Dhaltuun Onyxforge (Nuhr Dwarf Shifter)

A few good men, a woman and a fox plus a blueberry, squid and ogre vs the all of the forces of darkness.
GM: Consumer
AGM: T-Rex

Moderators: Game Masters, Group Leaders

Dhaltuun Onyxforge (Nuhr Dwarf Shifter)

Postby Dhaltuun Onyxforge » Tue Jan 24, 2017 1:49 pm

Player Name: Jason
G-Mail: Leprecoon99@gmail.com

Character Name: Dhaltuun Onyxforge
Alias: None
Race: Nuhr Dwarf
O.C.C.: Shifter
Alignment: Unprincipled
XP Level: 4
XP Points: 8,800 (Consumer Feb 2018)
Next Level @ XP: 16,961
Sentiments/Non-Humans: Believes all beings deserve a chance to prove their worth as individuals
Sentiments/Coalition: Government is corrupt and holds its people down/most citizens are scared and simply believe the lies
Disposition: Gruff, but fair; loyal if one earns his trust; Daring, even a bit foolhardy
Insanity: Hysterical aggressive reaction to slavers/slavery

ATTRIBUTES
I.Q.: 18
M.E.: 13
M.A.: 16
P.S.: 24
P.P.: 24
P.E.: 23
P.B.: 12
Speed: 7

PHYSICAL DATA
P.P.E.: 115
H.P.: 49
S.D.C.: 64
Age: 21
Sex: Male
Height: 4'8"
Weight: 180 lbs.
Description: Short, stocky dwarf with brown beard and no hair / Weathered skin from years outside / clothes are sturdy, but worn and very patched / Piercing green eyes (almost jade)

Racial Abilities
Sharp vision (doesn’t deteriorate with time)
Nightvision: 300'
Augmented P.S.
Superior endurance (fatigues at 1/4 normal rate)

Racial Skills
Boat Building 69% (+5%)
Carpentry 84% (+5%)
General Maintenance 64% (+5%)
Leather working 69% (+5%)
Math: basic 59% (+5%)
Rope works 64% (+5%)
Salvage 69% (+5%)
Swimming 75% (+8%)

Natural Abilities
Perception: 25% +3% per lvl
Charm/Impress: 0%
Invoke Trust/Intimidate: 0%
Max. Encumbrance: 108 lbs
Max. Carrying Weight: 460 lbs
Max. Lifting Weight: 920 lbs
Max. Jumping Ability: Leap 5' long X 4' ft high
Swimming: can swim 69 yards/meters per round for 88 rounds

Special Abilities
Dimensional Rift Home
  • Can always find his way home from another dimension.
  • Can always dimensional teleport home at the cost of a paltry 75 P.P.E.
  • Only applies to himself and his familiar as well as gear carried and not anybody else (a full rift or dimensional portal is necessary to take others with him).
  • Uses 1 melee action
  • Rifting on same world - 1/2 ppe of dimension rift home
  • Limit - must have visited location before or use communication rift
  • Will appear on nexus near desired location (or stone pyramid)
  • Can even use on ley line to move along it or jump to a nearby ley line
Sense Rifts
  • Range - within 90 miles +20 miles per level
  • Will detect new rift if it opens along the line I am on, regardless of distance (will know where rift is as well as size)
  • Can detect teleports and other dimension disturbances at 45 miles +10 miles per level
  • He will also instantly know what general direction the rift is located and whether the rift is big or small.
  • Note: This sensing ability specifically relates to dimensional portals/rifts and not ley nexuses and ley lines.
Dimension Sense - 49% (+5%)
  • Concentrate for 1d6+2 mins to know: type of dimension, if it supports human life, its magic Level, how it was created, if it will close soon, its frequency of opening, any dimensional monsters nearby or in portal (-10% skill), plus unusual characteristics, just by reading portal or meditating after stepping thru
  • See O.C.C. description for further details
Dimensional Travel
  • Cost: 125 P.P.E. for familiar and caster / +25 P.P.E. per person / remains open for 1 min
  • When targeting a random dimension - can open anywhere / drawn to locations rich in P.P.E.
  • When targeting home dimension - 100% random location appearance
  • When targeting dimensions visited - will appear in random, but hospitable location
  • Can use Re-Open Gateway or Dimensional portal at 1/2 P.P.E. in ritual / takes 1d6x10+15 min / open for 1 min per level (4th lvl = 4 mins), close it at will, manipulate size at will (max 10 ft tall x 10 ft wide per level)

(4th Lvl = 40 ft tall x 40 ft wide)
Communication Rift
  • P.P.E.: on or within 1/2 mile of nexus - 50 P.P.E. / on or within 1/2 mile of ley line - 100 P.P.E. / anywhere else away from ley line - 200 P.P.E.
  • Duration: 1 min per level (4th = 4 mins)
  • Success ratio 34% +5% if done as ritual gives +20% success
  • Time to open: 1d4 rds / as ritual: takes 1d6x10+15 min
  • If fail but within 20% will contact correct location but not necessarily the right target
  • Send familiar - must return in time or trapped until a portal can be opened (x1 per 24 hrs)
Familiar Link
  • Linked to – Osprey (monsters and animals pg 158-159)
  • Mentally and physically linked with familiar
  • Familiar is linked to the shifter and obeys his every command, verbal and mental.
  • If the familiar is killed, the shifter will permanently lose 10 hit points; see description for full consequences.
Summoning
  • Battle of wills - roll above my MA +ME bonus; 3 out of 5x (if fail is subservient)
  • If save - roll init....if I win close rift / if fail creature appears and might attack
  • If beat creature - use pact
  • If lose to creature - the shifter might be attacked or the being escapes
  • Max # of Minions: 2 lesser (4 sub demons) - sub demons or imp-like minor being, poltergeists or haunting entity = 1 lesser/2 lesser beings = 1 greater
Minions
  • See post after background entry
Link to the Supernatural
  • Njord (Norse God of the Seas/nature deity)
  • +17 P.P.E.
  • +4 new spells from levels 1-4
  • Can transform into an animal form 4x per day for 1 hour per level

Spell Knowledge
Spell Strength: 12
    Level 1
    • Sense Magic (4)
    • Sense evil (2)
    Level 2
    • Fear (5)
    • Manipulate Objects (2+)
    • Turn Dead (6)
    • Concealment (6)
    • Chameleon (6)
    • (2) Cloak Of Darkness (6)
    Level 3
    • Armor of Ithan (10)
    • Breathe without air (5)
    • Energy bolt (5)
    • Create Wood (10-20)
    • (3) Light Healing (6)
    Level 4
    • Trance (10)
    • Shadow Meld (10)
    • Energy field (10)
    • Repel animals (7)
    • (4th) Fist of Fury (10 - 50)
    Level 5
    • Calling (8)
    • Sustain (12)
    • (EP) Armor bizarre
    • (EP) superhuman strength
    Level 6
    • Time Slip (20)
    • Call Lightning (15)
    • Compulsion (20)
    • Tongues (12)
    Level 7
    • Constrain Being (20)
    Level 8
    • Exorcism (30)
    • (4th) Forcebonds (25)
    Level 9
    • Summon & Control Canines (50)
    • (2nd) Tame Beast (60)
    • (3rd) Protection Circle: Simple (45)
    Level 10
    • Summon & Control Rodents (70)
    • (4th) Summon shadow beast (140)
    Level 11
    • Re-open gateway (180)
    • (3rd) Energy sphere (120)
    Level 12
    • (2nd) Summon and Control Entity (425)
    Level 13
    • Summon Lesser Being (425)
    Level 14
    Level 15
    • Dimensional portal (1000)
[/list][/list]

O.C.C. Skills
Astronomy 64% (+5%)
Mathematics: Basic 103% (+2%)
Lore: Demon 69% (+5%)
Lore: Faerie 54% (+5%)
Lore: Magic -
**General Knowledge: 59% (+5%)
• **Recog. Magic Circles, Runes, etc: 49% [size=85](+5%)
• **Recognize Enchantment 46% [/size=85](+4%)
Lore: Dimension Lore 59% (+5%) ((places visited 3+ times are +15%))
Language: American 108% (+3%)
Literacy: American 84% (+5%)
Literacy: Demogagion 75% (+5%)
Language - Demogagion 80% (+3%)
Language - Faerie Speak 80% (+3%)
Land Navigation 48% (+4%)
Wilderness Survival 59% (+5%)
Hand to Hand: Expert

O.C.C. Related Skills
Acrobatics
• Climb Skill 52% (+4%)
• Climb Rope 88% (+2%)
• Sense of Balance 74% (+5%)
• Walk Tightrope/High Wire 70% (+3%)
• Back Flip 74% (+5%)
• Prowl 44% (+5%)
• No Fear of Heights
Radio: Basic 59% (+5%)
Cooking 59% (+5%, professional)
W.P. Grappling Hook
(3rd ) Paramedic 54% +5%
(3rd ) Holistic Medicine 39%/29% (+5%)

Secondary Skills
Kickboxing
Pilot: Boat – Sail types 74% (+5%)
Preserve food 54% (+5%)
Art: Tattoo (Samoan) 49% (+5%)
(3rd) WP Railgun
(3rd) Wrestling

EP Bought -
Robot Combat: Basic (SPECIAL)
Athletics (General)
(4th / EP) Weapon Systems 44% (+5%)

Combat Data
HTH Type: Expert
Number of Attacks: 7
Initiative Bonus: +1
Strike Bonus: +9
Parry Bonus: +9
Dodge Bonus: +8
HTH Damage Bonus: Augmented P.S.
Bonus to Roll w/Punch: +10
Bonus to Pull a Punch: +6
Bonus to Disarm: +3
Maintain Balance: +3
Entangle: +3
K.O.: Nat 20 w/ kicks and punches (1d10 rounds)
Body Block/Tackle: 1D4 M.D.
Body Flip/Throw 1D6 M.D.
Roundhouse Kick 2D4 M.D.
Axe Kick 1D8 M.D.
Forearm/Elbow/Knee/Punch: 1D4 M.D.
Leap Kick: 2 APM, 3D4 M.D.
Body block/tackle does 1D4 damage
    (double if the wrestler is 8-12 ft tall, and 3D6 dmg if larger).
  • The opponent must dodge or parry (push away/deflect attacker) to avoid being knocked down.
  • If knocked down, the opponent loses one melee attack/action and initiative for the rest of that round.
  • Pin/incapacitate on a natural roll of 18, 19, or 20.
  • This means that the wrestler can hold his opponent in such a way that his opponent cannot physically attack or move.
  • However, the character who is using the "pin" hold cannot attack or move without releasing his opponent.
Crush/squeeze 1D4 SDC dmg per squeeze attack
[/list](double damage if 8-12 ft tall, and 3D6 damage if larger).
[*]Each "squeeze" counts as one melee action/attack.[/list]

Weapon Proficiencies
[size=85]Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost

W.P. Grappling Hook (+1 Strike, +1 Entangle, cannot be used to parry)
W.P. Energy Rifle (+1 Strike)
W.P. Energy pistol (+1 Strike)
(3) W.P. Rail-gun (+1 Strike)

Saving Throw Bonuses
Coma/Death: +14%
Magic (varies): +4
Lethal Poison (14+): +4
Non-Lethal Poison (16+): +4
Insanity (12+): --
Psionic (15+): --
Possession: +2
Horror Factor: +11
Last edited by Dhaltuun Onyxforge on Tue Feb 13, 2018 12:17 pm, edited 22 times in total.
Conditions
PPE: 87 for 26 rds (6 mins 30 sec.)
- Energy Sphere 285 / 285
H.P.: 44 / 44
S.D.C.: 60 / 64
Mage Armor: 32 / 50
Nightvision 100 ft
Current form – dwarf
User avatar
Dhaltuun Onyxforge
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Posts: 108
Joined: Mon Jan 16, 2017 11:10 am
Location: Ottawa, Ontario

Re: Dhaltuun Onyxforge WIP

Postby Dhaltuun Onyxforge » Tue Jan 24, 2017 2:09 pm

Equipment

Carried/In Hand
Nuhr Rune Grappling Hook & Line (1D4 M.D.)

Worn on Person
Mage Armor
M.D.C. by Location
Hood: 20
Arms: 15 each
Legs: 30 each
Main Body: 50
Modifiers: -5% to physical skills


US Navy Battle Dress jacket
Black Combat Cargo Pants
tinted goggles
black t-shirt under flannel shirt
web belt
Silver cross
Conventional Binoculars - Weight: 1.43 lbs / Vision range: 1 Mile ((Group Gear))

Utility Belt
Sawed-Off 12-Gauge Shotgun
• • Range: 50' to 100'
• • Damage: 5d6 Slug or 4d6 for buck (over a 3' area at 30' and 10' area at 60')
• • RoF: Single or double blasts only
• • Payload: 2 shots, breech-loaded
• • Modifiers: accuracy suffers beyond 50' (-5 to strike)


Weapons/Ammo:
NG-Super Laser Pistol & Grenade Launcher – left thigh ((Group Gear))
• Weight: 13 lbs (5.8 kg)
• Range: Laser 800 feet (224 m), grenade launcher 500 feet (152 m)
• Mega-Damage: Laser 2D4 M.D., grenade launcher 2D6 M.D. to a blast area of six feet (1.8 m) in diameter
• Rate of Fire: Each grenade or laser blast counts as one melee attack
• Weight Penalties: Characters with a strength of 19 or less are -3 to strike firing one-handed, and -1 to strike when bracing it with both hands or on something, whether firing the laser or grenade launcher
• Payload: Laser is 20 blasts, Grenade Launcher carries six grenades hand loaded into the gun plus eight spares that can be loaded into a top-feeding clip by hand
• Reloading the Launcher: Requires one full melee round (15 seconds), to manually reload the grenade launcher. As always, reloading an E-Clip takes about five seconds or equal to one melee attack.
• 16: NG-Super Laser Pistol Grenades
• 4: Standard E-Clips((Group Gear))
• 2: Long E-clips ((Group Gear))

NG-303 Railgun x1 ((Group Gear))
• Weight: 27lbs (includes weight of standard ammo drum)
• Range: 2,000ft
• Mega-Damage: 1d4 for a single shot, 10 round burst does 4d6
• Rate of Fire: Single Fire or Burst Fire counts as one attack.
• Weight Penalties: Characters with a strength of 21 or less are -2 to strike.
• Payload: Ammo drum holds 200 rounds. The weapon also is powered by a Long E-Clip that is good for 40 rounds. A backpack mounted ammo drum is available for Cyborgs and others with Bionic or better PS that holds 600 rounds
• 2: NG-303 Ammunition Drums (200 rounds)((Group Gear))

Coalition States Heavy High Explosive Grenade x12 ((Group Gear))
• Range: approximately 40 yards/120 ft/ 36 m
• Mega-Damage: 4d6
• Blast Radius: 6 ft (1.8 m)
Coalition States Fragmentation Grenade x6((Group Gear))
• Range: approximately 40 yards/120 ft/ 36 m
• Mega-Damage: 2d6
• Blast Radius: 20 ft (6 m)
Coalition States Plasma Grenade x6 ((Group Gear))
• Range: approximately 40 yards/120 ft/ 36 m
• Mega-Damage: 6d6
• Blast Radius: 12 ft (3.6 m)
Coalition States Smoke Grenade x6 ((Group Gear))
• Range: approximately 40 yards/120 ft/ 36 m
• Effect: Those inside the cloud and not in EBA or wearing a gas mask or filter and goggles are -5 strike, parry, and dodge. -1 init. Blocks vision including infrared and low light vision. Any shots through or inside the cloud are considered wild.
• Blast Radius: 20-30 ft (3.6 m)

Armor/Clothing:
Shoulder Pistol Holster – left ((Group Gear))
• 9mm Semi-Automatic Pistol ((Group Gear))
• Range: 120'
• Damage: 3d6 SDC
• Rate of Fire: Single shots only
• Payload: 13 round box magazine
Pistol Magazine Pouch (Holds 4 Magazines) - right
• 4: 9mm Magazine loaded with Silver Bullets (Each holds 13 rounds) ((Group Gear))

Heavy Duty “Overland” Harness and Frame Backpack ((Group Gear))
• Compact but expandable, external frame, and load-bearing pack.
• M.D.C.: 3
3 utility pouches
• Note Pad, police style (small, 100 pages) / Marker Pen (red x1 / blue x1 / black x1) / Mechanical Pencil (4) / Mechanical Pencil Lead (24)
• Flares x2 / Pocket mirror
• 52: 9mm Silver Bullets / 12 x 12-gauge cartridges (spare)
1 small compass pouch
• Non-Secure Black Card: 1020 credits (2017Feb09 - CC)
Quick-release connector enabling the main pack to be dropped quickly.
Clipped/attached
• Sleeping Bag
• 6 wooden stakes and mallet (for vampires and other practical applications)
• Hammer
• Hand Axe/Hatchet (1D6 SDC)
• survival knife
• Wilk's PRC-5 Secure Walkie-Talkie ((Group Gear))
• Portable language Translator ((Group Gear))
Main compartment holds up to 3,000 cubic inches
• 3 small sacks
• One large sack
• Marker Pens (dozen)
• Shaving/Grooming Kit
• Portable Tool kit
• Woodworking Kit, Portable
• Sketch Book (100 sheets, hardcover) (2)
• Wood Saw
• 30' rope
• 12-Gauge SDC Shot Rounds (100)
• 12-Gauge SDC Slug Rounds (100)
Detachable daypack holds 500 cubic inches
• Salt x 1 lb.
• 6 cloves of garlic
• Special Cooking Sauces (2)
• Spice Array (Black pepper / Cajun spice / Italian / Montreal steak / Garlic / chili pepper)
• Chef’s Knife
• Paring Knife
• Utensil Set
• BBQ Grill Utensil Set
• Folding Cooking Grill
• Camping Kettle
• Small Wok
6 side pouches for holding small items up to canteen size
• 1 - Beef Jerky (1 LB)
• 2 - Pocket laser distancer
• 3 - Basic first aid kit
• 4 - Pocket digital disc recorder/player for recording his observations
• 5 - Canteen, Aluminum
• 6 - A hand-held computer
Last edited by Dhaltuun Onyxforge on Mon Feb 05, 2018 1:21 pm, edited 11 times in total.
Conditions
PPE: 87 for 26 rds (6 mins 30 sec.)
- Energy Sphere 285 / 285
H.P.: 44 / 44
S.D.C.: 60 / 64
Mage Armor: 32 / 50
Nightvision 100 ft
Current form – dwarf
User avatar
Dhaltuun Onyxforge
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Posts: 108
Joined: Mon Jan 16, 2017 11:10 am
Location: Ottawa, Ontario

Re: Dhaltuun Onyxforge WIP

Postby Dhaltuun Onyxforge » Thu Jan 26, 2017 9:47 am

Background Story
Dhaltuun was born in the port town of Titusville, Florida. Titusville was built up on and around an old blockhouse that was once run by the US Navy. Thanks to whatever the founders discovered in there, because they were able to prosper and grow into the town that Dhaltuun knows and loves. Titusville survives on farming, fishing, and ship/boat repair.

Mom was a kind, but strict woman of older years. She runs a hotel/bar on the docks, mainly catering to dock workers and sailors, with the occasional travellers. Dad was an operator specializing in water craft and docks. Dhaltuun’s days were filled with lessons and work. Mom and Dad were his regular teachers, with a few skills picked up from the occasional crewman or traveller. His favorite times were when he was on or near the ocean. He always felt free and relaxed watching the waves.

When Dhaltuun was 15, mom gave him the job of deliveries and running the grill truck ((think of the Hawaiian guy in Hawaii 5.0)). This was a job he loved so Dhaltuun found himself a good spot near the beach to set up. ”This is perfect. I can see/hear/smell the ocean and all of it’s creatures.” He would spend his days carving wood while sitting on the beach waiting for customers, and cooking for said customers.

One day while enjoying the weather and the bustle on the beach, it happened. the day he met his best friend.
Dhaltuun was sitting in his favorite chair outside the truck, enjoying the sunshine and he sight of people living their lives. “Hmmm, good day. The air is crisp, the birds are singing, and the people doing their thing. This is a good life.” He went back to carving a piece of driftwood into whatever the ocean or its gods wished hi hands to make. ”By the gods of the sea, I beseech you to guide my hands. Let me be your hands, guide me to carve.”After a few minutes he looked in his hands to see a bird emerging from the wood” This looking like an osprey, She will be beautiful when finished.” Dhaltuun was about to continue carving when he heard a splash then a squawk sound, almost a screech. He whips his head around to locate the sound. ”what was that? Sounded like something hitting the water. “ He looks back at the truck, then back towards the sound. ”No customers....i am gonna go see what that was.” He goes into the truck, grabs his gear and weapons and leaves the truck. After securing it, Dhaltuun heads to the water.

About 100 yards down the shore, Dhaltuun sees some splashing a few feet of shore. As he approaches he sees a wounded bird. ”huh? A bird? I need to help.” In a calm voice, he speaks as he approaches ”Shhhh! It’s okay. I am here to help.” As he speaks, he thinks nice, friendly thoughts ”Don’t know if it will help, but can’t hurt thinking nice things.” Once he is close enough, Dhaltuun sees the rope wrapped around the bird, digging in the flesh, as well as pinning one wing and one leg. He gently picks it up and cradles the bird in his arms as he returns to the truck. With a radio call to dad, Dhaltuun get some help for the bird.

About an hour later, a older human approaches the truck. ”You there boy!! I would like an order of BBQ shrimp with a side of croc tail. “ Dhaltuun looks the man over ”Ha!! Boy!! I am Dhaltuun. I will have that for you in just a moment” He turns around to start cooking ”See that, Bird. I am a Dwarven man and he thinks i am a boy...haha.” When the food is ready, Dhaltuun call to the man. Once the man comes to the window, he looks and sees he bird. ”Oh!! Is that a young female osprey you have there? She is beautiful.” Dhaltuun looks at the old man in confusion. ”What do you about her? Can you help?” He looks at the old man with a pleading look ”Please help!!He makes a silent plea ”I swear to the old gods, Njord and the Vanir, if you help her ...i will be your servant.” The old man nods and holds out his hands....Dhaltuun gently hands him the bird, with a look of “If you hurt her, I will hurt you”. The man then whispers a few words and his hands gently glow, as he passes his hand over her, Dhaltuun sees her wounds heal and her feathers straighten before his eyes. ”Thank you, good sir. Anything i have is yours.”

As he takes back the bird, he feels her thanks and love. He looks at the old man with awe and gratitude. The man smiles ”I have healed her body, but you, Dhaltuun Onyxforge, have healed her heart and spirit. We thank you for your trust and respect.” with that, the old man disappeared in a splash of water. There is a whisper on the sea breeze ”Remember your promise.” With a tear in his eye, Dhaltuun looks out over the water. ”I will honor and remember my promise. I am your servant.”

A few months go by. Dhaltuun has done well at his job, and learning magic on his own. Between his own practice as well as some help for other magic-users he comes across, Dhaltuun realizes it is time go off and explore the ocean he loves. He takes his saving, some equipment, loads up the grill truck and heads off for Merctown. ”Well, my faithful girl...We are off on a grand adventure. Dad said we could find work and get some money in a place called Merctown. We will save for a ship and then we go see the ocean we love.”
Last edited by Dhaltuun Onyxforge on Mon Jan 30, 2017 7:48 am, edited 1 time in total.
Conditions
PPE: 87 for 26 rds (6 mins 30 sec.)
- Energy Sphere 285 / 285
H.P.: 44 / 44
S.D.C.: 60 / 64
Mage Armor: 32 / 50
Nightvision 100 ft
Current form – dwarf
User avatar
Dhaltuun Onyxforge
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Posts: 108
Joined: Mon Jan 16, 2017 11:10 am
Location: Ottawa, Ontario

Re: Dhaltuun Onyxforge WIP

Postby Dhaltuun Onyxforge » Sun Jan 29, 2017 2:23 pm

Familiar

Marcella
    (pronounced Mark-ella)
    Osprey aka Fish Hawk
    Alignment: Unprincipled
    Physical Data
    S.D.C.: 20
    H.P.: 34
    P.P.E.: 4
    Dimensions: Size: 21"
    Average Life Span: 15 yrs
    Natural Abilities
    Prowl (Silent glide attack) 60%
    Exceptional vision (see 1' rabbit at 2 miles)
    Nightvision 300'
    Track by smell 60%
    Track by sight 88%
    Speed: 50 but reach speeds of up to 88 to 110 (60 to 75 mph) in bursts lasting 1d4x10 minutes / Dive up to speed 180 (126 mph/201 mph)
    Combat Data
    Attacks per melee: 3
    Talons do 2d4 / Bite does 1d6
    Dive bomb attack dmg x2 (needs 30 ft to dive)
    Initiative: +2
    Strike: +4
    Parry: NA
    Dodge: +3
    Saving Throw Bonuses
    +1 vs poison
    +1 vs mind control

Minions
[dice]0[/dice]
[dice]1[/dice]
[dice]2[/dice]
[dice]3[/dice]
[dice]4[/dice]
[dice]5[/dice]
[dice]6[/dice]
[dice]7[/dice]
[dice]8[/dice]
[dice]9[/dice]
[dice]10[/dice]
[dice]11[/dice]
[dice]12[/dice]
[dice]13[/dice]
[dice]14[/dice]
Last edited by Dhaltuun Onyxforge on Fri Jan 19, 2018 9:22 am, edited 2 times in total.
Conditions
PPE: 87 for 26 rds (6 mins 30 sec.)
- Energy Sphere 285 / 285
H.P.: 44 / 44
S.D.C.: 60 / 64
Mage Armor: 32 / 50
Nightvision 100 ft
Current form – dwarf
User avatar
Dhaltuun Onyxforge
Diamond Level Patron
Diamond Level Patron
 
Posts: 108
Joined: Mon Jan 16, 2017 11:10 am
Location: Ottawa, Ontario

Re: Dhaltuun Onyxforge (Nuhr Dwarf Shifter)

Postby Dhaltuun Onyxforge » Thu Feb 02, 2017 10:52 am

Macaque Monkey Animal Form
  • via supernatural link
  • 4x per day for 1 hour per level
Dimensions: 50 lbs / 3 ft tall / 18 inch tail
Natural Abilities
Climb 45%
Track by Smell 45%
Nightvision 100 ft
Speed 12
Combat Data
Attacks per melee: 3 /
Bite 2d6 /
Claw/punch 1d6+6
Initiative +2
Strike +4
Parry +2
Dodge +2
Saving Throw Bonuses
Vs. Poison +3
Vs. Disease +3
Vs. Horror Factor +3

GM NOTE: Alternate species was approved by Augur. Additionally, after discussion with the GM circle, it has been ruled that while in shifted form Dhaltuun may use TW devices, magical scrolls and other magical items that make sense for a talking monkey to be able to use. Captain Cook: Feb 11 2017
Conditions
PPE: 87 for 26 rds (6 mins 30 sec.)
- Energy Sphere 285 / 285
H.P.: 44 / 44
S.D.C.: 60 / 64
Mage Armor: 32 / 50
Nightvision 100 ft
Current form – dwarf
User avatar
Dhaltuun Onyxforge
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Diamond Level Patron
 
Posts: 108
Joined: Mon Jan 16, 2017 11:10 am
Location: Ottawa, Ontario

Re: Dhaltuun Onyxforge (Nuhr Dwarf Shifter)

Postby Dhaltuun Onyxforge » Thu Jun 01, 2017 6:57 pm

Level up to level 2
P.P.E.: 92 +2d6 = 7
H.P.: 35 +1d6 = 2

Spells –
Spells listed – Tame beast
Protection or summoning – summon and control entity
Any spell up to level 2 – cloak of darkness


Vs. HF +1
Parry +3
Pull Punch +1
Dodge +3
Conditions
PPE: 87 for 26 rds (6 mins 30 sec.)
- Energy Sphere 285 / 285
H.P.: 44 / 44
S.D.C.: 60 / 64
Mage Armor: 32 / 50
Nightvision 100 ft
Current form – dwarf
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Dhaltuun Onyxforge
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Posts: 108
Joined: Mon Jan 16, 2017 11:10 am
Location: Ottawa, Ontario

Re: Dhaltuun Onyxforge (Nuhr Dwarf Shifter)

Postby Dhaltuun Onyxforge » Mon Oct 09, 2017 5:57 pm

Level up to level 3
P.P.E.: 99 +2d6:
6, 2
=
H.P.: 37 +1d6:
6
=

Spells –
Spells listed – energy sphere (120)
Protection or summoning – protection circle: simple (45)
Any spell up to level 3 – (lvl 3) light healing

skills:
+2 secondary at lvl 3 –
(3) WP Railgun
(3) Wrestling

+2 related at lvl 3 –
(3) Paramedic
(3) Holistic Medicine 30%/20% (+5%)

Hand-Hand: Expert - +2 strike

Minions – 2 at lvl 3 / +1 at lvl 5, 7, 9, 11, 13, 15
Conditions
PPE: 87 for 26 rds (6 mins 30 sec.)
- Energy Sphere 285 / 285
H.P.: 44 / 44
S.D.C.: 60 / 64
Mage Armor: 32 / 50
Nightvision 100 ft
Current form – dwarf
User avatar
Dhaltuun Onyxforge
Diamond Level Patron
Diamond Level Patron
 
Posts: 108
Joined: Mon Jan 16, 2017 11:10 am
Location: Ottawa, Ontario

Re: Dhaltuun Onyxforge (Nuhr Dwarf Shifter)

Postby Dhaltuun Onyxforge » Mon Feb 12, 2018 7:17 pm

Ep Rolls -
Attribute Boost (applicable to attributes under 16, +1D6) dhaltuun ME - 1d6 = 1
Attribute Boost (applicable to attributes under 16, +1D6) dhaltuun iq - 1d6 = 5
Attribute Boost (applicable to attributes 16+, +1D6) dhaltuun PP - 1d6 = 3
Conditions
PPE: 87 for 26 rds (6 mins 30 sec.)
- Energy Sphere 285 / 285
H.P.: 44 / 44
S.D.C.: 60 / 64
Mage Armor: 32 / 50
Nightvision 100 ft
Current form – dwarf
User avatar
Dhaltuun Onyxforge
Diamond Level Patron
Diamond Level Patron
 
Posts: 108
Joined: Mon Jan 16, 2017 11:10 am
Location: Ottawa, Ontario


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