooden stake. Burn the head in one fire. Burn the body in a second
fire. NEVER put the head and body in the same fire.
Another way to destroy a vampire is to put the severed head
and body out in the sunlight after dawn. Both will burn and turn
to ash in the sunlight.
9. Hunt a vampire only during the day. Vampires sleep during
the day. Hunt them only during the daylight hours, but even
this is very dangerous. Send for a Reid's Ranger to destroy the
vampires in your village.
10. Weapons and bullets covered in silver. Silver weapons
and bullets can hurt and kill vampires and werebeasts.
11. Find safe shelter at night. Make crosses, even if made
from twigs tied together with string or yarn, and hang them outside
above every window and every door. The fewer doors and
windows you have, the better. Garlic and Wolf's Bay/Wolfsbane
also keep vampires away and prevent them from entering your
home or safe place. Note: None of this will keep out a vampire's
servant, slave or minion. Arm yourself with weapons that can kill
another man or Werewolf (silver). Have an escape route planned
in case the monsters set your home on fire or break in. Keep a fire
burning in the fireplace.
12. Good Luck!
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
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Re: Words of Wisdom (107)

Postby Wakiza » Sun Feb 08, 2015 5:14 pm

Rolls as above

Wak smiles, "Perfect and I will keep an account of what happens while I am down there. I will report back here with hopefully a few good stories of what happens. You understand I may not be back for a while, but when I do get back you have my word that I will stop in." This is a pretty good analysis and by Doc Reid himself. Couldn't ask for a more qualified expert. Wak heads for the door while reviewing the report, "Take care and thanks for this!"
Wakiza
OOC Comments
P.P.E.: 30/30
I.S.P.: 54/115
H.P.: 74/74
S.D.C.: 110/110
MDC from Psychic Body Field: 90/90 (Not Active)

Constant Effects
Advanced Combat Awareness
Sixth Sense (2)
Character is Very Difficult to See w/ Thermal (see Zen Combat, Naruni & Stalker armor)

Armor
NE-BA-26 Modified Special Body Armor
M.D.C. by Location
• Main Body: 103/103; Force Field: 75
• Helmet: 57; Arms: 46 each; • Legs: 57 each
• Masks Infrared & Thermal Emissions (Only 1-25% chance of showing up a thermal scan, even if deteced scan will be unclear)
• Kinetic Dampening & Cushioning System [1/2 Damage from Explosions, High Spd Impacts (rail guns, arrows, bullets)]
• 1/2 Damage from MD Fire/Heat/Plasma (Magic Included)
• Language Translator (American, Dragonese, Euro, French, Spanish, Techno-Can, Demongogian & Chinese)
• PPE Battery: 80 / 100

NG Stalker Suit (under clothes and armor) - 12/12 MDC
• Thermal detection systems suffer a penalty of -20% to the Read Sensory Equipment skill.

Cyber Armor Regenerates 1d6 mdc/hr
A.R.: 17, Main Body: 73, Upper Legs: 21 each, Forearms: 16 each, Shoulders: 14 each, Back/Shoulder Plate: 21 each

"If men make war in slavish obedience to rules, they will fail."

Some soldier name of Grant said this over 450 years ago

Soundtrack:
Blues Saraceno – Dogs of War
Man of Constant Sorrow
Nick Nolan - Life of Sin
User avatar
Wakiza
Group Leader
 
Posts: 370
Joined: Sun Aug 31, 2014 11:20 am
Location: Roughnecks PC


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