Dedicated OOC Chat

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Dedicated OOC Chat

Postby Augur » Tue Dec 11, 2018 11:37 am

This is the link for the group's Hangout chat: https://hangouts.google.com/group/z43lVKc0386zXK0x2

This thread will be maintained for those times when the board is a better option than Hangouts, but...

BE ACTIVE IN THE GROUP CHAT.
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Re: Dedicated OOC Chat

Postby Captain Cardea » Mon Feb 04, 2019 10:25 am

Can you all please post the actual xp chart your character uses to your character sheet thread so I can enter it into the XP spreadsheet?

Please and Thank you
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Re: Dedicated OOC Chat

Postby Mouser » Fri Nov 01, 2019 3:34 pm

Beep Boop I'm baaaaaaaack!
Mouser's Sheet

M.D.C. by location:
• Head: 28
• Legs (4): 83
• Mini-Hand(2): 10
• Mini-Arms(2): 25
• Sensory Antenna (2): 6
• Tail: 28
• Main Body: 550

Constant Effects: Advanced Audio System with 80 Decibel Loudspeaker & Recorder, Motion Detector & Warning System, Micro Radar with Radar Detector, Molecular Analyzer & Explosives Detector, Radiation & Biometic Scanner, Environmental Protection, Gyro-Compass & Depth Gauge with Alarm, Bug Detector, Sound Analysis Computer, Wide Band Radio Receiver/Transmitter with Scrambling/Decoding

Vocal Output: Robotic/Gender Neutral
Combat Setting: Lethal response Authorized


Soundtrack:
Dead Can Dance -The End of Words
Blues Saraceno - Evil Ways (Justice Mix)
AWOLNATION - Kill your Heroes
Foreigner - Juke Box Hero
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Re: Dedicated OOC Chat

Postby Wakiza » Fri Feb 07, 2020 11:59 pm

Leveled up and is now in the apprenticeship period for Mind Melter! :twisted:
Wakiza

Constant Effects
Mind Block Auto Defense (0)
Advanced Combat Awareness
Sixth Sense (2)
Character is Very Difficult to See w/ Thermal (see Zen Combat, Naruni & Stalker armor)

OOC Comments
P.P.E.: 30/30
I.S.P.: 219/219
H.P.: 80/80
S.D.C.: 124/124
MDC from Psychic Body Field: 90/90 (Not Active)

Armor
NE-BA-26 Modified Special Body Armor
M.D.C. by Location
• Main Body: 90/90; Force Field: 160
• Helmet: 50; Arms: 40 each; • Legs: 50 each
• Masks Infrared & Thermal Emissions (Only 1-25% chance of showing up a thermal scan, even if deteced scan will be unclear)
• Kinetic Dampening & Cushioning System [1/2 Damage from Explosions, High Spd Impacts (rail guns, arrows, bullets)]
• 1/2 Damage from MD Fire/Heat/Plasma (Magic Included)
• Language Translator (American, Dragonese, Euro, French, Spanish, Techno-Can, Demongogian & Chinese)
• PPE Battery: 100 / 100

NG Stalker Suit (under clothes and armor) - 12/12 MDC
• Thermal detection systems suffer a penalty of -20% to the Read Sensory Equipment skill.

Cyber Armor Regenerates 1d6 mdc/hr
A.R.: 17, Main Body: 73, Upper Legs: 21 each, Forearms: 16 each, Shoulders: 14 each, Back/Shoulder Plate: 21 each

"If men make war in slavish obedience to rules, they will fail."

Some soldier name of Grant said this over 450 years ago

Soundtrack:
Blues Saraceno – Dogs of War
Man of Constant Sorrow
Nick Nolan - Life of Sin
Soul of a Man
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Re: Dedicated OOC Chat

Postby Wakiza » Sun Apr 05, 2020 5:26 pm

For the Time After the Nxla Battle

Team
1. Make a deal with NG
2. Buy (5) starter kits. (One for Seamus and four for future members)
3. Try to purchase at least one NG-HC1000 Dragonfly
4. Hire a veteran operator to reinforce our team vehicle.

Personal
1. Finish his Mind Melter apprenticeship. Maybe in Psyscape?
2. Advanced Training Program: Salvage Expert
3. Advanced Training Program: Stalking
4. Purchase NG-X114 Cougar PA (Buy: Operator Enhancements; Naruni FF Integration; TW Enhancements)
5. Buy a few various magical items
6. Meet with Contacts
Wakiza

Constant Effects
Mind Block Auto Defense (0)
Advanced Combat Awareness
Sixth Sense (2)
Character is Very Difficult to See w/ Thermal (see Zen Combat, Naruni & Stalker armor)

OOC Comments
P.P.E.: 30/30
I.S.P.: 219/219
H.P.: 80/80
S.D.C.: 124/124
MDC from Psychic Body Field: 90/90 (Not Active)

Armor
NE-BA-26 Modified Special Body Armor
M.D.C. by Location
• Main Body: 90/90; Force Field: 160
• Helmet: 50; Arms: 40 each; • Legs: 50 each
• Masks Infrared & Thermal Emissions (Only 1-25% chance of showing up a thermal scan, even if deteced scan will be unclear)
• Kinetic Dampening & Cushioning System [1/2 Damage from Explosions, High Spd Impacts (rail guns, arrows, bullets)]
• 1/2 Damage from MD Fire/Heat/Plasma (Magic Included)
• Language Translator (American, Dragonese, Euro, French, Spanish, Techno-Can, Demongogian & Chinese)
• PPE Battery: 100 / 100

NG Stalker Suit (under clothes and armor) - 12/12 MDC
• Thermal detection systems suffer a penalty of -20% to the Read Sensory Equipment skill.

Cyber Armor Regenerates 1d6 mdc/hr
A.R.: 17, Main Body: 73, Upper Legs: 21 each, Forearms: 16 each, Shoulders: 14 each, Back/Shoulder Plate: 21 each

"If men make war in slavish obedience to rules, they will fail."

Some soldier name of Grant said this over 450 years ago

Soundtrack:
Blues Saraceno – Dogs of War
Man of Constant Sorrow
Nick Nolan - Life of Sin
Soul of a Man
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Re: Dedicated OOC Chat

Postby Wolf Whitaker » Mon Apr 13, 2020 10:39 am

For the Time After the Nxla Battle


Personal
1. Purchase N-F50A Superheavy Force Field to integrate into Wolf's NE-BA-26 armor.
2. Purchase the following upgrade packages for Wolf's NE-BA-26
- HUD
- Optics Enhancements
- Integrated Sensor Pod
3. Talisman of Fighting Spirit
4. A matching pair of Thunderguns or one if two are unavailable. With 60 to 120 charged rounds.
5. 120 Equalizer rounds from NG outlet
6. 2 boxes of 9mm silver rounds from Naruni
7. Modified Glock 18c Fully-Automatic version of the pistol. With 4x 33 round extended magazines.
8. Create Bank account at MercTown Bank.
Wolf Whitaker

Reputation-Based Horror Factor: 12

Weapons
NE-6SL 6/6
NE-6SL 6/6

NG Equalizer
Equalizer 6/6

Model 1860 Colt .44 Revolver
Silver 6/6
Model 1860 Colt .44 Revolver
Silver 0/6

Armor: NE-BA-26

Helmet: 50/50
Arms: L 40/40 R 40/40
Legs: L 50/50 R 50/50
Main Body: 90/90

NE-F50: 160/160
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Re: Dedicated OOC Chat

Postby William Summers » Sun Apr 26, 2020 12:32 am

For the Time After the Nxla Battle


Personal
  1. Tithe to the Arcane Collegiate
  2. Visit the Mystic Medicine Clinic to have Eye of Odin implanted. (APPOINTMENT SCHEDULED)
  3. Visit MageFire Weapons to pick up armor and order backups (2 of the same, 2 with different spells) (PICKED UP, NO TIME TO ORDER MORE).
  4. Contact Brianna Clarke
  5. Chat with Thirsty Pete about TechnoWizardry
  6. Get a Familiar? (TOO PPE PRICEY)
    • Moonseer Hawk - Rifts Vampires page 78
    • SwitchCat – Rifter 21, page 34
    • Azhure – WB 26, page 27
    • Scamper – WB 26, page 23
    • Lepidosaur – WB27, page 47
  7. Learn the following spells
    • Talisman (Level 13) (DONE)
    • Amulet (Level 12) (DONE)
    • Ironwood (Level 12)
    • Farseeing (Level 1)
    • Heal Self (Level 7)
    • House of Glass (Level 5)
    • Speed of the Snail (Level 9)
  8. Shopping List
The Man in Black


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Re: Dedicated OOC Chat

Postby John Altfeld » Wed Apr 29, 2020 10:13 pm

Shopping!
1. Three-Leaf Clover Charm
2. Wardrobe Amulet
3. Buy Books
4. Buy Will's MageFire Rifle

Good Times!
1. Build cabin inside backpack!
2. See a Bear!
3. NEMA Graves are For Johns!
4. Seymour's Truck is Just Sitting There?
5. Talk to Menelaus!
Last edited by John Altfeld on Mon Jun 08, 2020 2:53 pm, edited 10 times in total.
Definitely Not a God. Yet.
P.P.E.: 16/16
H.P./M.D.C.: 108/108
Pebble M.D.C.: 300/300
Growth M.D.C.: +15/+150/+525/+1,290/15/150/510/1,290

Important Combat Stats
Number of Attacks: 10
Initiative Bonus: +13
Strike Bonus: +8 (+8/+8/+10/+10)
Parry Bonus: +12(+12/+12/+14/+14) +2 with sword/staff
Dodge Bonus: +17 (+19/+19/+15/+15)
Auto-Dodge Bonus: +5 (+5/+5/+1/+1)
Bonus to Disarm: +3
Supernatural Strength Punch Damage: 3d6(5d6)+12/5d6(6d6)+12/1d6x10+22(+32)/1d6x10+72(+82)
Juicer Football Body Block/Tackle: Knocks one's opponent to the ground (90% chance if target is smaller than attacker, 60% if the same weight, 50% if target is up to 50% larger, 20% if 100% larger, no chance if target is over 100% larger).
Immunities and Damage Reduction
Immune to:
• Cold
• Radiation
• Suffocation (can breathe without air)
• Depressurization
• Ocean depths/pressure (unlimited)
• Vampire bite/can't be turned undead
• Blindness and Darkness (except in smoke/sandstorm/fog that fouls Radar power)
• Fatigue (Never tires)
• Small bits of flying debris

Reduced Damage From:
• Magic Cold - Half Damage
• Heat/Fire - Half Damage
• Poison/Toxins/Drugs - Duration, penalties and symptoms are 1/3 normal
Enhanced Sight Effects
• Radar 400'
• See the invisible
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Re: Dedicated OOC Chat

Postby John Altfeld » Sun May 03, 2020 5:47 pm

Proposed Noob Gear Sets and Rules

I put this together in response to Blackhaunt and Mike getting a starter gear roster up. The main goal here was to make three different 'tracks' that can be used for basically all characters and keep total costs to under 200k as well as to have a mechanism for getting this back in the armory for future noobs or if people flake after the first mission.

Additional considerations were survivability of the noob and efficacy. The Naruni armor I subbed in covers all of the separate devices that were in the original list AND has a HUD, meaning the team will be better connected. It also adds +4 PP, built in forcefield (less repair costs), has 45 more MDC than the proposed last armor list, +1 to Strike Ranged, +3 Initiative, +2 Parry/Dodge and +2 vs. Psionics among other benefits.

I wasn't able to cost the vibroweapons because that would vary based on the noob WPs and they may well start with a melee backup.

Proposed Rules
1. Loaner gear is for use until you upgrade, then it goes back in the armory.
2. Armor/Forcefields/Amulets etc. that you intend to keep permanently should be bought back into the armory as soon as feasible (without endangering your character)
3. Try to get a physical damage alternative ASAP if you're not starting with one - either an infantry rail gun, or high-damage melee weapon. Better if it's silver (or can use silver rounds) and/or magic.
4. The Roughnecks have a group transport and provide MREs in the field, you're responsible for buying things like a sonic flea/tick repellent and other survival gear. It's cheap.
5. You want fancy armored street clothes? You're responsible for that. We're here to get you field ready, not ready for your fun date at the Stuffer Shack.

General Gear for General Characters
NE-BA-26 164,700 credits
Class: NE Modular Full Environmental Body Armor.
Size: Human equivalent.
Weight: 21 Ibs (9.5 kg) for human equivalent
Mobility: Fair mobility, -10% to Prowl. Climb, Swim, or perform Acrobatics and similar physical skills.
M.D.C. by Location:
Head/Helmet - 50
Arms - 40 each
Legs - 50 each
Main Body - 90
Market Price: 35,000 credits
(excellent availability for the basic, no-frills suit and typical Modular Features)
Additional Modular Features & Upgrades (and their cost):
I. HUD Visor: A Heads Up Display that can project data, charts, topographical maps, orders and mission information, or transmissions on the visor of the helmet for the wearer to see. As many as six different HUD viewing sections/images can be projected without impairing the vision of the wearer. Cost: 2500 credits.
4. Robotic Exoskeleton: Has an internal, heavy-duty, reinforced robotic exoskeleton to boost the wearer's own physical abilities. Provides the following bonuses while wearing the suit: a robotic P.S. of 25, +4 to P.P., +20 to Spd., + 10 feet (3 m) to leaps, + 10% to Climb skill, and reduce the rate of fatigue by 75%. Robotic Strength enables the wearer to inflict Mega-Damage with hand to hand attacks. Inflicts 606 S.D.C. on a restrained punch, 104 M.D. for a regular punch or kick and 2d4 M.D. on a power punch or jump kick. Note regular punch damage is added to M.D. attacks with melee weapons. Cost: 50,000 credits.
5. Built-In N-F20A Force Field: Integrated into the suit is a standard N-F20A force field that provides the wearer with a 75 M.D.C. protection field. This field engages at a voice command from the wearer. Cost: 62,000 credits.
6. Laser Distancer &- Targeting: As a distancing device it measures and indicates the exact distance of a target or item. The laser targeting package adds a + I bonus to strike with hand-held energy pistols, rifles, rail guns, etc. Maximum range: 2000 feet (6 10m). Cost: 2300 credits.
7. Optics Enhancements: Passive nightvision (3000 feet/9 I 4m range), telescopic (up to 20x magnification, one mil";I.6 kg range), macro-lens (6x magnification). thermo-imager (2000 feet/6 10m range), and light polarization. Cost: 2800 credits.
8. Mini Radar/Sonar System: A miniature radar and/or sonar is built into the suit's chest and displays information on the HUD visor. The radar can track up to 12 targets and has a two mile (3.2 km) range. Cost: 3000 credits.
9. Integrated Sensor Pod: This sensor suite is a multi-dimensional, threat awareness system that provides the user with a heightened level of perception concerning his surroundings. It consists of a motion detector and mini-radar with 360 degree scanning capability. Threats are indicated on the HUD visor by flashing red icons. The pod provides bonuses of + 3 on initiative, + 2 to parry and dodge, + 5 to roll with impact or fall. and allows the wearer to dodge all attacks, even those from behind and/or surprise. Cost: 4500 credits.
10. Advanced Communications Package: A sophisticated communications suite is built into the back of the suit. including a basic receiver/transmitter, secure cryptological encoding, burst transmission capability, and if the suit also has the HUD visor feature the system is capable of broadcasting and receiving text messages. Communications range is 30 miles (48 km). Cost: 3600 credits.
12. Psionic Electromagnetic Dampers: An electromagnetic damper is integrated into the suit's helmet, providing the wearer with increased protection against psionics. Psychics find it difficult to read the thoughts and emotions of the wearer. Bonuses: +2 to save vs psionic attacks and possession attempts and + I to save vs magic illusion and mind control. Cost: 1500 credits.


L-20 Pulse Loaner Rifle and 2x long eclips
NG-57 Loaner Ion Blaster
Appropriate Ripper Vibroweapon
Amulet of See Invisible 5,000 credits
Amulet of Undead No-Touch 5,000 credits

For People Starting With a PA or Borgs
L-20 Pulse Loaner Rifle
NG-57 Loaner Ion Blaster
Appropriate Ripper Vibroweapon
Amulet of See Invisible 5,000 credits
Amulet of Undead No-Touch 5,000 credits
NG-1001 Rail Gun Rifle +1 ammo drum 99,000 credits OR Used NG-202 Railgun 50,000-65,000 credits

For Casters
Ironwood Mage Armor
Model: Arzno TWA-IOOOM Ironwood Mage Armor.
Size: Human size, from roughly 5 to 7 feet in height (1.5 to 2.1
m).
Weight: 20 Ibs (9 kg); wood is heavy.
Mobility: Average mobility; -10% to climb, prowl. swim, or perform acrobatics and similar physical skills.
M.D.C. by Location:
Head - 30 or by a separate helmet If we can use a Naruni helmet without screwing the casting ability, I'd recommend one with a HUD/Comms pack instead of all the junk below that's individual items
Arms - 20 each
Legs - 28 each
Main Body - 60
Market Price: 75,000-85,000 for a basic suit.

Naruni Medium Forcefield 60,000 Credits

L-20 Pulse Loaner Rifle
NG-57 Loaner Ion Blaster
Appropriate Ripper Vibroweapon
Amulet of See Invisible 5,000 credits
Amulet of Undead No-Touch 5,000 credits
Heads Up Display Glasses (NG2 252, 1,000 credits)
Wilks PRC-5 Secure Walkie-Talkie (Merc Ops 106, 3,000 credits)
Ear Mic Radio Receiver and Transmitter (Merc Ops 110, 2,200 credits)
IDF Commando Wristwatch (Merc Ops 116, 1,300 credits)
Definitely Not a God. Yet.
P.P.E.: 16/16
H.P./M.D.C.: 108/108
Pebble M.D.C.: 300/300
Growth M.D.C.: +15/+150/+525/+1,290/15/150/510/1,290

Important Combat Stats
Number of Attacks: 10
Initiative Bonus: +13
Strike Bonus: +8 (+8/+8/+10/+10)
Parry Bonus: +12(+12/+12/+14/+14) +2 with sword/staff
Dodge Bonus: +17 (+19/+19/+15/+15)
Auto-Dodge Bonus: +5 (+5/+5/+1/+1)
Bonus to Disarm: +3
Supernatural Strength Punch Damage: 3d6(5d6)+12/5d6(6d6)+12/1d6x10+22(+32)/1d6x10+72(+82)
Juicer Football Body Block/Tackle: Knocks one's opponent to the ground (90% chance if target is smaller than attacker, 60% if the same weight, 50% if target is up to 50% larger, 20% if 100% larger, no chance if target is over 100% larger).
Immunities and Damage Reduction
Immune to:
• Cold
• Radiation
• Suffocation (can breathe without air)
• Depressurization
• Ocean depths/pressure (unlimited)
• Vampire bite/can't be turned undead
• Blindness and Darkness (except in smoke/sandstorm/fog that fouls Radar power)
• Fatigue (Never tires)
• Small bits of flying debris

Reduced Damage From:
• Magic Cold - Half Damage
• Heat/Fire - Half Damage
• Poison/Toxins/Drugs - Duration, penalties and symptoms are 1/3 normal
Enhanced Sight Effects
• Radar 400'
• See the invisible
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Re: Dedicated OOC Chat

Postby Wakiza » Tue May 26, 2020 2:41 pm

Wakiza wrote:For the Time After the Nxla Battle

Team
1. Make a deal with NG
2. Buy (5) starter kits. (One for Seamus and four for future members)
3. Try to purchase at least one NG-HC1000 Dragonfly
4. Hire a veteran operator to reinforce our team vehicle.

Personal
1. Finish his Mind Melter apprenticeship. Maybe in Psyscape?
2. Advanced Training Program: Salvage Expert
3. Advanced Training Program: Stalking
4. Purchase NG-X114 Cougar PA (Buy: Operator Enhancements; Naruni FF Integration; TW Enhancements)
5. Buy a few various magical items
6. Meet with Contacts


What Wak is doing on a daily basis while he is working on the above:
-Attend the Training for Salvage Expert and Stalking;
-Meditate to bring out his Mind Melter abilities;
-Studying Mechanical and Weapons Engineering;
-Schmoozing with contacts; and
-Shop as upgrades are completed.
Wakiza

Constant Effects
Mind Block Auto Defense (0)
Advanced Combat Awareness
Sixth Sense (2)
Character is Very Difficult to See w/ Thermal (see Zen Combat, Naruni & Stalker armor)

OOC Comments
P.P.E.: 30/30
I.S.P.: 219/219
H.P.: 80/80
S.D.C.: 124/124
MDC from Psychic Body Field: 90/90 (Not Active)

Armor
NE-BA-26 Modified Special Body Armor
M.D.C. by Location
• Main Body: 90/90; Force Field: 160
• Helmet: 50; Arms: 40 each; • Legs: 50 each
• Masks Infrared & Thermal Emissions (Only 1-25% chance of showing up a thermal scan, even if deteced scan will be unclear)
• Kinetic Dampening & Cushioning System [1/2 Damage from Explosions, High Spd Impacts (rail guns, arrows, bullets)]
• 1/2 Damage from MD Fire/Heat/Plasma (Magic Included)
• Language Translator (American, Dragonese, Euro, French, Spanish, Techno-Can, Demongogian & Chinese)
• PPE Battery: 100 / 100

NG Stalker Suit (under clothes and armor) - 12/12 MDC
• Thermal detection systems suffer a penalty of -20% to the Read Sensory Equipment skill.

Cyber Armor Regenerates 1d6 mdc/hr
A.R.: 17, Main Body: 73, Upper Legs: 21 each, Forearms: 16 each, Shoulders: 14 each, Back/Shoulder Plate: 21 each

"If men make war in slavish obedience to rules, they will fail."

Some soldier name of Grant said this over 450 years ago

Soundtrack:
Blues Saraceno – Dogs of War
Man of Constant Sorrow
Nick Nolan - Life of Sin
Soul of a Man
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Location: Roughnecks PC

Re: Dedicated OOC Chat

Postby Augur » Mon Jun 01, 2020 9:53 am

I have organized and vastly expanded the number of channels on Discord.
EU's Discord server set-up now mirrors that of Hangouts, only better.
Every group and game has its own channel.
Come join us! https://discord.gg/MhfX6hD
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Re: Dedicated OOC Chat

Postby Wakiza » Sat Jun 27, 2020 10:45 pm

Wants to hire an veteran operator on a monthly basis to to upgrade his armor, PA and Weapons?

Cougar PA from the NG Store

Pick up the PA and the Camera: pay - 1.865 million credits

Take the PA to Naruni Enterprise Building to try and get a N-F50A Superheavy Force Field installed into the PA and his NE armor:

FF

Uncommon
"N-F50A Superheavy Force Field"
Appraise Goods-- 1d100 = 1 / 74%
Barter-- 1d100 = 54 / 71%
Find Contraband-- 1d100 = 84 / 59%
Streetwise-- 1d100 = 80 / 88%
Anthropology-- 1d100 = 66 / 94%
Lore: Demon & Monsters-- 1d100 = 94 / 99%
Research-- 1d100 = 70 / 64%
Invoke Trust/Intimidate: 1d100 = 70 / 60%


FF

Wants to get his NE-BA-26 Special Body Armor ungraded top include a N-F50A Superheavy Force Field
Uncommon
"N-F50A Superheavy Force Field"
Appraise Goods-- 1d100 = 71 / 74%
Barter-- 1d100 = 42 / 71%
Find Contraband-- 1d100 = 3 / 59%
Streetwise-- 1d100 = 55 / 88%
Anthropology-- 1d100 = 72 / 94%
Lore: Demon & Monsters-- 1d100 = 1 / 99%
Research-- 1d100 = 91 / 64%
Invoke Trust/Intimidate: 1d100 = 83 / 60%


Operator Boosts
Boost MDC to his PA and his personal NE armor as per level of the Operator (RUE pg 92)
Boost sped by 20% to the PA as per the Operator (RUE pg 92)
Create a link from the PA to charge an Energy weapon like a UEL
---------------------------------------------------------------------------------------------------------
Crimson Dragon
Pick up Talismans and Ring from the Crimson Dragon
Pay - 950k credits includes 25k tip for info on the Confessor.
((2) P.P.E. Battery Talismans; Talisman of Negate Magic (1st lvl caster); Talisman of Superhuman Agility (1st lvl caster); talisman of charismatic aura; Magic Ring w/ Fly as an eagle and Protection from Psionics: Constant +1 to save)

Took 5 months for the Ring so when he went back he will try and find a few more items (Next Quad).

Dagger of teleport - Very Rare
"Very Rare"
Appraise Goods-- 1d100 = 18 / 84% Geoff Blackman (Influential Contact)+10% added in
Barter-- 1d100 = 38 / 71%
Find Contraband-- 1d100 = 20 / 59%
Streetwise-- 1d100 = 22 / 93% Lemurian Mana’Koa (Favorable Contact)+5% added in
Anthropology-- 1d100 = 75 / 94%
Lore: Demon & Monsters-- 1d100 = 20 / 99%
Research-- 1d100 = 24 / 64%
Invoke Trust/Intimidate: 1d100 = 65 / 60%


Ring of Teleport - rare
"Rare"
Appraise Goods-- 1d100 = 54 / 74%
Barter-- 1d100 = 71 / 71%
Find Contraband-- 1d100 = 16 / 59%
Streetwise-- 1d100 = 60 / 88% [i]
Anthropology-- 1d100 = 34 / 94%
Lore: Demon & Monsters-- 1d100 = 27 / 99%
Research-- 1d100 = 78 / 64%
Invoke Trust/Intimidate: 1d100 = 3 / 60%


Full size - Deathbringer (BoM pf 317) to trade for Confessor
"??? Guessing Very Rare"
Appraise Goods-- 1d100 = 32 / 74%
Barter-- 1d100 = 50 / 71%
Find Contraband-- 1d100 = 56 / 59%
Streetwise-- 1d100 = 16 / 88% [i]
Anthropology-- 1d100 = 98 / 94%
Lore: Demon & Monsters-- 1d100 = 3 / 99%
Research-- 1d100 = 8 / 64%
Invoke Trust/Intimidate: 1d100 = 55 / 60%

------------------------------------------------------------------------------------------------------------
Operator upgrades to these weapons (RUE pg 92):
-JA-12 Laser Rifle
-NE-75H Shoulder Cannon
-Modified TX-17 Assault Rifle
-NE-202 Slim-Line "Widow-Maker" Heavy Plasma Cartridge Pistol
Wakiza

Constant Effects
Mind Block Auto Defense (0)
Advanced Combat Awareness
Sixth Sense (2)
Character is Very Difficult to See w/ Thermal (see Zen Combat, Naruni & Stalker armor)

OOC Comments
P.P.E.: 30/30
I.S.P.: 219/219
H.P.: 80/80
S.D.C.: 124/124
MDC from Psychic Body Field: 90/90 (Not Active)

Armor
NE-BA-26 Modified Special Body Armor
M.D.C. by Location
• Main Body: 90/90; Force Field: 160
• Helmet: 50; Arms: 40 each; • Legs: 50 each
• Masks Infrared & Thermal Emissions (Only 1-25% chance of showing up a thermal scan, even if deteced scan will be unclear)
• Kinetic Dampening & Cushioning System [1/2 Damage from Explosions, High Spd Impacts (rail guns, arrows, bullets)]
• 1/2 Damage from MD Fire/Heat/Plasma (Magic Included)
• Language Translator (American, Dragonese, Euro, French, Spanish, Techno-Can, Demongogian & Chinese)
• PPE Battery: 100 / 100

NG Stalker Suit (under clothes and armor) - 12/12 MDC
• Thermal detection systems suffer a penalty of -20% to the Read Sensory Equipment skill.

Cyber Armor Regenerates 1d6 mdc/hr
A.R.: 17, Main Body: 73, Upper Legs: 21 each, Forearms: 16 each, Shoulders: 14 each, Back/Shoulder Plate: 21 each

"If men make war in slavish obedience to rules, they will fail."

Some soldier name of Grant said this over 450 years ago

Soundtrack:
Blues Saraceno – Dogs of War
Man of Constant Sorrow
Nick Nolan - Life of Sin
Soul of a Man
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Wakiza
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Location: Roughnecks PC

Re: Dedicated OOC Chat

Postby Wolf Whitaker » Sun Jun 28, 2020 11:42 am

Operator Boosts/Work

Wolf will pay for the operator services secured by Waz for the following things:

  • Repair MDC on Dusty (The Robot horse) 97 MDC= 116,400 credits
  • Increase MDC of Wolf's NE BA 26 by 20% (RUE pg 92)
  • Increase Range of NE/Equalizer pistols by 10% (RUE pg 92)
  • Integrate NE FF into Wolf's NE BA 26 armor
  • Integrate NE FF into Cavalry armor for Dusty
Wolf Whitaker

Reputation-Based Horror Factor: 12

Weapons
NE-6SL 6/6
NE-6SL 6/6

NG Equalizer
Equalizer 6/6

Model 1860 Colt .44 Revolver
Silver 6/6
Model 1860 Colt .44 Revolver
Silver 0/6

Armor: NE-BA-26

Helmet: 50/50
Arms: L 40/40 R 40/40
Legs: L 50/50 R 50/50
Main Body: 90/90

NE-F50: 160/160
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Wolf Whitaker
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Re: Dedicated OOC Chat

Postby Seamus Finch » Wed Aug 12, 2020 10:49 am

Seamus’ Shopping Shindig

X2 custom grips for current weapons- 300
X1 Free Fall Parachute (MercOps, 117) -2,900
X63 Instant Heat MRE (MercOps, 116) -4,410
X4 Tear Gas Mini-Missle- 3200
X4 smoke mini-missle-9600

NE-BA-26 Special Body Armor (non-thermo kinetic) (DB8, 37)- 35000
Modules:228,200
  • HUD Visor -2500
  • Deluxe Weapon package- 60000
  • Robotic Exoskeleton- 50000
  • Forcefield 62000
  • Laser Distancing and Targeting -2300
  • Optics Enhancements – 2800
  • Mini-radar/Sonar system -3000
  • Integrated Sensor Pod -4500
  • Advanced Communication Package – 3600
  • IFF & Targeting Computer – 4000
  • Psionic Electromagnetic Dampers- 1500
  • Deep Insertion Wilderness Package- 32000

Bandito 5050 “Papa Bear” Enhanced BigBore Medium Rail Gun (BM,142)- 65,500(+17,750 addons)
Uncommon- One success needed, +5% @ Shooters
Invoke Trust vs 25%:1d100 = 10
Charm &Impress vs 15%:1d100 = 40
addons
X2 Heavy drum- 7,000
X2 E-clip- 10,000
Custom Grip- 150
720 wooden BigBore shotgun rounds @ 5 each = 3,600


TOTAL PRICE FOR ARMOR AND BANDITO 5050 & GEAR: 369,860 credits

IGNORE. THIS WAS FOR A SECOND GUN IF I FAILED MY FIRST ACQUISITIONIF FAILED ACQUISTION: NG-303 Infantry Mini-Rail Gun (WB 33, 210) – 68000(+4,750 addons minus LE-clips)
X2 LE-clip- 9000/each
Uncommon- One success needed
Invoke Trust vs 20%:1d100 = 37
Charm &Impress vs 10%:1d100 = 76
--
Invoke Trust vs 20%:1d100 = 100
Charm &Impress vs 10%:1d100 = 34

addons
Custom Grip- 150
x4 drum magazines - 4000
x1200 Wooden rounds - 600

Seamus Finch

Seamus Finch
HP:43/43
SDC:106/106

Armor M.D.C.:
Helmet: 50/50 | Body:90/90
Right Arm: 40/40 | Left Arm:40/40
Right Leg:50/50 | Left Leg:50/50
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Re: Dedicated OOC Chat

Postby Wakiza » Wed Aug 12, 2020 9:15 pm

Shopping!

(2) boxes of silver WI-SR15 15mm Sniper Rifle rounds - 1200 creds.
Merc Ops pg 100
Appraise Goods-- 1d100 = 37 / 74%
Barter-- 1d100 = 91 / 71%
Find Contraband-- 1d100 = 20 / 59%
Streetwise-- 1d100 = 72 / 88%
Anthropology-- 1d100 = 82 / 94%
Lore: Demon & Monsters-- 1d100 = 48 / 99%
Research-- 1d100 = 98 / 64%
Invoke Trust/Intimidate: 1d100 = 2 / 60%

(100) wooden stakes - 1000 creds
WB1 pg 106
Appraise Goods-- 1d100 = 7 / 74%
Barter-- 1d100 = 59 / 71%
Find Contraband-- 1d100 = 2 / 59%
Streetwise-- 1d100 = 66 / 88%
Anthropology-- 1d100 = 58 / 94%
Lore: Demon & Monsters-- 1d100 = 37 / 99%
Research-- 1d100 = 49 / 64%
Invoke Trust/Intimidate: 1d100 = 31 / 60%

(10) TW Storm Flares - 100,000 creds
Rifts Vampires pg 75
Appraise Goods-- 1d100 = 56 / 74%
Barter-- 1d100 = 27 / 71%
Find Contraband-- 1d100 = 30 / 59%
Streetwise-- 1d100 = 21 / 88%
Anthropology-- 1d100 = 41 / 94%
Lore: Demon & Monsters-- 1d100 = 87 / 99%
Research-- 1d100 = 74 / 64%
Invoke Trust/Intimidate: 1d100 = 13 / 60%

Map of the area around New Nashville
Appraise Goods-- 1d100 = 94 / 74%
Barter-- 1d100 = 12 / 71%
Find Contraband-- 1d100 = 32 / 59%
Streetwise-- 1d100 = 12 / 88%
Anthropology-- 1d100 = 58 / 94%
Lore: Demon & Monsters-- 1d100 = 10 / 99%
Research-- 1d100 = 90 / 64%
Invoke Trust/Intimidate: 1d100 = 67 / 60%

Long pure silver chain ?
Appraise Goods-- 1d100 = 33 / 74%
Barter-- 1d100 = 49 / 71%
Find Contraband-- 1d100 = 33 / 59%
Streetwise-- 1d100 = 96 / 88%
Anthropology-- 1d100 = 30 / 94%
Lore: Demon & Monsters-- 1d100 = 18 / 99%
Research-- 1d100 = 30 / 64%
Invoke Trust/Intimidate: 1d100 = 77 / 60%

one month worth of rations for 8 to store in the RV (snacks, drinks, MREs all the above) Charge me what you want
Wakiza

Constant Effects
Mind Block Auto Defense (0)
Advanced Combat Awareness
Sixth Sense (2)
Character is Very Difficult to See w/ Thermal (see Zen Combat, Naruni & Stalker armor)

OOC Comments
P.P.E.: 30/30
I.S.P.: 219/219
H.P.: 80/80
S.D.C.: 124/124
MDC from Psychic Body Field: 90/90 (Not Active)

Armor
NE-BA-26 Modified Special Body Armor
M.D.C. by Location
• Main Body: 90/90; Force Field: 160
• Helmet: 50; Arms: 40 each; • Legs: 50 each
• Masks Infrared & Thermal Emissions (Only 1-25% chance of showing up a thermal scan, even if deteced scan will be unclear)
• Kinetic Dampening & Cushioning System [1/2 Damage from Explosions, High Spd Impacts (rail guns, arrows, bullets)]
• 1/2 Damage from MD Fire/Heat/Plasma (Magic Included)
• Language Translator (American, Dragonese, Euro, French, Spanish, Techno-Can, Demongogian & Chinese)
• PPE Battery: 100 / 100

NG Stalker Suit (under clothes and armor) - 12/12 MDC
• Thermal detection systems suffer a penalty of -20% to the Read Sensory Equipment skill.

Cyber Armor Regenerates 1d6 mdc/hr
A.R.: 17, Main Body: 73, Upper Legs: 21 each, Forearms: 16 each, Shoulders: 14 each, Back/Shoulder Plate: 21 each

"If men make war in slavish obedience to rules, they will fail."

Some soldier name of Grant said this over 450 years ago

Soundtrack:
Blues Saraceno – Dogs of War
Man of Constant Sorrow
Nick Nolan - Life of Sin
Soul of a Man
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Wakiza
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Posts: 517
Joined: Sun Aug 31, 2014 11:20 am
Location: Roughnecks PC

Re: Dedicated OOC Chat

Postby John Altfeld » Thu Aug 13, 2020 5:12 pm

"Special" Map of the Cumberland River from MercTown to Knoxville (Badgerbold charges 100 credits per fancy map page including dangerous monster locations and similar - MercTown pg. 60)
Availability Rolls
Lore Magic: 1d100 = 21 / 86%
Research: 1d100 = 23 / 56%
Appraise Goods: 1d100 = 44 / 76%
Barter: 1d100 = 9 / 66%
Invoke Trust: 1d100 = 12 / 35%

2 x TW Water Cannon - Arzno, pg. 77-78, 65,000-70,000 credits each (130,000-140,000 total) - With the Usable by Mundanes design choice
Availability Rolls
Lore Magic: 1d100 = 94 / 86%
Research: 1d100 = 100 / 56%
Appraise Goods: 1d100 = 1 / 76%
Barter: 1d100 = 32 / 66%
Invoke Trust: 1d100 = 65 / 35%

2x TW Water Rifle - Arzno, pg. 76-77, 30,000 credits each (60,000 total)
Availability Rolls
Lore Magic: 1d100 = 6 / 86%
Research: 1d100 = 94 / 56%
Appraise Goods: 1d100 = 11 / 76%
Barter: 1d100 = 50 / 66%
Invoke Trust: 1d100 = 17 / 35%

3x Metal or Ceramic MDC Full·Size "Motorized" Water Rifle - Vampire Kingdoms pg. 104 5,000-7,000 credits each (15,000-21,000 credits total)
Availability Rolls
Lore Magic: 1d100 = 12 / 86%
Research: 1d100 = 77 / 56%
Appraise Goods: 1d100 = 26 / 76%
Barter: 1d100 = 59 / 66%
Invoke Trust: 1d100 = 67 / 35%

5x Additional 1 Gallon MDC Hip Water Tanks - Vampire Kingdoms pg. 104, 3,000 credits each (15,000 total)
Availability Rolls
Lore Magic: 1d100 = 21 / 86%
Research: 1d100 = 72 / 56%
Appraise Goods: 1d100 = 2 / 76%
Barter: 1d100 = 96 / 66%
Invoke Trust: 1d100 = 35 / 35%

1x Vehicle Mounted MDC Water Cannon - Vampire Kingdoms pg. 105, 20,000-25,000
Availability Rolls
Lore Magic: 1d100 = 43 / 86%
Research: 1d100 = 86 / 56%
Appraise Goods: 1d100 = 86 / 76%
Barter: 1d100 = 36 / 66%
Invoke Trust: 1d100 = 73 / 35%


60 feet of extra 'thin' hose - Vampire Kingdoms pg. 104 90 credits
24 feet of extra "thick' hose - Vampire Kingdoms pg. 104, 75 credits

9000 wood railgun rounds - Vampire Kingdoms pg. 103, 4500 credits
Last edited by John Altfeld on Tue Aug 18, 2020 12:06 pm, edited 3 times in total.
Definitely Not a God. Yet.
P.P.E.: 16/16
H.P./M.D.C.: 108/108
Pebble M.D.C.: 300/300
Growth M.D.C.: +15/+150/+525/+1,290/15/150/510/1,290

Important Combat Stats
Number of Attacks: 10
Initiative Bonus: +13
Strike Bonus: +8 (+8/+8/+10/+10)
Parry Bonus: +12(+12/+12/+14/+14) +2 with sword/staff
Dodge Bonus: +17 (+19/+19/+15/+15)
Auto-Dodge Bonus: +5 (+5/+5/+1/+1)
Bonus to Disarm: +3
Supernatural Strength Punch Damage: 3d6(5d6)+12/5d6(6d6)+12/1d6x10+22(+32)/1d6x10+72(+82)
Juicer Football Body Block/Tackle: Knocks one's opponent to the ground (90% chance if target is smaller than attacker, 60% if the same weight, 50% if target is up to 50% larger, 20% if 100% larger, no chance if target is over 100% larger).
Immunities and Damage Reduction
Immune to:
• Cold
• Radiation
• Suffocation (can breathe without air)
• Depressurization
• Ocean depths/pressure (unlimited)
• Vampire bite/can't be turned undead
• Blindness and Darkness (except in smoke/sandstorm/fog that fouls Radar power)
• Fatigue (Never tires)
• Small bits of flying debris

Reduced Damage From:
• Magic Cold - Half Damage
• Heat/Fire - Half Damage
• Poison/Toxins/Drugs - Duration, penalties and symptoms are 1/3 normal
Enhanced Sight Effects
• Radar 400'
• See the invisible
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John Altfeld
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Re: Dedicated OOC Chat

Postby Wolf Whitaker » Fri Aug 14, 2020 8:18 am

Wolf's Shopping items:

BigBore "Big Boss" Magnum Revolver
Cost: 12,000 credits; common availability in Black Market outlets

Wooden Shells: 5 credits each slug; 80 rounds = 400cr common availability
BB shotgun rounds: Cost: 16,000 credits for a box of 144 shells; common availability in Black Market outfits

Package of 1000 water balloons: Unknown price willing it spend 200 cr on it.

Total 28,600cr
Wolf Whitaker

Reputation-Based Horror Factor: 12

Weapons
NE-6SL 6/6
NE-6SL 6/6

NG Equalizer
Equalizer 6/6

Model 1860 Colt .44 Revolver
Silver 6/6
Model 1860 Colt .44 Revolver
Silver 0/6

Armor: NE-BA-26

Helmet: 50/50
Arms: L 40/40 R 40/40
Legs: L 50/50 R 50/50
Main Body: 90/90

NE-F50: 160/160
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Re: Dedicated OOC Chat

Postby William Summers » Sat Aug 15, 2020 1:54 pm

Will's Shopping List

Repurchasing the Water Sword and Iron Sword that I sold to the Crimson Dragon. Sold them for 50,000. I am willing to pay up to 100,000 for the pair.
The Man in Black


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Re: Dedicated OOC Chat

Postby Lux BaghDach » Sat Aug 15, 2020 9:38 pm

Lux's shopping list

20 bulbs of garlic
20 bunches of wolfbay leaf

Commonly used herbs, also used in cooking, should be available at Allen's Markets for a fairly nominal cost.
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