Dedicated OOC Chat

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Dedicated OOC Chat

Postby Augur » Tue Dec 11, 2018 11:37 am

This is the link for the group's Hangout chat: https://hangouts.google.com/group/z43lVKc0386zXK0x2

This thread will be maintained for those times when the board is a better option than Hangouts, but...

BE ACTIVE IN THE GROUP CHAT.
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Re: Dedicated OOC Chat

Postby Captain Cardea » Mon Feb 04, 2019 10:25 am

Can you all please post the actual xp chart your character uses to your character sheet thread so I can enter it into the XP spreadsheet?

Please and Thank you
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Re: Dedicated OOC Chat

Postby Mouser » Fri Nov 01, 2019 3:34 pm

Beep Boop I'm baaaaaaaack!
Mouser's Sheet

M.D.C. by location:
• Head: 28
• Legs (4): 83
• Mini-Hand(2): 10
• Mini-Arms(2): 25
• Sensory Antenna (2): 6
• Tail: 28
• Main Body: 550

Constant Effects: Advanced Audio System with 80 Decibel Loudspeaker & Recorder, Motion Detector & Warning System, Micro Radar with Radar Detector, Molecular Analyzer & Explosives Detector, Radiation & Biometic Scanner, Environmental Protection, Gyro-Compass & Depth Gauge with Alarm, Bug Detector, Sound Analysis Computer, Wide Band Radio Receiver/Transmitter with Scrambling/Decoding

Vocal Output: Robotic/Gender Neutral
Combat Setting: Lethal response Authorized


Soundtrack:
Dead Can Dance -The End of Words
Blues Saraceno - Evil Ways (Justice Mix)
AWOLNATION - Kill your Heroes
Foreigner - Juke Box Hero
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Re: Dedicated OOC Chat

Postby Wakiza » Fri Feb 07, 2020 11:59 pm

Leveled up and is now in the apprenticeship period for Mind Melter! :twisted:
Wakiza
OOC Comments
P.P.E.: 30/30
I.S.P.: 43/115
H.P.: 74/74
S.D.C.: 110/110
MDC from Psychic Body Field: 90/90 (Not Active)

Constant Effects
Advanced Combat Awareness
Sixth Sense (2)
Character is Very Difficult to See w/ Thermal (see Zen Combat, Naruni & Stalker armor)

Armor
NE-BA-26 Modified Special Body Armor
M.D.C. by Location
• Main Body: 90/90; Force Field: 75
• Helmet: 50; Arms: 40 each; • Legs: 50 each
• Masks Infrared & Thermal Emissions (Only 1-25% chance of showing up a thermal scan, even if deteced scan will be unclear)
• Kinetic Dampening & Cushioning System [1/2 Damage from Explosions, High Spd Impacts (rail guns, arrows, bullets)]
• 1/2 Damage from MD Fire/Heat/Plasma (Magic Included)
• Language Translator (American, Dragonese, Euro, French, Spanish, Techno-Can, Demongogian & Chinese)
• PPE Battery: 76 / 100

NG Stalker Suit (under clothes and armor) - 12/12 MDC
• Thermal detection systems suffer a penalty of -20% to the Read Sensory Equipment skill.

Cyber Armor Regenerates 1d6 mdc/hr
A.R.: 17, Main Body: 73, Upper Legs: 21 each, Forearms: 16 each, Shoulders: 14 each, Back/Shoulder Plate: 21 each

"If men make war in slavish obedience to rules, they will fail."

Some soldier name of Grant said this over 450 years ago

Soundtrack:
Blues Saraceno – Dogs of War
Man of Constant Sorrow
Nick Nolan - Life of Sin
Soul of a Man
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Re: Dedicated OOC Chat

Postby Wakiza » Sun Apr 05, 2020 5:26 pm

For the Time After the Nxla Battle

Team
1. Make a deal with NG
2. Buy (5) starter kits. (One for Seamus and four for future members)
3. Try to purchase at least one NG-HC1000 Dragonfly
4. Hire a veteran operator to reinforce our team vehicle.

Personal
1. Finish his Mind Melter apprenticeship. Maybe in Psyscape?
2. Advanced Training Program: Salvage Expert
3. Advanced Training Program: Stalking
4. Purchase NG-X114 Cougar PA (Buy: Operator Enhancements; Naruni FF Integration; TW Enhancements)
5. Buy a few various magical items
6. Meet with Contacts
Wakiza
OOC Comments
P.P.E.: 30/30
I.S.P.: 43/115
H.P.: 74/74
S.D.C.: 110/110
MDC from Psychic Body Field: 90/90 (Not Active)

Constant Effects
Advanced Combat Awareness
Sixth Sense (2)
Character is Very Difficult to See w/ Thermal (see Zen Combat, Naruni & Stalker armor)

Armor
NE-BA-26 Modified Special Body Armor
M.D.C. by Location
• Main Body: 90/90; Force Field: 75
• Helmet: 50; Arms: 40 each; • Legs: 50 each
• Masks Infrared & Thermal Emissions (Only 1-25% chance of showing up a thermal scan, even if deteced scan will be unclear)
• Kinetic Dampening & Cushioning System [1/2 Damage from Explosions, High Spd Impacts (rail guns, arrows, bullets)]
• 1/2 Damage from MD Fire/Heat/Plasma (Magic Included)
• Language Translator (American, Dragonese, Euro, French, Spanish, Techno-Can, Demongogian & Chinese)
• PPE Battery: 76 / 100

NG Stalker Suit (under clothes and armor) - 12/12 MDC
• Thermal detection systems suffer a penalty of -20% to the Read Sensory Equipment skill.

Cyber Armor Regenerates 1d6 mdc/hr
A.R.: 17, Main Body: 73, Upper Legs: 21 each, Forearms: 16 each, Shoulders: 14 each, Back/Shoulder Plate: 21 each

"If men make war in slavish obedience to rules, they will fail."

Some soldier name of Grant said this over 450 years ago

Soundtrack:
Blues Saraceno – Dogs of War
Man of Constant Sorrow
Nick Nolan - Life of Sin
Soul of a Man
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Re: Dedicated OOC Chat

Postby Wolf Whitaker » Mon Apr 13, 2020 10:39 am

For the Time After the Nxla Battle


Personal
1. Purchase N-F50A Superheavy Force Field to integrate into Wolf's NE-BA-26 armor.
2. Purchase the following upgrade packages for Wolf's NE-BA-26
- HUD
- Optics Enhancements
- Integrated Sensor Pod
3. Talisman of Fighting Spirit
4. A matching pair of Thunderguns or one if two are unavailable. With 60 to 120 charged rounds.
5. 120 Equalizer rounds from NG outlet
6. 2 boxes of 9mm silver rounds from Naruni
7. Modified Glock 18c Fully-Automatic version of the pistol. With 4x 33 round extended magazines.
8. Create Bank account at MercTown Bank.
Wolf Whitaker

Reputation-Based Horror Factor: 10

Weapons
NE-6SL 3/6
NE-6SL 1/6

NG Equalizer
Equalizer 6/6

Model 1860 Colt .44 Revolver
Silver 6/6
Model 1860 Colt .44 Revolver
Silver 0/6

Armor: NE-BA-26

Helmet: 50/50
Arms: L 40/40 R 40/40
Legs: L 50/50 R 50/50
Main Body: 90/90
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Re: Dedicated OOC Chat

Postby William Summers » Sun Apr 26, 2020 12:32 am

For the Time After the Nxla Battle


Personal
  1. Tithe to the Arcane Collegiate
  2. Visit the Mystic Medicine Clinic to have Eye of Odin implanted.
  3. Visit MageFire Weapons to pick up armor and order backups (2 of the same, 2 with different spells).
  4. Contact Brianna Clarke
  5. Chat with Thirsty Pete about TechnoWizardry
  6. Get a Familiar?
    • Moonseer Hawk - Rifts Vampires page 78
    • SwitchCat – Rifter 21, page 34
    • Azhure – WB 26, page 27
    • Scamper – WB 26, page 23
    • Lepidosaur – WB27, page 47
  7. Learn the following spells
    • Talisman (Level 13)
    • Amulet (Level 12)
    • Ironwood (Level 12)
    • Farseeing (Level 1)
    • Heal Self (Level 7)
    • House of Glass (Level 5)
    • Speed of the Snail (Level 9)
  8. Shopping List
The Man in Black


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Re: Dedicated OOC Chat

Postby John Altfeld » Wed Apr 29, 2020 10:13 pm

Shopping!
1. Three-Leaf Clover Charm
2. Mutant-Bone Sword
3. Wardrobe Amulet
4. Buy Books
5. Buy Will's MageFire Rifle

Good Times!
1. Build cabin inside backpack!
2. See a Bear!
3. NEMA Graves are For Johns!
4. Seymour's Truck is Just Sitting There?
5. Talk to Menelaus!
Last edited by John Altfeld on Sun May 31, 2020 10:01 pm, edited 9 times in total.
Definitely Not a God. Yet.
P.P.E.: 16/16
H.P./M.D.C.: 90/90
Pebble M.D.C.: 300/300
Growth M.D.C.: +15/+150/+525/+1,290/15/150/510/1,290

Important Combat Stats
Number of Attacks: 9
Initiative Bonus: +12
Strike Bonus: +8 (+8/+8/+10/+10)
Parry Bonus: +12(+12/+12/+14/+14) +2 with sword/staff
Dodge Bonus: +17 (+17/+17/+13/+13)
Auto-Dodge Bonus: +5 (+5/+5/+1/+1)
Bonus to Disarm: +3
Supernatural Strength Punch Damage: 3d6(5d6)+12/5d6(6d6)+12/1d6x10+22(+32)/1d6x10+72(+82)
Juicer Football Body Block/Tackle: Knocks one's opponent to the ground (90% chance if target is smaller than attacker, 60% if the same weight, 50% if target is up to 50% larger, 20% if 100% larger, no chance if target is over 100% larger).
Immunities and Damage Reduction
Immune to:
• Cold
• Radiation
• Suffocation (can breathe without air)
• Depressurization
• Ocean depths/pressure (unlimited)
• Vampire bite/can't be turned undead
• Blindness and Darkness (except in smoke/sandstorm/fog that fouls Radar power)
• Fatigue (Never tires)
• Small bits of flying debris

Reduced Damage From:
• Magic Cold - Half Damage
• Heat/Fire - Half Damage
• Poison/Toxins/Drugs - Duration, penalties and symptoms are 1/3 normal
Enhanced Sight Effects
• Radar 400'
• See the invisible
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Re: Dedicated OOC Chat

Postby John Altfeld » Sun May 03, 2020 5:47 pm

Proposed Noob Gear Sets and Rules

I put this together in response to Blackhaunt and Mike getting a starter gear roster up. The main goal here was to make three different 'tracks' that can be used for basically all characters and keep total costs to under 200k as well as to have a mechanism for getting this back in the armory for future noobs or if people flake after the first mission.

Additional considerations were survivability of the noob and efficacy. The Naruni armor I subbed in covers all of the separate devices that were in the original list AND has a HUD, meaning the team will be better connected. It also adds +4 PP, built in forcefield (less repair costs), has 45 more MDC than the proposed last armor list, +1 to Strike Ranged, +3 Initiative, +2 Parry/Dodge and +2 vs. Psionics among other benefits.

I wasn't able to cost the vibroweapons because that would vary based on the noob WPs and they may well start with a melee backup.

Proposed Rules
1. Loaner gear is for use until you upgrade, then it goes back in the armory.
2. Armor/Forcefields/Amulets etc. that you intend to keep permanently should be bought back into the armory as soon as feasible (without endangering your character)
3. Try to get a physical damage alternative ASAP if you're not starting with one - either an infantry rail gun, or high-damage melee weapon. Better if it's silver (or can use silver rounds) and/or magic.
4. The Roughnecks have a group transport and provide MREs in the field, you're responsible for buying things like a sonic flea/tick repellent and other survival gear. It's cheap.
5. You want fancy armored street clothes? You're responsible for that. We're here to get you field ready, not ready for your fun date at the Stuffer Shack.

General Gear for General Characters
NE-BA-26 164,700 credits
Class: NE Modular Full Environmental Body Armor.
Size: Human equivalent.
Weight: 21 Ibs (9.5 kg) for human equivalent
Mobility: Fair mobility, -10% to Prowl. Climb, Swim, or perform Acrobatics and similar physical skills.
M.D.C. by Location:
Head/Helmet - 50
Arms - 40 each
Legs - 50 each
Main Body - 90
Market Price: 35,000 credits
(excellent availability for the basic, no-frills suit and typical Modular Features)
Additional Modular Features & Upgrades (and their cost):
I. HUD Visor: A Heads Up Display that can project data, charts, topographical maps, orders and mission information, or transmissions on the visor of the helmet for the wearer to see. As many as six different HUD viewing sections/images can be projected without impairing the vision of the wearer. Cost: 2500 credits.
4. Robotic Exoskeleton: Has an internal, heavy-duty, reinforced robotic exoskeleton to boost the wearer's own physical abilities. Provides the following bonuses while wearing the suit: a robotic P.S. of 25, +4 to P.P., +20 to Spd., + 10 feet (3 m) to leaps, + 10% to Climb skill, and reduce the rate of fatigue by 75%. Robotic Strength enables the wearer to inflict Mega-Damage with hand to hand attacks. Inflicts 606 S.D.C. on a restrained punch, 104 M.D. for a regular punch or kick and 2d4 M.D. on a power punch or jump kick. Note regular punch damage is added to M.D. attacks with melee weapons. Cost: 50,000 credits.
5. Built-In N-F20A Force Field: Integrated into the suit is a standard N-F20A force field that provides the wearer with a 75 M.D.C. protection field. This field engages at a voice command from the wearer. Cost: 62,000 credits.
6. Laser Distancer &- Targeting: As a distancing device it measures and indicates the exact distance of a target or item. The laser targeting package adds a + I bonus to strike with hand-held energy pistols, rifles, rail guns, etc. Maximum range: 2000 feet (6 10m). Cost: 2300 credits.
7. Optics Enhancements: Passive nightvision (3000 feet/9 I 4m range), telescopic (up to 20x magnification, one mil";I.6 kg range), macro-lens (6x magnification). thermo-imager (2000 feet/6 10m range), and light polarization. Cost: 2800 credits.
8. Mini Radar/Sonar System: A miniature radar and/or sonar is built into the suit's chest and displays information on the HUD visor. The radar can track up to 12 targets and has a two mile (3.2 km) range. Cost: 3000 credits.
9. Integrated Sensor Pod: This sensor suite is a multi-dimensional, threat awareness system that provides the user with a heightened level of perception concerning his surroundings. It consists of a motion detector and mini-radar with 360 degree scanning capability. Threats are indicated on the HUD visor by flashing red icons. The pod provides bonuses of + 3 on initiative, + 2 to parry and dodge, + 5 to roll with impact or fall. and allows the wearer to dodge all attacks, even those from behind and/or surprise. Cost: 4500 credits.
10. Advanced Communications Package: A sophisticated communications suite is built into the back of the suit. including a basic receiver/transmitter, secure cryptological encoding, burst transmission capability, and if the suit also has the HUD visor feature the system is capable of broadcasting and receiving text messages. Communications range is 30 miles (48 km). Cost: 3600 credits.
12. Psionic Electromagnetic Dampers: An electromagnetic damper is integrated into the suit's helmet, providing the wearer with increased protection against psionics. Psychics find it difficult to read the thoughts and emotions of the wearer. Bonuses: +2 to save vs psionic attacks and possession attempts and + I to save vs magic illusion and mind control. Cost: 1500 credits.


L-20 Pulse Loaner Rifle and 2x long eclips
NG-57 Loaner Ion Blaster
Appropriate Ripper Vibroweapon
Amulet of See Invisible 5,000 credits
Amulet of Undead No-Touch 5,000 credits

For People Starting With a PA or Borgs
L-20 Pulse Loaner Rifle
NG-57 Loaner Ion Blaster
Appropriate Ripper Vibroweapon
Amulet of See Invisible 5,000 credits
Amulet of Undead No-Touch 5,000 credits
NG-1001 Rail Gun Rifle +1 ammo drum 99,000 credits OR Used NG-202 Railgun 50,000-65,000 credits

For Casters
Ironwood Mage Armor
Model: Arzno TWA-IOOOM Ironwood Mage Armor.
Size: Human size, from roughly 5 to 7 feet in height (1.5 to 2.1
m).
Weight: 20 Ibs (9 kg); wood is heavy.
Mobility: Average mobility; -10% to climb, prowl. swim, or perform acrobatics and similar physical skills.
M.D.C. by Location:
Head - 30 or by a separate helmet If we can use a Naruni helmet without screwing the casting ability, I'd recommend one with a HUD/Comms pack instead of all the junk below that's individual items
Arms - 20 each
Legs - 28 each
Main Body - 60
Market Price: 75,000-85,000 for a basic suit.

Naruni Medium Forcefield 60,000 Credits

L-20 Pulse Loaner Rifle
NG-57 Loaner Ion Blaster
Appropriate Ripper Vibroweapon
Amulet of See Invisible 5,000 credits
Amulet of Undead No-Touch 5,000 credits
Heads Up Display Glasses (NG2 252, 1,000 credits)
Wilks PRC-5 Secure Walkie-Talkie (Merc Ops 106, 3,000 credits)
Ear Mic Radio Receiver and Transmitter (Merc Ops 110, 2,200 credits)
IDF Commando Wristwatch (Merc Ops 116, 1,300 credits)
Definitely Not a God. Yet.
P.P.E.: 16/16
H.P./M.D.C.: 90/90
Pebble M.D.C.: 300/300
Growth M.D.C.: +15/+150/+525/+1,290/15/150/510/1,290

Important Combat Stats
Number of Attacks: 9
Initiative Bonus: +12
Strike Bonus: +8 (+8/+8/+10/+10)
Parry Bonus: +12(+12/+12/+14/+14) +2 with sword/staff
Dodge Bonus: +17 (+17/+17/+13/+13)
Auto-Dodge Bonus: +5 (+5/+5/+1/+1)
Bonus to Disarm: +3
Supernatural Strength Punch Damage: 3d6(5d6)+12/5d6(6d6)+12/1d6x10+22(+32)/1d6x10+72(+82)
Juicer Football Body Block/Tackle: Knocks one's opponent to the ground (90% chance if target is smaller than attacker, 60% if the same weight, 50% if target is up to 50% larger, 20% if 100% larger, no chance if target is over 100% larger).
Immunities and Damage Reduction
Immune to:
• Cold
• Radiation
• Suffocation (can breathe without air)
• Depressurization
• Ocean depths/pressure (unlimited)
• Vampire bite/can't be turned undead
• Blindness and Darkness (except in smoke/sandstorm/fog that fouls Radar power)
• Fatigue (Never tires)
• Small bits of flying debris

Reduced Damage From:
• Magic Cold - Half Damage
• Heat/Fire - Half Damage
• Poison/Toxins/Drugs - Duration, penalties and symptoms are 1/3 normal
Enhanced Sight Effects
• Radar 400'
• See the invisible
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Re: Dedicated OOC Chat

Postby Wakiza » Tue May 26, 2020 2:41 pm

Wakiza wrote:For the Time After the Nxla Battle

Team
1. Make a deal with NG
2. Buy (5) starter kits. (One for Seamus and four for future members)
3. Try to purchase at least one NG-HC1000 Dragonfly
4. Hire a veteran operator to reinforce our team vehicle.

Personal
1. Finish his Mind Melter apprenticeship. Maybe in Psyscape?
2. Advanced Training Program: Salvage Expert
3. Advanced Training Program: Stalking
4. Purchase NG-X114 Cougar PA (Buy: Operator Enhancements; Naruni FF Integration; TW Enhancements)
5. Buy a few various magical items
6. Meet with Contacts


What Wak is doing on a daily basis while he is working on the above:
-Attend the Training for Salvage Expert and Stalking;
-Meditate to bring out his Mind Melter abilities;
-Studying Mechanical and Weapons Engineering;
-Schmoozing with contacts; and
-Shop as upgrades are completed.
Wakiza
OOC Comments
P.P.E.: 30/30
I.S.P.: 43/115
H.P.: 74/74
S.D.C.: 110/110
MDC from Psychic Body Field: 90/90 (Not Active)

Constant Effects
Advanced Combat Awareness
Sixth Sense (2)
Character is Very Difficult to See w/ Thermal (see Zen Combat, Naruni & Stalker armor)

Armor
NE-BA-26 Modified Special Body Armor
M.D.C. by Location
• Main Body: 90/90; Force Field: 75
• Helmet: 50; Arms: 40 each; • Legs: 50 each
• Masks Infrared & Thermal Emissions (Only 1-25% chance of showing up a thermal scan, even if deteced scan will be unclear)
• Kinetic Dampening & Cushioning System [1/2 Damage from Explosions, High Spd Impacts (rail guns, arrows, bullets)]
• 1/2 Damage from MD Fire/Heat/Plasma (Magic Included)
• Language Translator (American, Dragonese, Euro, French, Spanish, Techno-Can, Demongogian & Chinese)
• PPE Battery: 76 / 100

NG Stalker Suit (under clothes and armor) - 12/12 MDC
• Thermal detection systems suffer a penalty of -20% to the Read Sensory Equipment skill.

Cyber Armor Regenerates 1d6 mdc/hr
A.R.: 17, Main Body: 73, Upper Legs: 21 each, Forearms: 16 each, Shoulders: 14 each, Back/Shoulder Plate: 21 each

"If men make war in slavish obedience to rules, they will fail."

Some soldier name of Grant said this over 450 years ago

Soundtrack:
Blues Saraceno – Dogs of War
Man of Constant Sorrow
Nick Nolan - Life of Sin
Soul of a Man
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Location: Roughnecks PC

Re: Dedicated OOC Chat

Postby Augur » Mon Jun 01, 2020 9:53 am

I have organized and vastly expanded the number of channels on Discord.
EU's Discord server set-up now mirrors that of Hangouts, only better.
Every group and game has its own channel.
Come join us! https://discord.gg/MhfX6hD
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