The Wilk's Store (111)

Weapons Vendors from everywhere sell their wares here.

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The Wilk's Store (111)

Postby Augur » Wed Mar 01, 2006 6:53 am

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A retail outlet for fine Wilk's products , including the Wilks-Remi line of firearms. For its more high-tech weapons, computing, and electronics products, they offer free technical assistance at its offices in the Mercenary Plaza. A sleek black steel building with the Wilk's name emblazoned in white above the large glass door, this is the place to come for the finest laser weaponry North America has to offer.

+5% to each roll to find Wilk's items of any rarity
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Re: The Wilk's Store (111)

Postby Sir Thorn » Sun Dec 21, 2014 10:25 pm

Perception [+6]: 1d20+6 = 9
JiC D20: 1d20 = 12
JiC D100: 1d100 = 35

Conditions: Nightvision (300ft), Combat Acrobatics (No penalty to strike when moving or off balance), Combat Awareness: Advanced (Receives = +2 Strike/Parry, +1 Dodge, All Tech Wielding Opponents = All tech based bonuses negated, -1 Attacks, & -2 to Dodge), Titan Plate Armor [-10% SPD, -15% Prowl, -5% Physical Skills // Psionic Electromagnetic Dampers - +2 vs. Psi, +1 vs Illusion/Mind Control], Sustain [8 Days]

Personal ISP: 101/101
PPE: 45/45
Personal MDC: 351/351
Cyber-Armor [AR 17]: 80/80 (Main Body)
Titan Plate Armor: 250/250 (Main Body) .
FF - Off: 75/75

Thorn enters the Wilks Building looking for a sales associate. He's looking to pick up [2] Wilks FLIR {MercOps, Pg 105, 2,500 Credits (Also 10 of the Recording Discs, 50 Creds each)} thermal imaging binoculars.

If they are not available, Thorn will order them for subsequent delivery. Either way he then heads for the Haunt.

[[ THE HAUNT ]]
Sir Thorn
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When All else fails put faith in a strong arm and 5 feet of sharp steel...
"Stats"
ISP: 101/101
PPE: 45/45
Personal MDC: 351/351

Constant Effects:
Personal HF 13, Nightvision (300ft), Combat Acrobatics (No penalty to strike when moving or off balance), Combat Awareness: Advanced (vs All Tech Wielding Opponents), Sustain [8 Days]

Weapons:
Battlefury Blade // 6D6 M.D. or 2d4*10 M.D. upon activation
[2] NE-10XL Plasma Cartridge Pistol // 1d4*10 M.D.
AR-M36 Rifle Mini-Missile Launcher // Based on Missile Type

Titan Plate Armor:
250/250 (Main Body) . 75/75 (FF)

Cyber Armor: [Regenerates 1d6 mdc/hr]
Main Body/Chest MDC -- 80/80 ● Shoulders -- 15 || 15 ● Back -- 22 || 22 ● Forearms -- 17 || 17 ● Upper Leg -- 22 || 22

*** WR-12 Giant Ion Pistol // 2D6M.D. --- Compartment in Brimstone
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Re: The Wilk's Store (111)

Postby Major Arcana » Sat Dec 27, 2014 11:56 am

The sales associate that finally takes notice of Thorn simply smiles and says, ”You are in luck, we just got a shipment in yesterday.” The sales associate finishes the transaction with an efficient ease. Sir Thorn takes his items and heads for The Haunt.

(5,500 credits removed from first card listed on your character sheet. New purchases are on your character sheet.)
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Re: The Wilk's Store (111)

Postby Mercedes » Sat Feb 14, 2015 1:51 pm

Perception: 1d20+2 = 11
Just in Case d20: 1d20 = 16;JIC d100: 1d100 = 21

Mercedes enters the store carrying her bags with a look of importance. She looks over the various offerings and goes up to a clerk who isn't busy.

"Yes, excuse me. I'm looking to acquire a pair of Wilk's 237 pistols.", she states in a detached, bored fashion.
"Do they only come in black? What about designs? Can I have the frame engraved with 'Mercy' and 'Grace'?"
Image

Constant Effects: allergic to salt, shape-changed to appear as a beautiful human woman with deep red hair and blue eyes, sixth sense, mystic knight abilities (i.e. impervious to energy, ley line abilities)

Mercedes! Greed unbound!

P.P.E.: 24/104
I.S.P.: 24/38
H.P.: 26/26
S.D.C.: 65/65

Miniaturized Tolkeenite PPE Battery: 160/180 P.P.E.

Knock-Knock: 1/6 shots remaining
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Re: The Wilk's Store (111)

Postby SNAFU » Sat Feb 14, 2015 2:46 pm

"That'll be 60 grand for the custom job. Anything else?" The clerk does the engraving in front of Mercedes and hands her the pistols.
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Re: The Wilk's Store (111)

Postby Mercedes » Sat Feb 14, 2015 2:49 pm

((rolls held))

"Well, now that you mention it, holsters would be a wonderful addition...do you have any? Obviously, I'd need a pair and I prefer them to be at my thighs."
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Constant Effects: allergic to salt, shape-changed to appear as a beautiful human woman with deep red hair and blue eyes, sixth sense, mystic knight abilities (i.e. impervious to energy, ley line abilities)

Mercedes! Greed unbound!

P.P.E.: 24/104
I.S.P.: 24/38
H.P.: 26/26
S.D.C.: 65/65

Miniaturized Tolkeenite PPE Battery: 160/180 P.P.E.

Knock-Knock: 1/6 shots remaining
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Re: The Wilk's Store (111)

Postby SNAFU » Sat Feb 14, 2015 3:00 pm

"Yep, thigh holsters set you back 1000 for 2"
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Re: The Wilk's Store (111)

Postby Mercedes » Sat Feb 14, 2015 7:26 pm

((rolls held))

"That seems fair, here is my credit chip.", Mercedes nods handing, reluctantly, her credit chip over. Once she straps her new holsters on and takes possession of the laser pistols, she heads on back to the group HQ.

Roughnecks Operations Compound (206a)
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Constant Effects: allergic to salt, shape-changed to appear as a beautiful human woman with deep red hair and blue eyes, sixth sense, mystic knight abilities (i.e. impervious to energy, ley line abilities)

Mercedes! Greed unbound!

P.P.E.: 24/104
I.S.P.: 24/38
H.P.: 26/26
S.D.C.: 65/65

Miniaturized Tolkeenite PPE Battery: 160/180 P.P.E.

Knock-Knock: 1/6 shots remaining
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Re: The Wilk's Store (111)

Postby Lahz » Mon Feb 22, 2016 10:36 pm

Perception [+2]: 1d20+2 = 14 [+3 involving Electronics or Machines]
JiC D20: 1d20 = 15
JiC D100: 1d100 = 1

Conditions: Telemechanics (0 ISP, Constant, 5ft, 90%), Mind-block Auto-Defense (0 ISP, Automatic), Radiate Nature [Satisfied/Relieved/Curious]

Personal ISP: 41/181

Lahz walks into the Wilks Store fresh off his initial purchases from NG. Entering he casts about the Store thoughtfully before approaching a salesman, "Hi there, I am looking for a solid sidearm, a laser torch, and a heavy cannon ..."

Shopping List wrote:Wilks Portable Laser Torch -- RUE Pg 269, 7,000creds
Wilks 325 Mariner Pulse Laser Pistol -- MercOps Pg 103, 20,000creds
Wilks 1000 Pulse Laser Cannon -- MercOps Pg 104, 100,000creds


**I can install that cannon on the Roadrunner to with some Mag-Lock connections. That will give me plenty of firepower when linked up to the PA Powersource ... Or should I put it onto the Terror Trooper? I guess I would lose some potential Missile firepower, but get some solid dependable firepower without all the noise ... I dunno. Maybe I gear up the TT for heavy assault, the Roadrunner for stealthy stuff ... **
Lahz D'Gemmel
OOC Comments
ISP: 191/191
PPE: 22/22
HP: 32/32
SDC: 26/26

Worn:
NG RA5 Arrow Ride Armor
MD by Loc: Helmet: 35/35, Main Body: 30/30
Arms: [L] 14/14 . [R] 14/14 & Legs: [L] 18/18 . [R] 18/18

N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Wilk's 325 "Mariner" Pulse Pistol 2D8 MD or 4D8 MD, 900'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
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Re: The Wilk's Store (111)

Postby Ace of Spades » Wed Feb 24, 2016 11:48 pm

When Lahz enters the facility, he notices a different demeanor with the employees here who do not immediately rush to greet him. He takes this time to case the store, noticing several very solid looking firearms that lack in the firepower offered by Naruni Inc but offer better versatility. His eyes trace the Wilks 325 and he pauses finding himself intrigued by the weapon. He moves to the nearest salesman not occupied and is met with a friendly smile.

"Hello, what can I do for you?" The salesman asks and then Lahz gives his list to the man and notices a nametape that says Henry W. and the clerk nods. "We have these in stock and ready for immediate purchase. You are looking at a solid 127k credits for the bulk price, shall I process the order or are you looking for anything else?"
Spooks OOC
Spooks HQ: The Haunt
Adventures of The Spooks
Ace of Spades is also James Miller.

“He played the king as if afraid someone else would play the Ace.”
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Re: The Wilk's Store (111)

Postby Lahz » Thu Feb 25, 2016 12:05 am

Perception [+2]: 1d20 = 17 [+3 involving Electronics or Machines]
JiC D20: 1d20 = 13
JiC D100: 1d100 = 48

Conditions: Telemechanics (0 ISP, Constant, 5ft, 90%), Mind-block Auto-Defense (0 ISP, Automatic), Radiate Nature [Satisfied/Relieved/Curious]

Personal ISP: 41/181

The Psi-Tech nods at the total, "127,000? Sounds right. Thanks very much. Please have the cannon set @ the front gate to Locker ____ ... Ray? Here-you-go. More stuff for you to carry." Lahz will holster the Mariner Pistol in place of his old CS pistol (dropping the old one in the parcels that the Droid is hauling around. He collect his receipt (in case he needs to prove ownership for the Cannon @ the Gate), and heads out ...

**Lets-see lets-see lets-see ... I need a good PC to handle uploading all the programming if I want to get Ray here Combat-Programmed off of that Skelebot ... maybe see about picking up a few more skill-programs**

[[ The Spokes -- Computer World - [Merctown #93] ]]
Lahz D'Gemmel
OOC Comments
ISP: 191/191
PPE: 22/22
HP: 32/32
SDC: 26/26

Worn:
NG RA5 Arrow Ride Armor
MD by Loc: Helmet: 35/35, Main Body: 30/30
Arms: [L] 14/14 . [R] 14/14 & Legs: [L] 18/18 . [R] 18/18

N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Wilk's 325 "Mariner" Pulse Pistol 2D8 MD or 4D8 MD, 900'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
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Re: The Wilk's Store (111)

Postby Lahz » Sun Mar 27, 2016 10:11 am

OOC: To minimize the number of housekeeping posts I put up an Optional list to avoid another trip through NG.

Perception [+2]: 1d20+2 = 20 [+3 involving Electronics or Machines]
JiC D20: 1d20 = 14
JiC D100: 1d100 = 96

Conditions: Telemechanics (0 ISP, Constant, 5ft, 90%), Mind-block Auto-Defense (0 ISP, Automatic), Radiate Nature [Curious]

Personal ISP: 181/181

Lahz returns to the Wilks Store with Ray in tow, **Ray's had his upgrades, I want to have him armed, but don't want to build in any heavy weapons at this point. He can carry around a couple hand weapons instead of having them integrated.**

"Hiya ... looking for a Laser Sword."

Shopping List wrote:[2] Wilks Laser Sword -- MercOps Pg 104, 24,000 Credits

OPTIONAL Shopping List wrote:NG-SE9 Sharpshooter -- NG Book 1 Pg 195, 15,000 Credits
[4] Long E Clips
Lahz D'Gemmel
OOC Comments
ISP: 191/191
PPE: 22/22
HP: 32/32
SDC: 26/26

Worn:
NG RA5 Arrow Ride Armor
MD by Loc: Helmet: 35/35, Main Body: 30/30
Arms: [L] 14/14 . [R] 14/14 & Legs: [L] 18/18 . [R] 18/18

N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Wilk's 325 "Mariner" Pulse Pistol 2D8 MD or 4D8 MD, 900'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
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Re: The Wilk's Store (111)

Postby SNAFU » Sun Mar 27, 2016 11:12 am

Lahz wrote:OOC: To minimize the number of housekeeping posts I put up an Optional list to avoid another trip through NG.

Perception [+2]: Original post: 1d20+2 = 20 [+3 involving Electronics or Machines]
JiC D20: Original post: 1d20 = 14
JiC D100: Original post: 1d100 = 96

Conditions: Telemechanics (0 ISP, Constant, 5ft, 90%), Mind-block Auto-Defense (0 ISP, Automatic), Radiate Nature [Curious]

Personal ISP: 181/181

Lahz returns to the Wilks Store with Ray in tow, **Ray's had his upgrades, I want to have him armed, but don't want to build in any heavy weapons at this point. He can carry around a couple hand weapons instead of having them integrated.**

"Hiya ... looking for a Laser Sword."

Shopping List wrote:[2] Wilks Laser Sword -- MercOps Pg 104, 24,000 Credits

OPTIONAL Shopping List wrote:NG-SE9 Sharpshooter -- NG Book 1 Pg 195, 15,000 Credits
[4] Long E Clips


"Yes, we carry some NG items now. 55, 000 for both items and the clips." responds the salesperson.
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Re: The Wilk's Store (111)

Postby Lahz » Sun Mar 27, 2016 4:34 pm

Rolls Carried Forward

Lahz thanks the clerk genuinely and pays without any haggling, "Truly appreciated." The Psi-Tech emerges from the Wilks Store and walks around to an alley. After checking to be sure no prying eyes are around, he turns to Ray, "Ok Pistol in the Left Holster. 3 Long Clips and the Laser Sword in the Right Hip compartment. The Laser sword will not parry anything because it's a beam of light, so offense only with this thing. This is your Primary Directive. You do not draw a Weapon unless you see one pointed at me, if you see that, in the City pull your weapon and administer 1 verbal warning saying 'Drop Your Weapon' barring immediate compliance you fire. If you see someone pull a weapon on me outside the city, you pull your pistol and fire on them until I tell you to stop. Understood? ..."

The Elf pulls his phone and punches in a few keys:
Text Response wrote:"Grapevine? Sure. 7:00?"


Then looks back to Ray, "It looks like we're headed to dinner. This is an exception to the Primary Directive. Keep all weapons holstered unless I order otherwise. If you see a weapon drawn and pointed at me, you attack in Melee to disarm and disable."

After giving his directions, Lahz heads back to [[ The Haunt ]] to drop off a few things
Lahz D'Gemmel
OOC Comments
ISP: 191/191
PPE: 22/22
HP: 32/32
SDC: 26/26

Worn:
NG RA5 Arrow Ride Armor
MD by Loc: Helmet: 35/35, Main Body: 30/30
Arms: [L] 14/14 . [R] 14/14 & Legs: [L] 18/18 . [R] 18/18

N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Wilk's 325 "Mariner" Pulse Pistol 2D8 MD or 4D8 MD, 900'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
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Re: The Wilk's Store (111)

Postby Saffron Reynolds » Thu Sep 12, 2019 3:32 pm

Perception: 1d100 = 66% (24% base)
JIC: 1d20 = 12
JIC: 1d100 = 17

Saffron saunters into the store and speaking to the first sales rep she sees asks, "Hi there, I am looking to buy four of your Aimer Gun Sights aaaand an Integrated Optics Gun Sight as well please?", and she slides her cred card across the counter.
Saffron/Ledger
Conditions
H.P.: 16
S.D.C.: 53

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Re: The Wilk's Store (111)

Postby Legion » Thu Sep 12, 2019 4:01 pm

A polite and sharply dressed salesman smiles and nods to Saffron, "Of course miss, we have plenty of those in stock. Would you like our gunsmith staff to install them onto your weaponry for you as well? We provide this service for a small fee of 100 credits per installation and it takes only 15 minutes for each unit.", the man offers her.

Saffron Reynolds wrote:Saffron saunters into the store and speaking to the first sales rep she sees asks, "Hi there, I am looking to buy four of your Aimer Gun Sights aaaand an Integrated Optics Gun Sight as well please?", and she slides her cred card across the counter.
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Re: The Wilk's Store (111)

Postby Saffron Reynolds » Thu Sep 12, 2019 4:07 pm

Perception: 1d100 = 15% (24% base)
JIC: 1d20 = 20
JIC: 1d100 = 76

Sine Finem Belli wrote:A polite and sharply dressed salesman smiles and nods to Saffron, "Of course miss, we have plenty of those in stock. Would you like our gunsmith staff to install them onto your weaponry for you as well? We provide this service for a small fee of 100 credits per installation and it takes only 15 minutes for each unit.", the man offers her.


Saffron grins at the offer, "Please set that up for me if you don't mind. Let me arrange to have the rifle sent over here.". Saffron contacts the MercTown Defenders or whoever it is she needs to to get her new JA-11 sent over to the Wilk's store. Then she hands over the case holding her new 1911 pistols as well as her pair of NG-LP45s. "I want the Aimer Sights on these four pistols and the Integrated Sight on the JA-11 once it gets here. And thanks for letting me know about that, saves me having to do it myself.".
Saffron/Ledger
Conditions
H.P.: 16
S.D.C.: 53

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Re: The Wilk's Store (111)

Postby Legion » Thu Sep 12, 2019 4:25 pm

Saffron Reynolds wrote:Saffron grins at the offer, "Please set that up for me if you don't mind. Let me arrange to have the rifle sent over here.". Saffron contacts the MercTown Defenders or whoever it is she needs to to get her new JA-11 sent over to the Wilk's store. Then she hands over the case holding her new 1911 pistols as well as her pair of NG-LP45s. "I want the Aimer Sights on these four pistols and the Integrated Sight on the JA-11 once it gets here. And thanks for letting me know about that, saves me having to do it myself.".


The Wilk's salesman nods again, "Of course miss, here at Wilk's we aim to please.", and the slight smirk he gives indicates he actually does realize the slight pun he just made. Accepting her card the man totals it all up on a nearby computer and states, "That comes to 8,500 credits.", before slotting the card and deducting the money from it.

It takes nearly 2 hours to complete the installs because the MercTown Defenders had to contact Saffron in order to verify the movement of her rifle to the Wilk's store and then it took time for them to get it there. Eventually though the original salesman approaches Saffron with her other weapons in hand, plus a receipt that includes the work done on the JA-11. "Here you go miss. I apologize for the delay, but the Defenders rules sometimes cause things like this. We appreciate your business. Have a nice day!".

GM Note: Credits deducted and equipment added.
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Re: The Wilk's Store (111)

Postby Saffron Reynolds » Thu Sep 12, 2019 6:20 pm

Perception: 1d100 = 55% (24% base)
JIC: 1d20 = 16
JIC: 1d100 = 61

Sine Finem Belli wrote:The Wilk's salesman nods again, "Of course miss, here at Wilk's we aim to please.", and the slight smirk he gives indicates he actually does realize the slight pun he just made. Accepting her card the man totals it all up on a nearby computer and states, "That comes to 8,500 credits.", before slotting the card and deducting the money from it.

It takes nearly 2 hours to complete the installs because the MercTown Defenders had to contact Saffron in order to verify the movement of her rifle to the Wilk's store and then it took time for them to get it there. Eventually though the original salesman approaches Saffron with her other weapons in hand, plus a receipt that includes the work done on the JA-11. "Here you go miss. I apologize for the delay, but the Defenders rules sometimes cause things like this. We appreciate your business. Have a nice day!".



"Thanks much, have a good one!", Saffron saunters back out the door with Lucille in tow.

Heading to Naruni Enterprise Building (21)
Saffron/Ledger
Conditions
H.P.: 16
S.D.C.: 53

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Re: The Wilk's Store (111)

Postby John Altfeld » Tue May 26, 2020 12:01 pm

Perception: 1d100 = 14 / 73%
JiC d20/d100: 1d20 = 3 / 1d100 = 78

John enters, walks up to nearest sales person and waits until they notice him staring at them. Then he smiles and says, "Hello! I need to purchase a 1000 Laser Pulse Cannon! I encourage you to take my money!"


OOC: Uncommon, 1 success required

Barter: 1d100 = 31 / 62%
Appraise Goods: 1d100 = 73 / 56%
Invoke Trust: 1d100 = 30 / 35%
Definitely Not a God. Yet.
P.P.E.: 16/16
H.P./M.D.C.: 108/108
Pebble M.D.C.: 300/300
Growth M.D.C.: +15/+150/+525/+1,290/15/150/510/1,290

Important Combat Stats
Number of Attacks: 10
Initiative Bonus: +13
Strike Bonus: +8 (+8/+8/+10/+10)
Parry Bonus: +12(+12/+12/+14/+14) +2 with sword/staff
Dodge Bonus: +17 (+19/+19/+15/+15)
Auto-Dodge Bonus: +5 (+5/+5/+1/+1)
Bonus to Disarm: +3
Supernatural Strength Punch Damage: 3d6(5d6)+12/5d6(6d6)+12/1d6x10+22(+32)/1d6x10+72(+82)
Juicer Football Body Block/Tackle: Knocks one's opponent to the ground (90% chance if target is smaller than attacker, 60% if the same weight, 50% if target is up to 50% larger, 20% if 100% larger, no chance if target is over 100% larger).
Immunities and Damage Reduction
Immune to:
• Cold
• Radiation
• Suffocation (can breathe without air)
• Depressurization
• Ocean depths/pressure (unlimited)
• Vampire bite/can't be turned undead
• Blindness and Darkness (except in smoke/sandstorm/fog that fouls Radar power)
• Fatigue (Never tires)
• Small bits of flying debris

Reduced Damage From:
• Magic Cold - Half Damage
• Heat/Fire - Half Damage
• Poison/Toxins/Drugs - Duration, penalties and symptoms are 1/3 normal
Enhanced Sight Effects
• Radar 400'
• See the invisible
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Re: The Wilk's Store (111)

Postby Armstrong » Sun May 31, 2020 10:31 am

The Wilks salesperson comes up to John as he arrives

John Altfeld wrote: "Hello! I need to purchase a 1000 Laser Pulse Cannon! I encourage you to take my money!"


"We at Wilks aim to be precise," she smiles and brings up the stock, "yes, we do have one in stock for you. That will be 150,000 credits please."
Roughnecks AGM
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Re: The Wilk's Store (111)

Postby John Altfeld » Sun May 31, 2020 12:44 pm

ROLLS HELD

John smiles, "Excellent, the last time I was here you were out of them." He then gives the proper information to charge his bank account along with the location for the Roughnecks' heavy weapons storage in the MercTown warehouses.

"Thank you!" he says as he leaves to Devil Man's Devil Arms
Definitely Not a God. Yet.
P.P.E.: 16/16
H.P./M.D.C.: 108/108
Pebble M.D.C.: 300/300
Growth M.D.C.: +15/+150/+525/+1,290/15/150/510/1,290

Important Combat Stats
Number of Attacks: 10
Initiative Bonus: +13
Strike Bonus: +8 (+8/+8/+10/+10)
Parry Bonus: +12(+12/+12/+14/+14) +2 with sword/staff
Dodge Bonus: +17 (+19/+19/+15/+15)
Auto-Dodge Bonus: +5 (+5/+5/+1/+1)
Bonus to Disarm: +3
Supernatural Strength Punch Damage: 3d6(5d6)+12/5d6(6d6)+12/1d6x10+22(+32)/1d6x10+72(+82)
Juicer Football Body Block/Tackle: Knocks one's opponent to the ground (90% chance if target is smaller than attacker, 60% if the same weight, 50% if target is up to 50% larger, 20% if 100% larger, no chance if target is over 100% larger).
Immunities and Damage Reduction
Immune to:
• Cold
• Radiation
• Suffocation (can breathe without air)
• Depressurization
• Ocean depths/pressure (unlimited)
• Vampire bite/can't be turned undead
• Blindness and Darkness (except in smoke/sandstorm/fog that fouls Radar power)
• Fatigue (Never tires)
• Small bits of flying debris

Reduced Damage From:
• Magic Cold - Half Damage
• Heat/Fire - Half Damage
• Poison/Toxins/Drugs - Duration, penalties and symptoms are 1/3 normal
Enhanced Sight Effects
• Radar 400'
• See the invisible
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John Altfeld
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Re: The Wilk's Store (111)

Postby Shen » Mon Jun 01, 2020 7:24 pm

Perception: 1d100 = 50/59%
JIC (20): 1d20 = 12
JIC (100): 1d100 = 38

Shen is radiating (psychics will feel it up to 100 feet away and nonpsychics within 12 feet): Calm: Peaceful and somewhat introspective. Others will pick up a genuine sense of goodwill and peaceful intentions, putting them at ease.

Augur wrote:Image

A retail outlet for fine Wilk's products , including the Wilks-Remi line of firearms. For its more high-tech weapons, computing, and electronics products, they offer free technical assistance at its offices in the Mercenary Plaza. A sleek black steel building with the Wilk's name emblazoned in white above the large glass door, this is the place to come for the finest laser weaponry North America has to offer.

+5% to each roll to find Wilk's items of any rarity


Shen enters the store, assisted by the young man Carl. "Thank you, Carl. If you would not mind waiting a little bit while I conduct this business, it would be very much appreciated. You will be rewarded for your efforts," he says to the young man as he approaches the store attendant.

Bǐ jǐnjǐn jīnqián gèng yǒu jiàzhí de dōngxī... he thinks.

Translation
With something far more valuable than mere money...


"Hello, I am Shen. I have this Wilk's Laser Cane in good condition. As you can see," - here, he pauses to take off his sunglasses, so his blindness is clear to see - "- I have little use for the laser portion, and am interested in either selling it, or possibly trading for something more appropriate."

He waits politely for the attendant to respond before haggling for a good price.

Skill Roll: : Barter (try to get a handsome price for the Laser Cane) --> 1d100 = 23/45% Success!

What Shen wants
Ideally, Shen is looking for a cane similar to his own but with the properties of a Neural Mace; i.e. a "Neural Cane", as it were. If this cannot be found here or a custom modification cannot be had, he will accept the most money he can receive for the Laser Cane and ask Carl where he can go to find someone who can make him the device he is looking for.
Shen, the Blind Mystic
Current Status
S.D.C.: 122/122
Hit Points: 53/53
P.P.E.: 117/117
I.S.P.: 201/201


Armor and Weapons Carried and Locations

Always On
  • Chi Sight (default condition; any supernatural being, including Ghosts and Astral Travelers, within twenty feet (in any direction), will be noticed by the Blind Mystic. ANY being, supernatural or otherwise, will be sensed within 5')
  • Blind Mystic's Third Eye (can see supernatural beings and creatures of magic with clarity, and at longer range)
  • Sense Chi Movement (can sense the movement of bodies, including hands and feet, well enough to engage in close combat with no penalties, but only at that close range. Can also "see"/sense magic energies involved in spells being cast, or already in play)
  • Spirit Sight (I.D. any infernal or spirit creature by concentrating for a round)
  • Prophetic Dreams (will occasionally get prophetic dreams, or vivid dreams where they seem to "see" events transpiring at great distances away, warnings or visions from the gods, and glimpses of the future) - entirely DM dependent and outside of his control.
  • Radiate Nature (radiates his nature and intentions to some degree; any psychic will feel it up to 100 feet away and nonpsychics within 12 feet. Equivalent of a weak empathic transmission)
  • Sense Supernatural Evil and Psychic Energy (can detect the presence of supernatural evil and magic energy (P.P.E. used as a spell, in magic devices and large amounts in people; 80 or more points); constant and automatic, similar to Dog Boy's senses)

Saving Throws, Bonuses, and other handy information]
Coma/Death: +33%
Magic (varies): +10
Lethal Poison (14+): +8
Non-Lethal Poison (16+): +8
Insanity (12+): +11
Psionics (as a Master Psionic, Shen needs 10+ to save): +7
Possession: +5
Demonic Curses: +3
Despair-based attacks: +2
Pain: +3
Horror Factor: +4 if HF is based on sounds, smells, and things he can see via Third Eye or feel via psionic abilities
Impervious to magic illusions and Horror Factor from things the character cannot see
Effectively immune to disease and fatigues at half the normal rate.[/size]
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Shen
 
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Re: The Wilk's Store (111)

Postby Sum of All Fears » Sun Jun 07, 2020 2:25 pm

Avery pleasant sounding saleswoman approaches Shen. "Good day sir, What can I help you with at Wilk's today?" Despite not being able to see her she still nods her head out of habit to signal she understands Shen's request. "Well sir we do carry neural mace's but I don't have anything like what you are asking for in stock. I don't think anyone would carry an item normally. Let me check with our manager to see if something could be custom made for you. Just a moment." The saleswoman is gone for a few minutes. Shen hears the saleswoman's walk before she speaks, "Ok I spoke with the manager. He has agreed to have a custom Neural mace made for you. It will take a few days. It will look and act like a quarterstaff. The top of it will have the neural disruption elements. It will be heavier towards the top as a result. So I can take the Laser cane in trade plus one thousand credits for the custom work. Will that work for you?"
M.A.R.S. GM

"Any problem can be solved with the judicious application of high explosives."

Other Accounts: The Apothecary (AAPS/Atlantis/Spooks AGM); Wolf Whitaker (Roughnecks PC); Keiko (H4H PC); Raz I'Syul Arro (GR PC)
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Sum of All Fears
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Re: The Wilk's Store (111)

Postby Shen » Sun Jun 07, 2020 3:56 pm

Shen wrote:Perception: 1d100 = 60/59%
JIC (20): 1d100 = 77
JIC (100): 1d20 = 12

Shen is radiating (psychics will feel it up to 100 feet away and nonpsychics within 12 feet): Calm: Peaceful and somewhat introspective. Others will pick up a genuine sense of goodwill and peaceful intentions, putting them at ease.




Sum of All Fears wrote:Avery pleasant sounding saleswoman approaches Shen. "Good day sir, What can I help you with at Wilk's today?" Despite not being able to see her she still nods her head out of habit to signal she understands Shen's request. "Well sir we do carry neural mace's but I don't have anything like what you are asking for in stock. I don't think anyone would carry an item normally. Let me check with our manager to see if something could be custom made for you. Just a moment." The saleswoman is gone for a few minutes. Shen hears the saleswoman's walk before she speaks, "Ok I spoke with the manager. He has agreed to have a custom Neural mace made for you. It will take a few days. It will look and act like a quarterstaff. The top of it will have the neural disruption elements. It will be heavier towards the top as a result. So I can take the Laser cane in trade plus one thousand credits for the custom work. Will that work for you?"


Shen listens to the saleswoman's words carefully, nodding his head.

"Thank you for the kind and generous offer, ma'am. Unfortunately, I must decline - the staff option you have mentioned will not be suitable for what I need. I already have two staves; one is magical and the other is simple wood. A third would be unnecessarily cumbersome. What I was hoping for is something similar to the size and shape of the this cane, but with the properties of a Neural Mace. If that is not possible, I will just sell the Laser Cane, then, as I cannot use most of the other products in your fine establishment."

If the saleswoman checks and determines the cane can be made as requested (i.e. it is a one-handed blunt object that can double as a "walking" or "blind man's" cane), Shen will agree that this is what he is "looking" for. Ideally, he will aim for a straight trade-in of his perfectly serviceable Laser Cane for the customized cane (knowing that the Wilk's Laser Cane is more valuable than a Neural Mace), but if push comes to shove, he will pay up to 500 credits plus the trade-in for a fully functional neural "cane" (activated by a button in the handle, presumably).

Skill Roll: Barter (try to get a better deal than cane + 1000 credits for the custom "neural cane", or if not possible, a good price for the sale of the Laser Cane) ---> 1d100 = 38 / 45% Success




Contingencies:

IF an agreement is unable to be reached, Shen will thank the woman for her time and move toward the exit.

Wǒ xiǎng zhīdào kǎ'ěr shìfǒu zhīdào qítā kěyǐ bāngzhù zhège xiǎngfǎ de qǐyè? Yěxǔ zhège xiǎngfǎ cóng yī kāishǐ jiù zhùdìngle…… he thinks.

Translation
I wonder if Carl knows of other businesses that could help with this idea? Or perhaps the idea was doomed from the beginning...


The Blind Mystic then turns to Carl. "Young man, do you know of any other places in MercTown who might be able to do the kind of work I have described, if the Wilk's Store is unable to fulfill my request?" he asks the young man who escorted him to the store.




IF an agreement is able to be reached, Shen will either wait for the item to be completed (if the custom job is immediate), or ask when to return to pick it up. He will then ask Carl if the young man knows where he might get his knives plated with silver.
Shen, the Blind Mystic
Current Status
S.D.C.: 122/122
Hit Points: 53/53
P.P.E.: 117/117
I.S.P.: 201/201


Armor and Weapons Carried and Locations

Always On
  • Chi Sight (default condition; any supernatural being, including Ghosts and Astral Travelers, within twenty feet (in any direction), will be noticed by the Blind Mystic. ANY being, supernatural or otherwise, will be sensed within 5')
  • Blind Mystic's Third Eye (can see supernatural beings and creatures of magic with clarity, and at longer range)
  • Sense Chi Movement (can sense the movement of bodies, including hands and feet, well enough to engage in close combat with no penalties, but only at that close range. Can also "see"/sense magic energies involved in spells being cast, or already in play)
  • Spirit Sight (I.D. any infernal or spirit creature by concentrating for a round)
  • Prophetic Dreams (will occasionally get prophetic dreams, or vivid dreams where they seem to "see" events transpiring at great distances away, warnings or visions from the gods, and glimpses of the future) - entirely DM dependent and outside of his control.
  • Radiate Nature (radiates his nature and intentions to some degree; any psychic will feel it up to 100 feet away and nonpsychics within 12 feet. Equivalent of a weak empathic transmission)
  • Sense Supernatural Evil and Psychic Energy (can detect the presence of supernatural evil and magic energy (P.P.E. used as a spell, in magic devices and large amounts in people; 80 or more points); constant and automatic, similar to Dog Boy's senses)

Saving Throws, Bonuses, and other handy information]
Coma/Death: +33%
Magic (varies): +10
Lethal Poison (14+): +8
Non-Lethal Poison (16+): +8
Insanity (12+): +11
Psionics (as a Master Psionic, Shen needs 10+ to save): +7
Possession: +5
Demonic Curses: +3
Despair-based attacks: +2
Pain: +3
Horror Factor: +4 if HF is based on sounds, smells, and things he can see via Third Eye or feel via psionic abilities
Impervious to magic illusions and Horror Factor from things the character cannot see
Effectively immune to disease and fatigues at half the normal rate.[/size]
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Shen
 
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Re: The Wilk's Store (111)

Postby Sum of All Fears » Sun Jun 14, 2020 5:51 pm

The Saleswoman goes quite for a moment. "Well If you want we can do a cane but it will be kind of obvious that it's a neural mace. We can't hide the neural disruption prongs in a cane."
M.A.R.S. GM

"Any problem can be solved with the judicious application of high explosives."

Other Accounts: The Apothecary (AAPS/Atlantis/Spooks AGM); Wolf Whitaker (Roughnecks PC); Keiko (H4H PC); Raz I'Syul Arro (GR PC)
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Re: The Wilk's Store (111)

Postby Shen » Sun Jun 14, 2020 6:02 pm

Perception: 1d100 = 2/59%
JIC (20): 1d100 = 31
JIC (100): 1d20 = 4

Shen is radiating (psychics will feel it up to 100 feet away and nonpsychics within 12 feet): Calm: Peaceful and somewhat introspective. Others will pick up a genuine sense of goodwill and peaceful intentions, putting them at ease.




Sum of All Fears wrote:The Saleswoman goes quite for a moment. "Well If you want we can do a cane but it will be kind of obvious that it's a neural mace. We can't hide the neural disruption prongs in a cane."


Shen considers that. "As long as it passes for a cane and can be used as one, that should not be a problem. I am assuming it will look like a cane unless directly looked at, hmm?" he says with a smile.

Assuming the saleswoman agrees, Shen will then attempt to make the deal he mentioned earlier (barter roll above), and if an agreement can be made, pay the woman for the work and wait for them to finish (if it can be done the same day).

Mángrén yīnggāi yǒu yīxiē fángyù nénglì, bùshì ma? he thinks cheerfully to himself, and makes small talk with Carl... how long has he wanted to be a Defender, does he have family here, and so on, while he waits.

Translation
A blind man should have some defense available, should he not?
Shen, the Blind Mystic
Current Status
S.D.C.: 122/122
Hit Points: 53/53
P.P.E.: 117/117
I.S.P.: 201/201


Armor and Weapons Carried and Locations

Always On
  • Chi Sight (default condition; any supernatural being, including Ghosts and Astral Travelers, within twenty feet (in any direction), will be noticed by the Blind Mystic. ANY being, supernatural or otherwise, will be sensed within 5')
  • Blind Mystic's Third Eye (can see supernatural beings and creatures of magic with clarity, and at longer range)
  • Sense Chi Movement (can sense the movement of bodies, including hands and feet, well enough to engage in close combat with no penalties, but only at that close range. Can also "see"/sense magic energies involved in spells being cast, or already in play)
  • Spirit Sight (I.D. any infernal or spirit creature by concentrating for a round)
  • Prophetic Dreams (will occasionally get prophetic dreams, or vivid dreams where they seem to "see" events transpiring at great distances away, warnings or visions from the gods, and glimpses of the future) - entirely DM dependent and outside of his control.
  • Radiate Nature (radiates his nature and intentions to some degree; any psychic will feel it up to 100 feet away and nonpsychics within 12 feet. Equivalent of a weak empathic transmission)
  • Sense Supernatural Evil and Psychic Energy (can detect the presence of supernatural evil and magic energy (P.P.E. used as a spell, in magic devices and large amounts in people; 80 or more points); constant and automatic, similar to Dog Boy's senses)

Saving Throws, Bonuses, and other handy information]
Coma/Death: +33%
Magic (varies): +10
Lethal Poison (14+): +8
Non-Lethal Poison (16+): +8
Insanity (12+): +11
Psionics (as a Master Psionic, Shen needs 10+ to save): +7
Possession: +5
Demonic Curses: +3
Despair-based attacks: +2
Pain: +3
Horror Factor: +4 if HF is based on sounds, smells, and things he can see via Third Eye or feel via psionic abilities
Impervious to magic illusions and Horror Factor from things the character cannot see
Effectively immune to disease and fatigues at half the normal rate.[/size]
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Shen
 
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Re: The Wilk's Store (111)

Postby Sum of All Fears » Sun Jun 14, 2020 6:08 pm

The saleswoman smiles. Shen can't see it but he can hear it in the tone of her voice, "Wonderful. I'll get the order in. We can take the laser cane in trade for that work. It should take a few days for us to complete the project. Is there anything else I can help you with today?"
M.A.R.S. GM

"Any problem can be solved with the judicious application of high explosives."

Other Accounts: The Apothecary (AAPS/Atlantis/Spooks AGM); Wolf Whitaker (Roughnecks PC); Keiko (H4H PC); Raz I'Syul Arro (GR PC)
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Re: The Wilk's Store (111)

Postby Shen » Sun Jun 14, 2020 7:24 pm

**rolls held**

Sum of All Fears wrote:The saleswoman smiles. Shen can't see it but he can hear it in the tone of her voice, "Wonderful. I'll get the order in. We can take the laser cane in trade for that work. It should take a few days for us to complete the project. Is there anything else I can help you with today?"


"No no, you have been very kind, thank you madam," says the blind man very politely, and he then bows and waits for the receipt, thanks the woman, and leaves the store with Carl.

Xiànzài, ràng wǒ de dāo shàng yǒu yīxiē yínzi (translation: Now, to get some silver on my knives)


Shen will ask Carl if Carl knows where Shen can get some weapons coated in silver. Presuming Carl does and mentions it, Shen will then go to the Arms of Yore store with Carl.

<<<Arms of Yore>>>
Shen, the Blind Mystic
Current Status
S.D.C.: 122/122
Hit Points: 53/53
P.P.E.: 117/117
I.S.P.: 201/201


Armor and Weapons Carried and Locations

Always On
  • Chi Sight (default condition; any supernatural being, including Ghosts and Astral Travelers, within twenty feet (in any direction), will be noticed by the Blind Mystic. ANY being, supernatural or otherwise, will be sensed within 5')
  • Blind Mystic's Third Eye (can see supernatural beings and creatures of magic with clarity, and at longer range)
  • Sense Chi Movement (can sense the movement of bodies, including hands and feet, well enough to engage in close combat with no penalties, but only at that close range. Can also "see"/sense magic energies involved in spells being cast, or already in play)
  • Spirit Sight (I.D. any infernal or spirit creature by concentrating for a round)
  • Prophetic Dreams (will occasionally get prophetic dreams, or vivid dreams where they seem to "see" events transpiring at great distances away, warnings or visions from the gods, and glimpses of the future) - entirely DM dependent and outside of his control.
  • Radiate Nature (radiates his nature and intentions to some degree; any psychic will feel it up to 100 feet away and nonpsychics within 12 feet. Equivalent of a weak empathic transmission)
  • Sense Supernatural Evil and Psychic Energy (can detect the presence of supernatural evil and magic energy (P.P.E. used as a spell, in magic devices and large amounts in people; 80 or more points); constant and automatic, similar to Dog Boy's senses)

Saving Throws, Bonuses, and other handy information]
Coma/Death: +33%
Magic (varies): +10
Lethal Poison (14+): +8
Non-Lethal Poison (16+): +8
Insanity (12+): +11
Psionics (as a Master Psionic, Shen needs 10+ to save): +7
Possession: +5
Demonic Curses: +3
Despair-based attacks: +2
Pain: +3
Horror Factor: +4 if HF is based on sounds, smells, and things he can see via Third Eye or feel via psionic abilities
Impervious to magic illusions and Horror Factor from things the character cannot see
Effectively immune to disease and fatigues at half the normal rate.[/size]
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Shen
 
Posts: 22
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Re: The Wilk's Store (111)

Postby Grimloq » Mon Jun 29, 2020 6:58 pm

Perception vs 31%:1d100 = 41
Thumper Perception vs 20%:1d100 = 41
JIC:1d100 = 47|1d20 = 7
Horsemanship:Cowboy vs 82%:1d100 = 25

Grimloq strides into the Wilks showroom and let’s out a slow whistle at the sheer sight of weapons at hand. He will take about fifteen minutes perusing the various long arms on display before his eye catches on a more mundane, yet impressive weapon(WI-C8 Multi-Purpose Weapon System). Is that really for sale? ”Hey! Is this for sale?” Grimloq calls out, not taking his eyes off of the display saw.

At the counter, Grimloq will eye the smaller accessories offered. He points to two(Wilks PRC-5 Secure Walkie-Talkie + extra Battery + Ear Mic Radio Receiver and Transmitter). ”Throw in a radio with extra battery, and a hands free attachment. A couple of E-clips would be nice too.” Grimloq will offer his credit chit to pay for the items that are availible.

availability
WI-C8 Multi-Purpose Weapon System -30,000 (WB 10, 75)
? availability, +5% for store bonus
Find Contraband vs 53%:1d100 = 44
Charm/Impress vs 10%:1d100 = 73
Streetwise vs 43%:1d100 = 51
Lore: Cattle and Animals vs 45%:1d100 = 75

Wilks PRC-5 Secure Walkie-Talkie + extra Battery 4000 (Mercops, 106)
? Availability, +5% for store bonus
Find Contraband vs 53%:1d100 = 25
Charm/Impress vs 10%:1d100 = 2
Streetwise vs 43%:1d100 = 42
Lore: Cattle and Animals vs 45%:1d100 = 24

Ear Mic Radio Receiver and Transmitter 2200 (Mercops, 110)
? availability, +5% for store bonus
Find Contraband vs 53%:1d100 = 17
Charm/Impress vs 10%:1d100 = 71
Streetwise vs 43%:1d100 = 23
Lore: Cattle and Animals vs 45%:1d100 = 21

2x E-clips 12000 Core, 259
? availability
Find Contraband vs 48%:1d100 = 52
Charm/Impress vs 5%:1d100 = 55
Streetwise vs 38%:1d100 = 12
Lore: Cattle and Animals vs 40%:1d100 = 28
Grimloq
Grimloq
MDC:121/121

HomeSpun Armor
Helmet: 0/33 Wrecked
L. Arm: 15/15 | R. Arm: 15/15
Body: 0/31 Wrecked
L. Leg: 15/15 | R. Leg: 15/15

Thumper
L. Front Leg: 18/18 103/103 | R. Front Leg: 0/18 Wrecked 103/103
L. Rear Leg: 25/25 103/103 | R. Rear Leg 25/25 103/103
Head: 50/50 136/136 | Small Center Horn: 15/15
Tail: 116/116 | Main Body: 30/90 180/180
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Grimloq
 
Posts: 40
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Re: The Wilk's Store (111)

Postby The Apothecary » Tue Jun 30, 2020 11:26 am

And older salesman approaches Grim, "Good afternoon. How can we help you at Wilks today? " The salesman looks puzzled at Grim's request, "We dont sell that here..." His voice trails off as he sees the sales screen with a WI-C8 on it. His hands clench for a moment, "Those damn Wellington hackers. Keep changing our screens. I don't know if you're married to the chainsaw? We can offer you much better options for laser rifles here at Wilks. We currently have a deal on the Wilk's 457 laser pulse rifle. Pay the full price and get three free e-clips...fully charged." As hes talking he taps on his tablet and the screen changes to reflect the deal he just mentioned.
"Death may be a small mercy for some. Others come to me for the cure. Temporary or permanent I have it all."

AGM For: AAPS/Atlantis/Spooks

PCs: Wolf Whitaker (Roughnecks); Raz I'Syul Arro (GR); Kieko (H4H)

GM: Sum Of All Fears
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The Apothecary
Assistant Game Master
 
Posts: 100
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Re: The Wilk's Store (111)

Postby Grimloq » Tue Jun 30, 2020 2:02 pm

[rolls carried]

"Honestly Mr., I am not a huge proponent of laser weap-" Grimloqs eyes stop over a selection of multi-colored hilts for the Wilks laser sword. [b]"well what do we have here? A little dainty. But impressive... No. thank you, but just the radio and e-clips."[] He will offer his credit chit for payment.
Grimloq
Grimloq
MDC:121/121

HomeSpun Armor
Helmet: 0/33 Wrecked
L. Arm: 15/15 | R. Arm: 15/15
Body: 0/31 Wrecked
L. Leg: 15/15 | R. Leg: 15/15

Thumper
L. Front Leg: 18/18 103/103 | R. Front Leg: 0/18 Wrecked 103/103
L. Rear Leg: 25/25 103/103 | R. Rear Leg 25/25 103/103
Head: 50/50 136/136 | Small Center Horn: 15/15
Tail: 116/116 | Main Body: 30/90 180/180
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Grimloq
 
Posts: 40
Joined: Tue Feb 25, 2020 2:27 pm


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