Group Catch-All Thread

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Group Catch-All Thread

Postby Augur » Fri Jul 20, 2012 9:36 pm

This thread is used to keep track of things that you do not want to delete. Unlike the OOC thread, which is deleted periodically, this thread is intended to keep things around. This is NOT an active OOC chat forum.

Team Photo

Table of Contents:
01. Group Structure and Charter
02. Group Equipment
03. Group Base
04. Garage & Workshop
05. Group Notable Contacts and NPC's
06. Group XP Thread
07. Group's Tinkerers Thread
08. Team History
10. TGM Special Rules
11. Wakiza's Room
12. William Summers' Room
13. Travis Murdoc's Room
14. Mercedes' Room
15. John's Room
16. Jack's Room
17. Flynn's Room
18. Bettie's Room
19. Decision Gear
20.
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Re: Roughnecks: Group Structure and Charter

Postby Augur » Fri Jul 20, 2012 9:39 pm

Current Leadership Structure:
Commanding Officer: Wakiza Blackhoof
Executive Officer: Murdoc

Roughnecks Charter:

If you can use it, keep it.
Loot and pay are put in the pot.
The Company gets a share.
Each and every Roughneck gets a share.
Current Shares: 9
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Re: Roughnecks: Group Equipment

Postby Augur » Fri Jul 20, 2012 9:40 pm

Roughnecks: Group Equipment

[Group Fund] Nonsecure Black Card: 9,640,000 credits, Non-Secure NGMI Card: 1,777,778 credits (1/29/19 - Blackhaunt)




Miscellaneous
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Large Tool Kit
Case of Scotch
IRMSS Internal Robot Med Surgeon System
RAU
RMK
Hard Dome Shelter
(5) Laser-Gyro Navigating Aids
(5) UAT Doses
(8) Globe of Daylight Flares
(8) Storm Flares
(50) Wooden Stakes


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[b][color=#0000FF]Vehicle Diagnostic Computer[/color][/b]
[img]http://explorersunlimited.com/images/upload/2017/07/03/20170703081443-138f0a8b.png[/img]
[size=85]This is a hand-held style computer sensor that when connected to a vehicle, robot or power armor suit detects mechanical, electrical and computer problems. Not only will the Diagnostic Computer locate the source of the problem, it provides the user with a holographic schematic of the malfunctioning mechanism along with specifications
of the parts that need to be repaired or replaced and the common, recommended procedure to effect the repair. The Vehicle
Diagnostic Computer is a valuable tool that quickly identifies problems and greatly speeds up repair time.
[list][*]Weight: 3 lbs.
[*]Accuracy: 92% for common Rifts Earth manufactured vehicles; however, accuracy drops to a mere 30% when dealing with alien or extra-dimensional vehicles.
[*]Bonus: +10% to appropriate Mechanical skills.[/list][/size]

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[b][color=#0000FF]Universal E-Clip Recharger[/color][/b]
[img]http://explorersunlimited.com/images/upload/2017/07/03/20170703081443-7e61789a.png[/img]
[size=85]A nuclear powered, portable generator approximately the size of a suitcase that weighs 15 lbs. There arc eight ports in the unit, each of which can recharge a standard E-Clip in about one hour. It also comes with adapters to enable the device to recharge unusual and alien E-Clips such as those used by Naruni Enterprises and the Kittani. Considering the number of high-tech devices that use E-Clips as a power source, everything from jet packs  and Naruni force fields to stealth suits and energy weapons, this is a tremendously valuable piece of equipment. The Universal E-Clip Recharger has an energy life of 12 years and has a power output roughly equal to most suits of power armor.[/size]






Armor
x2 (Wak has one)
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[b]NE-BA-50 “Raider” Heavy Body Armor[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/03/20170703083953-49617d9d.png[/img]
[size=85][u]M.D.C. by Location:[/u]
[list][*]Helmet: 80
[*]Arms: 55 each
[*]Legs: 80 each
[*]Main Body: 140[/list]
Weight: 30 lbs.
Modifiers: -20% to physical skills
[u]Features:[/u]
[list][*]Naruni Thermo-Kinetic Armor (p.35-36, DB8)[/list]
Book Reference: p.40, DB8[/size]





Ammunition & Explosives
5 Ammo Belts (AP)
5 Belts (Shredder)
5 Belts (Monster Tracker)
5 Belts (Silver, Shredder)
5 Ammo Drums (C-40R)
3 Ammo Drums (C-40R, silver)
2 Ammo Drums (QST-104)
2 Ammo Drums (QST-104, silver)
2 Ammo Drums (NG-1001)
(5) Heavy Fusion Blocks
(6) WI-40 Super-Heavy Fire and Forget Missile Launchers
(21) High Explosive Grenades
(10) Blasting Caps
(41) Plasma Grenades
(58) AP mini-missiles
(60) E-Clips
(72) LE-Clips
(100) NG-NM4 Claymore
(100) Silver NG-NM4 Claymore
(202) Plasma mini-missiles





Weapons
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[b]C-12 Heavy Assault Laser Rifle[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/06/20170706014316-f42e589d.png[/img]
[size=85][list][*]Range: 2000'
[*]Damage:
[list][*]Low-Power: 6D6
[*]Regular: 2D6 M.D.
[*]High-Power: 4D6 M.D.[/list]
[*]Rate of Fire: Single shots only
[*]Payload:
[list][*]E-clip: 20 shots
[*]LE-clip: 30 shots
[*]E-Canister: adds 30 shots to overall payload
[*]Note: 6 low-power shots = 1 M.D. shot[/list]
[*]Weight: 7 lbs.; 4 lbs. for an E-canister
[*]Features: Laser targeting
[*]Modifiers: +1 to strike on an aimed shot
[*]Book Reference: p.91, WB11[/list][/size]


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[b]C-29 "Hellfire" Heavy Plasma Cannon[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/15/20170715092621-92703cdf.png[/img]
[size=85][list][*]Range: 1,400'
[*]Damage: 1D6x10 M.D.
[*]Rate of Fire: Single shots only
[*]Payload: 8 shots per E-Canister
[*]Weight: 12 lbs.; 4 lbs. for an E-canister
[*]Features: Telescopic and laser-distancing scope (x20 magnification, 2 miles)
[*]Modifiers: +1 to strike to an aimed shot
[*]Book Reference: p.93-94, WB11[/list][/size]


x3
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[b]CP-40 Pulse Laser Rifle[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/15/20170715092625-ea7d2701.png[/img]
[size=85][list][*]Range: 2000'
[*]Damage:
[list][*]Low-power shot: 3d6
[*]Low-power burst: 1d6x10
[*]Single shot: 2D6 M.D.
[*]Burst: 6D6 M.D.[/list]
[*]Rate of Fire: Single shots or 3-shot bursts only
[*]Payload:
[list][*]E-Clip: 21 shots
[*]LE-Clip: 30 shots
[*]E-Canister: adds 60 shots to overall payload
[*]Note: 30 low power shots = 1 M.D. shot[/list]
[*]Weight: 9 lbs.; 4 lbs. for an E-canister
[*]Features: Passive nightvision scope (2,000'), laser targeting
[*]Modifiers: +1 to strike on an aimed shot
[*]Book Reference: p.92, WB11[/list][/size]


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[b]NE-77H "Big Punch" Cyborg Shoulder Cannon[/b]
[img]http://explorersunlimited.com/images/upload/2018/03/30/20180330163324-ab606a2d.png[/img]
[size=85][list][*]Range: 2000’
[*]Damage: 1D6x10+12 M.D.
[*]Rate of Fire: Single shots only
[*]Payload:
[list][*]NE-EBG-X hip generator provides 30 blasts (recharges 1 blast every 2 minutes)
[*]NE-EB-XX backpack generator offers 90 blasts (recharges 1 blast every 2 minutes)
[*]An E-Clip can be inserted in the handle to provide 3 blasts[/list]
[*]Weight: 80 lbs.
[*]Features:
[*]Modifiers: W.P. Heavy Military Weapons
[list][*]P.S. of 28+,  Robotic or Bionic P.S. 21+, or SN P.S. 18+: minimum P.S. required to use
[*]P.S. of 22-27: -2 to strike & double reload time
[*]P.S. of 15-21: -5 to strike
[*]P.S. 14<: character unable to wield, -12 to strike even if it is braced[/list]
[*]Book Reference: p.28-29, DB8[/list][/size]


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[b]NE-700 Vulcan Mini-Gun[/b]
[img]http://explorersunlimited.com/images/upload/2018/03/30/20180330174404-839240d6.png[/img]
[size=85][list][*]Range: 1200'
[*]Damage: 1d4x10 M.D. per shot or 4d6x10 M.D. per 6-round burst
[*]Rate of Fire: Single shots or 6-round bursts only
[*]Payload:
[list][*]"Banana" magazine: 30 rounds (NE-003PC Plasma Cartridges)
[*]Disintegrating ammo belt: 150 rounds[/list]
[*]Weight: 140 lbs., 60 lbs. for an ammo drum
[*]Features:
[*]Modifiers: W.P. Heavy Military Weapons
[list][*]P.S. of 26+,  Robotic or Bionic P.S. 21+, or SN P.S. 18+: minimum P.S. required to use
[*]P.S. of 20-25: -2 to strike & double reload time
[*]P.S. of 20<: character unable to wield, -12 to strike even if it is braced[/list]
[*]Book Reference: p.34, DB8[/list][/size]


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[b]Wilk's Remi 136 "Big Man"[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/15/20170715092605-076e4887.png[/img]
[size=85][list][*]Range: 600'
[*]Damage: 3d6 M.D.
[*]Rate of Fire: Single shots only
[*]Payload: 15 shots per E-clip; 30 shots per LE-clip
[*]Weight: 3 lbs.
[*]Features:
[*]Modifiers:
[*]Book Reference: p.208, WB14[/list][/size]


x9
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[b]NG-101 Rail Gun Block I[/b]
[img]http://explorersunlimited.com/images/upload/2018/04/05/20180405164647-13019517.png[/img]
[size=85][list][*]Range: 4,000'
[*]Damage: 6D6 M.D. per burst
[*]Rate of Fire: 30-round bursts only
[*]Payload: 300-round belt
[*]Weight: 128 lbs.
[list][*]Power Pack: 80 lbs.
[*]Ammo-Belt: 25 lbs.
[*]Case of six belts: 160 lbs.[/list]
[*]Features:
[*]Modifiers:
[*]Book Reference: p.209, WB33[/list][/size]


x2
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[b]WI-SR15 15mm Sniper Rifle[/b]
[img]http://explorersunlimited.com/images/upload/2017/11/24/20171124091846-ece385ad.png[/img]
[size=85][list][*]Range: 2,600'
[*]Damage:
[list][*]Single 15mm shot: 1D8x10
[*]3-round 15mm burst: 1 M.D.
[*]10-round 15mm burst: 1D4 M.D.
[*]WI-10 Light Ramjet: 1 M.D.
[*]WI-10 Light Ramjet 5-round burst 1D4 M.D.
[*]WI-10 Light Ramjet 10-round burst: 2D4 M.D.
[*]WI-20 Heavy Ramjet: 1D4 M.D.
[*]WI-20 Heavy Ramjet 5-round burst: 4D4 M.D.
[*]WI-20 Heavy Ramjet 10-round burst: 1D4x10 M.D.[/list]
[*]Rate of Fire: Single shots & 5 and 10-round bursts only
[*]Payload: 50-round banana magazine
[*]Weight: 21 lbs.
[*]Features:
[list][*]Bipod
[*]Telescopic sight w/passive nightvision scope (3000')[/list]
[*]Modifiers: Can only be fired from a prone position, supported on its bipod, otherwise requires P.S. 20+
[*]Book Reference: p.99-100, MercOps[/list][/size]
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Re: Roughnecks: Group Base

Postby Augur » Fri Jul 20, 2012 9:58 pm

Roughnecks Operational Compound

HOUSING
1.
2. Mercedes
3. Will
4. Jack
5. Murdoc
6.
7.
8. Wakiza
9.
10.
11.
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Re: Roughnecks: Group Vehicle

Postby Augur » Sat Jul 21, 2012 6:34 am

Garage & Workshop

NE-ATRV3 Pathfinder All-Terrain RV
Image
M.D.C. by Location:
  • Rear Personnel Hatches (2, 1 on each side): 100 each
  • Cargo Bay Doors &- Ramp (2 forward, 1 on each side): 180
  • *Top Mounted Large Searchlights (2 pair): 50 each
  • *Forward Headlights (2): 12 each
  • *Forward Bank of Infrared Searchlights (nose): 60
  • Observation Deck (top, middle): 200
  • Reinforced Pilot's Compartment: 120
  • Reinforced Passengers' Sleeping Compartments (12): 80 each
  • *Hover Jets (4 fore, 4 aft): 100 each
  • Main Body: 432
  • N-F40A Heavy Force Field: 220
* Requires a called shot at -1 to strike; destroying each hover jet reduces speed by 10%; if more than 5 are destroyed, it crashes & cannot fly
Statistical Data:
Maximum Speed: 240 mph maximum (132 mph over water), cruising speed is 72 mph
Range: 96 hours of continuous operation before requiring cool-down period
Flying: hover stationary from 3.5' to 80' max altitude
Underwater Capabilities: 40 mph max, 4,000' depth tolerance
Modifiers: None
Crew: 1 pilot, 1 copilot, 1 communications, 6 total in pilot's compartment; plus 24 passengers
Class: Heavy All-Terrain Personnel Hover Carrier
Dimensions: 18' high, 20' wide, 82' long, 21.5 tons
Cargo: 30' storage area, 18 ton capacity
Power System: Nuclear (25 year life)
Weapon Systems:
CR-4T Laser Turret
Cupola-mounted, just behind and accessible from the observation deck; capable of 180° rotation
  • Range: 4400'
  • Damage: 6D6 M.D.
  • Rate of Fire: dual blasts only
  • Payload: unlimited
Mini-Missile Box Launcher:
Concealed, top
  • Range: 1 mile
  • Damage: varies by mini-missile type
  • Rate of Fire: 1 at a time or in volleys of 2, 3, 4, 5, 6, or 7
  • Payload: 35; automatic reload
WI-GL20 Automatic Grenade Launcher
Fixed rear mount, aft, capable of 90° rotation
  • Range: 3,000'
  • Damage:
    • Fragmentary: 4D6 M.D. to a 12' AoE
    • Armor-Piercing: 1D4x10 M.D. to a 3' AoE
    • Burst Fragmentary: 2D6x10 M.D. to a 40' AoE
    • Burst Armor-Piercing: 3D6x10 M.D. to a 8' AoE
  • Rate of Fire: single shots & 10-round bursts only
  • Payload: 200 round belt
Features of Note:
  • All standard features common to robot vehicles (p.273, R:UE)
  • Operator Souped-Up & Armored
  • Integrated N-F40A Heavy Force Field
  • PRC-5 Radio Encryption: attempts to crack the encryption suffer a -35% modifier.
  • Voice Actuated Locking System: The vehicle's access hatch is sealed by an automatic locking system. A six digit spoken code programmed to a specific voice(s) pattern is standard operating procedure. A manual key-pad is provided in case of system failure/override.
Book Reference: p.76-77, DB8


NOTE: Deck plans are to scale with statistics on the vehicle's dimensions.

Main Deck
Image

Top Deck
Image




(John's)
OOC Comments
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[b]Ex-APT Cargo Trailer Giant Cabin Backpack[/b]
[size=85][u][b]M.D.C. by Location:[/b][/u]
[list][*]* Plexiglas Windows (4): 15 each
[*]Main Body: 300/[color=#FF0000]185[/color][/list]
* Requires a called shot at -4 to strike
[u][b]Statistical Data:[/b][/u]
Speed: None under its own power; it has to be physically carried by a giant or giant robot at least 30' tall
Range: -20% to speed of towing vehicle, -10% to piloting; double modifiers on sand or snow up to 2' deep
Crew: see features
Class: Modified NG Cargo Trailer
Dimensions: 12' long, 12' wide, 20' high, 2-3 tons
Cargo: Can hold up to 3 tons of distributed cargo without damaging the interior features.
Power System: Solar
[u][b]Weapon Systems:[/b][/u]
None
[u]Features of Note:[/u]
This is a modified APT cargo trailer, redesigned to act as a transportable sleeping/storage unit. Solar panels on the roof power a filtered HVAC system, electrical, and interior lighting. The 1st floor holds 6 combined bunk bed/storage units - 2 on each of 3 walls. The units consist of an enclosed storage cupboard under a bed with sliding doors (allowing privacy) and internal lighting above each bed. The fourth wall holds a reinforced door, a fold-down table, a chest refrigerator/freezer, a two-port electrical outlet, and the one downstairs window. The ceiling has a single 4'X6' trap door above the front door. The 2nd floor consists of a small bedroom with 2 windows, bookcases that wall-off 2 sides to the downstairs trap door, a desk and chair, and 1 wall of floor to ceiling storage space. All storage in the cabin is lockable for travel. On the exterior of the modified trailer, opposite the door, two heavy tension chains are attached, padded in M.D.C. hide, allowing the unit to be carried like a backpack by giant robots and large humanoids. The outside of the building also has MDC dino-hide in strategic locations for the comfort of non-robot carriers.
Book Reference: p.206-207, WB34[/size]


(Wakiza's)
OOC Comments
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[b]Mountaineer ATV[/b]
[img]http://explorersunlimited.com/images/upload/2017/11/07/20171107160249-59cb7b59.png[/img]
[size=85][u][b]M.D.C. by Location:[/b][/u]
[list][*]** Plexiglass Cab Windows (6 on each side) – 20 each
[*]* Retractable Window Awnings (6) – 3 each
[*]* Doors (4) – 50 each
[*]* Door Lights (2, outside above each door) – 5 each
[*]* Roof Hatch – 50
[*]* Top Sleeper (for 6 people) – 80
[*]* Headlights (6, front, small) – 5 each
[*]* Winch (1, back) – 15
[*]* Armored Super-Tires (3) – 25 each
[*]* Reinforced Pilot Compartment – 50
[*]Main Body – 210[/list]
* Requires  a called shot at -4 to strike. Destroying one tire (-40% to speed, -20% to piloting skill), Destroying two tires immobilizes the Vehicle.
** M.D.C. plexiglass windows have 20 M.D.C. each, but a covering slides into place via button or voice command. The covering provides each window with an additional 50 M.D.C.
[u][b]Statistical Data:[/b][/u]
Maximum Speed: 120 mph maximum; -50% or less on rough terrain.  less than 10 mph (if passable) in woodland environments.
Cruising Speed: 60 mph
Range: Multi-battery electric system; 2,000 miles
Underwater Capabilities: None, shallow water no deeper than 4' deep
Modifiers: -10% to piloting skill on rough terrain, see full description in book for other terrains
Crew: 1 pilot and 4 passengers with plenty of room to stretch out; 6 crowded.
Class: All-Terrain Explorer and Cargo Vehicle.
Dimensions: 18' high, 21' wide, 25', 6 tons
Cargo:
[list][*]40 tons maximum & pull an additional 20 tons
[*]Large bay is 10'x8'x8' in size
[*]Small bay is 10'x3'x8' in size
[*]Sleeper on top of truck is accessible from cab & sleeps six
[*]Cab itself has space for passengers & 12 items total[/list]
Power System: Multi-battery electric system
[u][b]Weapon Systems:[/b][/u]
[list]None.
Up to six weapon systems may be added or two heavy weapon systems.
Wiring a weapon into the vehicle’s power supply is only feasible with Solid Oxide and nuclear systems.[/list]
[b]Features of Note:[/b]
[list][*]Lockdown Security System[/list]
Book Reference: p.213-214, WB34[/size]


(Bettie's)
OOC Comments
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[b]AHB-2000 Assault Hover Bike[/b]
[img]http://explorersunlimited.com/images/upload/2019/02/02/20190202120405-155391d4.png[/img]
[size=85][u][b]M.D.C. by Location:[/b][/u]
[list][*]Side-Mounted Laser Pods (2): 65 each
[*]* Side-Mounted Missile Launchers (2): 35 each
[*]* Forward P-Beam Guns (2): 15 each
[*]* Pilot's Windshield (1): 25
[*]Rear Thrusters (3): 60 each
[*]Main Body: 190[/list]
* Requires a called shot at -2 to strike; destroying 1 thruster reduces speed by 33% & -10% to piloting
[u][b]Statistical Data:[/b][/u]
Flight Speed: hover stationary up to 1,000' to 300 mph, cruising speed is 150 mph
Maximum altitude is about 5,000'
Range: effectively unlimited; requires cool down periods after long flights
Modifiers: None
Crew: 1
Class: Light Combat Hoverbike
Dimensions: 4' high, 6' wide, 9' long, 800 lbs. fully loaded
Cargo: Small pilot's compartment, large enough for a hand weapon and a few possessions
Power System: Nuclear; average energy life of 10 years
[u][b]Weapon Systems:[/b][/u]
[b]Particle Beam Guns (2)[/b]
[i]"Over and under" energy cannons mounted in the nose of the vehicle[/i]
[list][*]Range: 1,600'
[*]Damage: A single blast from one gun inflicts 5D6 M.D.; a double blast inflicts 1D6x10 M.D.
[*]Rate of Fire: Single shots only
[*]Payload: unlimited[/list]
[b]Laser Pods (2)[/b]
[i]Side-mounted pods housing five lasers each[/i]
[list][*]Range: 6,000'
[*]Damage:
[list][*]Single Blast: 1D6 M.D.
[*]Burst: 5D6 M.D.
[*]Dual-Burst: 1D6x10 M.D. (1 target)
[*]Dual-Spray: 1D6 M.D. to a 30' AoE (targets in AoE are -3 to dodge)[/list]
[*]Rate of Fire: Single blasts, bursts, dual bursts, and dual sprays only
[*]Payload: Effectively unlimited[/list]
[b]Mini-Missile Launchers (2)[/b]
[i]A mini-missile launcher is located on each side of the hover bike.[/i]
[list][*]Range: one mile
[*]Damage: Varies with missile type
[*]Rate of Fire: 1 at a time, or in volleys of 2, 3, or 6 missiles
[*]Payload: 6 total; 3 per launcher[/list]
[u]Features of Note:[/u]
Book Reference: p.85-86, WB10[/size]
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Re: Roughnecks: Group Noteable Contacts and NPC's

Postby Augur » Sat Jul 21, 2012 9:39 am

Roughnecks Notable Contacts and NPC's
Dave, Alien Robot Driver
  • Dave
    Image
  • Introduced: In Morogot - Midgut
  • Special Characteristics: A tall thin Robot of Alien origin. Dave appears to have been around for a long time, picking up mannerisms from various owners. Even though he works with the Roughnecks, he is not owned by the Roughnecks and is free to go.
  • Notes: Dave is from an unknown dimension. He has spent time in the three galaxies working as an entrepreneurial courier, but is not native to that dimension. Dave was found inside the body/dimension of Morogot. When under stress, the inflection of the language which he is currently using changes--this reflects the fact that in his existence, he has mastered thousands of languages, and encountered countless linguistic variations of each (dialects).
  • Pertinent Stats: I.Q.: 10; P.S.: 20 (Robotic); SPD: 66 (45mph); Main Body M.D.C.: 120
  • Pertinent Skills: Computer Operation: 90%; Radio: Basic: 80%; Read Sensory Equipment: 70%; Pilot Hover Vehicles: 90%
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Re: Roughnecks: Group History

Postby Augur » Sat Jul 21, 2012 2:45 pm

Roughnecks: Team History

The following set of history is compiled together from memory, and talking to several members of the Roughnecks. It is not to be super exact, but provide the basics and details for future team members.

Formation
Formation wrote:Baker on a personal mission formed the core team within a MercTown Gang War fire. While sitting in the warrens the gangs of the area ended up in a turf war. One that would bring a small group of warriors together under one roof of the Armored APC of a lone Coalition Chef. In a quick skirmish and dealing with the Greenskins the group heads off to earn money for Mercenary work.

Members:
  • Baker Henfield
  • Shane Knight
  • Conner Gunsmith
  • Cale "Knives" Stepanik
Morogot
Morogot - The Innards wrote:Mission Objective: Rescue a Kidnapped Girl
Mission Pay: 1,000,000 Universal Credits
Status: Contract cancelled due to no-show of Roughnecks

The roughnecks were initially hired by Dr. Hera to rescue a kidnapped girl out west. While on route a dimensional portal sucked the roughnecks into the body of Morogot. A dimensional spanning being unaware of what was going on inside it's body.

The inhospitable atmosphere and corrosive nature of the beast, caused many trials and tribulations. The constant eerie blue glow on the inside of Morogot, was unsettling and caused mass discomfort. Weeks passed, while the crew worked tirelessly to survive, killing demons and monsters. The magic users unable to draw upon PPE from ley lines, were able to pull it from the blood/fluid of Morogot directly.

Eventually the Roughnecks were able to meet with other foreign travelers. Ones who had been stuck within Morogot for a lot longer, and had identified how to survive. The other group initially attacked, and the Roughnecks were able to capture them and their prisoner, Clay "Reaper" Torres. With the help of Reaper and his other dimensional power armor, they battled their way out of the hindgut of Morogot. In the process, losing Heinrich, Khan, and Ramien, not to mention their prisoners.

Members:
  • Baker Henfield
  • Shane Knight
  • Conner "Junkyard" Gunsmith
  • Cale "Knives" Stepanik
  • Cai Caradoc
  • Khan
  • Heinrich (KIA)
  • Sebastian Cortez
  • Malachai (MIA - presumed Dead)
  • Ramien Meltides (MIA - presumed Dead)
  • Clay "Reaper" Torres
Odach
Odach - The Land of Plant Zombies wrote:Mission Objective: Survive & Get back to Rifts Earth
Mission Pay: Salvage
Status: Success - made it back to Earth

The surviving members of the Roughnecks ended up on another planet in a different dimension. One that had plant people instead of humans. A disease killed the majority of the population, but instead of truly killing them, turned the victims into Zombies.

The Roughnecks set forth to repair Cale's ride, the Chuck Wagon. While the vehicle underwent repairs, the group sent a small task force into the city to see if there were survivors; or at least something useable for the team. While in the city, the group was attacked by Zombies and were rescued by a shifter from Rifts Earth named Shalin who took the Roughnecks back to Earth with him.

Members:
  • Baker Henfield
  • Shane Knight
  • Conner "Junkyard" Gunsmith
  • Cale "Knives" Stepanik
  • Cai Caradoc
  • Khan (Retired)
  • Sebastian (Retired)
  • Clay "Reaper" Torres
  • Shalin (Retired)
Troubles in Calgary
Troubles in Calgary wrote:Mission Objective: Investigate the town of Medicine Hat and find out why they have stopped trading with Lethbridge.
Mission Pay: 5,000,000 credits
Status: Double-Cross. It was a trap to lay blame on the Roughnecks for the destruction of the town. A Demon horde killed the town of Medicine Hat, but the Roughnecks were able to defeat the horde, and clear their names.

The Roughnecks gathered back in town. Rearmed and picked up a few more recruits to go on a mission in the great white north. The Roughnecks being tasked to find out what happened in a town called Medicine Hat. It mysteriously stopped trading with the town of Lethbridge.

The Roughnecks quickly took to their new hover APC and found trouble right away. The group rescued a Mage that was captured by necromancers. Instead of demons that most of the Roughnecks have been fighting. These were high powered necromancers that also had elemental minions. This was the first time a successful use of the 'Dreaded Minmei Attack' worked and destroyed an air elemental.

The team continued their journey into the great white north, where they found Medicine Hat burning to the ground. The Roughnecks went out to help, but instead found death and carnage. The bodies of the villagers rose up from the ground, and started shambling all over the place. Due to the Roughnecks recent journey to Odach, some immediately opened fire. The 'Zombies' were not like the ones that the Roughnecks faced before, but were defeated rather quickly. What they did not know until afterwords, that they were being spied on by one of Grisabella's men, recording the massacre of the already dead villagers.

The Roughnecks moved to Bow Island to bring the news, when they found out that they were branded as murderers. With a quick series of negotiations, and a Demon Horde at the gates. The Roughnecks fought valiantly with the defenders of Bow Island and took down Grisabella and her forces. Not before some of the members of the Roughnecks nearly died on the battlefield. Logan lost both arms, much to the Dr. Cai Cardoc's delight. Several members of the Roughnecks had near death experiences, and ended up with post traumatic stress. Then there were the additional mysteries of where to go next, a land of pastel skinned giants with strange technology. A databurst transmission intended for someone in the area. Mystical objects of the Fallen Grisabella and her entourage that scream evil incarnate. Only time will tell with what the Roughnecks would do next.

Members:
  • Shane Knight
  • Conner "Junkyard" Gunsmith
  • Cale "Knives" Stepanik
  • Cai Caradoc
  • Clay "Reaper" Torres
  • Logan Sharpe
  • Jacob McCandles (Retired)
  • Kaitlyn Rogers (Retired)
  • Adrienne (Retired)
  • Daphne Ouriana (Retired)
  • Ailith
  • Sir Benjamin Payne
  • William Summers
Lazlo
Lazlo wrote:Mission Objective: Rest, Rearm, Recoup. Also destroy evil artifacts picked up from the defeat of Grisabella
Mission Pay: N/A
Status: Successful

After the defeat of Grisabella, the Roughnecks repaired what they could in Bow Island and headed to Lazlo on a mission personal to Shane. The team needed more intelligence on what they were going up against, and in the process also needed to rearm before tackling another Mercenary team from MercTown.

While in Lazlo, Conner was able to destroy an evil artifact with the help of Lorelei Stark. She befriended the team, and agreed to help on the next mission.

Members:
  • Shane Knight
  • Conner "Junkyard" Gunsmith
  • Cale "Knives" Stepanik
  • Cai Caradoc
  • Clay "Reaper" Torres
  • Logan Sharpe
  • Ailith (Retired)
  • Sir Benjamin Payne (Retired)
  • William Summers
  • John Walker
  • Lorelei Stark
Robotech Factory
Robotech Factory wrote:Mission Objective: Verify location of a secret facility, and neutralize opposing mercenary team (Explorers Inc).
Mission Pay: Unspecified - Salvage, was primary income.
Status: Success*

The Roughnecks proceeded to the facility that the other team was at. Quickly they made it into the facility, and realized that it was quite large. Reaper found the facility to be rather similar to technology he has seen before, but was not quite sure. As the team progressed they realized that it was definitely extraterrestrial, and upside down.

As they progressed further into the facility, they found giant robots defending the facility. The team was able to disable the robots, and progress when Reaper identified Inorganics in the mix. With all the clues at Reaper's fingertips, he identified the facility as part of a famed 'Robotech Factory Satellite'.

While inside the Robotech Factory the battle at the core was raging hard. The facility started to fold, and brought the Roughnecks and the target team Explorers Inc to another planet, Eylor.

*It's a technical success due to the fact the facility is no longer in Explorers Inc's hand. But it is not in the hands of the Roughnecks either. Alternate objective is technically a success, as it has taken Explorers Inc. off planet, and thus neutralized. EI Personnel Neutralized: Dundee (Grackletooth), Swampwater (Human/Mystic), Jenny Jeffries (Human/Technowizard)

Members:
  • Shane Knight (MIA)
  • Conner "Junkyard" Gunsmith
  • Cale "Knives" Stepanik
  • Cai Caradoc
  • Clay "Reaper" Torres
  • Logan Sharpe
  • William Summers
  • John Walker
  • Lorelei Stark
Eylor
Eylor wrote:Mission Objective: Get the hell off Eylor
Mission Pay: Unspecified - Salvage, was primary income.
Status: Success

The Roughnecks and the members of Explorers Inc, decided on a plan of action. Through various communication attempts with the planet Eylor, and precognitive visions, the two teams decided that the best course of action was to move against the Dark Pyramid, vs. the Lit Pyramid to find what they need to get off the planet.

While formulating the plan, and exploring their immediate surroundings, the residents of the planet Eylor decided to investigate the two new parts of the Robotech Factory. The creatures that came to visit were the floating eyes of a Splugorth Slave Barge. After trying to capture, and eventually destroying the eye's both teams knew that company would be arriving soon.

Packing the teams up, they created a plan on using a modified "Protoculture Emulator" a design that Reaper brought back from his home dimension, placing these Emulators on the backs of Robots patched together within the Robotech Factory, they set them off to the "Lit Pyramid". The Invid that were occupying the other portion of the factory went after the protoculture, and the protoculture went to the Splugorth Minions. While this plan succeeded, some of the splugorth minions broke away and followed the two teams. The two teams set up an ambush, they fought valiantly, with no loss of life of their own. While defeating a splugorth slave barge, power lord, and conservator.

The Dark Pyramid was a menacing site. The magical protection on it was immense. The teams quickly decided that possibly an alternative approach would be needed. With some scouting they were able to find a hidden passage, a maintenance hatch on some remote guns. One of the members of Explorers Inc defeated the sentries that lead to a giant creature (Kreewarr Carapace Metztla) guarding the inner sanctum. Going through the roof, various team members were able to get by before it started to lunge and get ticked off at the new guests.

A battle raged, Cale was bitten into and the creature's head was blown off by Reaper and Conner. The fight was vicious and brutal, and the team fled down the tunnels behind the large but massively fast creature. Defeating a magical barrier, Logan disturbed a magical line protecting what laid beneath. Instead of freeing the planet Eylor from the Splugorth, the teams released llyncryth the Splugorth Alien Intelligence, and former ruler of Eylor. Once he was free, he quickly fled to a pocket dimension with both teams...

Members:
  • Conner "Junkyard" Gunsmith (status unknown)
  • Cale "Knives" Stepanik
  • Cai Caradoc
  • Clay "Reaper" Torres
  • Logan Sharpe
  • William Summers
  • John Walker (status unknown)
  • Lorelei Stark (status unknown)
  • Wakiza Blackhoof
llyncryth
llyncryth wrote:Mission Objective: Going Home
Mission Pay: Unspecified - Going Home.
Status: Success

llyncryth the Former Ruler of Eylor whisked the two teams away to his private dimension. He was pleased that he was rescued by such, "Seemingly weak and pitiful mortals." llyncryth was interested in various aspects of the two groups. The fact there were practitioners of magic, psionics, and technology. He was pleased to see that some of the 'Old' races (Rahu-Men, Dwarves, and Elves) had survived and were still strong. As a reward to both teams, he offered to send them back home to Rifts Earth, but in turn wanted to see some sort of technological device that he was unfamiliar with. Several members provided various items (Wilks Laser Sword, Flashlight, Bio-Spleen, Cigarette Lighter, and a Holo-Pendant).

Wakiza was exceptionally concerned about the untold millions, if not billions, that would suffer and die due to the release of such an evil and powerful creature. He considered attacking it immediately, but the creature mentioned his nemesis, Splyncryth, who Wak recognized as the ruler of Atlantis and the largest slaver on Earth. At that moment he made a life altering decision and decided to work with this being of pure evil in order to rid the world of Splyncryth. Therefore, Wak struck a bargain with it, so Rifts Earth could potentially be free from Alien domination later. Secretly he offered his service to the Splugorth, if only to remove Splynncryth from Rifts Earth.

Members:
  • Conner "Junkyard" Gunsmith (status unknown)
  • Cale "Knives" Stepanik
  • Cai Caradoc
  • Clay "Reaper" Torres
  • Logan Sharpe
  • William Summers
  • John Walker (status unknown)
  • Lorelei Stark (status unknown)
  • Wakiza Blackhoof

Isria's Revenge wrote:Mission Objective:
Mission Pay:
Status:
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Re: Roughnecks: TGM's Specific Rules

Postby Augur » Sat Jul 21, 2012 2:54 pm

TGM's Special Rules

Official Airlock Policy:
• No more than four at a time through the airlock, it's just not realistic.
• Airlock takes three actions to cycle, ergo if Cale starts the cycle on action 1 no one can access the airlock on actions 2 and 3.


Official Winged Flight Policy:
• Launching and Landing cost 1 action, that's it.
• Acceleration is done via common sense and costs no additional actions.


Official Servo-Rig Donning Policy:
• Without assistance = 1D4+1 melees
• With 1 person helping = 1 full melee round
• With 2 people helping = 1D4 melee actions
• Any further assistance will only cause confusion and delay matters.
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Roughnecks: Quenya Teleerin's Specific Gear

Postby Mercedes » Thu Sep 06, 2012 2:36 pm

Mercedes' Room (Storage)
Last edited by Anonymous on Thu Mar 07, 2013 9:21 am, edited 4 times in total.
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Posts: 252
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Roughnecks: William Summers' Specific Gear

Postby William Summers » Thu Sep 06, 2012 3:08 pm

William's Room (Storage)

TW Wizard's Wine Machine: Champagne
(2) Earth Elementum
(3) Fire Elementum
(3) Water Elementum
(3) Air Elementum

OOC Comments
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[b]Sacrificial Dagger[/b]
[img]http://explorersunlimited.com/images/upload/2019/02/08/20190208230228-d27c79e0.png[/img]
[size=85][i]Rare Enchanted Bone Dagger[/i]
Damage: 2D6
[u]Magic Features[/u]
[list][*]Additional Damage: One die of damage is added to the weapon's normal damage.
[*]Indestructible: Cannot be destroyed by any means, save alchemy.[/list]
Curse: None
History: (if any)[/size]


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Set of Clothes
Ceremonial Robes
Canteen
Hardcover Sketchbook
Palette
Mystic Bandage [size=85](p.118, MercOps)[/size]
Strong Cord [size=85](50')[/size]
Rations [size=85](3 weeks)[/size]
(2) Catnip Flowers
(3) Linen Stretched Canvases
(5) Small Paint Brushes
(5) Storm Flares
(6) Wooden Stakes
(8) Ergot Fungus
(9) Acid Grenades
(9) Void Grenades
(9) Flash Freeze Grenades
(10) Bottles of Holy Water
(11) Plasma Grenades
(12) Jars of Acrylic Paint [size=85](16 oz., varying colors)[/size]
(12) Marker Pens [size=85](varying colors)[/size]
(22) Flash Fire Grenades
(24) HE Grenades
(24) Smoke Grenades
(29) Seeker-Bat Grenades
(60) Red Clover Flowers


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[b]TW Swarm Recurve Bow[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/15/20170715093512-0c5532a9.png[/img]
[size=85][list][*]Range: 1500'
[*]Damage:
[list][*]Normal Arrow: 1D6
[*]M.D.C. Arrow: 1D6 M.D.
[*]Swarm Volley: 6D6 M.D. per volley of 6 bolts[/list]
[*]Rate of Fire: Single shots or in volleys 6 bolts
[*]Payload: One arrow at a time
[*]Activation Cost: Swarm arrows require 3 P.P.E. or 6 I.S.P. to activate and multiply into a volley of 6.
[*]Duration of Charge: instant
[*]Weight: 6 lbs., 1 lb. per bolt
[*]Features:
[list][*]Device Level: unlisted
[*]P.P.E. Construction Cost: unlisted
[*]Construction Time: unlisted
[*]Spell Chain Needed: unlisted[/list]
[*]Modifiers: +2 to strike
[*]Book Reference: p.142, MercOps[/list][/size]
Last edited by William Summers on Fri Aug 28, 2015 11:28 am, edited 3 times in total.
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Roughnecks: Travis Murdoc's Specific Gear

Postby Murdoc » Thu Sep 06, 2012 3:15 pm

Murdoc's Room (Storage)

OOC Comments
(4) Globe of Daylight flare, hand held; 3d4 minutes
(4) Globe of Daylight flare, launched; 3d4 minutes
(4) Extinguish fire G-Bomb; 20 ft radius
(2) Carpet of Adhesion G-Bomb
(2) Flash Freeze G-Bomb; 10 ft radius sphere; 3d6 minutes; 50 MDC
(2) AN-M14 Incendiary Grenade
(10) Plasma Grenades
(8) Smoke Grenades
(8) Dead-balls
(4) Medium Fusion Block
(4) Light Cutting Charges
(8) Medium Cutting Charges
Light-Grade C-4 Plastique (320 oz.)
Military-Grade NG-4 Plastique (240 oz.)
Military-Grade NG-6 Plastique (160 oz.)
(25) Timers
Ammo Box (85, silver, .50 cal)
Ammo Box (100, .50 cal)
(12) Rifle Grenades (Standard)
Portable IRMSS Kit
Boots with Knife Holster
Sun Glasses
Canteen
Rope (500', 500 lb. test)
Optic Glasses (MercOps, 119)
LE-clip (spare)
Magazine (spare, silver, 30 rounds each, caseless)
Magazine (spare, silver, 30 rounds each, caseless)
1 Globe of Daylight Flare Goblin Bomb (p.328, BoM)
1 Extinguish Fire Goblin Bomb (p.328, BoM)
Dead-ball (3d6 M.D, 20' AoE, p.74, WB10)
Dead-ball (3d6 M.D, 20' AoE, p.74, WB10)
(6) Wooden Stakes
Portable IRMSS Kit
Camouflage Fatigues, gray
Gloves
Compass
50' rope (500 lb. test)
Drug Harness and drug supply (21 months)


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18 NE-10G Frag Grenades [size=85](4d6 M.D., 30' AoE, p.95, DB8)[/size]

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18 NE-10G HE Grenades [size=85](6d6 M.D., 12' AoE, p.95, DB8)[/size]


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[b]NE-RV03 Ripper Vibro-Saber[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/12/20170712155446-6d1bbcf7.jpg[/img]
[size=85][list][*]Damage: 4D4 M.D.
[*]Payload: 1 hour constant use
[*]Weight: 3 lbs.
[*]Features: silver coated
[*]Modifiers:
[*]Book Reference: p.24, DB8[/list][/size]


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[color=#008000][u]Duffel Bag[/u][/color]


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[color=#008000][u]Duffel Bag[/u][/color]


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[color=#008000][u]Duffel Bag[/u][/color]


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[b]JA-12 Laser Rifle[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/15/20170715092633-e72e1532.png[/img]
[size=85][list][*]Range:
[list][*]Laser: 4,000'
[*]Grenade: 2,000'[/list]
[*]Damage:
[list][*]Laser: 4D6 M.D. per shot or 1D6x10+10 M.D. per burst
[*]Grenade: 3D6 M.D. to a 10' radius[/list]
[*]Rate of Fire:
[list][*]Laser: Single shots or 3-shot bursts only
[*]Grenade: Single shots only[/list]
[*]Payload:
[list][*]Laser: 10 shots per E-clip, 30 shots per LE-clip, 30 shots per E-Canister
[*]Grenades: 4 per magazine[/list]
[*]Weight: 13 lbs.
[*]Features: Targeting scope
[*]Modifiers: +1 to strike on aimed or called shots
[*]Book Reference: p.76, WB10[/list][/size]


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[b]TFR-03 Free Runner Hard Plate Fall Pads[/b]
[i]Supplemental protection for TFR-00, TFR-04, & TFR-06 model armors only.[/i]
[size=85][u]M.D.C. by Location:[/u]
[list][*]Helmet: 25
[*]Arms: each 10
[*]Legs: each 10
[*]Main Body: 30[/list]
Weight: 10 lbs.
Modifiers: -2% to Physical Skills, +5% to prowl
[u]Features:[/u]
[list][*]Impact absorbing systems (p.89, MercOps)[/list]
Book Reference: [url=http://www.explorersunlimited.com/eu/viewtopic.php?f=172&t=700&p=5432#p5432]Kraus Imported Arms[/url][/size]


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[b]TFRC-02 FreeRunner Combat Exoskeleton[/b]
[img]http://explorersunlimited.com/images/upload/2018/12/14/20181214150651-11135936.png[/img]
[size=85][u]M.D.C. by Location:[/u]
[list][*]Helmet: 45
[*]Arms: 40 each
[*]Legs: 45 each
[*]Main Body: 100[/list]
Weight: 25 lbs.
Modifiers: +5% to prowl, +6 to P.S., +4 to P.P., +1 APM, +3 to initiative, +1 to parry and dodge, +3 to disarm, and +6 to roll w/impact, -10% to electronic perception
[u]Features:[/u]
[list][*]All Features of Triax EBA
[*]Molecular Adhesion Pads on hands and feet
[*]Impact Absorbing Systems (p.89, MercOps)
[*]Triples wearer's speed, fatigue reduced to 20% usual rate
[*]Increase leap ability by 50%
[*]Infrared & thermal masking[/list]
Book Reference: [url=http://www.explorersunlimited.com/eu/viewtopic.php?f=172&t=700&p=5432#p5432]Kraus Imported Arms[/url][/size]


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[b]PA-002G Roadrunner Power Armor[/b]
[img]http://explorersunlimited.com/images/upload/2017/11/24/20171124090628-010debf9.png[/img]
[size=85][u][b]M.D.C. by Location:[/b][/u]
[list][*]*Helmet: 75
[*]Arms: 45 each
[*]Legs: 80 each
[*]Thruster Jump Pack (1, back): 60
[*]Main body: 135[/list]
* Called Shot required at -3 to strike
[u][b]Statistical Data:[/b][/u]
Running: Triple speed of the wearer, fatigue  at 20% usual rate
Leaping: up to 10' high and 15' across, increased by 50% with running start; thruster-assisted leap to 60' high 120' across
Flying: Not possible; Hover off ground for 1D4+1 melees only
Swimming: speed of 15 mph underwater; 22 mph on surface
Underwater: walk along bottom at 25% normal speed. Maximum Ocean Depth: 1,000'
Class: All-Terrain Power Armor
Crew: One pilot
Dimensions: 7' tall, 3' wide, 2'8" long, 101 lbs., including thruster pack
Physical Strength: Robotic P.S. 26.
Cargo: None. Only what the person can carry.
Power System: Nuclear; average energy life is 10 years.
[u][b]Weapon Systems:[/b][/u]
[list][*][b]Handheld Weapons Only:[/b] Any hand-held weapon can be used, but heavy weapons will reduce running speed and jumping distance by 20%.[/list]
[b]Hand to Hand Combat:[/b]
[list][*]Restrained Punch: 1D4 M.D.
[*]Full Strength Punch: 1D6 M.D.
[*]Power Punch: 2D6 M.D. (2 APM)
[*]Kick: 2D4 M.D.
[*]Short Leap Kick: 4D4 M.D. (2 APM)
[*]Thrust-Assisted Body Block or Pounce Attack from Above
[list][*]+2D6 from restrained attack
[*]2D4 M.D. from attack +66% knockdown chance (2 APM)[/list]
[*]Flying Thruster-Launched Leap Kick
[list][*]4D6 M.D. +50% knockdown chance (2 APM)[/list][/list]
[b]Features of Note:[/b]
[list][*]Standard EBA Features
[*]Vectored Thrust:
[list][*]66% chance of landing on his feet (no damage) from a fall at heights as great as 1,200'
[*]Can run along narrow ledges and trails as thin as 5" wide at full speed[/list][/list]
Modifiers: +1 to initiative, +2 to automatic dodge, +2 to roll w/impact
Book Reference: p.162-163, SB8[/size]


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[b]NG-JBA33 Juicer Assassin Plate Armor[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/01/20170701185920-d946a339.png[/img]
[size=85][u]M.D.C. by Location:[/u]
[list][*]Helmet: 30
[*]Arms: 12 each
[*]Legs: 24 each
[*]Main Body: 45[/list]
Weight: 14 lbs
Modifiers: Good mobility for Juicers. No movement penalty.
[u]Features:[/u]
[list][*]Non-environmental[/list]
Book Reference: p.48-49, WB 34[/size]


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[b]Wilk's Laser Sword[/b]
[img]http://explorersunlimited.com/images/upload/2018/12/12/20181212112159-402ebeb6.png[/img]
[size=85][list][*]Range: 3' length, cannot be thrown (deadman switch)
[*]Damage: 5D6 M.D.
[*]Rate of Fire: N/A
[*]Payload: 10+3D6 minutes use per E-Clip
[*]Weight: 1.5 lbs.
[*]Features:
[*]Modifiers: cannot parry with this weapon
[*]Book Reference: p.104, MercOps[/list][/size]


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[b]NG-45LP Long Pistol[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/03/20170703083436-1d920140.png[/img]
[size=85][list][*]Range: 1,200'
[*]Damage: 5D6 M.D.
[*]Rate of Fire: Single shots only
[*]Payload: 8 shots per E-clip
[*]Weight: 5 lbs.
[*]Features:
[*]Modifiers:
[*]Book Reference: p.157, GMG[/list][/size]


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[b]NE-97 Triple Threat Laser Rifle[/b]
[img]http://explorersunlimited.com/images/upload/2018/03/30/20180330164126-3f1807af.png[/img]
[size=85][list][*]Range:
[list][*]Laser: 2000'
[*]Grenade Launcher: 1000'[/list]
[*]Damage:
[list][*]Single Shot: 3D6 M.D.
[*]Pulse Burst: 6D6+6 M.D.
[*]Grenade Launcher: Varies with grenade[/list]
[*]Rate of Fire: Single shots or 3-shot pulse bursts only
[*]Payload: 21 shots per E-Clip; 30 shots with an LE-Clip; 1 grenade, manually loaded
[*]Weight: 25 lbs.
[*]Features: variable frequency capability
[*]Modifiers: -1 to strike unless P.S. 24+ or augmented P.S. 18+
[*]Book Reference: p.30, DB8[/list][/size]


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[b]NE-97 Triple Threat Laser Rifle[/b]
[img]http://explorersunlimited.com/images/upload/2018/03/30/20180330164126-3f1807af.png[/img]
[size=85][list][*]Range:
[list][*]Laser: 2000'
[*]Grenade Launcher: 1000'[/list]
[*]Damage:
[list][*]Single Shot: 3D6 M.D.
[*]Pulse Burst: 6D6+6 M.D.
[*]Grenade Launcher: Varies with grenade[/list]
[*]Rate of Fire: Single shots or 3-shot pulse bursts only
[*]Payload: 21 shots per E-Clip; 30 shots with an LE-Clip; 1 grenade, manually loaded
[*]Weight: 25 lbs.
[*]Features: variable frequency capability
[*]Modifiers: -1 to strike unless P.S. 24+ or augmented P.S. 18+
[*]Book Reference: p.30, DB8[/list][/size]


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[b]MP-10 Caseless-Pistol[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/15/20170715092232-cf56e5b1.png[/img]
[size=85][list][*]Range: 1,500'
[*]Damage: 4D6 or 2D4x10 (burst)
[*]Rate of Fire: Single Shots or 10-Round Bursts only
[*]Payload: 30 round magazine
[*]Weight: 2 lbs.
[*]Features: Custom Grip, Balanced
[*]Modifiers: +2 to strike
[*]Book Reference: p.103, Mercenaries[/list][/size]
Last edited by Murdoc on Fri Dec 14, 2018 11:10 pm, edited 21 times in total.
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Re: Roughnecks: Wakiza Blackhoof's Specific Gear

Postby Wakiza » Thu Sep 04, 2014 7:23 pm

Wakiza's Room (Storage)

To be delivered on June 8, 111 P.A. via Old Time Gunstore
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[b]TX-17 Assault Rifle[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/03/20170703083416-1befbca8.png[/img]
[size=85][list][*]Range: 1,200'
[*]Damage: 4D6 M.D. or 1D6x10+4 M.D. per 6 round burst
[*]Rate of Fire: single shots or 6-round bursts
[*]Payload: 30 or 45 round magazines, or a 105 round drum
[*]Weight: 15 lbs., plus 5-7 lbs. for ammo clip; 20 lbs. ammo drum
[*]Features: Customized grips, accelerated burst fire rate
[*]Modifiers: P.S. 20+ is required to use ammo drum, +1 to strike (Wakiza only)
[*]Book Reference: p.100, WB31[/list][/size]


OOC Comments
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(2) AN-M14 Incendiary Grenades
(282) plasma cartridges (NE-003PC)
(164) plasma cartridges (NE-004PC)
(12) NE-28M Naruni Micro Missiles
(135) Triax Pump Rounds
(4) NG Smoke Grenades
S.D.C. Plastique [size=85](10 lbs.)[/size]
NG6 M.D. Plastique [size=85](10 lbs.)[/size]
Heavy Poncho
2 Small Sacks
2 Large Sacks
NG-S2 Basic Survival Pack
Geiger counter
Grappling Hook w/50' of line
Hatchet
Fine Single Malt
Set of dress clothes
Set of Jeans and T-Shirts
(2) fully loaded 105 round ammo drums for TX-17
(6) Magazines for MP-10  (spare, 10mm, silver)
(6) Wooden Stakes


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[b]Branaghan Overcoat[/b]
[img]http://explorersunlimited.com/images/upload/2018/05/02/20180502161930-0b3bffaf.png[/img]
[size=85][u]M.D.C. by Location:[/u]
[list][*]Helmet: 40
[*]Arms: +8 with overcoat
[*]Legs: +12 with overcoat
[*]Main Body: +28 with overcoat[/list]
Weight: 6 lbs.
Modifiers: -5% movement penalty, but -10% to swim.
[u]Features:[/u]
[list][*]None[/list]
Book Reference: WB14, p.178[/size]


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[b]NG-A12 Anti-Ballistic Body Armor[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/01/20170701185912-3806b8c5.png[/img]
[size=85][u]M.D.C. by Location:[/u]
[list][*]Helmet: 40
[*]Arms: 35 each
[*]Legs: 45 each
[*]Main Body: 80[/list]
Weight: 25 lbs.
Modifiers: -10% to Climb and -15% to other physical skills
[u]Features:[/u]
[list][*]Impact Absorbing Systems: Armor takes half damage from all kinetic attacks. Roll with impact reduces damage by half again. Wearer suffers only 20% damage from falls and crashes.
[*]Non-environmental[/list]
Book Reference: p.89, Merc Ops[/size]


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[b]NG-A15 Peacekeeper Armor[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/03/20170703083956-f6b467be.png[/img]
[size=85][u]M.D.C. by Location:[/u] (With tactical armor addition)
[list][*]Helmet: 50
[*]Arms: 25 (50)
[*]Legs: 35 (55)
[*]Main Body: 40 (85)[/list]
Weight: 16 lbs., +11 lbs. for tactical armor addition
Modifiers: -5% to Physical Skills; -15% to Physical Skills with Tactical Armor addition.
[u]Features:[/u]
[list][*]Non-environmental
[*]Built-In Radio: Range is about 12 miles in urban areas and 30 miles in the wilderness; a signal booster can increase that range by 50% at a cost of 5,000 credits.
[*]Vital Signs Monitor: An integral, miniature life signs monitor built into the suit that monitors the wearer’s heart rate, blood pressure, respiration, body temperature and other vital signs. It is tuned to the specific life signs of the armor’s owner, so that if these drop below registered norms, the system automatically sends a request for backup using the internal radio to other officers or a mobile command center, the police department, army garrison, etc; all calls are routed to a designated location or monitoring unit.[/list]
Book Reference: p.57-58, WB 34[/size]


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[b]Vibro-Sword[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/12/20170712160022-ac48923f.png[/img]
[size=85][list][*]Damage: 3d6 M.D.
[*]Payload: 1 E-Clip will last for approximately 1 hour of use
[*]Weight: 4 lbs.
[*]Features:
[*]Modifiers:
[*]Book Reference: p.259, R:UE[/list][/size]


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[b]Wilk's Laser Sword[/b]
[img]http://explorersunlimited.com/images/upload/2018/12/12/20181212112159-402ebeb6.png[/img]
[size=85][list][*]Range: 3' length, cannot be thrown (deadman switch)
[*]Damage: 5D6 M.D.
[*]Rate of Fire: N/A
[*]Payload: 10+3D6 minutes use per E-Clip
[*]Weight: 1.5 lbs.
[*]Features:
[*]Modifiers: cannot parry with this weapon
[*]Book Reference: p.104, MercOps[/list][/size]


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[b]TX-6 Revolver[/b]
[img]http://explorersunlimited.com/images/upload/2017/11/19/20171119141258-b310b49c.png[/img]
[size=85][list][*]Range: 800'
[*]Damage: 4D6 M.D.
[*]Rate of Fire: Single shots only
[*]Payload: 6; 1 round per action, or all rounds with a speed loader.
[*]Weight: 5 lbs.
[*]Features:
[*]Modifiers:
[*]Book Reference: p.96, WB31[/list][/size]


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[b]Wilk's 237 "Backup"[/b]
[img]http://explorersunlimited.com/images/upload/2017/11/24/20171124091856-f814e1b5.png[/img]
[size=85][list][*]Range: 500'
[*]Damage: 3D6 M.D. per shot or 6D6 M.D. per double shot
[*]Rate of Fire: Single or double shots only
[*]Payload: 16 shots per E-clip, 32 shots per LE-clip
[*]Weight: 3 lbs.
[*]Features: light weight, superior balance
[*]Modifiers: +2 to strike on aimed shots
[*]Book Reference: p.205, WB14[/list][/size]


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[b]Wilk's 457 Laser Pulse Rifle[/b]
[img]http://explorersunlimited.com/images/upload/2018/08/08/20180808180247-9f3628e8.png[/img]
[size=85][list][*]Range: 2000'
[*]Damage: 3D6+2 M.D. per shot or 1D6x10 M.D. burst
[*]Rate of Fire: Single shots or 3-shot bursts only
[*]Payload: 30 shots per LE-Clip
[*]Weight: 6 lbs.
[*]Features:
[*]Modifiers: +1 to strike on aimed shots
[*]Book Reference: p.206, WB14[/list][/size]


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[b]JA-12 Laser Rifle[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/15/20170715092633-e72e1532.png[/img]
[size=85][list][*]Range:
[list][*]Laser: 4,000'
[*]Grenade: 2,000'[/list]
[*]Damage:
[list][*]Laser: 4D6 M.D. per shot or 1D6x10+10 M.D. per burst
[*]Grenade: 3D6 M.D. to a 10' radius[/list]
[*]Rate of Fire:
[list][*]Laser: Single shots or 3-shot bursts only
[*]Grenade: Single shots only[/list]
[*]Payload:
[list][*]Laser: 10 shots per E-clip, 30 shots per LE-clip, 30 shots per E-Canister
[*]Grenades: 4 per magazine[/list]
[*]Weight: 13 lbs.
[*]Features: Targeting scope
[*]Modifiers: +1 to strike on aimed or called shots
[*]Book Reference: p.76, WB10[/list][/size]


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[b]MP-10 Caseless-Pistol[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/15/20170715092232-cf56e5b1.png[/img]
[size=85][list][*]Range: 1,500'
[*]Damage: 4D6 or 2D4x10 (burst)
[*]Rate of Fire: Single Shots or 10-Round Bursts only
[*]Payload: 30 round magazine
[*]Weight: 2 lbs.
[*]Features: Custom Grip, Balanced
[*]Modifiers: +2 to strike
[*]Book Reference: p.103, Mercenaries[/list][/size]
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Re: Group Catch-All Thread

Postby John Altfeld » Fri Dec 14, 2018 1:27 pm

John's Room (Storage)

OOC Comments
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 Telescopic gun sight
Passive Nightvision Goggles
Padlock [size=85](-40% modifier, 5 M.D.C.)[/size]



JA-11 Juicer Assassin's Energy Rifle
Image
  • Range:
    • Laser: 4,000'
    • Ion: 1,600"
    • 7.62mm: 2,000'
  • Damage:
    • Laser: 2d6/4d6 M.D.
    • Ion: 3d6 M.D.
    • 7.62mm: 5d6
  • Rate of Fire: Single shots only
  • Payload: 10 shots per E-Clip, 30 shots per LE-clip, 30 additional shots w/E-canister, 7.62mm rounds are breach loaded
  • Weight: 6.5 lbs.
  • Features: laser targeting system & telescopic and infrared scope (2 mile)
  • Modifiers: +1 to strike on aimed shots
  • Book Reference: p.270, R:UE
Last edited by John Altfeld on Mon Apr 08, 2019 12:56 pm, edited 4 times in total.
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Re: Group Catch-All Thread

Postby Jack Killian » Fri Dec 14, 2018 1:30 pm

Jack's Room (Storage)
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Re: Group Catch-All Thread

Postby Flynn » Fri Dec 14, 2018 1:32 pm

Flynn's Room (Storage)
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Re: Group Catch-All Thread

Postby Bettie Houser » Fri Dec 14, 2018 1:35 pm

Bettie's Room (Storage)

Decor
Purple lava lamps (2)
Road Leathers
(5) Short E-clips

OOC Comments
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[b]Man-Killer EBA[/b]
[img]http://explorersunlimited.com/images/upload/2019/02/02/20190202122617-bbbbc818.png[/img]
[size=85][u]M.D.C. by Location:[/u]
[list][*]Helmet: 70
[*]Arms: 60 each
[*]Legs: 80 each
[*]Main Body: 110[/list]
Weight: 40 lbs.
Modifiers: -5% to physical skills, -20% to prowl, -10% spd;
[u]Features:[/u]
[list][*]All features standard to environmental armor
[*][i]If[/i] P.S. of 23<: -1 APM, -1 to initiative, -30% to speed
[*]Spike armor: see book entry for details[/list]
Book Reference: p.70, WB10[/size]


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(48) NE-003PC rounds
(4) 150-round Drums [size=85](NE-003PC)[/size]
(48) Meal Bars
(2) Spare Batteries (PRC-5)


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[b]Wilk's PRC-5 Secure Walkie-Talkie[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/03/20170703081459-fbfa89e3.png[/img]
[size=85]☞ Weight: 1 lb.
☞ M.D.C.: 2
☞ Range: 10 miles
☞ Battery Life: A rechargeable battery provides 96 hours of continuous operation before needing to be recharged.
☞ Note: attempts to crack the encryption suffer a -25% modifier.[/size]


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[b]EB-20 Hunter Environmental Backpack[/b]
[size=85]M.D.C.: 25
Weight: 6 lbs.
[u]Features:[/u]
[list][*]Designed to hook onto any NG armor, PA, or robot, & hovercycles[/list]
Book Reference: p.43-44, WB34
[color=#FF0000]The backpack is armored & temperature controlled. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.[/color][/size]
• Space:
• Space:
• Space:
• Space:
• Space:
• Space:
• Attachment:
• Attachment:
• Attachment:
• Attachment:


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[b]Mega-Juicer Combat EBA[/b]
[img]http://explorersunlimited.com/images/upload/2017/07/01/20170701185921-da1d2791.png[/img]
[size=85][u]M.D.C. by Location:[/u]
[list][*]Helmet: 50
[*]Arms: 45 each
[*]Legs: 55 each
[*]Main Body: 130[/list]
Weight: 90-110 lbs. depending on the size of the wearer
Modifiers:
[list][*][i]If[/i] Supernatural P.S. 16+: no modifiers
[*][i]If[/i] Robotic P.S. of 21+: no modifiers
[*][i]If[/i] Augmented P.S. of 25+: no modifiers
[*][i]If[/i] Normal P.S. of 30+: no modifiers
[*][i]If[/i] Supernatural P.S. >16: -25% to Prowl, -15% to other physical skills, and -30% to speed.
[*][i]If[/i] Robotic P.S. of >21: -25% to Prowl, -15% to other physical skills, and -30% to speed.
[*][i]If[/i] Augmented P.S. of >25: -25% to Prowl, -15% to other physical skills, and -30% to speed.
[*][i]If[/i] Normal P.S. of >30: -25% to Prowl, -15% to other physical skills, and -30% to speed.
[*][i]If[/i] Strength is below any above listed the wearer is immobile while wearing the armor.[/list]
[u]Features:[/u]
[list][*]All features standard to environmental armor[/list]
Book Reference: p.57, WB 34[/size]


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[color=#4000FF][b]ATEA-50 Supai Stealth Armor[/b] (Patron Item)[/color]
[img]http://explorersunlimited.com/images/upload/2017/10/27/20171027234951-ea5e6002.png[/img]
[size=85][i]ArmaTech's answer to the difficulties of training ninja. A medium armor that practically makes its wearer invisible, but as is typical in a competitive market, this armor proved cost inefficient and was shelved with only a small batch of prototypes being produced and subsequently sold off.[/i]
[u]M.D.C. by Location:[/u]
• Helmet: 50
• Arms: 35 each
• Legs: 50 each
• Main Body: 100
Modifiers: +10% to prowl, palming, and concealment skills. No modifiers to physical skills.
[u]Features:[/u]
[list]• Experimental Cloaking Technology
• • Functional equivalent of the [i]Cloaking[/i] major super power.
• • See page 256 of [i]Heroes Unlimited 2E[/i] for details.
• • Cloak is the functional equivalent of 1st level; does not increase with experience.
• Weight: 12 lbs.[/list][/size]



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[color=#008000][u]Backpack[/u][/color]
[color=#FF0000][size=85]The backpack is padded, seal-able, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.[/size][/color]
• Space: Hammock
• Space: (2) casual outfits
• Space: (2) fancy outfits
• Space: (1) set of military fatigues
• Space: Canteen
• Space: Compass
• Space: (2) bottles of top shelf whiskey
• Space: (2) bottles of bourbon
• Space: (12) Zoom longnecks


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[b]NG-33 Laser Pistol Block I[/b]
[img]http://nullfactor.net/eu/images/weapons/rifts/wb33/ng-33-100px.png[/img]
[size=85]• Weight: 4 lbs (1.8 kg)
• Range: 800 feet (244 m)
• Mega-Damage: 1D6 M.D. per blast
• Rate of Fire: Each shot counts as one melee attack
• Payload: 20 shots[/size]
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Re: Group Catch-All Thread

Postby Augur » Mon Feb 18, 2019 12:17 pm

Decision Gear
(unused & unclaimed equipment to be sold--this is where loot goes!)
ImageImageImageImageImageImageImageImageImage
To help support this site, use paypal.me/LloydRitchey
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