Rate Your GM (Quad 2 2017) - CSHC

The 110th Coalition States Special Operations Group.
GM: CS High Command
AGM: Merchant of Death

Moderators: Game Masters, Group Leaders

Rate CS High Command

Poll ended at Sun Oct 08, 2017 6:45 pm

10
4
57%
09
2
29%
08
1
14%
07
0
No votes
06
0
No votes
05
0
No votes
04
0
No votes
03
0
No votes
02
0
No votes
01
0
No votes
 
Total votes : 7

Rate Your GM (Quad 2 2017) - CSHC

Postby Merchant of Death » Sun Oct 01, 2017 6:45 pm

Game Master (GM)

Duties:
☞ Maintain a GM post rate at a minimum of one adventure post per week.
☞ Have the IM contact info of each player in their group.
☞ Notify all players in the group via IM or PM of new GM posts, and other important updates.
☞ Maintain your adventure notes in the GM's Cabal. (Gist: If a random GM can't pick up and run the adventure from your notes, the notes are unsatisfactory.)
☞ Be available for IM chat at least one day a week.
☞ Coordinate with the AGM regarding expected adventure dates & time-frames.
☞ Consult with AGM regarding XP awards.
☞ Directly notify AGM via PM of any expected absences in addition to the Account Status Tracker.

Rewards:
☞ GMs will be rated according to merit by their players every quadrimester.
☞ Rating will be done by players on the following schedule:
    June 1st
    October 1st
    February 1st
☞ Each is responsible for creating his rating poll on the above schedule.
☞ Players are responsible for rating the GMs within a week of the poll being posted, and posting notice that they have voted (in the same thread.)
☞ Ratings will be conducted via poll and averaged to the nearest whole number.
☞ Players who do not vote will be removed from the average.

GM Rating Reward Table
10: You have earned 7 EP.
9: You have earned 6 EP.
8: You have earned 5 EP.
7: You have earned 4 EP.
4-6: You have earned only 2 EP, also, you're on probation.
1-3: Your position is now vacant; the group's AGM will post the availability of the group's GM position to the OOC Recruiting Thread.
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Re: Rate Your GM (Quad 2 2017) - CSHC

Postby Consumer » Sun Oct 01, 2017 6:51 pm

Voted
"Death is the only true constant, for everything dies, but not everything truly lives."
GM of the Galactic Rogues (PW), The Templar, and AGM for Eurasia (Acting GM at the moment.)

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Re: Rate Your GM (Quad 2 2017) - CSHC

Postby Egan Grey » Mon Oct 02, 2017 6:05 am

Voted
PFC Egan Grey (7-3-2017)
Stats
Hp - 52/52
SDC - 53/53
ISP - 36/56
Constant Effects: Multi-Optic Eye, Sixth Sense (-2 ISP / use; +6 init, +2 parry, +3 dodge - can't be surprised)
Current Penalties:

NG Stalker Suit -Under Armor-
Main Body - 12 / 12
*All attempts to detect the Stalker Suit with thermal systems suffer a penalty of -20% to the Read Sensory Equipment skill.*

T-42 Commando Scout EBA /wo Branaghan Overcoat
Head/Helmet — 55 / 60
Arms — 24 / 40 (L||R) 21 / 40 --- 0 / 0 (L||R) 0 / 0
Legs — 36 / 50 (L||R) 30 / 50 --- 0 / 0 (L||R) 0 / 0
Main Body — 42 / 70 --- 0 / 0
Built in Neural Mace Gauntlet (left Gauntlet)
same effects as a neural mace
Damage: 1d6 + special effects, see p.259 RUE for full details

Camouflage: Stealth Ghillie Suit
Modifiers: +10% bonus to Prowl and blend skills
What makes the suit more advanced is the interior layer which is electronically cooled by
means of a standard E-Clip (48 hours of use) to suppress the wearer's thermal pattern. Due to this cooling system, the stealth suit cannot be detected by thermal-imagers at ranges greater than 200 feet (61 m). And even within close range, attempts to detect the heat signature of the person inside the suit suffer a penalty of -30% to the operator's Read Sensory Equipment skill.


JA-12 Laser Rifle (Slung on Back)
Range: Laser: 4000', Grenade 2000'
Damage: 4D6 MD, 1D6x10+10 MD (burst); Grenade-3D6 MD
Rate of Fire: Single shot or 3-round bursts only
Payload: Long E-clip: 11/30 - Internal E-clip: 27/30 -Grenade launcher: 0/4
Bonuses: +1 to Strike on an aimed or called shot
Wilk's 325 "Mariner" Pulse Pistol (Holster right leg)
Damage: 2D8 M.D. (ss) / 4D8 M.D. (ds) Range: 900' Payload: 48 / 48 (Lclip)
Modifiers: +2 Strike on Aimed Shot
C-5 Pump pistol (Holster small of back)
Damage: 4D6 MD Range: 800' Payload: 2 / 5
Notes: 2 Speed loaders(10 rounds) + 0 extra Rounds. A speed loader will load all five rounds in four seconds (one melee action)

Neural Mace Bola - Damage: 1d6 + special effects, see p.259 RUE for full details. -remote triggered-
Vibro-Garrotte - Damage: 4D4 MD per melee. 60 mins / 60 mins (2 extra e-clips)
Vibro Knife - 1D6 M.D.
Smoke Grenades - 2 / 2
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Re: Rate Your GM (Quad 2 2017) - CSHC

Postby Caesar » Mon Oct 02, 2017 8:54 am

Voted.
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Re: Rate Your GM (Quad 2 2017) - CSHC

Postby Lyndon Jericho » Wed Oct 04, 2017 1:48 pm

Voted.
Corporal Lyndon B. Jericho
Corporal Lyndon Boyd Jericho
HP: 25/25; SDC: 56/56; ISP: 125/125
Spd: 25
Duty Uniform: 15/15 MDC
Weapon in hand/Current Clip: Noted by asterisk(*)
CP-20 Laser Pistol
-- Ammo: (21/21*); (21/21); (21/21) - 3 e-clips
Nerual Mace
Credits: 3,540
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Re: Rate Your GM (Quad 2 2017) - CSHC

Postby Maniacal Laugh » Wed Oct 04, 2017 7:47 pm

The effort to set a believable hard-military-sci-fi tone and the general level of detail is fantastic!
A hard, cynical act for a hard, cynical world. - Tex Richman
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Re: Rate Your GM (Quad 2 2017) - CSHC

Postby John Freeman » Thu Oct 05, 2017 12:13 am

Voted
Current Identity: Lt. John Freeman (CS Military Specialist)
H.P.: 21/21
S.D.C.: 17/17


CA-7 Special Forces Heavy Dead Boy Armor
Helmet: 75/75
Arms: 60/60
Legs: 80/80
Main Body: 100/100


On Person
CP-30 Laser Pulse Pistol 21/21
CP-40 Laser Pulse Rifle 21/21


Constant Effects: None.
Current Condition: A-1
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Re: Rate Your GM (Quad 2 2017) - CSHC

Postby Tiree » Thu Oct 05, 2017 7:03 am

Everyone has voted who is active. I'm going to wait a few days, waiting for Karl to vote if he can get online to do so.
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