DM, GM, and AGM Recruitment

All new character submissions are to be posted here.
Recruitment threads for the various groups and extra-dimensional games are also located here.

Moderators: Game Masters, Group Leaders

Re: DM, GM, and AGM Recruitment

Postby Virtus » Sat Feb 10, 2018 10:25 pm

Ok, I know someone out there is just dying to try out being an AGM. And whoever that person is, you're in luck! Heroes for Hire is just what you're looking for! If you act now I can throw in a quad's supply of empty compliments and shallow praise! :) In all seriousness, I am willing to bend on AGM duties. If you only want to do XP, no sweat. If you want to run mini adventures, no problem. Operators are standing by.
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Re: DM, GM, and AGM Recruitment

Postby Dhaltuun Onyxforge » Sun Feb 25, 2018 5:26 am

Position: AGM
Group: H4H ((Heroes for Hire))

My name is Jason. I currently play as Dhaltuun Onyxforge (shifter in Templars) and Icky’Eow (junk crab in Eurasia). I am interested in an AGM position. I am confident in all areas of the job responsibilities, except in the area of being a GM.... Being a Mod for a post or two is okay, but a 6+ month adventure will cause stress :) But if one would be willing to assist, I think I could do well. My RL players like my GM-ing. So if willing to bear with me, I am willing to try AGM slot.
As i am a novice/newb/rookie, i will not chose a group....i would rather be chosen by a group if possible.

To clarify - Yes i understand the responsibilities of an AGM. , which are;
- Handling gear for players
- Doling out XP 3 times a year efficiently and quickly
- Running mini adventures and basically helping out as needed by GM

Example -
Jourdan, Elven Battle Magus, and his familiar stop their truck along side the centuries old highway. He steps out, and opens a map on the hood. ”According to this the old rest stop should be here.” after a few moments, and some skill use, Jourdan finds the spot on the map. Climbing back into the truck, he heads off. He turns off the old highway on a dirt path, barely wide enough for his truck. Looking around, Jourdan sees trees, and more trees. He drives 30 ft then realizes he is cant see the highway.

Once he turns the final corner, around a huge tree, he sees the decrepit building. ”This must be the place.” there is a small smile on his face as he looks at the ruins. There is the base building, still mostly intact. Covered in vines, ands other wild vegetation. The parking signs are there. Albeit covered in rust and full of holes, bullet and others. The only opening to be seen is the old ruined, bathroom door. A few vines hang over the doorway, behind which is pitch black, except for a florescent light that flickers at random, casting eerie shadows just inside the door.
Last edited by Dhaltuun Onyxforge on Wed Feb 28, 2018 10:01 am, edited 5 times in total.
Conditions
PPE: 87 for 26 rds (6 mins 30 sec.)
- Energy Sphere 285 / 285
H.P.: 44 / 44
S.D.C.: 60 / 64
Mage Armor: 32 / 50
Nightvision 100 ft
Current form – dwarf
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Re: DM, GM, and AGM Recruitment

Postby Augur » Sun Feb 25, 2018 6:39 am

Augur wrote:This is the thread to be used for the recruitment of AGMs and GMs.

Using your best writing, please state the following:

:arrow: The position which you seek to fill.
• • Dimension Master
• • Game Master
• • AGM
:arrow: Your understanding of the Duties and Responsibilities that go with such a position.
:arrow: Two paragraphs of narrative describing something of your imagining. Be creative and make this your best writing.
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Re: DM, GM, and AGM Recruitment

Postby Dhaltuun Onyxforge » Sun Feb 25, 2018 6:47 am

My bad....gota little carried away. i will fix
Conditions
PPE: 87 for 26 rds (6 mins 30 sec.)
- Energy Sphere 285 / 285
H.P.: 44 / 44
S.D.C.: 60 / 64
Mage Armor: 32 / 50
Nightvision 100 ft
Current form – dwarf
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Re: DM, GM, and AGM Recruitment

Postby Alex Kowalski » Fri Apr 20, 2018 6:04 pm

Position:
AGM (For Eurasia hopefully)

Duties
The duties of an AGM is to help herd cats. Specifically to help ensure players keep their post rate up, or make a post in the Status Tracker if they need time off. Moderating the Out of Character discussions of the group and keeping those posts neat and tidy. When the group is in Merctown, handling the group interactions there, and when needed, run filler while the GM collects him or herself and prepares DOOM for the group. At the end of each quad, hand out XP in a timely and expedient fashion.

Sample Writing
There are days where the Army is the greatest job in the world. They do happen. Any soldier who tells you different is lying. Of course, those days happen rarely, and are generally leave days, so there is that. This was one of those less fun days. Smith looked around, wondering how long it was going to take the rest of the squad to catch up. They didn't mention waiting on the grunts in the recruitment pitch for Project Rebirth. Not that I would have answered any differently. "LT, this is Smith, ETA on your arrival? The locals are getting a bit restless, I give it five minutes at most before they move on the village." While he waiting on the Lietentant to answer, he surveyed the bandit camp he was overlooking. A little over a dozen bandits were starting to break camp, gearing up for their raid. Brave sons of bitches raiding inside CS territory. They had to know we would be coming. Suicidal to thinking about it. "Smith, our ETA is about 10 minutes, the terrain is rougher than anticipated. If need be you are authorized to take action to prevent any damage to the village." Well thanks LT, so happy you came on this patrol and instead of listening to the Sarge you decided you knew better than a soldier who has served as long as you have been alive. "Copy that LT. I'll be moving in two minutes then."

Two minutes later, from a rocky outcropping half a mile a way, a swarm of missiles erupted, raining down upon the encampment. A large cyborg leaped off the outcropping and broke into a run straight for the camp, firing his railgun on the move even as the first explosions began. Smith had timed it well, and caught about half of the bandits out of their armor, their bodies disintegrating in the plasma explosions from his missiles. Two more died before they could react, shot down by the eerily precise shooting of the Striker borg. Scattered return fire started up, although it was apparent that whoever was in charge of the bandits, they hadn't planned for this. Another 30 seconds and two more bandits were dead, and Smith was in close range. He switched to firing his railgun one handed, swinging it around with the same ease a normal person used a pistol, and extended the vibrosword built into his forearm. Close in work was always the hardest, you could actually see a mans face if his helmet was not on, or was clear. That and the blood spurts. Never was fun to get one of those in a sensor in a fight. After 30 second of a fight, there was one bandit left, who looked to be the leader, dropping his weapons and holding up his hands. "I surrender." Smith looked at him, seemingly thoughtful, and then jabbed his vibrosword through the mans neck. "I am a soldier, not a lawman. I was here as executioner, not to bring you in."
PPE: 133/169
HP: 27/27 79/79
SDC: 51/51 411/411
Nightvision 200' 500'

Spells
Magic Armor: AR 14 S.D.C.130 12 melees left (3 minutes)
See the Invisible 200' 12 melees left (3 minutes)
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Re: DM, GM, and AGM Recruitment

Postby Consumer » Sun Apr 22, 2018 7:34 pm

I'll take him... I could use a protege.
"Death is the only true constant, for everything dies, but not everything truly lives."
GM of the Galactic Rogues (PW), The Templar, and AGM for Eurasia (Acting GM at the moment.)

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Re: DM, GM, and AGM Recruitment

Postby Zilant » Sat May 12, 2018 4:13 pm

I could use an AGM for Nightbane, to help me with things like checking over character applications (and GM Posts) for errors and posting polls mostly at this time.

Also willing to consider a GM, if someone wants to run a group in a second city, and thinks they can find enough players.
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Re: DM, GM, and AGM Recruitment

Postby Townsend » Mon Jul 09, 2018 11:27 am

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  • Are you looking for an immediate storytelling opportunity as a GM?
  • Does the idea of having a solid core of veteran players along with an AGM knowledgeable about the group/campaign interest you?
  • Do you like having your players so invested in the game they crave a steady stream of GM posts?
  • Do you have a pulse and at least a passing grasp of grammar?

If you answered "YES" to any of the above, then the members of the General Investigation, Resolution & Liberation Services (G.I.R.L.S.) of Merctown need YOU!!!!!


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Okay, I admit that sounds a little cornball... but here's the deal. Truth is their current GM (that's me, by the way) is struggling to keep the GM posts flowing on as regular a basis as they need/deserve. Therefore I'm stepping aside so that someone else can take the reins. And as I don't want to leave my replacement hanging, I'm volunteering to stay on as AGM and can offer as much or as little reference information as he/she desires (this is in addition to the notes that are already provided in the GM's Forum).

This is an overall good group of players (and quite a novel concept for a player group). There's a good mix of grizzled veterans and new faces, OCCs, skills, powers (though currently lacking a full-blown spellcaster), and personalities. They're currently on their first field mission so they're still a relatively young group with a lot of potential ahead of them. As they're an independent group, the group leaders handle the personnel decisions leaving the GM to focus more on storytelling.

Speaking of... if you're interested, PM Augur or Tyrannosapiens Rex. Or you can PM me instead and I'll be happy to forward. :D
GM of the General Investigation, Resolution & Liberation Services (G.I.R.L.S.) of Merctown

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"...and now they work for me."
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Re: DM, GM, and AGM Recruitment

Postby Selenidaria » Mon Jul 30, 2018 9:52 am

Position Applying For: Game Master Edit: GM for G.I.R.L.S., specifically. I just realized that I never specified which group in this post.

Duties and Responsibilities of the Game Master:
1) Maintain a GM post rate of at least once per week
2) Have the IM/Google Hangouts contact information for the members of the group
3) Notify the group via IM/Google Hangouts of GM posts or other important updates
4) Maintain GM Notes in the GM’s Cabal (Basically, if a random GM can’t pick up and run the adventure from your notes, they are unsatisfactory)
5) Be available for chat via IM/Google Hangouts at least once per week.
6) Coordinate with the AGM regarding expected adventure dates and time-frame.
7) Consult with the AGM regarding XP rewards
8 ) Directly notify AGM via PM of any expected absences in addition to the Account Status Tracker.

Fluorescent lights flicker in the hallway of the ruined office building as the three Coalition soldiers cautiously delve deeper, working to sweep the floor and work their way up. At the far end of the hallway, the hunched form of a Psi-Hound, more commonly called Dog Boys, tracking the scent of a haunting entity. The Dog Boy’s head swiveled left and right as its nose twitched before it snapped rigidly to one direction that it senses the supernatural entity.

The three Coalition soldiers quietly sweep forward and stack up next to the closed office door, the first soldier focused on the door, the second soldier focused on the hallway past the door, while the last soldier is focused on the hallway behind the rest of them. The Dog Boy takes a position to the other side of the door from the three soldiers; looking to them for the signal they are ready. The first soldier nods and the Dog Boy slashes at the door with his military grade vibro-blades mounted on a vambraces, shouldering the door all the way open, and charging in at the entity, psychic energy causing a mass of normal office equipment to form a vague body of the creature. After the Dog Boy, the first soldier came in shooting at the entity while taking a few steps in and to the side to allow the second soldier to enter the door and take a knee while shooting it, the last soldier coming to the door and shooting the entity over the head of the second. In the span of 15 seconds the three soldiers and the Dog Boy blast the entity into nothingness.
Selenidaria
OOC Comments
HP: 29/29
SDC: 30/30
PPE: 109/109
ISP: 25/35

Constant Effects: Mind Block Auto-Defense

CV-212 Laser Rifle w/ Thermal Imaging Laser targeting Telescoping
-Shots: 30/30
-Long E-Clips remaining: 3 (not counting the one in the weapon)

Blue Boy Power Armor
Model Type: NG-X44
M.D.C. by Location:
* Head – 70
Arms (2) – 60 each
Legs (2) – 110 each
Thumper Shoulder Assault Rifle (attached to armor) – 50
* Forearm Volt Disruptor (1, left forearm) – 10
* Leg Maneuvering Jets (2, small) – 12 each
* Vibro-Blades (2) – 15 each
** Main Body – 165


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