117 Labyrinth Row, Mystic Quarter

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117 Labyrinth Row, Mystic Quarter

Postby Virtus » Tue Apr 25, 2017 10:24 am

117 Labyrinth Row is one of a set of row houses. Red brick, it is neatly kept and fits perfectly in the eclectic atmosphere of the mystic quarter.

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Re: 117 Labyrinth Row, Mystic Quarter

Postby Ronith » Mon May 08, 2017 9:34 am

JIC: 1d20:
2
, 1d100:
8

PER: 1d20+9 = 25:
16


Acutely aware of the alleged value of the book Zoe handed over, Ronith keeps one eye closely on it and another on the lookout for trouble- not that he has much expectation for such, given his own reputation and their proximity to Heroes' Haven. Still, the last thing I need is Zoe carping on about this for months. When he arrives at the address Zoe gave him, Ronith raps politely on the door and answers it with a smile.

"Good day. I am Sir Ronith Turand, of Heroes for Hire. My colleague Zoe asked me to return this here- may I come inside?"
I am better than you. You just don't know it.
Always active- Sixth Sense; 300ft Nightvision; Amplified Hearing; See the invisible
+12 vs. Magic, 11 vs. HF, 8 vs. Psi
Status
ISP- 4/66; PPE- 47/57; MDC- 54/86; EBA and cyber-armor destroyed
Talismans: AoI (0/3); Invulnerability (0/3); Cleanse (2/3)

Anti-tech bonuses: No machine/m. weapon bonuses; bonus (tB) +2I/s/p, +1 dodge; opponents -2s/-4s if m. weapons, -2d, -1APM
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Re: 117 Labyrinth Row, Mystic Quarter

Postby Virtus » Wed May 10, 2017 12:44 pm

Ronith knocks on the door several times, but much like Zoe said there was no answer. Looking around Ronith notices that there are weeds starting up through cracks in the steps and there is a fair bit of debris on the steps, unlike the other houses. The signs suggest no one has been here in many weeks. It is then Ronith's nose catches something; a sickly, pungent smell that just drifts by. Only standing next to the door can the aroma barely be made out.

All the windows have their curtains drawn and there are no mail slots as the mail boxes are collected at the end of the row.

((What are your intentions?))
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Re: 117 Labyrinth Row, Mystic Quarter

Postby Ronith » Wed May 10, 2017 1:35 pm

JIC: 1d20:
4
, 1d100:
15

PER: 1d20+9 = 19:
10


Pick Locks- 1d100:
43
vs. 91%

Ronith thumps on the door, his impatience growing with every second that passes without a response. This is what I get for running an errand for Zoe, of all people. The cyber-knights face a real threat that I must help with and I am stuck here g- what's that smell? Ronith isn't one to leap to conclusions, but he's been on enough battlefields to know the smell of death when he encounters it. It's hard to say from outside, but the knight's sense of urgency about this little errand suddenly increases a great deal.

Turning to his robotic companion, Ronith says "Watcher, perform a full sensor sweep of as much of the interior of this house as you can, and the immediate vicinity. We're looking for any signs of foul play, up to and including anyone trying to get away from here in an awful hurry. I will see about taking a closer look." Ronith will then bend down to the doorway (trying it just in case it was left unlocked), and search his person and the immediate area for any trinkets suitable for use as a lockpick (if he finds none, Ronith will use telekinesis instead).

Ronith will then knock on the door, as loudly as he can without breaking anything, and begin bellowing "OPEN IN THE NAME OF THE CYBER-KNIGHTS! IS EVERYONE ALRIGHT IN THERE?" Assuming no further response, he will pick the lock on the door to gain entry. If that doesn't work, he's not above breaking the door down. Assuming his surmise is correct and there is a dead body inside, Ronith will order Watcher to contact the authorities as soon as he confirms such.
I am better than you. You just don't know it.
Always active- Sixth Sense; 300ft Nightvision; Amplified Hearing; See the invisible
+12 vs. Magic, 11 vs. HF, 8 vs. Psi
Status
ISP- 4/66; PPE- 47/57; MDC- 54/86; EBA and cyber-armor destroyed
Talismans: AoI (0/3); Invulnerability (0/3); Cleanse (2/3)

Anti-tech bonuses: No machine/m. weapon bonuses; bonus (tB) +2I/s/p, +1 dodge; opponents -2s/-4s if m. weapons, -2d, -1APM
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Re: 117 Labyrinth Row, Mystic Quarter

Postby Watcher » Thu May 11, 2017 11:55 am

Perception: 1d20+11 = 21:
10
(+2 in darkness / +1 in wide open spaces / +3 underwater)
JIC: 1d20:
1
/ 1d100:
63


Sound Sensors: Amplified Hearing, Sound Analysis Computer, Ultra Ear
Visual Sensors: Infrared, Telescopic, Thermal, Ultraviolet, Searchlights
Other Sensors: Explosives Detector, Molecular Analyzer, Motion Detector, Radiation Detector

Never being one to pass on stating the obvious Watcher says, "This dwelling is not as well maintained as the others," as the pair arrives at the address. The robot flies off to comply with its orders, but not before analyzing the smell and telling the cyber-knight whatever the results are. It floats from window to window, on however many floors there are, shining one of its spotlights through to the interior if necessary. It also checks the grounds carefully for tracks and other disturbances that look out of place. If it finds another entrance it checks to see if it's unlocked and radios to Sir Ronith, "I have found another entrance. Should I go inside?" If given the go ahead Watcher enters, either opening the door, cutting its way through via laser or vibroblade, or simply breaking the door down.

Surveillance 101%: 1d100:
88

Detect Concealment 85%: 1d100:
70

Intelligence 107%: 1d100:
34

Tracking: People 92%: 1d100:
43

Trap & Mine Detection 102%: 1d100:
36

Sensory Equipment 100%: 1d100:
11

Recognize, Estimate Distance & Location of Sounds 61%: 1d100:
45

Identify Sounds 86%: 1d100:
16
Who watches the Watcher?
Status
M.D.C.: 150 Force Field, 190 Main Body, 75 Left Arm, 30 Left Hand, 75 Right Arm, 30 Right Hand, 75 Weapon Arm
Constant Effects
360 degree vision, can't be surprised; Every technological sensor; Impervious to poison, gas, and biological agents, as well as psionic and magic mind control, charms, and Bio-Manipulation
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Re: 117 Labyrinth Row, Mystic Quarter

Postby Virtus » Fri May 19, 2017 10:57 am

Ronith receives no answer from inside. Finally forcing the door open, the smell of death hits like a wall. Only previous experience prepares him for the onslaught. The narrow entrance opens to a hallway ahead and stairs to the left. Flies are everywhere. Hanging from the second floor banister, five feet about the floor of the hallway is the body of a woman obviously long dead.

Watcher cuts the lock on the back door effortlessly and enters the house from the back door. Drifting through the house cautiously, it scans everything but everything is neat and tidy. You find the hallway where you see the silhouette of the body frame in the open doorway where Ronith stands. Examining the body, it is obvious that the body is in advanced decay; perhaps as long as two months.

((What do you do from here?))
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Re: 117 Labyrinth Row, Mystic Quarter

Postby Ronith » Fri May 19, 2017 11:11 am

JIC: 1d20:
17
, 1d100:
5

PER: 1d20+9 = 20:
11


Paramedic- 1d100:
77
vs. 98%
To take a guess at the cause of death.

Ronith wrinkles his nose at the stench, but otherwise doesn't react as the combat-hardened veteran is well-prepared for the sight and smell of death. In a soft, even voice he says, "Watcher, please notify the authorities. Do not touch anything." He will bend down and visually inspect the body to try and learn all he can about how she might have died but taking care not to disturb it. Unless he learns something particularly interesting requiring immediate action, the cyber-knight then gives the house a quick once-over, again taking care not to touch anything.

Once Ronith is finished looking for clues as to why the woman might have been killed, or what he should do with the book now, he heads outside the front door (waving for Watcher to follow) and contacts Zoe on the team frequency. [color=blue]"Zoe, I am sorry to report this but the woman living at this address has been dead for quite some time. How long have you had this book, and do you know what I should do with it now?"

Again, unless information comes to light that requires immediate action, Ronith will then wait outside with Watcher until the authorities arrive, at which point he will give them a complete accounting of how he came to be there.
I am better than you. You just don't know it.
Always active- Sixth Sense; 300ft Nightvision; Amplified Hearing; See the invisible
+12 vs. Magic, 11 vs. HF, 8 vs. Psi
Status
ISP- 4/66; PPE- 47/57; MDC- 54/86; EBA and cyber-armor destroyed
Talismans: AoI (0/3); Invulnerability (0/3); Cleanse (2/3)

Anti-tech bonuses: No machine/m. weapon bonuses; bonus (tB) +2I/s/p, +1 dodge; opponents -2s/-4s if m. weapons, -2d, -1APM
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Re: 117 Labyrinth Row, Mystic Quarter

Postby Watcher » Wed May 24, 2017 9:51 pm

Perception: 1d20+11 = 15:
4
(+2 in darkness / +1 in wide open spaces / +3 underwater)
JIC: 1d20:
1
/ 1d100:
100


Sound Sensors: Amplified Hearing, Sound Analysis Computer, Ultra Ear
Visual Sensors: Infrared, Telescopic, Thermal, Ultraviolet, Searchlights
Other Sensors: Explosives Detector, Molecular Analyzer, Motion Detector, Radiation Detector

Watcher scans the active radio frequencies to identify a public one for the Defenders then transmits, "Merctown Defenders this is Heroes For Hire. We have come upon a deceased [insert race] female at 117 Labyrinth Row."

To Sir Ronith the robot says, "I have called them," before proceeding to conduct the same detailed search of the interior that it did of the exterior. It is careful not to touch anything, as instructed, but looks for anything out of place or that appears to be disturbed as well as any signs that someone else may have been inside. Watcher makes a detailed record of everything it experiences inside for later review. It keeps this up until either the entire house has been searched or it is ordered out by Sir Ronith or the Defenders.

Surveillance 101%: 1d100:
28

Detect Concealment 85%: 1d100:
5

Intelligence 107%: 1d100:
9

Tracking: People 92%: 1d100:
67

Trap & Mine Detection 102%: 1d100:
44

Sensory Equipment 100%: 1d100:
11

Recognize, Estimate Distance & Location of Sounds 61%: 1d100:
95

Identify Sounds 86%: 1d100:
5
Who watches the Watcher?
Status
M.D.C.: 150 Force Field, 190 Main Body, 75 Left Arm, 30 Left Hand, 75 Right Arm, 30 Right Hand, 75 Weapon Arm
Constant Effects
360 degree vision, can't be surprised; Every technological sensor; Impervious to poison, gas, and biological agents, as well as psionic and magic mind control, charms, and Bio-Manipulation
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Re: 117 Labyrinth Row, Mystic Quarter

Postby Virtus » Fri May 26, 2017 6:00 am

Watcher radios the Defenders, to which the Defenders immediately reply.

"A deceased human woman at 117 Labyrinth Row? We will have someone there shortly."

As Watcher floats through the house he notices the kitchen is neat and tidy and even the upstairs is spick and span. It seems as though she might have been overly concerned with cleanliness.

While Ronith and Watcher wait for the police to arrive they examine their surroundings, but touch nothing. Ronith looks at the body suspended several feet from floor with the noose still around her neck. It will take an autopsy as her robes are stained black from decay. That said, no obvious other wounds exist and think it is likely due to the hanging directly... at least at first glance. The smell is overwhelming and when Ronith steps outside it is a great relief to him.

Ronith radios Zoe as Watcher is contacting the Defenders. "She's what?! Dead?! What happened?! she asks, greatly concerned. "Steph was a friend of mine, but I don't know any of her family. I'll be right there!"

Before Zoe arrives however, Defenders pull up in two hover jeep with strobing red and blue lights. Four Defenders step out and approach Ronith. Showing them where the body is, they call for support units while one of the defenders go back outside to take Ronith's statement. While Ronith is giving them an account, Zoe arrives. Running up, she stops short and takes a step back as the aura of death greets her.

She listens to Ronith's account quietly and approaches him and Watcher afterward."I last saw her 3 months ago when I borrowed this book. She was a fantastic researcher. She was a ley line walker, but her heart was in the scholastic realm. She was working on a paper from the journal of a guild member last time I spoke to her. What did you see inside?" she asks Ronith and Watcher.
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Re: 117 Labyrinth Row, Mystic Quarter

Postby Watcher » Tue May 30, 2017 7:00 am

Perception: 1d20+11 = 27:
16
(+2 in darkness / +1 in wide open spaces / +3 underwater)
JIC: 1d20:
7
/ 1d100:
23


Watcher's inspections done it joins Ronith and Zoe outside. To Zoe it says, "The body was hanging in the foyer. There were no signs of struggle or disturbance. I have a complete sensor record of the exterior and interior if you wish to see it but I will need a display to route the output to."
Who watches the Watcher?
Status
M.D.C.: 150 Force Field, 190 Main Body, 75 Left Arm, 30 Left Hand, 75 Right Arm, 30 Right Hand, 75 Weapon Arm
Constant Effects
360 degree vision, can't be surprised; Every technological sensor; Impervious to poison, gas, and biological agents, as well as psionic and magic mind control, charms, and Bio-Manipulation
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Re: 117 Labyrinth Row, Mystic Quarter

Postby Ronith » Wed May 31, 2017 8:19 am

JIC: 1d20:
7
, 1d100:
93

PER: 1d20+9 = 23:
14


Virtus wrote:"She's what?! Dead?! What happened?!
"I do not know much, but I can fill you in on all the details when you get here. Perhaps it is not best to discuss this over the radio, even on a private channel."

When the Defenders arrive, Ronith will wait outside for Zoe and provide a thorough report on all he knows concerning the woman's apparent suicide. He will, however, politely but firmly refuse to part with the book Zoe entrusted to him. When the Warlock arrives, Ronith will repeat his summary of what he found, including the evidence that it was a suicide.

Virtus wrote:"I last saw her 3 months ago when I borrowed this book. She was a fantastic researcher. She was a ley line walker, but her heart was in the scholastic realm. She was working on a paper from the journal of a guild member last time I spoke to her. What did you see inside?"
Ronith frowns. "I do not recall seeing either this paper or the journal you mention, though it could have been hidden in a drawer or somesuch. Watcher, can you kindly review your sensor logs to see if you detected either?" Something seems off here. The scholarly types do not normally go in for self-harm; they are too immersed in their private passion projects. That certainly seems to be the case here.

Ronith turns back to Zoe and hands her the book he was supposed to deliver. "Until we know for certain who the rightful owner of this tome is, I think that the safest place for it is back at the Haven with you. I will go speak with the investigating officers to try and get a sense of where the investigation is heading, but if there was foul play involved then this book may well have been a target of the perpetrator. Once the initial investigation is finished Watcher and I will escort you home."

Ronith will then wait patiently for a decent interval, giving the Defenders a chance to complete their initial investigation. Once they appear to be finishing up, Ronith will approach whoever appears to be the lead investigator. "Excuse me, officer. I am Sir Ronith Turand of Heroes for Hire. The lady inside is a close colleague of one of our founding members, and we have a vested interest in ensuring that justice is done here. Has your coroner been able to make even a preliminary ruling regarding the cause of death? I am also given to understand that the victim was writing a paper based on a journal she borrowed from the guild. We did not conduct a thorough search to avoid disturbing the crime scene, but I was hoping that you would be willing to tell me whether you found anything like that."

Ronith hopes that the Defenders will cooperate, based on his personal reputation and history with them, but realizes that he has no formal standing with respect to a murder investigation. Thus, if the investigator is unwilling to answer Ronith's questions, or if the cyber-knight catches even a whiff of duplicity, he is not above a surreptitious scan of his surface thoughts using telepathy ((-4 ISP)).
I am better than you. You just don't know it.
Always active- Sixth Sense; 300ft Nightvision; Amplified Hearing; See the invisible
+12 vs. Magic, 11 vs. HF, 8 vs. Psi
Status
ISP- 4/66; PPE- 47/57; MDC- 54/86; EBA and cyber-armor destroyed
Talismans: AoI (0/3); Invulnerability (0/3); Cleanse (2/3)

Anti-tech bonuses: No machine/m. weapon bonuses; bonus (tB) +2I/s/p, +1 dodge; opponents -2s/-4s if m. weapons, -2d, -1APM
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Re: 117 Labyrinth Row, Mystic Quarter

Postby Watcher » Wed May 31, 2017 8:12 pm

Dice wrote:Perception: 1d20+11 = 27 (+2 in darkness / +1 in wide open spaces / +3 underwater)
JIC: 1d20 = 7 / 1d100 = 23

"Can you describe either of these objects," Watcher asks of Zoe while it prepares a search routine to try to find them in its memory record. "How about the subject of the research," it adds, if she can't.

Computer Programming 104%, prepare the search routine: 1d100:
21

Computer Operation 108%, execute it: 1d100:
30
Who watches the Watcher?
Status
M.D.C.: 150 Force Field, 190 Main Body, 75 Left Arm, 30 Left Hand, 75 Right Arm, 30 Right Hand, 75 Weapon Arm
Constant Effects
360 degree vision, can't be surprised; Every technological sensor; Impervious to poison, gas, and biological agents, as well as psionic and magic mind control, charms, and Bio-Manipulation
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Re: 117 Labyrinth Row, Mystic Quarter

Postby Townsend » Thu Jun 01, 2017 6:10 pm

Interlude...

After Ronith contacts Zoe and before the Defenders arrive, the knight is waved over to the side by a stranger. Although he looks like a normal human being there's a sense of aristocracy to him, as if he feels their current surroundings are somewhat beneath him. Ronith also gets the feeling that he's looking for someone in particular.

Recruiter.jpg
Recruiter.jpg (82.19 KiB) Viewed 2357 times


That feeling is confirmed as the stranger nods and smiles. "Ah, Sir Ronith Turand, Lord of Granite Hall..." he says with a slightly bored Scandinavian accent and a smile that radiates trust -- perhaps a little too strongly to be natural. "You're probably wondering what I'm doing here -- well, truth be told, I ask myself the same thing from time to time. But the fact is, I need to speak with you on a matter of much higher importance than your current mission. But where are my manners?" He holds out his hand. "Halfrost. Lukke Halfrost. It's a pleasure."

The moment Ronith shakes his hand, there's a flash of light and a sensation of falling before everything goes black.

A few seconds later, the Cyber-Knight opens his eyes to discover that Lukke is nowhere to be found and that he can't shake a strong feeling of deja vu. Or is it something else?

((OOC: Epic thread unlocked -- start posting in your epic group's thread once the introduction is posted and continue to post in this thread as you normally would.))
GM of the General Investigation, Resolution & Liberation Services (G.I.R.L.S.) of Merctown

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Re: 117 Labyrinth Row, Mystic Quarter

Postby Beltin Delhomme » Fri Jun 02, 2017 3:16 am

Rolls carried wrote:-----------------------------------
Perception: Original post: 1d20+6 = 13:
7

JIC: Original post: 1d20:
4
| Original post: 1d100:
85
%
-----------------------------------

Beltin's voice chirps over the team's comms.

Radio wrote:"Beltin here. Was just informed that Zoe left the Haven in a hurry after a call from you. Is everything alright? Is my assistance needed?"
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Re: 117 Labyrinth Row, Mystic Quarter

Postby Virtus » Fri Jun 02, 2017 5:39 pm

"The body was hanging in the foyer. There were no signs of struggle or disturbance. I have a complete sensor record of the exterior and interior if you wish to see it but I will need a display to route the output to."


Zoe listens to Watcher's description. "No signs of struggle? That's odd. It always looked like she had a struggle. She did clean on occasion but I would never call her house clean. Her strong suits were intellectual and creative rather than organizational and domestic."

"Excuse me, officer. I am Sir Ronith Turand of Heroes for Hire. The lady inside is a close colleague of one of our founding members, and we have a vested interest in ensuring that justice is done here. Has your coroner been able to make even a preliminary ruling regarding the cause of death? I am also given to understand that the victim was writing a paper based on a journal she borrowed from the guild. We did not conduct a thorough search to avoid disturbing the crime scene, but I was hoping that you would be willing to tell me whether you found anything like that."


The Defender Ronith speaks to seems to be open with the renowned cyber-knight. "Well, from what they've seen they are ruling it a suicide. The mystic quarter seems to be more prone to suicides and accidental death due to the unstable nature of magic. Do you feel that it's something more?"

When Watcher asks her to describe the objects she seems to think for a moment. "I did see the Journal because McGrath and his associate had just dropped it off when I borrowed this book. It was small, ratty and faded green with many loose pages. As for her paper, I would assume it would be on plain white paper in some fashion of binder."

"Until we know for certain who the rightful owner of this tome is, I think that the safest place for it is back at the Haven with you. I will go speak with the investigating officers to try and get a sense of where the investigation is heading, but if there was foul play involved then this book may well have been a target of the perpetrator. Once the initial investigation is finished Watcher and I will escort you home."


Zoe nods "Yes, probably for the best. I just can't believe she would have done that."

Watcher does not find any matches in his memory search.

((Please continue posting on the Adventure thread.))
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