Eurasia Dedicated OOC Thread

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GM: Consumer
AGM: CPR Krueger

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Eurasia Dedicated OOC Thread

Postby Aether » Tue Mar 21, 2017 2:28 pm

Put all your OOC discussions in this thread.
Normal site etiquette still applies here.

Notice:
This thread will get pruned from time to time.
Make your own copies of anything you want to keep.
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Eurasia: XP Thread

Postby Consumer » Sat Nov 18, 2017 9:14 am

Please post your Character level up rolls here so as to not clutter up the board or your character sheets.
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Re: Eurasia Dedicated OOC Thread

Postby Consumer » Tue Jan 09, 2018 9:46 am

GM Post is up, next post is 1-16-18. Warnings have been sent.

Boren has put his character in Inactive Storage, which will leave us with 5 active players. I advise the players of this group to start looking for new blood to add to your roster, as we are getting close to disbanding numbers.
"Death is the only true constant, for everything dies, but not everything truly lives."
GM of the Galactic Rogues (PW), The Templar, and AGM for Eurasia (Acting GM at the moment.)

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Re: Eurasia Dedicated OOC Thread

Postby Consumer » Sat Jan 20, 2018 10:45 am

Well guys, it's looking bad. Icky'eow had to drop due to real life issues. This leaves us on the threshold, at 4 players we are dangerously close to having to disband. So I need two things from you as players, first I would like each one of you to respond to theis post to let me know you're still interested in playing. Second I need you guys to start recruiting, because if not, and we lose another player... I do enjoy GMing for this group, and would hate to see it fail.
"Death is the only true constant, for everything dies, but not everything truly lives."
GM of the Galactic Rogues (PW), The Templar, and AGM for Eurasia (Acting GM at the moment.)

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Re: Eurasia Dedicated OOC Thread

Postby Ganon Adalrik » Wed Jan 31, 2018 11:38 pm

I am still here and so is Oculus after talking to him. I sponsored Icky diamond patron so he has a slot and is coming back on the 1st after payment clears.
Stabshauptmann Ganon Adalrik
Languages: N:Euro,Techno-Can
P.P.E.: 8/8 | H.P.: 24/24 | S.D.C.: 27/27
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Location: Eurasia

Re: Level Up Sheet.

Postby Icky'Eow » Fri Feb 09, 2018 5:12 am

Up to lvl 4 --
PPE +1d6+3 = 9
isp +1d6+1 = 6
mdc main body (no shell) +1d6 = 2

add to shell - save this slot till later
The Dangerous Icky'eow

OOC Comments
Conditions: Nightvision 400 ft, Chemoreceptors (68/48 to track other scents - [dice]1d100[/dice]), Sense magic (range: 120 ft / dur: 0 mins 00 sec - 0 rds), armor of ithan (dur: 0/12 rds / MDC: 30), Telemechanic Mental Operation (Duration: 8/8 rds; What is currently linked - Pixel/ shell )

PPE: 120 / 120 (at end of this post)
ISP: 79 / 79 (at end of this post)

M.D.C. by Location:
Head & Neck - 40 (triple if wears a helmet and armor along the neck).
Hands (2) - (L) 30 / 30 - (R) 30 / 30
Arms (2) - (L) 55 / 55 - (R) 55 / 55
Legs (4)- (front L) 115 / 115 - (Front R) 115 / 115 - (Rear L) 115 / 115 - (Rear R) 115 / 115
Main Body (without shell)- 46

Wearing
Bio-skin Terrain Suit with a tacky hawaiian shirt, a set of mismatched homemade traveling shorts (2 pair old cargo shorts sewn together to make 1 set for 4 legs) over top of the suit, and a baseball cap with CAF harness over that. Patron grenade launcher is slung on back
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Re: Eurasia Dedicated OOC Thread

Postby Astra » Wed Jun 06, 2018 4:18 am

Hi all,

I'm sorry but I'm finding that what real life is throwing at me is taking up all my time. So, for the benefit of the group, I'm going to put Astra into storage and hopefully be able to come back when things settle down a bit. All the best.
Magical Girl Astra
P.P.E.: 132/132
H.P.: 45/34
S.D.C.: 150/150
OOC Comments
Current Effects:
Constant Conditions:
•Sense vampires (1000' but not exact person) •Recognize vampires by appearance: 30%
•Sense Ley Lines and Ley Line Nexuses (per Ley Line Walker, RU:E, p.113)
•Sense Rifts (as per Ley Line Walker, RU:E, p.113) •Recognize Supernatural Shapechangers (62% (+3%); see Mystic Russia, p.136)
•Impervious to Vampires (see Mystic Russia, p.136) •Nightvision (500') & See the Invisible (see Mystic Russia, p.136)

Naruni N-F40A Heavy Force Field (Rifts Mercenaries, p.126)
•MDC 110/110
•Regenerates 1 MDC per melee while active (as long as not overloaded)
•Active Duration: 8 Hours per E-Clip
•Activation: 7 seconds
•Weight: 15 Lbs

Mystic Kuznya Long Sword (Rifts World Book 18, p.123-124)
•Indestructible
•Inflicts 5d6 M.D.
•Steel Weapon; +1d6 M.D.
•Combat Bonuses; +1 to strike, +2 to parry & disarm
•Weight: 5 Lbs

Mystic Kuznya Chain Weapon (Rifts World Book 18, p.123-124)
•200 M.D.C.
•Inflicts 3d6 M.D.
•Copper Weapon; makes user Impervious to fire as long as the weapon is in her possession. Weapon itself is also impervious to fire.
•Flaming Weapon; bursts into magical fire upon command, inflicting +3d6 M.D.
•Still does 1/2 damage to supernatural creatures who are normally immune to fire
•Even if not flaming No Evil creature can pick up item without being burnt 2d4MD.
•Weight: 5 Lbs

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Re: Eurasia Dedicated OOC Thread

Postby Diomedes » Fri Jul 20, 2018 7:25 am

Hey if you haven't been paying attention, there is a discussion on changing how XP is awarded. Augur has put out a call for proposals to vote upon. The voting will begin on August 1. There will still be the option of keeping it as is, but you'd need to vote to make it happen. Please take the time to read and comment if you haven't already. If you don't like what you see, you can propose something!

XP System Change Discussion
http://www.explorersunlimited.com/eu/viewtopic.php?f=962&t=17001

XP Proposals
http://www.explorersunlimited.com/eu/viewtopic.php?f=962&t=17017
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M.D.C.: 275
Sense Vampires: 600'
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Re: Level Up Sheet.

Postby Diomedes » Wed Oct 10, 2018 9:56 am

Level 4

H.P.: 1d6 = 4

+10 M.D.C.

+10 P.P.E.

Tattoos pending
Diomedes, EP Record

M.D.C.: 275
Sense Vampires: 600'
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Re: Eurasia Dedicated OOC Thread

Postby Consumer » Wed Dec 19, 2018 7:05 pm

So I am posting this in all my groups to clarify what I am looking for in a player post.

Player Non-Combat wrote:Perception: D100/Percentage
Just in Case D20/D100
Conditions: Things that are important, Sixth sense, Bio-Regen, Immunities, etc. You don't have to post all of your characters special abilities, just the ones you are actively using.

Skill Rolls D100/Percentage (What the skill is for.) If there isn't info to what the skill is for it will be ignored.

Post: Please include Thought and action, and if possible Speech. This is also a good place to make mention of the skills/special abilities you are using, in addition to stating them above.



Player Combat wrote:Perception: D100/Percentage
Just in Case D20/D100
Conditions: Things that are important, Sixth sense, Bio-Regen, Immunities, etc. Again you don't have to post all of your characters special abilities, just the ones you are actively using.

Skill Rolls D100/Percentage (What the skill is for.) If there isn't info to what the skill is for it will be ignored.

Initiative: d20+bonuses
Number of attacks: ???

Strike rolls should state target and weapon used, like such.

Action One: Player swings vibro-blade at the pirate. (Strike: D20+bonus; Damage: d6 MD)
Action Two-three: Player aims for pirates head with ion pistol. (Strike: d20+bonus; Damage: 3d6 MD)

If you roll a Natural 20, go back and edit the attack to notate its increased damage.

Parry: d20+bonus. Give me as many rolls as you have attacks, they're free.
Dodge (What triggers your dodge, 50% armor... Ranged attacks, etc) d20+bonus. Give me as many rolls as you have attacks, these will be taken off of your last attack first and move up. If you don't include your bonuses in the roll, I will be sad.
Roll w/: d20+bonus as many times as you have attacks, also free to use.

Post: Please include Thought and action, and if possible Speech. This is also a good place to make mention of the skills/special abilities you are using, in addition to stating them above.

A round is 15 seconds, limit your speech to what you could speak in 15 seconds, no monologing.


"This is radio, its bold and blue."
"This is Telepathy, it is Italicized and purple.
"This is Speech, it's Bold."
This is thought, it is Italicized.

A note on skills. I assume you can speak your native language, no rolls necessary, unless you are trying to explain a foreign concept to a non-native speaker.

If you have 60% and up in a skill, you don't need to roll unless, stressed, or trying to explain a foreign concept.

Radio: Basic, no rolls needed for general use of a communication device. Changing frequencies, or installing them requires rolls.

Side note on skills posted. Feel free to post skills that you are unsure would work for a task, just make note of why you think the skill could be useful.

That's all I've got for now, if you have any questions please ask.
"Death is the only true constant, for everything dies, but not everything truly lives."
GM of the Galactic Rogues (PW), The Templar, and AGM for Eurasia (Acting GM at the moment.)

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Re: Level Up Sheet.

Postby Faust » Sun Feb 24, 2019 10:31 am

Level 4

HP: 1d6 = 5
P.P.E.: 2d6 = 3
I.S.P.: 1d6 = 5
Faust

P.P.E.: 143/163
I.S.P.: 38/40

H.P.: 65/65
S.D.C.: 47/47

Equipment
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Re: Level Up Sheet.

Postby Icky'Eow » Mon Feb 25, 2019 7:52 am

Level up to 5

physical psi - deaden senses
1d6+3 = 6 isp = +6
1d6+1 = 7 ppe = +8
(lvl 5) Mechanical Engineer 25% (+5%) +10%
+1 slot for shell enhancements
MDC +1d6 1d6 = 1
The Dangerous Icky'eow

OOC Comments
Conditions: Nightvision 400 ft, Chemoreceptors (68/48 to track other scents - [dice]1d100[/dice]), Sense magic (range: 120 ft / dur: 0 mins 00 sec - 0 rds), armor of ithan (dur: 0/12 rds / MDC: 30), Telemechanic Mental Operation (Duration: 8/8 rds; What is currently linked - Pixel/ shell )

PPE: 120 / 120 (at end of this post)
ISP: 79 / 79 (at end of this post)

M.D.C. by Location:
Head & Neck - 40 (triple if wears a helmet and armor along the neck).
Hands (2) - (L) 30 / 30 - (R) 30 / 30
Arms (2) - (L) 55 / 55 - (R) 55 / 55
Legs (4)- (front L) 115 / 115 - (Front R) 115 / 115 - (Rear L) 115 / 115 - (Rear R) 115 / 115
Main Body (without shell)- 46

Wearing
Bio-skin Terrain Suit with a tacky hawaiian shirt, a set of mismatched homemade traveling shorts (2 pair old cargo shorts sewn together to make 1 set for 4 legs) over top of the suit, and a baseball cap with CAF harness over that. Patron grenade launcher is slung on back
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Re: Level Up Sheet.

Postby Diomedes » Thu Jun 13, 2019 9:33 am

Level 5

H.P.: 1d6 = 1

+10 M.D.C.

+10 P.P.E.

Tattoos pending (2 levels worth)
Diomedes, EP Record

M.D.C.: 275
Sense Vampires: 600'
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Re: Eurasia Dedicated OOC Thread

Postby Underguard » Thu Jul 11, 2019 9:09 am

Hello Eurasia,

At Kelly Kellog's player request, they have been put into the tracker due to local fires.
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Re: Eurasia Dedicated OOC Thread

Postby CPR Krueger » Fri Jul 12, 2019 6:07 am

Underguard wrote:Hello Eurasia,

At Kelly Kellog's player request, they have been put into the tracker due to local fires.


Roger that, thank you for the update.
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Re: Level Up Sheet.

Postby Faust » Sat Aug 03, 2019 4:33 pm

P.P.E. Boost transaction here: 1d4*10 = 40
Faust

P.P.E.: 143/163
I.S.P.: 38/40

H.P.: 65/65
S.D.C.: 47/47

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