Kraus Imported Arms (115)

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Kraus Imported Arms (115)

Postby Augur » Wed Mar 01, 2006 6:55 am

Image

This store, owned by Wilhelm Kraus, is the only authorized Triax retailer in MercTown. He sells the entire range of pistols and rifles, including pump guns and their ammo, as well as the entire series of WR small arms, T-10 Cyclops armor, T-11 Enhanced armor, and T-40 Urban Plainclothes armor.

Special Note: Civilian Items from Triax 2 are available. Military NGR items are not.
+5% to each roll to find Triax items of any rarity

A banner hung within a huge window of the showroom displays the following:
Image

FreeRunner Line Costs
TFR-00 FreeRunner Casual: 15,000 Universal Credits
TFRC-02 FreeRunner Combat Exoskeleton: 250,000
TFR-03 Free Runner Hard Plate Fall Pads: 15,000 Universal Credits
TFR-04 FreeRunner: 30,000 Universal Credits
TFR-06 FreeRunner Advanced: 60,000 Universal Credits
TFRX-011 FreeRunner Virtual Control Automaton: 500,000 Universal Credits


FreeRunner Line
TFR-00 FreeRunner Casual
Image
A.R.: 14
M.D.C. by Location:
  • Arms: 4 each
  • Legs: 8 each
  • Main Body: 15
Weight: 2.5 lbs.
Modifiers: +5% to Prowl
Features:
  • Non-reflective color and sound-absorbing material
Book Reference: Kraus Imported Arms


Code: Select all
[b]TFR-00 FreeRunner Casual[/b]
[img]http://explorersunlimited.com/images/upload/2018/12/14/20181214150426-e0e4f341.png[/img]
[size=85]A.R.: 14
[u]M.D.C. by Location:[/u]
[list][*]Arms: 4 each
[*]Legs: 8 each
[*]Main Body: 15[/list]
Weight: 2.5 lbs.
Modifiers: +5% to Prowl
[u]Features:[/u]
[list][*]Non-reflective color and sound-absorbing material[/list]
Book Reference: [url=http://www.explorersunlimited.com/eu/viewtopic.php?f=172&t=700&p=5432#p5432]Kraus Imported Arms[/url][/size]


TFRC-02 FreeRunner Combat Exoskeleton
Image
M.D.C. by Location:
  • Helmet: 45
  • Arms: 40 each
  • Legs: 45 each
  • Main Body: 100
Weight: 25 lbs.
Modifiers: +5% to prowl, +6 to P.S., +4 to P.P., +1 APM, +3 to initiative, +1 to parry and dodge, +3 to disarm, and +6 to roll w/impact, -10% to electronic perception
Features:
  • All Features of Triax EBA
  • Molecular Adhesion Pads on hands and feet
  • Impact Absorbing Systems (p.89, MercOps)
  • Triples wearer's speed, fatigue reduced to 20% usual rate
  • Increase leap ability by 50%
  • Infrared & thermal masking
Book Reference: Kraus Imported Arms


Code: Select all
[b]TFRC-02 FreeRunner Combat Exoskeleton[/b]
[img]http://explorersunlimited.com/images/upload/2018/12/14/20181214150651-11135936.png[/img]
[size=85][u]M.D.C. by Location:[/u]
[list][*]Helmet: 45
[*]Arms: 40 each
[*]Legs: 45 each
[*]Main Body: 100[/list]
Weight: 25 lbs.
Modifiers: +5% to prowl, +6 to P.S., +4 to P.P., +1 APM, +3 to initiative, +1 to parry and dodge, +3 to disarm, and +6 to roll w/impact, -10% to electronic perception
[u]Features:[/u]
[list][*]All Features of Triax EBA
[*]Molecular Adhesion Pads on hands and feet
[*]Impact Absorbing Systems (p.89, MercOps)
[*]Triples wearer's speed, fatigue reduced to 20% usual rate
[*]Increase leap ability by 50%
[*]Infrared & thermal masking[/list]
Book Reference: [url=http://www.explorersunlimited.com/eu/viewtopic.php?f=172&t=700&p=5432#p5432]Kraus Imported Arms[/url][/size]


TFR-03 Free Runner Hard Plate Fall Pads
Supplemental protection for TFR-00, TFR-04, & TFR-06 model armors only.
M.D.C. by Location:
  • Helmet: 25
  • Arms: each 10
  • Legs: each 10
  • Main Body: 30
Weight: 10 lbs.
Modifiers: -2% to Physical Skills, +5% to prowl
Features:
  • Impact absorbing systems (p.89, MercOps)
Book Reference: Kraus Imported Arms


Code: Select all
[b]TFR-03 Free Runner Hard Plate Fall Pads[/b]
[i]Supplemental protection for TFR-00, TFR-04, & TFR-04 model armors only.[/i]
[size=85][u]M.D.C. by Location:[/u]
[list][*]Helmet: 25
[*]Arms: each 10
[*]Legs: each 10
[*]Main Body: 30[/list]
Weight: 10 lbs.
Modifiers: -2% to Physical Skills, +5% to prowl
[u]Features:[/u]
[list][*]Impact absorbing systems (p.89, MercOps)[/list]
Book Reference: [url=http://www.explorersunlimited.com/eu/viewtopic.php?f=172&t=700&p=5432#p5432]Kraus Imported Arms[/url][/size]


TFR-04 FreeRunner
Image
M.D.C. by Location:
  • Hood: 10
  • Arms: 5 each
  • Legs: 10 each
  • Main Body: 20
Weight: 5 lbs.
Modifiers: +5% to Prowl
Features:
  • Molecular adhesion pads on hands and feet
  • Non-reflective color and sound-absorbing material
Book Reference: Kraus Imported Arms


Code: Select all
[b]TFR-04 FreeRunner[/b]
[img]http://explorersunlimited.com/images/upload/2018/12/14/20181214150403-5b03bff3.png[/img]
[size=85][u]M.D.C. by Location:[/u]
[list][*]Hood: 10
[*]Arms: 5 each
[*]Legs: 10 each
[*]Main Body: 20[/list]
Weight: 5 lbs.
Modifiers: +5% to Prowl
[u]Features:[/u]
[list][*]Molecular adhesion pads on hands and feet
[*]Non-reflective color and sound-absorbing material[/list]
Book Reference: [url=http://www.explorersunlimited.com/eu/viewtopic.php?f=172&t=700&p=5432#p5432]Kraus Imported Arms[/url][/size]


TFR-06 FreeRunner Advanced
Image
M.D.C. by Location:
  • Hood: 10
  • Arms: 5 each
  • Legs: 10 each
  • Main Body: 30
Weight: 10 lbs.
Modifiers: +1 to strike with ranged weapons, +5% to Prowl
Features:
  • Molecular adhesion pads on hands and feet
  • Non-reflective color and sound-absorbing material
  • Heads-Up Display
    • Passive Nightvision: 2000'
    • Telescopic sight: 3000', x6 magnification
    • Light Filtration
    • Mini-computer
    • Laser Distancer: 5000'
    • Laser-targeting
Book Reference: Kraus Imported Arms


Code: Select all
[b]TFR-06 FreeRunner Advanced[/b]
[img]http://explorersunlimited.com/images/upload/2018/12/14/20181214150220-bfa42bbd.png[/img]
[size=85][u]M.D.C. by Location:[/u]
[list][*]Hood: 10
[*]Arms: 5 each
[*]Legs: 10 each
[*]Main Body: 30[/list]
Weight: 10 lbs.
Modifiers: +1 to strike with ranged weapons, +5% to Prowl
[u]Features:[/u]
[list][*]Molecular adhesion pads on hands and feet
[*]Non-reflective color and sound-absorbing material
[*]Heads-Up Display
[list][*]Passive Nightvision: 2000'
[*]Telescopic sight: 3000', x6 magnification
[*]Light Filtration
[*]Mini-computer
[*]Laser Distancer: 5000'
[*]Laser-targeting[/list][/list]
Book Reference: [url=http://www.explorersunlimited.com/eu/viewtopic.php?f=172&t=700&p=5432#p5432]Kraus Imported Arms[/url][/size]


TFRX-011 FreeRunner Virtual Control Automaton
Designed for use with the essence transferal or brain transplant of the Robot Soldier O.C.C.. Armor and weaponry have been sacrificed for agility and speed.
Image
[size=85]Alignment:
Disposition:
M.D.C. by Location:
  • *Hands (2): 10 each
  • Arms (2): 50 each
  • Legs (2): 60 each
  • *Head & Sensors: 60
  • Main Body: 180
* Requires a called shot at -4 to strike
Statistical Data:
Running Speed: 90 mph maximum
Leaping: 20' high and across, 40' and 60' with running start, 60' and 120' w/assistance from jump jets
Dimensions: [Height, Width, Length, Weight]
Physical Strength: Robotic P.S. 35
Power System:
Weapon Systems:
None. Hand-held weapons only.
Hand to Hand Combat:
  • Restrained Punch: 1 MD
  • Full-Strength Punch: 1D4 MD
  • Power Punch: 2D4 MD (2 attacks)
  • Crush, Pry or Tear: 1D4 MD
  • Kick: 1D6 MD
  • Leap Kick: 2d6 MD
  • Body Flip/Throw: 1 MD
  • Body Block/Ram: 1D4 MD
Combat Bonuses: -10% to electronic perception, +2 APM, +5 to initiative, +4 to strike, +6 to parry, +4 to dodge, +4 to roll w/impact
Features of Note:
  • Molecular adhesion pads on hands and feet
  • Infrared & thermal masking
  • Laser targeting
  • Telescopic sight
  • Passive nightvision
  • Thermal-imaging
  • Infrared
  • Ultraviolet
  • Light polarization
  • Advanced hearing and A/V recording abilities
  • Distress beacon to signal emergency extraction (-30% to trace signal)
Book Reference: Kraus Imported Arms


Code: Select all
[b]TFRX-011 FreeRunner Virtual Control Automaton[/b]
[size=85][i]Designed for use with the essence transferal or brain transplant of the Robot Soldier O.C.C.. Armor and weaponry have been sacrificed for agility and speed.[/i]
[img]http://explorersunlimited.com/images/upload/2018/12/14/20181214150946-1e05a016.png[/img]
[size=85][b]Alignment:[/b]
[b]Disposition:[/b]
[u][b]M.D.C. by Location:[/b][/u]
[list][*]*Hands (2): 10 each
[*]Arms (2): 50 each
[*]Legs (2): 60 each
[*]*Head & Sensors: 60
[*]Main Body: 180[/list]
* Requires a called shot at -4 to strike
[u][b]Statistical Data:[/b][/u]
Running Speed: 90 mph maximum
Leaping: 20' high and across, 40' and 60' with running start, 60' and 120' w/assistance from jump jets
Dimensions: [Height, Width, Length, Weight]
Physical Strength: Robotic P.S. 35
Power System:
[u][b]Weapon Systems:[/b][/u]
None. Hand-held weapons only.
[b]Hand to Hand Combat:[/b]
[list][*]Restrained Punch: 1 MD
[*]Full-Strength Punch: 1D4 MD
[*]Power Punch: 2D4 MD (2 attacks)
[*]Crush, Pry or Tear: 1D4 MD
[*]Kick: 1D6 MD
[*]Leap Kick: 2d6 MD
[*]Body Flip/Throw: 1 MD
[*]Body Block/Ram: 1D4 MD[/list]
[b]Combat Bonuses:[/b] -10% to electronic perception, +2 APM, +5 to initiative, +4 to strike, +6 to parry, +4 to dodge, +4 to roll w/impact
[b]Features of Note:[/b]
[list][*]Molecular adhesion pads on hands and feet
[*]Infrared & thermal masking
[*]Laser targeting
[*]Telescopic sight
[*]Passive nightvision
[*]Thermal-imaging
[*]Infrared
[*]Ultraviolet
[*]Light polarization
[*]Advanced hearing and A/V recording abilities
[*]Distress beacon to signal emergency extraction (-30% to trace signal)[/list]
Book Reference: [url=http://www.explorersunlimited.com/eu/viewtopic.php?f=172&t=700&p=5432#p5432]Kraus Imported Arms[/url][/size]
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Re: Kraus Imported Arms (115)

Postby Murdoc » Mon Feb 02, 2015 11:09 pm

Percep: 1d20+2 = 18
JIC: 1d20 = 16 1d100 = 72

Murdoc walks in off the street and looks around. When the salesperson approaches him, he says, "I saw the sign out front and was interested in the FreeRunner series. The basic TFR-04 seems like a good, around town kinda thing but what I'd really like to see is the FreeRunner Combat Exoskeleton."

Murdoc will listen to the sales pitch and smile along, asking questions about maneuverability and the power source, but what he really wants to hear is the price.
Travis Murdoc
Current Details
H.P.: 37/37
S.D.C.: 165/165
AR: 17
M.D.C.: 100/100

Armor:
TFRC-02 FreeRunner Combat Exoskeleton
• Helmet: 30
• Arms: 30 each
• Legs: 40 each
• Main Body: 70
• Force Field: 75

Weapons:
Grenade: Dead Ball
Phase Sword
NG-45LP Long Pistol
Pug's Vamp Special
JA-12 Laser Rifle


------------------------------------------------------
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Re: Kraus Imported Arms (115)

Postby SNAFU » Tue Feb 03, 2015 5:37 pm

"Oh these, are going like hotcakes sir. The augmented crowd is going nuts for this gear. Good choice sir." Nods the clerk. "The basic is 15,000 creds. The exoskeleton is 150,000. But I would be remiss to let you walk out of here without the fall pads which are available at the same ridiculous price of 15,000 credits."
TFR-04 FreeRunner: 15,000 Universal Credits
TFR-03 Free Runner Hard Plate Fall Pads: 15,000 Universal Credits
TFRC-02 FreeRunner Combat Exoskeleton: 150,000 Universal Credits
SNAFU
 

Re: Kraus Imported Arms (115)

Postby Murdoc » Wed Feb 04, 2015 9:44 pm

Percep: 1d20+2 = 14
JIC: 1d20 = 5 1d100 = 52

Murdoc smiles back at the salesman, "Sure, I little extra protection couldn't hurt. I'll take all three"

As he waits, Murdoc considers his purchases and what he wants to look for next, Crap, with the extra pads, that basic Freerunner will almost equal my normal Juicer plate armor. Not bad. And to think I was just getting it for my 'around town' garb. ha ha, well, next up is transportation. That exo suit will make me hella fast, but I need something to pack my gear in.

Murdoc looks to the salesman again and nods as he confirms his purchase, "Yes, All three will be great." He provides payment off the new Universal Card.
Travis Murdoc
Current Details
H.P.: 37/37
S.D.C.: 165/165
AR: 17
M.D.C.: 100/100

Armor:
TFRC-02 FreeRunner Combat Exoskeleton
• Helmet: 30
• Arms: 30 each
• Legs: 40 each
• Main Body: 70
• Force Field: 75

Weapons:
Grenade: Dead Ball
Phase Sword
NG-45LP Long Pistol
Pug's Vamp Special
JA-12 Laser Rifle


------------------------------------------------------
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Re: Kraus Imported Arms (115)

Postby SNAFU » Thu Feb 05, 2015 7:10 am

Murdoc wrote:Percep: Original post: 1d20+2 = 14
JIC: Original post: 1d20 = 5 Original post: 1d100 = 52

Murdoc smiles back at the salesman, "Sure, I little extra protection couldn't hurt. I'll take all three"

As he waits, Murdoc considers his purchases and what he wants to look for next, Crap, with the extra pads, that basic Freerunner will almost equal my normal Juicer plate armor. Not bad. And to think I was just getting it for my 'around town' garb. ha ha, well, next up is transportation. That exo suit will make me hella fast, but I need something to pack my gear in.

Murdoc looks to the salesman again and nods as he confirms his purchase, "Yes, All three will be great." He provides payment off the new Universal Card.

"Done and done! Thank you for shopping Kraus!"
SNAFU
 

Re: Kraus Imported Arms (115)

Postby Murdoc » Thu Feb 05, 2015 2:38 pm

Percep: 1d20+2 = 14
JIC: 1d20 = 7 1d100 = 58

Murdoc slings his purchases over his shoulder and gives the salesman a parting farewell nod before making his way out the door.

Once outside Murdoc turns to the north and heads over to the Northern Gun building. However, as he's passing by one of the adjacent building's the sign catches his eye and he decides to go into Shooter's.
Travis Murdoc
Current Details
H.P.: 37/37
S.D.C.: 165/165
AR: 17
M.D.C.: 100/100

Armor:
TFRC-02 FreeRunner Combat Exoskeleton
• Helmet: 30
• Arms: 30 each
• Legs: 40 each
• Main Body: 70
• Force Field: 75

Weapons:
Grenade: Dead Ball
Phase Sword
NG-45LP Long Pistol
Pug's Vamp Special
JA-12 Laser Rifle


------------------------------------------------------
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Re: Kraus Imported Arms (115)

Postby Erg » Fri Mar 25, 2016 7:18 pm

Perception: 1d20+2 = 10 (+3 Involving Magic , Machines , or their Combination)
JIC: 1d20 = 15 , 1d100 = 18

Erg walks into the store .. looking for MDC business suit or armored clothing display .. or a sales clerk

"Hi I'm looking to see what you offer for clothing armor."

Thinking to himself Soo are they any better than the other store? .. I can probably than add in a few enhancements latter to make it even more effective to either.

RWB5 p.37 T40 Plain Clothes Armor
Erg Flux
Status
HP(34) .. SDC(20) .. ISP(58) .. PPE(144/144) .. Sustain Sleep2Hr/day no eat,drink,breath (7d)
•On Person Gear, Utility Belt, Miniature PPE(180) Battery Regen10/hr , Updraft TW Shoes 8PPE 30m 50Spd
•(VS)VehicleStopper 300ft 6d6MD+KnockBack Amo1 (1reload take 4 actions)
•MiserShard 2d6MDC/SDC , Wielder heals damage dealt PFWE-p.156 , Damage Doesn't Heal Normally PFWE-p.156
•MDC Executive Business Suit Coat MDC 8 Mods: Naruni Forcefield 160MDC 12hrs regen4/min , TW Energy Conversion Field 10PPE 14min
•MDC Executive Slacks MDC 3 Dimensional Pockets : FR 41 norm VS Rounds , FL VS itself & 10 TW enhanced VS Rounds additional 9ft radius +7d4 fireball
•WingBoard Crescent 5PPE 60MPH (120leyline) VTOL 160MDC Bonuses: +2Int, +3d , +1s, +20% Piloting Skill Checks
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Re: Kraus Imported Arms (115)

Postby SNAFU » Fri Mar 25, 2016 7:33 pm

Erg wrote:Perception: Original post: 1d20+2 = 10 (+3 Involving Magic , Machines , or their Combination)
JIC: Original post: 1d20 = 15 , Original post: 1d100 = 18

Erg walks into the store .. looking for MDC business suit or armored clothing display .. or a sales clerk

"Hi I'm looking to see what you offer for clothing armor."

Thinking to himself Soo are they any better than the other store? .. I can probably than add in a few enhancements latter to make it even more effective to either.

RWB5 p.37 T40 Plain Clothes Armor


"We're all out try NG" grunts the clerk while slurping soup.
SNAFU
 

Re: Kraus Imported Arms (115)

Postby Erg » Fri Mar 25, 2016 7:45 pm

Perception: 1d20+2 = 20 (+3 Involving Magic , Machines , or their Combination)
JIC: 1d20 = 4 , 1d100 = 3

SNAFU wrote:"We're all out try NG" grunts the clerk while slurping soup.


Erg nods , "Thanks for your time"

To NG Store
Erg Flux
Status
HP(34) .. SDC(20) .. ISP(58) .. PPE(144/144) .. Sustain Sleep2Hr/day no eat,drink,breath (7d)
•On Person Gear, Utility Belt, Miniature PPE(180) Battery Regen10/hr , Updraft TW Shoes 8PPE 30m 50Spd
•(VS)VehicleStopper 300ft 6d6MD+KnockBack Amo1 (1reload take 4 actions)
•MiserShard 2d6MDC/SDC , Wielder heals damage dealt PFWE-p.156 , Damage Doesn't Heal Normally PFWE-p.156
•MDC Executive Business Suit Coat MDC 8 Mods: Naruni Forcefield 160MDC 12hrs regen4/min , TW Energy Conversion Field 10PPE 14min
•MDC Executive Slacks MDC 3 Dimensional Pockets : FR 41 norm VS Rounds , FL VS itself & 10 TW enhanced VS Rounds additional 9ft radius +7d4 fireball
•WingBoard Crescent 5PPE 60MPH (120leyline) VTOL 160MDC Bonuses: +2Int, +3d , +1s, +20% Piloting Skill Checks
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Re: Kraus Imported Arms (115)

Postby Lahz » Sat May 21, 2016 12:48 pm

Perception [+2]: 1d20 = 12 [+3 involving Electronics or Machines] 
JiC D20: 1d20 = 10
JiC D100: 1d100 = 75

Conditions: Telemechanics (0 ISP, Constant, 5ft, 90%), Mind-block Auto-Defense (0 ISP, Automatic), Radiate Nature [Wary/Hopeful] 

Telemechanics: 1d100

Personal ISP: 181/181 

Lahz & Ray wander into Triax's showroom off the street and he casts about for someone free, "Hiya, I need to see about availability of a melee weapon for a Power Armor. Basically the height of a Samson. I heard you guys might be making stuff in that size range ... though I will need it silver-plated ..."

OOC: Basically thinking of the TX-H1-S Morning Star or Mace (Triax 2, Pg 103, 45k), or the Blast Hammer (Triax 2 Pg 104, 40k) but that would not include silver plating. If these aren't available, Lahz can try NG for some MD melee weapons like the NG-B50 Combat Hammer (NG Book 1 pg 208, 17k, BUT this weapon would be a little small for the Marauder and will need to have its haft/handle extended) ...
Lahz D'Gemmel
OOC Comments
ISP: 191/191
PPE: 22/22
HP: 32/32
SDC: 26/26

Worn:
NG RA5 Arrow Ride Armor
MD by Loc: Helmet: 35/35, Main Body: 30/30
Arms: [L] 14/14 . [R] 14/14 & Legs: [L] 18/18 . [R] 18/18

N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Wilk's 325 "Mariner" Pulse Pistol 2D8 MD or 4D8 MD, 900'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
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Re: Kraus Imported Arms (115)

Postby SNAFU » Sat May 21, 2016 1:27 pm

Lahz wrote:Lahz & Ray wander into Triax's showroom off the street and he casts about for someone free, "Hiya, I need to see about availability of a melee weapon for a Power Armor. Basically the height of a Samson. I heard you guys might be making stuff in that size range ... though I will need it silver-plated ..."

OOC: Basically thinking of the TX-H1-S Morning Star or Mace (Triax 2, Pg 103, 45k), or the Blast Hammer (Triax 2 Pg 104, 40k) but that would not include silver plating. If these aren't available, Lahz can try NG for some MD melee weapons like the NG-B50 Combat Hammer (NG Book 1 pg 208, 17k, BUT this weapon would be a little small for the Marauder and will need to have its haft/handle extended) ...


"We have the Mace and the Hammer in stock. Silver-coated versions cost 60,000."
SNAFU
 

Re: Kraus Imported Arms (115)

Postby Lahz » Sat May 21, 2016 2:29 pm

Sounds perfect. I'll take the Morning Star as Silver Plated please.

Once the purchase is completed, Lahz directs Ray to hoist th near-comically-large weapon onto his shoulder and heads out for the Northern Gun store.

[[ NORTHERN GUN ]]
Lahz D'Gemmel
OOC Comments
ISP: 191/191
PPE: 22/22
HP: 32/32
SDC: 26/26

Worn:
NG RA5 Arrow Ride Armor
MD by Loc: Helmet: 35/35, Main Body: 30/30
Arms: [L] 14/14 . [R] 14/14 & Legs: [L] 18/18 . [R] 18/18

N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Wilk's 325 "Mariner" Pulse Pistol 2D8 MD or 4D8 MD, 900'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
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Re: Kraus Imported Arms (115)

Postby Beltin Delhomme » Thu Aug 01, 2019 4:31 am

-----------------------------------
Perception: 1d100 = 35/77%
JIC: 1d20 = 10| 1d100 = 66%
-----------------------------------
Beltin arrives at Kraus and looks around. Not seeing as magnificent a display as the local Northern Gun store, the young investigator realizes that he needs to speak with the clerk or attendant minding the store. "Pardon me, I was wondering if in addition to the wares you have on display here, if you also carry light power armor? I have heard by reputation that Triax makes fantastic suits. I am looking for one that does not necessarily come with built in weaponry, but rather would be suitable for mobility."

T-21 Terrain Hopper
Availability skill rolls (uncommon: 1 success)
    Research. 1d100 = 38 | 67%
    Find Contraband. 1d100 = 34 | 50%
    Streetwise. 1d100 = 53 | 85%
    Charm/Impress. 1d100 = 66 | 45%
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Re: Kraus Imported Arms (115)

Postby Augur » Thu Aug 01, 2019 12:17 pm

Beltin Delhomme wrote:"Pardon me, I was wondering if in addition to the wares you have on display here, if you also carry light power armor? I have heard by reputation that Triax makes fantastic suits. I am looking for one that does not necessarily come with built in weaponry, but rather would be suitable for mobility."


A young redheaded male salesman with pale skin and an androgynous look about him greets Beltin. "Welcome, sir! The T-21 is a classic on both continents. Agile, fast, armored, a great value, and a tremendously mobile platform for whatever weapons one might be carrying into the field. Yes, sir, we even have one in stock!"
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"Well, you have been Lloyd-pilled for years." ~ Bahb Silunt
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Re: Kraus Imported Arms (115)

Postby Beltin Delhomme » Thu Aug 01, 2019 5:29 pm

-----------------------------------
Perception: 1d100 = 48/77%
JIC: 1d20 = 2| 1d100 = 62%
-----------------------------------
"Fantastic," Beltin replies with a smile. "T-21, I like the sound of that. How much does a T-21 cost?"

((Assuming it is ~500k, Beltin will make the purchase. And have it sent to the Haven if they allow it (because there are no weapon systems). If not, then he will have it stored in a locker as per MercTown regulations.))
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Re: Kraus Imported Arms (115)

Postby Augur » Fri Aug 02, 2019 8:06 am

Beltin Delhomme wrote:"Fantastic," Beltin replies with a smile. "T-21, I like the sound of that. How much does a T-21 cost?"


The fellow nods appreciatively. "Five hundred thousand credits, and we'll have the suit shipped directly to your place of residence as it is not under Merctown restrictions due to its lack of integrated weapons. Enjoy the suit, sir. I hope it serves you well."

(Transaction completed. Credits deducted & PA added to storage room @ Haven.)
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Re: Kraus Imported Arms (115)

Postby Spider » Wed Oct 30, 2019 8:23 am

Perception: 1d100 = 95/46%
JIC (100):1d100 = 100
JIC (20): 1d20 = 16




Spider enters the facility, looking and nodding approvingly at the Triax weaponry on display.

Ах, по крайней мере, это оружие выглядит знакомо ... he thinks.

Translation
Ahh, at least these weapons look familiar...


He greets whomever approaches him, saying (in American), "Hello, I am fameeliar with Triax weaponry and am looking for a good non-energy rifle to use. Specifi-cally, I am interested in your Triax TX-17 vith the ammo drum,or the TX-16 model. I vill also require ammunition. Do you have these?"

As usual, Fyodor has a smile on his face and is projecting a pleasant demeanor.

Almost as an afterthought, he quickly follows up with, "Ahh, I almost forgot. I vill also need some grenades; five of the smoke and 5 of the tear gas kind."

Availability Rolls
Both items are listed as "rare" in North America
TX --> Invoke Trust: 1d100 = 69/80%, Research 1d100 = 43/66%
TX --> Invoke Trust: 1d100 = 66/80%, Research 1d100 = 18/66%

Grenades are "common" so no roll needed
Dr. Fyodor Demitriyevich Ivanov, a.k.a. "Spider"
Important Information
Current Status
M.D.C. by Location
]Head: 75; with a human, flesh face. Wears a protective helmet with a clear faceplate/shield in the field and in combat situations which provides an extra 35 M.D.C. to the face and head when worn.
Crane Arms (2, large, on back): 120 each
Robot Arms (2, on back): 60 each
Arms (2, human-looking): 50 each
Small, Retractable Utility Tool Arms (Varies, 8+): 11 each
Hands (2): 20 each
Feet (2): 25 each
Legs (2): 85 each
Main Body: 165

H.P.: 27/27
P.P.E.: 3/3


Current Conditions:

Weapons and Armor Worn or Carried

Saving Throw Bonuses
Coma/Death: +8%
Magic (varies): +3
Lethal Poison (14+): +6
Non-Lethal Poison (16+): +6
Insanity (12+): +8
Psionics (15+): +6
Horror Factor (varies): +3
Possession: +2
Magic Illusions: +1
Mind Control: +1
Disease: +6
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Re: Kraus Imported Arms (115)

Postby Ace of Spades » Wed Oct 30, 2019 1:34 pm

In true NGR efficiency there is no conversation or small talk as the clerk listens to the request and disappears into a backroom. She comes back with at TX-17, a 45 round clip, a drum clip, and the enough ammo to fill both clips.

"This what you want. You a borg so you can take the heavy load?"

For the grenades she reaches under a shelf and pulls up the 10 asked for, looks up to do the math and says,

"81,500. Credstick?"

Once you have paid the clerk hands you a claims chip and quickly says,

"Everything be at City Gates in you name." Then moves off to help another customer.

(Transaction completed. Credits deducted & items added to "Recent Purchases" on equipment sheet.)
Spooks OOC
Spooks HQ: The Haunt
Adventures of The Spooks
Ace of Spades is also James Miller.

“He played the king as if afraid someone else would play the Ace.”
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Re: Kraus Imported Arms (115)

Postby Spider » Thu Oct 31, 2019 5:35 am

**rolls held**




Ace of Spades wrote:In true NGR efficiency there is no conversation or small talk as the clerk listens to the request and disappears into a backroom. She comes back with at TX-17, a 45 round clip, a drum clip, and the enough ammo to fill both clips.

"This what you want. You a borg so you can take the heavy load?"


Ona slepaya? He blinks, almost in disbelief. How could anyone not notice that he is a full conversion 'borg with his appearance?
Translation
Is she blind?


Ace of Spades wrote:For the grenades she reaches under a shelf and pulls up the 10 asked for, looks up to do the math and says,

"81,500. Credstick?"

Once you have paid the clerk hands you a claims chip and quickly says,

"Everything be at City Gates in you name." Then moves off to help another customer.

(Transaction completed. Credits deducted & items added to "Recent Purchases" on equipment sheet.)


Thank you. I vill return in some time to acquire other useful items. If you should happen to come across any Russian hardvare, please hold it for me. I vill pay handsomely," he says to the clerk.

With that, he exits the store and pulls out the cards he had gathered from the woman at the MercTown State Hospital earlier. Men of Metal ... ... eto zvuchit interesno. Karl skazal, chto on zakryvayet magazin, vozmozhno, oni otkryty? YA takzhe dolzhen vzglyanut' na drugiye uluchsheniya v etom rayone, tak kak ya videl neskol'ko iz nikh po doroge v magazin Karla. YA, vozmozhno, ne doveryayu im v rabote, no zapchasti dolzhny byt' v poryadke - pri uslovii, chto oni v khoroshem sostoyanii, konechno ...

Translation
Men of Metal... that sounds interesting. Karl said he was closing up shop, perhaps they are open? I should also look at the other enhancement facilities in the area, as there were a few I saw on the way to Karl's shop. I may not trust them to do work, but parts should be alright - assuming they are in good condition, of course..


<<<Men of Metal>>>
Dr. Fyodor Demitriyevich Ivanov, a.k.a. "Spider"
Important Information
Current Status
M.D.C. by Location
]Head: 75; with a human, flesh face. Wears a protective helmet with a clear faceplate/shield in the field and in combat situations which provides an extra 35 M.D.C. to the face and head when worn.
Crane Arms (2, large, on back): 120 each
Robot Arms (2, on back): 60 each
Arms (2, human-looking): 50 each
Small, Retractable Utility Tool Arms (Varies, 8+): 11 each
Hands (2): 20 each
Feet (2): 25 each
Legs (2): 85 each
Main Body: 165

H.P.: 27/27
P.P.E.: 3/3


Current Conditions:

Weapons and Armor Worn or Carried

Saving Throw Bonuses
Coma/Death: +8%
Magic (varies): +3
Lethal Poison (14+): +6
Non-Lethal Poison (16+): +6
Insanity (12+): +8
Psionics (15+): +6
Horror Factor (varies): +3
Possession: +2
Magic Illusions: +1
Mind Control: +1
Disease: +6
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