This Going to the Dogs Already - Operation Wrapup

Into the Breach: The 110th begins their operation.

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This Going to the Dogs Already - Operation Wrapup

Postby CS High Command » Fri Jan 31, 2020 2:00 am

This Going to the Dogs Already - Operation Start
    Date: Wednesday, January 10, 110 PA (2396)
    Time: 07:16:15 by end of post
    Temp: 1°, Bitterly Cold with a wind off the lake driving fog and a storm into the town of Hammond.
    Weather: Very Cloudy, Still only a light dusting of snow and plenty of ice. A storm is moving in off the lake. Forecasts suggest it will be a full blizzard before 0800.
    Ley Line info: A ley line runs through this area and everyone affected by one will be dealing with the effects. There is a ley line nexus less than 3 miles away.
    The damage, duration, and range of psychic powers are increased by 50% whenever on or near (within 1 mile/1.6 km) a ley line.
    Location:
    Map
    Image


As the fight with the possessed man is happening Egan hears the following over the Port Authority Security Frequency. "Security is en route to the disturbance in the north end of the port. All local security please do not get involved. All businesses be advised, weather forecasts were optimistic. We have a fast moving blizzard coming in off the lake that will be on us in minutes. All businesses are advised to have employees and vehicles shelter in place until the storm has passed. Only Port Authority vehicles should operate until the storm has passed and we can get plows out to clear the roads. All crews working should secure all cargo not in a building and secure all cranes. Then get to a sturdy building for the duration of the storm."

By the time 30 seconds have passed, Howlett knows they have minutes before this one will talk, unless someone can touch his mind. Everyone else sees a quartet of larged armed hover patrol cars reminiscent of AFC-105 Skull Patrol Cars flying in and unloading almost dozen security personnel, all pointing weapons at the group. "Step away from the man! Hands up and step away! We don't want to, but we will fire, as will our escorts. Everyone put your weapons on the ground! NOW!"

GM Notes: We are out of initiative order and out of rounds. If you comply, the next GM post will be in 10 minutes time. If you do not, we go into rounds again. The hover patrol cars are covering the power armor as well as the ground forces. The ground forces are wearing northern gun armor and using a combination of weapons. They wear the symbol of the Port Authority.

Egan, you have more options because you are not in this. You can be in the general vicinity of the scene in one minute, thirty seconds. You can just tell me where you want to be in your post.
ImageImage

"Be strong and do as you will. The swords of others will set you your limits." (Marauders of Gor, p.10)
"Yippee-ki-yay magic lovers." Lt. John Freeman, CS110 at the Socorro Skirmish of May 110PA

(Many thanks to SNAFU for the basis of my new AVATAR!)
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Re: This Going to the Dogs Already - Operation Wrapup

Postby Karl » Fri Jan 31, 2020 5:41 pm

Perception (55%): 1d100 = 98
JIC: 1d100 = 65 1d20 = 17
Codename: Ken Rosewood (Blue)

JIC Save vs Psionics (Minor): 1d20+3 = 15
JIC Piloting roll; Pilot Robots & PA 85% 1d100 = 70 (Note: Has Combat Flying 50% penalty reduction)

Karl doesn't comply with the orders from the port authority right away, instead he simply speaks out over the com channel with a "Orders sir?" while he keeps scanning around for the assassin. He wasn't quite as in tune with what ws going on at the time as the others directly there, but he could make a pretty good guess as a psychic himself, no matter how minor, coupled with the training from the CS. Unfortunately, Karl had no idea what kind of range or specific conditions might allow for the possession in the first place. Thus, while he waits for Howlett's orders he sets about trying to split his attention between trying to spot the real target, and, trying to keep an eye on the Port Authority. Karl didn't exactly like the odds, but he still felt confident enough in his abilities that, should Howlett order it, he wouldn't hesitate to fire. However, he comes to a hovering stop in a somewhat protective distance from the others on the ground, not yet landing.

Come on you slippery bastard... where are you hiding?

Karl will take a moment to additionally do a quick scan with his suit's sensors in hopes of picking the target out, though he knew that was increasingly slim odds.
Sensory Equipment 62% 1d100 = 44
Karl Madox reporting for duty!
H.P.: 26
S.D.C.: 29
ISP: 66
PPE: 11

Constant Effects: See Cybernetics

Soundtrack:
Bonnie Tyler - Holding out for a Hero
Madius (Sound the Alarm) - All I need
MDFMK - Missing Time
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Re: This Going to the Dogs Already - Operation Wrapup

Postby Drummond Leighton » Fri Jan 31, 2020 8:37 pm

Perception: 30% vs 1d100 = 59 (+15% vision, +25% salvage, +25% contraband)
JIC: 1d20 = 13, 1d100 = 89

Psionics JIC 1d20+3 = 9 vs 15

As the perp goes to into a kneeling position and begins spouting off, Drum can see what he's about to do. "Oh no you don't!" he says. We need answers! He forces his bionic hand between the end of the barrel and the man's head and uses his robotic strength to keep it out of alignment and willing to sacrifice his hand to stop the man from killing himself.

When the man's body locks up and begins to shake, Drum can only just look at him for a few precious seconds. With no skill in First Aid, he can't think of a way to help the man, but he remembers what he was told when one of the neighbor kids had a seizure. If the man is wearing a helmet, he goes quickly to either open the face plate or take the helmet off entirely, once he can see the man's face, he wedges his bionic pinky into the man's mouth, holding the tongue in place so he can't bite it or swallow it accidentally.

"Doc, what do we do?" Drum asks. He let's loose of his weapon so he can use his other hand to support the man at Doc's direction. "This isn't the guy is he?"

Unless Doc says something first, Drum says to the the security personnel. "Look!" he nods to his rifle in the blackened snow as his hands are occupied. "My rifle is over there. This man needs immediately medical attention. My hand is the only thing preventing him from choking on his own tongue. Get a stretcher or something and get this guy." Once their med techs come over, he relinquishes his position and stands up hands at his sides.
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Re: This Going to the Dogs Already - Operation Wrapup

Postby CS High Command » Sat Feb 01, 2020 12:03 am

GM mini-reply
One of the soldiers nods at Drummond's call for action and holds a place on the side of his helmet you can only guess activates his radio. "Medical team incoming." He doesn't otherwise move, but Drum can tell they are no longer pointing as many weapons at him.
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"Be strong and do as you will. The swords of others will set you your limits." (Marauders of Gor, p.10)
"Yippee-ki-yay magic lovers." Lt. John Freeman, CS110 at the Socorro Skirmish of May 110PA

(Many thanks to SNAFU for the basis of my new AVATAR!)
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Re: This Going to the Dogs Already - Operation Wrapup

Postby Jericho Jackson » Mon Feb 03, 2020 9:04 am

Perception Bonus: 39%/ 51% to recognize demons in disguise 1d100 = 20 (SUCCESS)
JIC: 1d20 = 9
1d100 = 27

Alias: Abernathy/Badger

As the scene goes down with the possessed security agent, Badger lands nearby, training his rifle on the man. He watches as the delphi juicer relinquishes control of the man, but leaves him paralyzed. That's some wicked shit... Hopefully we can find this spoonbender and shut him down before too long. As it becomes apparent the man is no longer under the target's control, Badger lowers his rifle, keeping at the ready, but pointed to ground.

As the APCs arrive and disgorge security personnel barking orders, Badger looks to Howlett for orders.

Military Etiquette 65% 1d100 = 37 (Identify the security personnel's commanding officer - SUCCESS)

He smirks at the security guards, as they give conflicting orders. Hands up or weapons on the ground? He chuckles to himself. Still, they're a second away from panicking. Must not see much action. "Easy cowboys, we're all friends here."

Invoke Trust 20% 1d100 = 51 (FAIL)

As Drummond calls for medical attention for the paralyzed former target, Badger nods appreciatively. Good man. Well done.

If Howlett orders the team to stand down, he places his rifle on the ground. Don't really need it in the PA if shit starts, but might as well put them at some ease. He then raises his hands and takes a step back. There - that ought to placate 'em. I did ALL the things.
LT Jericho Jackson AKA Sid Abernathy/Badger
H.P.: 38/38
S.D.C.: 34/34



NG-UELX49 Silent Shadow
M.D.C. by Location:
    * Head – 80
    Arms (2) – 60 each
    *UEL Cables – 6 each
    Legs (2) – 80 each
    *Wings (2) – 32 each
    ** Hover Booster Jets (16; 4 each wing, 4 back, 2 per leg) – 10 each
    Main Body – 190
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Re: This Going to the Dogs Already - Operation Wrapup

Postby James Howlett » Mon Feb 03, 2020 9:59 am

Perception: 1d100 = 68/75%
Just in Case: 1d20 = 17; 1d100 = 41
Conditions: Motion detector, Amplified Hearing, Sound Filtration System, Thermal Vision.




Skills:
Invoke Trust 1d100 = 8/65% (70% vs Armed Forces Personnel) Pass (To get the Port Authority to stop pointing guns at him.)
Medical Doctor: Diagnosis: 1d100 = 19/129% Pass (To help the man who was possessed, if allowed.)
Medical Doctor: Treatment: 1d100 = 85/119% Pass (To help the man who was possessed, if allowed.)
Field Surgery 1d100 = 25/100% Pass (Alternative; To help the man who was possessed, if allowed.)




James sighs when the situation falls apart. Possession, did not see that as an option, we will just have to plan better next time I guess. James thinks. "Stand down and follow Port Authority requests." James radios to his team, while dropping his pistol and knife on the ground. James puts his four arms in the air. "I am the commander of these mercenaries. We have been in pursuit of a serial killer." James says loudly for the Port Authority to hear.

"Seems our quarry had another trick up his sleeve, and possessed this man here. If you would not mind, I am a doctor and I can see to his needs." James says calmly.

If the Port Authority allows it, James will go about his true profession as a doctor and try and save the man from dying.

If the Port Authority doesn't allow it, James will continue to stand still. "My identification is in my right back pants pocket, inside my wallet."

In either case James complies with whatever the Port Authority requests.
James Howlett
"Out of all the people you meet I may be the only one who understands what you are thinking, Take one good look at my face. This is the price that I paid to bring foot to the collective asses of our enemies. There are many more who have sacrificed much more to do far less. ~2nd Lt James Howlett EP
HP 30/30 SDC 51/51
M.D.C. by Location: Hands (2): 50 each, Forearms (2): 50 each, Upper Arms (2): 70 each, “Concealed” Forearm Weapon: 40, Legs (2): 90 each., Modular Secondary Arms (2): 60 each.
Constant effects: Amplified Hearing, Sound filtration system, Targeting Sight, Motion Detector, Gyro-Compass, Clock/Calendar
Current Conditions: None.
Armor & Weapons/Ammo
LI-B2 Light Infantry Armor
M.D.C. by Location: Helmet: 15/15, Left Arm: 20/20, Right Arm: 20/20, Left Leg: 35/35, Right Leg: 35/35, Main Body: 150/150
WI-LP3 Pepperbox Laser • Payload: 4/4 • Extra Ammo: 4 4-round "Speed Loaders".
Bandito BigBore BB-2 "Holdout" Derringer • Payload: 2/2 • Extra Ammo: 8 rounds.
Bandito BigBore "Big Boss" Magnum Revolver • Payload: 4/4 • Extra Ammo: 8 rounds.
C-20 Laser Pistol • Payload: 30/30 • Extra Ammo: 2 Long E-Clips (Pistol).
Remington 870 Police Magnum • Payload: 4/4
Plasma Grenades • Payload: 2/2
Smoke Grenades • Payload: 2/2
CS Stun/Flash Grenades • Payload: 2/2
Vibro-Knife
NG Grenade Vibro-Knife • Payload: 2/2
Medals
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Re: This Going to the Dogs Already - Operation Wrapup

Postby Karl » Tue Feb 04, 2020 7:57 pm

*Rolls Carried*

With the order to stand down given, Karl gives out quiet, slightly angered muttering inside his suit, though doesn't let it carry over into his voice when he keys the com again "Yes sir.". To aid in helping settle things down with the Port Authority, Karl slows his speed right down to a hover, moving within a somewhat protective distance of the others and then lands before complying with any of the other orders given to him.

I'm really starting to hate this guy, and I don't even know him... he thinks of the assassin.
Karl Madox reporting for duty!
H.P.: 26
S.D.C.: 29
ISP: 66
PPE: 11

Constant Effects: See Cybernetics

Soundtrack:
Bonnie Tyler - Holding out for a Hero
Madius (Sound the Alarm) - All I need
MDFMK - Missing Time
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Re: This Going to the Dogs Already - Operation Wrapup

Postby CS High Command » Wed Feb 05, 2020 12:36 am

Mini-Update
The guards nod as they obviously receive a radio call. "As long fingers stay off the triggers, we can work this out. Just don't let him die." The last sentence is delivered like a threat, but sounds more like a plea. Whatever they expected to find here, it wasn't this. "Once we can move him, let's get indoors. We've got a blizzard that is incoming any minute now." Even as he speaks another hovercraft lands, and two men in the red and white of paramedics step out and move to assist James, once the Port Authority men approve it.

One thing that confuses Drum, and Howlett for a moment, is the lack of the normally destructive activities they'd expect of the spasms they are seeing. The paramedics pull out a mouth/tongue protector and insert it into the immobile but open mouth. (James make some rolls here)
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"Be strong and do as you will. The swords of others will set you your limits." (Marauders of Gor, p.10)
"Yippee-ki-yay magic lovers." Lt. John Freeman, CS110 at the Socorro Skirmish of May 110PA

(Many thanks to SNAFU for the basis of my new AVATAR!)
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Re: This Going to the Dogs Already - Operation Wrapup

Postby Mane » Wed Feb 05, 2020 2:02 am

Perception: 1d100 = 33
JIC Rolls: 1d20 = 2, 1d100 = 27

With the parting words of The Sadist hanging in the air, Mane felt cheated out of his prize. The mentally scarred battle cat had not reclaimed his pride, nor had he he proven himself the better preadator of the two. No. The Sadist had simply proven that he was the master of the game today, and the team was lucky that none of its members were taken over and turned against each other at the hands of a psychotic, sadistic puppeteer.

"We're not done here, you sick son of a bitch!" Mane roared in frustration. But of course it was too late. The Sadist had already vacated the premises, leaving behind the torturned and locked up body of the poor security guard.

As Drum stepped in to stop the man from swollowing his tounge as a seizure wracked his body, Mane stepped away and threw an angry punch into the thin air, furious over how they all just got toyed with.

I had him! I mother-fuckin' had him! he mentally scolded himself for the defeat. Sixty more seconds and I could have tracked him down by the smug look on his face! While the thought was probably not true, Mane placed the blame squarely on himself. Another air punch swung through the bitterly cold air as steam billowed from his flaring nostrils.

It was then he noticed the Port Authority scrambling out of their hovercraft, intent on taking control of the scene.

CS High Command wrote:"Step away from the man! Hands up and step away! We don't want to, but we will fire, as will our escorts. Everyone put your weapons on the ground! NOW!"


With one more angry snoort, Mane quickly collected his cool... though it was really more of a drop from a hard boil to a controlled simmer. He was in no mood to play, and certainly in no mood to surrender, making his defeat all the more stinging.

Being the gunfighter he was, the big cat's hands hovered over the grips of his trusty pistols on his hips. Out of the corner of his eye, he looked to Howlett and said in a low register, "Say the word. I can take 'em, boss."

Mane was actually disapointed when the reply came, directed towards the whole team.

James Howlett wrote:"Stand down and follow Port Authority requests." James radios to his team, while dropping his pistol and knife on the ground. James puts his four arms in the air.


It took him a moment accept that they weren't going to shoot it out, but it was probably for the best. Boss Man knew best, after all. With a slow, non-alarming draw, Mane cleared leather on his blasters and gently placed them on the snow-covered street. "I'm getting those back." he said to the nearest Port Authority officer in a warning tone, pointing down at his pistols.

The fight was over and all he had to show for it was his embarasment and a growing headache from the damn Ley Line. Mane cursed himself once more; this time for not bringing the fetish talisman given to him by the Indians a good while back.

Not knowing what else to do, Mane resumed his default position and played bodyguard for Howlett, staying in close proximinity in case anything funny happned. Guns or no, he was a living, breathing weapon, and no order to stand down could strip him of that. "Got your back, boss."
Mane, driver of the big ugly bus.

Song in his heart: Let It Be

Stats and Gear
Quick Stats:
ISP: 14/64
HP: 118/118
SDC: 100/110
Armor: CA-6EX
MDC by Location:
  • Main Body: 200/200
  • Head/Helmet: 100/100
  • Legs: (R) 120/120, (L) 120/120
  • Arms: (R) 100/100, (L) 100/100
Weapons:
Wilk's 237 "Backup":
  • Damage: 3D6 MD single / 6D6 MD double blast; Range: 500'
  • Payload: 16/16 double blasts per long e-clip
Q1-02 "Stopper" Ion Pistol:
  • Damage:4D6+4 MD; Range: 200'
  • Payload: 24/24 blasts per long e-clip
Bandit 5050 "Papa Bear" Enhanced BigBore Medium Rail Gun:
  • Damage: 2D4 M.D./single, 4D4 M.D./burst of three, 5D6 M.D./burst of six, plus Knockdown Effect; Range: 2,000'
  • Payload: 240/240 Big Bore shotgun shells
Munition Reserve:
  • Long E-Clips: 6/6
  • Big Bore shotgun shells: not carried on person
Conditions:
  • None at this time
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Re: This Going to the Dogs Already - Operation Wrapup

Postby Culter » Wed Feb 05, 2020 8:17 am

JiC: 1d20 = 2 / 1d100 = 44
Perception [44% (+25% Electrical Anomalies, etc | +25% IFF | +10% ID Undercover | +10% Recognize Suspicious Activity)]: 1d100 = 1(Mary-Morther of Crit Successes)
Save vs Psionic [10+]: 1d20 = 20+3 = 23 (Mary Mother of Crit Success x2)

Lore, Psionics and Psychics [40%]: 1d100 = 8 (Identify if Mental Possession would leave imprints, if he can identify them, an aura, etc with Brain Scan)
I.D. Undercover Agent [54%]: 1d100 = 19 (Check other Port Authority for odd behavior in case the Juicer just switched bodies instead of actually escaping)
Invoke Trust [50%]: 1d100 = 20 (Move nonthreatening in support of Doc to preform his Brain Scan)
Detect Ambush [60%]: 1d100 = 35 (Check for twitchy fingers, fingers in trigger wells, uneasy or aggressive stances that may result in an attack by Port Authority)

Delphi Juicer Asshat wrote:"Oh you are a persistent bunch. So ready to kill. You're no peacekeep....aaaauurgghh! Fuck that hurt! What are you .....aaaauuggh! Seems I'm out of time. My respects. I've never been hurt like this. I will find you another day. For now, this one knows too much. No time to kill him. Farewell my foes. We shall meet again, but not too soon!"


Culter snarls as the psionic comments and leaves the possessing body. I need to find a way to pin them down, otherwise what good am I if they can just run away. He glances around to the others before sighing within his armor as his brows furrow. Hopefully that method of attack doesn't denote any concern from these guys. New crew; may be Psi-Bat but doesn't mean they aren't ready to remove potential internal threats either. Culter thinks, his paranoia peaking after using such an ability.

Port Authority wrote:"Step away from the man! Hands up and step away! We don't want to, but we will fire, as will our escorts. Everyone put your weapons on the ground! NOW!"


Doc wrote:"Stand down and follow Port Authority requests."


Culter will respond in kind after his successful mental assaults on the psionic, though not say anything specific, resigning to Doc to take the lead in addressing Port Authority. He steps back several paces and though he never raised his weapon, he will let his own NG-IR5 drop to the ground below him, plopping in the snow. He'll queue his sub-vocal internal radio and communicate with the boss. "I can run a Brain Scan to see if I can get any remnants of the imprint left by the target while you check him for injuries. It's unobtrusive, I just need to touch him, so I can help stabilize." Culter suggests to Doc, and barring a dismissal of his request, will move to help stabilize the victim and concurrently run a Brain Scan (-10 I.S.P.).
Corporal Culter (40-4th) || EP Ledger | Other PCs: Ronan Deshe (Spooks) | Scythe

Constant Stats and Abilities
Active Abilities:
I.S.P.: 144/144 || H.P.: 21/21 || S.D.C.: 38/38

Impervious to Electricity: Completely immune to electricity, magical or others (lightning, etc). Energy, Lasers, Plasma and Particle Beams as well as other Energy sources do half-dmg. Magical energy, other than electrical, does full.

Active Gear:
Worn: [NG-AX15 Blue Hawk] || MDC Updated as Needed, see Gear || P.S. 28 Robotic || All the standard power armor features plus: || IR Searchlight; Range: 1,000' || Enhanced Radar; || Range: 100 miles while airborne || Enhanced Sonar; Range: 50 miles || Built-in Language Translator
|| Nightvision Optics; Range: 2,000' || Multi-Camera System; Telescopic Range: 2 miles

Carried: [NG-IR5 Ion Rifle] || Range: 2,000' | Low DMG: 2d6 MDC, High DMG: 4d6 MDC | Will default to PA weapon system and have this secured on PA
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Re: This Going to the Dogs Already - Operation Wrapup

Postby Jericho Jackson » Wed Feb 05, 2020 10:53 am

Perception Bonus: 39%/ 51% to recognize demons in disguise 1d100 = 74 (FAIL)
JIC: 1d20 = 20
1d100 = 56

Alias: Abernathy/Badger

When the guards indicate that things may be tense but not hostile, Badger picks his rifle up by the barrel and slings it over his shoulder, and when they indicate their preference to move indoors, Badger makes himself available to move the paralyzed man as necessary. Good idea - we're exposed here and I can't trust he's not still watching us. Indoors is a crap shoot, because I can't get airborne from there, but if a fight breaks out that... His pulse races somewhat at the thought... ... won't be a problem.

He goes to stand next to Mane. Mane... is something else. Open-brain surgery yesterday on a motor-pool floor, and today ready to tear guts out. However they're putting together things like this down in Lone Star, they need to keep it up.

"Feeling all right, Preacher? You've had a rough couple days. And I can't say I know you at all, but it's plain you're a fighter," he says, his voice conveying respect.

As they go inside, Badger's eyes sweep the crowd, lighting on faces wary and distrustful. The faces of the humans he registers some sympathy for - this is not a world they created, or wanted. His eyes register the faces of any dbees he sees, their wariness, their distrust, as something else. These he sees as fearing the CS, fearing them because they are human. Rationally, he knows they are not a monolithic entity - each dbee must have his or her or its own rationales - but the way he was raised in the 'burbs tells him: you gotta trust your gut. Having scanned no overt threat from the milling workers outside, he moves with his unit into the structure the guards indicate. Once the group is inside, Badger will take up a position with eyes on the door, but will leave his weapon aside.

As he stands watch over Howlett's medical procedure, he watches to see if they are being surveilled - either by prying eyes or electronically by visible cameras or recording devices.

Surveillance 55% 1d100 = 31 (SUCCESS)
LT Jericho Jackson AKA Sid Abernathy/Badger
H.P.: 38/38
S.D.C.: 34/34



NG-UELX49 Silent Shadow
M.D.C. by Location:
    * Head – 80
    Arms (2) – 60 each
    *UEL Cables – 6 each
    Legs (2) – 80 each
    *Wings (2) – 32 each
    ** Hover Booster Jets (16; 4 each wing, 4 back, 2 per leg) – 10 each
    Main Body – 190
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Re: This Going to the Dogs Already - Operation Wrapup

Postby Egan Grey » Wed Feb 05, 2020 2:22 pm

Perception - 67%, 1d100 = 74
JIC: 1d20 = 14, 1d100 = 65

SvPsi(12+) - 1d20 = 16

James Howlett wrote:"Stand down and follow Port Authority requests."
-Well I guess they got pinched by the response team.-
Moving north along the rooftop, Egan makes his way to the alley and drops down to street level before continuing north till he can move east and come back at the group from the north. Blending into the remaining people on the street, once he gets to the street the group was on, the scout looks down and assess the crowd density. If enough people remain on the street and will allow him to cover the building the group is in without being suspicious he will stay street level, however, if the guards have it locked down Egan will use the rooftops once again. Once in position to watch as much as possible without being seen, Egan keys up the comms for a simple. "Outside."
Skill Rolls
    [Radio: Basic – 100%, 1d100 = 48, PASS] Using the radio.
    [Climb – 105%, 1d100 = 86, PASS] - Climbing down to street level.
    [Climb – 105%, 1d100 = 67, PASS] - Climbing up to the next rooftop if needed.
    [Prowl – 87%, 1d100 = 50, PASS] - Getting down from the rooftop unseen.
    [Prowl – 87%, 1d100 = 8, PASS] - Blending into the crowds before the storm.
    [Prowl – 87%, 1d100 = 61, PASS] - Disappearing outside the building the group is in.
    [Land Navigation – 92%, 1d100 = 84, PASS] - Keeping track of where he needs to get to.
    [Track Humans & Robots – 85%, 1d100 = 62, PASS] - If he's on the other rooftop checking it out for activity.
    [Detect Ambush - 55%, 1d100 = 65, FAIL] - C. Y. A.
    [Sensory Equipment - 45%, 1d100 = 19, PASS] - Using the suit to keep track of the groups IFF's and locations.
    [Optic Systems - 45%, 1d100 = 29, PASS] - Using the suits optics to run through the image modes.
SSG Egan Grey aka Grayson Hender (1-8-2018)
You can Run....
Stats
Hp - 54/54
SDC - 66/66
ISP - 84/74
Constant Effects: Multi-Optic Eye, Sixth Sense (-2 ISP / use; +6 init, +2 parry, +3 dodge - can't be surprised)
Current Penalties:

Model Type: NG-UELX45 Stealth Power Armor
Head – 50/50
Arms (2) – 40/40 each
Legs (2) – 70/70 each
UEL Cables (2; forearm) – 6/6 each
Main Body – 175/175

NG Stalker Suit
M.D.C. Protection: 12/12

JA-12 - 30/21 -- 30/30 -- 4/4
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Re: This Going to the Dogs Already - Operation Wrapup

Postby CS High Command » Fri Feb 07, 2020 3:06 pm

This Going to the Dogs Already - Operation Start
    Date: Wednesday, January 10, 110 PA (2396)
    Time: 08:45 by end of post
    Temp: -5°, Bitterly Cold with a wind off the lake driving fog and a storm into the town of Hammond.
    Weather: Very Cloudy, with a blizzard in full effect. It's no longer zero visibility, but it is
    Ley Line info: A ley line is a few miles away.
    Location: The Warehouse base of operations for the group. (Unless there is somewhere else you want to be).

As Egan arives, he can see a line going from the other side of the warehouse the group is near out to the water. It looks to him like the line a hovercycle would make. Scanning out towards the water, he has to switch to thermals to see anything, but he can find no sign of a hovercycle that might have made the tracks. He focuses back on the group. He also sees the incoming blizzard and its near zero visibility less than a mile away and moving fast. It will be on them in 20 minutes. It's 10 minutes before the group moves inside, confident they will not harm the patient.

The Port Authority soldiers make no move to stop Howlett, or even Culter, though one of them wonders aloud, how he thinks he can help with delicate work like medical care if he is in power armor. As it turns out the end of the paralysis, pain, blindness, deafness, and muting of the guard was merely a matter of letting the duration run out.

It's a tense dozen minutes or so, but he does recover, at which point he spills how this guy had been paying him to let him sleep in one of the unused offices and had called him in a bit ago, paralyzed him, bound him, and then calmly took out a rifle and shot in the distance. Then he'd stuffed himself in an ore moving bin, one they didn't use anymore and then touched him and everything went black.

He awoke with a cat creature in his face, paralyzed, in excruiating pain, blind, deaf, and mute. He wanted to scream, but could not. Even as he recounts the tale, he weeps. He is able to give a very detailed description of the Juicer who calls himself Agent Smith. He never said who he was an agent for, but somehow despite seeing himself as some suave agent, he carried himself more as a psychopathic killer. The money was good and he never before had caused problems, though hearing what he'd done, the man pukes in horror and disgust. The security forces arrest him, mostly to get his story on record. They have been treating the players like an allied force ever since they got a call during the standoff.

The group and the port authority go over the office and sniper perch. Whatever lifestyle this guy lives, whatever trophies, he was ready to move at a moment's notice. Following the only logical exits from where the cargo mover stopped, they find where a hovercycle of some sort was hidden, and a trail of upturned snow heading due east, out towards open water and into the near zero visibility blizzard. When it is time to leave, the leader of the security force shakes Howlett's hand and offers him best of luck finding this guy. One thing they all feel certain on - he has left the area, likely for a good little while. They offer to email him a copy of their findings using the local internet connections. Howlett offers him a local email address and by the time he's back to base, he can download their report and accompanying video evidence. He also sees in the report it was Mr. Falcone (from the Falcon's Nest Bar) who'd flagged the group as an ally, removing the animosity from the Port Authority. The port authority report doesn't really add anything, but it does present their actions and how well they've maintained their cover.

While waiting on the worst of the blizzard to pass, the group gathers all information they can (please include whatever skill rolls you want to look for whatever, not to mention psionic powers, etc). Then the team heads back to the warehouse, catalogs all the evidence and their reports, and encodes it all on a disk. One of the drivers, Galen, then loads his gear onto the recovered hovercycle, and waits on the storm to pass before heading to a point where he can upload the mission reports to the C.S. by wireless connection to a hidden and secret listening post.

GM Instructions
GM Notes: There are still information to be had, and I will PM you each some things based on previous rolls, which can inform your posts this time as you search for clues, record your findings, and generally wrap up this investigation.

Every player has a chance to earn 500 XP in one go for filing an after action report. In character this can be written or a video report. Form is here. This is optional, but I highly suggest you do it. This is completely in character and they will in character be passed to Howlett, who will attach them to his report along with all digital, video, and audio evidence.
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"Be strong and do as you will. The swords of others will set you your limits." (Marauders of Gor, p.10)
"Yippee-ki-yay magic lovers." Lt. John Freeman, CS110 at the Socorro Skirmish of May 110PA

(Many thanks to SNAFU for the basis of my new AVATAR!)
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Re: This Going to the Dogs Already - Operation Wrapup

Postby Mane » Fri Feb 07, 2020 10:04 pm

Perception: 1d100 = 90
JIC Rolls: 1d20 = 17, 1d100 = 61

As the situation continued to evolve and de-escalate, Mane's fury and anger began to turn increasingly inward. As it did so, it began to change into a sollum dispare and depression, feeding into his self-doubt and faltering confidence. While somewhere in his head he knew this was a team effort, the juvinile cat placed all blame on himsef.

Slowly his stomping transformed into a mope.

Jericho Jackson wrote:"Feeling all right, Preacher? You've had a rough couple days. And I can't say I know you at all, but it's plain you're a fighter," he says, his voice conveying respect.


Mane turned to the new guy and gave a slow, labored, melancholy sigh before speaking. "Fighter? Maaaaaan. I just got my ... ass ... kicked. And kicked hard. Kicked by some beady-eyed spoon-bender freak who was probably sipping on a hot chocolate with tiny little marshmallows in it the whole time. I bet his mug had a big sissy rainbow on it and said on the said in a big girly font, 'I ♥ Cats!'. ... THAT'S the guy who just kicked my ass. The defeated cat opened his mouth to say more, but the shame took the wind out of his chest.

With little more to contribute, Mane did all he could do from that point on; look big and scary, and keep the locals from pestering the boss. He half-listened to everything else what was going on, somewhat hearing the guard recount his tale of how The Sadist was posing as an agent of some kind, and how he had been paying the man off for a prime hideout/sniper's nest, but the significance didn't hit him until shortly later.

CS High Command wrote:The group and the port authority go over the office and sniper perch. Whatever lifestyle this guy lives, whatever trophies, he was ready to move at a moment's notice. Following the only logical exits from where the cargo mover stopped, they find where a hovercycle of some sort was hidden, and a trail of upturned snow heading due east, out towards open water and into the near zero visibility blizzard.


As Mane stood there, looking down at the spot from where The Sadist conducted his reign of terror durring his watch, he was releived to see that no such girly mug was left behind. If it actually was, Mane would have slashed his own wrists then and there to escape the humliation.

But then it slowly began to don on him. The Sadist was RIGHT HERE!! Here, in this very spot! Feet on the ground. Slept on this floor. Hands all over every surface. He TOCHED it all! Not some psychic controlled zombie puppet, but HIM HIMSELF!!

"STOP!! he shouted to everyone as soon as he realized what a golden opportunity he had before him. "No one touch anything!

Mane began to lick his lips and rubbed his hands together in anxious anticipation. Shakily he removed the gloves off his hands and began to crawl on the floor, extending his psychic senses, looking for the sweet spot. He didn't care how much of his remaining internal energies he needed to expend, so long as he got results. The hulking cat felt the floor where it looked like he might have slep, the window frame where he would have had the best view of the ongoings outside, and every likely patch of floor and wall in between or in close priximity, subjecting it to his psychic power of Object Read.

Object Read (6 ISP)
  • Impressions (74% base): 1d100 = 87
  • Images (66% base): 1d100 = 92
  • Present (+4 ISP -- 56% base): 1d100 = 31

While Mane wasn't picking up on any impressions or images of the past, he was getting some thing from the present! "Wait a minute... waaaaait a minute... I'm getting something...

OOC: Just what, the GM will let me know presently(ish)
Mane, driver of the big ugly bus.

Song in his heart: Let It Be

Stats and Gear
Quick Stats:
ISP: 14/64
HP: 118/118
SDC: 100/110
Armor: CA-6EX
MDC by Location:
  • Main Body: 200/200
  • Head/Helmet: 100/100
  • Legs: (R) 120/120, (L) 120/120
  • Arms: (R) 100/100, (L) 100/100
Weapons:
Wilk's 237 "Backup":
  • Damage: 3D6 MD single / 6D6 MD double blast; Range: 500'
  • Payload: 16/16 double blasts per long e-clip
Q1-02 "Stopper" Ion Pistol:
  • Damage:4D6+4 MD; Range: 200'
  • Payload: 24/24 blasts per long e-clip
Bandit 5050 "Papa Bear" Enhanced BigBore Medium Rail Gun:
  • Damage: 2D4 M.D./single, 4D4 M.D./burst of three, 5D6 M.D./burst of six, plus Knockdown Effect; Range: 2,000'
  • Payload: 240/240 Big Bore shotgun shells
Munition Reserve:
  • Long E-Clips: 6/6
  • Big Bore shotgun shells: not carried on person
Conditions:
  • None at this time
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Re: This Going to the Dogs Already - Operation Wrapup

Postby Drummond Leighton » Sun Feb 09, 2020 10:34 am

Perception: 30% vs 1d100 = 21 (+15% vision, +25% salvage, +25% contraband)
JIC: 1d20 = 13, 1d100 = 21



Drum listen to the guards story, it doesn't all make sense to him, but he gets he thinks the basics. The guy was bribed to look the other way by this Agent Smith. The money was too good to ask any questions, and then at the end he got his mind bended.

He follows the team to the office. He makes no effort to get in the room and block the specialists do their investigation, so he stands around with the proverbial mechanical thumb up his mechanical ass. He starts in the hallway and area outside the room. Looking for what measures may be have been in place to alert the juicer of interference, he looks for wires, cameras, microphones, etc.. "When this mission is over, I am going to have to talk about upgrades . A sensor hand would come in handy. We need more tech, sensors and crap if we're going to be better at this type of job."

Hallway Search:
Electronics: Basic 55% vs 1d100 = 60 | Fail
Intelligence 65% vs 1d100 = 83 | Fail
Sensory Equipment 55% vs 1d100 = 66 | Fail

Recognize Salvage and Quality 70% vs 1d100 = 2 | Pass

When finished with the hallway, he stands outside the door way, and looks in. He uses his multi-optics eyes to scan the room. He examines it in terms of salvage. What things did Agent Smith leave there were of any value, of those things, were they cobbled together, store bought, trashed deliberately? Based on the amount of time in the room, did the things the guy left behind leave any traces of what it was that he value, perhaps by the dust outline on the ground around the spot.

Room Observation:
Intelligence 65% vs 1d100 = 54 | Pass
Sensory Equipment 55% vs 1d100 = 14 | Pass
Recognize Salvage and Quality 70% vs 1d100 = 6 | Pass
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Re: This Going to the Dogs Already - Operation Wrapup

Postby Karl » Sun Feb 09, 2020 3:32 pm

Mane wrote:Mane turned to the new guy and gave a slow, labored, melancholy sigh before speaking. "Fighter? Maaaaaan. I just got my ... ass ... kicked. And kicked hard. Kicked by some beady-eyed spoon-bender freak who was probably sipping on a hot chocolate with tiny little marshmallows in it the whole time. I bet his mug had a big sissy rainbow on it and said on the said in a big girly font, 'I ♥ Cats!'. ... THAT'S the guy who just kicked my ass. The defeated cat opened his mouth to say more, but the shame took the wind out of his chest.


"So, your girlfriend in otherwords..." Karl couldn't help but quip at Mane as he took a look around, barely realizing he'd just teased Mane the same way he might a normal human squadmate.

Mane wrote:"STOP!! he shouted to everyone as soon as he realized what a golden opportunity he had before him. "No one touch anything!

Mane began to lick his lips and rubbed his hands together in anxious anticipation. Shakily he removed the gloves off his hands and began to crawl on the floor, extending his psychic senses, looking for the sweet spot. He didn't care how much of his remaining internal energies he needed to expend, so long as he got results. The hulking cat felt the floor where it looked like he might have slep, the window frame where he would have had the best view of the ongoings outside, and every likely patch of floor and wall in between or in close priximity, subjecting it to his psychic power of Object Read.

While Mane wasn't picking up on any impressions or images of the past, he was getting some thing from the present! "Wait a minute... waaaaait a minute... I'm getting something...

OOC: Just what, the GM will let me know presently(ish)


"Beat me to it." Karl added once he realized what Mane was doing. "Bet this place has quite an aura to it." he murmured and then frowned as he looked about the place "Y'know, this guy probably has a bunch of shit hidden here, or did possibly." Thus, with that in mind Karl starts to eye the place up with that angle in mind, trying to think of the best spots he would use to hide things...

"Skill Rolls"
To use his suit's sensors, knowledge of mathematics and basic mechanical engineering to figure out the best places/ways to hide things, find areas hidden based on volume of space (To find any hollow walls/hidden rooms if dimensions don't add up etc)
Sensory Equipment 67% 1d100 = 20
Computer Operation 67% 1d100 = 62
Math Advanced 92% 1d100 = 50
Intelligence 68% 1d100 = 36
Basic Mechanics 104% 1d100 = 93

Mechanical Engineer 77% 1d100 = 96

To search for/Disarm any possible traps: (Add +20% from tool kits if applicable)
Demolitions: Disposal 85% 1d100 = 52
Basic Mechanics 104% 1d100 = 99
Mechanical Engineer 77% 1d100 = 69
Electrical Engineer: 77% 1d100 = 80
Electronics Basic: 72% 1d100 = 25
Weapons Engineer 77% 1d100 = 7


To try and bypass any locks if found:
Locksmith 82% 1d100 = 96
Computer Hacking 41% 1d100 = 21


C'mon, I know you've got to have hidden something around here somewhere. A bug out bag, coms gear, something. This was clearly your little bolt hole for a while..
Karl Madox reporting for duty!
H.P.: 26
S.D.C.: 29
ISP: 66
PPE: 11

Constant Effects: See Cybernetics

Soundtrack:
Bonnie Tyler - Holding out for a Hero
Madius (Sound the Alarm) - All I need
MDFMK - Missing Time
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Re: This Going to the Dogs Already - Operation Wrapup

Postby Jericho Jackson » Mon Feb 10, 2020 8:45 am

Perception Bonus: 39%/ 51% to recognize demons in disguise 1d100 = 100 (CRIT. FAIL)

JIC: 1d20 = 20
1d100 = 3

Alias: Abernathy/Badger

Mane wrote:"Fighter? Maaaaaan. I just got my ... ass ... kicked. And kicked hard. Kicked by some beady-eyed spoon-bender freak who was probably sipping on a hot chocolate with tiny little marshmallows in it the whole time. I bet his mug had a big sissy rainbow on it and said on the said in a big girly font, 'I ♥ Cats!'. ... THAT'S the guy who just kicked my ass."


Jericho shrugs noncommitally. "Hey, man - I'm just a grunt... what do I know? All's I can say, from where I'm lookin', is... you're still standing. That says 'Fighter' to me." He claps Mane on the shoulder, and then moves to investigate the room.

Jericho notes that the cameras he's spotted are visual-only. He calls out to the Security detachment. "You might want to pull the data from these cameras." To Howlett he adds, "Might be nice if we could get our hands on a copy as well. It's got not audio but we might be able to pull some decent-quality stills"

With that, he starts to look around the room for other evidence.

Mane wrote:"STOP!! No one touch anything!


Jericho spins on his heel, nearly grabbing his sidearm at the outburst, but when he sees Mane using his preternatural sense to scout around, he feels a bit more at ease, and returns to using his own training to try to make sense of the scene. He does all of the following examination without touching anything, until Mane gives the all-clear, at which point he will do any examination that requires touch.

Firstly, Jericho scans the room with his cyber-arm's radiation sensor, taking note of any hotspots. Probably turn up cold, but you never know if he's using depleted uranium or the like in his rounds. Particularly if he's using armor-piercing. He cycles his cyber-eye to thermal imaging to see if there are any still-warm burn sites (i.e., a trashcan or fireplace used to burn evidence - particularly if such is still warm).

Next, if there is a desk or table in the room, he cycles his cyber-eye to its macro setting (at 20X magnification), to try to discern if any writing has microscopically scored the surface through whatever paper it was on.

Intelligence 54% 1d100 = 34 (Make sense of any microscopic indentations from writing - SUCCESS)

If he sees any, he calls Drummond over. "Hey Drum - do you have a microscopic-quality digital camera? Can you get some shots of this surface?"

Finally, he uses his knowledge of undercover protocols to search the room for any discarded materials the target might've deemed 'not tactically valuable'.

Undercover Ops 55% 1d100 = 58 (find drop-sites/burn sites for discarded materials - FAIL)
Surveillance 55% 1d100 = 59 (identify any 'deadzones' not covered by cameras - FAIL)

If he spots a camera deadspot, he examines it more closely, to find any details that might've been missed in clean-up.

Intelligence 54% 1d100 = 80 (identify missed evidence - FAIL)

If he spotted a dropsite or Burn site, after Mane gives the all-clear, he will examine it more closely.
Intelligence 54% 1d100 = 8 (search dropsite/burn site for surviving evidence - SUCCESS)

Whatever he discovers, he will report to Howlett.
LT Jericho Jackson AKA Sid Abernathy/Badger
H.P.: 38/38
S.D.C.: 34/34



NG-UELX49 Silent Shadow
M.D.C. by Location:
    * Head – 80
    Arms (2) – 60 each
    *UEL Cables – 6 each
    Legs (2) – 80 each
    *Wings (2) – 32 each
    ** Hover Booster Jets (16; 4 each wing, 4 back, 2 per leg) – 10 each
    Main Body – 190
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Re: This Going to the Dogs Already - Operation Wrapup

Postby James Howlett » Wed Feb 12, 2020 4:59 pm

Perception: 1d100 = 63/75%
Just in Case: 1d20 = 10; 1d100 = 42
Conditions: Motion detector, Amplified Hearing, Sound Filtration System, Thermal Vision.


Skills:
Find Contraband 1d100 = 95/86% Fail (To see if anything illegal is laying around.)
Research 1d100 = 28/109% Pass (To gather all relative information, both found by James & the rest of the team)
Forensics 1d100 = 82/119% Pass (To comb over the site looking for clues.)
Sensory Equipment 1d100 = 53/109% Pass (To operate his various built-in sensor systems.)
Lore: Psychics & Psionics 1d100 = 4/59% Pass (To consider what a psychic like him would need.)
Psychology 1d100 = 90/74% Fail (To possibly figure out where he went.)
Wilderness Survival 1d100 = 80/89% Pass (To figure out where he might have gone considering the weather.)
Intelligence 1d100 = 14/58% Pass (To piece all the info together to form the bigger picture.)
Radio Basic 1d100 = 45/104% Pass (To scan for nearby signals.)
Electronic Countermeasures 1d100 = 75/54% Fail (To scan for nearby signals.)



James stands in the doorway of the office that the killer once resided in. He watches the others go over things before joining in. Unlike most of his team, James is actually trained in crime scene investigation, he begins to go over the place with a fine tooth comb, trying to find anything that will eventually lead him and his team to taking down the killer. James is rather quiet as he works, listening to the radio as he slowly checks stations, seeing if there are any items sending out signals. James is meticulous in his work, but eventually he's convinced that he's found everything that could be found by him.

"All right team, let us wrap this up and make our way back to base. I feel that we are likely going to be going back home after this." James says as he makes his way back to the truck.
James Howlett
"Out of all the people you meet I may be the only one who understands what you are thinking, Take one good look at my face. This is the price that I paid to bring foot to the collective asses of our enemies. There are many more who have sacrificed much more to do far less. ~2nd Lt James Howlett EP
HP 30/30 SDC 51/51
M.D.C. by Location: Hands (2): 50 each, Forearms (2): 50 each, Upper Arms (2): 70 each, “Concealed” Forearm Weapon: 40, Legs (2): 90 each., Modular Secondary Arms (2): 60 each.
Constant effects: Amplified Hearing, Sound filtration system, Targeting Sight, Motion Detector, Gyro-Compass, Clock/Calendar
Current Conditions: None.
Armor & Weapons/Ammo
LI-B2 Light Infantry Armor
M.D.C. by Location: Helmet: 15/15, Left Arm: 20/20, Right Arm: 20/20, Left Leg: 35/35, Right Leg: 35/35, Main Body: 150/150
WI-LP3 Pepperbox Laser • Payload: 4/4 • Extra Ammo: 4 4-round "Speed Loaders".
Bandito BigBore BB-2 "Holdout" Derringer • Payload: 2/2 • Extra Ammo: 8 rounds.
Bandito BigBore "Big Boss" Magnum Revolver • Payload: 4/4 • Extra Ammo: 8 rounds.
C-20 Laser Pistol • Payload: 30/30 • Extra Ammo: 2 Long E-Clips (Pistol).
Remington 870 Police Magnum • Payload: 4/4
Plasma Grenades • Payload: 2/2
Smoke Grenades • Payload: 2/2
CS Stun/Flash Grenades • Payload: 2/2
Vibro-Knife
NG Grenade Vibro-Knife • Payload: 2/2
Medals
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Re: This Going to the Dogs Already - Operation Wrapup

Postby Egan Grey » Wed Feb 12, 2020 5:08 pm

Perception - 67%, 1d100 = 51
JIC: 1d20 = 20, 1d100 = 7

Egan looks over the tracks leading away and inspects the surrounding area all the way to the waters edge, looking for anything that might have been dropped or forgotten about in haste.
-Heading out over water to cover the tracks for the moment is smart but the Port will have his movement on their sensors for awhile. So he'll use the blizzard to cover tracks and muffle sound but high speed in low visibility is suicide so he has a place to hunker down or a group to hunker down with relatively close by.-
Leaving the rest of the group to work with the guards, Egan slowly goes over the area until the group is ready to head back to camp. If he runs into people that might have seen who got on the bike and its direction of travel he will ask them for the information.

Skill Rolls
    [Prowl – 87%, 1d100 = 46, PASS] - To remain hidden while looking over the area
    [Land Navigation – 92%, 1d100 = 69, PASS] - To try and figure out his direction and project his potential landfall
    [Wilderness Survival – 95%, 1d100 = 47, PASS] - To figure out which direction the blizzard is coming from, timing and landfall
    [Track Humans & Robots – 85%, 1d100 = 73, PASS] - To check the area for tracks that could be relevant
    [Intelligence – 71%, 1d100 = 7, PASS] - To check the starting spot for places to stash a bug out bag or gear
    [Streetwise – 56%, 1d100 = 44, PASS] - To check the starting spot for places to stash a bug out bag or gear
    [Sensory Equipment - 45%, 1d100 = 52, FAIL] - Using the suits sensors to track movement in the area
    [Optic Systems - 45%, 1d100 = 3, PASS] - Switching between modes while looking over the area.
SSG Egan Grey aka Grayson Hender (1-8-2018)
You can Run....
Stats
Hp - 54/54
SDC - 66/66
ISP - 84/74
Constant Effects: Multi-Optic Eye, Sixth Sense (-2 ISP / use; +6 init, +2 parry, +3 dodge - can't be surprised)
Current Penalties:

Model Type: NG-UELX45 Stealth Power Armor
Head – 50/50
Arms (2) – 40/40 each
Legs (2) – 70/70 each
UEL Cables (2; forearm) – 6/6 each
Main Body – 175/175

NG Stalker Suit
M.D.C. Protection: 12/12

JA-12 - 30/21 -- 30/30 -- 4/4
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Re: This Going to the Dogs Already - Operation Wrapup

Postby Culter » Wed Feb 12, 2020 10:35 pm

JiC: 1d20 = 11 / 1d100 = 100
Perception [44% (+25% Electrical Anomalies, etc | +25% IFF | +10% ID Undercover | +10% Recognize Suspicious Activity)]: 1d100 = 84

[Skills]
Intelligence [44%]: 1d100 = 20 (Identifying/Understanding the pattern to this killer. )
Lore, Psychics and Psionics [40%]: 1d100 = 10 (More on what types of capabilities, combinations and other psionics this type of jucier can do, in what effects, to what combinations)
Detect Ambush [60%]: 1d100 = 45 (Likely areas to expect an ambush like this again; things to look for)
Electronic Countermeasures [55%]: 1d100 = 7 (Anomalous radio signals or interference not associated to Port Authority or out of place in a blizzard)

Read Sensory Equipment [45%]: 1d100 = 56 (Full sensor sweep of the area, using what he knows, to scan for anything that might be out of the ordinary given the situation)
ID Undercover Agent [59%]: 1d100 = 47 (See if any of the Port Authority or anyone else, is moving or acting strangely based on prior actions of the possessed)

With a combination of sensory effects, Culter can see the remnants of an altered aura, an attempt to hide psionic presence, plus the expected bio-manipulation effects. This guy is a master of stealth and infiltration.

Looking around, he wonders what a detailed view of the place's aura and the psychic traces he left behind might show. Physical evidence is easy to mask, but psychic residue is harder to wash away quickly.


Culter will do a sweep of the area and attempt to piece together what information he has. Regrettably, despite the residue of a psionics aura, he knows he doesn't have the means to sense it though, some of his team might. "I'm familiar to a good degree of how psionics work; and I don't think we'll find any physical evidence left behind. However, it is much more challenging to hide psychic residue where heavy imprints were made; such as possession or even telemechanics and the like. Regrettably, the ability to see these imprints is outside my wheelhouse, though it is something we should see about before leaving. The imprints will fade with time." He queues over his radio in a general ALCON.

He will record whatever he finds and, upon return to base, write up an after action report to submit to Doc.
Corporal Culter (40-4th) || EP Ledger | Other PCs: Ronan Deshe (Spooks) | Scythe

Constant Stats and Abilities
Active Abilities:
I.S.P.: 144/144 || H.P.: 21/21 || S.D.C.: 38/38

Impervious to Electricity: Completely immune to electricity, magical or others (lightning, etc). Energy, Lasers, Plasma and Particle Beams as well as other Energy sources do half-dmg. Magical energy, other than electrical, does full.

Active Gear:
Worn: [NG-AX15 Blue Hawk] || MDC Updated as Needed, see Gear || P.S. 28 Robotic || All the standard power armor features plus: || IR Searchlight; Range: 1,000' || Enhanced Radar; || Range: 100 miles while airborne || Enhanced Sonar; Range: 50 miles || Built-in Language Translator
|| Nightvision Optics; Range: 2,000' || Multi-Camera System; Telescopic Range: 2 miles

Carried: [NG-IR5 Ion Rifle] || Range: 2,000' | Low DMG: 2d6 MDC, High DMG: 4d6 MDC | Will default to PA weapon system and have this secured on PA
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Re: This Going to the Dogs Already - Operation Wrapup

Postby CS High Command » Thu Feb 13, 2020 5:01 pm

This Going to the Dogs Already - Operation Start
    Date: Wednesday, January 10, 110 PA (2396)
    Time: 08:55 by end of post
    Temp: -5°, Bitterly Cold with a wind off the lake driving fog and a storm into the town of Hammond.
    Weather: Very Cloudy, with a blizzard in full effect. It's no longer zero visibility, but it is still limited visibility (under 25 feet).
    Ley Line info: A ley line is a few miles away.
    Location: The site of the attack (most of the gorup) and at a nearby pier (Egan).

As the group and the port authority searches the place, questions the guard, and generally upends the place, the workers are forced to stop working and shut down their machinery. Egan is no where to be found by the group, as he has wandered off into the storm, but if querried, he answers readily enough. But everyone is focused on their work.

If questions are needed of the workers or the security guard, the Port Authority is willing to ask them, but they will not let the team interrogate them. James alone might be allowed to silently observe.

(Same instructions as before, but you have new info)
ImageImage

"Be strong and do as you will. The swords of others will set you your limits." (Marauders of Gor, p.10)
"Yippee-ki-yay magic lovers." Lt. John Freeman, CS110 at the Socorro Skirmish of May 110PA

(Many thanks to SNAFU for the basis of my new AVATAR!)
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Re: This Going to the Dogs Already - Operation Wrapup

Postby Egan Grey » Thu Feb 13, 2020 6:01 pm

Perception - 67%, 1d100 = 51
JIC: 1d20 = 11, 1d100 = 31

Staring at the sight before him, Egan sighs softly before keying up the groups private band. "Got what could be the hovercycle used to get away from the warehouse here. It's out on the pier with an oddity hanging off it, if possible can I get a little backup out here to check this thing out with me? It looks like he had another means of getting away somewhere wet."
As he waits for a response, the scout takes a quick look at the bike it self trying to determine if it is trapped or rigged to explode on someone messing with it. -Bastard had another thing waiting to get him away. A boat, maybe a sub or just some submerged bugout gear he had sitting at the bottom of the lake that he fished out?-

Skill Rolls
    [Prowl – 87%, 1d100 = 35, PASS] - To try and keep a low profile just in case someone is staking out the bike.
    [Track Humans & Robots – 85%, 1d100 = 75, PASS] - To check for activity that might show if someone else parked the bike here and walked away.
    [Trap & Mine Detection – 75%, 1d100 = 35, PASS] - To check the bike for being rigged to explode.
    [Detect Ambush - 55%, 1d100 = 95, FAIL] - C. Y. A.
    [Sensory Equipment - 45%, 1d100 = 77, FAIL] - To try and mark potential hostiles or craft around the area.
    [Optic Systems - 45%, 1d100 = 98, FAIL] - To use the optic modes best for this type of work in a blizzard.
SSG Egan Grey aka Grayson Hender (1-8-2018)
You can Run....
Stats
Hp - 54/54
SDC - 66/66
ISP - 84/74
Constant Effects: Multi-Optic Eye, Sixth Sense (-2 ISP / use; +6 init, +2 parry, +3 dodge - can't be surprised)
Current Penalties:

Model Type: NG-UELX45 Stealth Power Armor
Head – 50/50
Arms (2) – 40/40 each
Legs (2) – 70/70 each
UEL Cables (2; forearm) – 6/6 each
Main Body – 175/175

NG Stalker Suit
M.D.C. Protection: 12/12

JA-12 - 30/21 -- 30/30 -- 4/4
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Re: This Going to the Dogs Already - Operation Wrapup

Postby CS High Command » Thu Feb 13, 2020 7:47 pm

GM Mini-update:

As Egan looks out over the lake, it is hard to say if anything is out there. Certainly nothing that can be seen. Thermal imaging gives a slightly better range, but nothing warm is out there to be detected in any direction.
ImageImage

"Be strong and do as you will. The swords of others will set you your limits." (Marauders of Gor, p.10)
"Yippee-ki-yay magic lovers." Lt. John Freeman, CS110 at the Socorro Skirmish of May 110PA

(Many thanks to SNAFU for the basis of my new AVATAR!)
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Re: This Going to the Dogs Already - Operation Wrapup

Postby Drummond Leighton » Thu Feb 13, 2020 9:07 pm

Perception: 30% vs 1d100 = 60 (+15% vision, +25% salvage, +25% contraband)
JIC: 1d20 = 11, 1d100 = 22

Drum walks back into the small room where most of the team is huddled together look for clues. As he enters he shakes his head and says, "This guy knew he was leaving tonight. He may have been using this place for a while, but it's too clean. We didn't disrupt this guys plans, he's just kicked it up to a new level. This guy probably has two or three safe houses he uses." He holds out the collected food wrappers in his large hands, "Maybe he's left some saliva or something on these scraps, do you guys think you could do some of that CSI crap might tell us who he is?" It always works on the vids, but this guy probably was never a Coalition citizen.

Egan wrote:Staring at the sight before him, Egan sighs softly before keying up the groups private band. "Got what could be the hovercycle used to get away from the warehouse here. It's out on the pier with an oddity hanging off it, if possible can I get a little backup out here to check this thing out with me? It looks like he had another means of getting away somewhere wet."


"Doc, I'm just in the way in here. Permission to join Hender?" the cyborg asks. He looks over at Culter, "We could use having a big brain out there with us. Everett, you want to come with?"

If/when Doc gives permission to leave, Drum nods his head and unslings his rifle. Over the secured comm, he contacts Egan, "Blackwood here, I'll come to you, my skills may be better suited to examining the hovercycle." Maybe find a VIN that we could trace.

Once outside, he moves at a jog...which for a cyborg is faster than a man can sprint towards the pier.

This guy wants us to think he's left town, he's out there, watching, Drum thinks. Drum cycles his vision as he moves keeping an eye on the dark corners. He deliberately doesn't think about how exposed he might be.
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Re: This Going to the Dogs Already - Operation Wrapup

Postby Jericho Jackson » Fri Feb 14, 2020 8:52 am

Perception Bonus: 39%/ 51% to recognize demons in disguise 1d100 = 85

JIC: 1d20 = 4
1d100 = 94

Alias: Abernathy/Badger

Jericho watches Mane and Karl work, and notes the area they're searching is a surveillance deadzone - no cameras watch that area.

He approaches the wall Karl is inspecting. "None of the cameras can see this wall... He might've used this wall as a planning board." He could've pinned up a map, written his plan on it, and developed his entire mission without any camera even seeing it. OR... the wall could conceal a dead-drop...

Jericho, again, cycles his cyber-eye to its macro setting (at 20X magnification), to try to discern if any writing has microscopically scored the wall through whatever paper may have been affixed there.

Intelligence 54% 1d100 = 35 (Make sense of any microscopic indentations from writing, or spot pinpricks from map corners, etc. - SUCCESS)

Through his knowledge of undercover ops, he tries to determine if this wall might have a dead-drop hidden inside.

Undercover Ops 55% 1d100 = 11 (to see if there is removable paneling or artwork, or loose masonry or the like that might conceal a dead-drop - SUCCESS)

If he finds anything, he will report it to Captain Howlett. Dissatisfied at the mission outcome, he ruminates a bit. Frakking spoonbender got away. Left little behind. This guy's a pro... but he's made it personal. Wherever you've gone, Artist, You better keep your head down. Moment we see your misshapen cranium I'm gonna empty my clips into it.

Howlett wrote:"All right team, let us wrap this up and make our way back to base. I feel that we are likely going to be going back home after this."


At the Captain's order, Jericho readies to move out and return to base. Once they are at base, he will write up his AAR and submit it to Capt. Howlett.
LT Jericho Jackson AKA Sid Abernathy/Badger
H.P.: 38/38
S.D.C.: 34/34



NG-UELX49 Silent Shadow
M.D.C. by Location:
    * Head – 80
    Arms (2) – 60 each
    *UEL Cables – 6 each
    Legs (2) – 80 each
    *Wings (2) – 32 each
    ** Hover Booster Jets (16; 4 each wing, 4 back, 2 per leg) – 10 each
    Main Body – 190
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Re: This Going to the Dogs Already - Operation Wrapup

Postby Karl » Sat Feb 15, 2020 8:37 pm

Perception (55%): 1d100 = 70
JIC: 1d100 = 1 1d20 = 4
Codename: Ken Rosewood (Blue)

James Howlett wrote:"All right team, let us wrap this up and make our way back to base. I feel that we are likely going to be going back home after this." James says as he makes his way back to the truck.


"Yes sir." Karl respond to James, though he adds "I just need to look into one last thing sir. There's a serious oddity here that needs a check over before I'm done."

Jericho Jackson wrote:He approaches the wall Karl is inspecting. "None of the cameras can see this wall... He might've used this wall as a planning board." He could've pinned up a map, written his plan on it, and developed his entire mission without any camera even seeing it. OR... the wall could conceal a dead-drop...


Karl nods a little absentmindedly as he investigates the area, adding that information to the list of things 'that didn't add up'. "Well, he kept a rifle trained at this spot for a long, long time. Which means he had something here he was keeping an eye on. I just don't know what that is. Yet." he explains while he stands in the room that had been watched trying to sort out just what was so special. He wasn't an investigator but he was pretty smart, and skilled. Something was just twigging too hard to ignore.

What the hell were you up to here?

Deciding to focus on the room and it's immediate area, Karl starts to take measurements of the room from both the inside and outside. If there were any significant gaps, those could potentially reveal a hidden room or hide space. Like wise he'd check the whole area over for additional clues and try to piece together a reason why this room was of such particular interest to their wanted man. He pulled out his Wilk's Ultra Pocket Laser Distancer and Laser Gyro Navigation Aid along with his Compass/Inertial Mapper to try and make sure he was taking accurate measurements both inside and outside the room

"Skill Rolls"
To look for clues, measure the room interior an exterior and other basic investigatiosn
Intelligence 68% 1d100 = 99
Math Basic 99% 1d100 = 29
Math Advanced 92% 1d100 = 11
Sensory Equipment 67% 1d100 = 7
Land Navigation 83% (+10% from Compass/Internal Mapper added): 1d100 = 68

To look for or try to figure out any mechanism or other mechanically oriented clues as to why the room was so important.
Basic Mechanics 104% 1d100 = 66
Mechanical Engineer 77% 1d100 = 51
Electrical Engineer: 77% 1d100 = 94

To look for clues or potential explosive traps or demolitions related reason why the room/wall was so important.
Demolitions 85% 1d100 = 61
Demolitions: Disposal 85% 1d100 = 46

Trying to think of any historical reason that may apply
History: Pre-Rifts 43%/35% 1d100 = 51
Karl Madox reporting for duty!
H.P.: 26
S.D.C.: 29
ISP: 66
PPE: 11

Constant Effects: See Cybernetics

Soundtrack:
Bonnie Tyler - Holding out for a Hero
Madius (Sound the Alarm) - All I need
MDFMK - Missing Time
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Re: This Going to the Dogs Already - Operation Wrapup

Postby Mane » Sat Feb 15, 2020 10:37 pm

Perception: 1d100 = 39
JIC: 1d20 = 11, 1d100 = 13

James Howlett wrote:"All right team, let us wrap this up and make our way back to base. I feel that we are likely going to be going back home after this." James says as he makes his way back to the truck.


Mane was bearly away Howlett spoke at all. As the words filled the air, Mane's mind was suddenly flooded with psychic imagery. Flashes of a plethora of dogboys being tortured intermixed with humams being outright killed. Acts of sexual depravity so vile it boggled the mind and turned Mane's stomache. All of it swirled together as though pictures in a blender thrashing about, each image fighting for supremacy only to be repaced by the next in a sick game of King of the Hill.

If Mane weren't already on his hands and knees feeling the floor, looking for the psychic sweet spot, he would have been driven to his knees. Instead he rolled over and grasped his belly as though gut kicked by a wrecking ball! His senses were overwhelmed. It was too much for his mind to handle. He felt violated by the assult of The Sadist's residual presence.

"AAGGGGGKKKK!!!", the shell of a warrior grotesquely emoted, wracked with anguish, spittle and phlem spraying from his gaping mouth. It was then Mane realized that was merely a glimpse of The Sadist's past. There was more still to come!

As his mind entered the present of The Sadist, an odd sensation came over him. Mane felt boxed in somehow. Closterphobic even. Some strage pressure pressed in from all sides like he were in the deepest depths of the crushing ocean. Before the sight of his psychic third eye he sees...

"I see him!!" Mane blurted out, his hands otherwise blindly feeling out the empty space in front of him. "... sort of ... I see some shadowy reflection in a huge blacked-out window. He's sitting in front of it. Damn, he's a big boy! He's ... he's workig some kind of controls. But all he sees is blackness. There are sensor readouts nearby, but ... what the fuck ... none of this makes sense! He's deffinately getting away though, right now. I'm getting a feeling too ... he feels no elation about his escape. It's all ... regret ... anger. Regret for somethign he left behind. And there's a thought in his head too ... I'll have to rebuild it all!"

With that the terrible vision faded from Mane's eyes and his mind began to clear. Slowly, he rolled to a sitting position and stayed there form a moment, regaining his bearings. The big cat centered himself with a series of slow, deep breaths, eventaully getting most of the sick sensation out of his gut.

His eyes open and focused again, the first thing Mane noticed was the others looking for signs for anything hidden in the walls. Believing them to be on the right track, Mane firmly believed them to be right.

"He left something behind. ... He left behind something very impotant!"

Zeroing his sights on where Karl was focusing his investigation for a hiden chamber in the wall, Mane stood up quickly, raced over to the wall of Karl's interest, and acted brashly.

"Pardon me, Ken." Mane politely said to Karl before unleashing his black, steel-shredding claws from his fingertips.

With a vertical slash of the wall, Mane ripped it open to see what was hidden inside... if anything at all.

Claw Attack: 1d20+9 = 12
Claw Mega Damage: 9d6+2 = 35 M.D.
Mane, driver of the big ugly bus.

Song in his heart: Let It Be

Stats and Gear
Quick Stats:
ISP: 14/64
HP: 118/118
SDC: 100/110
Armor: CA-6EX
MDC by Location:
  • Main Body: 200/200
  • Head/Helmet: 100/100
  • Legs: (R) 120/120, (L) 120/120
  • Arms: (R) 100/100, (L) 100/100
Weapons:
Wilk's 237 "Backup":
  • Damage: 3D6 MD single / 6D6 MD double blast; Range: 500'
  • Payload: 16/16 double blasts per long e-clip
Q1-02 "Stopper" Ion Pistol:
  • Damage:4D6+4 MD; Range: 200'
  • Payload: 24/24 blasts per long e-clip
Bandit 5050 "Papa Bear" Enhanced BigBore Medium Rail Gun:
  • Damage: 2D4 M.D./single, 4D4 M.D./burst of three, 5D6 M.D./burst of six, plus Knockdown Effect; Range: 2,000'
  • Payload: 240/240 Big Bore shotgun shells
Munition Reserve:
  • Long E-Clips: 6/6
  • Big Bore shotgun shells: not carried on person
Conditions:
  • None at this time
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