Crossed Signals

Into the Breach: The 110th begins their operation.

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Re: Crossed Signals

Postby Drummond Leighton » Sat Jun 06, 2020 12:21 pm

Perception: 33% vs 1d100 = 68 (+15% vision, +15% hearing, +5% combat computer, +25% salvage, +25% contraband)
JIC: 1d20 = 15, 1d100 = 95

Sensors
Passive Nightvision 2000'
Thermal Imaging 2000'
Light Filter
Amplified Hearing
Sound Filtration
Air & Surface Temperature
Advanced Speedometer
Depth Gauge
Gyro-Compass
Metal Detector
Molecular Analyzer
Motion Detector 500'/40'
Radar Sensor
Radiation Sensor


Damage:

CA-6C Main Body: 168/200


Drum had been in the process of raising the rail gun under the baby bear's chin when the particle blast from Egan hit it in the forehead. Drun lets go of the monster's neck with his other hand to let it fall to the ground. He had only begun looking for another target before the battle was suddenly over.

The cyborg turns to wave a thank you over to Egan but sees that he has already turned around and begun walking away. Thanks, Drum thinks to himself. That guy is in the zone. Seeing Culter rush over to the dog girl to check her out, he turns back towards his bear. He puts the C-200 into it's clamp to free his hands. He reaches down and grabs a double handful of snow and and uses it as a make-shift rag to wipe the bit of gore on his face plate and upper body. Dropping the reddened snow. He triggers the particle beam cannon in his left arm, the housing in his arm clicks open as the barrel protrudes. In his HUD, a new display pops up. In red letters, he sees, Control rods retracting, power nominal. He turns towards the baby bear, and fires twice at, burn an additional hole in it's body. "Just making sure." He moves forward and let's his vibro-blade slide out of his left forearm. The hum loud in the cold air and begins removing the head from the body.

He replies back to Doc's damage report. "A few claw marks on the chest plate, but no penetration. No loss of combat efficiency."

When the bear has been decapitated, he kicks it over towards the other two bears, and picks up and one of the furry arms and drags the beast towards the others. He'll behead the other two bears as well if no one else has yet along with putting a few extra particle blasts into them to make sure they are staying down.

He unclamps his C-29 at Egan's request. "Here you go Sarge," he says as he hands over the plasma cannon. He stands upwind of the burning creatures, the smell irritating his nose. "Sarge, nice job with that shot on the bear, thanks." He shakes his head, his one fully remaining sense suffering no loss from his bionic transformation, "Man, they smell bad."
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Re: Crossed Signals

Postby Mane » Sat Jun 06, 2020 10:20 pm

Perception (52% base); Friend or Foe Perception (90% base): 1d100 = 26
JIC Rolls: 1d20 = 10, 1d100 = 80

Psychic Senses:
  • Sense Psychic & Magic Energy (75% base): 1d100 = 15
  • Sense Supernatural Beings (72% base): 1d100 = 32

Kitty Hearing:
  • Discriminate between two sounds (flat 75%): 1d100 = 58
  • Judge Distance & Precise Location of Source (98% base): 1d100 = 100
  • Recognize & Identify Prey by Sounds (90% base): 1d100 = 2

After Papa Bear went down, Mane looked into his dying eyes out of a sense of old habbit. He tried to avert his curious gaze, but couldn't will himself to do so. At first the big cat was disgusted with himself. How dare he let temptation control him so easily! How dare let himself slip at the end of his first fight back on the job! You're weak! You make me sick! You're ... hu? What's that?? he mentally chastized himself, stopping when he noticed something unusual in the dying and now dead demon bear's eyes.

He thought about it for a second and it came to him...

"Demons & Monsters Lore skill check - PASS"
Lore: Demons & Monsters (80% base) 1d100 = 9


James Howlett wrote:James looks around, and stops roughly in the center of the group. "Damage report."


Mane took a glance down at his chest and saw the massive claw marks from Papa bear. In the heat of battle he hardly noticed. "Moderate damage, but still in the fight. ... Hey boss. About that bear thing. I think it was just an ordinary bear, but was posessed by some demon... making it... that. If we come across any more, we might want to try exorcise it like a bad spirit. Does any one on the team have that power?"

James Howlett wrote:James says matter of factly. "Olive you're with Mane, he'll get you up to speed. ...


While Egan got to work with his weenie roast, Mane apparoched the wayward doggirl. With an almost sideways head and a scrutinizing eye, he looked her over head to toe and back again. He then took a closer look at her rank insignia and sighed almost impatiently.

"Well, at least you don't outrank me. ... Come on. It's not getting any warmer out here. .... We're en route to a village called Londesborough. As you probably guessed, there's demon activity in the area and we're checking it out. So if you see a demon, kill it. If it's too big for you, don't worry. I'll mostly likely already be in the process of killing it myselff. If you see a friendly, don't kill it. If the friendly beccomes decidedly unfriendly, kill it. If for some reason the boss says don't kill it, don't kill it. ... That's pretty much all you need to know."

Unthinkingly Mane licked the demon bear blood off his black steel-shredding claws. Just one lick before he caught himself and stopped. Visibly flustered with himself, the hukling cat began to stomp away through the snow. Eager to get under way.

He then flipped on his cybernetic radio. "Are we there yet?!? All this snow is really bringing me down."
Mane, driver of the big ugly bus.

Song in his heart: Sober

Stats and Gear
Quick Stats:
ISP: 64/64
HP: 118/118
SDC: 110/110
Armor: CA-6EX
MDC by Location:
  • Main Body: 160/200
  • Head/Helmet: 100/100
  • Legs: (R) 120/120, (L) 120/120
  • Arms: (R) 100/100, (L) 100/100
Weapons:
Wilk's 237 "Backup":
  • Damage: 3D6 MD single / 6D6 MD double blast; Range: 500'
  • Payload: 16/16 double blasts per long e-clip
Q1-02 "Stopper" Ion Pistol:
  • Damage:4D6+4 MD; Range: 200'
  • Payload: 24/24 blasts per long e-clip
Bandit 5050 "Papa Bear" Enhanced BigBore Medium Rail Gun:
  • Damage: 2D4 M.D./single, 4D4 M.D./burst of three, 5D6 M.D./burst of six, plus Knockdown Effect; Range: 2,000'
  • Payload: 240/240 Big Bore shotgun shells
Munition Reserve:
  • Long E-Clips: 6/6
  • Big Bore shotgun shells: not carried on person
Conditions:
  • None at this time
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Re: Crossed Signals

Postby Olive » Mon Jun 08, 2020 12:55 am

(( Rolls carried ))

Wilderness Survival: 1d100 = 40/55% - To determine the direction which she had come from, where the other two bears likely were.

She listens to the others speak, not able to identify their chain of command, given the strange composition of the unit, but keeping up as casual ranks were used as identifies, and by the cat getting in her face and revealing that they shared a rank, which wasn't surprising to her in the least. Her ears flatten and she holds back a growl, even if she can't help baring her teeth for a moment, as the battle cat approaches her, listening obediently as he gives her the absolute basics, to the situation she found herself, hardly considering it being brought up to speed. Figures a cat wouldn't care enough to know all the details, she thought, hardly noting his flustered demeanor as he turned away from her. His impatient call on the radio, however, only strengthened her thoughts on the matter.

Still, she had been given an order, and intended on doing as the humans had asked of her. She was told to fall in with Mane, and so she did, ears alert and searching for sound, the infrequent sniff of her nose as she searches with her own particular set of senses for anything amiss.

As the seeming Death Knight, as far as she could tell, questioned her, she tried to recall in her panic the general direction she had come from, leaning her head to see if she could find her tracks, still fresh in the snow from her run. She takes a hand off of her gun, leaning it on her shoulder as she speaks, making sure her words were broadcast over the radio for the entire team to hear, "I came from through those trees. We were attacked several days ago, I've been running since. Damn things were persistent, we must have come at least dozens, maybe a hundred or so miles from where my squad was taken out until reaching you."
Olive
The winter wonder-dog!

Gear and Current Status
Quick Stats
I.S.P.: 46/48
H.P.: 32/32
S.D.C.: 107/107


CA-4 Dead Boy EBA
M.D.C. by Location
  • Helmet: 60/70
  • Left Arm: 53/60
  • Right Arm: 53/60
  • Left Leg: 45/80
  • Right Leg: 66/80
  • Main Body: 80/100

Modifiers: -5% to Climb, -20% on other physical skills.

CP-40 Pulse Laser Rifle
Damage: 3D6 S.D.C. low-powered, 1d6x10 S.D.C. low-powered burst, 2D6 M.D. single shot, 6D6 M.D. burst; Range: 2,000'
Payload: 18/30 shots

C-20 Laser Pistol
Damage: 2D6 M.D.; Range: 800'
Payload: 21/21 shots

Constant effects:
Sense Psychic and Magic Energy: Can sense psychics and magic practitioners in range. See sheet for further details. Range: 500'/60'

Recognize Psychic Scent: Can "smell" the unique psychic scent of psychics, magic practitioners, and monsters/D-Bees within range. See sheet for further details. Range: 60'

Sense Supernatural Beings: Can sense supernatural beings within range. See sheet for further details. Range: 300'/1,200'/3,000'

Sixth Sense: Triggers when in danger, and lasts until danger has passed; cannot be surprised by a sneak attack; +6 initiative, +2 parry, +3 dodge for first melee round only; I.S.P.: 2, used when first activated.
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Re: Crossed Signals

Postby Egan Grey » Mon Jun 08, 2020 12:50 pm

((Rolls Carried Over))
Drummond Leighton wrote:"Here you go Sarge," he says as he hands over the plasma cannon. He stands upwind of the burning creatures, the smell irritating his nose. "Sarge, nice job with that shot on the bear, thanks." He shakes his head, his one fully remaining sense suffering no loss from his bionic transformation, "Man, they smell bad."
"Thanks." says the scout as he takes the offered weapon and begins the cleansing of the area. The periodic whoosh of super heated plasma stops when Drum thanks him. The sizzle and pops of melting fat and burning hair accompany the oily black smoke that pours from the corpses as he responds. "If you three hadn't been so good at blunting the charge it could have easily been a different story. I'm happy to help, but I'm sitting in a rig that was purpose built to stand toe to toe yet I'm still shooting from range....so thank you." He chuckles softly when Drum mentions the smell. "I bet, never been happier to be breathing canned air." With the deed finally done, Egan disconnects and hands back the still fully charged C-29 to Drum.
Olive wrote:"I came from through those trees. We were attacked several days ago, I've been running since. Damn things were persistent, we must have come at least dozens, maybe a hundred or so miles from where my squad was taken out until reaching you."
The silent and emotionless skull headed face plate seemed to stare at Olive after her explanation over the teams band. -That would explain why these are so far away from where they are normally seen. But that also means that we could have two more track us down at some point in the future. And we won't be able to properly take care of the fallen. Fuck. Days of panic and running, I'm surprised she's still on her feet...- The armor finally begins to move again, a arm rummaging in the belt for a moment before pulling out a power bar and handing it over as he speaks from his heart, "I'm sorry that you went through that, losing good people is never easy."
Last edited by Egan Grey on Tue Jun 09, 2020 8:56 am, edited 1 time in total.
SSG Egan Grey aka Grayson Hender (1-8-2018)
Living The Dream
Stats
Hp - 54/54
SDC - 66/66
ISP - 84/74
Constant Effects: Multi-Optic Eye, Sixth Sense (-2 ISP / use; +6 init, +2 parry, +3 dodge - can't be surprised)
Current Penalties:

Model Type: NG-UELX45 Stealth Power Armor
Head – 50/50
Arms (2) – 40/40 each
Legs (2) – 70/70 each
UEL Cables (2; forearm) – 6/6 each
Main Body – 175/175

NG Stalker Suit
M.D.C. Protection: 12/12

JA-12 - 30/21 -- 30/30 -- 4/4
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Re: Crossed Signals

Postby Culter » Tue Jun 09, 2020 6:24 am

JiC: 1d100 = 36 / 1d20 = 12
Perception [49% [+25% on rolls involving electrical anomalies, devices, etc | +25% IFF | +10% ID Enemy in Disguise]]: 1d100 = 45

"No Damage to report, suit augmentations holding strong." Culter responds to the damage report request.

Culter will move from Olive after James gives her direction and examine the corpses with Egan, with the realization that they will rise without being beheaded and burned. Largely solitary monsters, hopefully that means there isn't more rummaging about. He muses. He's brought back by Egan's voice mentioning how south they are. Culter doesn't have a weapon that'll work but he does help Egan in setting them up to be burnt and uses his own bayonet and robotic strength to remove their heads. I need to get a plasma blade for the future for proper destruction of demonic corpses.

Culter prepares to move and listens to the others, specifically Olive as she recounts her event.
Olive wrote:"I came from through those trees. We were attacked several days ago, I've been running since. Damn things were persistent, we must have come at least dozens, maybe a hundred or so miles from where my squad was taken out until reaching you."

Holy shit, a hundred miles running from those fiends? Girl's got spunk, that type of endurance and dedication would certainly help us here. Culter thinks to himself. "You're in good company now; good on you for making it this far. I've no doubt that it was a rough run, and I'm sorry for your squad." Culter says, the last line reminiscent of his own friends and allies that've died over the years. He may be young and a relatively low rank, but he's seen his share of death as well.

Barring anything else, Culter will be ready to move out again, assuming one of the flanks and watching for other threats. "Those demonic bears, they are usually lone or small pack hunters, with those packs averaging around 5 or 6. We could have more to deal with, and they are intelligent enough to stalk us and attack when our guard is lowered, keep a watchful eye." Culter will inform the others as they prepare to move; he'll stay on the ground, wings folded in.

Skills;
Read Sensory Equipment [50%]: 1d100 = 35 (Monitor Sensors, flip between imaging, sweep sectors)
Electronic Countermeasures [60%]: 1d100 = 5 (Watch for anomalous radio or electrical signals. Prevent any jamming.)
Detect Ambush [65%]: 1d100 = 37 (Watch (and listen) for points of ambush or things out of place in the environment)
Lore, Demons and Monsters [45%]: 1d100 = 28 (Remember all he can about the demons and monsters that may occupy this region in preparation for future engagements.)
Corporal Culter (40-4th) || EP Ledger | Other PCs: Ronan Deshe (Spooks) | Scythe

Constant Stats and Abilities
Active Abilities:
I.S.P.: 144/144 || H.P.: 21/21 || S.D.C.: 38/38

Impervious to Electricity: Completely immune to electricity, magical or others (lightning, etc). Energy, Lasers, Plasma and Particle Beams as well as other Energy sources do half-dmg. Magical energy, other than electrical, does full.

Active Gear:
Worn: [NG-AX15 Blue Hawk] || MDC Updated as Needed, see Gear || P.S. 28 Robotic || All the standard power armor features plus: || IR Searchlight; Range: 1,000' || Enhanced Radar; || Range: 100 miles while airborne || Enhanced Sonar; Range: 50 miles || Built-in Language Translator
|| Nightvision Optics; Range: 2,000' || Multi-Camera System; Telescopic Range: 2 miles

Carried: [NG-IR5 Ion Rifle] || Range: 2,000' | Low DMG: 2d6 MDC, High DMG: 4d6 MDC | Will default to PA weapon system and have this secured on PA
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Re: Crossed Signals

Postby Jericho Jackson » Tue Jun 09, 2020 8:10 am

Perception Bonus: 39%/ 51% to recognize demons in disguise 1d100 = 88

JIC: 1d20 = 14
1d100 = 15

Jericho watches as the team sets about doing clean-up - decapitating and burning the demon bears heads, integrating with the rescued dog-girl, and generally checking each others well-being - with practiced efficiency. Good team... they don't need explicit orders for the most part. That's outstanding.

For his part, while the 40-4th gets to work, Jericho paces the perimeter, keeping an eye out for other disturbances until the team gets moving again.

Howlett wrote:Sergeant Grey, find me a path please


I guess I'm no longer on navigation duty.

He taps Grey on the shoulder, and points in the general direction of the target. "It's that way - I didn't spot any major obstacles from the air but the tree growth is thick. A lot of evergreen."

As the bears burn, he approaches Olive. "When was the last time you ate anything?" He hands her an MRE pack. "We have some distance yet to our destination - keep your strength up."

After the bear heads are fully incinerated, he falls in with the rest of the group for the long, slow slog through the snow and underbrush.
Last edited by Jericho Jackson on Thu Jun 18, 2020 10:01 am, edited 2 times in total.
LT Jericho Jackson AKA Sid Abernathy/Badger
H.P.: 39/39
S.D.C.: 34/34



PA-08A "Striker" SAMAS
M.D.C. by Location:
    Shoulder Wings (2): 80 each
    Upper Arms (2): 70 each
    Hands (2): 25 each
    Legs (2): 130 each
    Main Rear Jets (2): 60 each
    Head: 90
    Main Body: 325
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Posts: 53
Joined: Mon Jun 24, 2019 1:48 pm

Re: Crossed Signals

Postby CS High Command » Tue Jun 16, 2020 5:57 pm

Crossed Signals
    Date: January 25, 110 PA
    Time: 1430 by end of post.
    Temp: 19°, partly cloudy, but not snowing; Ground has a about 3 inches of snow, less in the field
    Weather: Mostly Cloudy, Only a light dusting of snow and plenty of ice
    Ley Line info: None within 5 miles.
    Location: Near the village Londesborough

The last few days (even Olive wasn't really sure, though later it would be revealed it was three days) had been hellish, but fear and risk of death aside, not the worst she'd ever endured. Say what you will for the politics of the C.S. (not that Olive would ever do that), but their training is among the most effective of all modern militaries. Hell Week is a common occurance for nearly every recon and commando soldier in the Coalition. Those who get specialized Special Forces training laugh at the concept of a week - theirs lasts a month or more. The precise length varies with how well the special forces types complete their many missions.

For Olive it was a week and half because their training supervisor was a veteran of long range patrols and was tired of psi-hounds who fell over exhausted in the field. She had spent a day getting into position and 6 days on the run with three twenty minute naps a day and live fire incoming to keep her on her toes. The basic drill was to have each platoon of dogboys be the prey for another company that would be given full gear and permission to wound the pups. Olive had escaped serious injury and her squad had managed to catch a whole hour of sleep on a few days due to their skill and luck. That luck and experience had served her well on the run from the bears, allowing her to catch about 4 hours of sleep on the second day. She'd had no such luck this day and judging by the way points in her visor, it would be hours more before she got any rest today. Replacing the nose covering and sealing up her armor cut her off from the scents outside, but it also cut her off from the smell of burning flesh for a few minutes, allowing her to breath normally.

Culter has no issue doing a remote update of her armor's software to allow her to communicate, though he does have to pass an authorization request to to both officers (which requires them to input codes they both know by heart) to get her fully integrated. Such details are normally trivial, but require going to each man in turn. Thankfully Jackson had come over to check on their rescued dogboy, but the two had to track down Howlett - who was looking at something his skelebot was holding. The pop-up requiring their input reads "Security Clearance not sufficient, enter authorized codes to raise security clearance." Both raise her security clearance to the bare minimum required for her to complete her task. As Olive looks around she begins seeing the actual ranks and names showing up on her IFF display, as well as the unit designation. "40-4 [Revenants]."

The group holds the course to get into town and managed to avoid any serious issues, but all of them are sore and tired of threading through the thick trees and the uneven snow covered forest floor. Olive in particular is feeling the fatigue of the past few days as the squad breaks out of the woods and onto a tended forest cart path that quickly leads them to where they can see a small village in the distance. There are three larger buildings - a larger building one can assume is the town hall, a medium sized building marked with the sign of a general store, and a large barns that obviously hold goods to be sold or traded that are too large to simply carry into the store. It seems to be attached to the General Store. There is one street that winds through the town, and a dozen or so houses, plus another dozen farms spread out in typical haphazard fashion around this village core. There seems to be an ongoing effort to clear more forest away from the edge of town - slowly but surely.

According to the last estimates, the town has around 300 souls and only a few vagrant d-bees used mostly as labor. Given this is the norm out on the frontier, the CS patrols don't make too much of a fuss about it. The town's leader is Mayor Zack Emmis. The store is run by Mel Yonki. According to reports, he likes it when CS soldiers trade in his store and tries to encourage them to supplement their food with food products from the town. This represents the sole CS outreach to the town. The fact is, the little town is too far out of the way to be given any real protection or trade, so there is no prohibition against the practice. Standard precautions are taken - as with any non-standard issue food source, but in the past his food has been safe.
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"Be strong and do as you will. The swords of others will set you your limits." (Marauders of Gor, p.10)
"Yippee-ki-yay magic lovers." Lt. John Freeman, CS110 at the Socorro Skirmish of May 110PA

(Many thanks to SNAFU for the basis of my new AVATAR!)
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Re: Crossed Signals

Postby Jericho Jackson » Thu Jun 18, 2020 10:03 am

Perception Bonus: 42%/ 54% to recognize demons in disguise 1d100 = 43

JIC: 1d20 = 15
1d100 = 4

As the group proceeds tot he target location, Jackson hangs back and watches the new doggirl, reasoning she's been on the run for a long time, and so must be weary. He watches to make sure she doesn't pass out or collapse, ready to render aid if that happens. He does not, however, offer aid that's unasked for.

She's no helpless child - she's a CS-trained doggirl. As much a soldier as any one of us.

If he sees her verve flagging, he makes small talk.

"So... Olive? Good job outrunning those demonbears for so long. Couldn't have been easy. I took Demon Hunter advanced training, and I know these things have some freaky kinda hate-based endurance. They can go unflagging for ages, and seem never to tire. Sorry about your unit... losing them all is... it's gonna be real hard, I'm not gonna lie. I'm here if you need an ear, private. Don't stand on ceremony."

He continues to march by her side to keep a watchful eye out.

When they reach the village, he breathes an inward sigh of relief. What is it about houses that puts us at ease? It's so weird.

Once they reach town, Jericho almost reflexively checks the rooftops and corners for anyone watching the group.

Surveillance 60% 1d100 = 98 (FAIL)
LT Jericho Jackson AKA Sid Abernathy/Badger
H.P.: 39/39
S.D.C.: 34/34



PA-08A "Striker" SAMAS
M.D.C. by Location:
    Shoulder Wings (2): 80 each
    Upper Arms (2): 70 each
    Hands (2): 25 each
    Legs (2): 130 each
    Main Rear Jets (2): 60 each
    Head: 90
    Main Body: 325
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Jericho Jackson
 
Posts: 53
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Re: Crossed Signals

Postby Drummond Leighton » Fri Jun 19, 2020 10:48 am

Perception: 33% vs 1d100 = 3 (+15% vision, +15% hearing, +5% combat computer, +25% salvage, +25% contraband)
JIC: 1d20 = 7, 1d100 = 96

Sensors
Passive Nightvision 2000'
Thermal Imaging 2000'
Light Filter
Amplified Hearing
Sound Filtration
Air & Surface Temperature
Advanced Speedometer
Depth Gauge
Gyro-Compass
Metal Detector
Molecular Analyzer
Motion Detector 500'/40'
Radar Sensor
Radiation Sensor


Damage:

CA-6C Main Body: 168/200


In the rear of their small train, Drum trudges through the snow listening to Olive's story. Damn indeed, the cyborg thinks. He looks down at his rail gun. I'll keep you handy. I know my job. I'll engage them all to give the rest of the team the time needed to escape and bring the pain.


All of the skill's below are about evaluating the town and the people they come across. What seems out of place for a town in mid-winter. He'll uses his enhanced senses to look through walls thermo-graphically, and listen in on conversations.

Intelligence 70% vs 1d100 = 35 | Pass
Demon & Monster Lore 70% vs 1d100 = 15 | Pass

Sensory Equipment 60% vs 1d100 = 63 | Fail
Find Contraband 54% vs 1d100 = 95 | Fail

Recognize Salvage and Quality 75% vs 1d100 = 41 | Pass

As they enter town. Drum stops about one hundred yards away from the edge of town and lets the group move on head. He then moves slowly watching his HUD and using his multi-optics and amplified hearing to get a sense of what is happening in town. He uses the distance to be able to see how any townsfolk around reach to the teams presence without his bulk raising the potential threat level. Over the encrypted channel Drum contacts Jericho, "LT, falling back to surveil the town."
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Re: Crossed Signals

Postby Egan Grey » Fri Jun 19, 2020 2:09 pm

Perception - 67%, 1d100 = 32
JIC: 1d20 = 1, 1d100 = 47

As the town finally came into view, Egan caught himself sighing in relief. "Town ho." -Good, I didn't get us turned around.-
As they come to the outskirts, the scout no longer keeps his weapon up and sweeping the area, instead he lowers the barrel but keeps it at the ready in case things turn south. He looks at the town for how it survives in this harsh environment, particularly how they defend themselves from any nasty wildlife that decides that it wants a tasty snack. If someone is there to greet the group Egan will stop at the edge of town and let the Doc and LT do their thing, otherwise unless stopped he continues moving into town towards the large building his head on a swivel. The scout will move past the town hall / mayor's place and stake out the road that continues on while the face's deal with the town instead.

Skill Rolls
    [Intelligence – 71%, 1d100 = 68, PASS] - To try and gauge how the towns defenses are situated and their effectiveness
    [Streetwise – 56%, 1d100 = 21, PASS] - To look for any group markings or codes on buildings
    [Lore: Demons & Monsters – 95%, 1d100 = 53, PASS] - Running over the types of creatures that are normally in the area and that could pose a problem
    [Lore: Magic – 80%, 1d100 = 81, FAIL] - To try and ID any magical spells or casters that could be hiding or are out in the open
    [Lore: Magic – Recognize magic circles / symbols / runes – 70%, 1d100 = 1, PASS] - Looking for wards on buildings or trees and of what type
    [Lore: Magic – Recognize Enchantment – 65%, 1d100 = 47, PASS] - To try and see if anyone that is out and about is under any kind of magical control(looking into eyes)
    [Detect Ambush - 55%, 1d100 = 3, PASS] - C.Y.A.
    [Sensory Equipment - 45%, 1d100 = 56, FAIL] - Running the armors sensors to try and keep track of everything around him.
    [Optic Systems - 45%, 1d100 = 92, FAIL] - Trying to get the optics to help with looking people in the eyes.
SSG Egan Grey aka Grayson Hender (1-8-2018)
Living The Dream
Stats
Hp - 54/54
SDC - 66/66
ISP - 84/74
Constant Effects: Multi-Optic Eye, Sixth Sense (-2 ISP / use; +6 init, +2 parry, +3 dodge - can't be surprised)
Current Penalties:

Model Type: NG-UELX45 Stealth Power Armor
Head – 50/50
Arms (2) – 40/40 each
Legs (2) – 70/70 each
UEL Cables (2; forearm) – 6/6 each
Main Body – 175/175

NG Stalker Suit
M.D.C. Protection: 12/12

JA-12 - 30/21 -- 30/30 -- 4/4
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Egan Grey
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Re: Crossed Signals

Postby Olive » Fri Jun 19, 2020 3:34 pm

Perception: 1d100 = 33/71%
JiC d100: 1d100 = 4; JiC d20: 1d20 = 19

While Olive had replaced her face-plate while the bodies of the bears were being burned, she had taken it back off only twenty minutes into their march towards the town. Even though she could see the ranks of the others on her HUD with her helmet enclosed, she memorized their ranks instead. There will be plenty of times I won't have my helmet available, she had thought as she flicked her faceplate open again, Better to know their names and ranks by heart. Who knows how long this 40-4th will keep me before finding another company to drop me off at?

Despite her fatigue, she was a good doggirl, and while she normally would have loped ahead to keep her nose at the head of the group, both due to orders and her own tiredness, she instead hung back, keeping behind the battlecat she had effectively been assigned to. She eyed the non-human cautiously, keeping her face carefully neutral, despite the distaste of being assigned to a non-human, even one of the CS's own. She much preferred to be with her human superiors, taking their orders and following through on them directly.

She pushes down the more wolfish side of her nature as they make the trudge through the forest, glad for her thick fur, letting her remain only mildly uncomfortable with her helmet off. Her panting had finally slowed, the light walk a godsend compared to the frenetic running she had been through the past few days.

Jericho Jackson wrote:"So... Olive? Good job outrunning those demonbears for so long. Couldn't have been easy. I took Demon Hunter advanced training, and I know these things have some freaky kinda hate-based endurance. They can go unflagging for ages, and seem never to tire. Sorry about your unit... losing them all is... it's gonna be real hard, I'm not gonna lie. I'm here if you need an ear, private. Don't stand on ceremony."


"Thank you," she says in response, forcing herself from adding 'sir' instinctively, scratching her muzzle with a gloved hand, "It's... I'll be fine. I'm a soldier. You lose good people sometimes, out in the wilderness." Her ears flatten as she talks, but quickly lift up again. Having a human take an interest in her well-being did wonders for her moral already, her tired steps just that much lighter. Still, she couldn't help but hope the walk wouldn't be taking too much longer, though she uses the time to double-check her equipment and gear, trusting her nose and ears to keep out for her as she focuses her eyes on her things.

As they entered the cart-track, she let out a quiet, inaudible whine of relief, the relatively smooth ground much easier on her feet than the rough forest terrain, if only by a little. Still, as they approach she slows, leaning her head up and sniffing, closing her eyes as she focuses on her nose, sifting out the scents of her companions and searching for the scents of any possible people, psychic or normal human.

And, of course, searching for the tell-tale smell of any of the supposed demonic presence in the area. If she smells anything of import at all, she will immediately relay it to the rest of the team via her radio.

Skill Rolls
Field Armorer & Munitions Expert: 1d100 = 94 / 53% - To identify problems and maintain basics on her gear now that she can relax a little and focus on that instead of running for her life.
Recognize common and strong scents: 1d100 = 7 / 76% - To identify any human smells in the area.
Track by smell: 1d100 = 27 / 48% - If she catches whiff of any humans in the area, she will try and pin down their location.
Sense Supernatural Beings: 1d100 = 86 / 66% - To try and identify any demonic presence in the area.
Track Supernatural Beings: 1d100 = 56 / (weak presence: 45%/strong presence: 76%) - To track down any demonic presence in the area that she detects.

Ranges of senses in signature for reference.
Olive
The winter wonder-dog!

Gear and Current Status
Quick Stats
I.S.P.: 46/48
H.P.: 32/32
S.D.C.: 107/107


CA-4 Dead Boy EBA
M.D.C. by Location
  • Helmet: 60/70
  • Left Arm: 53/60
  • Right Arm: 53/60
  • Left Leg: 45/80
  • Right Leg: 66/80
  • Main Body: 80/100

Modifiers: -5% to Climb, -20% on other physical skills.

CP-40 Pulse Laser Rifle
Damage: 3D6 S.D.C. low-powered, 1d6x10 S.D.C. low-powered burst, 2D6 M.D. single shot, 6D6 M.D. burst; Range: 2,000'
Payload: 18/30 shots

C-20 Laser Pistol
Damage: 2D6 M.D.; Range: 800'
Payload: 21/21 shots

Constant effects:
Sense Psychic and Magic Energy: Can sense psychics and magic practitioners in range. See sheet for further details. Range: 500'/60'

Recognize Psychic Scent: Can "smell" the unique psychic scent of psychics, magic practitioners, and monsters/D-Bees within range. See sheet for further details. Range: 60'

Sense Supernatural Beings: Can sense supernatural beings within range. See sheet for further details. Range: 300'/1,200'/3,000'

Sixth Sense: Triggers when in danger, and lasts until danger has passed; cannot be surprised by a sneak attack; +6 initiative, +2 parry, +3 dodge for first melee round only; I.S.P.: 2, used when first activated.
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Olive
 
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Re: Crossed Signals

Postby Culter » Fri Jun 19, 2020 4:14 pm

JiC: 1d100 = 47 / 1d20 = 10
Perception [49% (+25% Electrical Anomalies | +25% IFF | +10% ID Enemy)]: 1d100 = 7

Culter finishes helping Olive get her radio and IFF tag linked to the group with Howlett and Jackson. "Alright, there ya go. You're one of us now." He says, welcomingly then returns to the way forward, leaving Jackson to do his officer thing.

Culter falls into line amid the rest of the travels. Idle conversation is usually frowned upon mid-mission, no matter the unit. He thinks to himself. He glances back to Jackson and Olive. Yup, leave it to the lieutenant. He muses, then returns his gaze to his sectors.

When reaching the town, Culter fans out and walks almost staggered column to the others on the right side of the road or pathway. Remembering his time before Special Forces, he double checks his systems and tries to maintain a watchful eye. Not all towns appreciate us, but the reports indicate most of this town is rather appreciative of our presence, if for the wrong reasons. They have D-Bees working with them here though. Need to watch for bad actors or instigators. Culter silently tells himself while scanning for ambush points, or anyone taking too much of an interest in their presence, his CM-940 at the low ready.

He'll queue his radio. "What's the plan, boss? Quick presence patrol through town then head towards our objective, or do you want to stay in town longer? Reports mention Zack Emmis as the go-to authority, and at least one store here is pretty friendly to us. Possible information source."

Skills
Detect Ambush [65%]: 1d100 = 51 (Watch for points of ambush, people or places)
Read Sensory Equipment [50%]: 1d100 = 50 (Monitor his installed sensors for anomalous readings)
ID Undercover Agent [58%]: 1d100 = 58 (Watch for individuals who may seem out of place, rub him wrong, seem overly interested)
Lore, Demons and monsters [45%]: 1d100 = 23 (Demonic/Monster activity in the area, tracks, signs of their presence)
Corporal Culter (40-4th) || EP Ledger | Other PCs: Ronan Deshe (Spooks) | Scythe

Constant Stats and Abilities
Active Abilities:
I.S.P.: 144/144 || H.P.: 21/21 || S.D.C.: 38/38

Impervious to Electricity: Completely immune to electricity, magical or others (lightning, etc). Energy, Lasers, Plasma and Particle Beams as well as other Energy sources do half-dmg. Magical energy, other than electrical, does full.

Active Gear:
Worn: [NG-AX15 Blue Hawk] || MDC Updated as Needed, see Gear || P.S. 28 Robotic || All the standard power armor features plus: || IR Searchlight; Range: 1,000' || Enhanced Radar; || Range: 100 miles while airborne || Enhanced Sonar; Range: 50 miles || Built-in Language Translator
|| Nightvision Optics; Range: 2,000' || Multi-Camera System; Telescopic Range: 2 miles

Carried: [NG-IR5 Ion Rifle] || Range: 2,000' | Low DMG: 2d6 MDC, High DMG: 4d6 MDC | Will default to PA weapon system and have this secured on PA
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Culter
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Re: Crossed Signals

Postby James Howlett » Mon Jun 22, 2020 4:12 pm

Perception: 1d100 = 96/75%
Just in Case: 1d20 = 1; 1d100 = 76
Conditions: None that I can think of.
Equipment
PA-08A Special Forces "Striker" SAMAS Main Body 325/325
CA-7 Special Forces Heavy Dead Boy Armor Main Body 100/100
DS-1U Reinforced Duty Uniform Main Body 15/15
CP-50 "Dragonfire" Assault Pulse Laser and Grenade Launcher Payload: Laser: 21/21; Grenade Launcher: 12/12
C-29 "Hellfire" Heavy Plasma Cannon Payload: 8/8
CP-30 Laser Pulse Pistol CA-7 Payload: 21/21
CS Smoke Grenades Payload: 2/2
CS Plasma Grenade Payload: 2/2
CS Fragmentation Grenade Payload: 2/2
CS Stun/Flash Grenade Payload: 2/2
Skills
Command Skelebots 1d100 = 78/88% (To get Aleksander to do what I ask of him)


James looks at the sleepy little village ahead of him from the treeline. I thought it would be larger... I guess not.

Drummond Leighton wrote:"LT, falling back to surveil the town."


James nods. "Good Idea, radio if anything strange pops up." James says to Drummond.

Egan Grey wrote:"Town ho."


James nods once more. "Indeed, now to figure out what to do here. James says towards his oldest teammate.

Culter wrote:"What's the plan, boss? Quick presence patrol through town then head towards our objective, or do you want to stay in town longer? Reports mention Zack Emmis as the go-to authority, and at least one store here is pretty friendly to us. Possible information source."


James turns towards Cutler. "Good question. I half expected to find the town in ruins. My best guess of a plan at the moment is to have a few of us move into town, and pay the General Store a visit. We can gather some intel and purchase some sundries if anything seems of interest. If all seems clear we will move on, if not, well we will worry about that when we come to it I suppose." James says to his XO. "Grey take Olive on a walk north around the edge of town. Leighton you stay here and observe, Jackson you and Cutler will come with me to investigate the General store. Mane you and Aleksander take the opposite route of Grey and Olive, that should cover all our bases. Any questions?" James says as an order.

"Aleksander, go around the towns perimeter with Mane, heading south first. Look for anything suspicious. If you see something radio the team." James sends as a mental command to his assistant.

With orders given, James begins to make his way to the the village center and the General Store in general. Once there, James will dismount his PA. "You can either come in with me, or stay out here and listen over radio, the building doesn't look sturdy enough for us to be in power armor." James says to Jackson and Cutler.
James Howlett
[size=85]"Out of all the people you meet I may be the only one who understands what you are thinking, Take one good look at my face. This is the price that I paid to bring foot to the collective asses of our enemies. There are many more who have sacrificed much more to do far less. ~Captain James Howlett EP
HP 30/30 SDC 51/51
M.D.C. by Location: Hands (2): 50 each, Forearms (2): 50 each, Upper Arms (2): 70 each, “Concealed” Forearm Weapon: 40, Legs (2): 90 each., Modular Secondary Arms (2): 60 each.
Constant effects: Amplified Hearing, Sound filtration system, Targeting Sight, Motion Detector, Gyro-Compass, Clock/Calendar
Current Conditions: None.
Armor & Weapons/Ammo
PA-08A Special Forces "Striker" SAMAS
CA-7 Special Forces Heavy Dead Boy Armor
CP-50 "Dragonfire" Assault Pulse Laser and Grenade Launcher
C-29 "Hellfire" Heavy Plasma Cannon
CP-30 Laser Pulse Pistol
CP-20 Laser Pistol
Vibro-Knife
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Group Leader
 
Posts: 495
Joined: Fri Nov 06, 2009 7:38 am
Location: Group Leader (CS 110th)

Re: Crossed Signals

Postby Culter » Mon Jun 22, 2020 8:15 pm

[Rolls Held]

..."Jackson you and Cutler will come with me to investigate the General store"...


Culter listens to the order and nods, keeping his weapon on low ready and falling into presence-patrol-through-town mode. "No questions on my end." Culter responds. Time to see what we can see. Culter thinks to himself. He'll move to the left side the trio and go with the flow.
Corporal Culter (40-4th) || EP Ledger | Other PCs: Ronan Deshe (Spooks) | Scythe

Constant Stats and Abilities
Active Abilities:
I.S.P.: 144/144 || H.P.: 21/21 || S.D.C.: 38/38

Impervious to Electricity: Completely immune to electricity, magical or others (lightning, etc). Energy, Lasers, Plasma and Particle Beams as well as other Energy sources do half-dmg. Magical energy, other than electrical, does full.

Active Gear:
Worn: [NG-AX15 Blue Hawk] || MDC Updated as Needed, see Gear || P.S. 28 Robotic || All the standard power armor features plus: || IR Searchlight; Range: 1,000' || Enhanced Radar; || Range: 100 miles while airborne || Enhanced Sonar; Range: 50 miles || Built-in Language Translator
|| Nightvision Optics; Range: 2,000' || Multi-Camera System; Telescopic Range: 2 miles

Carried: [NG-IR5 Ion Rifle] || Range: 2,000' | Low DMG: 2d6 MDC, High DMG: 4d6 MDC | Will default to PA weapon system and have this secured on PA
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Re: Crossed Signals

Postby Egan Grey » Tue Jun 23, 2020 11:00 am

((Rolls Carried Over))

James Howlett wrote:"Grey take Olive on a walk north around the edge of town...."
"You got it." Was the scout's quick reply before turning to the dog girl. "Olive, on my right. Nose out if you would." Egan starts moving north at a leisurely pace, keeping the shield and himself between the woods and Olive as much as possible. -I know the town isn't guaranteed to be friendly, but it should be safer than the forest considering her state.- As they move, Egan is constantly scanning the area, including the town, being careful to keep an eye on the haggard dog girl just in case.
SSG Egan Grey aka Grayson Hender (1-8-2018)
Living The Dream
Stats
Hp - 54/54
SDC - 66/66
ISP - 84/74
Constant Effects: Multi-Optic Eye, Sixth Sense (-2 ISP / use; +6 init, +2 parry, +3 dodge - can't be surprised)
Current Penalties:

Model Type: NG-UELX45 Stealth Power Armor
Head – 50/50
Arms (2) – 40/40 each
Legs (2) – 70/70 each
UEL Cables (2; forearm) – 6/6 each
Main Body – 175/175

NG Stalker Suit
M.D.C. Protection: 12/12

JA-12 - 30/21 -- 30/30 -- 4/4
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Egan Grey
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Re: Crossed Signals

Postby Jericho Jackson » Tue Jun 23, 2020 12:46 pm

(rolls carried over)

Olive wrote:"It's... I'll be fine. I'm a soldier. You lose good people sometimes, out in the wilderness."


Jericho nods. "Of course you're a soldier. That was never in question. I've lost people, and yeah, you get over it. Sometimes, talking with someone is how that happens, so just be aware that I'm available."

Howlett wrote:"Jackson you and Cutler will come with me to investigate the General store."


"Roger that. Falling in."

Jericho follows suit with Culter, and carries his weapon in the low ready position as they approach the general store. When Culter takes Howlett's left flank, Jericho takes right flank.

As they move into town, Jericho keeps his head steady, but keeps his PA radar, and his cybernetic radar detector and motion detector, active for threats. Something about the town doesn't sit right with the lieutenant, though.

"Nice town. Doesn't look touched much by all the demons running around."

They either have the firepower to stay safe - which would mean we'd have seen signs of a firefight - or the demons didn't come this way for whatever reason.

A third option occurs to him immediately thereafter, that sets his teeth on edge. Or maybe the demons came from here. Frakkin' wizards...

"Keep an eye out... I don't trust this place."

Jericho then begins to scrutinize any people he sees, on the off chance they may be possessed or tainted by supernatural evil.

Recognize Signs and Trademarks of the Demonic: 45% 1d100 = 87 (spot any demons-in-disguise or individuals bearing the taint of supernatural corruption - FAIL)
Lore: Magic--Recognize Enchantment 18% 1d100 = 40 (spot anyone who acts possessed - FAIL)
Recog. Magic Circles, Runes, etc: 25% 1d100 = 98 (spot any structures, arrangements, items or places that could be used to summon demons - such as altars or stone circles, anyone carrying gems, wands, staffs, etc., or any paving stones laid out in the shape of a permanent circle. - FAIL)
LT Jericho Jackson AKA Sid Abernathy/Badger
H.P.: 39/39
S.D.C.: 34/34



PA-08A "Striker" SAMAS
M.D.C. by Location:
    Shoulder Wings (2): 80 each
    Upper Arms (2): 70 each
    Hands (2): 25 each
    Legs (2): 130 each
    Main Rear Jets (2): 60 each
    Head: 90
    Main Body: 325
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Jericho Jackson
 
Posts: 53
Joined: Mon Jun 24, 2019 1:48 pm

Re: Crossed Signals

Postby Major James Smith » Mon Jun 29, 2020 4:02 pm

Crossed Signals
    Date: January 25, 110 PA
    Time: 1445 by end of post. 15 minutes have passed
    Temp: 19°, partly cloudy, but not snowing; Ground has a about 3 inches of snow, less in the field
    Weather: Mostly Cloudy, Only a light dusting of snow and plenty of ice
    Ley Line info: None within 5 miles.
    Location: Near the village Londesborough




Skill Roll Results!
Jericho
  • Surveillance (checks the rooftops and corners for anyone watching the group) You see nothing out of the ordinary - that is, given you're several armed-to-the-teeth-and-power-armor-wearing CS troopers (and a 'borg) walking through a small village... you do, of course, attract a few stares, but nothing out of the ordinary or that suggests you're being tailed or watched closely
  • Recognize Signs and Trademarks of the Demonic: 45% 1d100 = 87 [Make removable] (spot any demons-in-disguise or individuals bearing the taint of supernatural corruption) No one looks to be disguised or carrying some sort of demonic/supernatural taint...
  • Lore: Magic--Recognize Enchantment 18% 1d100 = 40 [Make removable] (spot anyone who acts possessed) No one you see looks like a person possessed...
  • Recog. Magic Circles, Runes, etc: 25% 1d100 = 98 [Make removable] (spot any structures, arrangements, items or places that could be used to summon demons - such as altars or stone circles, anyone carrying gems, wands, staffs, etc., or any paving stones laid out in the shape of a permanent circle.) As you approach the General Store, you notice what appears to be some sort of brown colored wooden altar - and strewn atop it are what looks to be implements and tools of human sacrifice! However, as you get a little closer, you realize it's simply a brown wooden table with some tools on it (OOC: crit fail - had to have a little fun with it :lol: )
Drummond
  • Intelligence 70% vs 1d100 = 35 [Make removable] Nothing seems out of the ordinary for a small village... most of the inhabitants you see look like farmers or farmhands of some kind, scraping out a living.
  • Demon & Monster Lore 70% vs 1d100 = 15 [Make removable] You don't see anyone or anything that passes for any sort of monster or demon you've heard of.
  • Sensory Equipment 60% vs 1d100 = 63 [Make removable] Sensors don't indicate anything unusual; mostly people going about their normal day to day business in the mid afternoon of January (i.e. most folks are bundled up a bit and not lingering in the cold without reason)
  • Find Contraband 54% vs 1d100 = 95 [Make removable] Nothing unusual jumps out at you in this village - but again, these people don't look to you like they're swimming in money and goods... more like they're scraping by.
  • Recognize Salvage and Quality 75% vs 1d100 = 41 [Make removable] There doesn't seem to be much laying around that can be salvaged. You get the impression that these folks are doing the best they can with what they have, and little goes to waste.
Egan
  • Intelligence – 71%, 1d100 = 68 [Make removable] Pitiful. There are virtually no defenses to speak of. With no walls, old-west style wooden buildings, and no fortified positions, you're amazed the village has survived this long, what with the rumors of demon and monster-infested wilderness around (something your team has already confirmed as fact)
  • Streetwise – 56%, 1d100 = 21 [Make removable] - To look for any group markings or codes on buildings You don't see anything out of the ordinary that could be gang or related to criminal/shady activities on buildings that you observe
  • Lore: Demons & Monsters – 95%, 1d100 = 53 [Make removable], PASS] - Running over the types of creatures that are normally in the area and that could pose a problem There's little doubt in your mind that the demonic bear-things the group encountered just outside of town are par for the course in this area, and just one of any number of evil things acting as a menace to the village and its inhabitants.
  • Lore: Magic – 80%, 1d100 = 81 [Make removable], FAIL] - To try and ID any magical spells or casters that could be hiding or are out in the open You don't notice any telltale signs of magic or magic-users amongst the village or its inhabitants.
  • Lore: Magic – Recognize magic circles / symbols / runes – 70%, 1d100 = 1 [Make removable], PASS] You're 100% positive that there are no magic circles, symbols, or runes of any kind adorning anything you observe.
  • Lore: Magic – Recognize Enchantment – 65%, 1d100 = 47 [Make removable], PASS] - To try and see if anyone that is out and about is under any kind of magical control(looking into eyes) No one seems to be under any sort of magical control or influence that you can tell...
  • Detect Ambush - 55%, 1d100 = 3 [Make removable], PASS] - It's clear to you that no one is stalking you or the team in preparation for ambush - nor do you really see any good ambush spots around - just a little farming village with simple folk working their land (some with crops, and a few with cattle)
  • Sensory Equipment - 45%, 1d100 = 56 [Make removable], FAIL] - Running the armors sensors to try and keep track of everything around him. Nothing out of the ordinary seems to be coming up on the sensor systems.
  • Optic Systems - 45%, 1d100 = 92 [Make removable], FAIL] - Trying to get the optics to help with looking people in the eyes. You seem to be having a little bit of trouble getting the optics to perform the way you want, but nothing stands out at the moment.
Olive
  • Field Armorer & Munitions Expert: 1d100 = 94 [Make removable] / 53% - To identify problems and maintain basics on her gear now that she can relax a little and focus on that instead of running for her life. Due to your recent multi-marathon running session, and the effects of your staving off exhaustion, your mind is a bit foggy at the moment and you're having difficulty with the normal maintenance on your gear. Everything seems okay...
  • Recognize common and strong scents: 1d100 = 7 [Make removable] / 76% - To identify any human smells in the area. You definitely smell humans all around.. and some animals, consistent with the smell of typical farm animals (cattle, a few dogs, cats, etc). Nothing seems out of the ordinary. You also smell some food odors coming from the General Store before you leave with Egan to skirt the northern perimeter of the village.
  • Track by smell: 1d100 = 27 [Make removable] / 48% - If she catches whiff of any humans in the area, she will try and pin down their location. As far as you can tell (without tracking anyone in particular, and without rolling every 1000' per RUE page 146), the humans you smell seem to be in their normally expected locations; i.e. out in the field, occasionally walking by or in/out of a building or home, etc.
  • Sense Supernatural Beings: 1d100 = 86 [Make removable] / 66% - To try and identify any demonic presence in the area. You don't sense any supernatural beings within your sensing range
  • Track Supernatural Beings: 1d100 = 56 [Make removable] / (weak presence: 45%/strong presence: 76%) - To track down any demonic presence in the area that she detects. N/A; none are detected within range
Culter
  • Detect Ambush [65%]: 1d100 = 51 [Make removable] (Watch for points of ambush, people or places) You don't notice anyone hiding around corners or scoping you out from the rooftop of the General Store or any buildings in the area. All looks clear.
  • Read Sensory Equipment [50%]: 1d100 = 50 [Make removable] (Monitor his installed sensors for anomalous readings) Sensors aren't picking up anything unusual or out of the ordinary.
  • ID Undercover Agent [58%]: 1d100 = 58 [Make removable] (Watch for individuals who may seem out of place, rub him wrong, seem overly interested) No one appears to be out of place or gives you a bad feeling, though you do get a few sideways glances and even a few scowls.
  • Lore, Demons and monsters [45%]: 1d100 = 23 [Make removable] (Demonic/Monster activity in the area, tracks, signs of their presence)Nothing looks demonic or monstrous while walking to the General Store





Everyone moves into the village with Captain Howlett except Drummond, who hangs back to observe from a position just outside the village after notifying Jericho of his intent to do so. The CO gives his orders to the group, and they disperse to carry out said orders.




Egan/Olive & Mane/Alexander

Egan and Olive take a circuitous path around the northern edge of town, while Mane and Aleksander - the odd couple, if there ever was one (a hulking mutant cat in CA-6 EX Body Armor, and a lone skelebot), take the southern route. Both pairs circle around and meet back at approximately the same location where they began (see results of skill rolls above for anything you'd like to report). Their respective routes don't turn up anything out of the ordinary - just folks doing their normal thing in a small farming village in the middle of the afternoon on a chilly mid-winter day.




Robocop

Drummond stays just outside and observes the villagers, using his advanced sensory suite to get a closer look and do some eavesdropping on what's being said as the others move in.




Culter, Jericho, Howlett

Jericho, Howlett, and Culter make for the General Store, and as they approach, Howlett realizes that they're about to enter a comparatively fragile (at least, for 700-ish pounds of weight on each man vs an SDC wooden building) building made out of wood, and decides to get out of his power armor, asking the other two if they'd like to do the same to join him inside or stay out and listen in on the radio. Culter agrees, while Jericho decides to hang back, and a few awkward minutes later, two much lighter humans enter the General Store, whereupon they find a small store that has everything that most of the villagers need to survive. Most types of preserved food can be bought at a fairly cheap price (around 40% below normal). Culter, with his extraordinary sensitivity to all things electrical, notices several electrical appliances in the store (in addition to standard lighting), such as freezers and coolers, and their power seems to fluctuate more than is normal in his experience (think a light bulb that has occasional "brown-outs"... only invisible to anyone without the sensitivity that Culter posseses).

All present in the store see a middle aged man with thin hair, wearing an apron, approach. As he is the only person currently the store that you can see, it's a fair guess that, based on the intel you've recieved, this is likely Mel Yonki, the store owner. He smiles and greets you in a friendly manner: "Hello there! Another CS patrol making their way through, hmm? What can I get for you fine gents today? Say, are you fellas interested in some extra food? I've got plenty, and it's at a discount right now..." You can tell that Mr. Yonki has on his sales manner, and he's eager to earn your business.

"We also have E-clip recharging services, if you need that. Our station isn't working as well as it used to, unfortunately, but it'll get you at least more than halfway charged up... and halfway is better than nothing, hmm?" he adds hopefully.




What are your intentions?
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Major James Smith
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Re: Crossed Signals

Postby Culter » Wed Jul 01, 2020 6:59 pm

JiC: 1d100 = 13/ 1d20 = 17
Perception [49% (+25% Electrical Anomalies | +25% IFF | +10% ID Enemy)]: 1d100 = 21

After taking the time to climb out of his armor, he'll offer a nod to Jericho and roll his neck. Nice to not be in that think all the time, especially after such a hike in the woods... with monsters. Culter thinks, blinking his eyes at the last thought and shaking his head as he enters.

He feels the tug of his senses as he notices the locations of several small electrical appliances as the clerk talks. Looking at Mr Yonki, Culter nods. "May well take you up on that later, packing light right now." Culter says, offering the man a smile. When Yonki mentions the e-clip station, Culter will extend his senses to see if he can locate it and glance at it. So, it's not working at 100%, well, if I can get it back up to par, quick-like, may well build some good will with these folks and they'll be more keen to answer any questions the boss has.

"Let me take a look at that charging station, if you don't mind. Name's Everett." He says, moving away from James. Invoke Trust [50%]: 1d100 = 25

Assuming Yonki doesn't have an issue with him taking a look, Culter will see if he can identify why the charger isn't working at 100%, and if it is within his means to repair.

While he is checking it out, he will make seemingly idle conversation with Yokri. "So, how've things been around town? Business going well?"

Effects and skills
Electrokineses: Manipulate Objects and Sense Electricity Active.

Electrical Engineer [55%]: 1d100 = 22 [Determine what the issue is with the charger, and if possible, fix it ;; He won't do anything if he thinks he may break it further.]
Basic Electronics [75%]: 1d100 = 57 [Determine what the issue is with the charger, and if possible, fix it ;; He won't do anything if he thinks he may break it further.]
Basic Mechanics [50%]: 1d100 = 66 [Determine what the issue is with the charger, and if possible, fix it ;; He won't do anything if he thinks he may break it further.]
Corporal Culter (40-4th) || EP Ledger | Other PCs: Ronan Deshe (Spooks) | Scythe

Constant Stats and Abilities
Active Abilities:
I.S.P.: 144/144 || H.P.: 21/21 || S.D.C.: 38/38

Impervious to Electricity: Completely immune to electricity, magical or others (lightning, etc). Energy, Lasers, Plasma and Particle Beams as well as other Energy sources do half-dmg. Magical energy, other than electrical, does full.

Active Gear:
Worn: [NG-AX15 Blue Hawk] || MDC Updated as Needed, see Gear || P.S. 28 Robotic || All the standard power armor features plus: || IR Searchlight; Range: 1,000' || Enhanced Radar; || Range: 100 miles while airborne || Enhanced Sonar; Range: 50 miles || Built-in Language Translator
|| Nightvision Optics; Range: 2,000' || Multi-Camera System; Telescopic Range: 2 miles

Carried: [NG-IR5 Ion Rifle] || Range: 2,000' | Low DMG: 2d6 MDC, High DMG: 4d6 MDC | Will default to PA weapon system and have this secured on PA
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Culter
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Re: Crossed Signals

Postby Drummond Leighton » Wed Jul 01, 2020 7:14 pm

Perception: 33% vs 1d100 = 14 (+15% vision, +15% hearing, +5% combat computer, +25% salvage, +25% contraband)
JIC: 1d20 = 11, 1d100 = 83

Sensors
Passive Nightvision 2000'
Thermal Imaging 2000'
Light Filter
Amplified Hearing
Sound Filtration
Air & Surface Temperature
Advanced Speedometer
Depth Gauge
Gyro-Compass
Metal Detector
Molecular Analyzer
Motion Detector 500'/40'
Radar Sensor
Radiation Sensor


Damage:

CA-6C Main Body: 168/200


Perception wrote:Drum's highly advanced sensors and bionics (OOC: and your critical success perception roll) allow him to pick up the reactions of some of the village folk. From his vantage point, Drum can see that people watch the power-armor clad CS troops briefly, and shake their heads. With his telescopic vision, he can see some of the villagers reacting with frowns and a few scowls, and what passes (from his perspective) as disappointed glances.

His amplified hearing picks up a few snippets of somewhat hushed conversations as well:

"... probably leave like the rest of them..."
"... another long-range patrol, nothing to see here..."
"... not like they're gonna stick around and help us, so why even bother?"
"... just here for that stupid abandoned pre-Rifts base like all the other Deadboys who came before them!"

and so on.


Drum standing by himself at the edge of town watches his team move towards the city center and begins scanning to the left and right. He actives the encrypted channel, "Doc, LT. We've been spotted by the townsolk. None appear to be happy to see us. They think they've been abandoned out here." This place is pretty remote, I'd be pissed too if outsiders were stirring up trouble and then taking off leaving me to deal with it.

Electronics: Basic 60% vs 1d100 = 11 | Pass | Send an image of the person who mentioned the pre-rifts base
Sensory Equipment 60% vs 1d100 = 61 | Fail | Send an image of the person who mentioned the pre-rifts base

When he catches the comment about a pre-Rifts base, his head moves on a swivel as he tries to figure out who said it. "Doc, we are out here to find a Coalition base, right? One of the locals has just mentioned an abandoned pre-rift base." If he can figure out who said it, he provides a description, and possibly transmit an image from his armor's helmet.
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Re: Crossed Signals

Postby Jericho Jackson » Thu Jul 02, 2020 2:39 pm

Perception Bonus: 42%/ 54% to recognize demons in disguise 1d100 = 94

JIC: 1d20 = 2
1d100 = 29

As they approach the store, Jericho sees what looks at a distance like a small alter, but as they get near, he realizes it's a simple worktable. He laughs at himself. Like they'd have an altar just out in the open...

As the others strip out of their PAs so as not to wreck the general store, Jericho hangs out, and takes up a position near the door to watch for trouble. He raises his PA's faceplate, though, and gives any onlookers a little smile.

Drum wrote:"Doc, LT. We've been spotted by the townsfolk. None appear to be happy to see us. They think they've been abandoned out here."


Jericho hits the radio, "That's fine as long as they're not openly hostile. Still, we can keep our ears open for any way we can help out that doesn't distract us from the mission."

If we clear the base, and the CS moves back in, that might be the best thing. They can bring some business to town here, and offer a bit of protection.
LT Jericho Jackson AKA Sid Abernathy/Badger
H.P.: 39/39
S.D.C.: 34/34



PA-08A "Striker" SAMAS
M.D.C. by Location:
    Shoulder Wings (2): 80 each
    Upper Arms (2): 70 each
    Hands (2): 25 each
    Legs (2): 130 each
    Main Rear Jets (2): 60 each
    Head: 90
    Main Body: 325
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Jericho Jackson
 
Posts: 53
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Re: Crossed Signals

Postby Olive » Thu Jul 02, 2020 2:55 pm

Perception: 1d100 = 81/71%
JiC d100: 1d100 = 91; JiC d20: 1d20 = 17

Olive reports in twice on her patrol with the LT, once midway through and once as they regroup with Mane and the skelebot. Both times are the same, "I'm not getting anything out here, nothing out of the ordinary smell-wise in town. I can't smell any demons or anything else supernatural here, either."

Drummond Leighton wrote:Drum standing by himself at the edge of town watches his team move towards the city center and begins scanning to the left and right. He actives the encrypted channel, "Doc, LT. We've been spotted by the townsolk. None appear to be happy to see us. They think they've been abandoned out here."


Olive suppresses a growl as she hears the transmission, They should be grateful we're here at all if that's the attitude they have. My patrol died out here trying to protect them from things like those bears! She doesn't vocalize this, however. She was still new to his outfit, and she doesn't want to disappoint her human masters with harsh opinions until she knew better where they stood on the matter.

Jericho Jackson wrote:Jericho hits the radio, "That's fine as long as they're not openly hostile. Still, we can keep our ears open for any way we can help out that doesn't distract us from the mission."


Olive mulls that over, finding herself in agreement with the statement. As much as the people here seemed ungrateful, she was still eager to prove herself to them. They were still human, after all, and technically CS citizens too! She hit the radio soon after Jericho, "If you would, I could go in and talk around, see if I can do anything. They might take well to a Dog girl asking to help out rather than a masked soldier." She pauses a moment, a thought coming to her before she continues speaking, "Might get them to open up more, too. I'll keep my nose out, in any case."

Outside of that, she nods to Mane as they regroup back where they started their patrols, keeping her face carefully neutral. "Mane. Nothing on your end either, I presume? With how aggressive the demon bears are, I'm surprised this place is in decent enough shape."

Skill Rolls
Sense Supernatural Beings: 1d100 = 15 / 66% - She's not going to drop her guard just because she didn't sense them in the past short while.
Firefighting: 1d100 = 22 / 55% - Identify easy evacuation routes out of town for the inhabitants and team in case things start going sour.
Olive
The winter wonder-dog!

Gear and Current Status
Quick Stats
I.S.P.: 46/48
H.P.: 32/32
S.D.C.: 107/107


CA-4 Dead Boy EBA
M.D.C. by Location
  • Helmet: 60/70
  • Left Arm: 53/60
  • Right Arm: 53/60
  • Left Leg: 45/80
  • Right Leg: 66/80
  • Main Body: 80/100

Modifiers: -5% to Climb, -20% on other physical skills.

CP-40 Pulse Laser Rifle
Damage: 3D6 S.D.C. low-powered, 1d6x10 S.D.C. low-powered burst, 2D6 M.D. single shot, 6D6 M.D. burst; Range: 2,000'
Payload: 18/30 shots

C-20 Laser Pistol
Damage: 2D6 M.D.; Range: 800'
Payload: 21/21 shots

Constant effects:
Sense Psychic and Magic Energy: Can sense psychics and magic practitioners in range. See sheet for further details. Range: 500'/60'

Recognize Psychic Scent: Can "smell" the unique psychic scent of psychics, magic practitioners, and monsters/D-Bees within range. See sheet for further details. Range: 60'

Sense Supernatural Beings: Can sense supernatural beings within range. See sheet for further details. Range: 300'/1,200'/3,000'

Sixth Sense: Triggers when in danger, and lasts until danger has passed; cannot be surprised by a sneak attack; +6 initiative, +2 parry, +3 dodge for first melee round only; I.S.P.: 2, used when first activated.
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Re: Crossed Signals

Postby Jericho Jackson » Thu Jul 02, 2020 3:06 pm

(Rolls carried)

Olive wrote:"If you would, I could go in and talk around, see if I can do anything. They might take well to a Dog girl asking to help out rather than a masked soldier Might get them to open up more, too. I'll keep my nose out, in any case."


Jericho mulls this over. "That works. Stay friendly, but stay alert. Keep your channel open and keep your buddy close."
LT Jericho Jackson AKA Sid Abernathy/Badger
H.P.: 39/39
S.D.C.: 34/34



PA-08A "Striker" SAMAS
M.D.C. by Location:
    Shoulder Wings (2): 80 each
    Upper Arms (2): 70 each
    Hands (2): 25 each
    Legs (2): 130 each
    Main Rear Jets (2): 60 each
    Head: 90
    Main Body: 325
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Posts: 53
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Re: Crossed Signals

Postby Egan Grey » Thu Jul 02, 2020 5:53 pm

Perception - 67%, 1d100 = 90
JIC: 1d20 = 2, 1d100 = 92

[Invoke Trust – 75%, 1d100 = 51, PASS]

Walking through town, Egan can't help but notice that this place shouldn't be here. With no defenses worth mentioning in sight, and no magical deterrence's visible, he can't help but wonder how this place is still around considering its location. -I know that something like this would have very little if any worth to other humans, but for demons this is a perfect feeding ground that is completely undefended. The base must have been keeping the area clear with its patrols, maybe that's why it went silent first. -

As the radio chatter buzzed about in his ear, Egan's thoughts continued to roll around. -Abandoned huh? Honestly I guess the only way to be certain is to ask directly. They must be missing people due to the lack of patrols from the base. Though all these people should know the risks of this kind of life on the edge. I'm sure they do, that's probably why they're not openly hostile. They're probably just disappointed that a promise wasn't kept in their minds...-

As he makes his way back through town to the place they started the short patrol, the scout stops some people if he sees any to ask the same set of questions to any willing to answer them.
"Good afternoon. If I might ask, how long has it been since you have seen a patrol? And has anyone here gone missing since then?" His voice is friendly and warm as he tries to keep the weariness from the cross country trek out of it. He chats with anyone willing for a bit, and expresses his genuine worries about their ability to defend themselves from the creatures of the forest hoping to maybe get some insight as to how they have been getting along recently.

-Keep your buddy close? Guess that means she's back under the cat's wing unless they want another expensive lawn ornament in the street.- The scout finds himself letting out a chuckle as he looks at the motley crew around him. -Must be a sight. two mutants, a skelebot, and a wannabe knight. Sounds like the start of a bad joke involving a bar....-
SSG Egan Grey aka Grayson Hender (1-8-2018)
Living The Dream
Stats
Hp - 54/54
SDC - 66/66
ISP - 84/74
Constant Effects: Multi-Optic Eye, Sixth Sense (-2 ISP / use; +6 init, +2 parry, +3 dodge - can't be surprised)
Current Penalties:

Model Type: NG-UELX45 Stealth Power Armor
Head – 50/50
Arms (2) – 40/40 each
Legs (2) – 70/70 each
UEL Cables (2; forearm) – 6/6 each
Main Body – 175/175

NG Stalker Suit
M.D.C. Protection: 12/12

JA-12 - 30/21 -- 30/30 -- 4/4
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Egan Grey
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Posts: 363
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Location: 110th CS SOG

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