Level Up Sheet.

A few good men, a woman and a fox plus a blueberry, squid and ogre vs the all of the forces of darkness.
GM: Consumer
AGM: T-Rex

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Level Up Sheet.

Postby Consumer » Sat Nov 18, 2017 9:15 am

Please post your Character level up rolls here so as to not clutter up the board or your character sheets.
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Re: Level Up Sheet.

Postby Dhaltuun Onyxforge » Sat Nov 18, 2017 9:17 am

roll for EP purchase stat boost - MA: +1d6 = 1
Conditions
PPE: 87 for 26 rds (6 mins 30 sec.)
- Energy Sphere 285 / 285
H.P.: 44 / 44
S.D.C.: 60 / 64
Mage Armor: 32 / 50
Nightvision 100 ft
Current form – dwarf
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Re: Level Up Sheet.

Postby Townsend » Sun Feb 04, 2018 7:50 pm

EP-purchased attribute stat rolls for Rufus

1d6 = 5

1d6 = 5

This is in addition to the following purchases in the same transaction:
+25% Perception
"Fly as the Eagle" spell
"Sustain" spell
GM of the General Investigation, Resolution & Liberation Services (G.I.R.L.S.) of Merctown

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Re: Level Up Sheet.

Postby Dhaltuun Onyxforge » Mon Feb 05, 2018 12:21 pm

Level up to level 4
P.P.E.: 108 +2d6:
1, 6
=
H.P.: 44 +1d6:
5
=
h-h expert: +1 attack
Spells listed – Force bonds
Protection or summoning – summon shadow beast
Any spell up to level 4 – fist of fury
Conditions
PPE: 87 for 26 rds (6 mins 30 sec.)
- Energy Sphere 285 / 285
H.P.: 44 / 44
S.D.C.: 60 / 64
Mage Armor: 32 / 50
Nightvision 100 ft
Current form – dwarf
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Re: Level Up Sheet.

Postby Jason Long » Fri Apr 06, 2018 2:37 pm

Level up to 6.
HP +1d6 1d6 = 6


EP purchased stat rolls:
1d6 to PP 1d6 = 1
1d6 to PS 1d6 = 5
1d6 to MA 1d6 = 3

Fortune and Glory: Agile and Dexterous roll: 1d4 1d4 = 3 +3 bonus to Initiative
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OOC Comments
HP: 21/21
SDC: 52/52
NE-BA-26 Special Body Armor
• Helmet: 50
• Main Body: 90
• Arms: 40 each
• Legs: 50 each
Modifiers: -10% to Prowl, Climb, Swim, or perform Acrobatics and similar physical skills
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Re: Level Up Sheet.

Postby Salomón » Wed Oct 17, 2018 12:25 pm

rolls for Aikido are already on Salomón's character sheet (embedded at the bottom of Further Character Development

roll for IQ increase (EP purchase): rolling 1d6 = 4
Salomón
Current Status
S.D.C.: 723/723
Hit Points: 223/223
Armor: High Magus armor: 50/50 M.D.C., with spine helmet (45 M.D.C and has 9 spikes, insect-like eyes, and beaded mouthpiece), non-environmental
P.P.E.: 128/168
I.S.P.: 43/47

"Always on": Sixth Sense, Sense Evil

Current Conditions:


Saving Throws, Bonuses, and other handy information
Spells, psionic attacks, drugs and diseases that cause confusion, dizziness or dull the senses are 1/2 as effective (reduce penalties and duration by half).
Coma/Death: +21%
Magic (varies): +5
Lethal Poison (14+): +4
Non-Lethal Poison (16+): +4
Insanity (12+): +4
Psionics (12+): +3
Horror Factor (varies): +3
Illusions: +1 (+6 if magical)
Mind Control: +3
Impervious to possession!

Speed: Salomón runs 440 meters per minute/110 meters per melee round/22 meters per attack @ 5 attacks per round. 3min and 40 sec per mile, or 2 min 18 sec per km, at running speed. Can run at half speed for 23 miles (37 km) before fatigue sets in. At maximum speed, can run for 7.6 miles (12.2 km) before fatigue!

Nightvision 1000 feet (305 m)
A.R.: Skin has a natural Armor Rating (A.R.) of 16
Damage Resistance: Amaki are naturally resistant to most forms of damage; all non-magical attacks, including physical and energy attacks, do only half damage. Magical and psionic attacks do normal damage.
Exceptionally good hearing and vision (slightly above the best human levels)
Rapid healing (heal damage five times as fast as humans).
Max. Encumbrance: 80 lbs.
Max. Carrying Weight: 420 lbs.
Max. Lifting Weight: 840 lbs.
Max. Jumping Ability: 10' long, 5' high
Fatigues at half normal rate, can hold breath for 3 minutes, has good balance (+5%) and coordination.
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