Magic-Tech Inc. (144)

Dominated by the mages of MercTown and shops specializing in magic gear, weapons, and accessories.

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Magic-Tech Inc. (144)

Postby Augur » Tue May 19, 2009 1:53 pm

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This small company markets itself as experts in Techno-Wizardry and mystic-mechanical solutions. Unlike other businesses in MercTown, the focus of this shop is not on the production side but rather the repair and recharging of TW devices and batteries. The field of Techno-Wizardry is not strictly limited to weaponry, there are hundreds of other applications, including vehicles, common tools, assorted survival equipment (i.e. SCUBA gear or similar breathing apparatus) and mystically-altered computing products.
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Re: Magic-Tech Inc. (144)

Postby Lahz » Fri Jun 26, 2020 4:07 pm

Perception [45%]: 1d100 = 64 [+15% involving Electronics or Machines]
JiC D20: 1d20 = 20
JiC D100: 1d100 = 87

Conditions: Telemechanics (0 ISP, Constant, 5ft, 99%), Mind-block Auto-Defense (0 ISP, Automatic), Sense Supernatural Evil & Magic Energy (1600ft if using magical or psionic powers, 600ft if NOT using powers), Radiate Nature [Curious, Interested] (100ft to psychics, 12ft to non-psychics), Roadrunner PA, Sustain (18 Days)

ISP: 221/221

Telemechanics [99%]: 1d100 = 79




Lahz walks in and waves to whomever looks available (or waits for his turn), "I am in the process of constructing a Team vehicle out at the Airport big hover APC type thing, and at the end I would like to install some protective TW enchantments. Things like immunity to energy ... cloaking and stealth systems ... and maybe a bit of added protection. Don't need anything installed right at this moment, but I want buy the features and you can do the installation when the hovercraft gets closer to ready. Are you guys able to do that, or point me in the direction of a someone who does good work?"

Lahz looks for:
    TW Super Stealth Mode (Invisibility Superior) [for Team Vehicle] --- BOM Pg 335, 3,000,000 Credits (20 PPE, 3.00 Min)
    TW Chameleon Cloaking System [for Team Vehicle] --- BOM Pg 334, 440,000 Credits
    TW Impervious to Energy [for Team Vehicle] --- BOM Pg 335, 800,000 Credits
    TW Force Field [for Team Vehicle] --- BOM Pg 336, 300,000 Credits (10 PPE, 60 MD, 10 Min)

"Availability"
Appraise Goods 93%: 1d100 = 63
Barter 62%: 1d100 = 30
Lore: Demons & Monsters 50%: 1d100 = 18
Charm/Impress: 45%: 1d100 = 7

Appraise Goods 93%: 1d100 = 14
Barter 62%: 1d100 = 17
Lore: Demons & Monsters 50%: 1d100 = 38
Charm/Impress: 45%: 1d100 = 99

Appraise Goods 93%: 1d100 = 59
Barter 62%: 1d100 = 10
Lore: Demons & Monsters 50%: 1d100 = 52
Charm/Impress: 45%: 1d100 = 95

Appraise Goods 93%: 1d100 = 93
Barter 62%: 1d100 = 54
Lore: Demons & Monsters 50%: 1d100 = 92
Charm/Impress: 45%: 1d100 = 15
Lahz D'Gemmel
OOC Comments
ISP: 191/191
PPE: 22/22
HP: 32/32
SDC: 26/26

Worn:
NG RA5 Arrow Ride Armor
MD by Loc: Helmet: 35/35, Main Body: 30/30
Arms: [L] 14/14 . [R] 14/14 & Legs: [L] 18/18 . [R] 18/18

N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Wilk's 325 "Mariner" Pulse Pistol 2D8 MD or 4D8 MD, 900'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
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Lahz
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Posts: 407
Joined: Sat Aug 08, 2015 8:38 am
Location: Rifts: Spook Squad

Re: Magic-Tech Inc. (144)

Postby The Apothecary » Sun Jun 28, 2020 11:20 am

A smaller human man greats Lahz, "Good afternoon sir how can we help you today?" The man listens to Lahz request, "Hmm...Yes we can do that. Did you bring the vehicle with you? It will likely take us about a month to complete the TW work to get everything working together. We don't usually work on things that large but I like a challenge. You total for all of that will run you 4,550,000 credits."
"Death may be a small mercy for some. Others come to me for the cure. Temporary or permanent I have it all."

AGM For: AAPS/Atlantis/Spooks

PCs: Wolf Whitaker (Roughnecks); Raz I'Syul Arro (GR); Kieko (H4H)

GM: Sum Of All Fears
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Re: Magic-Tech Inc. (144)

Postby Lahz » Sun Jun 28, 2020 11:46 am

Perception [45%]: 1d100 = 38 [+15% involving Electronics or Machines]
JiC D20: 1d20 = 11
JiC D100: 1d100 = 90

Conditions: Telemechanics (0 ISP, Constant, 5ft, 99%), Mind-block Auto-Defense (0 ISP, Automatic), Sense Supernatural Evil & Magic Energy (1600ft if using magical or psionic powers, 600ft if NOT using powers), Radiate Nature [Curious, Interested] (100ft to psychics, 12ft to non-psychics), Roadrunner PA, Sustain (18 Days)

ISP: 221/221

Telemechanics [99%]: 1d100 = 71




The Apothecary wrote:A smaller human man greats Lahz, "Good afternoon sir how can we help you today?" The man listens to Lahz request, "Hmm...Yes we can do that. Did you bring the vehicle with you? It will likely take us about a month to complete the TW work to get everything working together. We don't usually work on things that large but I like a challenge. You total for all of that will run you 4,550,000 credits."


Lahz nods at the shopkeeper, "No, the craft is out at the airport. I haven't gotten the hover system installed yet, so it's not mobile. I figured better to make sure we have all the parts in place early rather than to try and figure things out down the road, figuratively speaking. 4,550,000 Credits is reasonable and this way you have a couple months to buy the materials needed for install."
Lahz D'Gemmel
OOC Comments
ISP: 191/191
PPE: 22/22
HP: 32/32
SDC: 26/26

Worn:
NG RA5 Arrow Ride Armor
MD by Loc: Helmet: 35/35, Main Body: 30/30
Arms: [L] 14/14 . [R] 14/14 & Legs: [L] 18/18 . [R] 18/18

N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Wilk's 325 "Mariner" Pulse Pistol 2D8 MD or 4D8 MD, 900'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
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Lahz
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Posts: 407
Joined: Sat Aug 08, 2015 8:38 am
Location: Rifts: Spook Squad

Re: Magic-Tech Inc. (144)

Postby The Apothecary » Mon Jun 29, 2020 5:19 pm

The shopkeeper nods, "Your forethought is appreciated. If you can pay half now I can guarantee a smooth install when you ready to bring the vehicle to us. Many of the items used to makes these TW items can be rare and they usually go fast. Consider the payment as a hold on the items so they are here when you are ready."
"Death may be a small mercy for some. Others come to me for the cure. Temporary or permanent I have it all."

AGM For: AAPS/Atlantis/Spooks

PCs: Wolf Whitaker (Roughnecks); Raz I'Syul Arro (GR); Kieko (H4H)

GM: Sum Of All Fears
User avatar
The Apothecary
Assistant Game Master
 
Posts: 100
Joined: Fri Jan 03, 2020 3:45 pm

Re: Magic-Tech Inc. (144)

Postby Lahz » Wed Jul 01, 2020 10:05 pm

Perception [45%]: 1d100 = 15 [+15% involving Electronics or Machines]
JiC D20: 1d20 = 17
JiC D100: 1d100 = 40

Conditions: Telemechanics (0 ISP, Constant, 5ft, 99%), Mind-block Auto-Defense (0 ISP, Automatic), Sense Supernatural Evil & Magic Energy (1600ft if using magical or psionic powers, 600ft if NOT using powers), Radiate Nature [Curious, Interested] (100ft to psychics, 12ft to non-psychics), Roadrunner PA, Sustain (17 Days)

ISP: 221/221

Telemechanics [99%]: 1d100 = 28



The Apothecary wrote:The shopkeeper nods, "Your forethought is appreciated. If you can pay half now I can guarantee a smooth install when you ready to bring the vehicle to us. Many of the items used to makes these TW items can be rare and they usually go fast. Consider the payment as a hold on the items so they are here when you are ready."


Lahz offers a slight bow of thanks, authorizes payment through Group Funds from the Spooks, and takes a receipt for payment, "Much appreciated. We will send word when we have the craft about a week from ready for installations. Always hate when folks do not give you any notice." He then departs to head for [[ The Haunt ]].
Lahz D'Gemmel
OOC Comments
ISP: 191/191
PPE: 22/22
HP: 32/32
SDC: 26/26

Worn:
NG RA5 Arrow Ride Armor
MD by Loc: Helmet: 35/35, Main Body: 30/30
Arms: [L] 14/14 . [R] 14/14 & Legs: [L] 18/18 . [R] 18/18

N-F50A Superheavy Force Field - Not Active
M.D.C.: 160/160

Weapons: Wilk's 325 "Mariner" Pulse Pistol 2D8 MD or 4D8 MD, 900'

Other: Drone Command Gauntlet (NG2 pg 245) [Left Forearm, 10 MD, 5 Mile Wireless Range], Vibro-Knife [1d6 MD], Laser Eavesdropping Device, Multitool, Talismans from Vheld (several)

Accompanied by Ray the Droid (( NG-B50 ‘Thunderer’ BigBore Combat Hammer, Wilks Laser Sword & NG-SE9 Sharpshooter ))
User avatar
Lahz
Group Leader
 
Posts: 407
Joined: Sat Aug 08, 2015 8:38 am
Location: Rifts: Spook Squad


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