Rate CS HIGH COMMAND for Quad 2 of 2020 HERE

The 40-4th Coalition States Special Operations Group.
(Characters in this game/group cannot transfer to a rifts group outside of it.)
GM: CS High Command
AGM: Major James Smith

Moderators: Game Masters, Group Leaders

How was your experience with CS HIGH COMMAND this quad?

Poll ended at Thu Oct 08, 2020 6:55 pm

10: The Zenith of all things GM
9: Outstanding; nearly flawless
No votes
8: Great GM, keep it going!
7: Solid GM, room for improvement but checks the main boxes
6: Not quite there, but can do better with effort
No votes
5: I'm not really having a good time with CSHC as GM
No votes
4: I don't want to play with CSHC as GM
No votes
3: CSHC sucks as a GM
No votes
2: CSHC sucks as a person AND a GM
No votes
1: CSHC should be purged from history as if he never existed and the mention of his name will bring down the wrath of the gods
No votes
Total votes : 6

Rate CS HIGH COMMAND for Quad 2 of 2020 HERE

Postby Major James Smith » Wed Sep 30, 2020 6:55 pm

Game Master (GM)

  • Maintain a GM post rate at a minimum of one adventure post per week.
  • Have the IM contact info of each player in their group.
  • Notify all players in the group via IM or PM of new GM posts, and other important updates.
  • Maintain your adventure notes in the GM's Cabal. (Gist: If a random GM can't pick up and run the adventure from your notes, the notes are unsatisfactory.)
  • Be available for IM chat at least one day a week.
  • Coordinate with the AGM regarding expected adventure dates & time-frames.
  • Consult with AGM regarding XP awards.
  • Directly notify AGM via PM of any expected absences in addition to the Account Status Tracker.

  • GMs will be rated according to merit by their players every quadrimester.
  • Rating will be done by players on the following schedule:
      • Quad 1: June 1st
      • Quad 2: October 1st
      • Quad 3: February 1st
  • Each is responsible for creating his rating poll on the above schedule.
  • Players are responsible for rating the GMs within a week of the poll being posted, and posting notice that they have voted (in the same thread.)
  • Ratings will be conducted via poll and averaged to the nearest whole number.
  • Players who do not vote will be removed from the average.

GM Rating Reward Table
    10: You have earned 7 EP.
    9: You have earned 6 EP.
    8: You have earned 5 EP.
    7: You have earned 4 EP.
    4-6: You have earned only 2 EP, also, you're on probation.
    1-3: Your position is now vacant; the group's AGM will post the availability of the group's GM position to the OOC Recruiting Thread.
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Re: Rate CS HIGH COMMAND for Quad 2 of 2020 HERE

Postby Olive » Thu Oct 01, 2020 12:39 am

Olive has voted. Main Post rate can be slow, but posts themselves are good and take everybody into account.
The winter wonder-dog!

Gear and Current Status
Quick Stats
I.S.P.: 44/48
H.P.: 32/32
S.D.C.: 107/107

CA-4 Dead Boy EBA
M.D.C. by Location
  • Helmet: 60/70
  • Left Arm: 34/60
  • Right Arm: 53/60
  • Left Leg: 45/80
  • Right Leg: 66/80
  • Main Body: 80/100

Modifiers: -5% to Climb, -20% on other physical skills.

CP-40 Pulse Laser Rifle
Damage: 3D6 S.D.C. low-powered, 1d6x10 S.D.C. low-powered burst, 2D6 M.D. single shot, 6D6 M.D. burst; Range: 2,000'
Payload: 6/30 shots

C-20 Laser Pistol
Damage: 2D6 M.D.; Range: 800'
Payload: 21/21 shots

Constant effects:
Sense Psychic and Magic Energy: Can sense psychics and magic practitioners in range. See sheet for further details. Range: 500'/60'

Recognize Psychic Scent: Can "smell" the unique psychic scent of psychics, magic practitioners, and monsters/D-Bees within range. See sheet for further details. Range: 60'

Sense Supernatural Beings: Can sense supernatural beings within range. See sheet for further details. Range: 300'/1,200'/3,000'

Sixth Sense: Triggers when in danger, and lasts until danger has passed; cannot be surprised by a sneak attack; +6 initiative, +2 parry, +3 dodge for first melee round only; I.S.P.: 2, used when first activated.
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Re: Rate CS HIGH COMMAND for Quad 2 of 2020 HERE

Postby Egan Grey » Thu Oct 01, 2020 4:15 am

SSG Egan Grey aka Grayson Hender (1-8-2018)
*Wrong Side*

Hp - 54/54
SDC - 66/66
ISP - 84/74
Constant Effects: Multi-Optic Eye, Sixth Sense (-2 ISP / use; +6 init, +2 parry, +3 dodge - can't be surprised)
Current Penalties:

PA-DK-500 Death Knight
**Head: 90 / 90
Slayer Particle Beam Rifle (handheld): 50 / 50
*Forearm Lasers (2, light, concealed): 15 / 15 each
*Shoulder Demonbuster Mini-Missiles (4 per arm): 20 / 20 each missile
*Back Mini-Missile Launchers (2): 70 / 70 each
Skull Shield (large): 149 / 225
*Skull Vibro-Sword (large): 100 / 100
Shoulder Plates (2): 120 / 120 each
*Arms (2): 90 / 90 each
*Hands (2): 40 / 40 each
*UEL Cable, Reinforced: 12 / 12
Legs (2): 170 / 170 each
*Leg Thrusters (4; two per lower leg): 25 / 25 each
Back-Mounted Vertical Thrusters (2): 70 / 70 each
Main Body: 250 / 250

CA-3 Light Dead Boy Armor
Helmet: 70 / 70
Arms: 55 / 55 each
Legs: 70 / 70 each
Main Body: 80 / 80

Modifiers: -5% to climb, -10% to other physical skills
Neural-Mace built into left forearm / gauntlet
Garrote housing in left wrist
Retractable vibro-Blade mounted in right forearm (1D6 M.D.)

NG Stalker Suit
M.D.C. Protection: 12/12
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Egan Grey
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Posts: 377
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Location: 110th CS SOG

Re: Rate CS HIGH COMMAND for Quad 2 of 2020 HERE

Postby Culter » Thu Oct 01, 2020 6:24 am


-Posts usually have something for everybody
-Communicative in Chat
-Enjoying the story

-RL kicks your butt enough that post rate can vary which isn't your fault entirely.
Please Do Not PM This Account, PM Underguard Instead

Everett Culter (40-4th) || EP Ledger | Other PCs: Ronan Deshe (Spook Squad)[/url] | Scythe (Phase World: Galactic Rogues) | Kianra'Dea (Rifts: Atlantis)

Constant Stats and Abilities
Active Abilities:
I.S.P.: 163/163 || H.P.: 31/31 || S.D.C.: 38/38

Callsigns: Plasma, The Electrician

Impervious to Electricity: Completely immune to electricity, magical or others (lightning, etc). Energy, Lasers, Plasma and Particle Beams as well as other Energy sources do half-dmg. Magical energy, other than electrical, does full.

Active Gear:
Worn: Smiling Jack Samas | Coalition Gear sheet

Saving Throw Bonuses
Coma/Death: 2%
Magic (varies): N/A
Lethal Poison (14+):
Non-Lethal Poison (16+): N/A
Insanity (12+): +2
Psionics (10+): +3
Horror Factor (varies): +6
Possession (varies): +2
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Re: Rate CS HIGH COMMAND for Quad 2 of 2020 HERE

Postby Consumer » Thu Oct 01, 2020 10:11 am

"Death is the only true constant, for everything dies, but not everything truly lives."
GM of the Galactic Rogues (PW), The Templar, and AGM for Eurasia (Acting GM at the moment.)

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Re: Rate CS HIGH COMMAND for Quad 2 of 2020 HERE

Postby Drummond Leighton » Sun Oct 04, 2020 11:51 am

Voted. The adventure is intriguing and I an looking for seeing where it's headed.

Post rate is still a major problem. With a GM post rate of .79, that is an average of 11 days between GM posts, so 2 posts every 3 weeks. Just saying have the AGM fill probably wouldn't have worked since the delays were planned. But neither were the previous quads. The only real idea I can think of is have the AGM do a filler post 1 out of every 3 weeks.


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Re: Rate CS HIGH COMMAND for Quad 2 of 2020 HERE

Postby Mane » Tue Oct 06, 2020 7:21 pm

Mane, driver of the big ugly bus.

Song in his heart: Sober

Stats and Gear
Quick Stats:
ISP: 64/64
HP: 118/118
SDC: 110/110
Armor: CA-6EX
MDC by Location:
  • Main Body: 32/200
  • Head/Helmet: 44/100
  • Legs: (R) 64/120, (L) 64/120
  • Arms: (R) 44/100, (L) 44/100
Q1-02 "Stopper" Ion Pistol:
  • Damage:4D6+4 MD; Range: 200'
  • Payload: 24/24 blasts per long e-clip
Q1-02 "Stopper" Ion Pistol:
  • Damage:4D6+4 MD; Range: 200'
  • Payload: 24/24 blasts per long e-clip
C-200 "D3ad Man's" Rail Gun:
  • Damage: 4d6 M.D./burst, Effect; Range: 4,000'
  • Payload: 100[/color==#0080000]100 per drum
Munition Reserve:
  • Long E-Clips: [color=#008000]6/6
  • Single rail gun ammo drum
  • None at this time
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Location: CS 110th - PC

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