Two Claws (Human Totem Warrior)

A few good men, a woman and a fox plus a blueberry, squid and ogre vs the all of the forces of darkness.
GM: Consumer
AGM: T-Rex

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Two Claws (Human Totem Warrior)

Postby Two Claws » Mon Oct 02, 2017 5:15 pm

Player Name: Elle
G-Mail: Riftplayer1492

Character Name: Two Claws
Alias: Cat
Race: Human
O.C.C.: Totem Warrior
Alignment: Unprincipled
XP Level: 3
XP Points: 7,751 (T-Rex Oct 2018)
Next Level @ XP: 8,251
Sentiments/Non-Humans: Tries to live in harmony with most of them but tends to be prejudice twords interstellar beings. Thinks most insect looking beings are abominations.
Sentiments/Coalition: Hasn't had much interactions with them. Still indecisive, wants to have a first hand account before making up her mind.
Disposition: Quiet and reserved. Confidant and Determined when she has a goal in mind. Remains calm in times of pressure. She enjoys a good chase.
Insanity: Superman syndrome (thinks he is stronger, faster, smarter. and more handsome than anybody else; tends to respect only brute strength, raw power, and ruthlessness; accepts foolish challenges, takes dangerous risks and often underestimates opponents or odds of failure/defeat; usually cheerful, helpful and positive)

Text in red represents giant animal form

ATTRIBUTES
I.Q.: 16
M.E.: 17
M.A.: 12
P.S.: 25 (29) Spuer Natural
P.P.: 19
P.E.: 21 Super Natural
P.B.: 10
Speed: 15 (21)

PHYSICAL DATA
P.P.E.: 81
I.S.P.: 28
M.D.C.: 75
Age: 22
Sex: Female
Height: 5'8"
Weight: 130 Lbs.
Description: Slender but athletic build, long straight black hair. Moderately dressed, as she tries to blend into her surroundings.

Natural Abilities
Perception: 49%
Charm/Impress: 0%
Invoke Trust/Intimidate: 20%
Max. Encumbrance: 143
Max. Carrying Weight: 130
Max. Lifting Weight: 260
Max. Jumping Ability: 37' 6" in length, 6' 3" in height (43' 6" in length, 7' 3" in height)

Special Abilities
Animal Totem: Mountain Lion
Heightened Senses
Transform into Animal Totem Form (sense psychic and magic
energy and sense supernatural beings the same as Dog Boys.
See the Rifts® RPG, page 109. These abilities operate constantly and do not require the expenditure of I.S.P.)
    Normal Animal Form (No addtional bounses or powers when in the form.) (10 P.P.E. and 5 to change back)
    Giant Animal Form (The following is in addition to the changes made in color) (10 P.P.E. 5 to change back)
      Track by smell: 50% (+5%)
      Recognize scents: 45% (+5%)
      Nightvision 200 ft.
      Keen Hearing

Psionics
Minor
Sensitive
Presence Sense (4)
Telepathy (4)

Spell Knowledge
Spell Strength: 12
Level 2
Fear(5)
Level 4
Repel animals (7)
Level 9
Summon and control Mountain Lions; 3D4 animals (+1d4.animals) (50)

O.C.C. Skills
Language: Native Tongue 92% (+1%)
Language: English 68% (+3%)
Language: Spanish 68% (+3%)
Mathematics: Basic 67% (+5%)
Track & Trap Animals 47%/57% (+5%)
Land Navigation 61% (+4%)
Wilderness Survival 57% (+5%)
Horsemanship: Cowboy 74%/58% (+3%)
Trick Riding (special; see RUE Page 306)
Prowl 49% (+5%)
Climbing/Rappelling 62/52% (+5%)
Swimming 77% (+5%)
Lore: Cattle & Animals 57% (+5%)
Lore: Demons & Monsters 57% (+5%)
Animal Husbandry 57% (+5%)
W.P. Archery
W.P. Knife
W.P. Paired Weapons (see here)
HTH Expert
Hunting

O.C.C. Related Skills
Gymnastics
Wrestling
Tracking: People 47% (+5%)
Trap Construction 40% (+4%)
Detect Ambush 52% (+5%)
Tailing 52% (+5%)
Boxing
Acrobatics

Secondary Skills
Skin & Prepare Animal Hides 47% (+5%)
Camouflage 32% (+5%)
Dowsing 22% (+5%)
Identify Plants & Fruit 22% (+5%)

Combat Data
HTH Type: Expert
Number of Attacks: 5 (7)
Initiative Bonus: +2 (+4)
Strike Bonus: +2
Parry Bonus: +9 (+10)
Dodge Bonus: +10
HTH Damage Bonus: +10(+(3d6)+14)
Bonus to Roll w/Punch: +7 (+8)
Bonus to Pull a Punch: +3 (+5)
Bonus to Disarm: +3
Other:
Kick: 2d8
Body block/tackle: 1d4
Pin/Incapacitate on natural 18, 19, or 20
Crush/Squeeze: 1d4
Karate Punch: 2d4
Bite: 3d6

Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost

W.P. Archery: +2 to Strike, +1 to Parry, +1 to Disarm
W.P. Knife: +1 to Strike, +2 to Parry, +2 to Strike when thrown

Saving Throw Bonuses
Coma/Death: +12%
Magic (varies): +3
Lethal Poison (14+): +3
Non-Lethal Poison (16+): +3
Insanity (12+): +1
Psionics (varies): +1
Last edited by Two Claws on Thu Oct 18, 2018 8:10 pm, edited 18 times in total.
M.D. : 75 / 75
I.S.P. : 28 / 28
P.P.E. : 81 / 81
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Two Claws
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Posts: 40
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Re: (Totem Warrior)

Postby Two Claws » Mon Oct 02, 2017 5:16 pm

Equipment

Riding Horse

Carried/In Hand
Long Bow

Worn on Person
Traveling clothes
Utility belt
Backpack
Great Body Fetish

Utility Belt
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.
• Attachment: Obsidian Knife
• Attachment:
• Attachment:
• Attachment:

Backpack
The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space: Set of camouflage clothes
• Space: 50' Rope
• Space: Blanket
• Space: Set of war paint and camouflage paint
• Space: Canteen
• Space: 2 extra empty small sacks
• Space: Weeks worth of rations in dried fruit and meat
• Space: Sleeping bag
• Space: Set of snares
• Space: Non-Secure Black Card: 30 credits (4/18/18- Consumer)

Stored in Saddlebags
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:

Gear Stats

Has Has (Translates to "The Fast One")
Image
Riding Horse
Alignment: Scrupulous
Speed: 50 with a maximum of 60
Physical Data
S.D.C.: 27
H.P.: 14
P.P.E.: 13
Dimensions: height at shoulders: 6'8" Weight: 1,250 Lbs.
Average Life Span: 12 years
Natural Abilities
• Jump 4'6" in length 10' in length
Combat Data
• + 2 Initiative
• + 2 Strike
• + 4 Dodge
• Front Kick: 2d6
• Back Kick: 3d6
• Bite: 1d4
Saving Throw Bonuses
• N/A
Skill Equivalents
• Swimming 50%


Long Bow
Image
☞ Range: 700'
☞ Damage: 2D6
☞ Rate of Fire: varies with user
☞ Payload: N/A


Great Body Fetish
Image
This fetish is made from the hide of a buffalo. Its magic is activated whenever the character is in mortal danger or enters into combat.
• Supernatural P.E. attribute, transforming S.D.C. and hit points to M.D.C.
• • Duration: three minutes per level of the user.
• • Can be drawn upon/activated as often as once per level of the user, per 24 hour period.


Obsidian Knife
Image
Major Weapon Fetish
Indestructible
Damage: 2D6 S.D.C. or 1D6 M.D.
Bonuses: +1 to all saving throws & +2 vs. horror factor, +1 APM, +1 on initiative, +1 to strike when thrown
Note: Does double damage to alien intelligences and their essences


New Purchases
Arrows (48/48)
Bushel of Apples (40 lbs of Apples)

Skinning Knife
Image
• Damage: 1d6+2 S.D.C.
• Note: Knife is specialized for Skinning Animals and gives a +10% bonus to Skin & Prepare Animal Hides.
Last edited by Two Claws on Fri Oct 27, 2017 10:42 pm, edited 14 times in total.
M.D. : 75 / 75
I.S.P. : 28 / 28
P.P.E. : 81 / 81
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Two Claws
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Posts: 40
Joined: Wed Sep 27, 2017 6:38 pm

Re: (Totem Warrior)

Postby Two Claws » Mon Oct 02, 2017 5:16 pm

Background

Growing up in a small tribal village somewhere north of the Water Point Preserve, was hard for Two Claws. Sparse food and constant raids by the Xiticix were the worst. One late night during a raid by the Xiticix, when she was 9, they had gotten into the longhouse that Two Claws and her family were living at. Hiding Two Claws and her younger brother in a large chest, her mother picked up a burning stick and went on the offensive to protect her children. After several minutes in an intense battle, her mother was victorious over the invaiders but had received a fatal wound in the process. After several long minutes, Two Claws emerged from the chest. After which she found her mother bleeding and struggling for breath on the floor. With in moments, she had watched her mother's spirit leave her body. Knowing that death is still a part of life, it still scars you at that young of age. After that night, her father became harsh, stern, withdrawn and over protective. Both her and her brother soon realized, the had lost their father as well. Driving a wedge between the two siblings with their relationship.

Two Claw's father taught her how to defend herself. Telling her over and over that in his life time he would not lose any more of his immediate family to the savage bugs, which he referred to the Xiticix . Day and night were filled with endless training and exercises, which left little time for social interaction. Two Claws saw the need for the training but her brother didn't, putting more stress on their rocky relationship. Her being a female and learning to become a warrior was not the most common way of thinking within this tribe. Being small of stature didn’t help her cause either. Always having to do twice as much work, just to be looked over, was an everyday thing. Then one day, when she was 13 and butchering up some deer meat, a couple of local boys tried to have their way with her. With their overconfidence, due to her being a female and the training she had received from her father, Two Claws furiously picked up two skinning knives and dispatched all the would-be assailants. This gave her first taste of justice.

From that day, is where she earned her name Two Claws. Not being able to defend his sister and a feeling of inadequacies, is what drove Two Claws' brother to leave in the middle of the night, several months later. After that, her father chased after him to bring him back home. Two Claws would be handed into the care of her Aunt and Uncle, who were one of the elders of the tribe. With them being traditionalist, they forced Two claws to adhere to their belief systems. She believed most of it but still thought that a few technological advancements wouldn't hurt. This caused some arguments between Two Claws and the elders, which drove her further into solitude. She often left on long hunting trips alone into the wilderness. Most of the time, doubling as a vision quest as well. During one of these such times, she was ambushed by some unknown creature. Two Claws was left lying on the forest floor. Near death, she began to think about if this is what her mother felt and went through. Feeling scared and helpless, she began to think about what her mother would have done in this situation. She also began to pray to the creator. Asking for courage and strength to be able to pull through it. Just then everything started to turn into a bright white light, as she lost conscience.

The next time, Two claws woke up, she was in was in her own village. The local healer was there, tending to her wounds. The strong smell of sage and cedar hovering over the healer and Two Claws. As she tried to shift her body to sit up, sharp shooting pain went up and down her whole body. She hurt all over, even in places she didn’t even think could get hurt. Despite the pain, she noticed that something wasn't quite right with her body. She could hear things more clearly and smells were stronger. Over the next few months, Two Claws went through more changes. Slowly gaining strength, prowess and speed. While in the midst of a hunt is when she first morphed into her totem animal.

When the hunting party had returned, a couple of days later, her aunt and uncle were ecstatic but there was tension between some of the other families. Some of the families were still furious about the boys she killed, who tried to rape her. While other families felt scared or jealous. Each night she relived each of the moments when she had faced death. Each time when she woke, she had an urge to hunt and track. Mostly humans and other supernatural creatures. Much like being a vigilante or justice ranger, is how she justified it to herself. In the growing weeks, the tension grew stronger which eventually gave way to hostility. Fearing for her families safety, she decided the best thing to do would be to leave and let and village return to normal.

Mostly living off the land, Two Claws would travel from village to village taking any bounties , finding kidnapped victim, people lost in the wilderness and other various tracking and or hunting jobs. Honing her skills at stealth and tracking, while keeping her Totem powers hidden and keeping the world at arms length.
Last edited by Two Claws on Thu Oct 26, 2017 8:13 pm, edited 6 times in total.
M.D. : 75 / 75
I.S.P. : 28 / 28
P.P.E. : 81 / 81
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Two Claws
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Posts: 40
Joined: Wed Sep 27, 2017 6:38 pm


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