This Going to the Dogs Already - Operation Ambush - Start

Into the Breach: The 110th begins their operation.

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This Going to the Dogs Already - Operation Ambush - Start

Postby CS High Command » Fri Oct 04, 2019 9:28 pm

This Going to the Dogs Already - Operation Start
    Date: Wednesday, January 10, 110 PA (2396)
    Time: 0700 by end of post
    Temp: 1°, Bitterly Cold with a wind off the lake driving fog and a storm into the town of Hammond.
    Weather: Very Cloudy, Still only a light dusting of snow and plenty of ice. A storm is moving in off the lake. Forecasts suggest it will be a full blizzard before 0800.
    Ley Line info: A ley line runs through this area and everyone affected by one will be dealing with the effects. There is a ley line nexus less than 3 miles away.
    Location: The northwest end of Dock Area D in front of a fenced-in parking lot and shop with the name on the side of the building being Hammond Industrial Trucks. The other building (to the left) is Trinity Wholesale Plumbing and Publics Works.
    Map
    Image

As the group arrives in the area, those on hovercycles park theirs in the visitor's parking of the shop. Anyone in the shop stays in it, preferring to work instead of going walking in the cold and blustery morning. Their visitor's parking is large, so it doesn't seem like an imposition. The lot of them then go out to begin walking the neighborhood. On the way out the door Mane was regretting having ditched the warm comfort of his power armor for the Juicer armor, but at the last minute Galen produced a small unit that fit in his backpack that provides environmental and air storage for his jumpsuit - which acts like a pilot's jumpsuit. With the addition of a helmet with clear visor and external audio pickups as good as his own hearing, he is good to go and warm. It even has the ability to open up vents on the front to allow scents in.

With Preacher and Drum on either side of him, Howlett sends the signal that tells Grey and Codex to scout, having revised that order along the way at Codex's suggestion. Mane, for his part, is questioning his own decision NOT to bring the Papago charm he'd been given in Arizona. The Ley Line's annoying buzz of psychic and magical energy niggles away at him, giving him a headache. At the next intersection, Codex breaks left and Grey right. Moving in a way that does not draw attention, both men stride off in opposite directions. Shortly after the three bulky men stride into the street's intersection. Back at the street where they started, Karl and Culter take to the air towing Badger up to a good height so he can glide about.

With everyone in place, there is nothing for it but to search the area.

GM instructions: Give me some idea of what you are doing, how you are searching - and just as a rule for this entire scenario, give me a save vs psionics with every post - in addition to your JIC rolls. By the time I need them I should have a sizable pool built up. Keep in mind certain cybernetic implants provide bonuses as well.
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"Be strong and do as you will. The swords of others will set you your limits." (Marauders of Gor, p.10)
"Yippee-ki-yay magic lovers." Lt. John Freeman, CS110 at the Socorro Skirmish of May 110PA

(Many thanks to SNAFU for the basis of my new AVATAR!)
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Re: This Going to the Dogs Already - Operation Ambush - Star

Postby Drummond Leighton » Sat Oct 05, 2019 2:57 pm

Perception: 30% vs 1d100 = 48 (+15% vision, +25% salvage, +25% contraband)
JIC: 1d20 = 20, 1d100 = 12

Intelligence 65% vs 1d100 = 67 | Evaluate his surroundings.
Land Navigation 69% vs 1d100 = 99| Keep track of position
Sensory Equipment 55% vs 1d100 = 99 | Use armor sensors

Literacy: American 40% vs 1d100 = 2 | Keeping mind blank

Psionics JIC 1d20+3 = 12 vs 15

Drum nods and says, "Yes, Sir!" as Doc issues his orders.

Drum's not entirely sure why they are going out in a snow storm. He must not have been paying attention when the weather conditions of the attacks were mentioned. I'd think this guy would want to stay warm and cozy in weather like this. Only dumbasses who couldn't call in sick would be out in this. Drum chuckles to himself. And I am the dumbass today. Are sick days even allowed for me anymore? I'd think some sort of psychic juicer would just put the whammy on whomever was wandering about while he was on the hunt.

Drum shrugs as he fits the face plate of his armor on. The hiss as the helmet seals hits his ears as the last part of his natural body, his face tingles as the warmer air coming from the armor warms his skin. He adjusts the settings to minimize the humidity in the armor so it won't fog up when it hits the colder air of outside. If it get's too bad I can go to the internal supplies.

He secures his NG-45LP to his belt along with one extra click for that and his rifle. 3 grenades, I supposed the locales will frown if we start blowing things up, best use might be for controlling direction, lob one past the target to get the him to change directions. His gaze swings to the trailer where his rail gun is stored. Too obvious that we're looking for trouble if I am lugging that thing around. He sighs.

He pulls up his jet pack and leans it up against the wall on a table and backs into it hearing the clamps click locking it in place. He pulls the control stick up and uses the velcro to secure it his forearm. Finally, he picks up his NG-P7 and cradles it in his arms.

He moves over to position, "Doc is the plan that Preacher slowly get ahead of us, or fall behind? I'll take the left side of the street."

...

The cyborg moves down the street, he activates the thermal-imager in his arm and watches the world change into blobs of color. He pauses at alleys and looks down them, methodically checking what objects are inside, switching to regular vision for a few seconds before moving on. If there are dumpsters, or other items, he signals over the radio and waits until he hears confirmation that he's covered and then goes down the alley checking it.

As he moves along, he thinks back to the briefing and something the doctors said when they thought he was asleep. Candidates for the cyborg conversion were those who had a strong mental resilience. Not being psychic himself, he doesn't really know what they can do, only what he's seen on the vids. Need to try and keep my mind blank.

Inside his helmet, he says, "Computer, load American Literacy course review, visual only." In a corner of his HUD, a series of letters and short words appear. "C, A, T. Cat. D, zero, no O, G. Dog," Drum begins as the search continues.
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Re: This Going to the Dogs Already - Operation Ambush - Star

Postby Mane » Sat Oct 05, 2019 8:08 pm

Perception (52% base, 90% IFF Room Scan): 1d100 = 30
JIC Rolls: 1d20 = 9, 1d100 = 80
Save vs Psionics (Saves on a 12, +2 vs all mind control): 1d20 = 3

Sense Psychic & Magic Energy (75% base): 1d100 = 50
Sense Supernatural Beings (72%): 1d100 = 9
Kitty Hearing Abilities:
* Discriminate between two sounds (75% base): 1d100 = 4 Super Green!
* Judge Distance & Precise Location of Source (98% base): 1d100 = 1 Super Dooper Green!!
* Recognize & Identify Prey by Sounds (90% base): 1d100 = 99

Detect Ambush 40% (105% bar, capped @ 98%): 1d100 = 22
Detect Concealment (80% bar): 1d100 = 94
Tracking (people) (90% bar): 1d100 = 40



CS High Command wrote:On the way out the door Mane was regretting having ditched the warm comfort of his power armor for the Juicer armor, but at the last minute Galen produced a small unit that fit in his backpack that provides environmental and air storage for his jumpsuit - which acts like a pilot's jumpsuit. With the addition of a helmet with clear visor and external audio pickups as good as his own hearing, he is good to go and warm. It even has the ability to open up vents on the front to allow scents in.

... Mane, for his part, is questioning his own decision NOT to bring the Papago charm he'd been given in Arizona. The Ley Line's annoying buzz of psychic and magical energy niggles away at him, giving him a headache.


While Mane squinted at static in his head from the psychic interference from the damnedable Ley Line, the proud cat reminded himself why he didn't wear the useful charm from the Papago reteo-savages. The lion hunts the jackel with his honed skills and wits alone. Win or lose, live or die, it has to be by what makes me, me. No cheap trinkets... no techno-cheats... Though that buzzing is getting on my nerves.

Despite his chosen Spartan austerity, Mane was grateful to Galen for the heater unit. It was wicked cold out this morning, pride be damned. As such he turned a knob to get the little unit to crank out more heat and sinched in his long overcoat in an attempt to retain even more warmth. Mane didn't remember it being this cold last night; the chill penetrating to the bone now. It's got to be this fog! Nothing sells cold like wet, and this fog puts plenty of that in the air.

Putting his mind to the task, Mane walked down the street with Howlett and Drum.

Drummond Leighton wrote:He moves over to position, "Doc is the plan that Preacher slowly get ahead of us, or fall behind? I'll take the left side of the street."


Without needing to be told, Mane took the initiative and started to walk ahead of the trio. I got this. he said with a forced tone of false confidence, overcompensating for his earlier condition.

In reality he mostly needed to get a little distsnce to optimize the battery of senses at his disposal. With a little luck, his psychic senses might cut through all this magic fog comming off the Ley Line, or perhaps his bionic eye coud penetrate the literal fog in the air using its thermo-graphic mode. And failing that, he was confident his sharp feline hearing might pick up a helpful tell-tale.

Also, placing himself in his foe's mind, Mane thought it possible that with all the obtuse snooping he and his team did, it was very possible The Artist ... No... The Sadist discovered he had hunters on his trail. If in his position, Mane would try to turn the tables and make the hunters into the hunted. As such, the battle cat was keeping a keen eye out for signs of an ambush or The Sadist in hiding, waiting for just the right time to strike from the shadows.
Mane, driver of the big ugly bus.

Song in his heart: Let It Be

Stats and Gear
Quick Stats:
ISP: 14/64
HP: 118/118
SDC: 100/110
Armor: CA-6EX
MDC by Location:
  • Main Body: 200/200
  • Head/Helmet: 100/100
  • Legs: (R) 120/120, (L) 120/120
  • Arms: (R) 100/100, (L) 100/100
Weapons:
Wilk's 237 "Backup":
  • Damage: 3D6 MD single / 6D6 MD double blast; Range: 500'
  • Payload: 16/16 double blasts per long e-clip
Q1-02 "Stopper" Ion Pistol:
  • Damage:4D6+4 MD; Range: 200'
  • Payload: 24/24 blasts per long e-clip
Bandit 5050 "Papa Bear" Enhanced BigBore Medium Rail Gun:
  • Damage: 2D4 M.D./single, 4D4 M.D./burst of three, 5D6 M.D./burst of six, plus Knockdown Effect; Range: 2,000'
  • Payload: 240/240 Big Bore shotgun shells
Munition Reserve:
  • Long E-Clips: 6/6
  • Big Bore shotgun shells: not carried on person
Conditions:
  • None at this time
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Re: This Going to the Dogs Already - Operation Ambush - Star

Postby Culter » Sun Oct 06, 2019 9:04 pm

JiC: 1d100 = 96 / 1d20 = 18
Perception [44% (69% re: electrical | 69% IFF | +54% ID Enemy in Disguise)]: 1d100 = 21
Save vs Psionic: 1d20+3 = 22 As a Master Psionic, Culter needs only a 10 or higher to save vs Psionic.)

[Skills to aid during Overwatch and Mental Battle Mapping]
Detect Ambush [60%]: 1d100 = 1 [Crit]
Lore, Psionics and Psychics [40%]: 1d100 = 21
Intelligence [44%]: 1d100 = 77
Electronic Countermeasures [55%]: 1d100 = 47
Read Sensory Equipment [45%]: 1d100 = 15
Pilot, PA [69%]: 1d100 = 12

Given his field of cover, Culter will begin is aerial overwatch as ordered and find a comfortable height of approximately 900 feet. Gotta say, glad this thing is environmental. Being out in this cold would be brutal. He will monitor radio and electrical chatter for any signs of foul play during his flight, and any sign that the ground team or his flight path has been made. Otherwise he will maintain radio silence as he begins his initial overwatch, ensuring he gets a good mental picture of the soon to be battlefield and potential avenues for escape and ambush.
Corporal Culter (40-4th) || EP Ledger | Other PCs: Ronan Deshe (Spooks) | Scythe

Constant Stats and Abilities
Active Abilities:
I.S.P.: 144/144 || H.P.: 21/21 || S.D.C.: 38/38

Impervious to Electricity: Completely immune to electricity, magical or others (lightning, etc). Energy, Lasers, Plasma and Particle Beams as well as other Energy sources do half-dmg. Magical energy, other than electrical, does full.

Active Gear:
Worn: [NG-AX15 Blue Hawk] || MDC Updated as Needed, see Gear || P.S. 28 Robotic || All the standard power armor features plus: || IR Searchlight; Range: 1,000' || Enhanced Radar; || Range: 100 miles while airborne || Enhanced Sonar; Range: 50 miles || Built-in Language Translator
|| Nightvision Optics; Range: 2,000' || Multi-Camera System; Telescopic Range: 2 miles

Carried: [NG-IR5 Ion Rifle] || Range: 2,000' | Low DMG: 2d6 MDC, High DMG: 4d6 MDC | Will default to PA weapon system and have this secured on PA
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Re: This Going to the Dogs Already - Operation Ambush - Star

Postby Karl » Mon Oct 07, 2019 12:26 am

Perception (55%): 1d100 = 22
JIC: 1d100 = 85 1d20 = 8

Save vs Psionics (Minor): 1d20+3 = 6

Codename: Ken Rosewood

Pilot Robots & PA 85% 1d100 = 74

To search for potential enemy radio traffic, clear up any radio static etc:
Radio Basic 92% 1d100 = 63
Electronic Countermeasures 72% 1d100 = 87

To scan area with active sensors for possible threats:
Sensory Equipment 62% 1d100 = 95

To assess area for any possible intel and related:
Intelligence 64% 1d100 = 51

To try and keep military tactics in mind for possible ambushes, better flight grouping etc:
Military Etiquette: 42% 1d100 = 84

To keep track of location and headings etc:
Land Navigation 69% 1d100 = 66
Navigation 57% 1d100 = 33

To think of possible threats that may be encountered in the area:
Lore: Demon/Monster 62% 1d100 = 20
Lore: D-Bee 32% 1d100 = 21

To try to recall what Karl knows about the area or figure out areas of possible importance in the area:
History: Pre-Rifts 39%/31% 1d100 = 3/1d100 = 70

Karl would take to the air, glad as ever he was a power armour pilot, cruising at a decent altitude and keeping to combat flight speed for now. "Don't forget to keep your spacing out here." Karl would comment over the flight coms. "If someone breaks out AA missiles don't want em to hit more than one of us at a time." He'd then start scanning the area, eying the place for possible ambush points that they might get jumped from, signs of enemy fliers or vehicles and other typical things. He'd even start checking the area out in general trying to think of anything in the area that might be relevant or.... just interesting to keep his mind somewhat occupied and alert. Wish the weather didn't suck so much but thank the Proseks for power armour and environmental systems....
Karl Madox reporting for duty!
H.P.: 26
S.D.C.: 29
ISP: 66
PPE: 11

Constant Effects: See Cybernetics

Soundtrack:
Bonnie Tyler - Holding out for a Hero
Madius (Sound the Alarm) - All I need
MDFMK - Missing Time
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Re: This Going to the Dogs Already - Operation Ambush - Star

Postby Jericho Jackson » Mon Oct 07, 2019 10:35 am

Perception Bonus: 39%/ 51% to recognize demons in disguise 1d100 = 75 (FAIL)

JIC: 1d20 = 5
1d100 = 4

Alias: Abernathy/Badger

When He reaches an appropriate altitude to glide, Badger unclips from the noisier power armors and drifts silently away, banking hard right. He straightens out a bit, then sets himself up to do a spiral search pattern of the area, checking streets and rooftops with his enhanced vision and sensors, courtesy of his cybernetic hand and eye.

This is the easy part. Nice thing is, the cloud cover will prevent me from casting shadow on the people below.

"Badger here, beginning search pattern."

Karl wrote: "Don't forget to keep your spacing out here. If someone breaks out AA missiles don't want em to hit more than one of us at a time."


"Roger that. I prefer not to get hit at all." Still, Badger uses his cyber hand's motion sensor to make sure no one gets within 500' of him without his knowing and being able to adjust. 500' is a pretty good distance. Out of the blast radius - or just on the edge - of anything small enough to waste on one guy.

Internally, part of him hopes this is true. Part of him hopes it is not. He stuffs that part down deep, deep inside.

Badger circles the area in question, eyes open on the action below. He cycles through his cyber-eye's settings until he hits on the telescopic function, and leaves it there.

Surveillance 55% 1d100 = 24 (SUCCESS)
Tracking: People 50% 1d100 = 17 (SUCCESS)
Electronic Countermeasures 65% 1d100 = 78 (FAIL)
Intelligence 54% 1d100 = 9 (SUCCESS)
Sensory Equipment 30% 1d100 = 93 (FAIL)
Prowl 40% 1d100 = 40 (SUCCESS)
LT Jericho Jackson
H.P.: 38/38
S.D.C.: 34/34



NG-UELX49 Silent Shadow
M.D.C. by Location:
    * Head – 80
    Arms (2) – 60 each
    *UEL Cables – 6 each
    Legs (2) – 80 each
    *Wings (2) – 32 each
    ** Hover Booster Jets (16; 4 each wing, 4 back, 2 per leg) – 10 each
    Main Body – 190
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Re: This Going to the Dogs Already - Operation Ambush - Star

Postby Egan Grey » Sat Oct 12, 2019 6:22 pm

Perception - 67%, 1d100 = 39
JIC: 1d20 = 4, 1d100 = 88
Extra PSI save(12+) - 1d20 = 13

Leaving his rifle back at base made the scout uncomfortable. It was something that was almost always at his side, especially during an op. Instead, he was armed only with his side arm as he hunkered down inside the trench coat as he walked eastward down the street. -This weather sucks. Hopefully we can finish this up quickly so I can get back inside and away from this bullshit.- He walks in the open down the street, scanning the surroundings. Once in awhile he will stop and look towards the leyline blazing away since it was so close, other times he will look to the sky and watch the coming storm. Each pause being calculated to allow for observation of others on the street (if there are any) and what they do when he stops. Once he reaches the end of the road and is looking out at the wilderness, he stops again to take in the sight before turning south and proceeding to the dock area. -Fun shit.-

Skill List
    [Land Navigation – 92%, 1d100 = 65, PASS] - Keeping track of his location
    [Track Humans – 85%, 1d100 = 73, PASS] - Looking for fresh prints and gauging timing / numbers
    [Intelligence – 71%, 1d100 = 40, PASS] - Trying to think of which building a loner might hide in
    [Streetwise – 56%, 1d100 = 19, PASS] - Trying to get a sense of which buildings are being used
    [Detect Ambush - 55%, 1d100 = 68, FAIL] - keeping an eye out
    [Sensory Equipment - 45%, 1d100 = 49, FAIL] - Trying to use the suit systems to keep track of team mates
    [Optic Systems - 45%, 1d100 = 53, FAIL] - Trying to run the optics through the different spectrums
SSG Egan Grey aka Grayson Hender (1-8-2018)
You can Run....
Stats
Hp - 54/54
SDC - 66/66
ISP - 84/74
Constant Effects: Multi-Optic Eye, Sixth Sense (-2 ISP / use; +6 init, +2 parry, +3 dodge - can't be surprised)
Current Penalties:

Model Type: NG-UELX45 Stealth Power Armor
Head – 50/50
Arms (2) – 40/40 each
Legs (2) – 70/70 each
UEL Cables (2; forearm) – 6/6 each
Main Body – 175/175

NG Stalker Suit
M.D.C. Protection: 12/12

JA-12 - 30/21 -- 30/30 -- 4/4
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Re: This Going to the Dogs Already - Operation Ambush - Star

Postby James Howlett » Tue Oct 15, 2019 7:31 am

Perception: 1d100 = 67/75%
Just in Case: 1d20 = 14; 1d100 = 79
Save vs. Psionics (16+): 1d20+3 = 17
Conditions: Motion detector, Amplified Hearing, Sound Filtration System.


Skills
Find Contraband 1d100 = 20/86% Pass (To spot out any contraband items on the patrol; particularly Naruni stuff.)
Sensory Equipment 1d100 = 97/109% Pass (Barely) (To keep an eye on James' various scanners as well as what ever is linked to him from other sources via HUD)
Lore: Magic 1d100 = 20/59% Pass (Search for signs of magic.)
• Recog. Magic Circles, Runes, etc: 1d100 = 73/48% Fail (Search for signs of magic.)
• Recognize Enchantment 1d100 = 71/43% Fail (Search for signs of magic.)
Lore: Psychics & Psionics 1d100 = 98/59% Fail (Search for signs of psionic powers in use.)
Cryptography 1d100 = 16/49% Pass (To decode any possible encrypted radio signals)
Psychology 1d100 = 89/74% Fail (Try to get into his head and make educated guesses as o his next move.)
Radio Basic 1d100 = 18/104% Pass (To keep in touch with the team and to monitor the area for other sources.)
Intelligence 1d100 = 49/58% Pass (To piece together all the incoming information.)
Prowl 1d100 = 66/74% Pass (Just not trying to be super obvious, not so much real stealth.)
Electronic Countermeasures 1d100 = 22/54% Pass (Jam unwanted communication sources, if needed.)



James walks down the streets making it seem as if he's going for a leisurely stroll with some of his men. Going so far as to pour himself another cup of coffee, before stowing the Thermos into his coat's interior pockets. James' methods of searching isn't particularly skilled, just based on several years of experience of noticing unusual things. James admires the others with him as they keep methodical eyes out for tracks or smells in the air.

"Keep an eye out for alien tech or just out right strangeness. We are as much a target to him as he is to us." James radios over the group channel before sipping from his coffee. I almost feel like one of those worthless generals who just watch the battle from the safety of a base, while sipping coffee. At least I am actually here with them. James thinks almost sourly.

"We will move down two buildings and turn south. Overwatch move as you see fit." James again radios to the group.
James Howlett
"Out of all the people you meet I may be the only one who understands what you are thinking, Take one good look at my face. This is the price that I paid to bring foot to the collective asses of our enemies. There are many more who have sacrificed much more to do far less. ~2nd Lt James Howlett EP
HP 30/30 SDC 51/51
M.D.C. by Location: Hands (2): 50 each, Forearms (2): 50 each, Upper Arms (2): 70 each, “Concealed” Forearm Weapon: 40, Legs (2): 90 each., Modular Secondary Arms (2): 60 each.
Constant effects: Amplified Hearing, Sound filtration system, Targeting Sight, Motion Detector, Gyro-Compass, Clock/Calendar
Current Conditions: None.
Armor & Weapons/Ammo
LI-B2 Light Infantry Armor
M.D.C. by Location: Helmet: 15/15, Left Arm: 20/20, Right Arm: 20/20, Left Leg: 35/35, Right Leg: 35/35, Main Body: 150/150
WI-LP3 Pepperbox Laser • Payload: 4/4 • Extra Ammo: 4 4-round "Speed Loaders".
Bandito BigBore BB-2 "Holdout" Derringer • Payload: 2/2 • Extra Ammo: 8 rounds.
Bandito BigBore "Big Boss" Magnum Revolver • Payload: 4/4 • Extra Ammo: 8 rounds.
C-20 Laser Pistol • Payload: 30/30 • Extra Ammo: 2 Long E-Clips (Pistol).
Remington 870 Police Magnum • Payload: 4/4
Plasma Grenades • Payload: 2/2
Smoke Grenades • Payload: 2/2
CS Stun/Flash Grenades • Payload: 2/2
Vibro-Knife
NG Grenade Vibro-Knife • Payload: 2/2
Medals
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Re: This Going to the Dogs Already - Operation Ambush - Star

Postby CS High Command » Sat Oct 19, 2019 1:47 am

This Going to the Dogs Already - Operation Start
    Date: Wednesday, January 10, 110 PA (2396)
    Time: 0705 by end of post
    Temp: 1°, Bitterly Cold with a wind off the lake driving fog and a storm into the town of Hammond.
    Weather: Very Cloudy, Still only a light dusting of snow and plenty of ice. A storm is moving in off the lake. Forecasts suggest it will be a full blizzard before 0800.
    Ley Line info: A ley line runs through this area and everyone affected by one will be dealing with the effects. There is a ley line nexus less than 3 miles away.
    Location: The northwest end of Dock Area D in front of a fenced-in parking lot and shop with the name on the side of the building being Hammond Industrial Trucks. The other building (to the left) is Trinity Wholesale Plumbing and Publics Works.
    Map
    Image

GM Post in Progress


Main team moves down two buildings and turn south
Egan goes south towards the docks
Badger circles gliding at 900 ft
Karl and Culter go in a deliberate pattern at 900 ft
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"Be strong and do as you will. The swords of others will set you your limits." (Marauders of Gor, p.10)
"Yippee-ki-yay magic lovers." Lt. John Freeman, CS110 at the Socorro Skirmish of May 110PA

(Many thanks to SNAFU for the basis of my new AVATAR!)
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