Dexter Portlywright (Dwarf Techno-Wizard)

A few good men, a woman and a fox plus a blueberry, squid and ogre vs the all of the forces of darkness.
GM: Consumer
AGM: T-Rex

Moderators: Game Masters, Group Leaders

Dexter Portlywright (Dwarf Techno-Wizard)

Postby Dexter Portlywright » Wed Nov 01, 2017 6:39 pm

Player Name: Ben E
G-Mail: Gamenoid420

Character Name: Dexter Portlywright
Alias: Dex or DP
Race: Dwarf
O.C.C.: Techno-Wizard
Alignment: Unprincipled
XP Level: 3
XP Points: 6,976 (T-Rex Oct 2018)
Next Level @ XP: 9,201
Sentiments/Non-Humans: He likes technology based races. All other races are on case by case. Humans are like younger brothers that have some swagger.
Sentiments/Coalition: Would love to take a peek at their machines and technology. Thinks they are a bunch of pretentious asses. Will try to avoid all contact if possible.
Disposition: Stern and grumpy to the average person. Tends to have sarcastic and smart ass comments.
Insanity: Hysterical Aggressive reaction to Phobia: Insects. Dexter grew up having nightmares about giant insects from the air catching and devouring him.

ATTRIBUTES
I.Q.: 13
M.E.: 12
M.A.: 10
P.S.: 18
P.P.: 15
P.E.: 13
P.B.: 16
Speed: 5

PHYSICAL DATA
P.P.E.: 87
I.S.P.: 30
H.P.: 23
S.D.C.: 20
Age: 50
Sex: Male 
Height: 3'6"
Weight: 187 lbs
Description: Prefers to wear a top hat and fine clothes when not constructing TW devices. Lives up to his last name and is portly in stature. Neatly kept beard and hair style is usually in fashion.

Racial Abilities
Nightvision-- 90'

Natural Abilities
Perception: 29% /44% involving magic, machines, or their combination.
Charm/Impress: 30%
Invoke Trust/Intimidate: 10%
Max. Encumbrance: 56.1 lbs.
Max. Carrying Weight: 56.1 lbs.
Max. Lifting Weight: 112.2 lbs.
Max. Jumping Ability: Height: 4' 6" Length: 9' 0"

Special Abilities
Ley Line Piolting 74% (+2%)

Psionics
Minor Psionic
Sensitive
Machine Ghost (12)
Mind Block(4)
Object Read (6)
Speed Reading (2)
Total Recall (2)

Super-Psionic
Telemechanics (10)

Spell Knowledge
Spell Strength: 12
Level 1
Blinding Flash (1)
Globe of Daylight (2)
See Invisible (4)
Sense Magic (4)
Level 2
Cloak of Darkness (6)
Level 3
Armor of Ithan (10)
Breathe without Air (5)
Engery Bolt (5)
Fuel Flame (6)
Ignite Fire (6)
Impervisous to Fire (5)
Magic Shield (6)
Telekinesis (8)
Level 4
Deflect (10)
Electric Arc (8)
Engery Field (10)
Fire Bolt (7)
Magic Net (7)
Shadow Meld (10)
Level 5
Fly (15)
Superhuman Strength (10)
Level 6
Call Lightning (15)
Fire Ball (10)
Impervisous to Engery (20)
Level 8
Forcebonds (25)

O.C.C. Skills
Language: Native Tongue: American 98% (+1%)
Literacy: Native Language: American 60% (+5%)
Language: Spanish 71% (+3%)
Language: Gobbley 71% (+3%)
Language: Dragonese/Elven 86% (+3%)
Radio: Basic 65% (+5%)
Computer Operation 60% (+5%)
Computer Programming 50% (+5%)
Computer Repair 45% (+5%)
Basic Electronics 60% (+5%)
Mechanical Engineer 60% (+5%)
Techno-Wizardy Construction 84%(+2% )
Sensory Equipment 50% (+5%)
Math: Basic 75% (+5%)
Land Navigation 51% (+5%)
Tanks & APCs 54% (+4%)
Hover Craft (Ground) 55% (+5%)
W.P. Knife
W.P. Energy Pistol

O.C.C. Related Skills
Vehicle Armorer 45% (+5%)
Basic Mechanics 55% (+5%)
Weapons Engineer 40% (+5%)
Robot Mechanics 35% (+5%)
Electrical Engineer 60% (+5%)
Electricity Generation 60% (+5%)
Field Armorer & Munitions Expert 45% (+5%)
HTH: Basic
Automotive Mechanics 40% (+5%)
Aircraft Mechanics 40% (+5%)
Gemology 35% (+5%) (Level 1 via EP)
Mining (also includes Prospecting) 50% (+5%) (Level 1 via EP)


Secondary Skills
Mathematics: Advanced 45% (+5%)
Salvage 40% (+5%)
Jury-Rig 25% (+5%)
W.P. Energy Rifle
* Wardrobe & Grooming 58% (+4%)

Combat Data
HTH Type: Basic
Number of Attacks: 4
Initiative Bonus: --
Strike Bonus: --
Parry Bonus: +2
Dodge Bonus: +2
HTH Damage Bonus: +3
Bonus to Roll w/Punch: +2
Bonus to Pull a Punch: +2
Bonus to Disarm: --
Kick: 1d8

Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost

W.P. Knife-- +1 to Strike, +2 to Parry, +2 to Strike when thrown
W.P. Energy Pistol-- +2 to Strike
W.P. Energy Rifle-- +1 to Strike

Saving Throw Bonuses
Coma/Death: --
Magic (varies): +1
Lethal Poison (14+): --
Non-Lethal Poison (16+): --
Insanity (12+): --
Psionics (varies): --
Horror Factor: +2
Possession: +2
Mind Control: +2
Last edited by Dexter Portlywright on Fri Jul 27, 2018 5:12 am, edited 19 times in total.
P.P.E. - 87/87
I.S.P. - 30/30

S.D.C. - 20/20
Hit Points - 23/23
User avatar
Dexter Portlywright
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Posts: 36
Joined: Wed Nov 01, 2017 5:38 pm

Re: Dexter Portlywright (WIP Techno-Wizard)

Postby Dexter Portlywright » Wed Nov 01, 2017 6:41 pm

Equipment

Allocate your items into the categories listed in green!

Vehicles/Mounts are listed first.

Mountaineer ATV
MR-10 MageFire Bolt Rifle
NG-33 Laser Pistol Block II
NG RA20 Roadrunner Ride Armor

Carried/In Hand

Worn on Person
Nice suit with top hat
Pocket flashlight in right pants pocket
Multi-Optics Band around hat
Pocket Laser Distancer left pants pocket
Pocket Digital disk recorder/ player inside coat pocket
Swiss Army pocket knife right pants pocket

Utility Belt
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.
• Attachment: Binoculars
• Attachment: Hand held computer
• Attachment: Mallet
• Attachment: P.P.E Clip
• Attachment: NG-33 Laser Pistol Block II

Backpack
The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space: Pilot style jumpsuit
• Space: Work overalls
• Space: Magnifying glass
• Space: Sunglasses
• Space: Tinted goggles
• Space: Pocket Mirror
• Space: Silver Cross
• Space: Air filter/ Gas mask
• Space: Canteen
• Space: survival knife
• Space: Mini tool kit
• Space: 6 wooden stakes
• Space: Large empty sack
• Space: 6 signal flares
• Space: Gem sack
• Space: E Clip

Gem Sack
• (3) 1 carats Quartz (ruby) -900 credits
• (2) 1 carats Tourmaline (black)- 240 credits
• (2) 1 crarts Amethyst -800 credits
• (1) 1 carats Agate (red-orange) - 60 credits
• (2) .5 carats Onyx - 1000 credits
• (1) .5 carats Zicon (red) - 1000 credits

Stored in Vehicle
NG RA20 Roadrunner Ride Armor
MR-10 MageFire Bolt Rifle
Secure universal card: 380 (4/18/18-Consumer)
Nonsecured Black Card: 2000




Gear Stats

Mountaineer ATV
Image
M.D.C. by Location
--Main: 210
--Tires [4]: 25 each
--Reinforced Pilot's Compartment: 50
Maximum Speed: 120 mph
Dimensions: 25' long, 18' tall, 6 tons.
Power Plant: Nuclear
Maximum Range: 600 miles before required cool-down
Vehicle Type: Three wheeled armored ATV transport vehicle.
Crew: One pilot and can accommodate four passengers comfortably
Special Features: enclosed cargo bay (10'x8'x8' cargo area)


MR-10 MageFire Bolt Rifle
Image
Range: 1600'
RoF & Damage: 5D6+3 M.D. per single shot, or 1D6x10+6 M.D. for a three shot pulse.
Payload: 18 total blasts
Recharge: 40 P.P.E. or 80 I.S.P. to completely recharge.
Weight: 7 lbs.


NG-33 Laser Pistol Block II
Image
• Weight: 4 lbs (1.8 kg)
• Range: 800 feet (244 m)
• Mega-Damage: 2d4 M.D. per blast
• Rate of Fire: Each shot counts as one melee attack
• Payload: 20 shots


NG RA20 Roadrunner Ride Armor
Image
M.D.C. by Location:
• Head/Helmet – 35
• Arms – 20 each
• Legs – 11 each
• Main Body – 32 (+10 to the chest and neck area).
Weight: 9 lbs.
Modifiers: -2% penalty to physical skills/performance.


New Purchases
Box of Cigars (16/16)
Mining Pickaxe
Image
• Damage: 3D4 S.D.C.
• Note: Chance of becoming stuck: 25%

Collapsing Shovel
Image
• Damage: 1D6 S.D.C.
Gold Prospecting Pan
Image
Last edited by Dexter Portlywright on Fri Nov 10, 2017 5:55 pm, edited 8 times in total.
P.P.E. - 87/87
I.S.P. - 30/30

S.D.C. - 20/20
Hit Points - 23/23
User avatar
Dexter Portlywright
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Posts: 36
Joined: Wed Nov 01, 2017 5:38 pm

Re: Dexter Portlywright (WIP Techno-Wizard)

Postby Dexter Portlywright » Wed Nov 01, 2017 6:41 pm

Background Story

Dexter's father worked for NG as a mechanic, so it wasn't that big of a surprise when he decided to pursue Techno-Wizardry. He was always drawn to magic but being a dwarf, technology came easy to him. Growing up, Dexter's father was a strict task master. Making him do meaneal tasks like keep his father's tool clean and organized, sweep the shop, gathering materials and other various jobs. Always being pushed to follow in his father's foot steps caused a bit of resentment. His mother would keep quite and let his father do what ever he wanted. She would often comfort Dexter by making and feeding him cheeses. She would love to try new and exotic kinds. Over indulging him most of the time. Telling him that the best way to be happy is through the stomach. At night she would tell him stories of the ancient rune masters and the rare dwarven wizards.

The first chance Dexter got, he left home. He was glad to get away from his father but was saddened for leaving his mother. He wanted to make a name for himself and on his own terms. Getting work wouldn't be hard since he was a dwarf, after all. Moving somewhere near the city of Dweomer with big dreams and hopes. Only to have them quickly smashed by reality. Work was steady but the pay was terrible. Also, with not having much starting cash, Dexter was forced to keep moving from shop to shop. Always having to start back on the bottom. With all the hardships and set backs, Dexter was still stead fast in becomeing a great Techno-Wizard. In his studies, he found a fondness for design and engineering. Being able to create somthing from just odd parts and junk was like magic. Which gave him hope that he might make it big someday.

After many years of studying, Dexter's life became stagnint and routine. Not getting the satisfaction in the fame department, lead him to some mild depression. Most days it reminded him of life with his father, making his urge to go and travel even greater. Then one day in a drunken stupor, contemplating killing himslef, he had a revelation. If he left town, changed his life style and his job, then it would be like being rebon and he can shed the shackles of his father. A life as a merc would be a great thing. No routine and a chaning scenery would help his spirits immensely. He could still pursue his dream of a Techno-Wizard and be a merc at the same time. After paying off his debts and gathering up his personal inventions, Dexter decided to head off to Merctown. He hears that it's the place to go if you want to make a name for yourself. A new life and a new town would do him wonders for his moral and happiness.
Last edited by Dexter Portlywright on Tue Nov 14, 2017 6:02 pm, edited 6 times in total.
P.P.E. - 87/87
I.S.P. - 30/30

S.D.C. - 20/20
Hit Points - 23/23
User avatar
Dexter Portlywright
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Diamond Level Patron
 
Posts: 36
Joined: Wed Nov 01, 2017 5:38 pm

Re: Dexter Portlywright (Dwarf Techno-Wizard)

Postby Dexter Portlywright » Fri Nov 17, 2017 9:06 am

Attribute rolls:
M.E.: 1d6 = 1
P.B.: 1d6 = 6
P.P.E. - 87/87
I.S.P. - 30/30

S.D.C. - 20/20
Hit Points - 23/23
User avatar
Dexter Portlywright
Diamond Level Patron
Diamond Level Patron
 
Posts: 36
Joined: Wed Nov 01, 2017 5:38 pm


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