Trizen (Human Elemental fusionist) *WIP*

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Trizen (Human Elemental fusionist) *WIP*

Postby Trizen » Tue Mar 24, 2020 4:58 pm

Player name: Tim [/color]
G-Mail: timgoen@gmail.com
Link to Ledger:

Character Name:Trizen
Alias:na
Race:Human
O.C.C.:Elemental Fusionist
Alignment:
XP Level:3
XP Points:
Next Level @ XP:
Sentiments/Non-Humans:
Sentiments/Coalition:
Disposition: Calm unless provided
Insanity: TO BE DETERMINED VIA YIM CHAT WITH THE GAME MASTER ONCE PC SHEET IS COMPLETED

ATTRIBUTES
I.Q.:
M.E.:
M.A.:
P.S.:
P.P.:
P.E.:
P.B.:
Speed:

PHYSICAL DATA
P.P.E.: Delete if not applicable
I.S.P.: Delete if not applicable
H.P.: Delete if not applicable
S.D.C.: Delete if not applicable
M.D.C.: Delete if not applicable
Age:35
Sex: Male
Height: 6'0"
Weight: 225lbs
Description: Tall, well muscled. Slightly more than average body hair, beard is approximately 2", hair on head is less than shoulder length. All is reddish brown. There are many scares on his body most notably a large long scare across his neck and going down his back.

Racial Abilities

[b][u]Natural Abilities

Perception: see rules here
Charm/Impress: (P.B. 15=25%, 14=20%, etc.)
Invoke Trust/Intimidate: (M.A. 15=35%, 14=30%, etc.)
Max. Encumbrance: see rules here
Max. Carrying Weight:
Max. Lifting Weight:
Max. Jumping Ability: see rules here

Special Abilities
Delete if not applicable



Psionics
Minor, Major, Master Psionic?
Delete if not applicable

Spell Knowledge
Spell Strength: (starts at 12 in most cases)
Delete if not applicable

O.C.C. Skills
Skill name--Totaled %

O.C.C. Related Skills
Skill name--Totaled %

Secondary Skills
Skill name--Totaled %

Combat Data
HTH Type:
Number of Attacks:
Initiative Bonus:
Strike Bonus:
Parry Bonus:
Dodge Bonus:
Auto-Dodge Bonus: Delete if not applicable
HTH Damage Bonus:
Bonus to Roll w/Punch:
Bonus to Pull a Punch:
Bonus to Disarm:
Other:

Robot Combat Data: (specify type here) Delete if not applicable
Number of Attacks:
Initiative Bonus:
Melee Strike Bonus:
Ranged Strike Bonus:
Parry Bonus:
Dodge Bonus:
Auto-Dodge Bonus: Delete if not applicable
HTH Damage Bonus:
Bonus to Roll w/Punch:
Bonus to Pull a Punch:
Bonus to Disarm:
Other:

Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost

W.P. name--List totaled bonuses from W.P. only

Saving Throw Bonuses
Coma/Death:
Magic (varies):
Lethal Poison (14+):
Non-Lethal Poison (16+):
Insanity (12+):
Psionics (varies):
Horror Factor (varies):
Add others as needed
Trizen
 
Posts: 8
Joined: Mon Mar 02, 2020 8:58 am

Re: Trizen (Human Elemental fusionist) *WIC*

Postby Trizen » Thu Mar 26, 2020 6:28 pm

roll post
inital stat
stat roll 1
4d6:
2, 6, 2, 3


stat roll 2
4d6:
2, 4, 4, 3


stat roll 3
4d6:
5, 1, 5, 2


stat roll 4
4d6:
3, 5, 3, 1


stat roll 5
4d6:
6, 1, 3, 3


stat roll 6
4d6:
6, 6, 4, 4


stat roll 7
4d6:
4, 6, 4, 2


stat roll 8
4d6:
2, 5, 2, 2


extra stat

ps- 1d6:
4


pe - 1d4:
3


pb +2

spd 1d6:
4


PPE rolls

initial 2d4:
4, 3
x10 +20

level 2 1d4:
4
+4

level 31d4:
4
+4

base s.d.c.
2d6:
1, 5
+12

base hit points
pe plus 3d6:
2, 5, 5

Credits
2d4:
3, 3
x100
sell able items
1d6:
4
x100
[dice]0[/dice]
Trizen
 
Posts: 8
Joined: Mon Mar 02, 2020 8:58 am

Re: Trizen (Human Elemental fusionist) *WIC*

Postby Trizen » Thu Mar 26, 2020 7:48 pm

roll post
initial stat
stat roll 1= 11= PP

stat roll 2= 11 = PB+2= 13

stat roll 3= 12 =IQ

stat roll 4= 11 =SPD+4= 15

stat roll 5= 12 = PS +4= 16

stat roll 6= 16 + 2 = ME

stat roll 7= 14 = PE+3= 17

stat roll 8= 9 =MA

extra stat

ps- 1d6: = 4

pe - 1d4: = 3

pb +2

spd 1d6: = 4

PPE rolls = 106 +17= 123

initial 2d4: = 90

level 2 1d4: = 8

level 31d4: = 8

base s.d.c. = 18


base hit points = 17 +12= 29

Credits = 600

sell able items = 400
Last edited by Trizen on Mon Mar 30, 2020 7:16 pm, edited 1 time in total.
Trizen
 
Posts: 8
Joined: Mon Mar 02, 2020 8:58 am

Re: Trizen (Human Elemental fusionist) *WIP*

Postby Major James Smith » Mon Mar 30, 2020 6:17 am

Hi,

Don't forget to post your other two sheets (Equipment Wish List and Background, both found in House Rule Templates) after the character sheet. In this case, since you already rolled, you can post them after the roll sheets (the roll sheets will be deleted later on, after you finish chargen and get approved, so they wont' be an issue)

Also, you rolled a 16 on Stat 6, so you get an extra "exploding" d6 roll for that. If you roll yet another 6 on that one, you get one final d6 roll. You may want to delay some of the stat assignments until you complete that portion, as it could significantly impact one stat.
User avatar
Major James Smith
Assistant Game Master
 
Posts: 54
Joined: Fri May 17, 2019 10:02 am

Re: Trizen (Human Elemental fusionist) *WIP*

Postby Trizen » Mon Mar 30, 2020 6:57 pm

I am working on my back ground now, still work in progress. I forgot about the exploding dice thank you.
The stat assignment is tentative.
Trizen
 
Posts: 8
Joined: Mon Mar 02, 2020 8:58 am

Re: Trizen (Human Elemental fusionist) *WIP*

Postby Trizen » Mon Mar 30, 2020 7:13 pm

Just template for now WIP
Instructions:
  • Items which have stats have their name in bold type.
  • Items which have stats or images are fully listed under Gear Stats.
  • As such, there should be no stats or images above the Gear Stats header.

Special Instructions for Full Conversion Borg O.C.C.s:
  • Cybernetics/Bionics: your initial Cybernetics/Bionics is exactly as per the O.C.C.
  • Ignore the Wish List: begin instead with 4D6x10,000 + 50,000 universal credits (not spent during character creation)

Special Instructions for Partial Conversion O.C.C.s:
  • Cybernetics/Bionics: your initial Cybernetics/Bionics is exactly as per the O.C.C.
  • Wish List modification: Choose for Secondary Weapon category, and choose one additional Wish List category; all other Wish List Categories lost

Equipment

When it comes time for you to make out your wish lists please also answer the following questions.
  • On a scale of 1 to 3, with 1 being most important, please assign a value to each wish list category for this PC.
  • Also, would you sacrifice an entire category to have a better selection in another?
  • If so, which would you sacrifice and which would you improve?

Wish List Categories

Standard Categories

    Transportation
    Note: This category includes: RCVs (robot combat vehicles), PAs (Power Armor suits), and various other types of water, ground, and air vehicles
    super-duper Vehicle (book/page reference)
    fine Vehicle (book/page reference)
    crappy Vehicle (book/page reference)

    Primary Weapon
    Note: I leave this item to player discretion
    super-duper weapon (book/page reference)
    fine weapon (book/page reference)
    crappy weapon (book/page reference)

    Secondary Weapon
    Note: This item is never larger than a one-handed weapon. This category cannot be sacrificed for the improvement of another.
    super-duper weapon (book/page reference)
    fine weapon (book/page reference)
    crappy weapon (book/page reference)

    Armor/Protection
    Note: This category includes: Force fields, EBA (environmental body armor), and assorted other types of armor and protection from damage
    super-duper armor (book/page reference)
    fine armor (book/page reference)
    crappy armor (book/page reference)

Special Categories
Note: These are only applicable to certain character classes. Inclusion of one or more special categories will be at the expense of one of the standard ones (not including Secondary Weapon).

    Bionics & Cybernetics (applicable to O.C.C.s which state things like "1d4 implants to start")
    Note: This category includes: all types of bionics and cybernetics permitted within the rules and geographic constraints
    You may post a die roll equivalent to what's specified in the O.C.C. and choose that number of cybernetics.

    Mage's Familiar or Scout's Animal Companion
    Note: This category includes: all types of animals permitted within reason & geographic constraints
    super-duper animal (book/page reference)
    fine animal (book/page reference)
    crappy animal (book/page reference)

    Favorable Contact within Merctown
    Influential Contact (example: a member of the Council or Collegiate Arcane, a powerful underworld figure, etc.)
    Favorable Contact (example: the owner/shopkeep of a reputable business, a prominent member of a local street gang or a lieutenant in a syndicate)
    Minor Contact (example: a regular employee of a reputable business, a low-ranking member of a local street gang or syndicate)

Allocate your items into the categories listed in green!

Vehicles/Mounts are listed first.

Carried/In Hand

Worn on Person
blah-blah
blah-blah
blah-blah
blah-blah

Utility Belt
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.
• Attachment:
• Attachment:
• Attachment:
• Attachment:

Backpack
The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:

Stored in Vehicle


How to list Credits/Valuables:
Option 1: Secure or Non-Secure
Option 2: Universal Card or Black Card
Last: xxxx credits
Examples:
Secure Universal Card: 1300 credits
Non-Secure Black Card: 2900 credits
  • Secure cards are coded to the user's identity...and traceable by the CS central bank. Useless if stolen!
  • Non-Secure cards are like the cash cards used today as gifts and usable by anyone. Readily available source of income if stolen!
Starting money and "Black Market Items": either post the value of such as credits in a Black Card, or be very specific.



Gear Stats
Trizen
 
Posts: 8
Joined: Mon Mar 02, 2020 8:58 am

Re: Trizen (Human Elemental fusionist) *WIP*

Postby Trizen » Mon Mar 30, 2020 7:15 pm

Exploding dice stat 6
1d6 = 2
Trizen
 
Posts: 8
Joined: Mon Mar 02, 2020 8:58 am

Re: Trizen (Human Elemental fusionist) *WIP*

Postby Trizen » Tue Mar 31, 2020 12:14 pm

Background Story
WIP - Trizen's village was attacked by a (shifter and her minions) He was the only survivor, he has a large scar going from the base of his neck down to blow his shoulder blade on his back. He became very in tuned with the elements during his decade of isolation, troubling dreams have made him venture into the civilized world to find the destroyer of his village. He has seeked the aid of others realizing he can not beat the destroyer on his own.

What he remembers about the attacker
it was a female
had several minions most notably a fire elemental and some sort of floting monster that had multiple tentacles and eyes.
She was there to enslave the leader of the fire elemental, his clan protected a rift that opened to the fire plan

[*]Please include the applicable XP chart for your character at the bottom of this post.[/color] in works.
Trizen
 
Posts: 8
Joined: Mon Mar 02, 2020 8:58 am


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