Acquisitions

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GM: SNAFU
AGM: FUBAR OPEN

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Acquisitions

Postby SNAFU » Sun Mar 08, 2015 2:26 pm

Acquisitions

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"Yes? What is it that I can do for you this time?"
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Re: Tinkerers' Thread

Postby Michael Maxwell » Sun Mar 08, 2015 4:24 pm

Maxwell's Shopping List
Some personal items for the upcoming trip
    -2 cans black ball spray paint (1200 credits each, MercOps, 116)
    -Inflatable portable boat (1500 credits, MercOps, 116)
    -Free Fall Parachute (2900 credits, MercOps, 118)
    -Weapon Cleaning Kit (80 credits, MercOps, 118)
    -Weapon Repair Kit (500 credits, MercOps, 118)
    -MDC Flight Suit (20,000 credits, MercOps, 109)
    -Wilk's 1000 Laser Pulse Cannon (150,000 credits, MercOps, 104)
    -IDF Commando Wristwatch (1300 credits, MercOps, 116)
    -6 fully charged e-clips (6000 credits each, RUE, 259)
    -3 months supply of high quality painkillers (unknown cost)
    -1 carton of cigarettes (unknown cost)
Total: 214,680 plus pain meds and smokes

Trade-In/Garage Sale items
If Morty can use them in the shop great, otherwise they can be sold or used as trade in for the above purchases.
    -NG-L5 Laser Rifle
    -CA-4 Dead Boy EBA
    -NG-56 Light Ion Pistol
    -NG-S2 Survival Kit

Return to Group Gear
Items located here
    -NE-700-Vulcan-Plasma-Cartridge "Modified" Mini-Gun
    -NE-BA-50 “Raider” Heavy Body Armor
    -Servo-Harness
    -NE-77H Cyborg Shoulder Cannon
    -Wilk's Remi 136 "Big Man"
    -Large Tool Kit
    -Vehicle Diagnostic Computer
    -Universal E-Clip Charger (we need to load this bad boy on our boat)
Michael Maxwell
"I don't kiss asses. I kick them."

    Armor:
    - Cyber Armor Main Body - 50/50 (AR 16)
    - CA-FS1 Armored Flight Suit 22 /22
    Power Armor: Custom Roadrunner
    - Main Body - 210/210
    - Force Field - 110/110
    Vehicle: NG-102W Air Assault Combat System
    - Main Body - 290/290
    Weapon: Q1-02 "Stopper" Ion Pistol 12/12
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Re: Tinkerers' Thread

Postby SNAFU » Sun Mar 08, 2015 4:46 pm

Michael Maxwell wrote:Maxwell's Shopping List


"This is no problem, Mr. Maxwell. I will exchange these items for those, move these here, not an issues at all, sir, your estimated prices are very near what I will be able to achieve in reality, bravo, so many Mercs these days don't know the price of a loaf of french bread let alone all this... stuff you've listed here. But for clarification when one says high quality painkiller (unknown cost) does one mean that the sky's the limit? That today we're in an experimenting mood? Shall I surprise you? Do you wish to spend your entire savings on the highest quality of pain killers? Just how much pain are we trying to kill today?"



OOC: Just kidding but what do you think a real world equivalent might be? Percocet, Dilaudin, Codeine..? Or is he taking Dragon Aspirin?
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
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Re: Tinkerers' Thread

Postby Wakiza » Mon Mar 09, 2015 1:33 pm

Wakiza's Shopping List:

-1 can of black ball spray paint (1200 credits, MercOps, 116)
-1 IDF Commando Wristwatch (1300 credits, MercOps, 116)
-1 box of high quality cigars (unknown cost, but will pay up to 10,000 creds)
-1 box of NE-003PC "Standard" Plasma Cartridge: Damage: 2600 credits for a box of 96.
-1 box of NE-004PC "Heavy" Plasma Cartridge: Damage: 7000 credits for a box of 96.
-1 box of NE-005PC "Super-Heavy" Plasma Cartridge: 13,000 for a box of 96.
-1 JA-12 Laser Rifle (50,000 credits, GMG, 145)
-4 Laser Aimer Sights (3500 credits each, MercOps, 119)
-1 Compass (20 credits, MercOps, 116)
-2 Beehive Grenades (6,000 credits each, MercOps, 150)
-2 sleep grenades (3,500 credits each, MercOps, 151)
-1 Void Grenade (10,000 credits, MercOps, 151-2)
-1 TW Shadow Cloak (200,000 credits, BoM, 333)

Total: 318,120 plus cigars

Wakiza's Shopping List for the Group:
-5 vials of UAT (4500 credits each, MercOps, 119)
-1 Hard Dome Shelter for eight (14,500 credits, MercOps, 116)
-8 Globe of Daylight Flares (2,000 credits each, Vampires SB, 75)
-8 Storm Flares (10,000 credits each, Vampires SB, 75)
-1 IRMSS Internal Robot Med Surgeon System (42,000 credits, GMG, 185)
-1 RAU (50,000 credits, GMG, 185)
-1 RMK (24,000 credits, GMG, 185)
-1 NG-T12 Tranquilizer Rifle (14,500 credits, NG1, 205) (10 extra darts. 900 credits each)
-10 lbs of NG 6 MD plastique (960 credits / pound, NG1, 213)
-10 Blasting Caps (40 credits each, NG1, 213)
-5 Heavy Fusion Blocks (8,000 credits each, GMG, 124)
-1 Case of good Scotch (unknown, will pay up to 50,000 credits)
-3 TW Silencers (For the Vamp rifles) (15,000 credits each, BoM, 333)

Total: 335,500 credits, plus the scotch
Wakiza
OOC Comments
P.P.E.: 30/30
I.S.P.: 54/115
H.P.: 74/74
S.D.C.: 110/110
MDC from Psychic Body Field: 90/90 (Not Active)

Constant Effects
Advanced Combat Awareness
Sixth Sense (2)
Character is Very Difficult to See w/ Thermal (see Zen Combat, Naruni & Stalker armor)

Armor
NE-BA-26 Modified Special Body Armor
M.D.C. by Location
• Main Body: 103/103; Force Field: 75
• Helmet: 57; Arms: 46 each; • Legs: 57 each
• Masks Infrared & Thermal Emissions (Only 1-25% chance of showing up a thermal scan, even if deteced scan will be unclear)
• Kinetic Dampening & Cushioning System [1/2 Damage from Explosions, High Spd Impacts (rail guns, arrows, bullets)]
• 1/2 Damage from MD Fire/Heat/Plasma (Magic Included)
• Language Translator (American, Dragonese, Euro, French, Spanish, Techno-Can, Demongogian & Chinese)
• PPE Battery: 80 / 100

NG Stalker Suit (under clothes and armor) - 12/12 MDC
• Thermal detection systems suffer a penalty of -20% to the Read Sensory Equipment skill.

Cyber Armor Regenerates 1d6 mdc/hr
A.R.: 17, Main Body: 73, Upper Legs: 21 each, Forearms: 16 each, Shoulders: 14 each, Back/Shoulder Plate: 21 each

"If men make war in slavish obedience to rules, they will fail."

Some soldier name of Grant said this over 450 years ago

Soundtrack:
Blues Saraceno – Dogs of War
Man of Constant Sorrow
Nick Nolan - Life of Sin
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Re: Tinkerers' Thread

Postby SNAFU » Tue Mar 10, 2015 1:38 pm

"My that is such an impressive list of STUFF you have there. Are you sure there's nothing you've forgotten? I'm kidding, there really couldn't be could there? It shall be done."
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
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Re: Tinkerers' Thread

Postby Murdoc » Tue Mar 10, 2015 8:32 pm

Percep: 1d20+3 = 19
JIC: 1d20 = 12 1d100 = 66

Murdoc finds Reginald and gives the martini toting robot a grin, "Morty's been busy I see." He shrugs and continues, "Its good to meet you. I did a lot of shopping already but could use a couple more things, if you could give me a hand, that would be great."

16 - Rifle Grenades: Standard (8000 credits, RUE, 260)
20 - NE-10G: Frag Grenades (10,000 credits, Naruni, 95)
20 - NE-10G: HE Grenades (12,000 credits, Naruni, 95)
1 - Optic Glasses, tinted goggles (4300 credits, MercOps, 119)
1 - IDF Commando Wristwatch (1300 credits, MercOps, 116)
1 - NG-300 "Speedster" Hovercycle, deluxe model, electric, double heavy lasers (201,000 credits, Lone Star, 54)

Murdoc dithers on describing the hovercycle and finishes with, "Or something similar to that, but don't go over 300,000"

(estimated total 335,600 credits)
Travis Murdoc
Current Details
H.P.: 37/37
S.D.C.: 165/165
AR: 17
M.D.C.: 100/100

Armor:
TFRC-02 FreeRunner Combat Exoskeleton
• Helmet: 30
• Arms: 30 each
• Legs: 40 each
• Main Body: 70
• Force Field: 75

Weapons:
Grenade: Dead Ball
Phase Sword
NG-45LP Long Pistol
Pug's Vamp Special
JA-12 Laser Rifle


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Re: Tinkerers' Thread

Postby SNAFU » Tue Mar 10, 2015 10:49 pm

Murdoc wrote:Percep: Original post: 1d20+3 = 19
JIC: Original post: 1d20 = 12 Original post: 1d100 = 66

Murdoc finds Reginald and gives the martini toting robot a grin, "Morty's been busy I see." He shrugs and continues, "Its good to meet you. I did a lot of shopping already but could use a couple more things, if you could give me a hand, that would be great."

16 - Rifle Grenades: Standard (8000 credits, RUE, 260)
20 - NE-10G: Frag Grenades (10,000 credits, Naruni, 95)
20 - NE-10G: HE Grenades (12,000 credits, Naruni, 95)
1 - Optic Glasses, tinted goggles (4300 credits, MercOps, 119)
1 - IDF Commando Wristwatch (1300 credits, MercOps, 116)
1 - NG-300 "Speedster" Hovercycle, deluxe model, electric, double heavy lasers (201,000 credits, Lone Star, 54)

Murdoc dithers on describing the hovercycle and finishes with, "Or something similar to that, but don't go over 300,000"
(estimated total 335,600 credits)


"What about this?:" Says Reg.

Wingrider Flying Wing
Image
Manufacturer: Unknown
Class: Hover Vehicle.
Crew: One.
Main Body M.D.C.: 180
Maximum Speed: Flight: 300 mph (480 km); max altitude is 6,000 feet (1,828m).
Maximum Range: unlimited.
Bonuses: +1 on initiative, +1 to parry, +2 to dodge.
Chulki Hooks (2): SPECIAL! These are used as grapnels for the Wing to hook onto things and make incredibly tight turns. They are not meant as a weapon. Chulki Hook, however, can be used for varivarious combat moves (1D6 M.D. or 2D6 M.D. per 50 mph/80 km).
Strafing Lasers (2): Mega-Damage: 2D6 M.D. (single shot); 4D6 M.D. (double shot). Rate of Fire: Equal to the umber of attacks per melee round. Range: 1,200 feet (366 m). Payload: unlimited.

Code: Select all

[b]Wingrider Flying Wing[/b]
[img]http://i873.photobucket.com/albums/ab296/adteeling/Russian%20Wing%20Board_zpsjmtblkyv.png[/img]
[b]Manufacturer:[/b] Unknown
[b]Class:[/b] Hover Vehicle.
[b]Crew:[/b] One.
[b]Main Body M.D.C.:[/b] 180
[b]Maximum Speed:[/b] Flight: 300 mph (480 km); max altitude is 6,000 feet (1,828m).
[b]Maximum Range:[/b]  unlimited.
[b]Bonuses:[/b] +1 on initiative, +1 to parry, +2 to dodge.
[b]Chulki Hooks (2): [/b]SPECIAL! These are used as grapnels for the Wing to hook onto things and make incredibly tight turns. They are not meant as a weapon. Chulki Hook, however, can be used for varivarious combat moves (1D6 M.D. or 2D6 M.D. per 50 mph/80 km).
[b]Strafing Lasers (2):[/b] Mega-Damage: 2D6 M.D. (single shot); 4D6 M.D. (double shot). Rate of Fire: Equal to the umber of attacks per melee round. Range: 1,200 feet (366 m). Payload: unlimited.

    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
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SNAFU
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Location: GAME MASTER: The Roughnecks

Re: Tinkerers' Thread

Postby Murdoc » Tue Mar 10, 2015 11:26 pm

SNAFU wrote:"What about this?:" Says Reg.

Wingrider Flying Wing
Image



Murdoc makes a questioning face, "Interesting, but I don't know if I could fly the damned thing. I was thinking something more traditional."
Travis Murdoc
Current Details
H.P.: 37/37
S.D.C.: 165/165
AR: 17
M.D.C.: 100/100

Armor:
TFRC-02 FreeRunner Combat Exoskeleton
• Helmet: 30
• Arms: 30 each
• Legs: 40 each
• Main Body: 70
• Force Field: 75

Weapons:
Grenade: Dead Ball
Phase Sword
NG-45LP Long Pistol
Pug's Vamp Special
JA-12 Laser Rifle


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Re: Acquisitions

Postby Cale » Wed Mar 11, 2015 2:39 am

Walking into Morty's area. Cale looks around. "Hey Morty! I'm checking in the armor I borrowed for the last mission. And I have a shopping list for you."

Pulling out his Spitfire, he hands it over to the Necro-bot. And 10 rounds of the regular ammo. "I'm going to need 5 more clips made up. And another 4000 rounds each in regular and silver. If I remember correctly they cost about triple the price of regular rounds. The rest is normal stuff." Handing over his unsecured Cred stick

Cale's Shopping List
1 - IDF Commando Wristwatch (1300 credits, MercOps, 116)
2 - Boxes of good quality cigars. (Unknown up to 2500)
2 - First Aid Kits
1 - Refillable Lighter (25 credits, GMG 181 )
5 - Cans Lighter Fluid 16oz (6 Credits each=30)
1 - Language Translator loaded with South American Languages (9600 credits)

Before walking out, a thought comes to him. "Hey on my new armor. That force field. Does it regenerate?"
Cale
 

Re: Acquisitions

Postby Cale » Wed Mar 11, 2015 2:39 am

Walking into Morty's area. Cale looks around. "Hey Morty! I'm checking in the armor I borrowed for the last mission. And I have a shopping list for you."

Pulling out his Spitfire, he hands it over to the Necro-bot. And 10 rounds of the regular ammo. "I'm going to need 5 more clips made up. And another 4000 rounds each in regular and silver. If I remember correctly they cost about triple the price of regular rounds. The rest is normal stuff." Handing over his unsecured Cred stick

Cale's Shopping List
1 - IDF Commando Wristwatch (1300 credits, MercOps, 116)
2 - Boxes of good quality cigars. (Unknown up to 2500)
2 - First Aid Kits
1 - Refillable Lighter (25 credits, GMG 181 )
5 - Cans Lighter Fluid 16oz (6 Credits each=30)
1 - Language Translator loaded with South American Languages (9600 credits)

Before walking out, a thought comes to him. "Hey on my new armor. That force field. Does it regenerate?"
Cale
 

Re: Tinkerers' Thread

Postby SNAFU » Wed Mar 11, 2015 6:29 am

Murdoc wrote:
SNAFU wrote:"What about this?:" Says Reg.

Wingrider Flying Wing



Murdoc makes a questioning face, "Interesting, but I don't know if I could fly the damned thing. I was thinking something more traditional."


"Oh how disappointing. Traditional, then. The skill is the same,,, but to each their own." Add the speedster or the way cooler wingboard to your sheet,

Code: Select all
[b]NG-300 "Speedster" Hovercycle[/b]
[img]http://i43.photobucket.com/albums/e371/masterriftsgm/Vehicles/NG-Speedster-Hovercycle.jpg[/img]
[u]M.D.C. by Location[/u]
[size=75]*Rear Hover Jets (2) -35 Each
*Front Hover Jet (1) -40
*Forward Headlight (1) -5
Windshield (1) -15
Main Body -75
(* means called shot must be made and -3 to strike)
[/size]
[u]Statistical Data[/u]
Vehicle Type: Hovercycle
Crew: One rider, one passenger (cramped)
[size=75]Modifiers: +10% bonus to his piloting skill, +1 on initiative (to take evasive action) and +1 to dodge
Maximum Speed: 220 mph
Maximum Altitude: 120' and can handle drops of up to 600'
Maximum Range: 800 miles
Engine: Combustion
Dimensions: 9' long, 700 lbs.[/size]
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
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SNAFU
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Posts: 1607
Joined: Wed Jan 15, 2014 5:24 pm
Location: GAME MASTER: The Roughnecks

Re: Acquisitions

Postby SNAFU » Wed Mar 11, 2015 6:33 am

Cale wrote:Walking into Morty's area. Cale looks around. "Hey Morty! I'm checking in the armor I borrowed for the last mission. And I have a shopping list for you."

Pulling out his Spitfire, he hands it over to the Necro-bot. And 10 rounds of the regular ammo. "I'm going to need 5 more clips made up. And another 4000 rounds each in regular and silver. If I remember correctly they cost about triple the price of regular rounds. The rest is normal stuff." Handing over his unsecured Cred stick

Cale's Shopping List
1 - IDF Commando Wristwatch (1300 credits, MercOps, 116)
2 - Boxes of good quality cigars. (Unknown up to 2500)
2 - First Aid Kits
1 - Refillable Lighter (25 credits, GMG 181 )
5 - Cans Lighter Fluid 16oz (6 Credits each=30)
1 - Language Translator loaded with South American Languages (9600 credits)

Before walking out, a thought comes to him. "Hey on my new armor. That force field. Does it regenerate?"



"The force field behaves like a standard Naruni equivalent. This shall all be done."
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
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SNAFU
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Posts: 1607
Joined: Wed Jan 15, 2014 5:24 pm
Location: GAME MASTER: The Roughnecks

Re: Acquisitions

Postby William Summers » Wed Mar 11, 2015 9:22 am

William's Shopping List
TW Wizard's Wine Machine: Champagne (15,000 credits, Black Market page 184)
Elementum (Leafy form, preferably cut and rolled into individual cigarettes in a pack): 5 of each - Air, Earth, Fire, Water (200-400 per batch, or up to double for a well enchanted or potent batch, Black Market page 182-183)
2x TW Metal Water Pistols (10,000 credits each, Book of Magic page 330)
The Man in Black
William Summers
HP: 55/55
SDC: 62/62
PPE: 142/157


TW Infiltrado Armor:
M.D.C. by Location
• Helmet: 18/40 • Main Body: 55/55
• Left Leg: 35/35 • Right Leg: 35/35
• Left Arm: 25/25 • Right Arm: 25/25

Features: Thermokinetic (thermal and kinetic attacks do 25% less damage), Forearm-Mounted Retractable Silver-Plated Vibro-Blades (1 each forearm): +1d6 M.D. to Punch Damage
TW Enhancements: Sigilo, Percatación, Cuerpo, Bravura. See sheet for descriptions.

Iron Sword: 5D6 MD.
Kisentite Sword: 2D6+6 MD. +2 to strike and parry.
TW Thundergun Revolver: 3D6 SDC to mortals, 5D6 MD to magic beings, 1D6x10 MD to supernatural beings. 6/6. Range: 200'. Recharge: 10 PPE.
MP-3 MageFire Bolt Pistol: 3D6+3 MD. 8/8. Range: 500'. Recharge: 12 PPE.
TW Horde Buster Rifle: 1D6*10 or 1D6 per projectile. +1 to strike. 5/5. Range: 1100'. Recharge: 20 PPE.

Grenade Bandoleers (2): 1 Seeker Bat Grenade, 1 Void Grenade, 3 Flashfire Grenades, 1 Acid Grenade, 1 Plasma Grenade, 1 Heavy HE Grenade, 1 Flash Freeze Grenade, 1 Smoke Grenade.

Wing Board Turbo

8th Ring of Elder
☞ Reduces by half the amount of P.P.E. required to perform any magical feat, ability or spell.
☞ Doubles the duration of any magic feat, ability or spell.
☞ Doubles the range of any magic feat, ability or spell.


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Re: Acquisitions

Postby SNAFU » Wed Mar 11, 2015 10:43 am

William Summers wrote:William's Shopping List
TW Wizard's Wine Machine: Champagne (15,000 credits, Black Market page 184)
Elementum (Leafy form, preferably cut and rolled into individual cigarettes in a pack): 5 of each - Air, Earth, Fire, Water (200-400 per batch, or up to double for a well enchanted or potent batch, Black Market page 182-183)
2x TW Metal Water Pistols (10,000 credits each, Book of Magic page 330)


"Oh yeah, we can get you the good stuff! Uncle Mort has been making connections in the TW community."
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
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SNAFU
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Posts: 1607
Joined: Wed Jan 15, 2014 5:24 pm
Location: GAME MASTER: The Roughnecks

Re: Acquisitions

Postby Venatus Vinco » Fri Mar 13, 2015 7:47 am

Maxwell Last Minute Item
- Naruni Force Field Generator (best available/whatever I can afford)
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Re: Acquisitions

Postby SNAFU » Fri Mar 13, 2015 9:36 am

Venatus Vinco wrote:Maxwell Last Minute Item
- Naruni Force Field Generator (best available/whatever I can afford)

"Done"
    • Snafu is
      :SNA·FU; (snaˈfo͞o): 1. A less than desirable scenario in an environment where similar less than desirable scenarios are the norm. 2. A major glitch. 3. A ridiculously chaotic situation. 4. The natural state of things during combat or wartime.
      5. THE GM OF THE BADDEST (Spooks), TOUGHEST (Roughnecks) MERCS ON EU!!!
        MERC LIFE!
      • William Summers
User avatar
SNAFU
Game Master
 
Posts: 1607
Joined: Wed Jan 15, 2014 5:24 pm
Location: GAME MASTER: The Roughnecks


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