The Crimson Dragon (140)

Dominated by the mages of MercTown and shops specializing in magic gear, weapons, and accessories.

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The Crimson Dragon (140)

Postby Augur » Tue May 19, 2009 2:17 pm

ImageImage

After the Collegiate Arcane itself, this store is the primary source for magic in MercTown. The Crimson Dragon carries potions, poisons, scrolls, rings, magic items, TW weapons and devices from every manufacturer in North America, and a selection of exotic magic items from around the world. About the only things that aren't sold here are magical components that come from living creatures, and items that can control or slay dragons.

What makes the store unique is its owner, a young adult Fire Dragon by the name of Ignatos.

Ignatos provides many of the traditional services of an alchemist. The dragon will sell information, translate mystical symbols, identify magic items, sell magic weapons, armor, potions, herbs, crystals, rings, Techno-Wizard creations, Bio-Wizard and Rune weapons, make and sell spell scrolls, and teach spell invocations to spell casters. Likewise, Ignatos is usually willing to purchase magic items.

+5% to two rolls to find any magic items of uncommon or rare rarity

Display Case
Code: Select all
[b]Iron Sword[/b]
[img]http://explorersunlimited.com/images/upload/2018/09/01/20180901192237-2d0eedda.png[/img]
[size=85][i]Uncommon Enchanted Long Sword[/i]
Damage: 5d6 M.D.
[u]Magic Features[/u]
[list][*]Increased Damage[/list][/size]


Code: Select all
[b]Water Sword TWW-1000[/b]
[img]http://explorersunlimited.com/images/upload/2018/12/18/20181218095750-e841c1c0.png[/img]
[size=85][list][*]Range: melee
[*]Damage: 1D4, 4D6 Hit Points to vampires.
[*]Activation Cost: 10 P.P.E. or 20 I.S.P.
[*]Duration of Charge: 10 minutes per activation
[*]Weight: 3 lbs.
[*]Features:
[list][*]Device Level: unlisted
[*]P.P.E. Construction Cost: 100 P.P.E.
[*]Construction Time: unlisted
[*]Spell Chain Needed: Telekinesis and Create Water[/list]
[*]Modifiers: none
[*]Book Reference: p.330, BoM[/list][/size]
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"Well, you have been Lloyd-pilled for years." ~ Bahb Silunt
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Re: The Crimson Dragon (140)

Postby Beanpole » Tue Dec 16, 2014 2:01 am

Perception 1d20+1 = 15
JIC 1d20 = 5
JIC 1d100 = 100

Literacy: English 1d100 = 30/55%
Language: Dragonese 1d100 = 4285%



Beanpole strides on his long legs with purpose through the streets of Merctown. From the Gates, through the Warrens and Spokes he makes his way to the Mystic Quarter. He's more comfortable with magic now, but the idea of walking into a whole district dedicated to it is somewhat daunting. It does beat sitting around the base. He's in no mode for idleness, he wants, needs to be doing something. Tracking a giant talking squirrel through the magic district definitely qualifies as something.

After pausing for a moment at the gates to the Mystic Quarter, Bean heads in, locking onto the most prominent building ahead. He tries to read the sign, but ultimately the name or type of establishment doesn't matter, all he's looking for is information. He's not scared, but he approaches with trepidation, this being one of those situations where he feels these learned types won't take his rustic nature seriously. That's okay, Bean won't let their ignorance deter him. Just might take a little more force of will than he's used to. Connor and the other mages he's met so far have been just fine, so maybe he's the one with unfounded prejudices. He ponders that as he approaches the Crimson Dragon.

Inside, the shop contains a riot of sights, smells and sounds that create a sense of wonder that seems disconnected from the mundane world. Probably, because the shop is filled with magical items, very much not of the mundane world. Bean can't help but gawk. He wanders in like a zombie, his senses overwhelmed by the total sensory overload. It's made all that much worse since so much of what he witnesses makes no earthly sense. For several minutes he is just lost in the experience, taking every sight, smell and sound in. Eventually he reaches out gingerly to touch a book or a brass orrery. He's smart enough not to touch any of the delicate glassware.

The sensory magic doesn't dissipate, but Bean forces himself to look around with purpose. He thinks better of calling out, so he strolls around the store seeing first if his fuzzy friend is inside, he knows it's a long shot. After a few minutes of looking he tries to pick out someone who works at the shop, tending towards a staffed counter. He approaches confidently, his course of action is clear.

"Pardon me, sir/ma'am, but I'm tryin' ta find a friend of mine, says he were comin' to the Mystic Quarter, got some business or nother. He's a little fella, looks like a big squirrel, he done talk a little queer, reckin' he'd be hard ta miss. Ya'll seen him 'round t'all? Much obliged 'fer any he'p ya kin find ta give."

If the fella or misses he's talking to seems not to understand, he'll try the question again in Dragonese, knowing how the magic folk like that sort of thing.
Beanpole
"Pardon me ma'am, you might want to cover your ears."

OOC Comments


HP: 17/17 :: SDC: 14/27 :: P.P.E.: 26/50

Urban Warrior Body Armor
• Helmet: 35
• Arms: 16 each
• Legs: 30 each
• Main Body: 50

Modifiers: -5% movement penalty

Weapons:
Wilk's 237 "Backup" (Hip Holster)
Range: 500'
Damage: 3D6 per single blast or 6D6 per double blast
Rate of Fire: Single shots only
Payload: 8/8 double shots (Standard E-Clip)
Modifiers: +2 to Strike with an aimed shot


NG-57 Heavy Duty Ion Blaster (Shoulder Holster)
Range: 500'
Damage: 2D4 M.D. or 3D6 M.D.
Rate of Fire: single shots only
Payload: 10/10 (Standard E-clip)


Vibro-Knife (Utility Belt)
Damage: 1D6 M.D.

Survival knife (in boot)
Damage: 1d6 SDC

Current Conditions:
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Posts: 343
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Location: AAPS - PC

Re: The Crimson Dragon (140)

Postby Ryu Goryo » Tue Dec 16, 2014 9:59 pm

Beanpole at first doesn't spot any potential proprietor of the shop, though there's a certainly a service counter with a considerable amount of space behind it (large enough to easily fit several horses) that seems to be left completely bare save for a rather fine and plush carpet covering the floor. This seemed somewhat odd given most merchants would either use a smaller space behind the counter, or at least fill it with assorted goods they didn't want just anyone to be able to walk in and grab without their assistance. However after a few moments of his looking around, an extremely large winged lizard detaches itself from where it was perched atop a book case (And had for the longest time appeared to be merely a decoration or one of the items for sale) and swoops over to land on the counter top and sniff in his direction.

Perhaps more surprisingly is the fact it speaks to him in perfectly clear English. "My dear man, size is, you will find, entirely relative. I would need a far better description to know if the individual whom you seek has passed through my establishment. That said, I certainly did not see anyone of any particularly small stature in here all day beyond a dwarf. I am however left with the impression this isn't the sort of individual whom you seek, so I doubt I could be of much assistance in this case without you at least providing me with additional details on the matter."
Ryu Goryo
 

Re: The Crimson Dragon (140)

Postby Beanpole » Wed Dec 17, 2014 1:37 am

Perception 1d20+1 = 2
JIC 1d20 = 14
JIC 1d100 = 98




Beanpole doesn't run out screaming. That's not say he isn't surprised and a little bit scared when the dragon appears, slithering to life and swooping in to rest on the counter. He's less surprised by the English, in Bean's limited experience most people speak it out of hand, he was just hedging his bets with the Dragonese. So for an impolite amount of time Bean gawks at the lizard.

When the words finally sink in, Bean moves his mouth without sound for a minute struggling to regain his composure. Finally he answers back, "Well, sir, I reckin' he's about yay high," bringing his hand up just below his waist. "He done got grey fur and a stripe'ed tail. He's got a few necklaces and trinkets, but otherwise he's nekkid 'cept fer his fur. Keeps sayin' he's a shaman or some such. Definitely does some magic lookin' business what with the flying rocks and wind and all. Downright big stuff he's done fer a small fella. He ain't talkin' English that good yet, but he's workin' on it. Goes by Molo."
Beanpole
"Pardon me ma'am, you might want to cover your ears."

OOC Comments


HP: 17/17 :: SDC: 14/27 :: P.P.E.: 26/50

Urban Warrior Body Armor
• Helmet: 35
• Arms: 16 each
• Legs: 30 each
• Main Body: 50

Modifiers: -5% movement penalty

Weapons:
Wilk's 237 "Backup" (Hip Holster)
Range: 500'
Damage: 3D6 per single blast or 6D6 per double blast
Rate of Fire: Single shots only
Payload: 8/8 double shots (Standard E-Clip)
Modifiers: +2 to Strike with an aimed shot


NG-57 Heavy Duty Ion Blaster (Shoulder Holster)
Range: 500'
Damage: 2D4 M.D. or 3D6 M.D.
Rate of Fire: single shots only
Payload: 10/10 (Standard E-clip)


Vibro-Knife (Utility Belt)
Damage: 1D6 M.D.

Survival knife (in boot)
Damage: 1d6 SDC

Current Conditions:
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Posts: 343
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Location: AAPS - PC

Re: The Crimson Dragon (140)

Postby Ryu Goryo » Wed Dec 17, 2014 2:41 am

For what ever reason the dragon seems to just sit there as you gawk, and continues to sit there and listen with a great deal of patience to the description you give, though he does in the meantime casually curl his tail about himself and perch up a bit like a big tiger, with wings. And claws. And those reptilian eyes that don't seem to so much as blink.

"Hrmmm... interesting." comes the response after you're done speaking. "However, I can not say I have seen your companion though I do believe it would be interesting to study him. There are not many races I have encountered in my travels that are so tiny, yet wield the magical or psionic abilities you are describing. As you can see; he is not in my shop. If by chance, he comes by, I can certainly inform him that you are looking for him. Meanwhile; might I suggest inquiring at the Collegiate if he has gone inside? Be mindful however. They do not allow those such as.. yourself.. to enter. Entry is only granted for those who wield magic in all it's forms, and the rare proven scholar. You my friend, don't strike me as either." his tone doesn't exactly seem to be mocking, but rather a bit more like it was some pity Beanpole was 'merely' an 'unfortunate and uneducated mundane'. "You could however make a request at the entrance to have someone notify him of your arrival should he be inside."

"Now, if you do not mind; I would like to return to my nap. Unless of course you are looking to buy or sell something magical in nature?" the creature's tone near the end grows only mildly hopeful that you might just so happen to be in here to conduct some manner of business.
Ryu Goryo
 

Re: The Crimson Dragon (140)

Postby Beanpole » Wed Dec 17, 2014 8:16 am

Well sir, ya'll been mighty helpful, and yer right I ain't magic none, no scholar neither. Just a fell tryin' to do the best I kin. But it'd only be proper get me ta buy sumthin'. Ya'll got any books on how ta use a giant magic spear? Beanpole answers the dragon back with full sincerity. Then he realizes he maybe can't actually use what he just asked for so he adds, Mebbe, it might be a better idea if'n ya'll got a book that'd help me learn ta read better?

Bean lets his eyes roam about the shop, realize it's the credits that allow someone like him to come to a shop like this as a patron, something unimaginable only a few short months ago. He smiles.
Beanpole
"Pardon me ma'am, you might want to cover your ears."

OOC Comments


HP: 17/17 :: SDC: 14/27 :: P.P.E.: 26/50

Urban Warrior Body Armor
• Helmet: 35
• Arms: 16 each
• Legs: 30 each
• Main Body: 50

Modifiers: -5% movement penalty

Weapons:
Wilk's 237 "Backup" (Hip Holster)
Range: 500'
Damage: 3D6 per single blast or 6D6 per double blast
Rate of Fire: Single shots only
Payload: 8/8 double shots (Standard E-Clip)
Modifiers: +2 to Strike with an aimed shot


NG-57 Heavy Duty Ion Blaster (Shoulder Holster)
Range: 500'
Damage: 2D4 M.D. or 3D6 M.D.
Rate of Fire: single shots only
Payload: 10/10 (Standard E-clip)


Vibro-Knife (Utility Belt)
Damage: 1D6 M.D.

Survival knife (in boot)
Damage: 1d6 SDC

Current Conditions:
User avatar
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Posts: 343
Joined: Wed Jul 01, 2009 5:42 pm
Location: AAPS - PC

Re: The Crimson Dragon (140)

Postby Ryu Goryo » Wed Dec 17, 2014 11:23 am

The dragon actually lets out a low chuckling sound of sorts when Beanpole asks him about 'books on how ta use a giant magic spear'. He seems quite amused by it in fact and just shakes his head a little "My dear boy, this is a store of magical goods, not a library or school. You will however find such fine establishments here in Merctown if you are so interested. There also isn't really such a thing as a 'book to help you learn better'." his tone seems somewhat patronizing, and you can't help but think he uses the word 'fine' sarcastically, though it suddenly picks up "However! I do so happen to have in my possession a magical talisman that would allow you to use the spell 'Eyes of Thoth'. This spell allows you to read any written language through magical means for an hour. However it is a limited use item and holds only three charges. The good news is it can be recharged for a reasonable fee if you bring it back here." he explains "I would be willing to part with it for 125,000 credits. This may seem steep but you must understand, these are delicate and difficult items to craft. I would also be willing to have a look at this spear of yours if it's magical in nature. I may be able to tell you something about it as I have a considerable private collection of such items and may have come across something like it before." he pauses "Of course, there would be a consulting fee..."
Ryu Goryo
 

Re: The Crimson Dragon (140)

Postby Beanpole » Thu Dec 18, 2014 8:28 pm

Perception 1d20+1 = 4
JIC 1d20 = 6
JIC 1d100 = 16

The dragon seems like he's a very smart guy. Beanpole feels like this fellow will be very helpful overall, even if he can't help find Molo and doesn't have anything Bean's asked about. Bean has a rough idea how much money he has and knows it doesn't come anywhere near what the talisman thing costs. The talisman thing sounds nice though.

"Well, sir, that's a mighty fine offer on that talisman gizmo, it sure does sound like sumthin' I kin use. I ain't needed no readin' or writin' much till I got here. Reckin' this many folks all put together, ya'll gotta keep track of so much comin's and goin's readin's the only way. Well, that bein' said and all, I ain't got no where's near that much of them credits ya'll like to use. I'd be happy to give you this one," Bean pulls out his the unsecured Universal card and puts it on the counter, "jes take what ya thinks fair for our talkin', since I knows I ain't bought nuthin'." He smiles happily at the dragon, hoping he's being civil for these civilized types. He still doesn't have a good handle on the buying power of credits and is willing to trust the dragon to be fair.

While he's waiting, the radio startles him:
Molo wrote:
"MOLO MOLO MOLO! No can find Temple of Four Elements. Chieftan Ecks! Know this place? Bean! Know this place? Dirty Man Drake! Know this place? Brianna Lady! Know this place?"


"Reckin' that's him! I best be headin' that way, if'n you need a little more time, I'll come back fer the card after we nab Molo!"

He ducks out of the store before returning Molo's call. "Molo, it's Bean here. I reckin' I'm purty close to you right now, I'm gonna wander on out into the street, give a shout if'n ya'll kin see me. Reckin' ya kin tell me where's yer at? What're you standing on?"

He thought Brianna was coming along on this junket, so he pauses to look around for her before heading out into the street. She might have some valuable insight into navigating around a city, and so Bean would definitely like to consult with her.
Beanpole
"Pardon me ma'am, you might want to cover your ears."

OOC Comments


HP: 17/17 :: SDC: 14/27 :: P.P.E.: 26/50

Urban Warrior Body Armor
• Helmet: 35
• Arms: 16 each
• Legs: 30 each
• Main Body: 50

Modifiers: -5% movement penalty

Weapons:
Wilk's 237 "Backup" (Hip Holster)
Range: 500'
Damage: 3D6 per single blast or 6D6 per double blast
Rate of Fire: Single shots only
Payload: 8/8 double shots (Standard E-Clip)
Modifiers: +2 to Strike with an aimed shot


NG-57 Heavy Duty Ion Blaster (Shoulder Holster)
Range: 500'
Damage: 2D4 M.D. or 3D6 M.D.
Rate of Fire: single shots only
Payload: 10/10 (Standard E-clip)


Vibro-Knife (Utility Belt)
Damage: 1D6 M.D.

Survival knife (in boot)
Damage: 1d6 SDC

Current Conditions:
User avatar
Beanpole
 
Posts: 343
Joined: Wed Jul 01, 2009 5:42 pm
Location: AAPS - PC

Re: The Crimson Dragon (140)

Postby Ryu Goryo » Fri Dec 19, 2014 6:13 pm

The dragon looks genuinely surprised at Beanpole's offer of payment for it's time, but it's greedy enough not to turn said offer down. Deducing 50 credits from his card, it hands it back, speaking again with a friendly tone. "Well, if you or your friends are ever in need of magical things, I'm sure I can come up with just the right thing. Do keep me in mind."
Ryu Goryo
 

Re: The Crimson Dragon (140)

Postby Brianna Clarke » Sun Dec 21, 2014 1:41 pm

wwPerception: 1d20 = 8
JIC: 1d20 = 6, 1d100 = 35

Conditions
I.S.P. Multiplier : 46/68 (x4)

Once she’s able to catch up with Bean, Brianna meets up with Bean and says, ”Sorry it took me so long. I just had some things to take care of before I left the base.” Looking inside the shop, Brianna’s eyes get wide when she sees the dragon. Whirling around, Brianna asks, ”Was that a real dragon?” Brianna looks astounded as she looks back into the store, ”Oh wow, I didn’t know dragons were real! They’re only part of stories where I’m from!” Brianna grins, ”Coolest thing ever!!”

Trying to get back to business, Brianna says, ”I just heard Molo on the radio. Do you know where this temple is?” Brianna asks him. As she waits for a response, Brianna looks around, wondering if Molo was in the area.
Image

Brianna Clarke
HP: 45/45
SDC: 25/25

NE-BA-26 Special Body Armor. Helmet: 50/50, Main Body: 90/90, Arms: 40/40 each, Legs: 50/50 each with N-F20A Medium Force Field (75 MDC)

Constant Conditions
Sixth Sense
Mind Storm
Precognitive Dreams
Sense Water
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Re: The Crimson Dragon (140)

Postby Beanpole » Tue Dec 23, 2014 11:43 am

[Rolls carried over]

The streets of the Mystic Quarter are only slightly less impressive than the interior of the Crimson Dragon. Beanpole focuses on his map though, trying to simultaneously decode Molo's cryptic message and the complex language on the map. After a minute's study he hands the map to Brianna, "Ma'am, ya'll might have an easier time studyin' this here map, I'd figure it out, jes' might take a long while."

Bean heads out further so he can see the rooftops better. Without getting hit by traffic of course!

"And ma'am I do believe that was a dragon. Ain't never seen one 'fore though, so I ain't sure."
Beanpole
"Pardon me ma'am, you might want to cover your ears."

OOC Comments


HP: 17/17 :: SDC: 14/27 :: P.P.E.: 26/50

Urban Warrior Body Armor
• Helmet: 35
• Arms: 16 each
• Legs: 30 each
• Main Body: 50

Modifiers: -5% movement penalty

Weapons:
Wilk's 237 "Backup" (Hip Holster)
Range: 500'
Damage: 3D6 per single blast or 6D6 per double blast
Rate of Fire: Single shots only
Payload: 8/8 double shots (Standard E-Clip)
Modifiers: +2 to Strike with an aimed shot


NG-57 Heavy Duty Ion Blaster (Shoulder Holster)
Range: 500'
Damage: 2D4 M.D. or 3D6 M.D.
Rate of Fire: single shots only
Payload: 10/10 (Standard E-clip)


Vibro-Knife (Utility Belt)
Damage: 1D6 M.D.

Survival knife (in boot)
Damage: 1d6 SDC

Current Conditions:
User avatar
Beanpole
 
Posts: 343
Joined: Wed Jul 01, 2009 5:42 pm
Location: AAPS - PC

Re: The Crimson Dragon (140)

Postby Brianna Clarke » Tue Dec 30, 2014 5:43 pm

Perception: 1d20 = 4
JIC: 1d20 = 18, 1d100 = 18

Navigation 1d100 = 86, 1d100 = 34, 1d100 = 50 (45%)

Conditions
I.S.P. Multiplier : 46/68 (x4)

Brianna doesn't seem to notice the map that Bean is holding out to her at first as she is peering into the shop again with a look of wonder on her face. "Oh wow! I wish I had a camera!" Brianna says out loud with a grin. Turning around, Brianna sees the map and takes it from Bean, glad that she could actually help. Studying the map, Brianna tries to determine where this Temple of Four Elements is so she can get tell Molo and Bean where to go.
Image

Brianna Clarke
HP: 45/45
SDC: 25/25

NE-BA-26 Special Body Armor. Helmet: 50/50, Main Body: 90/90, Arms: 40/40 each, Legs: 50/50 each with N-F20A Medium Force Field (75 MDC)

Constant Conditions
Sixth Sense
Mind Storm
Precognitive Dreams
Sense Water
User avatar
Brianna Clarke
Diamond Level Patron
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Posts: 351
Joined: Sat Jun 27, 2009 5:29 pm
Location: AAPS - PC

Re: The Crimson Dragon (140)

Postby Tyrannosapiens Rex » Sun Jan 04, 2015 7:38 pm

The Temple of the Four Elements, as it happens, is right down the street.
Image
Of all the things encountered in the Megaverse, the most vile and evil are not the demons, or Alien Intelligences. No, even the Old Ones pale in vileness to the Human Tyrant King. For, only he treats his own kind, every day of his life, with the kind of careless attitude the Old Ones treated the so-called lesser races.
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Re: The Crimson Dragon (140)

Postby William Summers » Sun Feb 01, 2015 7:15 pm

Perception: 1d20+1 = 10
JIC: 1d20 = 8/1d100 = 37

After a good study session at the Collegiate Arcane, William takes his first peek into the Crimson Dragon. I've heard good things about this place. I wonder what kind of things they'll have on display. When he walks in, he looks around at some things on the shelves before wondering if the store is open for business or not. "Hello? Is there anybody here?"
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Re: The Crimson Dragon (140)

Postby SNAFU » Sun Feb 01, 2015 7:31 pm

From above him a hissing voice welcomes WIll in. "Why, welcome good sir. What can I do you for?" A large red dragon clings to the ample rafters in the shop, in one hand he is reading a book and in the other is a large shank of mutton (one would hope.)

Flaming Sword 150,000
Flare: Storm – 5x$10,000=$50,000 – Book of Magic page 328
Grenade: Flash Freeze 10x$25,000=$250,000
Hand Grenade: Heavy High Explosive – 30x$275=$8,250– RUE page 260
Hand Grenade: Smoke Grenade – 10x$50=$500
Turbo Wing Board 250,000
Mystic Bandages – $25,000 per foot of 2 inch wide bandage roll or for a six inch diameter patch. Rare – Merc Ops – Page 118
MageFire Grenades – Merc Ops – page 150
Acid Grenade - $5,000 x 10=$50,000– rare
Flashfire Grenade - $700 x 15=$10,500 – poor availability
Seeker-Bat Grenade - $3,500 x 10=$35,000– rare
Void Grenade - $10,000 x 5=$50,000- rare

Bandoleer with pouches and/or belt loops - $12-25x2=$24-50 – RUE page 261
Wooden Stakes (6, wood) - $4x10=$40 – RUE page 262
Communicator (small with 1 MDC) - $3,500 – RUE page 262
Ear Mic Radio Receiver and Transmitter - $2,500 – MercOps page 110
SNAFU
 

Re: The Crimson Dragon (140)

Postby William Summers » Sun Feb 01, 2015 7:49 pm

Perception: 1d20+1 = 20
JIC: 1d20 = 7/1d100 = 73

Will had learned some of his magic back at Battle College from a Great Horned Dragon. When he first joined the Roughnecks, he had fought against an illusionary Blood Dragon. But the sight of a giant winged lizard always caused him to startle a little. "My apologies, Big Brother! I didn't see you up there. I hope to not be a disturbance, I see that you're reading and if there's anything I ever listened to my old teacher Ragnorf the Mighty say it was 'Never disturb a dragon while he's resting'. But if you are free, I am looking for some specific items to help me in my quests. This seems a most reputable establishment." Looking at the items that the dragon has available, he decides to go for:

Dragon's Items wrote:Flare: Storm – 1x$10,000
Grenade: Flash Freeze 3x$25,000=$75,000
Hand Grenade: Heavy High Explosive – 10x$275=$2,750– RUE page 260
Hand Grenade: Smoke Grenade – 10x$50=$500
Mystic Bandages – $25,000 per foot of 2 inch wide bandage roll or for a six inch diameter patch. Rare – Merc Ops – Page 118
MageFire Grenades – Merc Ops – page 150
Acid Grenade - $5,000 x 3=$15,000– rare
Flashfire Grenade - $700 x 15=$10,500 – poor availability
Seeker-Bat Grenade - $3,500 x 10=$35,000– rare
Void Grenade - $10,000 x 5=$50,000- rare

Bandoleer with pouches and/or belt loops - $12-25x2=$24-50 – RUE page 261
Wooden Stakes (6, wood) - $4x10=$40 – RUE page 262
Communicator (small with 1 MDC) - $3,500 – RUE page 262
Ear Mic Radio Receiver and Transmitter - $2,500 – MercOps page 110


"If I came back later, would you be willing to accept trade? I have a Crescent Wing Board that I would like to exchange for a Turbo Wing Board. I'm sure the difference is negligible to you, as you can fly, but to me, standing versus lying down is a world of difference."
The Man in Black
William Summers
HP: 55/55
SDC: 62/62
PPE: 142/157


TW Infiltrado Armor:
M.D.C. by Location
• Helmet: 18/40 • Main Body: 55/55
• Left Leg: 35/35 • Right Leg: 35/35
• Left Arm: 25/25 • Right Arm: 25/25

Features: Thermokinetic (thermal and kinetic attacks do 25% less damage), Forearm-Mounted Retractable Silver-Plated Vibro-Blades (1 each forearm): +1d6 M.D. to Punch Damage
TW Enhancements: Sigilo, Percatación, Cuerpo, Bravura. See sheet for descriptions.

Iron Sword: 5D6 MD.
Kisentite Sword: 2D6+6 MD. +2 to strike and parry.
TW Thundergun Revolver: 3D6 SDC to mortals, 5D6 MD to magic beings, 1D6x10 MD to supernatural beings. 6/6. Range: 200'. Recharge: 10 PPE.
MP-3 MageFire Bolt Pistol: 3D6+3 MD. 8/8. Range: 500'. Recharge: 12 PPE.
TW Horde Buster Rifle: 1D6*10 or 1D6 per projectile. +1 to strike. 5/5. Range: 1100'. Recharge: 20 PPE.

Grenade Bandoleers (2): 1 Seeker Bat Grenade, 1 Void Grenade, 3 Flashfire Grenades, 1 Acid Grenade, 1 Plasma Grenade, 1 Heavy HE Grenade, 1 Flash Freeze Grenade, 1 Smoke Grenade.

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8th Ring of Elder
☞ Reduces by half the amount of P.P.E. required to perform any magical feat, ability or spell.
☞ Doubles the duration of any magic feat, ability or spell.
☞ Doubles the range of any magic feat, ability or spell.


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Re: The Crimson Dragon (140)

Postby SNAFU » Sun Feb 01, 2015 8:12 pm

"Why yes, if the item is in good condition a trade can be managed." The Dragon takes Will's card and remove 222,750 credits he gives the goods to Will.
SNAFU
 

Re: The Crimson Dragon (140)

Postby William Summers » Sun Feb 01, 2015 8:56 pm

Perception: 1d20+1 = 18
JIC: 1d20 = 2/1d100 = 16
Will grabs the myriad items that he purchased and bows graciously to the proprietor of the business. "Thank you very much big brother dragon. I will return with some things to trade with!" He then takes his leave. You never want to have a dragon ask you to leave. Always leave before they get annoyed with you.

(Outskirts: Roughnecks Operations Compound)
The Man in Black
William Summers
HP: 55/55
SDC: 62/62
PPE: 142/157


TW Infiltrado Armor:
M.D.C. by Location
• Helmet: 18/40 • Main Body: 55/55
• Left Leg: 35/35 • Right Leg: 35/35
• Left Arm: 25/25 • Right Arm: 25/25

Features: Thermokinetic (thermal and kinetic attacks do 25% less damage), Forearm-Mounted Retractable Silver-Plated Vibro-Blades (1 each forearm): +1d6 M.D. to Punch Damage
TW Enhancements: Sigilo, Percatación, Cuerpo, Bravura. See sheet for descriptions.

Iron Sword: 5D6 MD.
Kisentite Sword: 2D6+6 MD. +2 to strike and parry.
TW Thundergun Revolver: 3D6 SDC to mortals, 5D6 MD to magic beings, 1D6x10 MD to supernatural beings. 6/6. Range: 200'. Recharge: 10 PPE.
MP-3 MageFire Bolt Pistol: 3D6+3 MD. 8/8. Range: 500'. Recharge: 12 PPE.
TW Horde Buster Rifle: 1D6*10 or 1D6 per projectile. +1 to strike. 5/5. Range: 1100'. Recharge: 20 PPE.

Grenade Bandoleers (2): 1 Seeker Bat Grenade, 1 Void Grenade, 3 Flashfire Grenades, 1 Acid Grenade, 1 Plasma Grenade, 1 Heavy HE Grenade, 1 Flash Freeze Grenade, 1 Smoke Grenade.

Wing Board Turbo

8th Ring of Elder
☞ Reduces by half the amount of P.P.E. required to perform any magical feat, ability or spell.
☞ Doubles the duration of any magic feat, ability or spell.
☞ Doubles the range of any magic feat, ability or spell.


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Re: The Crimson Dragon (140)

Postby John » Thu Feb 09, 2017 12:12 am

Perception: 1d20+2 = 20
JIC: 1d20 = 6 / 1d100 = 20

John, looking much like a pack mule at this point, enters the store and tries to find an out of the way spot to stack his various boxes and bags. Once he's unencumbered himself he begins to peruse the store looking for a premade kit to do ritual magic (chalk, candles, incense, etc) and another one with tools to deal with common supernatural threats (stakes, holy water, garlic, stuff for exorcisms, etc). If he can't find an existing kit he'll look around for the component parts and make his own.

OOC: Needs to be small enough to fit in his backpack not looking for a wardrobe worth ;) , I figure a couple hundred credits to say 1-2k at most for each kit.
John Smith
Stats: 226 MDC, 258 PPE
Abilities: Spell Strength 14, Charm/Impress 90%, Invoke Trust/Intimidate 80%, Fire & Cold Resistant (half damage), Bio-Regeneration, Sense Rifts 170 miles, Sense Other Dimensional Disturbances (Teleportation, etc) 85 miles

Sharak (Avian Biomech Familiar)
Stats: 45 MDC
Abilities: Telescopic Vision (2 miles), Natural Radar (2000'), See the Invisible, Sense Evil, Impervious to Diseases that affect flesh & blood animals
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Re: The Crimson Dragon (140)

Postby Venatus Vinco » Fri Feb 10, 2017 2:04 am

As he enters the shop John spies a clerk behind the counter. The clerk gives a cursory nod, but doesn't speak right away giving John time to settle in and peruse the store. Eventually John finds what he is looking for, a small case with ritual items for spell casters. The case is made of animal hide and has a zipper in the middle like an old fashioned shaving bag. The other kit for common supernatural threats including a cross, wooden stakes, a small silver dagger, blessed salt, and an iron spike. Rather than a box the supernatural kit is in a leather roll up secured with a simple buckle. At the check out the clerk nods, "Good choices, both are made from Rhino Buffalo hide and are very durable. Hold up to travel well. The ritual kit is only 300 credits, the other is 1,000 for all the rare and blessed items inside."
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Re: The Crimson Dragon (140)

Postby John » Fri Feb 10, 2017 11:21 pm

Perception: 1d20+2 = 7
JIC: 1d20 = 20 / 1d100 = 51

John nods politely as he listens to the clerk explain the particulars of the items and says, "Excellent, yes, I think they'll work out nicely." Paying with his Universal card he tucks the two items into his rucksack, gathers his things, and heads back out into the city.

[Merctown Defenders Headquarters]
John Smith
Stats: 226 MDC, 258 PPE
Abilities: Spell Strength 14, Charm/Impress 90%, Invoke Trust/Intimidate 80%, Fire & Cold Resistant (half damage), Bio-Regeneration, Sense Rifts 170 miles, Sense Other Dimensional Disturbances (Teleportation, etc) 85 miles

Sharak (Avian Biomech Familiar)
Stats: 45 MDC
Abilities: Telescopic Vision (2 miles), Natural Radar (2000'), See the Invisible, Sense Evil, Impervious to Diseases that affect flesh & blood animals
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Re: The Crimson Dragon (140)

Postby Colt » Mon Aug 28, 2017 9:34 am

Perception: 1d20+5 = 24
JIC: 1d20 = 3

Colt walked to the Mystic Quarter, getting directions to do so as he walked. He stopped in front of the Crimson Dragon for a long, long several minutes. He was steeling himself to deal with a dragon, honestly, and fight off the instincts of his psi-stalker self. This wasn't prey. This wasn't food. This wasn't an evil supernatural creature to be killed. He kept telling himself, like a mantra, that this was business.

He finally worked up his nerve and entered the building, looking around slowly to see what the shop had to offer - not because he was interested in buying (since he was mostly broke) but to see what his potential employer did for a living and see about getting a feel for things.
Colt
Colt
RCC/OCC: Psi-Stalker Psi-Nullifier
P.P.E.: 33/33
I.S.P.: 123/125
H.P.: 12/12
S.D.C.: 40/40
M.D.C.: (Conditional)

M.D.C. by Location
• Hat: 10
• Arms: 12 each
• Legs: 15 each
• Main Body: 30

Number of Attacks: 5
Initiative Bonus: +1
Strike Bonus: +2
Parry Bonus: +3
Dodge Bonus: +4

Special: Sense Psychic/Magic Energy; Sense Supernatural; Psi-Nullification & Interference; Null Void
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Re: The Crimson Dragon (140)

Postby Virtus » Wed Aug 30, 2017 9:41 am

Looking about, it takes little to realize that this shop is a major dealer in magical goods. As you walk in, the shop goes quiet. Several customers stare at you. No doubt many distrust you on some level. A finely dressed elf with dark, short hair glares at you for a moment but comes to greet you his facial expression pleasant, doing so politely.

"What can I do for you? If you're looking for magic goods, then you are in the right place. Or have I misconstrued your need?"

Some of the crowd goes about their business and some continue to watch unabashedly.
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Re: The Crimson Dragon (140)

Postby Colt » Sun Sep 03, 2017 8:15 am

Perception: 1d20+5 = 22
JIC: 1d20 = 5

Colt is somewhat used to being the object of attention, especially when it's at least mild disgust. Even in the Coalition he had been a second-class citizen, or sub-human freak. He has learned over many a year to not really think about it much (or try not to at least) and to not pay the staring much mind. In fact, given a few more years, he might even come to enjoy the attention, but that is quite a ways off still. For the moment, he ignores the stares without being rude about it, even the elf who walks up to talk to him - who glares at him before coming up to speak to him!

Colt gives a small bow of his head, a nod really. He doesn't smile. He has learned the hard way that a smile from him seems too predatory to most, but most especially to those of the magic and psionic persuasions. But then, just like in nature, the prey fear the predator, and rightly so.

He speaks very clearly and carefully. "Good day to you. I am called Colt. I have been told that the owner of this establishment has need of a good mercenary. I am hear to speak with them about this."
Colt
Colt
RCC/OCC: Psi-Stalker Psi-Nullifier
P.P.E.: 33/33
I.S.P.: 123/125
H.P.: 12/12
S.D.C.: 40/40
M.D.C.: (Conditional)

M.D.C. by Location
• Hat: 10
• Arms: 12 each
• Legs: 15 each
• Main Body: 30

Number of Attacks: 5
Initiative Bonus: +1
Strike Bonus: +2
Parry Bonus: +3
Dodge Bonus: +4

Special: Sense Psychic/Magic Energy; Sense Supernatural; Psi-Nullification & Interference; Null Void
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Re: The Crimson Dragon (140)

Postby Virtus » Wed Sep 06, 2017 7:43 pm

The elven man's mouth bends into a pleased smile.

"Yes, very good. This way please. Let us find a more private room." he says, motioning with a sweeping gesture towards a curtain behind one of the counters. Assuming you walk towards the curtain he follows behind. Passing behind the curtain you see a set of stairs. Leading you up them, a small parlor greets you. "Take a seat won't you?"

The elf takes a seat across from you. "Would you care for a drink? Tea?" He rings a small bell sitting on an end table. It summons a young human woman from another room. Her dark flowing hair, dark sparkling eyes and an almost smile give her a playful professionalism. Dressed in servant's attire she waits patiently and nods at an refreshments requested, providing them with efficient ease.

"Now then, the job at hand. You know, I really couldn't be more pleased... you know with you being... well. Your kind have a well earned reputation and I am fortunate to have your aid. The man you're looking for is Marcus Krad. He's a shifter of moderate skill. He had traded me a forged painting for a lightning rod, a techno-wizard device. I've tried to reach him to clear the matter up, but he seems to be hard to track down. He used to frequent the Goblin Hole up in Dockside. Not really any place I enjoy spending time. That's where you come in. I don't want him killed. 2,000 credits for the return of the rod. It's been months so I'm not interested in any negotiation. Just get the rod. Any questions?"
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Re: The Crimson Dragon (140)

Postby Colt » Mon Sep 11, 2017 5:44 pm

Perception: 1d20+5 = 11
JIC: 1d20 = 5

Colt, at first, wasn't sure why the elf was smiling. He wondered if he was about to be made fun of, insulted, or tossed out - but none of those happened. Instead, he was gestured towards the back, beyond curtains, and then following the elf up a set of stairs.

He sat down to be polite but shook his head when offered a drink. "No, thank you. I'm fine." He did give a nod to the woman who showed up and looked her over, but left it at that.

He took mental notes as the 'elf' got down to business. He listened very carefully, ignoring the backhanded racial compliment. "Shifter? Dang'rous." He stroked his chin as he pondered. He needed the money, he supposed. "Any likeness of him, picture, holo?" If it hadn't been so long ago, he would ask for something that the person had handled to see if he could pick up a psychic sense of them, but months was too long.
Colt
Colt
RCC/OCC: Psi-Stalker Psi-Nullifier
P.P.E.: 33/33
I.S.P.: 123/125
H.P.: 12/12
S.D.C.: 40/40
M.D.C.: (Conditional)

M.D.C. by Location
• Hat: 10
• Arms: 12 each
• Legs: 15 each
• Main Body: 30

Number of Attacks: 5
Initiative Bonus: +1
Strike Bonus: +2
Parry Bonus: +3
Dodge Bonus: +4

Special: Sense Psychic/Magic Energy; Sense Supernatural; Psi-Nullification & Interference; Null Void
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Re: The Crimson Dragon (140)

Postby Virtus » Wed Sep 13, 2017 6:30 pm

Seeing that you have accepted his job or at least haven't rejected it, he perks up. "Then let me formally introduce myself. I am Ignatos which I probably don't need to tell you. But, manners are manners Mr. Colt. As far as a picture, here you are." he says, showing you a photograph.

Image

"He had an interest in rats. I didn't inquire too deeply. At any rate, that's him. Needless to say he has magic at his disposal and at the very least, a lightning rod. No killing, please. I want my item back but not worth taking a life over or incurring the potential legal penalties. If I were you, I'd start at the Gobin Hole."

The young woman walks towards the stairs and down. At the bottom she is holding the curtain. "Good luck." she says with the same almost smile.

((You can ask more questions if you want. Otherwise proceed to your next destination, where ever you want that to be))
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Re: The Crimson Dragon (140)

Postby Colt » Fri Sep 15, 2017 8:10 pm

Perception: 1d20+5 = 10
JIC: 1d20 = 3

Colt gives a small bow of his head to the 'elf' when he introduces himself more fully. "True. I kind of figured that out, but thank you." He then focuses his attention on the picture only and takes in as much detail as he possibly can, just because it is habit and a good idea...and in case Ignatos isn't giving him the photograph.

He gives a slow nod. "Likes rats. No killing. Lightning rod. Goblin Hole. Yup. Got it." He stands up and gives another head bow. "I shall do my best to retrieve your property, Mr. Ignatos. Have a pleasant day. The last bit sounds a bit weird coming from him, like it's not a phrase he is used to saying.

He glances at the young woman with her almost smile. He gives her a nod as well. "Hope to see you again soon."

(Goblin Hole)
Colt
Colt
RCC/OCC: Psi-Stalker Psi-Nullifier
P.P.E.: 33/33
I.S.P.: 123/125
H.P.: 12/12
S.D.C.: 40/40
M.D.C.: (Conditional)

M.D.C. by Location
• Hat: 10
• Arms: 12 each
• Legs: 15 each
• Main Body: 30

Number of Attacks: 5
Initiative Bonus: +1
Strike Bonus: +2
Parry Bonus: +3
Dodge Bonus: +4

Special: Sense Psychic/Magic Energy; Sense Supernatural; Psi-Nullification & Interference; Null Void
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Re: The Crimson Dragon (140)

Postby Minerva » Sun Nov 05, 2017 8:18 am

Perception: 1d20+5 = 12
JIC: 1d20 = 15/1d100 = 65

Minerva drives her Streetwolf past the Crimson Dragon and takes interest in its signage. Me pregunto qué tienen en esta tienda? Parking her bike, she walks in and takes a look around. Noting that they have magical items, she pays particular attention to the prices of any potions and rings they have lying around. Once she's looked through everything, she asks the patron "Do you have any potions for Speed, Breathing without oxygen or soberness? I have plans for these."

Shopping list help
Herb Magic from Book of Magic page 279. Book prices listed here.
:arrow: Dwarf Elder/Danewart: Prevent drunkenness for an hour. 1000 for a potion.
:arrow: Ginseng: Super Speed. 4000 for a potion.
:arrow: Horsetail: Breathe Without Air. 5000 for a potion.



Translations
Me pregunto qué tienen en esta tienda?=I wonder what they have in this store?
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Re: The Crimson Dragon (140)

Postby SNAFU » Sun Nov 05, 2017 11:20 am

Minerva spots a glass case containing a plethora of rings.

Available Single Power Rings
• Tongues: Lasts 10 minutes; three times daily. Cost: 100,000 Universal Credits.
• X-Ray Vision: Lasts 10 minutes; twice daily. Cost: 200,000 Universal Credits.
• Chameleon: 20 melees; twice daily. Cost: 200,000 Universal Credits.
• Diminish (self; six inches tall): 15 minutes; twice daily. Cost: 235,000 Universal Credits.
• Fleet Feet: 10 minutes; three times daily. Cost: 150,000 Universal Credits.
• Fly (as an eagle): 60 minutes; twice daily. Cost: 300,000 Universal Credits.
• Impervious to Fire: 60 minutes; twice daily. Cost 150,000 Universal Credits.[/color]
• Impervious to Cold: 60 minutes; twice daily. Cost: 140,000 Universal Credits.
• Impervious to Horror Factor: 30 minutes; three times daily. Cost: 140,000 Universal Credits.
• Invisibility: 10 minutes; three times daily. Cost: 230,000 Universal Credits.
• Levitation: 10 minutes; four times daily. Cost: 225,000 Universal Credits.
• Metamorphosis Animal: 30 minutes; twice daily. Cost: 325,000 Universal Credits. (rare)
• Metamorphosis Human: 30 minutes; twice daily. Cost: 475,000 Universal Credits. (rare)
• Multiple image: 20 minutes; twice daily. Cost: 150,000 Universal Credits.
• Nightvision 60': 60 minutes; three times daily. Cost: 65,000 Universal Credits.
• Protection from Circles: Constant; +1 to save. Cost: 175,000 Universal Credits.
• Protection from Circles: Constant; +2 to save. Cost: 350,000 Universal Credits.
• Protection from Spell Magic: Constant +1 to save. Cost: 175,000 Universal Credits.
• Protection from Psionics: Constant +1 to save. Cost: 175,000 Universal Credits.
• Protection from Undead: Holds undead at bay. Cost: 50,000 Universal Credits.
• Protection from Undead: Holds undead at bay & makes wielder impervious to vampire's hypnotic gaze/mind control. Cost: 225,000 Universal Credits.
• Protection from Wards: Constant +1 to save. Cost: 175,000 Universal Credits.
• Protection from Witches: Constant +1 to save. Cost: 140,000 Universal Credits.
• Resist Cold: Two hours; three times daily. Cost: 20,000 Universal Credits.
• Resist Fire: Two hours; three times daily. Cost: 20,000 Universal Credits.
• Sense Evil: 8 melee rounds; three times daily. Cost: 30,000 Universal Credits.
• Sense Magic: 8 melee rounds; three times daily. Cost: 40,000 Universal Credits.
• Sense Traps: 10 minutes; twice daily. Range: 12' radius. Cost: 250,000 Universal Credits.
• Size of the Behemoth: 10 minutes; three times daily. Cost: 205,000 Universal Credits.
• Superhuman Strength: 10 minutes; three times daily. Cost: 200,000 Universal Credits.


"You are in luck! Our Palladium Raider connection has just delivered this excellent stock."

Minerva wrote: "Do you have any potions for Speed, Breathing without oxygen or soberness? I have plans for these."

Shopping list help
Herb Magic from Book of Magic page 279. Book prices listed here.
:arrow: Dwarf Elder/Danewart: Prevent drunkenness for an hour. 1000 for a potion.
:arrow: Ginseng: Super Speed. 4000 for a potion.
:arrow: Horsetail: Breathe Without Air. 5000 for a potion.



Translations
Me pregunto qué tienen en esta tienda?=I wonder what they have in this store?


"We are running low on some things, but I believe we do have the potions you seek, yes.."

:arrow: Dwarf Elder/Danewart: Prevent drunkenness for an hour. 1000 for a potion.

Available: well stocked

:arrow: Ginseng: Super Speed. 4000 for a potion.

Available: 8 doses

:arrow: Horsetail: Breathe Without Air. 5000 for a potion.

Available: 5 doses
SNAFU
 

Re: The Crimson Dragon (140)

Postby Minerva » Mon Nov 06, 2017 10:24 pm

Perception: 1d20+5 = 24
JIC: 1d20 = 5/1d100 = 52

After perusing the case, Minerva decides on the Ring of Fleet Feet and Ring of Resist Fire. "I would have four Dwarf Elder potions and three Horsetail potions." Realizing that she's forgotten her manners, she follows that up with "Please, dragon sir." Minerva brings her card out to pay for everything and bows her head when being addressed by the dragon. El respeto. Los dragones exigen respeto.

Translations
El respeto. Los dragones exigen respeto.=Respect. Dragons demand respect.
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Re: The Crimson Dragon (140)

Postby SNAFU » Mon Nov 06, 2017 10:49 pm

"¡Qué lindo cabello tienes! Estoy seguro de que estos anillos los harán hermosos y mortales en el fragor de la batalla o bailando alrededor de los fuegos del festival, como es su placer. Gracias por su compra, venga de nuevo por sus necesidades herbales, a menudo recibimos envíos de acciones nuevas e interesantes"

Translation
What pretty hair you have! I’m sure these rings will make you both beautiful and deadly in the heat of battle or dancing around the festival fires, as is your pleasure. Thank you for your purchase, please come again for your herbal needs we often receive shipments of new and interesting stock


Ring of Fleet Feet
[insert image here: 100 pixels in height, .png format, transparent background]
[insert type of item here]
Magic Features
• Fleet Feet: 10 minutes; three times daily



Ring of Resist Fire
[insert image here: 100 pixels in height, .png format, transparent background]
[insert type of item here]
Magic Features
• Resist Fire: Two hours; three times daily


Code: Select all
[b]Ring of Fleet Feet[/b]
[insert image here: 100 pixels in height, .png format, transparent background]
[size=85][insert type of item here]
[u]Magic Features[/u]
• Fleet Feet: 10 minutes; three times daily[/size]


[b]Ring of Resist Fire[/b]
[insert image here: 100 pixels in height, .png format, transparent background]
[size=85][insert type of item here]
[u]Magic Features[/u]
• Resist Fire: Two hours; three times daily[/size]
SNAFU
 

Re: The Crimson Dragon (140)

Postby Minerva » Thu Nov 09, 2017 10:17 am

Perception: 1d20+5 = 6
JIC: 1d20 = 15/1d100 = 52

Minerva's eyes light up when the dragon begins speaking to her in Spanish. "Oh! ¡Tu hablas español! Me disculpo, estoy rodeado de aquellos que no conocen mi lengua materna. ¡Eres tan sabio y tu tienda es hermosa! Te gusta mi pelo? Me siento honrado de recibir un complemento de uno como usted. ¡Tus balanzas son hermosas! En cualquier caso, gracias por las compras. ¡Ahora debo ir a mi nuevo hogar y asegurarme de que no asesinen al repartidor de flores! Él era un lindo perro chico. Tal vez le daría un beso en la mejilla. ¡Adiós por ahora!" Minerva takes her purchases, loads them into her Streetwolf and heads back to the Haunt.

((To The Haunt))

Translations
"Oh! You speak Spanish! I apologize, I am surrounded by those who do not know my native tongue. You are so wise and your shop is beautiful! You like my hair? I am honored to receive a complement from one such as yourself. Your scales are beautiful! At any rate, thank you for the purchases. I must now go to my new home and make sure they do not murder the flower delivery boy! He was a cute dog boy. Maybe I will give him a kiss on the cheek. Goodbye for now!"
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Re: The Crimson Dragon (140)

Postby William Summers » Mon Jan 07, 2019 12:04 am

Perception: 1d100 = 19/48%
JIC: 1d20 = 16/1d100 = 13

Will walks in to the Crimson Dragon with a bag of goodies to present to Ignatos. "Hello big brother dragon! I came to you previously and let you know I would be back with items to trade. I have fallen on some hard times and done work for which I was not paid. I would like to sell you some amazing items I picked up along the way. Do you see anything you're interested in?"

Items for Sale
Water Sword TWW-1000
Image
  • Range: melee
  • Damage: 1D4, 4D6 Hit Points to vampires.
  • Activation Cost: 10 P.P.E. or 20 I.S.P.
  • Duration of Charge: 10 minutes per activation
  • Weight: 3 lbs.
  • Features:
    • Device Level: unlisted
    • P.P.E. Construction Cost: 100 P.P.E.
    • Construction Time: unlisted
    • Spell Chain Needed: Telekinesis and Create Water
  • Modifiers: none
  • Book Reference: p.330, BoM


Iron Sword
Image
Uncommon Enchanted Long Sword
Damage: 5d6 M.D.
Magic Features
  • Increased Damage


MageFire Acid Grenade (p.149-152, MercOps)
MageFire Flashfire Grenade (p.149-152, MercOps)
MageFire Seeker-Bat Grenade (p.149-152, MercOps)
MageFire Void Grenade (p.149-152, MercOps)

Battler Body Armor
Image
A.R.: 16
M.D.C. by Location:
  • Helmet: 45
  • Main Body: 45
Weight: 10 lbs.
Modifiers: Non-environmental, incomplete coverage. Strikes over the A.R. strike an exposed limb.
Features:
  • None.
Book Reference: p.73, FoM
The Man in Black
William Summers
HP: 55/55
SDC: 62/62
PPE: 142/157


TW Infiltrado Armor:
M.D.C. by Location
• Helmet: 18/40 • Main Body: 55/55
• Left Leg: 35/35 • Right Leg: 35/35
• Left Arm: 25/25 • Right Arm: 25/25

Features: Thermokinetic (thermal and kinetic attacks do 25% less damage), Forearm-Mounted Retractable Silver-Plated Vibro-Blades (1 each forearm): +1d6 M.D. to Punch Damage
TW Enhancements: Sigilo, Percatación, Cuerpo, Bravura. See sheet for descriptions.

Iron Sword: 5D6 MD.
Kisentite Sword: 2D6+6 MD. +2 to strike and parry.
TW Thundergun Revolver: 3D6 SDC to mortals, 5D6 MD to magic beings, 1D6x10 MD to supernatural beings. 6/6. Range: 200'. Recharge: 10 PPE.
MP-3 MageFire Bolt Pistol: 3D6+3 MD. 8/8. Range: 500'. Recharge: 12 PPE.
TW Horde Buster Rifle: 1D6*10 or 1D6 per projectile. +1 to strike. 5/5. Range: 1100'. Recharge: 20 PPE.

Grenade Bandoleers (2): 1 Seeker Bat Grenade, 1 Void Grenade, 3 Flashfire Grenades, 1 Acid Grenade, 1 Plasma Grenade, 1 Heavy HE Grenade, 1 Flash Freeze Grenade, 1 Smoke Grenade.

Wing Board Turbo

8th Ring of Elder
☞ Reduces by half the amount of P.P.E. required to perform any magical feat, ability or spell.
☞ Doubles the duration of any magic feat, ability or spell.
☞ Doubles the range of any magic feat, ability or spell.


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Re: The Crimson Dragon (140)

Postby Augur » Mon Jan 07, 2019 5:30 pm

A good-looking older man in a flamboyant yellow-orange suit with red-trim, dark red hair, and shiny black leather shoes approaches Will. "Well, let me look at what you've got now...Will, wasn't it?" After a short demonstration of the TW sword the man says "Ooh, yes, I'll definitely take that. Such are quite uncommon to find this far east of the Baronies." He inspects the other sword, wrinkles his nose a bit, but nods nonetheless. "It's not terribly remarkable. This was clearly an alchemist's rush job, but I can price that low enough that it shouldn't sit on the shelf for too long." He simply shakes his head at the jumbled mass that is the Battler armor. "I have absolutely no use for that. It's mundane. Sporix might take that off your hands for a song though." He rubs his chin considering the two swords. "I'll take them off your hands for an even fifty thousand universal credits. Deal?"
"The older I get the closer Lloyd comes to making sense." ~Uncle Servo
"Well, you have been Lloyd-pilled for years." ~ Bahb Silunt
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Re: The Crimson Dragon (140)

Postby William Summers » Mon Jan 07, 2019 6:24 pm

Perception: 1d100 = 62/48%
JIC: 1d20 = 6/1d100 = 54

"Yes sir, Will is my name. Many thanks for your time." Always be good to dragons. You never know when you might need their help. When the Water Sword piques Ignatos' interest, Will is relieved. I was hoping that would catch his eye! The Iron Sword's unremarkableness doesn't surprise Will. The rejection of the Battler Armor stings a bit, as it is the first armor he ever earned back at the School of Battle. He puts it back in his sack and carries on. Ignatos makes his offer and Will thinks for a moment about the worth of the two items to him versus fifty thousand credits.

"You've got a deal, sir." Will hands over the TW-Water Sword and the Iron Sword to Ignatos and awaits payment.
The Man in Black
William Summers
HP: 55/55
SDC: 62/62
PPE: 142/157


TW Infiltrado Armor:
M.D.C. by Location
• Helmet: 18/40 • Main Body: 55/55
• Left Leg: 35/35 • Right Leg: 35/35
• Left Arm: 25/25 • Right Arm: 25/25

Features: Thermokinetic (thermal and kinetic attacks do 25% less damage), Forearm-Mounted Retractable Silver-Plated Vibro-Blades (1 each forearm): +1d6 M.D. to Punch Damage
TW Enhancements: Sigilo, Percatación, Cuerpo, Bravura. See sheet for descriptions.

Iron Sword: 5D6 MD.
Kisentite Sword: 2D6+6 MD. +2 to strike and parry.
TW Thundergun Revolver: 3D6 SDC to mortals, 5D6 MD to magic beings, 1D6x10 MD to supernatural beings. 6/6. Range: 200'. Recharge: 10 PPE.
MP-3 MageFire Bolt Pistol: 3D6+3 MD. 8/8. Range: 500'. Recharge: 12 PPE.
TW Horde Buster Rifle: 1D6*10 or 1D6 per projectile. +1 to strike. 5/5. Range: 1100'. Recharge: 20 PPE.

Grenade Bandoleers (2): 1 Seeker Bat Grenade, 1 Void Grenade, 3 Flashfire Grenades, 1 Acid Grenade, 1 Plasma Grenade, 1 Heavy HE Grenade, 1 Flash Freeze Grenade, 1 Smoke Grenade.

Wing Board Turbo

8th Ring of Elder
☞ Reduces by half the amount of P.P.E. required to perform any magical feat, ability or spell.
☞ Doubles the duration of any magic feat, ability or spell.
☞ Doubles the range of any magic feat, ability or spell.


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Re: The Crimson Dragon (140)

Postby John Altfeld » Mon Jan 07, 2019 11:22 pm

John walks in the front door and looks around the bustling store.

He approaches Will and pulls out the three magic amulets. "Hey Will, I just bought these three clearly magic... baubles? for a song. I have no idea what they do. Can you take a look? The guy who sold me this one thinks it does fire, but he didn't even know the others were magic." He looks around the store again. "You know, I had a weird dream when we were on the sub that I could see magic because of a necklace. That would have been useful."

If Will is unsuccessful in identifying the magic items, John will ask the proprietor to do so. Fingers crossed!
Last edited by John Altfeld on Mon Jan 07, 2019 11:32 pm, edited 1 time in total.
Definitely Not a God. Yet.
P.P.E.: 16/16
H.P./M.D.C.: 90/90
Pebble M.D.C.: 300/300
Growth M.D.C.: +15/+150/+525/+1,290/15/150/510/1,290

Important Combat Stats
Number of Attacks: 9
Initiative Bonus: +12
Strike Bonus: +8 (+8/+8/+10/+10)
Parry Bonus: +12(+12/+12/+14/+14) +2 with sword/staff
Dodge Bonus: +17 (+17/+17/+13/+13)
Auto-Dodge Bonus: +5 (+5/+5/+1/+1)
Bonus to Disarm: +3
Supernatural Strength Punch Damage: 3d6(5d6)+12/5d6(6d6)+12/1d6x10+22(+32)/1d6x10+72(+82)
Juicer Football Body Block/Tackle: Knocks one's opponent to the ground (90% chance if target is smaller than attacker, 60% if the same weight, 50% if target is up to 50% larger, 20% if 100% larger, no chance if target is over 100% larger).
Immunities and Damage Reduction
Immune to:
• Cold
• Radiation
• Suffocation (can breathe without air)
• Depressurization
• Ocean depths/pressure (unlimited)
• Vampire bite/can't be turned undead
• Blindness and Darkness (except in smoke/sandstorm/fog that fouls Radar power)
• Fatigue (Never tires)
• Small bits of flying debris

Reduced Damage From:
• Magic Cold - Half Damage
• Heat/Fire - Half Damage
• Poison/Toxins/Drugs - Duration, penalties and symptoms are 1/3 normal
Enhanced Sight Effects
• Radar 400'
• See the invisible
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Re: The Crimson Dragon (140)

Postby William Summers » Mon Jan 07, 2019 11:30 pm

(Rolls held over)

"Definitely baubles. Let's check 'em out! But uh... maybe let's ask first." Will turns to Ignatos and asks "Would you mind if we tested out these amulets in your shop? Or maybe you could tell us what they do?" If Ignatos is alright with it, Will takes them one at a time and concentrates, sending his PPE flowing into them. He notes the effects and explains them to John. If Ignatos is not willing and doesn't feel like explaining what they do to the duo, Will turns to John and says "Maybe we check them out back at the compound?"
The Man in Black
William Summers
HP: 55/55
SDC: 62/62
PPE: 142/157


TW Infiltrado Armor:
M.D.C. by Location
• Helmet: 18/40 • Main Body: 55/55
• Left Leg: 35/35 • Right Leg: 35/35
• Left Arm: 25/25 • Right Arm: 25/25

Features: Thermokinetic (thermal and kinetic attacks do 25% less damage), Forearm-Mounted Retractable Silver-Plated Vibro-Blades (1 each forearm): +1d6 M.D. to Punch Damage
TW Enhancements: Sigilo, Percatación, Cuerpo, Bravura. See sheet for descriptions.

Iron Sword: 5D6 MD.
Kisentite Sword: 2D6+6 MD. +2 to strike and parry.
TW Thundergun Revolver: 3D6 SDC to mortals, 5D6 MD to magic beings, 1D6x10 MD to supernatural beings. 6/6. Range: 200'. Recharge: 10 PPE.
MP-3 MageFire Bolt Pistol: 3D6+3 MD. 8/8. Range: 500'. Recharge: 12 PPE.
TW Horde Buster Rifle: 1D6*10 or 1D6 per projectile. +1 to strike. 5/5. Range: 1100'. Recharge: 20 PPE.

Grenade Bandoleers (2): 1 Seeker Bat Grenade, 1 Void Grenade, 3 Flashfire Grenades, 1 Acid Grenade, 1 Plasma Grenade, 1 Heavy HE Grenade, 1 Flash Freeze Grenade, 1 Smoke Grenade.

Wing Board Turbo

8th Ring of Elder
☞ Reduces by half the amount of P.P.E. required to perform any magical feat, ability or spell.
☞ Doubles the duration of any magic feat, ability or spell.
☞ Doubles the range of any magic feat, ability or spell.


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Re: The Crimson Dragon (140)

Postby Augur » Mon Jan 07, 2019 11:43 pm

After Ignatos pays Will for his swords, tags them, and places them on a stand he is asked a question by Will which shocks him. "What?! You certainly may not test out unknown magic items in my shop. Magic is potentially very dangerous, it's not a plaything to fool around with! To think a Dweomer trained mage would be so careless! For a fee, however, I'll gladly inspect them and let you know what they are."
"The older I get the closer Lloyd comes to making sense." ~Uncle Servo
"Well, you have been Lloyd-pilled for years." ~ Bahb Silunt
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Re: The Crimson Dragon (140)

Postby William Summers » Mon Jan 07, 2019 11:46 pm

Perception: 1d100 = 56/48%
JIC: 1d20 = 8/1d100 = 90

Big Will gets a little sheepish in the face of the dragon not approving his request. "Sorry sir! I get excited by all things magic, I'm sure you can understand. If I may ask, what size fee would you charge for something like this?"
The Man in Black
William Summers
HP: 55/55
SDC: 62/62
PPE: 142/157


TW Infiltrado Armor:
M.D.C. by Location
• Helmet: 18/40 • Main Body: 55/55
• Left Leg: 35/35 • Right Leg: 35/35
• Left Arm: 25/25 • Right Arm: 25/25

Features: Thermokinetic (thermal and kinetic attacks do 25% less damage), Forearm-Mounted Retractable Silver-Plated Vibro-Blades (1 each forearm): +1d6 M.D. to Punch Damage
TW Enhancements: Sigilo, Percatación, Cuerpo, Bravura. See sheet for descriptions.

Iron Sword: 5D6 MD.
Kisentite Sword: 2D6+6 MD. +2 to strike and parry.
TW Thundergun Revolver: 3D6 SDC to mortals, 5D6 MD to magic beings, 1D6x10 MD to supernatural beings. 6/6. Range: 200'. Recharge: 10 PPE.
MP-3 MageFire Bolt Pistol: 3D6+3 MD. 8/8. Range: 500'. Recharge: 12 PPE.
TW Horde Buster Rifle: 1D6*10 or 1D6 per projectile. +1 to strike. 5/5. Range: 1100'. Recharge: 20 PPE.

Grenade Bandoleers (2): 1 Seeker Bat Grenade, 1 Void Grenade, 3 Flashfire Grenades, 1 Acid Grenade, 1 Plasma Grenade, 1 Heavy HE Grenade, 1 Flash Freeze Grenade, 1 Smoke Grenade.

Wing Board Turbo

8th Ring of Elder
☞ Reduces by half the amount of P.P.E. required to perform any magical feat, ability or spell.
☞ Doubles the duration of any magic feat, ability or spell.
☞ Doubles the range of any magic feat, ability or spell.


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William Summers
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Re: The Crimson Dragon (140)

Postby Augur » Mon Jan 07, 2019 11:49 pm

It almost appears as though his hair and suit colors are brighter when he replies, Oh, that shouldn't be too much trouble. Three amulets you say? An even thousand credits will suffice to recompense my time and knowledge."
"The older I get the closer Lloyd comes to making sense." ~Uncle Servo
"Well, you have been Lloyd-pilled for years." ~ Bahb Silunt
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Re: The Crimson Dragon (140)

Postby John Altfeld » Mon Jan 07, 2019 11:50 pm

John pays him. "Here you are, sir. And thank you!"

Dragons are like medium gods, right?
Definitely Not a God. Yet.
P.P.E.: 16/16
H.P./M.D.C.: 90/90
Pebble M.D.C.: 300/300
Growth M.D.C.: +15/+150/+525/+1,290/15/150/510/1,290

Important Combat Stats
Number of Attacks: 9
Initiative Bonus: +12
Strike Bonus: +8 (+8/+8/+10/+10)
Parry Bonus: +12(+12/+12/+14/+14) +2 with sword/staff
Dodge Bonus: +17 (+17/+17/+13/+13)
Auto-Dodge Bonus: +5 (+5/+5/+1/+1)
Bonus to Disarm: +3
Supernatural Strength Punch Damage: 3d6(5d6)+12/5d6(6d6)+12/1d6x10+22(+32)/1d6x10+72(+82)
Juicer Football Body Block/Tackle: Knocks one's opponent to the ground (90% chance if target is smaller than attacker, 60% if the same weight, 50% if target is up to 50% larger, 20% if 100% larger, no chance if target is over 100% larger).
Immunities and Damage Reduction
Immune to:
• Cold
• Radiation
• Suffocation (can breathe without air)
• Depressurization
• Ocean depths/pressure (unlimited)
• Vampire bite/can't be turned undead
• Blindness and Darkness (except in smoke/sandstorm/fog that fouls Radar power)
• Fatigue (Never tires)
• Small bits of flying debris

Reduced Damage From:
• Magic Cold - Half Damage
• Heat/Fire - Half Damage
• Poison/Toxins/Drugs - Duration, penalties and symptoms are 1/3 normal
Enhanced Sight Effects
• Radar 400'
• See the invisible
User avatar
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Posts: 209
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Re: The Crimson Dragon (140)

Postby Augur » Tue Jan 08, 2019 12:00 am

Ignatius has John place them on a nearby table upon whose four corners are engraved circles. Ignatos somehow causes them all to glow, then sets about inspecting each in turn as he speaks to Will and John. "The golden disc is a simple charm amulet, the blue one with intricate circles, that's an amulet of protection against the supernatural, the one that is supposed to invoke a circle of flame is actually an amulet which changes color when it's in the presence of spirits."
"The older I get the closer Lloyd comes to making sense." ~Uncle Servo
"Well, you have been Lloyd-pilled for years." ~ Bahb Silunt
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Re: The Crimson Dragon (140)

Postby John Altfeld » Tue Jan 08, 2019 12:11 am

John pockets the Charm and Protection From Supernatural Amulets, and hands the Detect Spirits amulet to Will. "I think you'll be able to do more with this than I can," he says.

To Ignatos - "Thank you, very much Mr....?" Assuming Ignatos introduces himself, John reaches out to shake his hand. "I'm John, it's a pleasure to meet you. Do you happen to have something that allows people to see invisible things? And if so, how much would that cost?"
Definitely Not a God. Yet.
P.P.E.: 16/16
H.P./M.D.C.: 90/90
Pebble M.D.C.: 300/300
Growth M.D.C.: +15/+150/+525/+1,290/15/150/510/1,290

Important Combat Stats
Number of Attacks: 9
Initiative Bonus: +12
Strike Bonus: +8 (+8/+8/+10/+10)
Parry Bonus: +12(+12/+12/+14/+14) +2 with sword/staff
Dodge Bonus: +17 (+17/+17/+13/+13)
Auto-Dodge Bonus: +5 (+5/+5/+1/+1)
Bonus to Disarm: +3
Supernatural Strength Punch Damage: 3d6(5d6)+12/5d6(6d6)+12/1d6x10+22(+32)/1d6x10+72(+82)
Juicer Football Body Block/Tackle: Knocks one's opponent to the ground (90% chance if target is smaller than attacker, 60% if the same weight, 50% if target is up to 50% larger, 20% if 100% larger, no chance if target is over 100% larger).
Immunities and Damage Reduction
Immune to:
• Cold
• Radiation
• Suffocation (can breathe without air)
• Depressurization
• Ocean depths/pressure (unlimited)
• Vampire bite/can't be turned undead
• Blindness and Darkness (except in smoke/sandstorm/fog that fouls Radar power)
• Fatigue (Never tires)
• Small bits of flying debris

Reduced Damage From:
• Magic Cold - Half Damage
• Heat/Fire - Half Damage
• Poison/Toxins/Drugs - Duration, penalties and symptoms are 1/3 normal
Enhanced Sight Effects
• Radar 400'
• See the invisible
User avatar
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Re: The Crimson Dragon (140)

Postby Augur » Fri Jan 11, 2019 12:25 am

Ignatos declines the outstretched hand. "No offense, but one cannot be too careful in a town with psychics." He smiles and nods at John instead. "I did have such a trinket around here just yeste..." Ignatos mumbles as he starts off toward a shelf covered wall. He suddenly stops, turns around, and looks to John. "I must be approaching the zenith of my maturity and nearing my end. I sold it yesterday, sorry."
"The older I get the closer Lloyd comes to making sense." ~Uncle Servo
"Well, you have been Lloyd-pilled for years." ~ Bahb Silunt
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Re: The Crimson Dragon (140)

Postby John Altfeld » Fri Jan 11, 2019 11:43 am

ROLLS HELD

John nods. "Does that work with psychics? Not touching is a protection? I'll have to remember that."

When Ignatos says he doesn't have the item John's looking for, he shrugs. "Alright, I guess I'll have to look elsewhere. Maybe this Figorro Nousarin or the Collegiate. Thank you for your time and identifying those trinkets! I'm sure I'll be back some other time."

John makes a quick browse of the store in case there's something amazing that's within his price range and then heads over to:

OOC Comments
400,000 credits - anything that provides immunity to energy attacks or flight, he knows that's not enough for a rune weapon or a symbiote, but he'd want to look at/learn about items like that.


O'Grady's Vehicle Parts and Scrap Yard
viewtopic.php?f=175&t=5644
Definitely Not a God. Yet.
P.P.E.: 16/16
H.P./M.D.C.: 90/90
Pebble M.D.C.: 300/300
Growth M.D.C.: +15/+150/+525/+1,290/15/150/510/1,290

Important Combat Stats
Number of Attacks: 9
Initiative Bonus: +12
Strike Bonus: +8 (+8/+8/+10/+10)
Parry Bonus: +12(+12/+12/+14/+14) +2 with sword/staff
Dodge Bonus: +17 (+17/+17/+13/+13)
Auto-Dodge Bonus: +5 (+5/+5/+1/+1)
Bonus to Disarm: +3
Supernatural Strength Punch Damage: 3d6(5d6)+12/5d6(6d6)+12/1d6x10+22(+32)/1d6x10+72(+82)
Juicer Football Body Block/Tackle: Knocks one's opponent to the ground (90% chance if target is smaller than attacker, 60% if the same weight, 50% if target is up to 50% larger, 20% if 100% larger, no chance if target is over 100% larger).
Immunities and Damage Reduction
Immune to:
• Cold
• Radiation
• Suffocation (can breathe without air)
• Depressurization
• Ocean depths/pressure (unlimited)
• Vampire bite/can't be turned undead
• Blindness and Darkness (except in smoke/sandstorm/fog that fouls Radar power)
• Fatigue (Never tires)
• Small bits of flying debris

Reduced Damage From:
• Magic Cold - Half Damage
• Heat/Fire - Half Damage
• Poison/Toxins/Drugs - Duration, penalties and symptoms are 1/3 normal
Enhanced Sight Effects
• Radar 400'
• See the invisible
User avatar
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Posts: 209
Joined: Wed Aug 23, 2017 4:48 am

Re: The Crimson Dragon (140)

Postby John Altfeld » Mon Apr 08, 2019 11:58 am

Perception: 1d100 = 87
JiC d20/d100: 1d20 = 17 / 1d100 = 50

John walks in, accidentally slamming the door, and walks over to Ignatos, unless the dragon is with a customer, in which case John waits his turn.

Hi, it’s me, John. I’m back. I saw an ad saying you can enchant weapons. If I have a sword delivered, can you make it indestructible, invisible and with a hatred for ‘evil?’”

“Fair warning, it’s going to be a big sword, but I can pay up front.”


If we don’t beat Nxla, I won’t have to worry about money...
Definitely Not a God. Yet.
P.P.E.: 16/16
H.P./M.D.C.: 90/90
Pebble M.D.C.: 300/300
Growth M.D.C.: +15/+150/+525/+1,290/15/150/510/1,290

Important Combat Stats
Number of Attacks: 9
Initiative Bonus: +12
Strike Bonus: +8 (+8/+8/+10/+10)
Parry Bonus: +12(+12/+12/+14/+14) +2 with sword/staff
Dodge Bonus: +17 (+17/+17/+13/+13)
Auto-Dodge Bonus: +5 (+5/+5/+1/+1)
Bonus to Disarm: +3
Supernatural Strength Punch Damage: 3d6(5d6)+12/5d6(6d6)+12/1d6x10+22(+32)/1d6x10+72(+82)
Juicer Football Body Block/Tackle: Knocks one's opponent to the ground (90% chance if target is smaller than attacker, 60% if the same weight, 50% if target is up to 50% larger, 20% if 100% larger, no chance if target is over 100% larger).
Immunities and Damage Reduction
Immune to:
• Cold
• Radiation
• Suffocation (can breathe without air)
• Depressurization
• Ocean depths/pressure (unlimited)
• Vampire bite/can't be turned undead
• Blindness and Darkness (except in smoke/sandstorm/fog that fouls Radar power)
• Fatigue (Never tires)
• Small bits of flying debris

Reduced Damage From:
• Magic Cold - Half Damage
• Heat/Fire - Half Damage
• Poison/Toxins/Drugs - Duration, penalties and symptoms are 1/3 normal
Enhanced Sight Effects
• Radar 400'
• See the invisible
User avatar
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Posts: 209
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Re: The Crimson Dragon (140)

Postby Hannibal » Mon Apr 08, 2019 12:50 pm

John Altfeld wrote:Perception: Original post: 1d100 = 87
JiC d20/d100: Original post: 1d20 = 17 / Original post: 1d100 = 50

John walks in, accidentally slamming the door, and walks over to Ignatos, unless the dragon is with a customer, in which case John waits his turn.

Hi, it’s me, John. I’m back. I saw an ad saying you can enchant weapons. If I have a sword delivered, can you make it indestructible, invisible and with a hatred for ‘evil?’”

“Fair warning, it’s going to be a big sword, but I can pay up front.”


If we don’t beat Nxla, I won’t have to worry about money...


Ignatos looks at the man, "You are back, and yes I can do such things. It will be costly and it will take time. If you leave One hundred thousand now we can settle the final price later when you pick it up." Ignato writes the man a pay slip with the terms. John can read the word "attempt" next to the enchantments listed. "I will do my best to make what you want, he says.
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Re: The Crimson Dragon (140)

Postby John Altfeld » Mon Apr 08, 2019 12:58 pm

ROLLS HELD

John replies, “Fantastic, I look forward to eventually seeing your beautiful work.”

Then he leaves to Arms of Yore to actually get a sword.
Definitely Not a God. Yet.
P.P.E.: 16/16
H.P./M.D.C.: 90/90
Pebble M.D.C.: 300/300
Growth M.D.C.: +15/+150/+525/+1,290/15/150/510/1,290

Important Combat Stats
Number of Attacks: 9
Initiative Bonus: +12
Strike Bonus: +8 (+8/+8/+10/+10)
Parry Bonus: +12(+12/+12/+14/+14) +2 with sword/staff
Dodge Bonus: +17 (+17/+17/+13/+13)
Auto-Dodge Bonus: +5 (+5/+5/+1/+1)
Bonus to Disarm: +3
Supernatural Strength Punch Damage: 3d6(5d6)+12/5d6(6d6)+12/1d6x10+22(+32)/1d6x10+72(+82)
Juicer Football Body Block/Tackle: Knocks one's opponent to the ground (90% chance if target is smaller than attacker, 60% if the same weight, 50% if target is up to 50% larger, 20% if 100% larger, no chance if target is over 100% larger).
Immunities and Damage Reduction
Immune to:
• Cold
• Radiation
• Suffocation (can breathe without air)
• Depressurization
• Ocean depths/pressure (unlimited)
• Vampire bite/can't be turned undead
• Blindness and Darkness (except in smoke/sandstorm/fog that fouls Radar power)
• Fatigue (Never tires)
• Small bits of flying debris

Reduced Damage From:
• Magic Cold - Half Damage
• Heat/Fire - Half Damage
• Poison/Toxins/Drugs - Duration, penalties and symptoms are 1/3 normal
Enhanced Sight Effects
• Radar 400'
• See the invisible
User avatar
John Altfeld
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Posts: 209
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