Dockside: Dragon's Head Brewery (216)

Dockside, Airport, and outskirts of MercTown.

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Dockside: Dragon's Head Brewery (216)

Postby Augur » Sat Apr 28, 2018 9:38 pm

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Maker of the most popular beer in MercTown, this brewery is owned by a second generation D-Bee who calls himself Brewmaster Grasso. The company is basically a micro-brewery that's exploded onto the scene with a tasty, potent, high alcohol content beer that appeals to ordinary people who want a quick buzz and good taste, as well as beings like Juicers, Crazies, D-Bees and even dragons with powerful constitutions and who want something strong to get the same kind of reaction as regular folk. Dragon 's Head Beer delivers for augmented beings yet it also appeals to ordinary people who think of themselves as tough and/or hard drinkers...as well as those looking to get drunk quick.
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Re: Dockside: Dragon's Head Brewery (216)

Postby Flynn » Sat Jan 05, 2019 8:30 pm

Perception: 45% 1d100 = 10
JIC: 1d20 = 15
JIC%: 1d100 = 94

Flynn strolls off the aircraft, whistling a tune. Stepping on to the ground, a sudden dread waves over him and he begins to spin around, like a dog chasing it's tail, looking for someone...or something...that he cannot see. After pausing momentarily, to make sure he's not being followed, he heads to the Dragon's Head Brewery, sits down at the bar and loudly announces to the bartender, regardless if one is behind the bar or not, "Bring me the girliest drink you make!...and put an umbrella in it!"
Flynn
PPE: 21/21
ISP: 40/40
HP: 56/56
SDC: 217/217

Armor
M.D.C. by Location:
• Head/Helmet - 50
• Arms - 35 each
• Legs - 45 each
• Main Body· 72
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Re: Dockside: Dragon's Head Brewery (216)

Postby Augur » Sun Jan 06, 2019 8:28 am

A largish female d-bee with small lower tusks, pointed ears, grey-green skin, and an unremarkable brownish & purple outfit steps over to Flynn from behind the bar. She looks about to say something, then takes on his appearance & demeanor for a second. She smiles. "One bitch-tit coming up, baby!" A minute later, an hourglass-shaped, stemmed glass filled with a frothy pink fluid, some crushed ice, a slice of apple, and topped with a yellow umbrella is resting on the bar in front of him. "Ten credits, hun."
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Re: Dockside: Dragon's Head Brewery (216)

Postby Flynn » Sat Jan 19, 2019 7:46 pm

Perception: 45% 1d100 = 26
JIC: 1d20 = 18
JIC%: 1d100 = 59

Augur wrote:"Ten credits, hun."


Flynn flashes her his best smile and flirtiest wink. "Thank you, darling," he says as he hands over the credits. "How are things here in MercTown? And damsels need saving?" Flynn takes a deep drink and wipes his mouth with his sleeve. Things have been strange lately...even for him. He needed something fun to do.
Flynn
PPE: 21/21
ISP: 40/40
HP: 56/56
SDC: 217/217

Armor
M.D.C. by Location:
• Head/Helmet - 50
• Arms - 35 each
• Legs - 45 each
• Main Body· 72
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Flynn
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Re: Dockside: Dragon's Head Brewery (216)

Postby Augur » Fri Jan 25, 2019 1:40 pm

As he finishes being his flavor of charming, Flynn gets a series of communiques over his radio.

    Murdoc: "MAYDAY MAYDAY. This is Murdoc at the compound. Jack and Mercedes just screamed and collapsed. I'm taking them to the clinic now."

    Wakiza: "This is Wakiza checking in. I was also hit with something psychically, It was like some kind of premonition, a nasty, overwhelming psionic event. Bet more than us were hit. Probably every psychic in the city felt it. I was talking with an old friend Goeff Blackman and he thinks it might be related to something that the Grey Seers are looking to investigate. He suggested joining forces with the Spook Squad. He is contacting the Seers on our behalf. I am heading over there now unless you think I need to meet you at the hospital?"

    Murdoc: "Psi stuff. Got it. Jack is back up, Mercedes is stable but I left her in the clinic to sleep off whatever hit her. I don't think she'll need to go to the hospital. Looks like John and Bettie have rolled back up into the compound. I'll gather everyone as they come back in and let them know we might be doubling up with the Spooks for a mission. I'll buzz you if anything changes here."

Having served Flynn up his 'bitch-tit,' the bartender begins wiping down the bar. "Damsels needing saving? Not in this establishment, friend. Things are returning to normal ever since those demons got the piss knocked out of them a few months ago." Flynn notes that his drink is oddly refreshing, and not quite as saccharine sweet as he'd feared it might be.
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