Stop #2: Welcome to Tampico

Moderator: Augur

Stop #2: Welcome to Tampico

Postby SNAFU » Thu Sep 22, 2016 9:29 am

Tampico
  • Negotiate Arms Deal w/ Gamblin
  • Deliver "Pigtails" to the Huastec Village
  • Retrieve SARAV-Nuc.
  • Frame the Splugorth
  • Locate Master Vampire(s)
  • Deploy SARAV-Nuc.
Image
Image
Image

Tampico NPCs
Roger Gamblin
  • Kai McCoy's Current Employer and ruler of Tampico
  • Maxwell's opposite regarding contract negotiations
  • Maintaining a delicate balance in Vamp territory, desperate to not provoke the Vamps too much
  • Allied with the Splugorth
Mamawi
  • Kai McCoy's Vampire Killing Partner
Paid Bill
  • Kai McCoy's Former Employer
Splugorth Mothership
  • Anchored near Tampico
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
User avatar
SNAFU
Game Master
 
Posts: 1334
Joined: Wed Jan 15, 2014 5:24 pm
Location: GAME MASTER: The Roughnecks

Re: Current Mission Notes

Postby SNAFU » Thu Sep 22, 2016 9:56 am

The Trouble with Mexico

Roughnecks have stumbled into a quagmire of local politics:


Factions Encountered or Known:

| Tampico Military Protectorate | La Venta; Nahautl Traditionalist Spiritual Center | Were-Jaguar Kingdom | Reid's Rangers | Aztar Nation | Muluc Vampire Kingdom | Allied Vampire Kingdoms | Were-Wolf Horde | Camaztoz; Mayan Bat God of Darkness | Atlantean Splugorth | Illyncryth Splugorth |

Important Developments:

  • There are two human communities in the Region: Tampico and La Venta
  • Reid's Rangers have declared war on Vampire-kind, they have begun full-scale operations in the North.
  • A vampire on vampire Blood War is about to erupt across Mexico.
  • The Kingdoms of Milta, Mexico and Ixotz have unified to conquer Mexico
  • The Muluc Nation is not a part of the alliance and is likely to be the first target to be destroyed quickly followed by Tampico.
  • Once Mexico is a single Empire of the Undead they will destroy Reid's Rangers once and for all and eventually take control of the entire continent.
  • They have built one or two armies of modern military equipment to further their plans. These men are humans, raised by vamps to be their soldiers and guardians, or mercenary collaborators from the Pecos Empire.
  • The allied kingdoms are co-operating with werewolves, a large gathering of which is happening south of La Venta. Spotted moving North by Mouser
  • A new group, theAztar Nationhas suddenly appeared out of nowhere with a paying contract that will hinder the vampire's schemes. Glitterboy Heist
  • A Mayan god controls the Yuacatan and promises to launch an offensive versus the vampires if Milta is targeted for destruction.
  • In a precarious position indeed, Tampico allies with the Splugorth to ensure their survival in face of a vampire onslaught. The alliance is obviously of dubious value.


La Venta
(Nahautl Village)
MAP AND IMAGES
RoughMapLaVenta.png

Approaching La Venta.jpg
Approaching La Venta.jpg (37.8 KiB) Viewed 3400 times

La Venta.jpg
La Venta.jpg (47.98 KiB) Viewed 3400 times

Population: 2,600 Permanent; 30, 000+ Festival Season
Culture: Mix of Traditionalist(70%) and Modern (30%)
Tech: Mixed with a late 20th century avg.
Defense: Illusionary camouflage; surrounded by water; standing militia
Military: Traditionalist with modern air support and transportation
Industry: Agriculture, Healing springs and catering to pilgrims; Traditional mystical, medical and martial arts and education; Traditional anti-vampire products, Mining: Silver
Economic Potential: Excellent natural harbor and defenses; large deposits of invaluable rare metals in addition to silver.

Maria Villa d'Aguas
Head of La Venta's Merchant Association (Secular leader and de facto mayor).
Maria.jpg
Maria.jpg (39.92 KiB) Viewed 3394 times

Maria is you contact for hiring men and gear when in La Venta.
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
User avatar
SNAFU
Game Master
 
Posts: 1334
Joined: Wed Jan 15, 2014 5:24 pm
Location: GAME MASTER: The Roughnecks

Re: Mission Details

Postby Wakiza » Fri Nov 24, 2017 4:49 pm

Roughnecks' War on Vamp Kingdoms and Splynncryth

MISSION PLAN and JUSTIFICATION

Part 1. Collect the 667 lbs of silver from Wak's contact by agreeing to take out the Muloc Intel.

Part 2. Donate 800 lbs of that silver to Pete to finish the 2nd Vamp Nuc.
- First one to be used on Milta, to bring Camazotz into the war (Also takes out the one closest to La Venta)
- Second one to be used on Muloc, to justify payment and allow easier access to Tampico by the remaining two Vamp Intels. (As Tampico is now a Sploog stronghold)

Part 3. Gather as much intel as possible on the Milta and Muloc kingdoms. We need to know where to drop the Vamp Nucs!
List of Potential Intel Sources
  • Mana'Koa the Lemurian
  • First-Chief Kazz Ra Kurz and the Bone-Jaguars
  • Huitzilopochtli, God of Sun and War
  • Thirsty Pete
  • La Venta townsfolk
  • Maria Villa d'Aguas (via Mad Max)
  • Mr. X
  • Jack's Demi-Gods
  • Camazotz (last resort)


Part 4. Simultaneous strikes at near orbit from the Lachuza Bruja. First, a nuc and an Anti-Matter Cruise Missile to soften up the bunker where the intel will be laying. Then hit the two intels with the Sunshine and Rain Anti-Vampire Nuclear Weapons. This should wipe out the local vamps. We mop up as needed with Elemental Fury Missiles and Hell Fury Missiles (We may even need to go in!). Hit other targets of importance (like the Deathspike academy if we know about it) These two intels need to be forced out of this dimension at an absolute minimum!

Part 5. Hit the Sploog Mothership with Anti-Matter Cruise Missiles and nucs to destroy it in Tampico's harbor.

Part 6. (OPTIONAL) Maybe send a few Elemental Fury Missiles and Hell Fury Missiles to Mexico City at tactical locations just to put a bit of fear into that Intel (Possibly at the Tula Vamp Intel, if we know the location).

Part 7. Collect our remaining 332 lbs of silver and any other pay we negotiate!

This should leave Ixzotz alone against the Reid's Rangers and everyone else can take on the Mexico City Intel.

Intel Needed before the Necks are willing to give up any silver:
1) Exact Location of the Milta and Muloc Vamp Intels
2) Strategic other locations to bomb (Blood Pool and Deathspike academy for example)

Open to discussion?
Wakiza
OOC Comments
P.P.E.: 30/30
I.S.P.: 54/115
H.P.: 74/74
S.D.C.: 110/110
MDC from Psychic Body Field: 90/90 (Not Active)

Constant Effects
Advanced Combat Awareness
Sixth Sense (2)
Character is Very Difficult to See w/ Thermal (see Zen Combat, Naruni & Stalker armor)

Armor
NE-BA-26 Modified Special Body Armor
M.D.C. by Location
• Main Body: 103/103; Force Field: 75
• Helmet: 57; Arms: 46 each; • Legs: 57 each
• Masks Infrared & Thermal Emissions (Only 1-25% chance of showing up a thermal scan, even if deteced scan will be unclear)
• Kinetic Dampening & Cushioning System [1/2 Damage from Explosions, High Spd Impacts (rail guns, arrows, bullets)]
• 1/2 Damage from MD Fire/Heat/Plasma (Magic Included)
• Language Translator (American, Dragonese, Euro, French, Spanish, Techno-Can, Demongogian & Chinese)
• PPE Battery: 80 / 100

NG Stalker Suit (under clothes and armor) - 12/12 MDC
• Thermal detection systems suffer a penalty of -20% to the Read Sensory Equipment skill.

Cyber Armor Regenerates 1d6 mdc/hr
A.R.: 17, Main Body: 73, Upper Legs: 21 each, Forearms: 16 each, Shoulders: 14 each, Back/Shoulder Plate: 21 each

"If men make war in slavish obedience to rules, they will fail."

Some soldier name of Grant said this over 450 years ago

Soundtrack:
Blues Saraceno – Dogs of War
Man of Constant Sorrow
Nick Nolan - Life of Sin
User avatar
Wakiza
Group Leader
 
Posts: 359
Joined: Sun Aug 31, 2014 11:20 am
Location: Roughnecks PC


Return to Adventure Archives: The Roughnecks

Who is online

Users browsing this forum: No registered users and 0 guests