The Wilk's Store (111)

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The Wilk's Store (111)

Postby Augur » Wed Mar 01, 2006 6:53 am

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A retail outlet for fine Wilk's products , including the Wilks-Remi line of firearms. For its more high-tech weapons, computing, and electronics products, they offer free technical assistance at its offices in the Mercenary Plaza. A sleek black steel building with the Wilk's name emblazoned in white above the large glass door, this is the place to come for the finest laser weaponry North America has to offer.
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Re: The Wilk's Store (111)

Postby Sir Thorn » Sun Dec 21, 2014 10:25 pm

Perception [+6]: 1d20+6 = 9
JiC D20: 1d20 = 12
JiC D100: 1d100 = 35

Conditions: Nightvision (300ft), Combat Acrobatics (No penalty to strike when moving or off balance), Combat Awareness: Advanced (Receives = +2 Strike/Parry, +1 Dodge, All Tech Wielding Opponents = All tech based bonuses negated, -1 Attacks, & -2 to Dodge), Titan Plate Armor [-10% SPD, -15% Prowl, -5% Physical Skills // Psionic Electromagnetic Dampers - +2 vs. Psi, +1 vs Illusion/Mind Control], Sustain [8 Days]

Personal ISP: 101/101
PPE: 45/45
Personal MDC: 351/351
Cyber-Armor [AR 17]: 80/80 (Main Body)
Titan Plate Armor: 250/250 (Main Body) .
FF - Off: 75/75

Thorn enters the Wilks Building looking for a sales associate. He's looking to pick up [2] Wilks FLIR {MercOps, Pg 105, 2,500 Credits (Also 10 of the Recording Discs, 50 Creds each)} thermal imaging binoculars.

If they are not available, Thorn will order them for subsequent delivery. Either way he then heads for the Haunt.

[[ THE HAUNT ]]
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Sir Thorn
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When All else fails put faith in a strong arm and 5 feet of sharp steel...

ISP: 101/101
PPE: 45/45
Personal MDC: 351/351

Constant Effects:
Personal HF 13, Nightvision (300ft), Combat Acrobatics (No penalty to strike when moving or off balance), Combat Awareness: Advanced (vs All Tech Wielding Opponents), Sustain [8 Days]

Weapons:
Battlefury Blade // 6D6 M.D. or 2d4*10 M.D. upon activation
[2] NE-10XL Plasma Cartridge Pistol // 1d4*10 M.D.
AR-M36 Rifle Mini-Missile Launcher // Based on Missile Type

Titan Plate Armor:
250/250 (Main Body) . 75/75 (FF)

Cyber Armor: [Regenerates 1d6 mdc/hr]
Main Body/Chest MDC -- 80/80 ● Shoulders -- 15 || 15 ● Back -- 22 || 22 ● Forearms -- 17 || 17 ● Upper Leg -- 22 || 22

*** WR-12 Giant Ion Pistol // 2D6M.D. --- Compartment in Brimstone

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Re: The Wilk's Store (111)

Postby Major Arcana » Sat Dec 27, 2014 11:56 am

The sales associate that finally takes notice of Thorn simply smiles and says, ”You are in luck, we just got a shipment in yesterday.” The sales associate finishes the transaction with an efficient ease. Sir Thorn takes his items and heads for The Haunt.

(5,500 credits removed from first card listed on your character sheet. New purchases are on your character sheet.)
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Re: The Wilk's Store (111)

Postby Mercedes » Sat Feb 14, 2015 1:51 pm

Perception: 1d20+2 = 11
Just in Case d20: 1d20 = 16;JIC d100: 1d100 = 21

Mercedes enters the store carrying her bags with a look of importance. She looks over the various offerings and goes up to a clerk who isn't busy.

"Yes, excuse me. I'm looking to acquire a pair of Wilk's 237 pistols.", she states in a detached, bored fashion.
"Do they only come in black? What about designs? Can I have the frame engraved with 'Mercy' and 'Grace'?"
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Constant Effects: allergic to salt, shape-changed to appear as a beautiful human woman with deep red hair and blue eyes, sixth sense, mystic knight abilities (i.e. impervious to energy, ley line abilities)

Mercedes! Greed unbound!

P.P.E.: 24/104
I.S.P.: 24/38
H.P.: 26/26
S.D.C.: 65/65

Miniaturized Tolkeenite PPE Battery: 160/180 P.P.E.

Knock-Knock: 1/6 shots remaining
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Re: The Wilk's Store (111)

Postby SNAFU » Sat Feb 14, 2015 2:46 pm

"That'll be 60 grand for the custom job. Anything else?" The clerk does the engraving in front of Mercedes and hands her the pistols.
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
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Re: The Wilk's Store (111)

Postby Mercedes » Sat Feb 14, 2015 2:49 pm

((rolls held))

"Well, now that you mention it, holsters would be a wonderful addition...do you have any? Obviously, I'd need a pair and I prefer them to be at my thighs."
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Constant Effects: allergic to salt, shape-changed to appear as a beautiful human woman with deep red hair and blue eyes, sixth sense, mystic knight abilities (i.e. impervious to energy, ley line abilities)

Mercedes! Greed unbound!

P.P.E.: 24/104
I.S.P.: 24/38
H.P.: 26/26
S.D.C.: 65/65

Miniaturized Tolkeenite PPE Battery: 160/180 P.P.E.

Knock-Knock: 1/6 shots remaining
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Re: The Wilk's Store (111)

Postby SNAFU » Sat Feb 14, 2015 3:00 pm

"Yep, thigh holsters set you back 1000 for 2"
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
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Re: The Wilk's Store (111)

Postby Mercedes » Sat Feb 14, 2015 7:26 pm

((rolls held))

"That seems fair, here is my credit chip.", Mercedes nods handing, reluctantly, her credit chip over. Once she straps her new holsters on and takes possession of the laser pistols, she heads on back to the group HQ.

Roughnecks Operations Compound (206a)
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Constant Effects: allergic to salt, shape-changed to appear as a beautiful human woman with deep red hair and blue eyes, sixth sense, mystic knight abilities (i.e. impervious to energy, ley line abilities)

Mercedes! Greed unbound!

P.P.E.: 24/104
I.S.P.: 24/38
H.P.: 26/26
S.D.C.: 65/65

Miniaturized Tolkeenite PPE Battery: 160/180 P.P.E.

Knock-Knock: 1/6 shots remaining
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Re: The Wilk's Store (111)

Postby Lahz » Mon Feb 22, 2016 10:36 pm

Perception [+2]: 1d20+2 = 14 [+3 involving Electronics or Machines]
JiC D20: 1d20 = 15
JiC D100: 1d100 = 1

Conditions: Telemechanics (0 ISP, Constant, 5ft, 90%), Mind-block Auto-Defense (0 ISP, Automatic), Radiate Nature [Satisfied/Relieved/Curious]

Personal ISP: 41/181

Lahz walks into the Wilks Store fresh off his initial purchases from NG. Entering he casts about the Store thoughtfully before approaching a salesman, "Hi there, I am looking for a solid sidearm, a laser torch, and a heavy cannon ..."

Shopping List wrote:Wilks Portable Laser Torch -- RUE Pg 269, 7,000creds
Wilks 325 Mariner Pulse Laser Pistol -- MercOps Pg 103, 20,000creds
Wilks 1000 Pulse Laser Cannon -- MercOps Pg 104, 100,000creds


**I can install that cannon on the Roadrunner to with some Mag-Lock connections. That will give me plenty of firepower when linked up to the PA Powersource ... Or should I put it onto the Terror Trooper? I guess I would lose some potential Missile firepower, but get some solid dependable firepower without all the noise ... I dunno. Maybe I gear up the TT for heavy assault, the Roadrunner for stealthy stuff ... **
Lahz D'Gemmel

ISP: 191/191
PPE: 22/22
HP: 32/32
SDC: 26/26

Worn:
NG RA5 Arrow Ride Armor
MD by Loc: Helmet: 35/35, Main Body: 30/30
Arms: [L] 14/14 . [R] 14/14 & Legs: [L] 18/18 . [R] 18/18

N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Wilk's 325 "Mariner" Pulse Pistol 2D8 MD or 4D8 MD, 900'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
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Re: The Wilk's Store (111)

Postby Ace of Spades » Wed Feb 24, 2016 11:48 pm

When Lahz enters the facility, he notices a different demeanor with the employees here who do not immediately rush to greet him. He takes this time to case the store, noticing several very solid looking firearms that lack in the firepower offered by Naruni Inc but offer better versatility. His eyes trace the Wilks 325 and he pauses finding himself intrigued by the weapon. He moves to the nearest salesman not occupied and is met with a friendly smile.

"Hello, what can I do for you?" The salesman asks and then Lahz gives his list to the man and notices a nametape that says Henry W. and the clerk nods. "We have these in stock and ready for immediate purchase. You are looking at a solid 127k credits for the bulk price, shall I process the order or are you looking for anything else?"
Spooks OOC
Spooks HQ: The Haunt
Adventures of The Spooks

“Life is like a game of cards. The hand you are dealt is determinism; the way you play it is free will.”
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Re: The Wilk's Store (111)

Postby Lahz » Thu Feb 25, 2016 12:05 am

Perception [+2]: 1d20 = 17 [+3 involving Electronics or Machines]
JiC D20: 1d20 = 13
JiC D100: 1d100 = 48

Conditions: Telemechanics (0 ISP, Constant, 5ft, 90%), Mind-block Auto-Defense (0 ISP, Automatic), Radiate Nature [Satisfied/Relieved/Curious]

Personal ISP: 41/181

The Psi-Tech nods at the total, "127,000? Sounds right. Thanks very much. Please have the cannon set @ the front gate to Locker ____ ... Ray? Here-you-go. More stuff for you to carry." Lahz will holster the Mariner Pistol in place of his old CS pistol (dropping the old one in the parcels that the Droid is hauling around. He collect his receipt (in case he needs to prove ownership for the Cannon @ the Gate), and heads out ...

**Lets-see lets-see lets-see ... I need a good PC to handle uploading all the programming if I want to get Ray here Combat-Programmed off of that Skelebot ... maybe see about picking up a few more skill-programs**

[[ The Spokes -- Computer World - [Merctown #93] ]]
Lahz D'Gemmel

ISP: 191/191
PPE: 22/22
HP: 32/32
SDC: 26/26

Worn:
NG RA5 Arrow Ride Armor
MD by Loc: Helmet: 35/35, Main Body: 30/30
Arms: [L] 14/14 . [R] 14/14 & Legs: [L] 18/18 . [R] 18/18

N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Wilk's 325 "Mariner" Pulse Pistol 2D8 MD or 4D8 MD, 900'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
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Re: The Wilk's Store (111)

Postby Lahz » Sun Mar 27, 2016 10:11 am

OOC: To minimize the number of housekeeping posts I put up an Optional list to avoid another trip through NG.

Perception [+2]: 1d20+2 = 20 [+3 involving Electronics or Machines]
JiC D20: 1d20 = 14
JiC D100: 1d100 = 96

Conditions: Telemechanics (0 ISP, Constant, 5ft, 90%), Mind-block Auto-Defense (0 ISP, Automatic), Radiate Nature [Curious]

Personal ISP: 181/181

Lahz returns to the Wilks Store with Ray in tow, **Ray's had his upgrades, I want to have him armed, but don't want to build in any heavy weapons at this point. He can carry around a couple hand weapons instead of having them integrated.**

"Hiya ... looking for a Laser Sword."

Shopping List wrote:[2] Wilks Laser Sword -- MercOps Pg 104, 24,000 Credits

OPTIONAL Shopping List wrote:NG-SE9 Sharpshooter -- NG Book 1 Pg 195, 15,000 Credits
[4] Long E Clips
Lahz D'Gemmel

ISP: 191/191
PPE: 22/22
HP: 32/32
SDC: 26/26

Worn:
NG RA5 Arrow Ride Armor
MD by Loc: Helmet: 35/35, Main Body: 30/30
Arms: [L] 14/14 . [R] 14/14 & Legs: [L] 18/18 . [R] 18/18

N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Wilk's 325 "Mariner" Pulse Pistol 2D8 MD or 4D8 MD, 900'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
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Re: The Wilk's Store (111)

Postby SNAFU » Sun Mar 27, 2016 11:12 am

Lahz wrote:OOC: To minimize the number of housekeeping posts I put up an Optional list to avoid another trip through NG.

Perception [+2]: Original post: 1d20+2 = 20 [+3 involving Electronics or Machines]
JiC D20: Original post: 1d20 = 14
JiC D100: Original post: 1d100 = 96

Conditions: Telemechanics (0 ISP, Constant, 5ft, 90%), Mind-block Auto-Defense (0 ISP, Automatic), Radiate Nature [Curious]

Personal ISP: 181/181

Lahz returns to the Wilks Store with Ray in tow, **Ray's had his upgrades, I want to have him armed, but don't want to build in any heavy weapons at this point. He can carry around a couple hand weapons instead of having them integrated.**

"Hiya ... looking for a Laser Sword."

Shopping List wrote:[2] Wilks Laser Sword -- MercOps Pg 104, 24,000 Credits

OPTIONAL Shopping List wrote:NG-SE9 Sharpshooter -- NG Book 1 Pg 195, 15,000 Credits
[4] Long E Clips


"Yes, we carry some NG items now. 55, 000 for both items and the clips." responds the salesperson.
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
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Re: The Wilk's Store (111)

Postby Lahz » Sun Mar 27, 2016 4:34 pm

Rolls Carried Forward

Lahz thanks the clerk genuinely and pays without any haggling, "Truly appreciated." The Psi-Tech emerges from the Wilks Store and walks around to an alley. After checking to be sure no prying eyes are around, he turns to Ray, "Ok Pistol in the Left Holster. 3 Long Clips and the Laser Sword in the Right Hip compartment. The Laser sword will not parry anything because it's a beam of light, so offense only with this thing. This is your Primary Directive. You do not draw a Weapon unless you see one pointed at me, if you see that, in the City pull your weapon and administer 1 verbal warning saying 'Drop Your Weapon' barring immediate compliance you fire. If you see someone pull a weapon on me outside the city, you pull your pistol and fire on them until I tell you to stop. Understood? ..."

The Elf pulls his phone and punches in a few keys:
Text Response wrote:"Grapevine? Sure. 7:00?"


Then looks back to Ray, "It looks like we're headed to dinner. This is an exception to the Primary Directive. Keep all weapons holstered unless I order otherwise. If you see a weapon drawn and pointed at me, you attack in Melee to disarm and disable."

After giving his directions, Lahz heads back to [[ The Haunt ]] to drop off a few things
Lahz D'Gemmel

ISP: 191/191
PPE: 22/22
HP: 32/32
SDC: 26/26

Worn:
NG RA5 Arrow Ride Armor
MD by Loc: Helmet: 35/35, Main Body: 30/30
Arms: [L] 14/14 . [R] 14/14 & Legs: [L] 18/18 . [R] 18/18

N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Wilk's 325 "Mariner" Pulse Pistol 2D8 MD or 4D8 MD, 900'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
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