Faust (Lemurian Temporal Wizard) LEVEL UP!

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Faust (Lemurian Temporal Wizard) LEVEL UP!

Postby Faust » Tue Mar 06, 2018 6:49 am

Player Name: Ben E
G-Mail: Gamenoid420
Character Name: Faust
Race: Lemurian
O.C.C.: Temporal Wizard
Alignment: Unprincipled
XP Level: 4
XP Points: 21,151 (10/01/2019 - Rogue Trader)
Next Level @ XP: 20,001
Sentiments/Non-Humans: has a warm and friendly attitude towards them
Sentiments/NGR: leery of them based on their stance of d-bees.
Disposition: Laid back, calm and overly trusting, almost to the point of gullibility. Easy going most of the time, prefers to go with the flow.
Insanity: Disgusted by anything sticky. Years of living in underwater left him not knowing what sticky is. His first encounter with anything sticky was Bosharock would cover him in honey and throw ants on him for fun.
Obsession: Temporal Raiders. Hates them and will try to steal their treasure or disrupt their plans. This steams from Bosharock's treachery.

Text in Orange represent when in Bio-armor

I.Q.: 13
M.E.: 19
M.A.: 18
P.S.: 19 (20 Supernatural)
P.P.: 15
P.E.: 21
P.B.: 21
Speed: 36

P.P.E.: 163
I.S.P.: 40
H.P.: 65
S.D.C.: 47
Age: 42
Sex: Male
Height: 5'7"
Weight: 135
Description: Slender but muscular build. Lightly shimmering blue-green hair. His skin is a light bronze color, similar to a dark tan.

Racial Abilities
  • Life Sense
    : All Lemurians can sense the presence of the living through their connection with nature. If given a few moments(takes one melee round/15 seconds), the Lemurian can focus his concentration to pinpoint a specific type of animal or plant within his sensing range. Of course, if the animal is hiding, he may feel that it is near, but remain unable to locate it. The presence of the undead and evil supernatural beings is like a bullhorn broadcasting the monsters' presence and general proximity. Thus, a Lemurian can feel when a vampire, zombie, other type of undead, or supernatural evil, is nearby and avoid it (or attack it).Range: 45 foot (7.6 m) radius (+5 ft.) 40% (+5%) to locate/ track/find a specific type of animal or plant, +5% when in an underwater environment. Adds a +5% bonus to the Tracking, Hunting and Identify Plants and Fruit skills when this ability is in play.
  • Empathy with Animals
    All Lemurians have an automatic affinity with animals of all kinds. Domesticated animals always take an immediate liking to them and will try their best to please them. Wild animals, with the exception of monsters, felines, sharks and mutant or alien predators, react to a Lemurian as if he were a fellow wild creature and allow him to walk among them without fear or moving away to avoid him.
  • Ultrasonic Communication -- special
    : Besides being able to hear into the ultrasonic sound range, Lemurians can also create high-frequency noises to communicate just like the cybernetic Inaudible Frequency Transmission implant to communicate underwater with whales, dolphins and other Lemurians. This also lets them use the full range of Whale Singer Spellsongs for those who study that form of magic (uncommon). Range of Communication: 2,000 feet underwater, 400 feet on the surface/ in the air.
  • Ley Line Powers -- special
    : Due to their connection to the Earth and their natural aptitude for magic, all Lemurians heal twice as fast as a normal human when on a Ley Line or at stone pyramids. They also recover spent P.P.E. at twice the usual rate and swim 25% faster when along ley lines.
Natural Abilities
Perception: 29 % / 39 % involving plants and nature (+10% when underwater
Charm/Impress: 55%
Invoke Trust/Intimidate: 50%
Max. Encumbrance: 45.5 lbs.
Max. Carrying Weight: 190 lbs.
Max. Lifting Weight: 380 lbs.
Max. Jumping Ability: Height: 4' 9" Length: 9'6"

Special Abilities
Perfect color and underwater vision
Night vision 100 ft.
Keen sense of Hearing (able to hear into the ultrasonic sound range)
Resistant to cold (1/2 Damage)
Heals twice as fast as normal humans
Breathe underwater (gills are located just behind back of jaw near the ears).
Though they can move their mouth to speak underwater, they cannot speak words, but can create noises much like a dolphin and speak in tones, clicks and songs much like dolphins and whales.
Depth tolerance of one mile
Automatically sense the opening, closing and location of dimensional rifts within 20 miles.
Automatically sense the opening, closing dimensional rifts, envelopes, dimensional teleportation, and time holes within a half mile.
Ley Line Phasing (teleportation)
Language: Lemurian 99% (+1%)
Language: Oceania 99% (+1%)
Literacy: Lemurian 88% (+1%)
Swimming 84% (+2%)
Mathematics: Basic 105% (+1%)

Minor Psionic
Empathy (4)
Mind Block (4)
Sixth Sense (2)
Telepathy (4)
Telekinesis (varies)

Spell Knowledge
Spell Strength: 13
Level 1
See Invisible (4)
Sense Magic (4)
Level 2
Chameleon (6)
Befuddle (6)
Detect Concealment (6)
Level 3
Armor of Ithan (10)
Level 4
Fool's Gold (10)
Shadow Meld (10)
Level 5
Energy Disruption (12)
Escape (8)
Level 6
Mask of Deceit (15)
Teleport: Lesser (15)
Tongues (12)
Level 7
D-Phase (20)
D-Shift Two Dimensions (25)
Invisibility: Superior (20)
Time Warp: Send (25)
Level 8
Attune Object to Owner (30)
See Dimensional Anomaly (30)
Sense Dimensional Anomaly (30)
Suspended Animation/ Stasis Field (10 self, 30 others)
Level 9
Dimensional Pocket (20/140)
Dimensional Envelope (60/380)
Level 10
Time Warp: Slow Motion (45 for one minute, 10 each additional minute)
Sensory Deprivation (S-Dep) (50)
Time Maelstrom (55)
Level 11
Energy Sphere
Level 14
Fourth Dimension Transformation (350)
Close Rift (200)
Level 15
Dimensional Portal (1000)
Teleport: Superior (600)

O.C.C. Skills
Astronomy & Navigation 45% (+5%)
Land Navigation 68% (+4%)
Wilderness Survival 65% (+5%)
Horsemanship: Exotic Animals 55%/45% (+5%)
Boats: Motorboat, Race & Hydrofoil 80% (+5%)
Lore: Demons & Monsters 65% (+5%)
Language: Dragonese 79% (+3%)
Language: Euro 79% (+3%)
Language: Demogogian 79% (+3%)

O.C.C. Related Skills
Streetwise 42% (+5%)
Intelligence 54% (+4%)
Find Contraband, Weapons, & Cybernetics 40% (+4%)
Pick Locks 47% (+5%)
I.D. Undercover Agent 44% (+4%)
HTH: Basic
Surveillance 35% (+5%) (level 2)
Computer Hacking 27% (+5%) (level 2)

Secondary Skills
W.P. Laser Pistol
W.P. Blunt
Basic Electronics 40% (+5%)
Literacy: Euro 45% (+5%)
Computer Operation 50% (+5%) (level 2)
Computer Programming 40% (+5%) (level 2)

Combat Data
HTH Type: Basic
Number of Attacks: 5 (6)
Initiative Bonus: -
Strike Bonus: - (+1)
Parry Bonus: +2 (+3)
Dodge Bonus: +2
HTH Damage Bonus: +4
Bonus to Roll w/Punch: +3 (+5)
Bonus to Pull a Punch: +2 (+3)
Bonus to Disarm: - (+1)
Kick (1d8)
Body block/tackle
Pin/incapacitate on a natural 18, 19 or 20

Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost

    W.P. Blunt: +2 to strike, +2 to parry,
    W.P. Energy Pistol: +2 to strike

Saving Throw Bonuses
Coma/Death: +12%
Magic (varies): +5
Lethal Poison (14+): +3
Non-Lethal Poison (16+): +3
Insanity (12+): +2
Psionics (varies): +2
Horror Factor (varies): +3
Possession: +1
Illusion: +1
Mind Control: +1
+6 versus toxic gases, airborne poisons and diseases
Last edited by Faust on Sat Aug 03, 2019 4:33 pm, edited 28 times in total.

P.P.E.: 143/163
I.S.P.: 38/40

H.P.: 65/65
S.D.C.: 47/47

User avatar
Posts: 62
Joined: Mon Mar 05, 2018 7:56 pm

Re: Faust (Lemurian Temporal Wizard) WIP

Postby Faust » Tue Mar 06, 2018 6:50 am


Barnacle Bio-Armor

TX-20 Short Laser Pistol

Neural Mace

Allocate your items into the categories listed in green!

Vehicles/Mounts are listed first.

Carried/In Hand

Worn on Person
• Traveling clothes
• Cloak
Barnacle Bio-Armor

Utility Belt
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.
• Attachment: Metal knife
• Attachment: Neural Mace
• Attachment: TX-23 Assault Laser Pistol
• Attachment: Short E-Clip

The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space: Tinted Goggles
• Space: Mini Oxygen Tank (15 minutes)
• Space: Lighter
• Space: Laser Distancer
• Space: Silver Cross
• Space: Pair of wooden stakes
• Space: Mallet
• Space: Laser scalpel
• Space: Flash light
• Space: air filter and gas mask
• Space: Gem sack
• Space: Secure Universal Card
• Space: Non-Secure Black Card
• Space: Short E- Clip
• Space: Long E- Clip (2)
• Space: TX-20 Short Laser Pistol

Stored in Vehicle

Secure Universal Card: 145,000 credits (4/9/19 ~Consumer)
Non-Secure Black Card: 30,00 credits
80,000 credits in precious stones and metal in gem sack
Various Gem Stones: 50,000 credits (4/9/19 ~Consumer)
Gold: 50,000 credits (4/9/19 ~Consumer)

    10 carats Onyx (10,000 credits)
    35 carats Tourmaline (4,200 credits)
    1 carats Ruby (blue) (18,000 credits)
    1.5 carats Pearls (black) (9,000 credits)
    1 carats Emerald (green) (16,000 credits)
    10 carats Agate (fire) (4,200 credits)
    1.2 carats Diamond (18,000 credits)
    10 carats Quarts (ruby) (3,000 credits)
    .75 carats Zircon (Red) (1,500 credits)
    .5 carats Jade (500 credits)

Gear Stats

Barnacle Bio-Armor
[insert image here: 400 pixels in height, .png format, transparent background]
M.D.C. by Location:
* Head: 90
Arms (2): 50 each
Legs (2): 85 each
**Main Body: 147
*-4 to Strike; Destroys Optics/Sensors negating any bonuses form the armor.
**Destroying the Main Body shuts down the armor removing any bonuses from the armor.
Statistical Data:
Running: 35 mph (50% Fatigue rate)
Leaping: 10' High or Lengthwise. (16' with a running start)
Underwater Capabilities: 30 mph (x3 along ley lines; Maximum Depth 3 miles)
Class: Amphibious Combat Armor
Crew: One
Dimensions: [Height: 7'-8', Width: 2.6'-3' at shoulder, Length: 3.5', Weight: 130 lbs]
Physical Strength: 20 Supernatural
Cargo: None; Whatever can be strapped to the armor
Power System: Magic; requires 20 P.P.E. a day.
Weapon Systems:
Barnacle Grenade
• Range: 350'
• Damage: 4D6 M.D. (4' radius)
• Rate of Fire: Each Barnacle Grenade costs one attack/action
• Payload: 6 Barnacles; regenerate 1 Barnacle per hour.
Barnacle Fist
• Range: Hand to Hand/Arms Reach
• Damage: 2D6 M.D. (Factors in the Supernatural P.S.)
Hand to Hand Combat: +1 Attack (at levels 3,7, and 11), +10% Perception (Underwater Only), +1 to strike, +1 to parry, +1 to disarm, +1 to pull punch, +2 to roll w/, +6 to save versus toxic gases, airborne poisons and diseases.
+10% to Climbing, Underwater Navigation, and Undersea Salvage skills while armor is worn.
Features of Note:
All the same common features, except for the following.
Bio-Regeneration: 3D6 M.D.C. per hour.
P.P.E. Battery/Reservoir: The 3D4x10+220 barnacles provide a total of 1D4x10+50 P.P.E. at full power. The wearer of Barnacle Bio-Armor can draw upon the P.P.E. reserve of the suit to use in casting magic. The barnacles, en masse, recover P.P.E. at a rate of 5D6 per hour, so there should be 5-30 P.P.E. available most of the time, even when drawing on the suit on a frequent basis. Note: A barnacle is roughly an inch and a half ( 4 em) in diameter, but they do not cover every inch of the armor.

TX-20 "Short" Laser Pistol
• Range: 800’
• Damage: 2D6 M.D.
• Rate of Fire: Single shot only
• Payload: 20 shots/short E-clip

TX-23 Laser Assault Pistol
  • Range: 800'
  • Damage: 2D6 M.D. or 5D6 M.D. burst
  • Rate of Fire: single shots or 3-shot pulse bursts only
  • Payload: 20 shots per E-Clip or 50 per LE-Clip
  • Weight: 5 lbs.
  • Features: None
  • Modifiers: None
  • Book Reference: p.96, WB31

Neural Mace
Damage: 1d6 + special effects
• -8 to strike, parry, dodge. Reduce Spd and number of attacks by half.
• Stun Effects last for 2D4 Melee Rounds.
• Save vs. Neural Mace: 16 or higher.
• • Ineffective vs. EBA, Power Armor, Borgs, or Supernatural Creatures.)
Last edited by Faust on Tue Apr 09, 2019 5:53 pm, edited 10 times in total.

P.P.E.: 143/163
I.S.P.: 38/40

H.P.: 65/65
S.D.C.: 47/47

User avatar
Posts: 62
Joined: Mon Mar 05, 2018 7:56 pm

Re: Faust (Lemurian Temporal Wizard) WIP

Postby Faust » Tue Mar 06, 2018 6:50 am


The sun was shining brightly through the water, just like every other day. Faust had a normal life, living in the sprawling city of Mu. Being the only child, Faust had grown up with a sense of loneliness that only exploring, and adventuring could satisfy. At the age of 23, he set out to go explore the top side, what he calls being on land. Wanting to learn more about other races and their culture led him to a being named Bosharock.

Only after gaining his trust and loyalty, did Bosharock show his identity and true purpose to Faust. Bosharock was a Temporal Raider, who used his magic to deceive Faust into becoming his servant in exchange for knowledge. This trickery left Faust depressed and left him in a decline of mental health and well-being. Over the next year or so was the hardest period of his transition. Preforming deliberate acts of cruelty dampened his spirit. His cheerful outlook on life is now tarnished. In the begging Faust wanted to kill Boshsrock but lacked the power and ability. As Faust power grew, his desire for revenge dwindled. The more time he had to contemplate meant giving himself more time to logically evaluate and reason with himself.

Bosharock would often force Faust to conduct a lot of espionage type of work, mostly to steal information or highly sensitive items. With his Life sensing ability, this made Faust ideal for tailing and reconnaissance. Sometimes Faust would have to swap authentic artifacts with fake ones. Luckily to his sanity, Bosharock didn’t force Faust to kill often. When Bosharock would, he used wording like “dispose of” or “eliminate”. This gave Faust the opportunity to do what he could not to kill anyone. Faust always wondered if Bosharock choose his wording on purpose or if it was just luck but never pushed the issue.

After Faust's ten years of servitude to Bosharock, he wasn't sure if he had the willpower to return home and face his family. Feeling ashamed of all the countless acts for Bosharock. Faust took some time to meditate on what he should do next. Over the next couple of days, which resulted in nothing but a lot if thinking. So, still having a desire to explore, he decided to look around the Mediterranean Sea.
Last edited by Faust on Sat Mar 24, 2018 5:53 am, edited 4 times in total.

P.P.E.: 143/163
I.S.P.: 38/40

H.P.: 65/65
S.D.C.: 47/47

User avatar
Posts: 62
Joined: Mon Mar 05, 2018 7:56 pm

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