Crucible - Mystic Study for HU2 CS

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Crucible - Mystic Study for HU2 CS

Postby Crucible » Sun Jul 14, 2019 1:41 pm

Player Name: Alex
Hangouts Handle: Taggartfnh@yahoo

Character Name: Matthew Bennett
Power Category: Mystic Study/Mega Hero
Alias: Crucible
Occupation: Soldier in the British Army
Alignment: Scrupulous
XP Level: 3
XP Points: 10001
Next Level @ XP: 15001
Birth Order/Family Ties:
Land of Origin: United Kingdom
Childhood Environment: Leeds,
Social/Economic Background: Upper Middle Class
When Extraordinary Abilities First Manifested: Teenager
Disposition: Quiet and empathetic when in civilian garb, driven to learn. More aggressive as Crucible, but always military active and sensible. Not one to rush into a situation and analyses situations first for a solution.
Insanity: None

ATTRIBUTES
I.Q.: 24 +10%
M.E.: 20 +3
M.A.: 17
P.S.: 14/34 (SN)
P.P.: 11
P.E.: 30
P.B.: 11/9
Speed: 18

PHYSICAL DATA
PPE: 137
HP: 46
SDC: 47
Age: 27
Sex: Male
Height: 6 ft 3
Weight: 210lbs
Description: Tall, well built, muscular, with long flowing robes that cover his body. In civilian clothes, wavy brown hair cut military short, wears large shades to cover his left eye, with slightly weathered skin. Average looking with a strange false left eye. often seen carrying a book of various different subjects.

Natural Abilities
Perception Bonus: 31%/56% to recognise the arcane
Charm/Impress: 0%
Invoke Trust/Intimidate: 45%
Max. Encumbrance: 210lbs
Max. Carrying Weight: 10200lbs
Max. Lifting Weight: 17000lbs
Max. Jumping Ability: Length 51' Height 24'

Magic Abilities or Spell Knowledge
Level 1 - 4
Decipher Magic (4)
Cloud of Smoke (2)
Globe of Daylight (2)
Increase Weight (4, GMG)

Level 2 - 4
Concealment (6, GMG)
Detect Concealment (6)
Extinguish Fire (4)
Turn Dead (6)

Level 3 - 4
Armor of Ithan (10)
Ignite Fire (6)
Energy Bolt (5)
Negate Poison/Toxin (5)
Paralysis: Lesser (5)
Telekinesis (8, GMG)

Level 4-4
Carpet of Adhesion (10)
Cure Minor Disorders (10, GMG)
Multiple Image (7)
Swim as a Fish (6)

Level 5
Heal Wounds (10)

Level 6
Teleport: Lesser (15)
Tongues (12)
Words of Truth (15)

Level 7
Invisibility: Superior (20)
Fly as the Eagle (25)

Level 8
Negate Magic (30)

Level 9
Speed of the Snail (50)

Level 10
Mystic Portal (60)

Astral Projection
OOC Comments
Range: Self
Duration: Five Minutes per level of experience (15)
Saving Throw: None
PPE: Six


Familiar Link
OOC Comments
Range: Self
Duration: Permanent
Saving Throw: None
PPE: Twenty


Sense Enchantment 72% (+1%)
OOC Comments
Range: About 90ft maximum
Duration: Automatic and constant awareness
Saving Throw: None
PPE: None


Sense Supernatural Evil
OOC Comments
Range: About 90ft radius maximum
Duration: Automatic and constant awareness
Saving Throw: None, but can be blocked by psychic mind block or protection from magic circle.
PPE: None



Sense Magic
OOC Comments
Range: About 120ft maximum
Duration: Automatic and constant awareness
Saving Throw: None
PPE: 4



Special Skills
Spell Translation 22% (+2%)
Lore: Demons & Monsters 50% (+5%)
Lore: Geomancy & Ley Lines 45% (+5%)
Lore: Religion 55% (+5%)
Archaeology 60%/50% (+5%)
Chemistry 60% (+5%)
Holistic Medicine 60%/50% (+5%)

EDUCATION LEVEL: Military

Scholastic Skills
Pilot: Automobile 60% (+2%)
Mathematics: Basic 65% (+5%)
Language: Native Tongue (English) 125% (+1%)
Literacy: Native Language (English) 80% (+5%)
Running
HTH Expert
Climbing/Rappelling 70/60% (+5%)
W.P. Rifles
    +1 to strike at levels 1, 3, 5, 7, 9, 11, and 13.
Military Etiquette 65% (+5%)
Radio: Basic 75% (+5%)
Basic Electronics 60% (+5%)
Basic Mechanics 60% (+5%)
Demolitions 86% (+3%)
Demolitions Disposal 86% (+3%)
Demolitions: Underwater 82% (+3%)

Secondary Skills 7+2
Swimming 70% (+5%)
W.P. Handguns
    +1 to strike at levels 2, 4, 6, 8, 10, 12, and 14.
Wilderness Survival 50% (+5%)
Computer Operation 60% (+5%)
Lore: Faeries & Creatures of Magic 45% (+5%)
Research 70% (+5%)
Lore: Magic 45% (+5%)
  • Recognize Wards, Runes and Circles 35% (+5%)
  • Recognize Enchantment 30% (+5%)

Athletics (General) (@3rd Level)
Body Building & Weight Lifting (@3rd Level)


Combat Data
HTH Type: Expert
Number of Attacks: 4
Initiative Bonus:+2
Strike Bonus:+2
Parry Bonus:+4
Dodge Bonus:+4
Disarm Bonus:
HTH Damage Bonus:+19
Bonus to Roll w/Punch:+3
Bonus to Pull a Punch:+2
Other:

Weapon Proficiencies
W.P. Rifles +2 to strike
W.P. Handguns +1 to strike

Saving Throw Bonuses
Coma/Death: +30%
Toxins (15+): +8
Magic (varies): +10
Lethal Poison (14+): +10
Non-Lethal Poison (16+):+8
Insanity (12+): +4
Psionics (varies):+4
Horror Factor: +2
Possession: +2
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Crucible
 
Posts: 4
Joined: Sat Jul 20, 2019 2:22 pm

Re: Barak - Mystic Study for HU2 CS

Postby Crucible » Sun Jul 14, 2019 1:41 pm

Equipment List
Post as a reply to your finalized character sheet. Include special equipment in your post as well if your character class includes such.


Eye of Odin (Patron Item)
Image
Greater Rune Item
Lesser Rune Item Abilities
2. Communicates through limited empathic transmission.
3. Totally indestructible.
4. Made of black metal and encircled with minute runes.
6. Links to its wielder/owner within six months of constant contact. Man & eye can sense each other's presence within a four mile radius.
7. Adds +1 to all saving throws.
Greater & Special Abilities
  • Cast incantations:
    • See Aura (6), See the Invisible (4), Aura of Power (4), Detect Concealment (6), Fear (5), Energy Bolt (5)
    • The Eye knows only the six spells but can cast them in any combination.
    • The number of spells it can cast per 24 hours is limited by its P.P.E. (60)
    • P.P.E. recovers at a rate of 10 every three hours.
    • Spells are equal in power to a sixth level wizard.
    • The P.P.E. of the Eye cannot be drawn upon by the user or practitioners of magic.
  • If the bearer replaces one of his eyes with the Eye of Odin, he permanently loses 2 P.B. but gains:
    • 20/20 vision, Nightvision (600', constant, no cost)), See Aura (constant, no cost), See the Invisible (constant, no cost)
Curse: The eye constantly urges its bearer to replace his own eye with the Eye of Odin. This becomes harder to refuse over time. He will have vivid nightmares about cutting his own eye out every time he sleeps until he has done so. The bearer is -10% to all skills & -1 to all combat actions for the first six hours following sleep due to the effects of the nightmare.
Personality: The Eye of Odin does not communicate or have an independent personality of its own
History: The origin of the Eyes of Odin are lost to the annals of time. Legend has it that they were coveted artifacts during the great Elf-Dwarf war, but after the war and the consequent purge of rune items, most are believed to have been lost. The nightmares that come with the Eye gives some credence that they are somehow psychically linked to Odin.
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Re: Barak - Mystic Study for HU2 CS

Postby Crucible » Sun Jul 14, 2019 1:41 pm

Background Story
Post as a reply to your finalized character sheet.

A Lieutenant in Corps of Royal Engineers in the British Army, having been primarily deployed in Germany, Africa and Cyprus.

Born in Leeds West Yorkshire, to a local businessman. He grew up attending the local private school and expected to attend Oxford or Cambridge. However, when visiting with his father at a family friend, the eye was part of a collection and began calling to him. He would be subject to dreams and nightmares than would lead to him breaking into the house and found with it in his head. he was picked up by the authorities and approached by Royal Corps of Engineers.

There is a special detachment in the Royal Engineers that recruit the brightest in order to train them as wizards. They maintain watch over certain sites to prevent their misuse. They recruited Matthew who took to the training like a duck to water, learning the mystic arts and his military training at an accelerated rate; this was partly due to the eye augmenting his abilities, but also due to his high natural intelligence.

Matthew is a combat veteran, having faced both mystical and mundane threats, whilst protecting and rediscovering sites under their auspices

As part of efforts in Century Station, the British government offered the services of one of its Engineers to assist the efforts of the Police to clean up the city. Initially dismissive, it took an explanation from certain covert circles to explain exactly what they were being offered. At which point, Century Station were quite keen to take them up on the offer.

Of course, that is not the only reason why Matthew has been deployed to Century Station; one of the sites they protect in Greece was plundered and a few items stolen. Matthew was part of the investigating team. He dealt with some of the creatures released whilst the items were traced to Century Station. Matthew has been sent in order to track them down.
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Re: Barak - Mystic Study for HU2 CS

Postby Crucible » Sun Jul 14, 2019 1:45 pm

Attribute rolls
4d6 = 12 11
4d6 = 12 11
4d6 = 12 11
4d6 = 17 16 16+1d6 = 20
4d6 = 8 7
4d6 = 18 16 16+1d6 = 17
4d6 = 20 18 18+1d6 = 24 24+1d6 = 29
4d6 = 17 16 16+1d6 = 22 22+1d6 = 24

PPE 2d4*10 = 70
2d6 = 8
2d6 = 10

level 2 spells 1d100 = 66 1 spell from level 6 or 7
level 3 spells 1d100 = 9 1d4 = 2 from levels 1-3
Hit points 3d6 = 10

level of education 1d100 = 27 Military - basic military programme+10%, plus one military or communications skill program+10% - loses extra skill program available
8 secondary skills

running
4d4 = 10
1d6 = 5
Athletics
1d6 = 6 speed
sdc 2d4 = 2

Insanity 1d20+3 = 23

mega hero rolls

1d100 = 94 wealth - rerolled as agreed with blackhaunt 1d100 = 27 duplicate 1d100 = 6
1d100 = 29 physical strength
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Re: Crucible - Mystic Study for HU2 CS

Postby Augur » Mon Aug 12, 2019 7:04 pm

Status update?

Yell if you need intervention.
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Re: Crucible - Mystic Study for HU2 CS

Postby Armstrong » Mon Aug 12, 2019 11:02 pm

Just being slow, but have been moving it along with chats with Blackhaunt
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