Leonard Church (Human Juicer)

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Leonard Church (Human Juicer)

Postby Leonard Church » Sat May 30, 2020 4:36 am

Player Name: David
G-Mail: 96jeep4by4@gmail.com
Link to Ledger: viewtopic.php?p=1372617#p1372617

Character Name: Leonard Church
Alias: Church
Race: Human
O.C.C.: Juicer
Alignment: Unprincipled
XP Level: 3rd
XP Points: 4,281
Next Level @ XP: 8,561
Sentiments/Non-Humans: Judges them on a case by case basis.
Sentiments/Coalition: Indifferent, judges them like anyone else.
Disposition: Easy going, calm most of the time, laid back and accepting of others.
Insanity: None

ATTRIBUTES
I.Q.: 17
M.E.: 12
M.A.: 12
P.S.: 27 (Augmented)
P.P.: 22
P.E.: 22
P.B.: 10
Speed: 89 (60 mph, 1,335 feet per melee, 191 feet per action)

PHYSICAL DATA
P.P.E.: 1
H.P.: 75
S.D.C.: 135
Age: 22
Lifespan: 5 years, 11 months
Sex: Male
Height: 6'
Weight: 235 lbs.
Description: Tall, muscular of course, short brown hair, and green eyes.

Natural Abilities
Perception: 34% +3%
Charm/Impress: 0%
Invoke Trust/Intimidate: 20%
Max. Encumbrance: 164.5 lbs.
Max. Carrying Weight: 2,160 lbs.
Max. Lifting Weight: 4,320 lbs.
Max. Jumping Ability: 10' high and 15' long from a dead stop, twice that with a running start.

Special Abilities
Super-Endurance; Can carry and lift 4 times more than a normal person and can last 10 times longer before becoming exhausted. Can remain alert and at full efficiency for up to 5 days without sleep. Normally only needs 3 hours of sleep per day.
Augmented Strength.
Cannot be surprised/attacked, even from behind.
Virtually impervious to pain.
Heals 4 times faster than normal.

Bionics & Cybernetics
Juicer bio-comp, bio-data implants, & drug harness with drug supply.

O.C.C. Skills
Language: American 98% +1%
Language: Spanish 69% +3%
Language: Faerie Speak 69% +3%
Acrobatics
  • Sense of Balance 88% +5%
  • Walking Tightrope 84% +3%
  • Climb Rope 98% +2%
  • Back Flip 88% +5%
Climbing 93% +5%
  • Rappelling 83% +5%
Land Navigation 52% +4%
Pilot: Motorcycle 81% +4%
Pilot: Jet Pack 63% +4%
Radio: Basic 68% +5%
Recognize Weapon Quality 48% +5%
Running
Swimming 73% +5%
W.P. Knife
W.P. Energy Pistol
W.P. Energy Rifle
W.P. Handgun
W.P. Rifle
Wilderness Survival 48% +5%
Hand to Hand: Martial Arts

O.C.C. Related Skills
Prowl 65% +5%
Detect Ambush 48% +5%
Track & Trap Animals 43%/53% +5%
Lore: Faeries & Creatures of Magic 38% +5%
Gymnastics
  • Sense of Balance 69% +3%
  • Work Parallel Bars & Rings 79% +3%
  • Back Flip 88% +2%
Camouflage 43% +5%
W.P. Sharpshooting: Energy Rifle
Boxing (2nd level)

Secondary Skills
Cooking (Professional) 63% +5% (+10% to cook what he kills/hunts)
Literacy: American 43% +5% (1st level)
Hunting (1st level)

Combat Data
HTH Type: Martial Arts
Number of Attacks: 7
Initiative Bonus: +5
Strike Bonus: +6
Parry Bonus: +9
Dodge Bonus: +9
Auto-Dodge Bonus: +6
HTH Damage Bonus: +12
Bonus to Roll w/Punch: +11
Bonus to Pull a Punch: +5
Bonus to Disarm: +2
Karate Punch: 2d4+12
Karate Kick: 2d6+12
Power Punch or Kick: 1d4 M.D. (2 APM)

Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost

W.P. Knife; +1 to strike, +2 to parry, +2 to strike when thrown
W.P. Energy Pistol; +2 to strike
W.P. Energy Rifle; +1 to strike
W.P. Sharpshooting: Energy Rifle; +1 to strike on an Aimed Shot, +2 to strike on a Called Shot, +2 to initiative, +1 APM, can shoot accurately while standing on head or hanging upside down; all bonuses applicable at full.
W.P. Handgun; +1 to strike
W.P. Rifle; +2 to strike

Saving Throw Bonuses
Coma/Death: +34%
Magic (varies): +4
Lethal Poison (14+): +12
Non-Lethal Poison (16+): +12
Insanity (12+): +0
Psionics (15+): +4
Horror Factor (varies): +2
Mind Control: +6
Last edited by Leonard Church on Tue Jun 02, 2020 6:50 pm, edited 10 times in total.
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Leonard Church
 
Posts: 14
Joined: Sat May 30, 2020 4:33 am

Re: Leonard Church (Human Juicer) *WIP*

Postby Leonard Church » Sat May 30, 2020 4:42 am

Equipment

Carried/In Hand
GAW 7.6mm Sniping Rifle
Wilk's 325 "Mariner" Pulse Pistol
C-12 Heavy Assault Laser Rifle
Vibro-Sword

Worn on Person
NG-JBA33 Juicer Assassin Plate Armor
Sunglasses
Tiger striped military fatigues
Combat boots
NGMI Scrip: 200 credits
Secure Universal Card (Pay): 5,250 credits
Secure Black Card: 400 credits
(2) 1 oz. gold coins (100 credits each)

CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
Attachment points can be utilized to carry 1 each of the following item types: sidearm, magazine, E-clip, grenade, canteen, food ration pack, minor items or individual tools.
• Attachment: Magazine Pouch; 2 LE-clips
• Attachment: Magazine Pouch; 2 LE-clips
• Attachment: Knife Sheath; Bowie knife
• Attachment: Large Over-shoulder Sheath; Machete
• Attachment: Pouch; Laser distancer
• Attachment: Pouch; Binoculars
• Attachment: Canteen
• Attachment: Magazine Pouch; 3 E-clips
• Attachment: Magazine Pouch; 3 E-clips
• Attachment: Magazine Pouch; 3 magazines (7.6mm, Silver)
• Attachment: Magazine Pouch; 3 magazines (7.6mm)
• Attachment: Wilk's PRC-5 Secure Walkie-Talkie

Backpack
The backpack is padded, sealable, and lightly armored. Internal space can be utilized to carry a variety of items. Internal capacity is 30" long, 18" wide, and 6" deep. Items larger than a grenade will require more than one space.
• Space: Multi-optics helmet
• Space: Portable IRMSS
• Space: Set of tiger striped military fatigues
• Space: Set of tiger striped military fatigues
• Space: Set of tiger striped military fatigues
• Space: Extra set of drugs for harness (6 months worth)
• Space: Salt, pepper, & steak seasoning
• Space: Small cooking pot, medium size frying pan, & metal spatula
• Space: Mess kit
• Space: Canteen

Stored in Vehicle (Link)



Gear Stats

CAF Elite Corps Load-Bearing Chest Rig (Patron Item)
Image
Features:
  • 12 attachment points
  • Integrated IRMSS: 20,000 credits to recharge (R:UE, p.263)
Last edited by Leonard Church on Wed Jun 03, 2020 12:42 pm, edited 11 times in total.
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Leonard Church
 
Posts: 14
Joined: Sat May 30, 2020 4:33 am

Re: Leonard Church (Human Juicer) *WIP*

Postby Leonard Church » Sat May 30, 2020 4:42 am

Background Story

Leonard Church comes from a fairly humble background. He was born in a small town in CS Minnesota. He didn't have any big dreams of any kind really. His father works as a wilderness guide for the area and his mother is just a stay at home mom. He has two younger brothers and an older sister. He was always the runt of the litter as a kid, so he saved up his money and when get turned twenty-one he went and got Juiced. His parents were less then thrilled, but now he was physically able to do the same work as his father. Now he works out of MercTown running a small outfit of hunters, wilderness scouts, and adventurers that explore the far west region.

(More to be added)

Juicer XP Table
1st 0,000 – 2,140
2nd 2,141 – 4,280
3rd 4,281 – 8,560
4th 8,561 – 17,520
5th 17,521 – 25,520
6th 25,521 – 35,520
7th 35,521 – 50,520
8th 50,521 – 71,000
9th 71,001 – 96,100
10th 96,101 – 131,200
11th 131,201 – 181,300
12th 181,301 – 231,400
13th 231,401 – 281,500
14th 281,501 – 341,600
15th 341,601 – 401,700
Last edited by Leonard Church on Sat May 30, 2020 6:42 am, edited 3 times in total.
User avatar
Leonard Church
 
Posts: 14
Joined: Sat May 30, 2020 4:33 am

Re: Leonard Church (Human Juicer) *WIP*

Postby Leonard Church » Sat May 30, 2020 4:43 am

Scratch Sheet
Attribute Rolls
4d6:
5, 5, 5, 3

4d6:
5, 2, 3, 4

4d6:
2, 1, 3, 3

4d6:
4, 4, 4, 3

4d6:
3, 6, 6, 4

4d6:
1, 2, 4, 6

4d6:
4, 5, 1, 1

4d6:
2, 1, 1, 3


Exploding Die for 1 roll
1d6:
1


Initial Attribute Placement
I.Q.: 17
M.E.: 12
M.A.: 12
P.S.: 8
P.P.: 15
P.E.: 12
P.B.: 10
Speed: 6

Other Rolls
H.P.: 3d6:
6, 5, 2

S.D.C.: 1d4:
1
x10
P.P.E.: 1d6:
1

Chance for Psionics: 1d100:
40


Juicer Augmentation Rolls
S.D.C: 1d4:
1
x100
H.P.: 1d4:
4
x10
P.E.: 2d6:
2, 3

P.S.: 2d6:
4, 1

Speed: 2d4:
4, 4
x10
P.P.: 2d4:
4, 1

Lifespan: 4d6:
1, 1, 6, 3


Bonuses from Physical Skills
S.D.C.: 7d6:
2, 4, 5, 5, 2, 6, 1

Speed: 4d4:
2, 3, 3, 1


Starting Money
Universal credits: 4d6:
6, 3, 6, 5
x100
Black Market credits: 4d6:
3, 6, 3, 4
x100

Gear Rolls
Long E-clips: 2d4:
3, 1

Standard E-Clips: 2d4:
3, 3

Other clips (MP-10, etc.): 2d4:
4, 2
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Leonard Church
 
Posts: 14
Joined: Sat May 30, 2020 4:33 am


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