This Going to the Dogs Already - Operation Ambush - Start

Into the Breach: The 110th begins their operation.

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This Going to the Dogs Already - Operation Ambush - Start

Postby CS High Command » Fri Oct 04, 2019 9:28 pm

This Going to the Dogs Already - Operation Start
    Date: Wednesday, January 10, 110 PA (2396)
    Time: 0700 by end of post
    Temp: 1°, Bitterly Cold with a wind off the lake driving fog and a storm into the town of Hammond.
    Weather: Very Cloudy, Still only a light dusting of snow and plenty of ice. A storm is moving in off the lake. Forecasts suggest it will be a full blizzard before 0800.
    Ley Line info: A ley line runs through this area and everyone affected by one will be dealing with the effects. There is a ley line nexus less than 3 miles away.
    Location: The northwest end of Dock Area D in front of a fenced-in parking lot and shop with the name on the side of the building being Hammond Industrial Trucks. The other building (to the left) is Trinity Wholesale Plumbing and Publics Works.
    Map
    Image

As the group arrives in the area, those on hovercycles park theirs in the visitor's parking of the shop. Anyone in the shop stays in it, preferring to work instead of going walking in the cold and blustery morning. Their visitor's parking is large, so it doesn't seem like an imposition. The lot of them then go out to begin walking the neighborhood. On the way out the door Mane was regretting having ditched the warm comfort of his power armor for the Juicer armor, but at the last minute Galen produced a small unit that fit in his backpack that provides environmental and air storage for his jumpsuit - which acts like a pilot's jumpsuit. With the addition of a helmet with clear visor and external audio pickups as good as his own hearing, he is good to go and warm. It even has the ability to open up vents on the front to allow scents in.

With Preacher and Drum on either side of him, Howlett sends the signal that tells Grey and Codex to scout, having revised that order along the way at Codex's suggestion. Mane, for his part, is questioning his own decision NOT to bring the Papago charm he'd been given in Arizona. The Ley Line's annoying buzz of psychic and magical energy niggles away at him, giving him a headache. At the next intersection, Codex breaks left and Grey right. Moving in a way that does not draw attention, both men stride off in opposite directions. Shortly after the three bulky men stride into the street's intersection. Back at the street where they started, Karl and Culter take to the air towing Badger up to a good height so he can glide about.

With everyone in place, there is nothing for it but to search the area.

GM instructions: Give me some idea of what you are doing, how you are searching - and just as a rule for this entire scenario, give me a save vs psionics with every post - in addition to your JIC rolls. By the time I need them I should have a sizable pool built up. Keep in mind certain cybernetic implants provide bonuses as well.
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"Be strong and do as you will. The swords of others will set you your limits." (Marauders of Gor, p.10)
"Yippee-ki-yay magic lovers." Lt. John Freeman, CS110 at the Socorro Skirmish of May 110PA

(Many thanks to SNAFU for the basis of my new AVATAR!)
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Re: This Going to the Dogs Already - Operation Ambush - Star

Postby Drummond Leighton » Sat Oct 05, 2019 2:57 pm

Perception: 30% vs 1d100 = 48 (+15% vision, +25% salvage, +25% contraband)
JIC: 1d20 = 20, 1d100 = 12

Intelligence 65% vs 1d100 = 67 | Evaluate his surroundings.
Land Navigation 69% vs 1d100 = 99| Keep track of position
Sensory Equipment 55% vs 1d100 = 99 | Use armor sensors

Literacy: American 40% vs 1d100 = 2 | Keeping mind blank

Psionics JIC 1d20+3 = 12 vs 15

Drum nods and says, "Yes, Sir!" as Doc issues his orders.

Drum's not entirely sure why they are going out in a snow storm. He must not have been paying attention when the weather conditions of the attacks were mentioned. I'd think this guy would want to stay warm and cozy in weather like this. Only dumbasses who couldn't call in sick would be out in this. Drum chuckles to himself. And I am the dumbass today. Are sick days even allowed for me anymore? I'd think some sort of psychic juicer would just put the whammy on whomever was wandering about while he was on the hunt.

Drum shrugs as he fits the face plate of his armor on. The hiss as the helmet seals hits his ears as the last part of his natural body, his face tingles as the warmer air coming from the armor warms his skin. He adjusts the settings to minimize the humidity in the armor so it won't fog up when it hits the colder air of outside. If it get's too bad I can go to the internal supplies.

He secures his NG-45LP to his belt along with one extra click for that and his rifle. 3 grenades, I supposed the locales will frown if we start blowing things up, best use might be for controlling direction, lob one past the target to get the him to change directions. His gaze swings to the trailer where his rail gun is stored. Too obvious that we're looking for trouble if I am lugging that thing around. He sighs.

He pulls up his jet pack and leans it up against the wall on a table and backs into it hearing the clamps click locking it in place. He pulls the control stick up and uses the velcro to secure it his forearm. Finally, he picks up his NG-P7 and cradles it in his arms.

He moves over to position, "Doc is the plan that Preacher slowly get ahead of us, or fall behind? I'll take the left side of the street."

...

The cyborg moves down the street, he activates the thermal-imager in his arm and watches the world change into blobs of color. He pauses at alleys and looks down them, methodically checking what objects are inside, switching to regular vision for a few seconds before moving on. If there are dumpsters, or other items, he signals over the radio and waits until he hears confirmation that he's covered and then goes down the alley checking it.

As he moves along, he thinks back to the briefing and something the doctors said when they thought he was asleep. Candidates for the cyborg conversion were those who had a strong mental resilience. Not being psychic himself, he doesn't really know what they can do, only what he's seen on the vids. Need to try and keep my mind blank.

Inside his helmet, he says, "Computer, load American Literacy course review, visual only." In a corner of his HUD, a series of letters and short words appear. "C, A, T. Cat. D, zero, no O, G. Dog," Drum begins as the search continues.
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Re: This Going to the Dogs Already - Operation Ambush - Star

Postby Mane » Sat Oct 05, 2019 8:08 pm

Perception (52% base, 90% IFF Room Scan): 1d100 = 30
JIC Rolls: 1d20 = 9, 1d100 = 80
Save vs Psionics (Saves on a 12, +2 vs all mind control): 1d20 = 3

Sense Psychic & Magic Energy (75% base): 1d100 = 50
Sense Supernatural Beings (72%): 1d100 = 9
Kitty Hearing Abilities:
* Discriminate between two sounds (75% base): 1d100 = 4 Super Green!
* Judge Distance & Precise Location of Source (98% base): 1d100 = 1 Super Dooper Green!!
* Recognize & Identify Prey by Sounds (90% base): 1d100 = 99

Detect Ambush 40% (105% bar, capped @ 98%): 1d100 = 22
Detect Concealment (80% bar): 1d100 = 94
Tracking (people) (90% bar): 1d100 = 40



CS High Command wrote:On the way out the door Mane was regretting having ditched the warm comfort of his power armor for the Juicer armor, but at the last minute Galen produced a small unit that fit in his backpack that provides environmental and air storage for his jumpsuit - which acts like a pilot's jumpsuit. With the addition of a helmet with clear visor and external audio pickups as good as his own hearing, he is good to go and warm. It even has the ability to open up vents on the front to allow scents in.

... Mane, for his part, is questioning his own decision NOT to bring the Papago charm he'd been given in Arizona. The Ley Line's annoying buzz of psychic and magical energy niggles away at him, giving him a headache.


While Mane squinted at static in his head from the psychic interference from the damnedable Ley Line, the proud cat reminded himself why he didn't wear the useful charm from the Papago reteo-savages. The lion hunts the jackel with his honed skills and wits alone. Win or lose, live or die, it has to be by what makes me, me. No cheap trinkets... no techno-cheats... Though that buzzing is getting on my nerves.

Despite his chosen Spartan austerity, Mane was grateful to Galen for the heater unit. It was wicked cold out this morning, pride be damned. As such he turned a knob to get the little unit to crank out more heat and sinched in his long overcoat in an attempt to retain even more warmth. Mane didn't remember it being this cold last night; the chill penetrating to the bone now. It's got to be this fog! Nothing sells cold like wet, and this fog puts plenty of that in the air.

Putting his mind to the task, Mane walked down the street with Howlett and Drum.

Drummond Leighton wrote:He moves over to position, "Doc is the plan that Preacher slowly get ahead of us, or fall behind? I'll take the left side of the street."


Without needing to be told, Mane took the initiative and started to walk ahead of the trio. I got this. he said with a forced tone of false confidence, overcompensating for his earlier condition.

In reality he mostly needed to get a little distsnce to optimize the battery of senses at his disposal. With a little luck, his psychic senses might cut through all this magic fog comming off the Ley Line, or perhaps his bionic eye coud penetrate the literal fog in the air using its thermo-graphic mode. And failing that, he was confident his sharp feline hearing might pick up a helpful tell-tale.

Also, placing himself in his foe's mind, Mane thought it possible that with all the obtuse snooping he and his team did, it was very possible The Artist ... No... The Sadist discovered he had hunters on his trail. If in his position, Mane would try to turn the tables and make the hunters into the hunted. As such, the battle cat was keeping a keen eye out for signs of an ambush or The Sadist in hiding, waiting for just the right time to strike from the shadows.
Mane, driver of the big ugly bus.

Song in his heart: Let It Be

Stats and Gear
Quick Stats:
ISP: 14/64
HP: 118/118
SDC: 100/110
Armor: CA-6EX
MDC by Location:
  • Main Body: 200/200
  • Head/Helmet: 100/100
  • Legs: (R) 120/120, (L) 120/120
  • Arms: (R) 100/100, (L) 100/100
Weapons:
Wilk's 237 "Backup":
  • Damage: 3D6 MD single / 6D6 MD double blast; Range: 500'
  • Payload: 16/16 double blasts per long e-clip
Q1-02 "Stopper" Ion Pistol:
  • Damage:4D6+4 MD; Range: 200'
  • Payload: 24/24 blasts per long e-clip
Bandit 5050 "Papa Bear" Enhanced BigBore Medium Rail Gun:
  • Damage: 2D4 M.D./single, 4D4 M.D./burst of three, 5D6 M.D./burst of six, plus Knockdown Effect; Range: 2,000'
  • Payload: 240/240 Big Bore shotgun shells
Munition Reserve:
  • Long E-Clips: 6/6
  • Big Bore shotgun shells: not carried on person
Conditions:
  • None at this time
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Re: This Going to the Dogs Already - Operation Ambush - Star

Postby Culter » Sun Oct 06, 2019 9:04 pm

JiC: 1d100 = 96 / 1d20 = 18
Perception [44% (69% re: electrical | 69% IFF | +54% ID Enemy in Disguise)]: 1d100 = 21
Save vs Psionic: 1d20+3 = 22 As a Master Psionic, Culter needs only a 10 or higher to save vs Psionic.)

[Skills to aid during Overwatch and Mental Battle Mapping]
Detect Ambush [60%]: 1d100 = 1 [Crit]
Lore, Psionics and Psychics [40%]: 1d100 = 21
Intelligence [44%]: 1d100 = 77
Electronic Countermeasures [55%]: 1d100 = 47
Read Sensory Equipment [45%]: 1d100 = 15
Pilot, PA [69%]: 1d100 = 12

Given his field of cover, Culter will begin is aerial overwatch as ordered and find a comfortable height of approximately 900 feet. Gotta say, glad this thing is environmental. Being out in this cold would be brutal. He will monitor radio and electrical chatter for any signs of foul play during his flight, and any sign that the ground team or his flight path has been made. Otherwise he will maintain radio silence as he begins his initial overwatch, ensuring he gets a good mental picture of the soon to be battlefield and potential avenues for escape and ambush.
Corporal Culter (40-4th) || EP Ledger | Other PCs: Ronan Deshe (Spooks) | Scythe

Constant Stats and Abilities
Active Abilities:
I.S.P.: 144/144 || H.P.: 21/21 || S.D.C.: 38/38

Impervious to Electricity: Completely immune to electricity, magical or others (lightning, etc). Energy, Lasers, Plasma and Particle Beams as well as other Energy sources do half-dmg. Magical energy, other than electrical, does full.

Active Gear:
Worn: [NG-AX15 Blue Hawk] || MDC Updated as Needed, see Gear || P.S. 28 Robotic || All the standard power armor features plus: || IR Searchlight; Range: 1,000' || Enhanced Radar; || Range: 100 miles while airborne || Enhanced Sonar; Range: 50 miles || Built-in Language Translator
|| Nightvision Optics; Range: 2,000' || Multi-Camera System; Telescopic Range: 2 miles

Carried: [NG-IR5 Ion Rifle] || Range: 2,000' | Low DMG: 2d6 MDC, High DMG: 4d6 MDC | Will default to PA weapon system and have this secured on PA
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Re: This Going to the Dogs Already - Operation Ambush - Star

Postby Karl » Mon Oct 07, 2019 12:26 am

Perception (55%): 1d100 = 22
JIC: 1d100 = 85 1d20 = 8

Save vs Psionics (Minor): 1d20+3 = 6

Codename: Ken Rosewood

Pilot Robots & PA 85% 1d100 = 74

To search for potential enemy radio traffic, clear up any radio static etc:
Radio Basic 92% 1d100 = 63
Electronic Countermeasures 72% 1d100 = 87

To scan area with active sensors for possible threats:
Sensory Equipment 62% 1d100 = 95

To assess area for any possible intel and related:
Intelligence 64% 1d100 = 51

To try and keep military tactics in mind for possible ambushes, better flight grouping etc:
Military Etiquette: 42% 1d100 = 84

To keep track of location and headings etc:
Land Navigation 69% 1d100 = 66
Navigation 57% 1d100 = 33

To think of possible threats that may be encountered in the area:
Lore: Demon/Monster 62% 1d100 = 20
Lore: D-Bee 32% 1d100 = 21

To try to recall what Karl knows about the area or figure out areas of possible importance in the area:
History: Pre-Rifts 39%/31% 1d100 = 3/1d100 = 70

Karl would take to the air, glad as ever he was a power armour pilot, cruising at a decent altitude and keeping to combat flight speed for now. "Don't forget to keep your spacing out here." Karl would comment over the flight coms. "If someone breaks out AA missiles don't want em to hit more than one of us at a time." He'd then start scanning the area, eying the place for possible ambush points that they might get jumped from, signs of enemy fliers or vehicles and other typical things. He'd even start checking the area out in general trying to think of anything in the area that might be relevant or.... just interesting to keep his mind somewhat occupied and alert. Wish the weather didn't suck so much but thank the Proseks for power armour and environmental systems....
Karl Madox reporting for duty!
H.P.: 26
S.D.C.: 29
ISP: 66
PPE: 11

Constant Effects: See Cybernetics

Soundtrack:
Bonnie Tyler - Holding out for a Hero
Madius (Sound the Alarm) - All I need
MDFMK - Missing Time
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Re: This Going to the Dogs Already - Operation Ambush - Star

Postby Jericho Jackson » Mon Oct 07, 2019 10:35 am

Perception Bonus: 39%/ 51% to recognize demons in disguise 1d100 = 75 (FAIL)

JIC: 1d20 = 5
1d100 = 4

Alias: Abernathy/Badger

When He reaches an appropriate altitude to glide, Badger unclips from the noisier power armors and drifts silently away, banking hard right. He straightens out a bit, then sets himself up to do a spiral search pattern of the area, checking streets and rooftops with his enhanced vision and sensors, courtesy of his cybernetic hand and eye.

This is the easy part. Nice thing is, the cloud cover will prevent me from casting shadow on the people below.

"Badger here, beginning search pattern."

Karl wrote: "Don't forget to keep your spacing out here. If someone breaks out AA missiles don't want em to hit more than one of us at a time."


"Roger that. I prefer not to get hit at all." Still, Badger uses his cyber hand's motion sensor to make sure no one gets within 500' of him without his knowing and being able to adjust. 500' is a pretty good distance. Out of the blast radius - or just on the edge - of anything small enough to waste on one guy.

Internally, part of him hopes this is true. Part of him hopes it is not. He stuffs that part down deep, deep inside.

Badger circles the area in question, eyes open on the action below. He cycles through his cyber-eye's settings until he hits on the telescopic function, and leaves it there.

Surveillance 55% 1d100 = 24 (SUCCESS)
Tracking: People 50% 1d100 = 17 (SUCCESS)
Electronic Countermeasures 65% 1d100 = 78 (FAIL)
Intelligence 54% 1d100 = 9 (SUCCESS)
Sensory Equipment 30% 1d100 = 93 (FAIL)
Prowl 40% 1d100 = 40 (SUCCESS)
LT Jericho Jackson
H.P.: 38/38
S.D.C.: 34/34



NG-UELX49 Silent Shadow
M.D.C. by Location:
    * Head – 80
    Arms (2) – 60 each
    *UEL Cables – 6 each
    Legs (2) – 80 each
    *Wings (2) – 32 each
    ** Hover Booster Jets (16; 4 each wing, 4 back, 2 per leg) – 10 each
    Main Body – 190
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Re: This Going to the Dogs Already - Operation Ambush - Star

Postby Egan Grey » Sat Oct 12, 2019 6:22 pm

Perception - 67%, 1d100 = 39
JIC: 1d20 = 4, 1d100 = 88
Extra PSI save(12+) - 1d20 = 13

Leaving his rifle back at base made the scout uncomfortable. It was something that was almost always at his side, especially during an op. Instead, he was armed only with his side arm as he hunkered down inside the trench coat as he walked eastward down the street. -This weather sucks. Hopefully we can finish this up quickly so I can get back inside and away from this bullshit.- He walks in the open down the street, scanning the surroundings. Once in awhile he will stop and look towards the leyline blazing away since it was so close, other times he will look to the sky and watch the coming storm. Each pause being calculated to allow for observation of others on the street (if there are any) and what they do when he stops. Once he reaches the end of the road and is looking out at the wilderness, he stops again to take in the sight before turning south and proceeding to the dock area. -Fun shit.-

Skill List
    [Land Navigation – 92%, 1d100 = 65, PASS] - Keeping track of his location
    [Track Humans – 85%, 1d100 = 73, PASS] - Looking for fresh prints and gauging timing / numbers
    [Intelligence – 71%, 1d100 = 40, PASS] - Trying to think of which building a loner might hide in
    [Streetwise – 56%, 1d100 = 19, PASS] - Trying to get a sense of which buildings are being used
    [Detect Ambush - 55%, 1d100 = 68, FAIL] - keeping an eye out
    [Sensory Equipment - 45%, 1d100 = 49, FAIL] - Trying to use the suit systems to keep track of team mates
    [Optic Systems - 45%, 1d100 = 53, FAIL] - Trying to run the optics through the different spectrums
SSG Egan Grey aka Grayson Hender (1-8-2018)
You can Run....
Stats
Hp - 54/54
SDC - 66/66
ISP - 84/74
Constant Effects: Multi-Optic Eye, Sixth Sense (-2 ISP / use; +6 init, +2 parry, +3 dodge - can't be surprised)
Current Penalties:

Model Type: NG-UELX45 Stealth Power Armor
Head – 50/50
Arms (2) – 40/40 each
Legs (2) – 70/70 each
UEL Cables (2; forearm) – 6/6 each
Main Body – 175/175

NG Stalker Suit
M.D.C. Protection: 12/12

JA-12 - 30/21 -- 30/30 -- 4/4
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Re: This Going to the Dogs Already - Operation Ambush - Star

Postby James Howlett » Tue Oct 15, 2019 7:31 am

Perception: 1d100 = 67/75%
Just in Case: 1d20 = 14; 1d100 = 79
Save vs. Psionics (16+): 1d20+3 = 17
Conditions: Motion detector, Amplified Hearing, Sound Filtration System.


Skills
Find Contraband 1d100 = 20/86% Pass (To spot out any contraband items on the patrol; particularly Naruni stuff.)
Sensory Equipment 1d100 = 97/109% Pass (Barely) (To keep an eye on James' various scanners as well as what ever is linked to him from other sources via HUD)
Lore: Magic 1d100 = 20/59% Pass (Search for signs of magic.)
• Recog. Magic Circles, Runes, etc: 1d100 = 73/48% Fail (Search for signs of magic.)
• Recognize Enchantment 1d100 = 71/43% Fail (Search for signs of magic.)
Lore: Psychics & Psionics 1d100 = 98/59% Fail (Search for signs of psionic powers in use.)
Cryptography 1d100 = 16/49% Pass (To decode any possible encrypted radio signals)
Psychology 1d100 = 89/74% Fail (Try to get into his head and make educated guesses as o his next move.)
Radio Basic 1d100 = 18/104% Pass (To keep in touch with the team and to monitor the area for other sources.)
Intelligence 1d100 = 49/58% Pass (To piece together all the incoming information.)
Prowl 1d100 = 66/74% Pass (Just not trying to be super obvious, not so much real stealth.)
Electronic Countermeasures 1d100 = 22/54% Pass (Jam unwanted communication sources, if needed.)



James walks down the streets making it seem as if he's going for a leisurely stroll with some of his men. Going so far as to pour himself another cup of coffee, before stowing the Thermos into his coat's interior pockets. James' methods of searching isn't particularly skilled, just based on several years of experience of noticing unusual things. James admires the others with him as they keep methodical eyes out for tracks or smells in the air.

"Keep an eye out for alien tech or just out right strangeness. We are as much a target to him as he is to us." James radios over the group channel before sipping from his coffee. I almost feel like one of those worthless generals who just watch the battle from the safety of a base, while sipping coffee. At least I am actually here with them. James thinks almost sourly.

"We will move down two buildings and turn south. Overwatch move as you see fit." James again radios to the group.
James Howlett
"Out of all the people you meet I may be the only one who understands what you are thinking, Take one good look at my face. This is the price that I paid to bring foot to the collective asses of our enemies. There are many more who have sacrificed much more to do far less. ~2nd Lt James Howlett EP
HP 30/30 SDC 51/51
M.D.C. by Location: Hands (2): 50 each, Forearms (2): 50 each, Upper Arms (2): 70 each, “Concealed” Forearm Weapon: 40, Legs (2): 90 each., Modular Secondary Arms (2): 60 each.
Constant effects: Amplified Hearing, Sound filtration system, Targeting Sight, Motion Detector, Gyro-Compass, Clock/Calendar
Current Conditions: None.
Armor & Weapons/Ammo
LI-B2 Light Infantry Armor
M.D.C. by Location: Helmet: 15/15, Left Arm: 20/20, Right Arm: 20/20, Left Leg: 35/35, Right Leg: 35/35, Main Body: 150/150
WI-LP3 Pepperbox Laser • Payload: 4/4 • Extra Ammo: 4 4-round "Speed Loaders".
Bandito BigBore BB-2 "Holdout" Derringer • Payload: 2/2 • Extra Ammo: 8 rounds.
Bandito BigBore "Big Boss" Magnum Revolver • Payload: 4/4 • Extra Ammo: 8 rounds.
C-20 Laser Pistol • Payload: 30/30 • Extra Ammo: 2 Long E-Clips (Pistol).
Remington 870 Police Magnum • Payload: 4/4
Plasma Grenades • Payload: 2/2
Smoke Grenades • Payload: 2/2
CS Stun/Flash Grenades • Payload: 2/2
Vibro-Knife
NG Grenade Vibro-Knife • Payload: 2/2
Medals
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Re: This Going to the Dogs Already - Operation Ambush - Star

Postby CS High Command » Tue Oct 22, 2019 3:02 am

This Going to the Dogs Already - Operation Start
    Date: Wednesday, January 10, 110 PA (2396)
    Time: 0710 by end of post
    Temp: 1°, Bitterly Cold with a wind off the lake driving fog and a storm into the town of Hammond.
    Weather: Very Cloudy, Still only a light dusting of snow and plenty of ice. A storm is moving in off the lake. Forecasts suggest it will be a full blizzard before 0800.
    Ley Line info: A ley line runs through this area and everyone affected by one will be dealing with the effects. There is a ley line nexus less than 3 miles away.
    Location: The northwest end of Dock Area D in front of a fenced-in parking lot and shop with the name on the side of the building being Hammond Industrial Trucks. The other building (to the left) is Trinity Wholesale Plumbing and Publics Works.
    Map
    Image


As Mane walks down the street, his keen hearing picks up a variety of sounds of interest. Of course he can hear the sounds of their feet crunching into the patina of ice and snow over everything, but further he can hear the sound of forklifts, power tools, men talking as they work, trucks moving into and away from warehouses and more. In the distance he can clearly hear the sounds of the loading cranes, the roar of hover jets as inspection vehicles fly over the ships and trucks, and closer, the hoverjet roar of the Northern Gun power armor used by his teammates, even at this distance. Glancing up he can track their movement in the sky. He doesn't see the new officer though, or hear him. Stealth from a power armor. He would make a good hunting partner - not unlike Egan's stealth power armor. For all the activity inside the warehouses, none of it arouses so much as interest, let alone worry.

As James walks, he keeps a close eye on the activity around and can see at least five businesses actively dealing in contraband. This doesn't surprise him - it is one of the purposes of "independent" ports like this one. But one reason Hammond is allowed to exist is that it keeps its contraband to an acceptable level. They don't deal heavily in slaves, don't deal with the splugorth, and deal heavily to all forces equally with regards to the ongoing Tolkeen Avengers and Federation of Magic conflicts. They deal to everyone and everyone knows anything revealed to the dealers is fair trade to their enemies. Its one of the ways to pass misinformation and solidify covers and a favorite tool of CSID. But nothing he sees suggest anyone dealing with Naruni tech. It's far too much of a hot potato this close to Chi-Town and Old Chicago. There is one recurring rumor he hears often enough of a ship that comes into port and sells Naruni gear, complete with Repo Bots acting as hawkers, but the details are confusing and considering he heard the same rumors in Roswell, they are likely just that - rumors. One thing does come to mind, it is very likely their quarry is now aware of them. There are literally dozens of potential informants among the warehouse workers huddled in their places of employment or in the dock cranes high in the distance, and that doesn't count remote cameras. Their own hasty deployment included many wireless cameras covering every approach. At least he, Mane, and Drummond are now hunted targets. But that was the goal, so its hardly a surprise. One disturbing thing is he can easily hear the rockets of the overhead power armor. he hears other hoverjets in the distance near the port itself, so the idea of things flying is hardly out of the ordinary, but he does need to consider that.

Like his immediate teammates, Drummond notices a significant amount of activity. Work doesn't stop for a blizzard in the Great Lakes region, unless it's bad. With his enhanced hearing, as he is checking out behind a dumpster, he hears someone urging a fellow worker to move faster. "None of us want to have those doors open when that storm comes in, so let's get it done ya lay-about! What? Why do I care if someone wants to take a walk in a blizzard. Their problem, not mine or yours. Get to work!" As they move down the road and turn right, heading south, he sees something in a warehouse upper balcony of the building to their right. Not a person, but rather what looks to be a junk pile of parts and vehicles. It's odd because it's high up. He can't make out any Naruni tech, but it is an odd collection, including some CS tech. That's not unusual, what is simply how diverse the tech is.

One thing that Egan notices is just how much activity there is. Sure it's cold and there is a blizzard coming, but work still goes on. From what he's been told it's always been this way in this area. Commerce can't stop because its icy cold. So it doesn't. The doors are all closed and there are makeshift umbilicals connecting trucks to the docks where possible. But the hum of activity is all around. As he looks to his right, away from the docks, he half expects wilderness, but instead sees a sprawling shanty town of huts, houses, tents, and trailers going for miles. None of them are big, especially sturdy, or particularly warm. He can see the telltale signs of heaters and fires when he cycles through thermographic optics, but again, nothing to suggest their quarry. One thing does come to mind though. Its very likely their quarry is now aware of them. There are literally dozens of potential informants. If he can hide his true personality and sadism from others, and Egan has no doubt of that, he could easily put together a nice detection net. For that reason, Egan is glad he left his rifle at home. He is far from the only one out trudging to some destination, bundled against the cold. As he reaches the end of the building, and sees the slight dogleg marking his next change of direction, he considers the wisdom of going further south or breaking east for one more block to reach the actual port.

As Karl flies upwards and then begins scanning the radio. A check of the scanners becomes irrelevant as he gets caught in a high powered radar beam from a ground installation near the Port itself. He is startled and ready for action when he realizes it was just dumb luck and an air traffic signal for the port. That's when he uses the Mark I eyeball and notices all the air traffic near the port. Hover cars, flying container transports, flying non-combat power armor for loaders, labor 'borgs in jet packs, and who knows what else, in addition to the cranes all working the five ships that are in port. It's hard to tell progress, but piles of containers are getting high on the ships and on the port itself. But there is definitely a serious frenetic energy to the port.

Culter sees pretty much the same things as Karl, though he avoids the air control tower's radar beam. In addition to the port traffic, there is also significant ground traffic in the close region - trucks and cargo movers mostly. There is also more foot traffic than he would have first assumed, but most is short trips, from one building to another. One thing does pique the zapper's attention though. From the looks of it most of the roofs have access to the buildings below and it would be completely possible for a juicer, crazy, or power armored trooper to never touch the ground for a significant number of the buildings. Which means that a ground only force would be completely at a killer's mercy.

As Badger circles the area, away from the other two, he notices the general buzz of activity (more or less the same as Karl) and it's clear to him everyone is trying to finish their current tasks before the blizzard comes in. He can already feel the headwinds of it, fighting him as he glides. He finds out about as much as the others, but he can't see any signs of an aggressor. He also sees the pile of odd salvage on balcony of the warehouse corner near where doc just turned. It's odd because it would have had to have been brought up from the ground.

GM Instructions: Work up what you are going to do, how you want to proceed and then post. Once you're done, then read the foreshadowing. Honestly this is such a well done bad guy, I am going to write his story as part of these GM posts. Your characters will have no idea what he is doing or thinking until it happens, but I believe you as players WILL enjoy it, if only because of how it will make defeating him that much more enjoyable.

Foreshadowing - READ LAST
Pain. It always starts with pain. You are awake, you are in pain. You sleep, there is pain. The pain from the ley line, the pain from how used up his body is, the pain from his own memories. Ah, but the juice flows, bringing blessed relief from most sources. The pulse of the ley line on his psychic senses is welcome too. For how bad it is on him, it's worse on all of the fucking dog mutants.

He goes over to the tablet on the table and taps it to life, and begins looking at his latest interrogation video and begins making notes. This one professed ignorance of the mutant takeover too. Even as his entrails were stretched out and played like a guitar, he refused to give up the creatures in control of it all. He used every trick at his considerable disposal and yet, nothing new. "No one else will be like my friends, ripped up and discarded like so much trash," he mutters to himself. Oh, the screams had been exceptional, and the palpable fear was exquisite. Seeing these mutant freaks in such terror left a warm spot in his heart.

A buzzing in his pocket reminds him he has work to do. He removes the phone and checks the message. A group of mercs in the area - taking a stroll. The hell they are. As he looks, his trained eye picks something out. The way they disperse and move with surety and purpose. They are a team well versed in working together. But they are also all human. 'Coalition? Maybe even from the PRP?' All are human, except for one fucking mutant. It's only a cat though. A mutant cat wearing juicer armor. "Are you kidding me, is that supposed to draw me in or something?" But as he looks at the mutant, he sees all the swagger of the mutants he hates the most. And unlike those, its full of pride. But it's also massive. But despite that, it's obviously suffering from the ley line. A slow smile spreads over his face. He'll have to be careful. Time to get moving though. He moves over to his cabinet and begins strapping on his armor, weapons, and tools. He glances at his claws as he puts them on, taking a cleaning cloth to remove a speck of blood he'd missed before. He grins at the thought of how that freak had died, and wondered how this cat would die. Perhaps he knows more, or maybe one of the humans do? The damn mutants must have someone on the inside helping them.

As an afterthought, he messages his informant again, telling him to meet their mutual contact for payment. He sends another to the broker that acts as his employer and asks him to give 50 credits to the mechanic for the heads up. He also includes that he may have some gear to move soon.
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"Be strong and do as you will. The swords of others will set you your limits." (Marauders of Gor, p.10)
"Yippee-ki-yay magic lovers." Lt. John Freeman, CS110 at the Socorro Skirmish of May 110PA

(Many thanks to SNAFU for the basis of my new AVATAR!)
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Re: This Going to the Dogs Already - Operation Ambush - Star

Postby Jericho Jackson » Tue Oct 22, 2019 10:02 am

Perception Bonus: 39%/ 51% to recognize demons in disguise 1d100 = 15 (SUCCESS)

JIC: 1d20 = 6
1d100 = 92

Something about that pile of tech is off... It's on a balcony, so someone carted it up here. It's also outside, exposed to the elements. if it were junk, being exposed wouldn't be an issue - but it wouldn't be on the balcony either. If it's part someone needs, it might merit hauling it all upstairs, but not leaving it in the open.

He keys open the unit channel. "Badger here - I'm not seeing much except... there's a pile of gear outside on a balcony that's seems hinky. If it's parts, it shouldn't be outside. If it's trash, it shouldn't be upstairs. And I know that seems trivial but... My gut says to check."

He makes another loop, fighting the wind, while he awaits response. As he circles around, he thinks about what the out-of-place debris could mean, from both a military and a supernatural perspective.

Intelligence 54% 1d100 = 88 (Could this be an urban "hunter's blind"? - FAIL)
Surveillance 55% 1d100 = 7 (Would this be an effective way to camouflage surveillance equip? - SUCCESS)
Demolitions 84% 1d100 = 47 (Would this be an effective way to camouflage an IED? - SUCCESS)
Lore: D-Bee 40% 1d100 = 86 (Any dbees that disguise themselves in or as trash? - FAIL)
Lore: Demons & Monsters 42/35% 1d100 = 59 (likewise any demons or supernatural monsters? - FAIL)
LT Jericho Jackson
H.P.: 38/38
S.D.C.: 34/34



NG-UELX49 Silent Shadow
M.D.C. by Location:
    * Head – 80
    Arms (2) – 60 each
    *UEL Cables – 6 each
    Legs (2) – 80 each
    *Wings (2) – 32 each
    ** Hover Booster Jets (16; 4 each wing, 4 back, 2 per leg) – 10 each
    Main Body – 190
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Re: This Going to the Dogs Already - Operation Ambush - Star

Postby Culter » Tue Oct 22, 2019 3:31 pm

JiC: 1d100 = 60 / 1d20 = 18
Perception [44%: +25% Electrical-Any | +25% IFF | +10% ID Undercover Enemy]: 1d100 = 47
Save vs Psionics [10+]: 1d20+3 = 14

Pilot, Robots and PA [69%]: 1d100 = 3 (Maintain proper altitude and control during the blizzard)
Weapon Systems [60%]: 1d100 = 11 (Conduct a Pre-Battle Damage Assessment on the type of firepower his PA brings, which systems are most effective in the cold (or affected by it), and identify unknown weapon systems in the area)
Detect Ambush [60%]: 1d100 = 49 (Identify likely ambush points, starting with the rooftops)
ID Undercover Agent [55%]: 1d100 = 51 (Know the difference between the on-looker and the hunter)
Electronic Countermeasures [55%]: 1d100 = 39 (Isolate and jam any suspicious signals)
Read Sensory Equipment [45%]: 1d100 = 33 (Monitor sensors; scanning for anomalies, interference and any ground weapons platforms in the areas)
Military Tactics [50%]: 1d100 = 23 (Trying to avoid military tactics and act as freelance as possible, while still maintaining the keen military eye for such enemies.)
Intelligence [44%]: 1d100 = 42 (Apply the things he learns, and incorporating it into his intentions)
Lore, Psychics and Psionics [40%]: 1d100 = 18 (Delphi Juicer: What? Weakness? Known habits of recorded encounters? Are they susceptible to Mind Bleeder-like Assaults?)

Culter will establish a near-maximum altitude of 390' with his Blue Hawk; locking the wings and and begins following an asymmetrical, continuous path around the city block and hopefully mostly vanishing within the blizzard. He'll ensure he has a proper IFF flash on each of his teammates in the HUD and then conducts a pre-battle damage assessment (PBDA) of the areas as a whole around his allies on the ground. He is looking at ground activity, aerial activity, building activity, structural and poorly maintained areas and anything that could cause secondary explosions. Culter does want to avoid civilian collateral damage, and accepts structural damage as part of the job. Busy day. The port is active, lots of ground movement too, their systems will likely interfere with ours, and hopefully the enemies. Culter assess to himself.

Culter traces the building lines and accessibility between buildings with a slight frown. The rooftops make for good high-ground; anyone in the streets would be like fish in a barrel. Close enough for any augmented persons to clear the distance between them. Does our Juicer like to parkour? Culter thinks to himself. Culter will wait for the lieutenant to finish his transmission and wait for a proper break before queuing his radio.

"Plasma update. I concur with Badger's suggestion. The rooftops pose a moderate threat and allow for freedom of movement between buildings without needing to be streetside while providing excellent vantage for ambush points on the street. High possibility our target would take the high ground over the streets. Commerce is busy; heavy activity at the port and the ground; mostly cargo trucks on the ground. Air Control is active, will likely affect our sensors. "
Corporal Culter (40-4th) || EP Ledger | Other PCs: Ronan Deshe (Spooks) | Scythe

Constant Stats and Abilities
Active Abilities:
I.S.P.: 144/144 || H.P.: 21/21 || S.D.C.: 38/38

Impervious to Electricity: Completely immune to electricity, magical or others (lightning, etc). Energy, Lasers, Plasma and Particle Beams as well as other Energy sources do half-dmg. Magical energy, other than electrical, does full.

Active Gear:
Worn: [NG-AX15 Blue Hawk] || MDC Updated as Needed, see Gear || P.S. 28 Robotic || All the standard power armor features plus: || IR Searchlight; Range: 1,000' || Enhanced Radar; || Range: 100 miles while airborne || Enhanced Sonar; Range: 50 miles || Built-in Language Translator
|| Nightvision Optics; Range: 2,000' || Multi-Camera System; Telescopic Range: 2 miles

Carried: [NG-IR5 Ion Rifle] || Range: 2,000' | Low DMG: 2d6 MDC, High DMG: 4d6 MDC | Will default to PA weapon system and have this secured on PA
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Re: This Going to the Dogs Already - Operation Ambush - Star

Postby Drummond Leighton » Wed Oct 23, 2019 11:07 am

Perception: 30% vs 1d100 = 26 (+15% vision, +25% salvage, +25% contraband)
JIC: 1d20 = 15, 1d100 = 65

Intelligence 65% vs 1d100 = 27 | Evaluate his surroundings.
Land Navigation 69% vs 1d100 = 42| Keep track of position

Sensory Equipment 55% vs 1d100 = 68 | Use armor sensors
Recognize Salvage and Quality 70% vs 1d100 = 75 | Looking at the pile of junk in the balcony for anything that is't junk.
Climbing 70% vs 1d100 = 82| Climb up on to balcony if possible.


Psionics JIC 1d20+3 = 8 vs 15

Dumb asses like himself wrote:Like his immediate teammates, Drummond notices a significant amount of activity. Work doesn't stop for a blizzard in the Great Lakes region, unless it's bad. With his enhanced hearing, as he is checking out behind a dumpster, he hears someone urging a fellow worker to move faster. "None of us want to have those doors open when that storm comes in, so let's get it done ya lay-about! What? Why do I care if someone wants to take a walk in a blizzard. Their problem, not mine or yours. Get to work!" As they move down the road and turn right, heading south, he sees something in a warehouse upper balcony of the building to their right. Not a person, but rather what looks to be a junk pile of parts and vehicles. It's odd because it's high up. He can't make out any Naruni tech, but it is an odd collection, including some CS tech. That's not unusual, what is simply how diverse the tech is.


Drum grins underneath his helmet as he hears others just as confounded about working in a blizzard as himself. The snow and ice crunches under the heavy weight of his armored boot. Maybe if we just lay down and make some snow angels, we will get some others to join us. With Mane in front, Drum let's Doc take his stroll in the middle while, the cyborg lags a bit behind to keep Howlett in sight. Drum had thought they were doing a patrol like they would in the Magic Zone, knocking over anything big enough to hide behind to make sure the way back was clear, but there was Doc, pretty as he pleases, drinking coffee and acting like he was out for a Sunday stroll.

Spotting the pile of junk, Drum slows down so he can keep his eyes on it. He skips through the various vision modes checking to see if it is just a pile of parts, or something more. He checks for heat as a sign of active electronics, then zooms in to see if there's a microphone or even a camera lens. Over the radio, he says, "Doc, unique piece of art up there on the right on a balcony. Might be an urban 'duck blind' or something. Permission to check it out?"

He looks to see if there is a ladder, or if he can jump (up to 14' high) to grab a hold of the balcony and leverage himself up. "May need a boost to get up there.", he says to himself as he looks up at it.
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Re: This Going to the Dogs Already - Operation Ambush - Star

Postby Karl » Thu Oct 24, 2019 9:56 pm

Perception (55%): 1d100 = 52
JIC: 1d100 = 80 1d20 = 2
Codename: Ken Rosewood

Save vs Psionics (Minor): 1d20+3 = 21

Pilot Robots & PA 85% 1d100 = 39

To try and keep military tactics in mind for possible ambushes, better flight grouping etc:
Military Etiquette: 42% 1d100 = 6

To keep track of location and headings etc:
Land Navigation 69% 1d100 = 28
Navigation 57% 1d100 = 52

To search for potential enemy radio traffic, clear up any radio static etc:
Radio Basic 92% 1d100 = 82
Electronic Countermeasures 72% 1d100 = 48

To scan area with active sensors for possible threats:
Sensory Equipment 62% 1d100 = 1

Jericho Jackson wrote:He keys open the unit channel. "Badger here - I'm not seeing much except... there's a pile of gear outside on a balcony that's seems hinky. If it's parts, it shouldn't be outside. If it's trash, it shouldn't be upstairs. And I know that seems trivial but... My gut says to check."


Culter wrote:"Plasma update. I concur with Badger's suggestion. The rooftops pose a moderate threat and allow for freedom of movement between buildings without needing to be streetside while providing excellent vantage for ambush points on the street. High possibility our target would take the high ground over the streets. Commerce is busy; heavy activity at the port and the ground; mostly cargo trucks on the ground. Air Control is active, will likely affect our sensors. "


"Sounds like Badger might be onto something to me too." Karl responded rather agreeably to the call out. He'd then focus his attention briefly on the pile at the top of the roof, trying to check it out from a distance before getting in too close. "Want me to buzz by and check it out?"

Drummond Leighton wrote: Over the radio, he says, "Doc, unique piece of art up there on the right on a balcony. Might be an urban 'duck blind' or something. Permission to check it out?"


Damn, that's a lot of bloody contacts. Karl thought to himself as he tried to keep an eye on the radar, surroundings, and, well everything else. Just the reason why I hate checking for hostiles in urban areas like this. So many different places someone can hide with a launcher or two, or a whole blasted battery of them.... he doubted that would be the case in this situation, but at the same time, he wasn't wanting to underestimate his target however. He considered the situation a little more, deciding that it was best to cruise about a bit in what he hoped wouldn't seem too much like a lazy evasive pattern. Mostly to avoid any potential direct ground fire, though he knew missile locks would be a whole other story to deal with. "So, when looking for a needle in a haystack, it's best to use a magnet." he'd add as over the coms as he tried to consider what what they could use as additional bait. Or what kinds of things might otherwise draw out their target. "Hopefully we aren't the pin..." he'd softly comment additionally as the thought occurred to him. "Those nests could just be a diversion to draw us out."
Karl Madox reporting for duty!
H.P.: 26
S.D.C.: 29
ISP: 66
PPE: 11

Constant Effects: See Cybernetics

Soundtrack:
Bonnie Tyler - Holding out for a Hero
Madius (Sound the Alarm) - All I need
MDFMK - Missing Time
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Re: This Going to the Dogs Already - Operation Ambush - Star

Postby James Howlett » Wed Oct 30, 2019 5:15 pm

Perception: 1d100 = 53/75%
Just in Case: 1d20 = 18; 1d100 = 12
Conditions: Motion detector, Amplified Hearing, Sound Filtration System.
Save vs Psionics (16+): 1d20+3 = 11

Jericho Jackson wrote: "Badger here - I'm not seeing much except... there's a pile of gear outside on a balcony that's seems hinky. If it's parts, it shouldn't be outside. If it's trash, it shouldn't be upstairs. And I know that seems trivial but... My gut says to check."


Culter wrote:"Plasma update. I concur with Badger's suggestion. The rooftops pose a moderate threat and allow for freedom of movement between buildings without needing to be streetside while providing excellent vantage for ambush points on the street. High possibility our target would take the high ground over the streets. Commerce is busy; heavy activity at the port and the ground; mostly cargo trucks on the ground. Air Control is active, will likely affect our sensors. "


Drummond Leighton wrote:"Doc, unique piece of art up there on the right on a balcony. Might be an urban 'duck blind' or something. Permission to check it out?"


Karl wrote:"Sounds like Badger might be onto something to me too." Karl responded rather agreeably to the call out. He'd then focus his attention briefly on the pile at the top of the roof, trying to check it out from a distance before getting in too close. "Want me to buzz by and check it out?"


As James walks and the report of a unusual pile of junk begins racking up, James decides what to do. "Yeah check it. Since Blue volunteered, to give it a check, that's what he'll do." James says over the radio, before looking to Drum. "Let the flyboys take this one, so you do not look out of place hopping around." James says to the combat cyborg.

James continues his leisurely pace as he walks the streets near the port. Stopping every so often to take a look at something or another, but ultimately moving on down the road. James will take the group one block from the shore and head back west, making a almost circuitous route of it.
James Howlett
"Out of all the people you meet I may be the only one who understands what you are thinking, Take one good look at my face. This is the price that I paid to bring foot to the collective asses of our enemies. There are many more who have sacrificed much more to do far less. ~2nd Lt James Howlett EP
HP 30/30 SDC 51/51
M.D.C. by Location: Hands (2): 50 each, Forearms (2): 50 each, Upper Arms (2): 70 each, “Concealed” Forearm Weapon: 40, Legs (2): 90 each., Modular Secondary Arms (2): 60 each.
Constant effects: Amplified Hearing, Sound filtration system, Targeting Sight, Motion Detector, Gyro-Compass, Clock/Calendar
Current Conditions: None.
Armor & Weapons/Ammo
LI-B2 Light Infantry Armor
M.D.C. by Location: Helmet: 15/15, Left Arm: 20/20, Right Arm: 20/20, Left Leg: 35/35, Right Leg: 35/35, Main Body: 150/150
WI-LP3 Pepperbox Laser • Payload: 4/4 • Extra Ammo: 4 4-round "Speed Loaders".
Bandito BigBore BB-2 "Holdout" Derringer • Payload: 2/2 • Extra Ammo: 8 rounds.
Bandito BigBore "Big Boss" Magnum Revolver • Payload: 4/4 • Extra Ammo: 8 rounds.
C-20 Laser Pistol • Payload: 30/30 • Extra Ammo: 2 Long E-Clips (Pistol).
Remington 870 Police Magnum • Payload: 4/4
Plasma Grenades • Payload: 2/2
Smoke Grenades • Payload: 2/2
CS Stun/Flash Grenades • Payload: 2/2
Vibro-Knife
NG Grenade Vibro-Knife • Payload: 2/2
Medals
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Re: This Going to the Dogs Already - Operation Ambush - Star

Postby Egan Grey » Thu Oct 31, 2019 4:55 am

Perception - 67%, 1d100 = 85
JIC: 1d20 = 8, 1d100 = 74

Extra: 1d20 = 4

Seeing the shanty town like area reminded Egan of his time as a kid. If it hadn't been for the kindness of Mama Mable, he would have been left out in the cold to fend for himself during the cold winter days and nights. With the thermals showing the shoddy insulating on some of the hovels he remembers the corpses that were found, frozen to death during the night. -Somethings never change. - With a sigh, the scout looks down the road he was going to take over to the port area but instead decides to continue heading south for another block before making the cut over.

"Continuing south, got a small shanty town of workers for the warehouses more then likely here. Nothing else to relay except eyes are everywhere." With his message away on the teams band, the scout keeps moving along looking for anything out of the ordinary.

Skill Rolls
    [Radio: Basic – 100%, 1d100 = 14, PASS] - Using the radio
    [Land Navigation – 92%, 1d100 = 52, PASS] - Keeping track of his location
    [Track Humans & Robots – 85%, 1d100 = 63, PASS] - Looking for less used paths and gauging the time last used
    [Salvage – 90%, 1d100 = 25, PASS] - Looking at the hovels and area for materials used
    [Intelligence – 71%, 1d100 = 77, FAIL] - Trying to piece together anything that might need to be looked into more
    [Streetwise – 56%, 1d100 = 82, FAIL] - Trying to gauge which locations are of the criminal element
    [Detect Ambush - 55%, 1d100 = 75, FAIL] - Watching his back
    [Sensory Equipment - 45%, 1d100 = 6, PASS] - Keeping track of team mates, and anomalies
    [Optic Systems - 45%, 1d100 = 50, FAIL] - Keeping the optic rotation going through the various modes
SSG Egan Grey aka Grayson Hender (1-8-2018)
You can Run....
Stats
Hp - 54/54
SDC - 66/66
ISP - 84/74
Constant Effects: Multi-Optic Eye, Sixth Sense (-2 ISP / use; +6 init, +2 parry, +3 dodge - can't be surprised)
Current Penalties:

Model Type: NG-UELX45 Stealth Power Armor
Head – 50/50
Arms (2) – 40/40 each
Legs (2) – 70/70 each
UEL Cables (2; forearm) – 6/6 each
Main Body – 175/175

NG Stalker Suit
M.D.C. Protection: 12/12

JA-12 - 30/21 -- 30/30 -- 4/4
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Re: This Going to the Dogs Already - Operation Ambush - Star

Postby Mane » Wed Nov 06, 2019 12:49 am

Perception (52% base, 90% IFF Room Scan): 1d100 = 15
JIC Rolls: 1d20 = 12,1d100 = 14

"Sensory & Skill Rolls"
Sense Psychic & Magic Energy (75% base): 1d100 = 31 (GOOD)
Sense Supernatural Beings (72%): 1d100 = 94 (BAD)
Kitty Hearing Abilities:
* Discriminate between two sounds (75% base): 1d100 = 36 (GOOD)
* Judge Distance & Precise Location of Source (98% base): 1d100 = 60 (GOOD)
* Recognize & Identify Prey by Sounds (90% base): 1d100 = 24 (GOOD)

Detect Ambush (105% bar): 1d100 = 53 (GOOD)
(To examine ground-level area for signs of pending attack

Detect Concealment (80% bar): 1d100 = 70 (GOOD)
(To give any nearby pedestrians the lookover for signs of having more than meets the eye)

Tracking (people) (90% bar): 1d100 = 58 (GOOD)
(To examine the frosty ground for any telltale tracks, like, say, anything bearing the Naruni brand)


Listening to the radio chatter, none of the pieces were adding up for Mane. The obvious out-of-place garbage high in the balcony, the roar of the numerous hover-jets high in the sky, the cacophony of noises from the freight and harbor not far away. Thinking about it for a moment with his predator's mind, Mane came to an unmistakable conclusion.

"It's all a distraction, guys. He wants us looking high so he can strike low. He wants us looking where he's not. Remember, he's not a sniper. He has to get in close and get his claws dirty. To feel the blood of his victims under his fingernails."

Armed with this revelation (or was it only a strong suspicio; was the cat just getting paranoid?) Mane redoubled his focus on surveying his surroundings.

Any passers-by? SUSPECT!! Could be The Sadist hiding in plain sight!

Any shadow that shifts, no matter how innicent? SUSPECT!! Could be The Sadist getting ready to pounce!

Any tracks in the crunchy frost? SUSPECT!! Could be the only sign The Sadist leaves in his wake! For all Mane knew, he could literally turn invisible (or some psychic equivalent of)!

The slightest whiff of mal-intent in the air, be it psychic or pheromones? DEFINITELY SUSPECT!!! Even the most trace amounts of either in the air could tip him off ... Could be the only thing that tips him off

As he walked down the street Mane, found himself getting jumpy. He had to stop and remind himself that he was the hunter, not The Sadist. Unfamiliar with the sensation of fear, the big cat struggled with all it entailed. It was an altogether new emotion for him. One he did not particularly like. If he didn't master it soon, Mane feared that fear itself would get him killed.
Mane, driver of the big ugly bus.

Song in his heart: Let It Be

Stats and Gear
Quick Stats:
ISP: 14/64
HP: 118/118
SDC: 100/110
Armor: CA-6EX
MDC by Location:
  • Main Body: 200/200
  • Head/Helmet: 100/100
  • Legs: (R) 120/120, (L) 120/120
  • Arms: (R) 100/100, (L) 100/100
Weapons:
Wilk's 237 "Backup":
  • Damage: 3D6 MD single / 6D6 MD double blast; Range: 500'
  • Payload: 16/16 double blasts per long e-clip
Q1-02 "Stopper" Ion Pistol:
  • Damage:4D6+4 MD; Range: 200'
  • Payload: 24/24 blasts per long e-clip
Bandit 5050 "Papa Bear" Enhanced BigBore Medium Rail Gun:
  • Damage: 2D4 M.D./single, 4D4 M.D./burst of three, 5D6 M.D./burst of six, plus Knockdown Effect; Range: 2,000'
  • Payload: 240/240 Big Bore shotgun shells
Munition Reserve:
  • Long E-Clips: 6/6
  • Big Bore shotgun shells: not carried on person
Conditions:
  • None at this time
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Re: This Going to the Dogs Already - Operation Ambush - Star

Postby Karl » Wed Nov 06, 2019 11:38 am

*Rolls carried over*

James Howlett wrote:As James walks and the report of a unusual pile of junk begins racking up, James decides what to do. "Yeah check it. Since Blue volunteered, to give it a check, that's what he'll do." James says over the radio, before looking to Drum. "Let the flyboys take this one, so you do not look out of place hopping around." James says to the combat cyborg.


"Roger that Momma Bear." Karl quipped before he had a chance to have second thoughts about it as he was letting his mouth run ahead of his brain, or, perhaps really more almost independent thereof. His tone was lightly teasing, though also ever so slightly distracted, for distracted he was, just a touch, by trying to keep an eye on so much.

"JIC Dice/Skill Rolls"
(To think of any potential booby traps, bombs etc might be hidden in the pile so he knows roughly what the 'kill zone' would be etc)
Military Etiquette: 42% 1d100 = 41
Homemade Explosives 51% 1d100 = 79
Demolitions 82% 1d100 = 84

Demolitions: Disposal 82% 1d100 = 50

(To use his sensors to try and pick up any potential threats in or immediately around the pile)
Sensory Equipment 62% 1d100 = 49

(In case any fancy flying is required, Combat flying grants penalty reduction of 51%)
Pilot Robots & PA 85% 1d100 = 9

JIC Roll with Impact: 1d20+4 = 13
JIC Dodge (While Flying): 1d20+19 = 28
JIC Auto-Dodge: 1d20+11 = 30

Karl would take a somewhat lazy fly around, bleeding off altitude in a low, slow spiral, giving himself time to check out the surroundings as he tried to think of any of the many, many ways he could potentially set up an ambush if -he- were the one making this whole thing a trap. End of the day buddy, going to have to try and take a chance.... That's why they give you power armour in the first place. He wasn't exactly nervous, but he was enough on edge to try and be on his toes. Besides, better safe than sorry!
Karl Madox reporting for duty!
H.P.: 26
S.D.C.: 29
ISP: 66
PPE: 11

Constant Effects: See Cybernetics

Soundtrack:
Bonnie Tyler - Holding out for a Hero
Madius (Sound the Alarm) - All I need
MDFMK - Missing Time
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Re: This Going to the Dogs Already - Operation Ambush - Star

Postby CS High Command » Thu Nov 14, 2019 12:24 am

GM reply in Progress

OOC Comments
[insert header here]

As the group goes into a bit of a holding pattern, Karl swoops down, giving the nest a few passes before settling down on the ledge. He finds the pile to be hiding one thing - a pressure switch. It's very low tech and he can't help but activate it. Scanning frequencies he hears a basic radio broadcast that repeats a sound file for about about a minute. Showing all competence, he quickly and as covertly as possible evacuates the blind, but nothing happens. If it is a sniper blind, it's been trapped to make actual stealth nearly impossible. Reviewing footage, Karl sees where he can stand without activating it.

Codex breaks the tension by reporting. "Just heard a sound over wideband, one of the local channels used by a few of the gangs for intergang pranks. Was that you Blue?" Once he confirms it, Codex comes back. "Roger. That could be an ambush point the gangs like to use and another trapped it so it would warn any 'victims'. I could also see it used as a way of screwing with folks while watching them. They do all kinds of screwy counting coup crap. Paintball a guy's visor and then shoot him in the foot or hand with a laser. Nothing fatal, but definitely permanent. That said, our guy could use it to disguise a trap to find out position. Anyway, all North warehouses clear, heading south on the outer road. Seen a few guys coming in out of the buildings, but nothing concrete. Seen a few homeless looking guys in blankets, huddling near heat vents too."

Looking at the hovels, they are made of everything from wood to rusted out shipping containers, purpose built mobile homes and camper trailers, and shacks made from high density plastic. Egan heads south and notes just how long this particular stretch of alleys is. There have been multiple doors and small loading docks where a truck could back into if driven by a talented driver. The people here all seem shady, but he can't figure out if that is a response to his presence or them being criminals. People seemingly melt out from the buildings at times, and they move past him with the purpose of somewhere to be. At one point he thinks he sees a telltale Naruni helmet, but looking at it again, he realizes his mind was making connections up out of his imagination.

--------------------------------------------------------------------------

As the cold air hits his face, the Artist makes sure his radio is looking for traffic on the channels he has set up. As he hears the sound file of the "sniper" blind's trap, he can't help but laugh, shutting his helmet's faceplate before he does. The last thing he needed was some super hearing mutant hearing him. "That shit is funny every time." he laughs to himself. 'So they are near the blind. Still can't figure out whether to strangle or thank those kids who pulled that crap setting up the trap. I wonder if they climbed or flew. Cat like that could climb. But if it has human traitors working with it, the cat probably played dumb and tricked them into climbing or flying up.' As he steps out of the warehouse he calls home base, he wraps his cloak around him, both the magic one, and the less magic one over it. As he passes people, he makes notes of their appearance. Heavily armed bulky thugs, working patrols of the area for their Chicago Network bosses. Asshole in one of those low key power armors. Not heavily armed, so it doesn't matter. Asshole in body armor with a mirrored visor. Four armed borg
ImageImage

"Be strong and do as you will. The swords of others will set you your limits." (Marauders of Gor, p.10)
"Yippee-ki-yay magic lovers." Lt. John Freeman, CS110 at the Socorro Skirmish of May 110PA

(Many thanks to SNAFU for the basis of my new AVATAR!)
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