Alays Vonhagger (Human Crazy)

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Alays Vonhagger (Human Crazy)

Postby Alays » Sun Apr 01, 2018 9:18 pm

Player Name: Elle
G-Mail : riftplayer1492

Character Name: Alays (pronounced Aloysius) Vonhagger
Alias: Al
Race: Human
O.C.C.: Crazy
Alignment: Aberrant
XP Level: 3
XP Points: 12,081 (11oct2018 zoe)
Next Level @ XP: 8,561
Sentiments/Non-Humans: Has no preference towards them. Treats them like humans and see no difference between the two.
Sentiments/Coalition: He likes some of their ideological positions, but strongly hates others; has no qualms about working with them.
Disposition: Sees himself as a hero; likes to take on challenges and obstacles, especially when dealing with combat situations.
Insanities:
  • Kleptomania
  • Delusional disorder: thinks he's the star of a video series, and that reality is that series.
  • Obsessive compulsion: Juicers; is obsessed with proving his superiority to other augmented humans, especially juicers.
  • Dissociative identity disorder Has 3 other personality states. (These need to be named and each personality state has a distinct name, past, identity, and self-image.)
    • Personality 1: Ivor - Anarchist - Cold, aloof and snobbish. Condescending twords anybody that is not a gypsy. Knows about all the other personalities. Will not willing let any other resurface.
    • Personality 2: Lilian - Unprincipled - Hates thinking about the past. Lives in the moment. Free spirit that does what she pleases. Know all other personalities.
    • Personality 3: Jesse - Scrupulous -Hot headed and brash. Will do what she thinks is right, even if it offends others. Does not know the other personalities.

ATTRIBUTES
I.Q.: 13
M.E.: 11
M.A.: 25
P.S.: 24
P.P.: 19
P.E.: 17
P.B.: 15
Speed: 31

PHYSICAL DATA
P.P.E.: 26
I.S.P.: 44
H.P.: 49
S.D.C.: 157
Age: 32
Sex: Male
Height: 6'3”
Weight: 205 lbs.
Description: Tall and slender with short brown hair. Very average looking.

Natural Abilities
Perception: 39%
Charm/Impress: 25%
Invoke Trust/Intimidate: 84%
Max. Encumbrance: 135.2
Max. Carrying Weight: 410
Max. Lifting Weight: 410
Max. Jumping Ability: Length: 26' Height:12'6"

Special Abilities
Enhanced Vision: 20/20 vision up to two miles away
Enhanced Hearing: Can hear a whisper up to 300' away.
Enhanced Sense of Smell: Recognize odors - 65%, Recognize person by scent - 25%, track by smell - 30%
Enhanced Sense of Taste: Detect specific flavor - 55% (+20% if chemical as tactile taste or odor to begin with)
Enhanced Sense of Touch: Can detect differences in texture by touch.

Bionics & Cybernetics
Head
M.O.M. Implants

Psionics
Minor
Sensitive
Enhanced Perception (10)
Sixth Sense (2)
Physical
Enhanced Reflexes (10)

O.C.C. Skills
Language: Native Tongue 90% (+1%)
Language: Other 71% (+3%)
Climbing/Rappelling 90/80% (+5%)
Dance 55% (+5%)
Detect Ambush 50% (+5%)
Detect Concealment 50% (+5%)
Electronic Countermeasures 50% (+5%)
Escape Artist 50% (+5%)
Gymnastics
    *Work Parallel Bars and Rings 80% (+3%)
    *Backflip 74%(+2%)
Land Navigation 54% (+4%)
Prowl 65% (+5%)
Radio: Basic 65% (+5%)
Streetwise 45% (+5%)
Tailing 55% (+5%)
Swimming 80% (+5%)
W.P. Targeting
W.P. Knife
W.P. Heavy Military Weapons
W.P. Heavy MD Weapons
W.P. Energy Rifle

O.C.C. Related Skills
Acrobatics
    *Sense of Balance 90%(+5%)
    *Walk tightrope/ high wire 86% (+3%)
Imitate Voice & Sounds 55%/49% (+4%)
Demolitions 81% (+3%)
Find Contraband, Weapons, & Cybernetics 39% (+4%)
Boxing
Fast Talking 33% (+4%)
Undercover Ops 55% (+5%)
I.D. Undercover Agent 45% (+4%) (level 1)
Pick Pockets 45% (+5%) (level 1)

Secondary Skills
* Wardrobe & Grooming 58% (+4%)
Appraise Goods 40% (+5%)
Recognize Weapon Quality 45% (+5%)
Mathematics: Basic 55% (+5%)
W.P. Energy Pistol
Performance 45% (+5%)
Public Speaking 40% (+5%) (level 1)

Combat Data
HTH Type: Assassin
Number of Attacks: 7
Initiative Bonus: +3
Strike Bonus: +2
Parry Bonus: +2
Dodge Bonus: +2
Auto-Dodge Bonus: +2
HTH Damage Bonus: +o
Bonus to Roll w/Punch: +9
Bonus to Pull a Punch: +3
Bonus to Disarm: +0
Karate Punch: 2D4

Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost

W.P. Targeting - +2 to strike
W.P. Knife - +2 to strike, +1 to parry, +2 to strike when thrown
W.P. Energy Pistol - +2 to strike
W.P. Heavy Military Weapons - +2 to strike
W.P. Heavy M.D. Weapons - +1 to strike
W.P. Energy Rifle - +1 to strike
W.P. Paired (learned from HTH: Assassin)

Saving Throw Bonuses
No fear of heights
Coma/Death: +20%
Magic (varies): +1
Lethal Poison (14+): +4
Non-Lethal Poison (16+): +4
Insanity (12+): +0
Psionics (varies): +2
Horror Factor (varies): +0
Possession: +2
Mind Control: +6
Drugs, disease, toxic gas: +4
Last edited by Alays on Fri Apr 20, 2018 8:50 pm, edited 28 times in total.
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Re: Alays Vonhagger (Human Crazy) WIP

Postby Alays » Mon Apr 02, 2018 3:49 am

Equipment

Highwayman Motorcycle

Carried/In Hand
NG-I13 Medium Ion Scattergun

Worn on Person
Bushman Trooper EBA
• Set of black clothing (for covert ops)
• Tinted goggles
• Secure Universal Card: 800 credits (right pants pocket) (Augur, 4/11/18)
• Non-Secure Black Card: 6000 credits (right pants pocket) (Augur, 4/11/18)
Universal Card: 5,000 credits (Zoe, 5/22/18)

Utility Belt
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.
• Attachment: Hatchet
• Attachment: Vibro-Knife
• Attachment: E-Clip
• Attachment: E-Clip

Backpack
The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space: Suit and pants
• Space: Gas mask and air filter
• Space: Tent
• Space: Canteen
• Space: Canteen
• Space: Food rations for 2 weeks
• Space: Knife
• Space: E-Clip
• Space: E-Clip
• Space:

Stored in Highwayman Cargo Box



Gear Stats

Highwayman Motorcycle
Image
M.D.C. by Location:
* Headlights (2, small) – 4 each
* Storage Compartment (back, small) – 20
* Plexiglass Windshield – 15
* Optional Front-Mounted Weapon – 20
* Tires (2) – 5 each
Main Body – 75
* Requires a Called Shot at -4 to strike (-8 when shooting at the tires of a speeding vehicle).
Statistical Data
Crew: One pilot
Dimensions: 6' long, 4' high, 3' wide, 240 lbs.
Cargo: A small cargo container is built into the back of the bike equivalent to one small suitcase.
Max Speed: 180 mph max. (half that or less off of paved roads).
Power Plant: Electric battery
Max Range: 1,800 miles per charge; takes two hours to charge to full capacity.


Bushman Trooper EBA
Image
M.D.C. by Location
• Helmet: 50
• Arms: 30 each
• Legs: 55 each
• Main Body: 90
Modifiers: -15% to movement and physical skills


NG-I13 Medium Ion Scattergun
Image
• Range: 200'
• Damage: 2D6 M.D. to everything within a 4' radius of the intended target
• Rate of Fire: Single shots only
• Payload: 10 shots per two E-Clips, 18 shots with two LE-Clips.
• Features: Requires two E-clips to power the weapon.
• Weight: 9 lbs.
• Modifiers: -1 to strike penalty even on aimed shots and even with a forward grip.
• Book Reference: NG1, p.200


Vibro-Knife
Image
• Damage: 1D6 M.D.
• Length: 1'
• Weight: 1 lb.


NG-LG6 Northern Gun Laser Rifle & Grenade Launcher
Image
• Range: 1600' Laser; 1100' Grenade Launcher
• Damage: 3d6+5 MD per laser blast or 4d6MD per grenade (Blast Radius 12')
• Rate of Fire: Single shots only
• Payload: 10 shots standard E-Clip, or 20 shots long E-Clip, or 70 shots with power pack; 4 Grenades
Last edited by Alays on Fri Apr 20, 2018 8:08 am, edited 11 times in total.
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Re: Alays Vonhagger (Human Crazy) WIP

Postby Alays » Mon Apr 02, 2018 3:50 am

Background Stories

Primary/Original Personality
Alays Vonhagger grew up on the streets of Chi-Town. Poor and disheveled was his constant companion. His parents were drug addicts and spent what little money they had to chase the high. Most of the time he would have to fend for himself. By the age of 10, he had his first run in with the law. He was caught stealing a couple of loaves of bread and some bagels. By age 12 his mother died and by age 14 his father has died. By then Alays was already providing for himself. Two weeks later he pawned everything that wasn’t nailed down and left without a thought of ever returning. Wandering erratically, mostly living as a vagabond and stealing anything that he could fence. He ended up living in Kingsdale. Over the next few years it was a cat and mouse game with the law.

Alays was never extraordinary by any means, wither it was physical or mental. This gave him a yearning to become something more or become something he wasn't. Watching the juicers and seeing what they are capable of doing only fueled this desire. Not wanting to have a sort life span, he opted to lose parts of his mind. Believing that his hardships was some type of shield to going full on crazy. Not having the money for the conversion proves a little troublesome for him. In the end he winds up serving a crime boss, who went by the name Borris Rozhenko, in exchange for the argumentation process.

Borris was a sadistic crime lord. A lot of torture, abuse and suicide missions is what Alays had to comfort himself with. The next 5 years was filled with turmoil. As a punishment for failing to procure a particular item, Borris had locked Alays into an empty room. At first it was silent and pitch black. In erratic intervals, loud music and bright lights would come and go. Sometimes only lasting a minute or two and other lasting for hours. Alays has spent nearly a week in the room before his mind finally snapped. Alays' mind had fractured into 3 other separate identities. Not able to coup with his new found friends caused him to get in heated, and often violent, arguments with the others working for Borris. Needing a new start again, Alays packed up his belongings and headed off. By this time he had heard good things coming from a town called Merctown.

Personality 1
Ivor “The Bone-heart” Portaug was born in the Siberian Tundra. His mother died during childbirth and Ivor was left in the care of his uncle Grigori. Grigori lived on a small farm that sustained its self. Starvation, hard work and isolation was the only thing the farm provided in abundance. On one winter's night while Ivor and Grigori were sleeping, a band of raiders stormed the farm. Busting down the door with guns a blazing. His uncle died and Ivor was left dying on the floor. The raiders pillaged what they could. For days all Ivor could do is lie on the floor bleeding. If it wasn’t for the help of some gypsies, Ivor would be dead. The gypsies took him with them as the traveled west. After he was healed, he worked of his debt as an enforcer. After that he continued westward. Eventually ending up in a little town called Merctown.

Personality 2
Lilian Bertran can't remember all of her childhood. Lots of concussions due to falling of the high wire. A life of a acrobat in traveling circus. Meting new people and places always gave her joy. Often she would go into the towns and drum up business. Using her charm, personality and her good looks to sway the crowd. The ringmaster forced Lilian to do anything to fill the seats. If it wasn’t a sell out show, the consequence would be harsh and often painful. As the years went by, her disdain for the circus life grew. Lilian disdain grew so bad, she stated to sabotage the show. At first she would purposefully fall and look clumsy or amateurish. Eventually she also sabotaged other performer's shows. On one night she had a devious plan to rile the animals up and have some fun with some fireworks. Lillian had miscalculated the trajectory and fired several into the fire breathes tent, where they hold their flammable materials. With that mishap, she had blown up a good ¼ of the big top tent. Hundreds of casualties and a half a dozen fatalities. No one ever knew that the accident was Lilian's fault. The guilt and shame was too much for her. Having to see everyone on a daily basis and watch their livelihood slowly dwindle. In the middle of the night she packed her belongings and headed off. A new life and new career would surly liven her spirits.

Personality 3
Jesse Wippel woke up in a military hospital. No memory of anything but the moment she woke up. The doctors had insisted that she was who they said she was. Something deep down inside her told her otherwise. The next few weeks were filled with exams, speaking with counselors, medical test and other various forms of questionnaires. In the end, she was no more closer to learning who she was then the first day she woke up. From what Jesse was told, she was on a convoy transporting resources from Chi-Town to Lonestar when it ran over some landmines. She was apparently hired by the CS as hired guns. Having failed their mission but still being owed hazard pay, the CS called it a wash. All the did was patch her up and kick to the streets when she could walk. Having no money caused Jesse to take a loan from a loan shark. It took her years to pay off the debt. Not know what she did before or knowing anybody made very hard for Jesse to make a living. She took any job that would hire her. After paying the debt off, she had heard good thing for becoming a mercenary. With no ties and no money made her a perfect candidate
Last edited by Alays on Wed Apr 18, 2018 9:05 pm, edited 3 times in total.
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Re: Alays Vonhagger (Human Crazy) WIP

Postby Augur » Wed Apr 11, 2018 2:51 pm

Did some minor edits to your character sheet--spellcheck, mate.
Also noted missing skills from level progression (these are noted in red, don't forget to format these skills as per the rules).
Selected and included your insanities. See the red comment for explanatory details--and yes, your background story is now four background stories.

Your gear is done.
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Re: Alays Vonhagger (Human Crazy) WIP

Postby Augur » Fri Apr 20, 2018 7:48 pm

Augur wrote:Also noted missing skills from level progression (these are noted in red, don't forget to format these skills as per the rules).

House Rules/Character Creation wrote:Skills at a level different than that of the character should have the level of the skill noted in parenthesis after the skill percentage.
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