Roughnecks Operations Compound (206a)

Dockside, Airport, and outskirts of MercTown.

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Re: Roughnecks Operations Compound (206a)

Postby Mercedes » Thu Jan 31, 2019 7:47 am

Perception: 1d100 = 73
Just in Case d20: 1d20 = 7;JIC d100: 1d100 = 93
Imitate Voice (for her accent) 1d100 = 40/80%

"I'm fine, I guess I just had a bit of a flashback." Mercedes explains rather haughtily, avoiding any detail of what she experienced.
Wouldn't you like to know? She puts up a mind block, just in case.

Keeping her paranoia to herself, Mercedes subtly glances at each person present in turn. Who did that? I'll figure it out and make them pay. Painfully!

"Your welcome to come too."

"For what?", she demands unpleasantly, sounding annoyed.
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Constant Effects: allergic to salt, shape-changed to appear as a beautiful human woman with deep red hair and blue eyes, sixth sense, mystic knight abilities (i.e. impervious to energy, ley line abilities)

Mercedes! Greed unbound!

P.P.E.: 24/104
I.S.P.: 24/38
H.P.: 26/26
S.D.C.: 65/65

Miniaturized Tolkeenite PPE Battery: 160/180 P.P.E.

Knock-Knock: 1/6 shots remaining
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Re: Roughnecks Operations Compound (206a)

Postby Jack Killian » Thu Jan 31, 2019 2:36 pm

(((Rolls Carry Over)))

Murdoc turns to Jack, "If you wanna burn some of that cash, lets hit it." He turns to Dave, knowing full well the robot received the transmission as well, and shrugs as what can you do kind of motion, "Little Willie likes his soup. If you could oblige the man, that would be great."

He looks to Mercedes, "Your welcome to come too.


Jack looks at Murdoc and Mercedes with eyes wide open, “I like the idea of burn some cash, I’m good at burning. Usually cash isn’t that important. Where I come from it is trade goods. And you have such high-tech items. I want to see what you have.”

Jack speaks to, "Come on Mercedes, maybe you can help a country bumkin like me turn into a gentleman?”

Jack checks his credits, as he sees Murdoc does. Then he follows Murdoc. Once under way Jack ask, “Do they restrict us from having anything?”

Mage Fire
"Flash Fry, put another Shrimp on the Barbie" Gmail: Sinder.JKing@gmail.com
OOC Comments
Jack Killian

P.P.E.: 4
I.S.P.: 196/196
H.P.: 37/ 37 MD
S.D.C.: 78/ 78

Armor: MDC Composite Animal Armor
A.R.: 14
M.D.C.: 35

Weapon Carried:
ATA "Super 10" Shotgun P200. 100ft range (1 MDC round left)
2 SDC Reloads
1 MDC reload

NeraTech Pn-50 "Splatter Gun": Range: 60', Payload: 18/clip,
2 clips (current)Acid: 4D6 S.D.C. or 2D6 M.D. to a 3 foot radius.

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Re: Roughnecks Operations Compound (206a)

Postby Mercedes » Sat Feb 02, 2019 4:51 pm

Perception: 1d100 = 87
Just in Case d20: 1d20 = 19;JIC d100: 1d100 = 8
Imitate Voice (for her accent) 1d100 = 88/80%

"Oh, very well. You're all so clearly helpless without me, so I may as well."
Hades, does my head ever hurt. I guess it happened to Jack, too.

Mercedes decides to forgo her body armor but keeps her sword with her, choosing to dress in her business attire.
I may as well look somewhat harmless out in the town.

Magefire Weapons to spend wait...spend?! That's not in my nature!
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Constant Effects: allergic to salt, shape-changed to appear as a beautiful human woman with deep red hair and blue eyes, sixth sense, mystic knight abilities (i.e. impervious to energy, ley line abilities)

Mercedes! Greed unbound!

P.P.E.: 24/104
I.S.P.: 24/38
H.P.: 26/26
S.D.C.: 65/65

Miniaturized Tolkeenite PPE Battery: 160/180 P.P.E.

Knock-Knock: 1/6 shots remaining
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Re: Roughnecks Operations Compound (206a)

Postby Bettie Houser » Tue Feb 05, 2019 6:15 pm

Perception: 1d100 = 5% (34% base)
JIC: 1d20 = 16
JIC: 1d100 = 70


Bettie either enters through the garage or heads directly for it, whichever is quicker, in order to have a look at her brand new hover bike. "Oooooh, so shinny!", she runs her hand over the freshly painted flames on the crafts nose. If anyone else is in the garage she smiles at them, "So what do you think?".
Bettie Houser
M.D.C.: [190/190]
Armor:
- Armored M.D.C. Biker’s Jacket & Streetwolf M.D.C. Combat Pants
M.D.C.: [15/15] & [8/8]
Weapons:
- Kisentite Sword
- (2) NE-6SLs
Misc.:
- Sunglasses
- Cred cards
- IRMSS kit
- Wilk's PRC-5
- (8) Speed loaders
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Bettie Houser
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Posts: 58
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Re: Roughnecks Operations Compound (206a)

Postby Augur » Wed Feb 06, 2019 6:49 am

Absolutely nobody is present at the compound. Even Dave is absent.
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Re: Roughnecks Operations Compound (206a)

Postby Bettie Houser » Wed Feb 06, 2019 11:25 am

((Rolls carried over))


Bettie pokes her head into every room that is not outright locked saying, "Hello? Aaaaanybody heeeere?". Finally, after checking ever nook and cranny Bettie simply shrugs, "Eh, oh well...I wonder what Wak's room is like? No, no, no, Bad Bettie! Wait until he at least invites you into his room once!". Having decided against invading the team leaders privacy, at least for now, Bettie realizes there is some work to be done. She grabs all her new clothes, armor, weapons, and other gear and heads to her room. Once there she spends the time attaching the Wilk's sights to the pair of NE-6SL's and sighting them in. Next she adjusts the fit of both the Man-Killer EBA and the old suit of Mega-Juicer EBA that John gifted her, "Well, both these are going to need a paint job...hmmm, I wonder if any of the others can paint? That or I can take both suits over to Wellington and see if they'll do the same paint job as they did on the AHB.". Once that is done she dons her new armored clothes, "Now why didn't they dream this stuff up sooner?".

A. No-one has returned yet.

If she finishes all this up before anyone returns she spends her time getting familiar with the base and the bar. Seeing that the wet bar is woefully under stocked, Bettie frowns and starts making a new shopping list in her head for Dave, "I really don't see how these guys consider themselves mercs with such a limited supply of alcohol.", she mutters to herself as she works.

B. Someone returns in the meantime.

Hearing someone else returning Bettie comes out of her room to greet them, "Hey, how'd your shopping go?".
Bettie Houser
M.D.C.: [190/190]
Armor:
- Armored M.D.C. Biker’s Jacket & Streetwolf M.D.C. Combat Pants
M.D.C.: [15/15] & [8/8]
Weapons:
- Kisentite Sword
- (2) NE-6SLs
Misc.:
- Sunglasses
- Cred cards
- IRMSS kit
- Wilk's PRC-5
- (8) Speed loaders
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Bettie Houser
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Posts: 58
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Re: Roughnecks Operations Compound (206a)

Postby John Altfeld » Wed Feb 06, 2019 2:12 pm

Perception: 1d100 = 74
JiC d20/d100: 1d20 = 1 / 1d100 = 93

John comes in the compound gate. Quiet in here... I guess everyone went to that meeting and Dave the Robot is hiding. I wonder if he has an all-metal servant's room.

"Oh, hey, Bettie. It went pretty well. Suprisingly little to buy here right now - I don't really collect weapons for the sake of collecting. One of the shops actually closed behind me and the guy went on vacation. Well, he was sort of a demi-god, but still."

He shrugs, "Did you find anything exciting? Have you heard anything about this mission? Also, it's pretty crazy that we get to town and the same day we're already up for getting hired. No rest for the wicked awesome."
Definitely Not a God. Yet.
P.P.E.: 16/16
H.P./M.D.C.: 78/78
Pebble M.D.C.: 300/300
Growth M.D.C.: +15/+150/+525/+1,290/15/150/510/1,290

Important Combat Stats
Number of Attacks: 9
Initiative Bonus: +12
Strike Bonus: +8 (+8/+8/+10/+10)
Parry Bonus: +12(+12/+12/+14/+14) +2 with sword/staff
Dodge Bonus: +17 (+17/+17/+13/+13)
Auto-Dodge Bonus: +5 (+5/+5/+1/+1)
Bonus to Disarm: +3
Supernatural Strength Punch Damage: 3d6(5d6)+12/5d6(6d6)+12/1d6x10+22(+32)/1d6x10+72(+82)
Juicer Football Body Block/Tackle: Knocks one's opponent to the ground (90% chance if target is smaller than attacker, 60% if the same weight, 50% if target is up to 50% larger, 20% if 100% larger, no chance if target is over 100% larger).
Immunities and Damage Reduction
Immune to:
• Cold
• Radiation
• Suffocation (can breathe without air)
• Depressurization
• Ocean depths/pressure (unlimited)
• Vampire bite/can't be turned undead
• Blindness and Darkness (except in smoke/sandstorm/fog that fouls Radar power)
• Fatigue (Never tires)
• Small bits of flying debris

Reduced Damage From:
• Magic Cold - Half Damage
• Heat/Fire - Half Damage
• Poison/Toxins/Drugs - Duration, penalties and symptoms are 1/3 normal
Enhanced Sight Effects
• Radar 400'
• See the invisible
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Re: Roughnecks Operations Compound (206a)

Postby Bettie Houser » Wed Feb 06, 2019 5:48 pm

((Rolls carried over))


John Altfeld wrote:John comes in the compound gate. Quiet in here... I guess everyone went to that meeting and Dave the Robot is hiding. I wonder if he has an all-metal servant's room.

"Oh, hey, Bettie. It went pretty well. Suprisingly little to buy here right now - I don't really collect weapons for the sake of collecting. One of the shops actually closed behind me and the guy went on vacation. Well, he was sort of a demi-god, but still."

He shrugs, "Did you find anything exciting? Have you heard anything about this mission? Also, it's pretty crazy that we get to town and the same day we're already up for getting hired. No rest for the wicked awesome."



"Heya John. Demi-god on vacation...wow. Guess everyone needs some time off now and then. I was just working on another shopping list for Dave, need to stock the bar.", Bettie hops up and sits down on the bar top, "As for anything exciting, I got myself a brand spanking new Wellington hover cycle. It's out in the garage. Uh, got a new suit of armor, a pair of those Naruni make plasma revolvers, bought 4 fully loaded drums of rounds for that plasma gattling, a spiffy Wilk's walkie talkie, these N-G Streetwolf threads I've got on. Oh, and I placed an order to get one of those Naruni two handed swords techno-magic modified to make it lots faster when I need it.", Bettie grins, "I was trying to find a claymore style sword made out of the same metal as the one I've got now, but so far no luck. The guy over at Weapons of Wonder is keeping an eye out for me. Although he did tell me weapons like it can be found at some pirate town up river. Queensbay or something I think? If we happen to head that way sometime soon, it'd give me a chance to pick up what I've been looking for.".
Bettie Houser
M.D.C.: [190/190]
Armor:
- Armored M.D.C. Biker’s Jacket & Streetwolf M.D.C. Combat Pants
M.D.C.: [15/15] & [8/8]
Weapons:
- Kisentite Sword
- (2) NE-6SLs
Misc.:
- Sunglasses
- Cred cards
- IRMSS kit
- Wilk's PRC-5
- (8) Speed loaders
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Bettie Houser
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Posts: 58
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Re: Roughnecks Operations Compound (206a)

Postby John Altfeld » Wed Feb 06, 2019 9:46 pm

ROLLS HELD

"It's hard to.. He's like a dragon? So a soft god? And he oozes light out of his eyes? It's more like a power category. But yeah. He obviously loves showing off and giving bad customer service. Is there a god of bad customer service? I think we had the same problem. I couldn't find a giant sword anywhere except for this one from Naruni for robots. I'm not a robot."

John pauses. "Those are some nice new clothes. Wait... did you say Weapons of Wonder?!? That's the guy I broke by talking! He left! That's the demi-god!"
Definitely Not a God. Yet.
P.P.E.: 16/16
H.P./M.D.C.: 78/78
Pebble M.D.C.: 300/300
Growth M.D.C.: +15/+150/+525/+1,290/15/150/510/1,290

Important Combat Stats
Number of Attacks: 9
Initiative Bonus: +12
Strike Bonus: +8 (+8/+8/+10/+10)
Parry Bonus: +12(+12/+12/+14/+14) +2 with sword/staff
Dodge Bonus: +17 (+17/+17/+13/+13)
Auto-Dodge Bonus: +5 (+5/+5/+1/+1)
Bonus to Disarm: +3
Supernatural Strength Punch Damage: 3d6(5d6)+12/5d6(6d6)+12/1d6x10+22(+32)/1d6x10+72(+82)
Juicer Football Body Block/Tackle: Knocks one's opponent to the ground (90% chance if target is smaller than attacker, 60% if the same weight, 50% if target is up to 50% larger, 20% if 100% larger, no chance if target is over 100% larger).
Immunities and Damage Reduction
Immune to:
• Cold
• Radiation
• Suffocation (can breathe without air)
• Depressurization
• Ocean depths/pressure (unlimited)
• Vampire bite/can't be turned undead
• Blindness and Darkness (except in smoke/sandstorm/fog that fouls Radar power)
• Fatigue (Never tires)
• Small bits of flying debris

Reduced Damage From:
• Magic Cold - Half Damage
• Heat/Fire - Half Damage
• Poison/Toxins/Drugs - Duration, penalties and symptoms are 1/3 normal
Enhanced Sight Effects
• Radar 400'
• See the invisible
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Re: Roughnecks Operations Compound (206a)

Postby John Altfeld » Fri Feb 15, 2019 11:41 am

ROLLS HELD

John and Bettie’s radios fire up, spewing the dulcet tones of Murdoc all over the place like a first-timer at Mardi Gras.

John asks if everyone was supposed to go to the meeting contrary to the previous communication, then turns to Bettie. “I think they’re jealous because we are the strongest ones there is. Also best looking.”
Last edited by John Altfeld on Fri Feb 15, 2019 11:50 am, edited 1 time in total.
Definitely Not a God. Yet.
P.P.E.: 16/16
H.P./M.D.C.: 78/78
Pebble M.D.C.: 300/300
Growth M.D.C.: +15/+150/+525/+1,290/15/150/510/1,290

Important Combat Stats
Number of Attacks: 9
Initiative Bonus: +12
Strike Bonus: +8 (+8/+8/+10/+10)
Parry Bonus: +12(+12/+12/+14/+14) +2 with sword/staff
Dodge Bonus: +17 (+17/+17/+13/+13)
Auto-Dodge Bonus: +5 (+5/+5/+1/+1)
Bonus to Disarm: +3
Supernatural Strength Punch Damage: 3d6(5d6)+12/5d6(6d6)+12/1d6x10+22(+32)/1d6x10+72(+82)
Juicer Football Body Block/Tackle: Knocks one's opponent to the ground (90% chance if target is smaller than attacker, 60% if the same weight, 50% if target is up to 50% larger, 20% if 100% larger, no chance if target is over 100% larger).
Immunities and Damage Reduction
Immune to:
• Cold
• Radiation
• Suffocation (can breathe without air)
• Depressurization
• Ocean depths/pressure (unlimited)
• Vampire bite/can't be turned undead
• Blindness and Darkness (except in smoke/sandstorm/fog that fouls Radar power)
• Fatigue (Never tires)
• Small bits of flying debris

Reduced Damage From:
• Magic Cold - Half Damage
• Heat/Fire - Half Damage
• Poison/Toxins/Drugs - Duration, penalties and symptoms are 1/3 normal
Enhanced Sight Effects
• Radar 400'
• See the invisible
User avatar
John Altfeld
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Posts: 148
Joined: Wed Aug 23, 2017 4:48 am

Re: Roughnecks Operations Compound (206a)

Postby Bettie Houser » Fri Feb 15, 2019 11:45 am

((Rolls carried over))

John Altfeld wrote:"It's hard to.. He's like a dragon? So a soft god? And he oozes light out of his eyes? It's more like a power category. But yeah. He obviously loves showing off and giving bad customer service. Is there a god of bad customer service? I think we had the same problem. I couldn't find a giant sword anywhere except for this one from Naruni for robots. I'm not a robot."

John pauses. "Those are some nice new clothes. Wait... did you say Weapons of Wonder?!? That's the guy I broke by talking! He left! That's the demi-god!"



Bettie quirks and eyebrow, "I didn't have any trouble with the guy at Weapons of Wonder that I remember. I asked if he had any swords made outta whatever this one is and he said no, but he was able to point me towards that Queens Bay place.", when John mentions his Naruni made sword she grins, "Aye, ended up with one of those as well. It's over at Armstrong-Bennett getting modified for speed. Not sure how all the techno-magic thing works, but if it helps me lay out the enemy better and faster, I'm all for it!". As the pair continue to wait for other members of the team to return Bettie wonders aloud, "Wonder where the rest are at? Any idea John?".
Bettie Houser
M.D.C.: [190/190]
Armor:
- Armored M.D.C. Biker’s Jacket & Streetwolf M.D.C. Combat Pants
M.D.C.: [15/15] & [8/8]
Weapons:
- Kisentite Sword
- (2) NE-6SLs
Misc.:
- Sunglasses
- Cred cards
- IRMSS kit
- Wilk's PRC-5
- (8) Speed loaders
User avatar
Bettie Houser
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Posts: 58
Joined: Sun Jun 04, 2017 1:10 pm

Re: Roughnecks Operations Compound (206a)

Postby John Altfeld » Fri Feb 15, 2019 12:17 pm

ROLLS HELD

“Apparently we’re invited to the big meeting. It’s probably faster if we run, rather than get a taxi.”

John then leaves at a jog to Mercenary Plaza and Blackman’s office.
Definitely Not a God. Yet.
P.P.E.: 16/16
H.P./M.D.C.: 78/78
Pebble M.D.C.: 300/300
Growth M.D.C.: +15/+150/+525/+1,290/15/150/510/1,290

Important Combat Stats
Number of Attacks: 9
Initiative Bonus: +12
Strike Bonus: +8 (+8/+8/+10/+10)
Parry Bonus: +12(+12/+12/+14/+14) +2 with sword/staff
Dodge Bonus: +17 (+17/+17/+13/+13)
Auto-Dodge Bonus: +5 (+5/+5/+1/+1)
Bonus to Disarm: +3
Supernatural Strength Punch Damage: 3d6(5d6)+12/5d6(6d6)+12/1d6x10+22(+32)/1d6x10+72(+82)
Juicer Football Body Block/Tackle: Knocks one's opponent to the ground (90% chance if target is smaller than attacker, 60% if the same weight, 50% if target is up to 50% larger, 20% if 100% larger, no chance if target is over 100% larger).
Immunities and Damage Reduction
Immune to:
• Cold
• Radiation
• Suffocation (can breathe without air)
• Depressurization
• Ocean depths/pressure (unlimited)
• Vampire bite/can't be turned undead
• Blindness and Darkness (except in smoke/sandstorm/fog that fouls Radar power)
• Fatigue (Never tires)
• Small bits of flying debris

Reduced Damage From:
• Magic Cold - Half Damage
• Heat/Fire - Half Damage
• Poison/Toxins/Drugs - Duration, penalties and symptoms are 1/3 normal
Enhanced Sight Effects
• Radar 400'
• See the invisible
User avatar
John Altfeld
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Posts: 148
Joined: Wed Aug 23, 2017 4:48 am

Re: Roughnecks Operations Compound (206a)

Postby Bettie Houser » Sat Feb 16, 2019 12:42 pm

((Rolls carried over))

John Altfeld wrote:“Apparently we’re invited to the big meeting. It’s probably faster if we run, rather than get a taxi.”

John then leaves at a jog to Mercenary Plaza and Blackman’s office.



Bettie glances over at the door to the garage area, "I was thinking of taking my new cycle, but yeah...lets just hoof it.".


Bettie grabs a couple more things from her room, just not the illegal stuff, and follows John to the meeting.

http://www.explorersunlimited.com/eu/viewtopic.php?f=170&t=6431&start=50

{OOC: Swapping a few pieces of gear out on Bettie's sheet}
Bettie Houser
M.D.C.: [190/190]
Armor:
- Armored M.D.C. Biker’s Jacket & Streetwolf M.D.C. Combat Pants
M.D.C.: [15/15] & [8/8]
Weapons:
- Kisentite Sword
- (2) NE-6SLs
Misc.:
- Sunglasses
- Cred cards
- IRMSS kit
- Wilk's PRC-5
- (8) Speed loaders
User avatar
Bettie Houser
Diamond Level Patron
Diamond Level Patron
 
Posts: 58
Joined: Sun Jun 04, 2017 1:10 pm

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