The Journey Begins

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Re: The Journey Begins

Postby Dexter Portlywright » Wed Aug 29, 2018 3:33 pm

Perception: 1d100 = 20 / 29% or 44% when involving magic, machines or their combination
JIC: 1d20 = 17 / 1d100 = 69

Kevin wrote:"Do you mean energy clips or P.P.E. Clips? because if it's P.P.E. Clips you'll likely have an easier time closer to Char as the area is chock full of Ley Line activity. If it's not I'm sure they could just be charged by your robots nuclear power source at any time."


As Kevin gives his advice on on the matter at hand, Dexter shows signs of frustration and irritation. Lifting his hat he scratches his head before placing it back on his head. ”Ya'know, this ain't me first time working with machines. Been ‘round the block for a minute but thanks for the heads up, anyways.”

Consumer wrote:Parking approximately a quarter of a mile from the town's fortified walls, the team is approached by a pair of men wearing piece-mail body armor on horses. "You approach the town of Ash, what is your business here outsiders?"


When the pair on men on horseback come strolling up on the convoy, Dexter remains calm. He slowly moves his hand over his rifle, getting ready if things turn south quickly. He also remains silent, waiting for their leader or one of the more established member to speak up first.
P.P.E. - 87/87
I.S.P. - 30/30

S.D.C. - 20/20
Hit Points - 23/23
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Re: The Journey Begins

Postby Jason Long » Thu Aug 30, 2018 6:35 am

Perception: 1d100 = 86 / 62%
JIC: 1d20 = 2 / 1d100 = 70

Skills Used:
((Land Navigation--79% / 1d100 = 94% ))
((Computer Operation--99% / 1d100 = 85 ))
((Invoke Trust/Intimidate: 45% / 1d100 = 80 )) Going for trust, not intimidate
((Recognize Weapon Quality--77% / 1d100 = 8 ))

On the trip to Ash, Jason has a nagging thought, a memory. He digs into Bonaparte's navigation system, bringing up the maps of his Earth. Where is it...Ash...Ash.....Asheville!! Charlie said it was a small place in the mountains, so it escaped the worst of the rain of death. The place with great beer! Jason compares the maps in the database with the maps provided by the professor. He sees that Ash and Asheville must be the same place. I wonder if that part is the same...

Jason brings the revelation up to the Professor on the trip.

Consumer wrote:The trip into the mountains takes a few hours, but luckily the paths carved by the old American empire proved useful in leading the convoy right to it's intended destination, Ash. Parking approximately a quarter of a mile from the town's fortified walls, the team is approached by a pair of men wearing piece-mail body armor on horses.


Seeing the men approaching, Jason asks the Professor to go with him to meet and greet the pair. Jason goes down with his helmet off. He professionally considers the pair's gear as the approach.

Consumer wrote: "You approach the town of Ash, what is your business here outsiders?"


Jason smiles at the pair, waiting for the Professor, as leader of the expedition to speak first.

If the Professor hesitates or seems uncertain, Jason will take the lead. "Good day to you. I am Jason Long of the Templar. This is Professor Bharb of the famous Lazlo University and leader of our group. We are on a research expedition through the Carolinas and the southlands. We have come through Ash on our journey. We would like to enter your town to gather information on the immediate area and what we may find further on. Also to spend the night in a secure area. We had some trouble with Simvan previously and could use a rest. " Jason pauses a moment to gauges their reactions. "For myself, I heard rumors that Ash used to have some of the best breweries in the world. Is that true?"
Jason Long

OOC Comments
HP: 21/21
SDC: 52/52
NE-BA-26 Special Body Armor
• Helmet: 50
• Main Body: 90
• Arms: 40 each
• Legs: 50 each
Modifiers: -10% to Prowl, Climb, Swim, or perform Acrobatics and similar physical skills
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Re: The Journey Begins

Postby Rufus » Mon Sep 03, 2018 1:59 pm

Perception: 1d100 = 12/69%
JIC: 1d20 = 12/1d100 = 40

Rufus spends the day pretty much the same as before -- meditating, researching databases, standing watch, and working with the Carny AI -- but will help out anyone who needs it. When they start getting close to Ash he takes up a lookout position on the Behemoth's roof. Not a bandits nest, but a mountain town. Wonder if they're like the Colorado Baronies? Would have been nice to visit some when we went to Denver.

When the horsemen stop the caravan, he smiles and waves from the roof and keeps his other hand away from his pistol. Cute and cuddly, Rufus. Cute and cuddly.
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Re: The Journey Begins

Postby Two Claws » Tue Sep 04, 2018 5:21 am

Perception : 1d100 = 4 / 24%
JIC: 1d20 = 9
JIC: 1d100 = 31

After the caravan stops just short of the town, Two Claws steps out to stretch her legs and get a bit of fresh air. Her hair stands up as the the two men on horseback approach. Being caught off guard once has made her a bit jumpy. Two Claws Immediately pull out her obsidian knife as by some natural instinct. She slowly move to the outside of the group, trying not to draw too much attention to herself or even spooking the horses. She uses her limited psionic powers by using Telepathy (4) and get a feel for the two on horseback.

Prowl 49% - 1d100 = 60 / not to spook the horses and get a better defensive position
Tailing 52% - 1d100 = 72 / not to draw attention from the two men
M.D. : 75 / 75
I.S.P. : 28 / 28
P.P.E. : 81 / 81
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Re: The Journey Begins

Postby Consumer » Thu Sep 06, 2018 7:04 am

Date & Time & Info wrote:Location: 1/4 mile East of Ash (North Carolina): March 13, 111 PA 10:02 AM.
Weather: Clear (Light Wind; 8 mph) High: 52°F Low: 33°F
Light Wind: A gentle breeze, having little or no game effect.


As the group slowly and partially gathers, to talk with the horsemen, Two Claws slowly makes a circuitous route wich doesn't seem to go unnoticed, but then again the two men also never seem to mention it. When Jason explains the situation to the two men one nods to the other in some manner of unheard communication.

Professor Bharb speaks up. "Our intentions are ones of commerce, we're looking to top off some supplies and maybe get some information on the road ahead." The professor says calmly. It's obvious to those watching the men on horseback that they're standoffish by nature, not uncommon in rural communities that have to deal with raiders and outsiders on a regular.

One of the men looks to Jason. "Friend I think you're information is more than a little out of date. In our ancient past maybe, but since the calamity all that time ago Ash hasn't been known for anything. We do have some local brewers, but I wouldn't know if they're famous or not as we don't do a lot of traveling from our little town." The man says with a strange look that Jason is unable to register an emotion/feeling to correspond with.

"Well Professor, we are a simple community. That being said their is a toll to enter town, and the price is three ounces of gold, in any form is acceptable, or double that weight in silver. You will not be allowed to bring vehicles or heavy weapons into the village. If these two things can be done then welcome to Ash, if not, please be on your way." The man says with a tired look.

Professor Bharb nods, before pulling a pouch from his belt. opening the pouch he counts ten gold coins from the pile available. "Do I pay here or at the gate?" The professor asks.

"At the gate so they can weigh the gold, please follow me and welcome to Ash." The Horseman says before turning his horse around and slowly making his way back towards their town.

Professor Bharb looks to his group. "Reep and Kevin you'll be coming with us." The professor says before looking to Jason. "Bob will watch the vehicles with the others, so feel free to bring the Templar in whole if you'd like."



The village of Ash is built on the ruins of Ashville. It's clear that it once was a sizeable city, but the coming of the apocalypse leveled a great deal of the old buildings. That being said it does seem that the people living here have done a fine job of clearing rubble and retrofitting what remains to be used for new purposes, plus a few dozen newer wooden buildings exist scattered among the old. The technology level of the town seems to be similar to the ancient 18-19 century, with very little modern accoutrements.

At the gate professor Bharb pays the toll for the group. "We'll stay here for the day, and leave in the morning. Try not to rile up the locals is all I ask. We'll be looking into information on the road ahead. Enjoy." The professor says before heading into the village.

The village of Ash has most of the normal things you'd find in a town, so let me know in your post what you're looking to do and I will flesh out the details for you to interact with. ~Consumer
"Death is the only true constant, for everything dies, but not everything truly lives."
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Re: The Journey Begins

Postby Dhaltuun Onyxforge » Sat Sep 08, 2018 3:25 pm

Perception:  1d20 = 2
JiC d20/d100:  1d20 = 111d100 = 62
APM: 5
Initiative:  1d20+2 = 4

Watching from the deck of the behemoth, Dhaltuun sends out a thought. ”Marcella? Could you please fly around these two so I can see them better on my screen? That’s my girl. Oh, and try to stay close enough for the mic to hear them” As he does this, he activates his gauntlet screen. ”Now to get my butt in gear.” He returns to his room to gather some gear, then off to the galley for some jerky, and finally to his buggy. ”I wonder what they have here?? I can look for new recipes, as well as maybe refilling the Templar’s pantry. Need to find something for Marcella and Jessie as well.”

Keeping one eye and ear on his camera, Dhaltuun hears mention of a brewer. He hits his radio ”Brewery?? That I would love to go visit.” ”Maybe i can learn that skill, then I can make brews as well. Hmm? Yeah, I like it.” he continues to listen in and gather his stuff. As he starts to load his buggy, he hears the part of no vehicles in town. ”What?? Damn, now I need to lighten my gear. Okay..recipe notes, jerky, rifle, cutlass, basic gear, and cooking bag. Anything else? That may be good enough.”

As the group readies to enter the to the town, Dhaltuun calls down Marcella. As she lands on his arm, Dhaltuun gives her a piece of jerky, before enjoying some himself. Absently scratching her, he looks around at the structures with the expert eye of a carpenter. ((Carpentry 84% / 1d100 = 42 / General Maintenance 64% / 1d100 = 11 / Salvage 69% / 1d100 = 61))

While in town, Dhaltuun will look for recipes, offer to assist with repairs of wooden items, as well as use magic to assist if needed. The main thing he is after is info on learning the brewing skill.


[hr]
Perception:  1d20 = 15
JiC d20/d100:  1d20 = 21d100 = 13
APM: 5
Initiative:  1d20+2 = 15

Jessie gathers her belongings and heads out to stand with the others. As she waits, she looks at the two guys on horseback in an attempt to gauge their horseflesh. All the while, she watches for trouble.
[/hr]
Conditions
PPE: 87 for 26 rds (6 mins 30 sec.)
- Energy Sphere 285 / 285
H.P.: 44 / 44
S.D.C.: 60 / 64
Mage Armor: 32 / 50
Nightvision 100 ft
Current form – dwarf
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Re: The Journey Begins

Postby Dexter Portlywright » Tue Sep 11, 2018 5:05 am

Perception: 1d100 = 94 / 29% or 44% when involving magic, machines or their combination
JIC: 1d20 = 1 / 1d100 = 48

After all the pleasantries are exchanged, Dexter parks and secures his ATV. Stowing his rifle and grabbing his pistol and top hat, he heads off with the group as they enter the town. Once the gatekeeper has been paid, Dexter decides to head off in his own direction. ”Going to take a quit look around town and end up a tavern at some point. Anybody wann'a take along, is more than welcomed.” Dexter waits for a minute or two to see if there are any takers. If there is anyone or not he will take a quick glance around to sees this town's technological advancements. Upon see that they're are not so advanced and not see too many thing that peeks his interests, he makes his way to the busiest pub for a drink or two. Once there he will try and gather intel from the locals and regulars
P.P.E. - 87/87
I.S.P. - 30/30

S.D.C. - 20/20
Hit Points - 23/23
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Re: The Journey Begins

Postby Two Claws » Wed Sep 12, 2018 5:20 am

Perception : 1d100 = 9 / 24%
JIC: 1d20 = 3
JIC: 1d100 = 25

Professor Bhar wrote:"Bob will watch the vehicles with the others, so feel free to bring the Templar in whole if you'd like."


"If no one needs my protection or objects then I think that I will stay her with Bob and watch over the vehicles. I never really cared to stay in town."

Two Claws states, half in question and half as a statement. She will remain with the other members and help with any preparations need to secure the vehicles. After seeing them off, she hangs around the mini camp for a few hours before wandering a short distance around the camp. Two Claws searches for a couple of thing. First thing is to make sure the simvan are not around. Second she will do some hunting. Third thing is she will look for a stream or pond with potable water to collect and also to get clean. She searches in a weaving pattern, doubling back a couple of time on the camp to make sure things are still good.


Detect Ambush 52% / 1d100 = 77 - to make sure the simvan have not followed and want revenge
Track & Trap Animals 47%/57% / 1d100 = 90 - to hut for some meat for the whole group (nothing smaller than a wolf )
Lore: Cattle & Animals 57% / 1d100 = 55 - to help with tracking and hunting of animals
Prowl 49% / 1d100 = 2 - used for hunting pouropse
Skin & Prepare Animal Hides 47% / 1d100 = 66 -if she finds anything worth skinning
Dowsing 22% / 1d100 = 84 - to find a source of water to gather and wash up in
M.D. : 75 / 75
I.S.P. : 28 / 28
P.P.E. : 81 / 81
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Re: The Journey Begins

Postby Rufus » Mon Sep 17, 2018 4:47 pm

Perception: 1d100 = 57/69%
JIC: 1d20 = 12/1d100 = 90

Rufus makes his way down to the ground and accompanies Dhaltuun, Dexter and anyone else who venture into town. He won't try to bring too much attention to himself, but he'll meet any glances his way with a charming smile and a nod... and hoping he'll get a little bit warmer reception than a certain sheriff he once heard about.

Charm/Impress: 1d100 = 90/40%
Invoke Trust/Intimidate: 1d100 = 58/25%

Like Dhaltuun, he'll offer magical assistance if needed... but he's really more into looking around the shops for old maps/books/etc. regarding the region -- its features, its flora/fauna, its history, its beliefs/myths, etc.
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Re: The Journey Begins

Postby Consumer » Tue Sep 18, 2018 8:26 am

Date & Time & Info wrote:Location: 1/4 mile East of Ash (North Carolina): March 13, 111 PA 12:02 AM.
Weather: Clear (Light Wind; 8 mph) High: 52°F Low: 33°F
Light Wind: A gentle breeze, having little or no game effect.


Dhaltuun & Jessie



Dhaltuun makes the trip into the small town of Ash. He begins looking around for things to do, hoping to make himself either useful or at the very least to learn the art of brewing. Dhaltuun is rather unimpressed by the buildings as they are made of a majority of stone and repurposed rubble, this isn't to say there isn't wood buildings, it's more that they're the uncommon item. Dhaltuun finds to places that he could ply his trade as a woodworker, one is a furniture maker and the other is a small lumber mill.

Approaching either gets similar results. The humans working at these locations are quiet and taciturn, only answering questions with the shortest answers possible, and continually reiterating if Dhaltuun is buying anything. Neither seem interested in his help.

Once Dhaltuun has left Jessie makes a quiet observation to the dwarf. "These people are isolationist and likely are bothered by our very presence. Though luckily they don't seem overtly hostile. I have a feeling you're not going to find much love from these people." Jessie says while walking next to Dhaltuun.

Dhaltuun looks for these brewers, but doesn't see any of the tell tale distillery buildings, which leaves him to the only logical conclusion, they're likely small batch basement brews, and they're most likely made at the two taverns in town. Which brings Dhaltuun to the Black Dog Tavern on the western edge of the town.

Dexter



Dexter has a idea of what he's interested in, and that's what he goes to check on. Dexter walk about town tells him a few things about the people in the town of Ash; They live at a much lower level of technological advancement then MercTown, roughly the equivalent of the mid 1800's of the old world. Electricity is only in a few of the buildings, one of the taverns, a mechanics shop, and a large manor looking building that Dexter surmises is where the mayor of the town lives. There are very few vehicles in town, a few rebuilt jeeps and SUVs, and more than a few horse drawn wagons and carts.

Taking a little bit of a closer look at the mechanic shop, shows that the proprietor is likely a jack of all trades craftsman, versus a particular specialty. Dexter can see what he thinks is a small coal forge for metal work and a definite collection of wood working tools.

Dexter makes his way to the busiest tavern in town, which he finds on the western edge. The Black Dog Tavern, is a surprisingly sturdy looking building, with a pre-rifts building as the core of it, and renovations of wood and stone filling out the necessary other parts. The inside is relatively well lit with electrical lights that remind Dexter of some images he's seen in old history books. A dark copper topped bar dominates the rear wall of the tavern with a dozen or so stools along it's length. Another dozen wooden tables with a mixture of chairs and stools are scattered about the taproom, while a small stage takes up the one corner of the room. Dexter notes that the taproom has a few ancient but working ceiling fans, slowly stirring the cool air.

Inside the tavern are approximately a dozen people, including the burly lumberjack of a bartender and the one single bar maid wandering around wiping off tables. The patrons all look to Dexter as he enters, but quickly look back to their drinks.

Two Claws



Two Claws, not much for civilization decides to stay behind. Bob, Sarah, and Michelle have set up camp and are sitting quietly chatting among themselves, though Two Claws can see that Bob's attention is more on the surrounding area than on the conversation. Two Claws begins to range around the area looking for trouble and hunting opportunities. Two Claws figures out the following things in her trek; The Simvan have not been around here, and they don't seem to have followed the group in any way shape or form. Two Claws manages to catch a rabbit in her trek, though bungles a salvageable hide from it (The meat is still fine though).

Two Claws finds a small pond and stream to take care of her water and cleansing needs. When Two Claws comes back to the vehicles, the trio wave her over. The blonde woman who was introduced as Sarah looks to Two Claws. "Would you like to have lunch with us? Michelle made a bit of stew." Sarah says almost nodding towards the cast iron pot hanging over a small fire.

Rufus



Rufus much like Dhaltuun finds the people of Ash are a bit anti-social. SO as to not cause incidents, he doesn't bother people too much. Though it does leave him time to explore the few shops in town. There is your atypical General Store selling all manner of sundries, a Grocer selling more varieties of foodstuffs, a barber, and a very strange looking shop.

The shop is built into what may have once been a old post office. The sign above the door says that its known as Greenbriars. but it doesn't hint to what it may have inside. Rufus being the curious sort decides to head in and check it out. The interior is cramped and clutterd, but Rufus can't deny what his senses are telling him. Greenbriar's is likely a magic shop. Books and mundane sundries are intermingled with a few fantastical and macabre items. in the back behind a small counter is a large shelving unit covered in hundreds of jars of reagents and ingredients, potion bottles and elixirs. Also behind the desk is a old human woman, wearing a simple grey robe. "An outsider and a mage has entered my humble little shop. How may I help you young Kankoran?"
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Re: The Journey Begins

Postby Dexter Portlywright » Wed Sep 19, 2018 5:55 am

Perception: 1d100 = 73 / 29% or 44% when involving magic, machines or their combination
JIC: 1d20 = 4 / 1d100 = 29

Dexter walks into the Black Dog Tavern, looks around and noticed the other patrons avoidance of any prolonged acknowledgement. He stills tips his hat in a sign of greeting. Walking over near the barmaid and sitting a seat at a table next to where she is cleaning. ”Morn'n ma'am. Could I bother you for a mug of strongest stout?” Dexter asks. Giving her a smile and a nod when she acknowledges him. After which he takes out a cigar and lights it up. When the barmaid returns with his drink, Dexter stops her to ask a few questions ”Mind if ask you a few questions?” He pauses for her to answer. ”Me and my companions are on our way to Char and was wondering if there is some particular danger we should look out for? Also, do you know if there is any landmarks around that might be interesting to take a peek at?” Dexter says with a wink. Leaning in a bit, he turn his head slightly, as if what she about to tell him is a secret. He takes a couple of long pulls from his beer. After she makes a response, Dexter will ask for another drink, weither he finished with his current one or not.
P.P.E. - 87/87
I.S.P. - 30/30

S.D.C. - 20/20
Hit Points - 23/23
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Re: The Journey Begins

Postby Two Claws » Wed Sep 19, 2018 5:58 pm

Perception : 1d100 = 66 / 49%
JIC: 1d20 = 12
JIC: 1d100 = 65

Sarah wrote:"Would you like to have lunch with us? Michelle made a bit of stew."


Two Claws walks up to the trio, huddled around a cooking pot and fire. Taking a deep breath, she tries to deduce what type of stew it is. She allows the smells to permeate her nostrils as her mouth salivates on anticipation of food. Giving the group a hearty smile as she responds to the offering of lunch.

"That smells pretty good. I would love to join you for some lunch. I caught a rabbit if you want it for dinner tonight, tho I mangled the pelt."

Two Claws holds up her kill, as a few drops of blood fall gently on the ground. She glance over at the carcass, as to admire her handy work for a second or two. She then finds a place to ste the rabbit down while she collects some flatware to serve herself some lunch. Sitting down next to the trio, Two Claws begins to eat her stew. After she eats a few filling bites, she pauses and turns to group.

"This is fairly good. My thanks to the ones who prepared it. Whoever made this should get together with Dhaltuun. He's a good cook as well. Maune you guys could exchange some recipes or something. So, do you mind if I ask some personal questions?"

Two Claws will wait for the ok before proceeding to ask her questions. If they reject her offer, then she will finish her meal and quietly depart and go for a walk.

"How do any of you know the professor? Have you worked with him in the past? Do you know anything about the place we are headed?"

Invoke Trust/Intimidate: 20% / 1d100 = 94 - to help income some trust and gather some privy info
M.D. : 75 / 75
I.S.P. : 28 / 28
P.P.E. : 81 / 81
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Re: The Journey Begins

Postby Dhaltuun Onyxforge » Thu Sep 20, 2018 2:16 am

Perception:  1d100 = 91
JiC d20/d100:  1d20 = 121d100 = 15
APM: 5
Initiative:  1d20+2 = 17

As Dhaltuun walks around, he grows more and more annoyed at the treatment of himself and his valkyrie companion. ”This is getting old real fuckin’ old, fast!!” Even though he is unhappy about this fact, he does his best to hide it. After the one more attempt, Dhaltuun politely smiles and leaves.

Once Dhaltuun has left Jessie makes a quiet observation to the dwarf. "These people are isolationist and likely are bothered by our very presence. Though luckily they don't seem overtly hostile. I have a feeling you're not going to find much love from these people." Jessie says while walking next to Dhaltuun.


”Thanks, Jesse. I appreciate that. Lets get a drink.” He looks around and sees Dexter heading into a building, that looksto be a tavern. He looks at Jesse with a raised eyebrow ”What about that place?? I think I saw Dex head in there.”

The Black Dog Tavern, is a surprisingly sturdy looking building, with a pre-rifts building as the core of it, and renovations of wood and stone filling out the necessary other parts. The inside is relatively well lit with electrical lights that remind Dexter of some images he's seen in old history books. A dark copper topped bar dominates the rear wall of the tavern with a dozen or so stools along it's length. Another dozen wooden tables with a mixture of chairs and stools are scattered about the taproom, while a small stage takes up the one corner of the room. Dexter notes that the taproom has a few ancient but working ceiling fans, slowly stirring the cool air.

Inside the tavern are approximately a dozen people, including the burly lumberjack of a bartender and the one single bar maid wandering around wiping off tables.


Dhaltuun enters the Black dog. Looking around, he notices the interior before the people. As his eyes wander, he lets out a low whistle. ”This is nice. Oh, there is Dex.” he walks to dex’s table, along the way he lets his hand glide down the edge of the bar. Once he reaches the barkeep, He nods in greeting. ”Good day. Can I get a nice, earthy lager? Do you have food service as well? If so, I would like a red meat and potato platter.”

With his order made, he looks at jesse. ”Want anything? I am gonna go sit with dex, if I can. Come with or not, your choice.” He approaches Dex. Seeing him talking he quietly stands a moment. Once he makes eye contact with Dex, he motions to the other seats with a raised eyebrow then to himself and Jesse , if she followed.
Conditions
PPE: 87 for 26 rds (6 mins 30 sec.)
- Energy Sphere 285 / 285
H.P.: 44 / 44
S.D.C.: 60 / 64
Mage Armor: 32 / 50
Nightvision 100 ft
Current form – dwarf
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