The Wilk's Store (111)

Weapons Vendors from everywhere sell their wares here.

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The Wilk's Store (111)

Postby Augur » Wed Mar 01, 2006 6:53 am

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A retail outlet for fine Wilk's products , including the Wilks-Remi line of firearms. For its more high-tech weapons, computing, and electronics products, they offer free technical assistance at its offices in the Mercenary Plaza. A sleek black steel building with the Wilk's name emblazoned in white above the large glass door, this is the place to come for the finest laser weaponry North America has to offer.

+5% to each roll to find Wilk's items of any rarity
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Re: The Wilk's Store (111)

Postby Sir Thorn » Sun Dec 21, 2014 10:25 pm

Perception [+6]: 1d20+6 = 9
JiC D20: 1d20 = 12
JiC D100: 1d100 = 35

Conditions: Nightvision (300ft), Combat Acrobatics (No penalty to strike when moving or off balance), Combat Awareness: Advanced (Receives = +2 Strike/Parry, +1 Dodge, All Tech Wielding Opponents = All tech based bonuses negated, -1 Attacks, & -2 to Dodge), Titan Plate Armor [-10% SPD, -15% Prowl, -5% Physical Skills // Psionic Electromagnetic Dampers - +2 vs. Psi, +1 vs Illusion/Mind Control], Sustain [8 Days]

Personal ISP: 101/101
PPE: 45/45
Personal MDC: 351/351
Cyber-Armor [AR 17]: 80/80 (Main Body)
Titan Plate Armor: 250/250 (Main Body) .
FF - Off: 75/75

Thorn enters the Wilks Building looking for a sales associate. He's looking to pick up [2] Wilks FLIR {MercOps, Pg 105, 2,500 Credits (Also 10 of the Recording Discs, 50 Creds each)} thermal imaging binoculars.

If they are not available, Thorn will order them for subsequent delivery. Either way he then heads for the Haunt.

[[ THE HAUNT ]]
Sir Thorn
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When All else fails put faith in a strong arm and 5 feet of sharp steel...
"Stats"
ISP: 101/101
PPE: 45/45
Personal MDC: 351/351

Constant Effects:
Personal HF 13, Nightvision (300ft), Combat Acrobatics (No penalty to strike when moving or off balance), Combat Awareness: Advanced (vs All Tech Wielding Opponents), Sustain [8 Days]

Weapons:
Battlefury Blade // 6D6 M.D. or 2d4*10 M.D. upon activation
[2] NE-10XL Plasma Cartridge Pistol // 1d4*10 M.D.
AR-M36 Rifle Mini-Missile Launcher // Based on Missile Type

Titan Plate Armor:
250/250 (Main Body) . 75/75 (FF)

Cyber Armor: [Regenerates 1d6 mdc/hr]
Main Body/Chest MDC -- 80/80 ● Shoulders -- 15 || 15 ● Back -- 22 || 22 ● Forearms -- 17 || 17 ● Upper Leg -- 22 || 22

*** WR-12 Giant Ion Pistol // 2D6M.D. --- Compartment in Brimstone
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Re: The Wilk's Store (111)

Postby Major Arcana » Sat Dec 27, 2014 11:56 am

The sales associate that finally takes notice of Thorn simply smiles and says, ”You are in luck, we just got a shipment in yesterday.” The sales associate finishes the transaction with an efficient ease. Sir Thorn takes his items and heads for The Haunt.

(5,500 credits removed from first card listed on your character sheet. New purchases are on your character sheet.)
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Re: The Wilk's Store (111)

Postby Mercedes » Sat Feb 14, 2015 1:51 pm

Perception: 1d20+2 = 11
Just in Case d20: 1d20 = 16;JIC d100: 1d100 = 21

Mercedes enters the store carrying her bags with a look of importance. She looks over the various offerings and goes up to a clerk who isn't busy.

"Yes, excuse me. I'm looking to acquire a pair of Wilk's 237 pistols.", she states in a detached, bored fashion.
"Do they only come in black? What about designs? Can I have the frame engraved with 'Mercy' and 'Grace'?"
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Constant Effects: allergic to salt, shape-changed to appear as a beautiful human woman with deep red hair and blue eyes, sixth sense, mystic knight abilities (i.e. impervious to energy, ley line abilities)

Mercedes! Greed unbound!

P.P.E.: 24/104
I.S.P.: 24/38
H.P.: 26/26
S.D.C.: 65/65

Miniaturized Tolkeenite PPE Battery: 160/180 P.P.E.

Knock-Knock: 1/6 shots remaining
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Re: The Wilk's Store (111)

Postby SNAFU » Sat Feb 14, 2015 2:46 pm

"That'll be 60 grand for the custom job. Anything else?" The clerk does the engraving in front of Mercedes and hands her the pistols.
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Re: The Wilk's Store (111)

Postby Mercedes » Sat Feb 14, 2015 2:49 pm

((rolls held))

"Well, now that you mention it, holsters would be a wonderful addition...do you have any? Obviously, I'd need a pair and I prefer them to be at my thighs."
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Constant Effects: allergic to salt, shape-changed to appear as a beautiful human woman with deep red hair and blue eyes, sixth sense, mystic knight abilities (i.e. impervious to energy, ley line abilities)

Mercedes! Greed unbound!

P.P.E.: 24/104
I.S.P.: 24/38
H.P.: 26/26
S.D.C.: 65/65

Miniaturized Tolkeenite PPE Battery: 160/180 P.P.E.

Knock-Knock: 1/6 shots remaining
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Re: The Wilk's Store (111)

Postby SNAFU » Sat Feb 14, 2015 3:00 pm

"Yep, thigh holsters set you back 1000 for 2"
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Re: The Wilk's Store (111)

Postby Mercedes » Sat Feb 14, 2015 7:26 pm

((rolls held))

"That seems fair, here is my credit chip.", Mercedes nods handing, reluctantly, her credit chip over. Once she straps her new holsters on and takes possession of the laser pistols, she heads on back to the group HQ.

Roughnecks Operations Compound (206a)
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Constant Effects: allergic to salt, shape-changed to appear as a beautiful human woman with deep red hair and blue eyes, sixth sense, mystic knight abilities (i.e. impervious to energy, ley line abilities)

Mercedes! Greed unbound!

P.P.E.: 24/104
I.S.P.: 24/38
H.P.: 26/26
S.D.C.: 65/65

Miniaturized Tolkeenite PPE Battery: 160/180 P.P.E.

Knock-Knock: 1/6 shots remaining
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Re: The Wilk's Store (111)

Postby Lahz » Mon Feb 22, 2016 10:36 pm

Perception [+2]: 1d20+2 = 14 [+3 involving Electronics or Machines]
JiC D20: 1d20 = 15
JiC D100: 1d100 = 1

Conditions: Telemechanics (0 ISP, Constant, 5ft, 90%), Mind-block Auto-Defense (0 ISP, Automatic), Radiate Nature [Satisfied/Relieved/Curious]

Personal ISP: 41/181

Lahz walks into the Wilks Store fresh off his initial purchases from NG. Entering he casts about the Store thoughtfully before approaching a salesman, "Hi there, I am looking for a solid sidearm, a laser torch, and a heavy cannon ..."

Shopping List wrote:Wilks Portable Laser Torch -- RUE Pg 269, 7,000creds
Wilks 325 Mariner Pulse Laser Pistol -- MercOps Pg 103, 20,000creds
Wilks 1000 Pulse Laser Cannon -- MercOps Pg 104, 100,000creds


**I can install that cannon on the Roadrunner to with some Mag-Lock connections. That will give me plenty of firepower when linked up to the PA Powersource ... Or should I put it onto the Terror Trooper? I guess I would lose some potential Missile firepower, but get some solid dependable firepower without all the noise ... I dunno. Maybe I gear up the TT for heavy assault, the Roadrunner for stealthy stuff ... **
Lahz D'Gemmel
OOC Comments
ISP: 191/191
PPE: 22/22
HP: 32/32
SDC: 26/26

Worn:
NG RA5 Arrow Ride Armor
MD by Loc: Helmet: 35/35, Main Body: 30/30
Arms: [L] 14/14 . [R] 14/14 & Legs: [L] 18/18 . [R] 18/18

N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Wilk's 325 "Mariner" Pulse Pistol 2D8 MD or 4D8 MD, 900'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
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Re: The Wilk's Store (111)

Postby Lahz » Thu Feb 25, 2016 12:05 am

Perception [+2]: 1d20 = 17 [+3 involving Electronics or Machines]
JiC D20: 1d20 = 13
JiC D100: 1d100 = 48

Conditions: Telemechanics (0 ISP, Constant, 5ft, 90%), Mind-block Auto-Defense (0 ISP, Automatic), Radiate Nature [Satisfied/Relieved/Curious]

Personal ISP: 41/181

The Psi-Tech nods at the total, "127,000? Sounds right. Thanks very much. Please have the cannon set @ the front gate to Locker ____ ... Ray? Here-you-go. More stuff for you to carry." Lahz will holster the Mariner Pistol in place of his old CS pistol (dropping the old one in the parcels that the Droid is hauling around. He collect his receipt (in case he needs to prove ownership for the Cannon @ the Gate), and heads out ...

**Lets-see lets-see lets-see ... I need a good PC to handle uploading all the programming if I want to get Ray here Combat-Programmed off of that Skelebot ... maybe see about picking up a few more skill-programs**

[[ The Spokes -- Computer World - [Merctown #93] ]]
Lahz D'Gemmel
OOC Comments
ISP: 191/191
PPE: 22/22
HP: 32/32
SDC: 26/26

Worn:
NG RA5 Arrow Ride Armor
MD by Loc: Helmet: 35/35, Main Body: 30/30
Arms: [L] 14/14 . [R] 14/14 & Legs: [L] 18/18 . [R] 18/18

N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Wilk's 325 "Mariner" Pulse Pistol 2D8 MD or 4D8 MD, 900'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
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Re: The Wilk's Store (111)

Postby Lahz » Sun Mar 27, 2016 10:11 am

OOC: To minimize the number of housekeeping posts I put up an Optional list to avoid another trip through NG.

Perception [+2]: 1d20+2 = 20 [+3 involving Electronics or Machines]
JiC D20: 1d20 = 14
JiC D100: 1d100 = 96

Conditions: Telemechanics (0 ISP, Constant, 5ft, 90%), Mind-block Auto-Defense (0 ISP, Automatic), Radiate Nature [Curious]

Personal ISP: 181/181

Lahz returns to the Wilks Store with Ray in tow, **Ray's had his upgrades, I want to have him armed, but don't want to build in any heavy weapons at this point. He can carry around a couple hand weapons instead of having them integrated.**

"Hiya ... looking for a Laser Sword."

Shopping List wrote:[2] Wilks Laser Sword -- MercOps Pg 104, 24,000 Credits

OPTIONAL Shopping List wrote:NG-SE9 Sharpshooter -- NG Book 1 Pg 195, 15,000 Credits
[4] Long E Clips
Lahz D'Gemmel
OOC Comments
ISP: 191/191
PPE: 22/22
HP: 32/32
SDC: 26/26

Worn:
NG RA5 Arrow Ride Armor
MD by Loc: Helmet: 35/35, Main Body: 30/30
Arms: [L] 14/14 . [R] 14/14 & Legs: [L] 18/18 . [R] 18/18

N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Wilk's 325 "Mariner" Pulse Pistol 2D8 MD or 4D8 MD, 900'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
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Re: The Wilk's Store (111)

Postby SNAFU » Sun Mar 27, 2016 11:12 am

Lahz wrote:OOC: To minimize the number of housekeeping posts I put up an Optional list to avoid another trip through NG.

Perception [+2]: Original post: 1d20+2 = 20 [+3 involving Electronics or Machines]
JiC D20: Original post: 1d20 = 14
JiC D100: Original post: 1d100 = 96

Conditions: Telemechanics (0 ISP, Constant, 5ft, 90%), Mind-block Auto-Defense (0 ISP, Automatic), Radiate Nature [Curious]

Personal ISP: 181/181

Lahz returns to the Wilks Store with Ray in tow, **Ray's had his upgrades, I want to have him armed, but don't want to build in any heavy weapons at this point. He can carry around a couple hand weapons instead of having them integrated.**

"Hiya ... looking for a Laser Sword."

Shopping List wrote:[2] Wilks Laser Sword -- MercOps Pg 104, 24,000 Credits

OPTIONAL Shopping List wrote:NG-SE9 Sharpshooter -- NG Book 1 Pg 195, 15,000 Credits
[4] Long E Clips


"Yes, we carry some NG items now. 55, 000 for both items and the clips." responds the salesperson.
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Re: The Wilk's Store (111)

Postby Lahz » Sun Mar 27, 2016 4:34 pm

Rolls Carried Forward

Lahz thanks the clerk genuinely and pays without any haggling, "Truly appreciated." The Psi-Tech emerges from the Wilks Store and walks around to an alley. After checking to be sure no prying eyes are around, he turns to Ray, "Ok Pistol in the Left Holster. 3 Long Clips and the Laser Sword in the Right Hip compartment. The Laser sword will not parry anything because it's a beam of light, so offense only with this thing. This is your Primary Directive. You do not draw a Weapon unless you see one pointed at me, if you see that, in the City pull your weapon and administer 1 verbal warning saying 'Drop Your Weapon' barring immediate compliance you fire. If you see someone pull a weapon on me outside the city, you pull your pistol and fire on them until I tell you to stop. Understood? ..."

The Elf pulls his phone and punches in a few keys:
Text Response wrote:"Grapevine? Sure. 7:00?"


Then looks back to Ray, "It looks like we're headed to dinner. This is an exception to the Primary Directive. Keep all weapons holstered unless I order otherwise. If you see a weapon drawn and pointed at me, you attack in Melee to disarm and disable."

After giving his directions, Lahz heads back to [[ The Haunt ]] to drop off a few things
Lahz D'Gemmel
OOC Comments
ISP: 191/191
PPE: 22/22
HP: 32/32
SDC: 26/26

Worn:
NG RA5 Arrow Ride Armor
MD by Loc: Helmet: 35/35, Main Body: 30/30
Arms: [L] 14/14 . [R] 14/14 & Legs: [L] 18/18 . [R] 18/18

N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Wilk's 325 "Mariner" Pulse Pistol 2D8 MD or 4D8 MD, 900'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
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Re: The Wilk's Store (111)

Postby Saffron Reynolds » Thu Sep 12, 2019 3:32 pm

Perception: 1d100 = 66% (24% base)
JIC: 1d20 = 12
JIC: 1d100 = 17

Saffron saunters into the store and speaking to the first sales rep she sees asks, "Hi there, I am looking to buy four of your Aimer Gun Sights aaaand an Integrated Optics Gun Sight as well please?", and she slides her cred card across the counter.
Saffron/Ledger
Conditions
H.P.: 16
S.D.C.: 53

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Re: The Wilk's Store (111)

Postby Legion » Thu Sep 12, 2019 4:01 pm

A polite and sharply dressed salesman smiles and nods to Saffron, "Of course miss, we have plenty of those in stock. Would you like our gunsmith staff to install them onto your weaponry for you as well? We provide this service for a small fee of 100 credits per installation and it takes only 15 minutes for each unit.", the man offers her.

Saffron Reynolds wrote:Saffron saunters into the store and speaking to the first sales rep she sees asks, "Hi there, I am looking to buy four of your Aimer Gun Sights aaaand an Integrated Optics Gun Sight as well please?", and she slides her cred card across the counter.
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Re: The Wilk's Store (111)

Postby Saffron Reynolds » Thu Sep 12, 2019 4:07 pm

Perception: 1d100 = 15% (24% base)
JIC: 1d20 = 20
JIC: 1d100 = 76

Sine Finem Belli wrote:A polite and sharply dressed salesman smiles and nods to Saffron, "Of course miss, we have plenty of those in stock. Would you like our gunsmith staff to install them onto your weaponry for you as well? We provide this service for a small fee of 100 credits per installation and it takes only 15 minutes for each unit.", the man offers her.


Saffron grins at the offer, "Please set that up for me if you don't mind. Let me arrange to have the rifle sent over here.". Saffron contacts the MercTown Defenders or whoever it is she needs to to get her new JA-11 sent over to the Wilk's store. Then she hands over the case holding her new 1911 pistols as well as her pair of NG-LP45s. "I want the Aimer Sights on these four pistols and the Integrated Sight on the JA-11 once it gets here. And thanks for letting me know about that, saves me having to do it myself.".
Saffron/Ledger
Conditions
H.P.: 16
S.D.C.: 53

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Re: The Wilk's Store (111)

Postby Legion » Thu Sep 12, 2019 4:25 pm

Saffron Reynolds wrote:Saffron grins at the offer, "Please set that up for me if you don't mind. Let me arrange to have the rifle sent over here.". Saffron contacts the MercTown Defenders or whoever it is she needs to to get her new JA-11 sent over to the Wilk's store. Then she hands over the case holding her new 1911 pistols as well as her pair of NG-LP45s. "I want the Aimer Sights on these four pistols and the Integrated Sight on the JA-11 once it gets here. And thanks for letting me know about that, saves me having to do it myself.".


The Wilk's salesman nods again, "Of course miss, here at Wilk's we aim to please.", and the slight smirk he gives indicates he actually does realize the slight pun he just made. Accepting her card the man totals it all up on a nearby computer and states, "That comes to 8,500 credits.", before slotting the card and deducting the money from it.

It takes nearly 2 hours to complete the installs because the MercTown Defenders had to contact Saffron in order to verify the movement of her rifle to the Wilk's store and then it took time for them to get it there. Eventually though the original salesman approaches Saffron with her other weapons in hand, plus a receipt that includes the work done on the JA-11. "Here you go miss. I apologize for the delay, but the Defenders rules sometimes cause things like this. We appreciate your business. Have a nice day!".

GM Note: Credits deducted and equipment added.
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Re: The Wilk's Store (111)

Postby Saffron Reynolds » Thu Sep 12, 2019 6:20 pm

Perception: 1d100 = 55% (24% base)
JIC: 1d20 = 16
JIC: 1d100 = 61

Sine Finem Belli wrote:The Wilk's salesman nods again, "Of course miss, here at Wilk's we aim to please.", and the slight smirk he gives indicates he actually does realize the slight pun he just made. Accepting her card the man totals it all up on a nearby computer and states, "That comes to 8,500 credits.", before slotting the card and deducting the money from it.

It takes nearly 2 hours to complete the installs because the MercTown Defenders had to contact Saffron in order to verify the movement of her rifle to the Wilk's store and then it took time for them to get it there. Eventually though the original salesman approaches Saffron with her other weapons in hand, plus a receipt that includes the work done on the JA-11. "Here you go miss. I apologize for the delay, but the Defenders rules sometimes cause things like this. We appreciate your business. Have a nice day!".



"Thanks much, have a good one!", Saffron saunters back out the door with Lucille in tow.

Heading to Naruni Enterprise Building (21)
Saffron/Ledger
Conditions
H.P.: 16
S.D.C.: 53

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Re: The Wilk's Store (111)

Postby John Altfeld » Tue May 26, 2020 12:01 pm

Perception: 1d100 = 14 / 73%
JiC d20/d100: 1d20 = 3 / 1d100 = 78

John enters, walks up to nearest sales person and waits until they notice him staring at them. Then he smiles and says, "Hello! I need to purchase a 1000 Laser Pulse Cannon! I encourage you to take my money!"


OOC: Uncommon, 1 success required

Barter: 1d100 = 31 / 62%
Appraise Goods: 1d100 = 73 / 56%
Invoke Trust: 1d100 = 30 / 35%
Definitely Not a God. Yet.
P.P.E.: 16/16
H.P./M.D.C.: 108/108
Pebble M.D.C.: 300/300
Growth M.D.C.: +15/+150/+525/+1,290/15/150/510/1,290

Important Combat Stats
Number of Attacks: 10
Initiative Bonus: +13
Strike Bonus: +8 (+8/+8/+10/+10)
Parry Bonus: +12(+12/+12/+14/+14) +2 with sword/staff
Dodge Bonus: +17 (+19/+19/+15/+15)
Auto-Dodge Bonus: +5 (+5/+5/+1/+1)
Bonus to Disarm: +3
Supernatural Strength Punch Damage: 3d6(5d6)+12/5d6(6d6)+12/1d6x10+22(+32)/1d6x10+72(+82)
Juicer Football Body Block/Tackle: Knocks one's opponent to the ground (90% chance if target is smaller than attacker, 60% if the same weight, 50% if target is up to 50% larger, 20% if 100% larger, no chance if target is over 100% larger).
Immunities and Damage Reduction
Immune to:
• Cold
• Radiation
• Suffocation (can breathe without air)
• Depressurization
• Ocean depths/pressure (unlimited)
• Vampire bite/can't be turned undead
• Blindness and Darkness (except in smoke/sandstorm/fog that fouls Radar power)
• Fatigue (Never tires)
• Small bits of flying debris

Reduced Damage From:
• Magic Cold - Half Damage
• Heat/Fire - Half Damage
• Poison/Toxins/Drugs - Duration, penalties and symptoms are 1/3 normal
Enhanced Sight Effects
• Radar 400'
• See the invisible
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Re: The Wilk's Store (111)

Postby Armstrong » Sun May 31, 2020 10:31 am

The Wilks salesperson comes up to John as he arrives

John Altfeld wrote: "Hello! I need to purchase a 1000 Laser Pulse Cannon! I encourage you to take my money!"


"We at Wilks aim to be precise," she smiles and brings up the stock, "yes, we do have one in stock for you. That will be 150,000 credits please."
Roughnecks AGM
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Re: The Wilk's Store (111)

Postby John Altfeld » Sun May 31, 2020 12:44 pm

ROLLS HELD

John smiles, "Excellent, the last time I was here you were out of them." He then gives the proper information to charge his bank account along with the location for the Roughnecks' heavy weapons storage in the MercTown warehouses.

"Thank you!" he says as he leaves to Devil Man's Devil Arms
Definitely Not a God. Yet.
P.P.E.: 16/16
H.P./M.D.C.: 108/108
Pebble M.D.C.: 300/300
Growth M.D.C.: +15/+150/+525/+1,290/15/150/510/1,290

Important Combat Stats
Number of Attacks: 10
Initiative Bonus: +13
Strike Bonus: +8 (+8/+8/+10/+10)
Parry Bonus: +12(+12/+12/+14/+14) +2 with sword/staff
Dodge Bonus: +17 (+19/+19/+15/+15)
Auto-Dodge Bonus: +5 (+5/+5/+1/+1)
Bonus to Disarm: +3
Supernatural Strength Punch Damage: 3d6(5d6)+12/5d6(6d6)+12/1d6x10+22(+32)/1d6x10+72(+82)
Juicer Football Body Block/Tackle: Knocks one's opponent to the ground (90% chance if target is smaller than attacker, 60% if the same weight, 50% if target is up to 50% larger, 20% if 100% larger, no chance if target is over 100% larger).
Immunities and Damage Reduction
Immune to:
• Cold
• Radiation
• Suffocation (can breathe without air)
• Depressurization
• Ocean depths/pressure (unlimited)
• Vampire bite/can't be turned undead
• Blindness and Darkness (except in smoke/sandstorm/fog that fouls Radar power)
• Fatigue (Never tires)
• Small bits of flying debris

Reduced Damage From:
• Magic Cold - Half Damage
• Heat/Fire - Half Damage
• Poison/Toxins/Drugs - Duration, penalties and symptoms are 1/3 normal
Enhanced Sight Effects
• Radar 400'
• See the invisible
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Re: The Wilk's Store (111)

Postby Shen » Mon Jun 01, 2020 7:24 pm

Perception: 1d100 = 50/59%
JIC (20): 1d20 = 12
JIC (100): 1d100 = 38

Shen is radiating (psychics will feel it up to 100 feet away and nonpsychics within 12 feet): Calm: Peaceful and somewhat introspective. Others will pick up a genuine sense of goodwill and peaceful intentions, putting them at ease.

Augur wrote:Image

A retail outlet for fine Wilk's products , including the Wilks-Remi line of firearms. For its more high-tech weapons, computing, and electronics products, they offer free technical assistance at its offices in the Mercenary Plaza. A sleek black steel building with the Wilk's name emblazoned in white above the large glass door, this is the place to come for the finest laser weaponry North America has to offer.

+5% to each roll to find Wilk's items of any rarity


Shen enters the store, assisted by the young man Carl. "Thank you, Carl. If you would not mind waiting a little bit while I conduct this business, it would be very much appreciated. You will be rewarded for your efforts," he says to the young man as he approaches the store attendant.

Bǐ jǐnjǐn jīnqián gèng yǒu jiàzhí de dōngxī... he thinks.

Translation
With something far more valuable than mere money...


"Hello, I am Shen. I have this Wilk's Laser Cane in good condition. As you can see," - here, he pauses to take off his sunglasses, so his blindness is clear to see - "- I have little use for the laser portion, and am interested in either selling it, or possibly trading for something more appropriate."

He waits politely for the attendant to respond before haggling for a good price.

Skill Roll: : Barter (try to get a handsome price for the Laser Cane) --> 1d100 = 23/45% Success!

What Shen wants
Ideally, Shen is looking for a cane similar to his own but with the properties of a Neural Mace; i.e. a "Neural Cane", as it were. If this cannot be found here or a custom modification cannot be had, he will accept the most money he can receive for the Laser Cane and ask Carl where he can go to find someone who can make him the device he is looking for.
Shen, the Blind Mystic
Current Status
S.D.C.: 122/122
Hit Points: 53/53
P.P.E.: 117/117
I.S.P.: 201/201


Armor and Weapons Carried and Locations

Always On
  • Chi Sight (default condition; any supernatural being, including Ghosts and Astral Travelers, within twenty feet (in any direction), will be noticed by the Blind Mystic. ANY being, supernatural or otherwise, will be sensed within 5')
  • Blind Mystic's Third Eye (can see supernatural beings and creatures of magic with clarity, and at longer range)
  • Sense Chi Movement (can sense the movement of bodies, including hands and feet, well enough to engage in close combat with no penalties, but only at that close range. Can also "see"/sense magic energies involved in spells being cast, or already in play)
  • Spirit Sight (I.D. any infernal or spirit creature by concentrating for a round)
  • Prophetic Dreams (will occasionally get prophetic dreams, or vivid dreams where they seem to "see" events transpiring at great distances away, warnings or visions from the gods, and glimpses of the future) - entirely DM dependent and outside of his control.
  • Radiate Nature (radiates his nature and intentions to some degree; any psychic will feel it up to 100 feet away and nonpsychics within 12 feet. Equivalent of a weak empathic transmission)
  • Sense Supernatural Evil and Psychic Energy (can detect the presence of supernatural evil and magic energy (P.P.E. used as a spell, in magic devices and large amounts in people; 80 or more points); constant and automatic, similar to Dog Boy's senses)

Saving Throws, Bonuses, and other handy information
Coma/Death: +33%
Magic (varies): +10
Lethal Poison (14+): +8
Non-Lethal Poison (16+): +8
Insanity (12+): +11
Psionics (as a Master Psionic, Shen needs 10+ to save): +7
Possession: +5
Demonic Curses: +3
Despair-based attacks: +2
Pain: +3
Horror Factor: +4 if HF is based on sounds, smells, and things he can see via Third Eye or feel via psionic abilities
Impervious to magic illusions and Horror Factor from things the character cannot see
Effectively immune to disease and fatigues at half the normal rate.
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Shen
 
Posts: 22
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Re: The Wilk's Store (111)

Postby Sum of All Fears » Sun Jun 07, 2020 2:25 pm

Avery pleasant sounding saleswoman approaches Shen. "Good day sir, What can I help you with at Wilk's today?" Despite not being able to see her she still nods her head out of habit to signal she understands Shen's request. "Well sir we do carry neural mace's but I don't have anything like what you are asking for in stock. I don't think anyone would carry an item normally. Let me check with our manager to see if something could be custom made for you. Just a moment." The saleswoman is gone for a few minutes. Shen hears the saleswoman's walk before she speaks, "Ok I spoke with the manager. He has agreed to have a custom Neural mace made for you. It will take a few days. It will look and act like a quarterstaff. The top of it will have the neural disruption elements. It will be heavier towards the top as a result. So I can take the Laser cane in trade plus one thousand credits for the custom work. Will that work for you?"
M.A.R.S. GM

"Any problem can be solved with the judicious application of high explosives."

Other Accounts: The Apothecary (AAPS/Atlantis/Spooks AGM); Wolf Whitaker (Roughnecks PC); Keiko (H4H PC); Raz I'Syul Arro (GR PC)
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Game Master
 
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Re: The Wilk's Store (111)

Postby Shen » Sun Jun 07, 2020 3:56 pm

Shen wrote:Perception: 1d100 = 60/59%
JIC (20): 1d100 = 77
JIC (100): 1d20 = 12

Shen is radiating (psychics will feel it up to 100 feet away and nonpsychics within 12 feet): Calm: Peaceful and somewhat introspective. Others will pick up a genuine sense of goodwill and peaceful intentions, putting them at ease.




Sum of All Fears wrote:Avery pleasant sounding saleswoman approaches Shen. "Good day sir, What can I help you with at Wilk's today?" Despite not being able to see her she still nods her head out of habit to signal she understands Shen's request. "Well sir we do carry neural mace's but I don't have anything like what you are asking for in stock. I don't think anyone would carry an item normally. Let me check with our manager to see if something could be custom made for you. Just a moment." The saleswoman is gone for a few minutes. Shen hears the saleswoman's walk before she speaks, "Ok I spoke with the manager. He has agreed to have a custom Neural mace made for you. It will take a few days. It will look and act like a quarterstaff. The top of it will have the neural disruption elements. It will be heavier towards the top as a result. So I can take the Laser cane in trade plus one thousand credits for the custom work. Will that work for you?"


Shen listens to the saleswoman's words carefully, nodding his head.

"Thank you for the kind and generous offer, ma'am. Unfortunately, I must decline - the staff option you have mentioned will not be suitable for what I need. I already have two staves; one is magical and the other is simple wood. A third would be unnecessarily cumbersome. What I was hoping for is something similar to the size and shape of the this cane, but with the properties of a Neural Mace. If that is not possible, I will just sell the Laser Cane, then, as I cannot use most of the other products in your fine establishment."

If the saleswoman checks and determines the cane can be made as requested (i.e. it is a one-handed blunt object that can double as a "walking" or "blind man's" cane), Shen will agree that this is what he is "looking" for. Ideally, he will aim for a straight trade-in of his perfectly serviceable Laser Cane for the customized cane (knowing that the Wilk's Laser Cane is more valuable than a Neural Mace), but if push comes to shove, he will pay up to 500 credits plus the trade-in for a fully functional neural "cane" (activated by a button in the handle, presumably).

Skill Roll: Barter (try to get a better deal than cane + 1000 credits for the custom "neural cane", or if not possible, a good price for the sale of the Laser Cane) ---> 1d100 = 38 / 45% Success




Contingencies:

IF an agreement is unable to be reached, Shen will thank the woman for her time and move toward the exit.

Wǒ xiǎng zhīdào kǎ'ěr shìfǒu zhīdào qítā kěyǐ bāngzhù zhège xiǎngfǎ de qǐyè? Yěxǔ zhège xiǎngfǎ cóng yī kāishǐ jiù zhùdìngle…… he thinks.

Translation
I wonder if Carl knows of other businesses that could help with this idea? Or perhaps the idea was doomed from the beginning...


The Blind Mystic then turns to Carl. "Young man, do you know of any other places in MercTown who might be able to do the kind of work I have described, if the Wilk's Store is unable to fulfill my request?" he asks the young man who escorted him to the store.




IF an agreement is able to be reached, Shen will either wait for the item to be completed (if the custom job is immediate), or ask when to return to pick it up. He will then ask Carl if the young man knows where he might get his knives plated with silver.
Shen, the Blind Mystic
Current Status
S.D.C.: 122/122
Hit Points: 53/53
P.P.E.: 117/117
I.S.P.: 201/201


Armor and Weapons Carried and Locations

Always On
  • Chi Sight (default condition; any supernatural being, including Ghosts and Astral Travelers, within twenty feet (in any direction), will be noticed by the Blind Mystic. ANY being, supernatural or otherwise, will be sensed within 5')
  • Blind Mystic's Third Eye (can see supernatural beings and creatures of magic with clarity, and at longer range)
  • Sense Chi Movement (can sense the movement of bodies, including hands and feet, well enough to engage in close combat with no penalties, but only at that close range. Can also "see"/sense magic energies involved in spells being cast, or already in play)
  • Spirit Sight (I.D. any infernal or spirit creature by concentrating for a round)
  • Prophetic Dreams (will occasionally get prophetic dreams, or vivid dreams where they seem to "see" events transpiring at great distances away, warnings or visions from the gods, and glimpses of the future) - entirely DM dependent and outside of his control.
  • Radiate Nature (radiates his nature and intentions to some degree; any psychic will feel it up to 100 feet away and nonpsychics within 12 feet. Equivalent of a weak empathic transmission)
  • Sense Supernatural Evil and Psychic Energy (can detect the presence of supernatural evil and magic energy (P.P.E. used as a spell, in magic devices and large amounts in people; 80 or more points); constant and automatic, similar to Dog Boy's senses)

Saving Throws, Bonuses, and other handy information
Coma/Death: +33%
Magic (varies): +10
Lethal Poison (14+): +8
Non-Lethal Poison (16+): +8
Insanity (12+): +11
Psionics (as a Master Psionic, Shen needs 10+ to save): +7
Possession: +5
Demonic Curses: +3
Despair-based attacks: +2
Pain: +3
Horror Factor: +4 if HF is based on sounds, smells, and things he can see via Third Eye or feel via psionic abilities
Impervious to magic illusions and Horror Factor from things the character cannot see
Effectively immune to disease and fatigues at half the normal rate.
User avatar
Shen
 
Posts: 22
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Re: The Wilk's Store (111)

Postby Sum of All Fears » Sun Jun 14, 2020 5:51 pm

The Saleswoman goes quite for a moment. "Well If you want we can do a cane but it will be kind of obvious that it's a neural mace. We can't hide the neural disruption prongs in a cane."
M.A.R.S. GM

"Any problem can be solved with the judicious application of high explosives."

Other Accounts: The Apothecary (AAPS/Atlantis/Spooks AGM); Wolf Whitaker (Roughnecks PC); Keiko (H4H PC); Raz I'Syul Arro (GR PC)
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Re: The Wilk's Store (111)

Postby Shen » Sun Jun 14, 2020 6:02 pm

Perception: 1d100 = 2/59%
JIC (20): 1d100 = 31
JIC (100): 1d20 = 4

Shen is radiating (psychics will feel it up to 100 feet away and nonpsychics within 12 feet): Calm: Peaceful and somewhat introspective. Others will pick up a genuine sense of goodwill and peaceful intentions, putting them at ease.




Sum of All Fears wrote:The Saleswoman goes quite for a moment. "Well If you want we can do a cane but it will be kind of obvious that it's a neural mace. We can't hide the neural disruption prongs in a cane."


Shen considers that. "As long as it passes for a cane and can be used as one, that should not be a problem. I am assuming it will look like a cane unless directly looked at, hmm?" he says with a smile.

Assuming the saleswoman agrees, Shen will then attempt to make the deal he mentioned earlier (barter roll above), and if an agreement can be made, pay the woman for the work and wait for them to finish (if it can be done the same day).

Mángrén yīnggāi yǒu yīxiē fángyù nénglì, bùshì ma? he thinks cheerfully to himself, and makes small talk with Carl... how long has he wanted to be a Defender, does he have family here, and so on, while he waits.

Translation
A blind man should have some defense available, should he not?
Shen, the Blind Mystic
Current Status
S.D.C.: 122/122
Hit Points: 53/53
P.P.E.: 117/117
I.S.P.: 201/201


Armor and Weapons Carried and Locations

Always On
  • Chi Sight (default condition; any supernatural being, including Ghosts and Astral Travelers, within twenty feet (in any direction), will be noticed by the Blind Mystic. ANY being, supernatural or otherwise, will be sensed within 5')
  • Blind Mystic's Third Eye (can see supernatural beings and creatures of magic with clarity, and at longer range)
  • Sense Chi Movement (can sense the movement of bodies, including hands and feet, well enough to engage in close combat with no penalties, but only at that close range. Can also "see"/sense magic energies involved in spells being cast, or already in play)
  • Spirit Sight (I.D. any infernal or spirit creature by concentrating for a round)
  • Prophetic Dreams (will occasionally get prophetic dreams, or vivid dreams where they seem to "see" events transpiring at great distances away, warnings or visions from the gods, and glimpses of the future) - entirely DM dependent and outside of his control.
  • Radiate Nature (radiates his nature and intentions to some degree; any psychic will feel it up to 100 feet away and nonpsychics within 12 feet. Equivalent of a weak empathic transmission)
  • Sense Supernatural Evil and Psychic Energy (can detect the presence of supernatural evil and magic energy (P.P.E. used as a spell, in magic devices and large amounts in people; 80 or more points); constant and automatic, similar to Dog Boy's senses)

Saving Throws, Bonuses, and other handy information
Coma/Death: +33%
Magic (varies): +10
Lethal Poison (14+): +8
Non-Lethal Poison (16+): +8
Insanity (12+): +11
Psionics (as a Master Psionic, Shen needs 10+ to save): +7
Possession: +5
Demonic Curses: +3
Despair-based attacks: +2
Pain: +3
Horror Factor: +4 if HF is based on sounds, smells, and things he can see via Third Eye or feel via psionic abilities
Impervious to magic illusions and Horror Factor from things the character cannot see
Effectively immune to disease and fatigues at half the normal rate.
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Shen
 
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Re: The Wilk's Store (111)

Postby Sum of All Fears » Sun Jun 14, 2020 6:08 pm

The saleswoman smiles. Shen can't see it but he can hear it in the tone of her voice, "Wonderful. I'll get the order in. We can take the laser cane in trade for that work. It should take a few days for us to complete the project. Is there anything else I can help you with today?"
M.A.R.S. GM

"Any problem can be solved with the judicious application of high explosives."

Other Accounts: The Apothecary (AAPS/Atlantis/Spooks AGM); Wolf Whitaker (Roughnecks PC); Keiko (H4H PC); Raz I'Syul Arro (GR PC)
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Re: The Wilk's Store (111)

Postby Shen » Sun Jun 14, 2020 7:24 pm

**rolls held**

Sum of All Fears wrote:The saleswoman smiles. Shen can't see it but he can hear it in the tone of her voice, "Wonderful. I'll get the order in. We can take the laser cane in trade for that work. It should take a few days for us to complete the project. Is there anything else I can help you with today?"


"No no, you have been very kind, thank you madam," says the blind man very politely, and he then bows and waits for the receipt, thanks the woman, and leaves the store with Carl.

Xiànzài, ràng wǒ de dāo shàng yǒu yīxiē yínzi (translation: Now, to get some silver on my knives)


Shen will ask Carl if Carl knows where Shen can get some weapons coated in silver. Presuming Carl does and mentions it, Shen will then go to the Arms of Yore store with Carl.

<<<Arms of Yore>>>
Shen, the Blind Mystic
Current Status
S.D.C.: 122/122
Hit Points: 53/53
P.P.E.: 117/117
I.S.P.: 201/201


Armor and Weapons Carried and Locations

Always On
  • Chi Sight (default condition; any supernatural being, including Ghosts and Astral Travelers, within twenty feet (in any direction), will be noticed by the Blind Mystic. ANY being, supernatural or otherwise, will be sensed within 5')
  • Blind Mystic's Third Eye (can see supernatural beings and creatures of magic with clarity, and at longer range)
  • Sense Chi Movement (can sense the movement of bodies, including hands and feet, well enough to engage in close combat with no penalties, but only at that close range. Can also "see"/sense magic energies involved in spells being cast, or already in play)
  • Spirit Sight (I.D. any infernal or spirit creature by concentrating for a round)
  • Prophetic Dreams (will occasionally get prophetic dreams, or vivid dreams where they seem to "see" events transpiring at great distances away, warnings or visions from the gods, and glimpses of the future) - entirely DM dependent and outside of his control.
  • Radiate Nature (radiates his nature and intentions to some degree; any psychic will feel it up to 100 feet away and nonpsychics within 12 feet. Equivalent of a weak empathic transmission)
  • Sense Supernatural Evil and Psychic Energy (can detect the presence of supernatural evil and magic energy (P.P.E. used as a spell, in magic devices and large amounts in people; 80 or more points); constant and automatic, similar to Dog Boy's senses)

Saving Throws, Bonuses, and other handy information
Coma/Death: +33%
Magic (varies): +10
Lethal Poison (14+): +8
Non-Lethal Poison (16+): +8
Insanity (12+): +11
Psionics (as a Master Psionic, Shen needs 10+ to save): +7
Possession: +5
Demonic Curses: +3
Despair-based attacks: +2
Pain: +3
Horror Factor: +4 if HF is based on sounds, smells, and things he can see via Third Eye or feel via psionic abilities
Impervious to magic illusions and Horror Factor from things the character cannot see
Effectively immune to disease and fatigues at half the normal rate.
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Shen
 
Posts: 22
Joined: Tue Nov 05, 2019 10:05 am

Re: The Wilk's Store (111)

Postby Grimloq » Mon Jun 29, 2020 6:58 pm

Perception vs 31%:1d100 = 41
Thumper Perception vs 20%:1d100 = 41
JIC:1d100 = 47|1d20 = 7
Horsemanship:Cowboy vs 82%:1d100 = 25

Grimloq strides into the Wilks showroom and let’s out a slow whistle at the sheer sight of weapons at hand. He will take about fifteen minutes perusing the various long arms on display before his eye catches on a more mundane, yet impressive weapon(WI-C8 Multi-Purpose Weapon System). Is that really for sale? ”Hey! Is this for sale?” Grimloq calls out, not taking his eyes off of the display saw.

At the counter, Grimloq will eye the smaller accessories offered. He points to two(Wilks PRC-5 Secure Walkie-Talkie + extra Battery + Ear Mic Radio Receiver and Transmitter). ”Throw in a radio with extra battery, and a hands free attachment. A couple of E-clips would be nice too.” Grimloq will offer his credit chit to pay for the items that are availible.

availability
WI-C8 Multi-Purpose Weapon System -30,000 (WB 10, 75)
? availability, +5% for store bonus
Find Contraband vs 53%:1d100 = 44
Charm/Impress vs 10%:1d100 = 73
Streetwise vs 43%:1d100 = 51
Lore: Cattle and Animals vs 45%:1d100 = 75

Wilks PRC-5 Secure Walkie-Talkie + extra Battery 4000 (Mercops, 106)
? Availability, +5% for store bonus
Find Contraband vs 53%:1d100 = 25
Charm/Impress vs 10%:1d100 = 2
Streetwise vs 43%:1d100 = 42
Lore: Cattle and Animals vs 45%:1d100 = 24

Ear Mic Radio Receiver and Transmitter 2200 (Mercops, 110)
? availability, +5% for store bonus
Find Contraband vs 53%:1d100 = 17
Charm/Impress vs 10%:1d100 = 71
Streetwise vs 43%:1d100 = 23
Lore: Cattle and Animals vs 45%:1d100 = 21

2x E-clips 12000 Core, 259
? availability
Find Contraband vs 48%:1d100 = 52
Charm/Impress vs 5%:1d100 = 55
Streetwise vs 38%:1d100 = 12
Lore: Cattle and Animals vs 40%:1d100 = 28
Grimloq
Grimloq
MDC:130/130

Maverick Riding Armor
Hat: 10/10
L. Arm: 12/12 | R. Arm: 12/12
Body: 36/36
L. Leg: 16/16 | R. Leg: 16/16

Thumper
L. Front Leg: 18/18 103/103 | R. Front Leg: ]8/18 103/103
L. Rear Leg: 25/25 103/103 | R. Rear Leg 25/25 103/103
Head: 50/50 136/136 | Small Center Horn: 15/15
Tail: 116/116 | Main Body: 90/90 180/180
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Re: The Wilk's Store (111)

Postby The Apothecary » Tue Jun 30, 2020 11:26 am

And older salesman approaches Grim, "Good afternoon. How can we help you at Wilks today? " The salesman looks puzzled at Grim's request, "We dont sell that here..." His voice trails off as he sees the sales screen with a WI-C8 on it. His hands clench for a moment, "Those damn Wellington hackers. Keep changing our screens. I don't know if you're married to the chainsaw? We can offer you much better options for laser rifles here at Wilks. We currently have a deal on the Wilk's 457 laser pulse rifle. Pay the full price and get three free e-clips...fully charged." As hes talking he taps on his tablet and the screen changes to reflect the deal he just mentioned.
"Death may be a small mercy for some. Others come to me for the cure. Temporary or permanent I have it all."

AGM For: AAPS/Atlantis/Spooks

PCs: Wolf Whitaker (Roughnecks); Raz I'Syul Arro (GR); Kieko (H4H)

GM: Sum Of All Fears
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Assistant Game Master
 
Posts: 129
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Re: The Wilk's Store (111)

Postby Grimloq » Tue Jun 30, 2020 2:02 pm

[rolls carried]

"Honestly Mr., I am not a huge proponent of laser weap-" Grimloqs eyes stop over a selection of multi-colored hilts for the Wilks laser sword. "well what do we have here? A little dainty. But impressive... No. thank you, but just the radio and e-clips." He will offer his credit chit for payment.
Grimloq
Grimloq
MDC:130/130

Maverick Riding Armor
Hat: 10/10
L. Arm: 12/12 | R. Arm: 12/12
Body: 36/36
L. Leg: 16/16 | R. Leg: 16/16

Thumper
L. Front Leg: 18/18 103/103 | R. Front Leg: ]8/18 103/103
L. Rear Leg: 25/25 103/103 | R. Rear Leg 25/25 103/103
Head: 50/50 136/136 | Small Center Horn: 15/15
Tail: 116/116 | Main Body: 90/90 180/180
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Posts: 61
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Re: The Wilk's Store (111)

Postby The Apothecary » Sun Jul 12, 2020 4:15 pm

Grimloq can see the salesman's shoulders dip slightly. As he rings up the radio and e-clip. "Have a good day sir."
"Death may be a small mercy for some. Others come to me for the cure. Temporary or permanent I have it all."

AGM For: AAPS/Atlantis/Spooks

PCs: Wolf Whitaker (Roughnecks); Raz I'Syul Arro (GR); Kieko (H4H)

GM: Sum Of All Fears
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Re: The Wilk's Store (111)

Postby Grimloq » Mon Jul 13, 2020 10:18 am

[Rolls Carried]
"You too mister. Don't worry, Ill be coming back. Probably for one of those laser swords." Grimloq chuckles at the thought of waving one around. Maybe two? Tie em together?

The Highwayman will leave the Wilks store and make his way to the The Northern Gun Store
Grimloq
Grimloq
MDC:130/130

Maverick Riding Armor
Hat: 10/10
L. Arm: 12/12 | R. Arm: 12/12
Body: 36/36
L. Leg: 16/16 | R. Leg: 16/16

Thumper
L. Front Leg: 18/18 103/103 | R. Front Leg: ]8/18 103/103
L. Rear Leg: 25/25 103/103 | R. Rear Leg 25/25 103/103
Head: 50/50 136/136 | Small Center Horn: 15/15
Tail: 116/116 | Main Body: 90/90 180/180
User avatar
Grimloq
 
Posts: 61
Joined: Tue Feb 25, 2020 2:27 pm

Re: The Wilk's Store (111)

Postby Jezebel » Mon Sep 28, 2020 7:52 am

Perception: 74% / 1d100 = 46
JIC: 1d20 = 4 / 1d100 = 16
Conditions: Critical strike on 18-20, K.O. on N20, Energy Resistance, Optic Glasses worn, N-F50A active
Skills to get a good deal
Charm/Impress: 60% / 1d100 = 56
Invoke Trust/Intimidate: 88% / 1d100 = 71
Barter 66% / 1d100 = 24


Jez saunters into the slick black store after parking and securing her Hornet outside. She looks around for a friendly face. Frak it. I'll take 'willing to do business' as good enough. Not everyone's gonna be as pleased to see her as Vannor clearly was. She puts one hand on a hip, and waves the other in the air holding a credit card. "Someone wanna help me lighten this load? I got some stuff I wanna buy for my girlfriends."

Shopping List
8 Wilk's PRC-5 Secure Walkie-Talkie 24k
16 PRC-5 batteries 16k
10 Hands-free accessories (earpieces) 2k
10 Heads-Up Display Glasses 10k
2 Wilk's "Aimer" Gun-Sights 2k
3 Wilk's Integrated Optics Gun-Sight 12k (uncommon)
Availability skills
Barter 66% / 1d100 = 73
Find Contraband and Illegal Weapons 77% / 1d100 = 78
Invoke Trust: 88% / 1d100 = 70
Lore: Demons & Monsters 70% / 1d100 = 12

Wilk's 1000 Pulse Laser Cannon 150k (uncommon)
Availability skills
Barter 66% / 1d100 = 66
Find Contraband and Illegal Weapons 77% / 1d100 = 28
Invoke Trust: 88% / 1d100 = 50
Lore: Demons & Monsters 70% / 1d100 = 53
com⋅pli⋅cat⋅ed [kom-pli-key-tid] –adjective: 1. composed of elaborately interconnected parts; complex. 2. difficult to analyze, understand. Synonyms: involved, tangled, Jezebel
Don't PM this account. Send all PMs to Augur.
To help support this site, use paypal.me/LloydRitchey
Conditions
Note: Critical strike on an unmodified roll of 18, 19 or 20.
-10% Penalty when using skills to operate in unfamiliar, high-tech Rifts science & engineering fields.
H.P.: 51
S.D.C.: 98/98
P.T.P.: 1550/1550
• Charm/Impress: 60%
• Invoke Trust/Intimidate: 88%
• Nightvision: 600'
• Resistant to Energy Damage
• Sensitive Hearing (20 decibels beyond normal human range)
• Can perform a non-combat action at no cost and without penalty even while engaged in combat
• Embodiment of physical perfection for her race; Appears to be one level higher and more powerful than actual; Tends to be fidgety and has trouble sleeping; Ambidextrous

Gear
(Equipment post is up to date.)
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Re: The Wilk's Store (111)

Postby Megan Price » Tue Sep 29, 2020 6:44 pm

Perception: 1d100 = 71/66% (+15% when either Multi-Optic Eyes or Amplified Hearing are active, +30% when both are active)
Just In Case: 1d100 = 10/1d20 = 4
Constant Effects: Sound Filtration System, Universal Head-Jack
Current Effects, Other:

Megan strolls into the Wilk's Store ready to do more window shopping when she happens to notice Jez doing some shopping of her own. Shit, didn't expect to run into her here. Maybe I should come back later so I don't annoy her with my presence. No, wait. She's my boss now, so she has to accept me, even if she finds parts of me disgusting. Hopefully I will prove myself useful enough that she will be able to overlook such things. I can only hope, because the money working for her is excellent! Megan will look over their selection of laser rifles, reviewing performance rating like she has almost monthly since her brother disappeared until her uncle had as well. Her uncle had promised her to buy her a energy rifle once he had nothing more to teach her, and she could sense she was coming close when Uncle Buck vanished. As she reviewed the catalog, she notices a new item logged in it, and when she goes to find the sales floor model, she notices it is the very one that Jez is standing next to. Cursing her luck, she stands a few feet away, waiting respectably until Jez is done speaking with the Sales Rep, or another Sales Rep speaks to her. Once someone speaks to her, she will say "Yes, I couldn't help but to notice that you have some new inventory since the last time I was here, the Wilk's 1000 Pulse Laser Cannon. What can you tell me about it?" After listening to the Sales Rep talk about it, Megan decides to purchase one. After the sale is finalized if one is available, Megan will go to Wellington Industries Outlet.

Megan's Purchasing Skill Rolls
Wilk's 1000 Pulse Laser Cannon
Invoke Trust: 1d100 = 27/5%
Headhunter’s Find Contraband: 1d100 = 24/69%
Lore: Demon’s & Monsters: 1d100 = 27/62%
Megan Price
Other Info
HP: 21/21
SDC: 45/45
ATEA-50 Supai Stealth Armor: 100/100
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Re: The Wilk's Store (111)

Postby Amber Dach » Tue Sep 29, 2020 7:57 pm

Perception: 36% = 1d100 = 98%
JIC: 1d20 = 1d20 = 15 / 1d100 = 1d100 = 10%

Charm/Impress: 50% = 1d100 = 97% (to possibly get a discount)
Invoke Trust/Intimidate: 70% = 1d100 = 48% (trust to possibly get a discount)

Constant Conditions
Constant Conditions
Sixth Sense: Range 180’
Sense Supernatural Evil & Sense Magic Energy: Range 300’
Sense the Presence of Vampires and Vampire Intelligences: Range 1000' radius
Sense Rifts and Ley Lines: Senses Ley Lines up to 5 miles away, a nexus point up to 10 miles, and sense an open/active Rift up to 20 miles away.


Amber strolls into the showroom and is suitably impressed with the selection of merchandise present. She wanders around the store and is mostly browsing. She approaches a salesperson in the electronics section of the store and queries them. “Good afternoon!” She gives a brilliant smile to the salesperson. “I’m interested in a military grade tablet. Do you have any information programs available too? I’m interested in some information programs if you have them available, if you don’t have them, do you know where in town I could find some?” She is looking for reference libraries containing information pertaining to the skills Lore: Demons & Monsters, Lore: Psychics & Psionics, Lore: Magic, and Lore: D-Bee.

Shopping List
Military-Durability Tablet Computer - Cost: 1,000 credits; common availability
Computer Reference Libraries: Cost: 200-400 credits per skill subject (GMG Page 186)
Amber Dach

Current Conditions
Conditions
P.P.E.: 33
I.S.P.: 102/130
H.P.: 27
S.D.C.: 87

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Re: The Wilk's Store (111)

Postby The Bos » Tue Sep 29, 2020 9:11 pm

Jezebel wrote:Jez saunters into the slick black store after parking and securing her Hornet outside. She looks around for a friendly face. Frak it. I'll take 'willing to do business' as good enough. Not everyone's gonna be as pleased to see her as Vannor clearly was. She puts one hand on a hip, and waves the other in the air holding a credit card. "Someone wanna help me lighten this load? I got some stuff I wanna buy for my girlfriends."


"Girlfriends, eh?" an oily voice comes from behind Jez. "You've come to the right place, all right..." The voice belongs to a portly, balding man dressed in stereotypical Western clothing. While he's definitely not what most folks would consider 'attractive' from a physical standpoint, the man practically oozes sleaziness. "Welcome to Wilk's, where our laser technology lights up your life like nothing else. How can we help you and your girlfriends today, darlin'?" He takes a long draw off his cigar (because of course he has a cigar) as Jez rattles off her shopping list. "Well now... that ain't kid stuff, darlin'. Yer talkin' some serious punch in that cannon alone. You definitely know your stuff. Let's talk further over here." He waves her over to a sales counter and starts tapping on a datapad. "Looks like you're in luck -- we just got one of those cannons in with yesterday's shipment and we still have a couple of those integrated sights left. All told, you're looking at 216,000 credits total." He flicks Jez a greasy smile. "That lighten your load enough?"
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Re: The Wilk's Store (111)

Postby The Bos » Tue Sep 29, 2020 9:32 pm

Megan Price wrote:Cursing her luck, she stands a few feet away, waiting respectably until Jez is done speaking with the Sales Rep, or another Sales Rep speaks to her. Once someone speaks to her, she will say "Yes, I couldn't help but to notice that you have some new inventory since the last time I was here, the Wilk's 1000 Pulse Laser Cannon. What can you tell me about it?" After listening to the Sales Rep talk about it, Megan decides to purchase one. After the sale is finalized if one is available, Megan will go to Wellington Industries Outlet.


An older gentleman with a big bushy beard and a cybernetic eye notices Megan standing around. "Can ah help yuh, miss?" When Megan asks about the 1000 he lets loose a soft whistle. "Sounds like th' 1000's gettin' a mite popular today -- that's what Louie there's chattin' with that lady about. Anyways, th' 1000 is about as heavy a hitter as we got. Meant for mountin' onto a vehicle or a bunker emplacement. Yuh can go from single fire to 3-round bursts. Accurate out to 3,000 feet. Comes with a portable generator that'll recharge its internal battery, but yuh can hook it up to a vehicle or bot that's got a nuclear plant an' keep shootin' until the lens melts. It'll run yuh 150,000 creds, but ah guarantee yuh ain't gonna get any bigger punch short of a Boom Gun for th' money."

When Megan decides to purchase one, the old man pulls out a datapad and starts tapping. "Looks like yer in luck, ma'am. We had someone put a hold on one but never showed up before the deadline. So it's all yers. Where yuh want it delivered?"

Shopping Bill
Code: Select all
[b]Wilk's 1000 Pulse Laser Cannon[/b]
[img]http://explorersunlimited.com/images/upload/2017/11/24/20171124091900-0b741ed9.png[/img]
[size=85][list][*]Range: 3000'
[*]Damage: 5D6+3 M.D. per shot or 3D4x10 M.D. per 3-pulse burst
[*]Rate of Fire: Single shots or 3-pulse bursts only
[*]Payload: 240 shots with a portable generator
[*]Weight: 40 lbs.; portable generator weighs 70 lbs.
[*]Features: W.P. Heavy M.D. Weapons; Generator recharges at 8 shots per hour; 1 hour to charge when connected to nuclear power supply
[*]Modifiers: None
[*]Book Reference: p.104, MercOps[/list][/size]


-150,000 credits
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Re: The Wilk's Store (111)

Postby The Bos » Tue Sep 29, 2020 9:47 pm

Amber Dach wrote:Amber strolls into the showroom and is suitably impressed with the selection of merchandise present. She wanders around the store and is mostly browsing. She approaches a salesperson in the electronics section of the store and queries them. “Good afternoon!” She gives a brilliant smile to the salesperson. “I’m interested in a military grade tablet. Do you have any information programs available too? I’m interested in some information programs if you have them available, if you don’t have them, do you know where in town I could find some?” She is looking for reference libraries containing information pertaining to the skills Lore: Demons & Monsters, Lore: Psychics & Psionics, Lore: Magic, and Lore: D-Bee.

Shopping List
Military-Durability Tablet Computer - Cost: 1,000 credits; common availability
Computer Reference Libraries: Cost: 200-400 credits per skill subject (GMG Page 186)


The young (late teens/early 20s) girl smiles. "Sure, let's check our inventory. Right this way." She leads Amber over to a kiosk where she starts typing on a datapad. "Looks like we have everything you're looking for. Total cost for the computer and the databases comes to 11,500 credits."

Costs
Military-Durability Tablet Computer (Standard programs, M.D.C.: 5) -- 10,000 credits ((OOC: Amber, the cost is actually 10k. The costs listed here are actually below the code blocks. It's confusing, I know.))
Lore: Demons & Monsters database -- (1d4*50)+200 = 400 credits
Lore: Psychics & Psionics -- (1d4*50)+200 = 400 credits
Lore: Magic (general) -- (1d4*50)+200 = 400 credits
Lore: D-Bee (North America) -- (1d4*50)+200 = 300 credits
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Re: The Wilk's Store (111)

Postby Jezebel » Wed Sep 30, 2020 9:23 am

The Bos wrote:"Girlfriends, eh?" an oily voice comes from behind Jez. "You've come to the right place, all right..." The voice belongs to a portly, balding man dressed in stereotypical Western clothing. While he's definitely not what most folks would consider 'attractive' from a physical standpoint, the man practically oozes sleaziness. "Welcome to Wilk's, where our laser technology lights up your life like nothing else. How can we help you and your girlfriends today, darlin'?" He takes a long draw off his cigar (because of course he has a cigar) as Jez rattles off her shopping list. "Well now... that ain't kid stuff, darlin'. Yer talkin' some serious punch in that cannon alone. You definitely know your stuff. Let's talk further over here." He waves her over to a sales counter and starts tapping on a datapad. "Looks like you're in luck -- we just got one of those cannons in with yesterday's shipment and we still have a couple of those integrated sights left. All told, you're looking at 216,000 credits total." He flicks Jez a greasy smile. "That lighten your load enough?"

Jez shrugs, "It'll have to do for now. Please have those delivered to the General Investigation, Resolution & Liberation Services of Merctown hangar at Prouse Memorial Airport." Jez will pay with her universal card before turning around to see her GIRLS in the store with her.

Jez is smirking as she walks past Megan and Amber. Saying to them in a faux confidential tone, "Lucy's gonna shit herself when she sees what I bought for that ugly truck of hers. I'm off to Erdano's for something fancy to wear if you wanna tag along. See ya'round town, ladies!"

OOC: Just paste the items as a reply to Jez's character sheet & deduct the credits as normal. I'll handle the items' allocation.

(Erdano's High Fashion)
com⋅pli⋅cat⋅ed [kom-pli-key-tid] –adjective: 1. composed of elaborately interconnected parts; complex. 2. difficult to analyze, understand. Synonyms: involved, tangled, Jezebel
Don't PM this account. Send all PMs to Augur.
To help support this site, use paypal.me/LloydRitchey
Conditions
Note: Critical strike on an unmodified roll of 18, 19 or 20.
-10% Penalty when using skills to operate in unfamiliar, high-tech Rifts science & engineering fields.
H.P.: 51
S.D.C.: 98/98
P.T.P.: 1550/1550
• Charm/Impress: 60%
• Invoke Trust/Intimidate: 88%
• Nightvision: 600'
• Resistant to Energy Damage
• Sensitive Hearing (20 decibels beyond normal human range)
• Can perform a non-combat action at no cost and without penalty even while engaged in combat
• Embodiment of physical perfection for her race; Appears to be one level higher and more powerful than actual; Tends to be fidgety and has trouble sleeping; Ambidextrous

Gear
(Equipment post is up to date.)
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Re: The Wilk's Store (111)

Postby Susan Lee » Wed Sep 30, 2020 1:01 pm

Perception: 1d100 = 9 / 38%
JiC d20/d100: 1d20 = 5 / 1d100 = 69

CONDITIONS: Still on boing-go.

Susan comes into the Wilk's store still fiddling with her new forcefield. It feels weird wearing it like that...

She browses around a little to make sure she hasn't forgotten anything, then goes over to the service counter and presents her Wilk's pulse rifle. "Good afternoon, I would like to get the grip on this customized. And also to purchase the additional items on this list." She slides a piece of paper across the counter. "I also need your proprietary encryption software to upload onto a few systems. Five copies should be enough."

COMMON ITEMS
SPU Sonic Pulsar Unit Electronic Insect Repellant – 100 credits, GMG pg. 188
Custom grip for rifle – 200 credits, pg. 127 GMG
Optics Band – 800-1200 credits, pg. 189 GMG
28x Computer Reference Libraries – 200-400 credits, pg. 186 GMG
For: Anthropology, Archaeology, Artificial Intelligence, Astronomy & Navigation, Astrophysics, Biology, Chemistry, Chemistry: Analytical, Chemistry: Pharmaceutical, Genetics, Xenology, Zoology
Appraise Goods, Computer Operation, Computer Programming, Cybernetics: Basic, History: Pre-Rifts, History: Post-Apocalypse, Law, Lore: American Indians, Lore: Cattle & Animals, Lore: D-Bees, Lore: Demons & Monsters, Lore: Faeries & Creatures of Magic, Lore: Juicers, Lore: Magic, Lore: Psychics & Psionics, Mythology, Research
Last edited by Susan Lee on Thu Oct 01, 2020 11:35 am, edited 2 times in total.
It's DNA, all the way down./Ledger
Conditions
H.P.: 14/14
S.D.C.: 43/43
Armor M.D.C.: 90/90
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Re: The Wilk's Store (111)

Postby Amber Dach » Wed Sep 30, 2020 5:03 pm

(Rolls held over)

The Bos wrote:The young (late teens/early 20s) girl smiles. "Sure, let's check our inventory. Right this way." She leads Amber over to a kiosk where she starts typing on a datapad. "Looks like we have everything you're looking for. Total cost for the computer and the databases comes to 11,500 credits."

Costs
Military-Durability Tablet Computer (Standard programs, M.D.C.: 5) -- 10,000 credits ((OOC: Amber, the cost is actually 10k. The costs listed here are actually below the code blocks. It's confusing, I know.))
Lore: Demons & Monsters database -- Invalid dice code! credits
Lore: Psychics & Psionics -- Invalid dice code! credits
Lore: Magic (general) -- Invalid dice code! credits
Lore: D-Bee (North America) -- Invalid dice code! credits


Amber replies as she hands over her credit card, "That is great. I'll take the lot of them. Could you deliver it to the GIRLS of Merctown hangar at Prouse Memorial Airport, please?" She looks at the bag she is carrying with her purchases from Kraus and adds, "Oh, and since you are already heading to our hanger, would you be able to add this bag for me too." She holds up a bag holding her new ammo belt and weapon and Eclips. "I'll just take this with me", she says as she pulls the unloaded TX-26, holster and FSE clips out of the bag and starts loading them into her small backpack/purse. "It would totally save me a trip to the base and back." She gives a big smile to the young clerk. "Thanks!"

Next stop is (Wellington Industries Outlet)

OOC Comments
That price thing has tripped me up before. It doesn't flow very well. I'll be more diligent with the cost checking next time.
Amber Dach

Current Conditions
Conditions
P.P.E.: 33
I.S.P.: 102/130
H.P.: 27
S.D.C.: 87

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Re: The Wilk's Store (111)

Postby The Bos » Thu Oct 01, 2020 7:19 pm

Jezebel wrote:Jez shrugs, "It'll have to do for now. Please have those delivered to the General Investigation, Resolution & Liberation Services of Merctown hangar at Prouse Memorial Airport." Jez will pay with her universal card before turning around to see her GIRLS in the store with her.


"The old Elkana shop?" The salesman takes a big puff from his cigar as he swipes Jez's card. "I reckon we can do that for ya. Here's your card, ma'am -- be sure to come back next time you need your load lightened, y'hear?"

((OOC: Done and done.))
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Re: The Wilk's Store (111)

Postby The Bos » Thu Oct 01, 2020 7:40 pm

Amber Dach wrote:Amber replies as she hands over her credit card, "That is great. I'll take the lot of them. Could you deliver it to the GIRLS of Merctown hangar at Prouse Memorial Airport, please?" She looks at the bag she is carrying with her purchases from Kraus and adds, "Oh, and since you are already heading to our hanger, would you be able to add this bag for me too." She holds up a bag holding her new ammo belt and weapon and Eclips. "I'll just take this with me", she says as she pulls the unloaded TX-26, holster and FSE clips out of the bag and starts loading them into her small backpack/purse. "It would totally save me a trip to the base and back." She gives a big smile to the young clerk. "Thanks!"


The clerk shrugs as she swipes Amber's card. "I don't see any reason why we couldn't, since we're already heading that way anyway." She takes the bag as she hands back the card. "Thank you for shopping with Wilk's -- have a great day and come back soon!"
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Re: The Wilk's Store (111)

Postby The Bos » Sun Oct 04, 2020 12:10 pm

Susan Lee wrote:Perception: Original post: 1d100 = 9 / 38%
JiC d20/d100: Original post: 1d20 = 5 / Original post: 1d100 = 69

CONDITIONS: Still on boing-go.

Susan comes into the Wilk's store still fiddling with her new forcefield. It feels weird wearing it like that...

She browses around a little to make sure she hasn't forgotten anything, then goes over to the service counter and presents her Wilk's pulse rifle. "Good afternoon, I would like to get the grip on this customized. And also to purchase the additional items on this list." She slides a piece of paper across the counter. "I also need your proprietary encryption software to upload onto a few systems. Five copies should be enough."


The clerk takes the rifle. "Ah yes, the good old 457. One of my all-time personal favorites." He sets it to the side and picks up Susan's list, which prompts some raised eyebrows. "Oh myyyyy... looking to put The News Rack out of business, are we?" He begins tapping on his datapad. "So your custom grip, your pulsar unit, your optics band, and all your databases all add up to 9,400 credits."

Let Me Ring Up Your Total...
COSTS
SPU Sonic Pulsar Unit Electronic Insect Repellant – 100 credits, GMG pg. 188
Custom grip for rifle – 200 credits, pg. 127 GMG
Optics Band – (1d4+7)*100 = 1000 credits

28x Computer Reference Libraries – 200-400 credits, pg. 186 GMG
Anthropology -- (1d3+1)*100 = 200 credits
Archaeology -- (1d3+1)*100 = 300 credits
Artificial Intelligence -- (1d3+1)*100 = 400 credits
Astronomy & Navigation -- (1d3+1)*100 = 400 credits
Astrophysics -- (1d3+1)*100 = 200 credits
Biology -- (1d3+1)*100 = 400 credits
Chemistry -- (1d3+1)*100 = 300 credits
Chemistry: Analytical -- (1d3+1)*100 = 200 credits
Chemistry: Pharmaceutical -- (1d3+1)*100 = 400 credits
Genetics -- (1d3+1)*100 = 300 credits
Xenology -- (1d3+1)*100 = 300 credits
Zoology -- (1d3+1)*100 = 200 credits
Appraise Goods -- (1d3+1)*100 = 400 credits
Computer Operation -- (1d3+1)*100 = 200 credits
Computer Programming -- (1d3+1)*100 = 200 credits
Cybernetics: Basic -- (1d3+1)*100 = 300 credits
History: Pre-Rifts -- (1d3+1)*100 = 300 credits
History: Post-Apocalypse -- (1d3+1)*100 = 400 credits
Law -- (1d3+1)*100 = 300 credits
Lore: American Indians -- (1d3+1)*100 = 200 credits
Lore: Cattle & Animals -- (1d3+1)*100 = 200 credits
Lore: D-Bees -- (1d3+1)*100 = 200 credits
Lore: Demons & Monsters -- (1d3+1)*100 = 300 credits
Lore: Faeries & Creatures of Magic -- (1d3+1)*100 = 300 credits
Lore: Juicers -- (1d3+1)*100 = 200 credits
Lore: Magic -- (1d3+1)*100 = 200 credits
Lore: Psychics & Psionics -- (1d3+1)*100 = 400 credits
Mythology -- (1d3+1)*100 = 400 credits
Research -- (1d3+1)*100 = 200 credits
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Re: The Wilk's Store (111)

Postby Susan Lee » Sun Oct 04, 2020 8:50 pm

ROLLS HELD

Susan whips out her card and swipes it. "Yes, that's acceptable. Thank you for your help! Assuming the encryption software I also asked about is under 40,000 credits, please also charge me that!"

Time to escape this limbo...

She then leaves to see Brooks.
It's DNA, all the way down./Ledger
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H.P.: 14/14
S.D.C.: 43/43
Armor M.D.C.: 90/90
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Re: The Wilk's Store (111)

Postby The Bos » Mon Oct 05, 2020 3:15 pm

Susan Lee wrote:Susan whips out her card and swipes it. "Yes, that's acceptable. Thank you for your help! Assuming the encryption software I also asked about is under 40,000 credits, please also charge me that!"


The clerk smiles as he slides over a gun grip on a stand. "Our pleasure. The software actually comes with the radio units -- that's one of the reasons why 'Secure' is in the model name. Now if you'll be so kind as to give this tester a squeeze, we can get the biometric data for your custom grip. We'll get that formed up and installed for you right away so we can ship them to your HQ. Thanks for shopping Wilk's -- come see us again!"
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