Roughnecks OOC

True Grit: Only the crustiest mercs can do the crustiest work.
GM: OPEN
AGM: Mad Scientist

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Re: Roughnecks OOC

Postby Murdoc » Sun Jan 14, 2018 4:22 pm

Murdoc's EP purchase of:

S.D.C. Boost (+1D4x10, Murdoc) = 1d4*10 = 20
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Re: Roughnecks OOC

Postby Jack Killian » Thu Feb 08, 2018 4:27 pm

Jacks Level Up to 6th
1d6 = 1HP / MD
Body building &Weight Lifting: +2 PS +10 SDC
Running: 4d4 = 8 to Speed, +1 PE, 1d6 = 2 SDC
ISP +10
See Aura Psy Power
HTH Expert critical Strike 18, 19 and 20
"Flash Fry, put another Shrimp on the Barbie" Gmail: Sinder.JKing@gmail.com
OOC Comments
Jack Killian

P.P.E.: 4
I.S.P.: 196/196
H.P.: 37/ 37 MD
S.D.C.: 78/ 78

Armor: MDC Composite Animal Armor
A.R.: 14
M.D.C.: 35

Weapon Carried:
ATA "Super 10" Shotgun P200. 100ft range (1 MDC round left)
2 SDC Reloads
1 MDC reload

NeraTech Pn-50 "Splatter Gun": Range: 60', Payload: 18/clip,
2 clips (current)Acid: 4D6 S.D.C. or 2D6 M.D. to a 3 foot radius.

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Re: Roughnecks OOC

Postby Ace of Spades » Sat Feb 10, 2018 5:09 pm

isp 2d4 = 4
HPs 1d6 = 5
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Re: Roughnecks OOC

Postby Mercedes » Sat Mar 24, 2018 3:29 pm

okay, no one tell snafu that it was TWO natural 1s...
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Constant Effects: allergic to salt, shape-changed to appear as a beautiful human woman with deep red hair and blue eyes, sixth sense, mystic knight abilities (i.e. impervious to energy, ley line abilities)

Mercedes! Greed unbound!

P.P.E.: 24/104
I.S.P.: 24/38
H.P.: 26/26
S.D.C.: 65/65

Miniaturized Tolkeenite PPE Battery: 160/180 P.P.E.

Knock-Knock: 1/6 shots remaining
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Mercedes
 
Posts: 230
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Location: Waterloo

Re: Roughnecks OOC

Postby Bettie Houser » Sun May 06, 2018 1:52 pm

Hello everyone! Just posting here to say hi and for testing.
Bettie Houser
M.D.C.: [180/180]
Armor:
- ATEA-50 Supai Stealth Armor
MDC: [100/100]

Weapons:
- NG-33
- Kisentite Sword
- NE-700 Vulcan Mini-Gun

Misc.:
- Sunglasses
- Cred cards
- IRMSS kit
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Bettie Houser
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Posts: 38
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Re: Roughnecks OOC

Postby Van Der Cleff » Sat May 19, 2018 12:11 pm

I'm going to have to put Van Der Clef in storage for a while, life is making it a little too difficult to keep up on as many characters as I have, though I hope to be able to come back in the future. It has been fun playing with you guys and I wish you all the best.
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Re: Roughnecks OOC

Postby Mercedes » Wed Jun 06, 2018 4:16 am

Hi peeps,

I'm sorry but my real life has completely overtaken any kind of virtual one. So while I'd like to continue, I don't think that it would be fair to the group to hold anything up. Sadly I only have the EP to store one character and it won't be Mercedes. It's been a true pleasure and I wish you all the best!
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Constant Effects: allergic to salt, shape-changed to appear as a beautiful human woman with deep red hair and blue eyes, sixth sense, mystic knight abilities (i.e. impervious to energy, ley line abilities)

Mercedes! Greed unbound!

P.P.E.: 24/104
I.S.P.: 24/38
H.P.: 26/26
S.D.C.: 65/65

Miniaturized Tolkeenite PPE Battery: 160/180 P.P.E.

Knock-Knock: 1/6 shots remaining
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Location: Waterloo

Re: Roughnecks OOC

Postby Murdoc » Thu Jun 07, 2018 12:24 pm

Sorry to see you go Mercedes.
I guess this puts us back at 8 PCs.


Also, I've got a post up in the Tracker. I'm still getting kicked by RL. I will try to get posts in but NPC me if necessary.


Level up rolls:
HP: 1d6 = 2
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Re: Roughnecks OOC

Postby Mad Scientist » Sun Aug 26, 2018 5:08 pm

All right, I think I've got the gist of what's been happening and where we're at.

Can I please:

1) have everyone sound off, let us know who's currently with us;

and

2) post anything in particular you'd like to see in upcoming events (diplomacy, boss battles, endless waves of mooks, puzzles, line dancing, etc)

Thanks!
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Re: Roughnecks OOC

Postby John Altfeld » Sun Aug 26, 2018 5:44 pm

1. I'm here.

2. I discussed this briefly with SNAFU before, but I'm planning on taking a high-level contact in Kingsdale and getting them apprised of what's been happening in Mexico, what Mexico is like, and most importantly, putting them and Colombia in contact as trade partners. There's no reason that two countries that can use magic to make trade rifts and exchange goods/services shouldn't be in contact. Colombian rocket-gun rounds should also be possible to produce with Kingsdale/Los Alamos level tech, which would be ground-breaking for North America if they can get the cost on each round lowered.

Of course, I have no idea who's going to talk to John when he goes running up there for a sitdown.
Definitely Not a God. Yet.
P.P.E.: 16/16
H.P./M.D.C.: 62/62
Pebble M.D.C.: 300/300
Growth M.D.C.: +15/+150/+525/+1,230/15/150/510/1,230

Important Combat Stats
Number of Attacks: 7
Initiative Bonus: +8
Strike Bonus: +8 (+8/+8/+10/+10)
Parry Bonus: +13 (+13/+13/+15/+15)
Dodge Bonus: +16/+20 (+16/+16/+12/+12)/(+20/+20/+16/+16)
Auto-Dodge Bonus: +4 (+4/+4/+0/+0)
Bonus to Disarm: +2
Called Shots: +4
Supernatural Strength Punch Damage: 3d6(5d6)+8/5d6(6d6)+8/1d6x10+18(+28)/1d6x10+58(+68)
Juicer Football Body Block/Tackle: Knocks one's opponent to the ground (90% chance if target is smaller than attacker, 60% if the same weight, 50% if target is up to 50% larger, 20% if 100% larger, no chance if target is over 100% larger).
Immunities and Damage Reduction
Immune to:
• Cold
• Radiation
• Suffocation (can breathe without air)
• Depressurization
• Ocean depths/pressure (unlimited)
• Vampire bite/can't be turned undead
• Blindness and Darkness (except in smoke/sandstorm/fog that fouls Radar power)
• Fatigue (Never tires)
• Small bits of flying debris

Reduced Damage From:
• Magic Cold - Half Damage
• Heat/Fire - Half Damage
• Poison/Toxins/Drugs - Duration, penalties and symptoms are 1/3 normal
Enhanced Sight Effects
• Radar 400"
• See the invisible
• Nightvision 600'
• Recognize enchantment (63%)
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Re: Roughnecks OOC

Postby Murdoc » Sun Aug 26, 2018 7:22 pm

1) Murdoc is here

2) I'm open as to what's coming. Murdoc already had his big OCC change and is basically just learning to be a leader now.

Like Will says below, I'm ready to get through this mission that we've been on for 3 RL years and get back to Merctown. I could even do with a little fast forward or just a breeze through Columbia with a little more time spent in California. Or even a recall straight back to Merctown. As is there are only 3 current PCs that actually started this mission from Merctown.
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Re: Roughnecks OOC

Postby William Summers » Sun Aug 26, 2018 10:42 pm

1. William Virgil Summers here, ready for all your vanquishing needs!

2. I would like to battle endless waves of mooks, have boss battles, line dancing and... wait, what?

What I would love is to get through our current mission as planned, get paid and head back to MercTown. Additionally, I would like to fight some more undead, use my contact in Thirsty Pete to learn some more spells and find some PPE holding trinkets to up my game.
The Man in Black
William Summers
HP: 55/55
SDC: 62/62
PPE: 142/157


TW Infiltrado Armor:
M.D.C. by Location
• Helmet: 18/40 • Main Body: 55/55
• Left Leg: 35/35 • Right Leg: 35/35
• Left Arm: 25/25 • Right Arm: 25/25

Features: Thermokinetic (thermal and kinetic attacks do 25% less damage), Forearm-Mounted Retractable Silver-Plated Vibro-Blades (1 each forearm): +1d6 M.D. to Punch Damage
TW Enhancements: Sigilo, Percatación, Cuerpo, Bravura. See sheet for descriptions.

Iron Sword: 5D6 MD.
Kisentite Sword: 2D6+6 MD. +2 to strike and parry.
TW Thundergun Revolver: 3D6 SDC to mortals, 5D6 MD to magic beings, 1D6x10 MD to supernatural beings. 6/6. Range: 200'. Recharge: 10 PPE.
MP-3 MageFire Bolt Pistol: 3D6+3 MD. 8/8. Range: 500'. Recharge: 12 PPE.
TW Horde Buster Rifle: 1D6*10 or 1D6 per projectile. +1 to strike. 5/5. Range: 1100'. Recharge: 20 PPE.

Grenade Bandoleers (2): 1 Seeker Bat Grenade, 1 Void Grenade, 3 Flashfire Grenades, 1 Acid Grenade, 1 Plasma Grenade, 1 Heavy HE Grenade, 1 Flash Freeze Grenade, 1 Smoke Grenade.

Wing Board Turbo

8th Ring of Elder
☞ Reduces by half the amount of P.P.E. required to perform any magical feat, ability or spell.
☞ Doubles the duration of any magic feat, ability or spell.
☞ Doubles the range of any magic feat, ability or spell.


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William Summers
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Location: Roughnecks - PC

Re: Roughnecks OOC

Postby Bettie Houser » Tue Aug 28, 2018 1:45 pm

1. Bettie checking in!

2. I'm new here, so as of right now...I have no input as to what the groups direction should be. Although I DID like the sound of picking off CS patrols as a means of revenue.
Bettie Houser
M.D.C.: [180/180]
Armor:
- ATEA-50 Supai Stealth Armor
MDC: [100/100]

Weapons:
- NG-33
- Kisentite Sword
- NE-700 Vulcan Mini-Gun

Misc.:
- Sunglasses
- Cred cards
- IRMSS kit
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Bettie Houser
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Re: Roughnecks OOC

Postby Jack Killian » Tue Aug 28, 2018 2:55 pm

1. !Sinder is here! The Burster from down under. "Put another prawn on the Barbie."

2. Puzzle, Bar, Romance, Limke to go to England Ireland . after we finish with current
"Flash Fry, put another Shrimp on the Barbie" Gmail: Sinder.JKing@gmail.com
OOC Comments
Jack Killian

P.P.E.: 4
I.S.P.: 196/196
H.P.: 37/ 37 MD
S.D.C.: 78/ 78

Armor: MDC Composite Animal Armor
A.R.: 14
M.D.C.: 35

Weapon Carried:
ATA "Super 10" Shotgun P200. 100ft range (1 MDC round left)
2 SDC Reloads
1 MDC reload

NeraTech Pn-50 "Splatter Gun": Range: 60', Payload: 18/clip,
2 clips (current)Acid: 4D6 S.D.C. or 2D6 M.D. to a 3 foot radius.

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Jack Killian
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Re: Roughnecks OOC

Postby Wakiza » Tue Aug 28, 2018 11:52 pm

Wak is here!!!

I'm good with breezing through. Would like to finish as we have put a bunch of time into this trip. But I'm good either way. As you saw reading our backlog, Wak has been getting serious jobs for the Roughnecks from a true Sploog named Illnycryth, Nobody knows other than Will. Read Wak's background for how a CK began working with a Sploog. He is only doing it to fight Splynncryth. He also has the Aztec God Quetzacoatl as a powerful contact, also to fight Splynncryth. Those two loyalties are going to cause problems in the future. So for Wak anything fighting Sploogs is great.
Wakiza
OOC Comments
P.P.E.: 30/30
I.S.P.: 54/115
H.P.: 74/74
S.D.C.: 110/110
MDC from Psychic Body Field: 90/90 (Not Active)

Constant Effects
Advanced Combat Awareness
Sixth Sense (2)
Character is Very Difficult to See w/ Thermal (see Zen Combat, Naruni & Stalker armor)

Armor
NE-BA-26 Modified Special Body Armor
M.D.C. by Location
• Main Body: 103/103; Force Field: 75
• Helmet: 57; Arms: 46 each; • Legs: 57 each
• Masks Infrared & Thermal Emissions (Only 1-25% chance of showing up a thermal scan, even if deteced scan will be unclear)
• Kinetic Dampening & Cushioning System [1/2 Damage from Explosions, High Spd Impacts (rail guns, arrows, bullets)]
• 1/2 Damage from MD Fire/Heat/Plasma (Magic Included)
• Language Translator (American, Dragonese, Euro, French, Spanish, Techno-Can, Demongogian & Chinese)
• PPE Battery: 80 / 100

NG Stalker Suit (under clothes and armor) - 12/12 MDC
• Thermal detection systems suffer a penalty of -20% to the Read Sensory Equipment skill.

Cyber Armor Regenerates 1d6 mdc/hr
A.R.: 17, Main Body: 73, Upper Legs: 21 each, Forearms: 16 each, Shoulders: 14 each, Back/Shoulder Plate: 21 each

"If men make war in slavish obedience to rules, they will fail."

Some soldier name of Grant said this over 450 years ago

Soundtrack:
Blues Saraceno – Dogs of War
Man of Constant Sorrow
Nick Nolan - Life of Sin
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Location: Roughnecks PC

Re: Roughnecks OOC

Postby Bettie Houser » Wed Aug 29, 2018 9:52 am

Oh, lets go hunt DRAGONS! :D Yeah? Right?
Bettie Houser
M.D.C.: [180/180]
Armor:
- ATEA-50 Supai Stealth Armor
MDC: [100/100]

Weapons:
- NG-33
- Kisentite Sword
- NE-700 Vulcan Mini-Gun

Misc.:
- Sunglasses
- Cred cards
- IRMSS kit
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Bettie Houser
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Posts: 38
Joined: Sun Jun 04, 2017 1:10 pm

Re: Roughnecks OOC

Postby Flynn » Sat Sep 01, 2018 6:43 am

1. Flynn is here!

2. I am down for anything.
Flynn
PPE: 21/21
ISP: 40/40
HP: 56/56
SDC: 217/217

Armor
M.D.C. by Location:
• Head/Helmet - 50
• Arms - 35 each
• Legs - 45 each
• Main Body· 72
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Flynn
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