Saul (Monkey Boy Mystic)

Merctown Armored Recon Services: A multipurpose small unit built around the idea of reconnaissance, infiltration, retrieval (of persons or items), and information and intelligence gathering.
GM: OPEN
AGM: OPEN
#6 POST RATE

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Saul (Monkey Boy Mystic)

Postby Saul » Tue Mar 05, 2019 8:12 am

Player Name: Lee
G-Mail: Lee.Napier

Character Name: Dr. Atticus Solomon
Alias: Saul
Race: Freeborn Monkey Boy (Chimpanzee)
O.C.C.: Mystic
Alignment: Principled
XP Level: 4
XP Points: 13,326 [Quad 2 2019 - UG 10062019]
Next Level @ XP: 16,501
Sentiments/Non-Humans: As diverse an array of sentients that exists - each should be judged upon the merits of their character.
Sentiments/Coalition: Thuggish racial supremacists. While I quite like humans, the Coalition would destroy me without a moment's hesitation, therefore, they have set the tone of our relationship.
Disposition: Saul is soft-spoken and sensitive, respectful and dignified. However, he has a deeply animalistic core of white-hot rage that he suppresses.
Insanity: Psychosis: Become a Psychiatrist (As a result of his studies, Saul has become the epitome of "a little knowledge in the wrong hands can be dangerous")

ATTRIBUTES
I.Q.: 14
M.E.: 15
M.A.: 19
P.S.: 21
P.P.: 15
P.E.: 23
P.B.: 14
Speed: 22

PHYSICAL DATA
P.P.E.: 147
I.S.P.: 96
H.P.: 24
S.D.C.: 27
Age: 30
Sex: Male
Height: 4'
Weight: 90 lbs.
Description: Saul is a chimpanzee, with graying fur and brown eyes. He tends to dress semi-formally (shirt and tie with a jacket), and walks with an erect, swaying gait.

Racial Abilities
Human Speech: Excellent
Climb 75%/65%
Gymnastics 60%
    Sense of Balance
    Work Parallel Bars/rings
    Back Flip
    Prowl 30%
Sense of smell is 50% better than humans.
Can leap 4' up and 8' across (+20% with a running or swing start)
Can run, leap and swing through trees at double roughly the same speed as he can run
Identify "edible" (for apes) plants, fruits, nuts, leaves and roots: 70%
Prehensile feet; no tail
Double jointed

Natural Abilities
Perception Bonus: 29% /55% on a Ley Line / 44% in trance / 85% in trance on Ley Line
Charm/Impress: 20%
Invoke Trust/Intimidate: 55%
Max. Encumbrance: 27 lbs.
Max. Carrying Weight: 420 lbs.
Max. Lifting Weight: 840 lbs.
Max. Jumping Ability: 10' long (12' from running start)/ 5' high
Speed (running): 315'/melee; 1260'/minute; 13 mph
Speed (brachiating): 630'/melee; 2520'/minute; 26 mph

Special Abilities
Sense Supernatural Evil 65% (+5%)
    Range: 360' (+20')
    ISP: None
    Can sense supernatural evil, possession by a supernatural force, and recognize magic enchantment
Open to the Supernatural
    Duration 1d6+1 minutes
    Range: 900' (+100') radius
    ISP: None
    Psychic invisibility 65% (+5%)
    +8 vs. psionic attack/+4 vs. magic attack while in trance
    +15% Perception in trance see rules here
    Loses initiative, 1 attack

Psionics
Major Psionic
Sensitive
    Clairvoyance (4) Base skill 62% (+2%)
    Commune with Spirits (6)
    Sixth Sense (2)
    Suppress Fear (8)
    Astral Projection (8)
    Speed Reading (2)
    Total Recall (2)
    Object Read (6, EP Purchase)
Healing
    Exorcism (10)
    Bio-Regenerate (self) (6)
    Healing Touch (6)
Super
    Telekinesis: Super (10 per 100 lbs)
    Range: 400' (+100'
    Duration: 8 minutes (+2 mins)
    Damage:
    • manipulated object: 1D4X10 S.D.C. per 100 lbs
    • Hurled object, S.D.C.: < 1 lb, 1D4 S.D.C.; 1-2 lbs, 1D6 S.D.C.; 2-4 lbs, 2D4 S.D.C.; 5-10 lbs, 3D4 S.D.C.; 11-25 lbs, 3D6 S.D.C.; 26-40 lbs, 4D6 S.D.C.; +1D6 S.D.C. per 20 lbs up to 200 lbs.
    • Hurled object, M.D.: 1D4 M.D. per 100 lbs (must be a hard material, not flesh)
    Bonuses: +3 Strike (physical bonuses do not apply); +4 Parry with controlled object (costs 8 I.S.P.)

Spell Knowledge
Spell Strength: (14)
Level 1
    Globe of Daylight (2)
    See Aura (6)
    See the Invisible (4)
Level 2
    Chameleon (6)
    Concealment (6)
    Detect Concealment (6)
    Levitation (5)
    Manipulate Objects (2+)
Level 3
    Armor of Ithan (10) (2nd level)
    Breathe Without Air (5) (1st level)
    Energy Bolt (5) (2nd level)
    Invisibility: Simple (6) (2nd level)
    Negate Poison/Toxin (5) (2nd level)
Level 4
    Carpet of Adhesion (10) (1st level)
    Shadow Meld (10) (3rd level)
    Energy Field (10) (4th level)
    Electric Arc (8) (4th level)

O.C.C. Skills
Language: American 100% (+1%)
Language: Dragonese/Elven 74% (+3%)
Language: Demogogian 74% (+3%)
Language: Gobbley 74% (+3%)
Dance 60% (+5%)
Horsemanship: General 62%/42% (+4%)
Land Navigation 58% (+4%)
Lore: Magic
--General Knowledge: 55% (+5%)
--Recog. Magic Circles, Runes, etc: 45% (+5%)
--Recognize Enchantment 37% (+4%)

Lore: Geomancy & Ley Lines 60% (+5%)
Lore: Psychics & Psionics 55% (+5%)
Philosophy 65% (+5%)
Play Musical Instrument: Piano 60% (+5%)
Play Musical Instrument: Harmonica 60% (+5%)
Wilderness Survival 60% (+5%)

O.C.C. Related Skills
History: Pre-Rifts 49%/41% (+4%)
First Aid 75% (+5%)
HTH: Expert
Research 60% (+5%)
Radio: Basic 65% (+5%)
Swimming 65% (+5%)
Pilot: Automobile 66% (+2%) (3rd)
(EP Purchase)Intelligence 36% (+4%)

Secondary Skills
Literacy: Native Language 55% (+5%)
Literacy: Dragonese/Elven 45% (+5%)
Running
Mathematics: Basic 60% (+5%)
W.P. Sword
Lore: Faeries & Creatures of Magic 25% (+5%; 1st)
(EP Purchase)Lore: Demons & Monsters 35% (+5%)
(EP Purchase)Language: Spanish 53% (+3%)


Combat Data
HTH Type: Expert
Number of Attacks: 6
Initiative Bonus: +2
Strike Bonus: +2
Parry Bonus: +3
Dodge Bonus: +3/+5 on the ground or in trees
HTH Damage Bonus: +6
Bonus to Roll w/Punch: +5
Bonus to Pull a Punch: +3
Bonus to Disarm:
Kick 1d8 damage
Disarm: +2
Karate Punch 2d4 damage

Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost

W.P. Sword: +2 to strike, +1 to parry

Saving Throw Bonuses
Coma/Death: +16%
Magic (varies): +6 /+10 while in trance
Lethal Poison (14+): +4
Non-Lethal Poison (16+): +4
Insanity (12+):
Psionics (12+): +2 / +10 while in trance
Horror Factor: +4
Mind Control: +2
Possession: +4
Last edited by Saul on Fri Oct 25, 2019 7:51 am, edited 12 times in total.
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Re: Saul (Monkey Boy Mystic) WIP

Postby Saul » Tue Mar 05, 2019 8:12 am

Equipment

Vehicles/Mounts are listed first.

Carried/In Hand

Worn on Person
1 nice suit, tailor-fit
Tinted goggles
Pocket watch
Mage Armor, Enhanced
Wings of Pronbida

CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
Image
Features:
• 12 attachment points
• Integrated IRMSS: 20,000 credits to recharge (R:UE, p.263)
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.

• Attachment: NG-33 Laser Pistol Block II
• Attachment:
• Attachment:
• Attachment:
• Attachment:
• Attachment:
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• Attachment:

Utility Belt
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.
• Attachment: Pouch:
    Secure Universal Card: 5,800 credits (Underguard: 8/26/2019)
    Non-Secure Black Card: 7000 credits
• Attachment: Knife
• Attachment: Wilk's Laser Sword
• Attachment: TW Shard Pistol in holster

Backpack
The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space: Harmonica
• Space: Canteen kit w/ silverware
• Space: Spare suit, Nice
• Space: Binoculars
• Space: Gas Mask w/ Air filter
• Space: 2 Hooded Overcoats
• Space: Case of personal effects (cologne, toothbrush & toothpaste, scissors, nailclippers, etc.)
• Space: Journal
• Space: Case of ink pens
• Space: First Aid Kit [2]

Stored in Vehicle



Gear Stats

Wilk's Laser Sword
Image
  • Range: 3' length, cannot be thrown (deadman switch)
  • Damage: 5D6 M.D.
  • Rate of Fire: N/A
  • Payload: 10+3D6 minutes use per E-Clip
  • Weight: 1.5 lbs.
  • Features:
  • Modifiers: cannot parry with this weapon
  • Book Reference: p.104, MercOps


TW Shard Pistol
Image
  • Range: 700'
  • Damage: 3D4 M.D. per shot or 4d6 M.D. per burst
  • Rate of Fire: Single shots or 3-shot bursts only
  • Payload: 12 shots per P.P.E. Clip
  • Weight: 2.5 lbs.
  • Features: None
  • Modifiers: None
TW Characteristics:
  • Nothing listed
  • Book Reference: p.113, FoM


NG-33 Laser Pistol Block II
Image
  • Range: 800'
  • Damage: 2D4 M.D. per blast
  • Rate of Fire: Single shots only
  • Payload: 20 shots
  • Weight: 4 lbs.
  • Features: None
  • Modifiers: None
  • Book Reference: p.191, WB33


Mage Armor, Enhanced
Image
M.D.C. by Location:
  • Helm: 50
  • Arms: 25 each
  • Legs: 45 each
  • Main Body: 90
Weight: 22 lbs.
Modifiers: -5% to physical skills
TW Features:
  • 1st TW Feature: Armor of Ithan (10)
  • 2nd TW Feature: Shadow Meld (10)
  • 3rd TW Feature:
  • Activation Cost: 10 P.P.E. each for Armor of Ithan & Shadow Meld
  • Device Level: 5
  • P.P.E. Construction Cost: 1000
  • Spell Chains Needed: Shadow Meld & Armor of Ithan
  • Physical Requirements: Sapphire (black, 2.5 ct) , Diamond (2.5 ct)
  • Duration of Charge: Armor of Ithan (5 mins), Shadow Meld (10 mins)
Book Reference: p.17, Rifter 22


Wings of Pronbida (Patron Item)
Image
A pair of polished bronze wings immune to the ravages of time and of the finest craftsmanship.
Unique Enchanted Item
S/M.D.C.: Indestructible, but cannot be used defensively or offensively
Dimensions: ten foot wingspan, but a mere two feet when folded
Magic Features
  • Fly (as an eagle): 60 minutes; twice daily.
  • Indestructible: Cannot be destroyed by any means, save alchemy.
  • Protection from Spell Magic: Constant +1 to save.
Curse: None
History: Unknown dwarven craftsmen being held prisoner in Baalgor created these wings to flee their captors and obtain their liberty during the great Elf-Dwarf War.
Last edited by Saul on Thu Sep 19, 2019 5:24 am, edited 9 times in total.
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Re: Saul (Monkey Boy Mystic) WIP

Postby Saul » Tue Mar 05, 2019 8:13 am

Background Story
Saul's mother Zira became pregnant with him while at the CS lab in Lone Star. When her mate Maximus was sent away on a dangerous assignment and did not return, she "escaped" (to what degree she was allowed to leave is arguable) and fled as far north as she could, eventually settling in a mutant town where she became the de facto librarian, cultivating a storehouse of books both pre-rifts and current.

It was in this environment that Saul was raised - a haven for learning and tolerance of others, with a wary eye cast toward the outside world. As a young chimp, Saul developed some innate minor psychic abilities, and was taken under the wing of Ixion, a Centaur mystic who taught him the methods and forms of meditation to awaken his inner strength, to become in tune with the world and its energies, and finally, to weave those energies to desired effects. Soon young Saul outstripped the Centaur's ability to train, and Ixion recommended him to the Dweomer Institute for further education.

When Saul received a letter accepting him for study, he packed his bags and travelled to Dweomer. He excelled in his studies, eventually earning a doctorate in Arcanology, with his dissertation entitled, "Chakras of Power: A examination of magic and psionic acquisition through the application of focused meditation". He worked in Dweomer in various capacities until his loans were paid off, and has decided to set off to gain new experiences in pursuit of turning his dissertation research into a book, by adding real-world situations and examples to illustrate the various concepts. With his notes in hand, Saul has traveled to Merctown, intent upon joining some noble company as their archivist-slash-adventurer while he completes his magnum opus: "Finding the truth within: Journeys in Focused Meditation".
Last edited by Saul on Tue Mar 05, 2019 10:37 am, edited 2 times in total.
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Re: Saul (Monkey Boy Mystic)

Postby Saul » Fri Jul 26, 2019 8:01 am

Catch-All Post

Experience Table

1 0 - 2,050
2 2,051 - 4,100
3 4,101 - 8,250
4 8,251 - 16,500
5 16,501 - 24,600
6 24,601 - 34,700
7 34,701 - 49,800
8 49,801 - 69,900
9 69,901 - 95,000
10 95,001 - 130,100
11 130,101 - 180,200
12 180,201 - 230,300
13 230,301 - 280,400
14 280,401 - 340,500
15 340,501 - 400,600


Psionics

NAME COST REFERENCE RANGE DURATION NOTES
Astral Projection 8 RUE p. 171 Self 5 min/level
Bio-Regenerate (self) 6 RUE p. 164 Self Permanent Requires 1 full minute of concentration
Restore 2D4 HP or 3D6 SDC
Can be used once every 2 minutes
Clairvoyance 4 RUE p. 172 Self 6D6 melees Base skill 62% (+2%)
Commune with Spirits 6 RUE p. 172 Self 2 min/level
Exorcism 10 RUE p. 165 Touch or within 8' N/A Prep time: 30 minutes; Length of Trance 6D6 minutes
Success: 28% +7%/level
Expulsion to home dimension: 21% +7%/level
Healing Touch 6 RUE p. 165 Touch Instant Restore 2D4 HP or 2D6 SDC
Object Read 6 RUE p. 174 Touch Varies, usually about 2D6 minutes Impressions 56% (+2%, 1st); Images 48% (+2%, 1st); Present 38% (+2%, 1st) - EP Purchase at 4th level
Sixth Sense 2 RUE p. 176 90' until danger passes +2 Parry, +3 Dodge in 1st melee, no surprise from behind
Speed Reading 2 RUE p. 177 Self 3 min/level 30 pages per minute; 15 ppm if highly technical
Suppress Fear 8 RUE p. 166 Self or others by touch 1 min/level
Telekinesis (Super) 10 per 100 lbs RUE p. 172 400' + 100' level 8 minutes manipulated object: 1D4X10 S.D.C. per 100 lbs
Hurled object, S.D.C.: < 1 lb, 1D4 S.D.C.; 1-2 lbs, 1D6 S.D.C.; 2-4 lbs, 2D4 S.D.C.; 5-10 lbs, 3D4 S.D.C.; 11-25 lbs, 3D6 S.D.C.; 26-40 lbs, 4D6 S.D.C.; +1D6 S.D.C. per 20 lbs up to 200 lbs.
Hurled object, M.D.: 1D4 M.D. per 100 lbs (must be a hard material, not flesh)
Bonuses: +3 Strike (physical bonuses do not apply); +4 Parry with controlled object (costs 8 I.S.P.)
Total Recall 2 RUE p. 177 Self Permanent Recall written word
01-50: Perfect Recall
51-80: Full essence of ideas
81-100: Basic Concepts


psionics on a ley line
RUE p. 366, #5 : I.S.P. boost at ley lines
psychics can draw ambient P.P.E. and convert it to 1D6+1 I.S.P. once/melee round, but the I.S.P. cannot be stored or held - it must be spent that round. Range and duration of psychic powers increases by 50% near a ley line, and doubles ON the ley line. Damage is increased by one additional die ON a ley line, and by 2 dice on a nexus point.


Spells

NAME COST REFERENCE RANGE DURATION NOTES
Armor of Ithan 10 RUE p. 202 Self or other by touch 1 minute per level creates invisible, weightless, noiseless armor, 10 MDC per caster level
Breathe Without Air 5 RUE p. 202 Self or other by touch 3 minutes/level
Carpet of Adhesion 10 RUE p. 204 30' + 10'/level 10 melee rounds/level 10' wide by 20' long area of effect
Chameleon 6 RUE p. 199 Self or others by touch 18 melees/level 90% undetectable if unmoving
70% undetectable if moving 2'/ round or slower
20% undetectable if moving 6'/ round
Ineffective if moving faster
Attacking negates this spell
Concealment 6 RUE p. 200 40' (small objects only) 5 minutes/level
Detect Concealment 6 RUE p. 200 30' radius Instant negates Concealment spells
can be directed at specific place or individual within area of effect
Electric Arc 8 RUE p. 204 30'/level 1 melee round 2D6 M.D. ; +2 strike; 1 APM
Energy Bolt 5 RUE p. 202 150' Instant 4D6 SDC damage/ 6D6 on ley line/ 8D6 at nexus
Energy Field 10 RUE p. 205 Self or others to 60' 1 minute/level Creates 60 M.D.C energy field; double on ley line; triple on nexus
Globe of Daylight 2 RUE p. 198 up to 30' 12 melees/level Illuminates 12'/level area
Invisibility: Simple 6 RUE p. 203 Self 3 minutes/level
Levitation 5 RUE p. 201 60' 3 minutes/level weight limited to 200 lbs + 20lbs/level; maximum height 60' +10'/level
Manipulate Objects 2 per 5 lbs. RUE p. 201 50' + 10'/level 2 minutes/level Max speed of manipulated objects: 10 (individual obj 10 lbs or less)/5 (obj totalling 100 lbs or more)
Max height: 6'
Max number of objects: 2/level
Max weight: 10 lbs/level
Equivalent P.S.: 8 +1/level
Negate Poison/Toxin 5 RUE p. 203 Self or by touch Instant
See Aura 6 RUE p. 199 100' 1 melee Estimate lvl of experience:; presence of magic; presence of psionics; High or low base PPE; Presence of possessing entities; health (sick, injured, well); presence of an aberration indicating observed may not be human
See Invisible 4 RUE p. 199 200' 1 minute/level
Shadow Meld 10 RUE p. 206 Self 2 minutes/level Prowl at 60% (or =15% to normal skill)
Intense light dispels effect
attackers -5 to strike


Saul has canonical knowledge of Deevil Wraiths (source)
OOC Comments
"Ghostly apparitions of great psionic ability, sometimes called the Black Specters. Normal weapons cannot harm them, only psionics, magic and magic weapons affect these beings. DeeviI Wraiths serve as master spies and interrogators for their evil masters."
Natural Abilities: Nightvision, see the invisible, dimensional teleport, bio-regeneration, magically knows all languages, Ethereal By Nature
Habitat: Indigenous to an alien dimension. Can be found periodically anywhere.
Enemies: Generally, Hades Demons, humanoids and the forces of good.
Allies: Mainly fellow demons of Dyval, but may join forces with other evil beings.
Notes: Can use weapons via telekinesis and ectoplasm.
Last edited by Saul on Fri Oct 25, 2019 7:58 am, edited 8 times in total.
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Re: Saul (Monkey Boy Mystic)

Postby Saul » Mon Jul 29, 2019 6:29 am

Level Up rolls

[ooc=Level 4]HP: [dice]0[/dice]

ISP: [dice]1[/dice]
PPE: [dice]2[/dice]

[u]Other bonuses:[/u]
+1 Spell strength
+1 vs. psionics, mind control, & possession[/ooc]
1d6 = 4
1d6+1 = 7
2d6 = 8
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Saul
 
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Re: Saul (Monkey Boy Mystic)

Postby Saul » Fri Oct 25, 2019 7:46 am

EP Purchases
- 1 EP Attribute Boost (applicable to attributes under 16, +1D6, for M.E. for Saul)
1d6 = 3
- 4 EP Attribute Boost (applicable to attributes 16+, +1D6, for M.E., for Saul)
1d6 = 2
- 1 EP Attribute Boost (applicable to attributes under 16, +1D6, for P.E. for Saul)
1d6 = 5
- 4 EP Attribute Boost (applicable to attributes 16+, +1D6, for P.E., for Saul)
1d6 = 5
- 4 EP I.S.P. Boost (+1D4x10, for Saul)
1d4*10 = 10
- 4 EP P.P.E. Boost (+1D4x10, for Saul)
1d4*10 = 30
Saul, The Simian Sorceror
OOC Comments

H.P.: 24/24
S.D.C.: 27/27
P.P.E.: 91/107
I.S.P.: 81/81

Mage Armor
M.D.C. by Location:
Helm: 50/50
Arms: 25/25 each
Legs: 45/45 each
Main Body: 90/90
TW Features:
1st TW Feature: Armor of Ithan (10)
2nd TW Feature: Shadow Meld (10)
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Saul
 
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