Jowba Lohk (Quorian, Paladin of Rurga)

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Jowba Lohk (Quorian, Paladin of Rurga)

Postby Jowba Lohk » Thu Feb 19, 2015 12:01 am

Player Name: Adam
YIM Handle: adteeling

Character Name: Jowba Lohk
Alias: Broken Lance
Race: Quorian
O.C.C.: Paladin of Rurga
Alignment: Scrupulous
XP Level: 3
XP Points: 7,576 (June 1, 2015, Netosa)
Next Level @ XP: 10,001
Racial Hostilities: Engaged in a holy war with the Wolfen Empire! Dislikes Dwarves and Elves for historic reasons.
Sentiments/Western Empire: Has heard bad things; believes it to be decadent and corrupt.
Sentiments/Dominion of Man: Lives among them, understands them, and follows their customs but remains an outsider.
Disposition: Stoic, relentless, unflappable and honest to a fault; maintains and values a reputation of 'getting the job done'.
Insanity: Obsessed with eradicating the Giant races/genocidal. Strictly adheres to a somewhat illogical 12' standard.

I.Q.: 10
M.E.: 13
M.A.: 16
P.S.: 24
P.P.: 17
P.E.: 17
P.B.: 11
Speed: 19

P.P.E.: 26
H.P.: 28
S.D.C.: 61
Age: 26
Sex: Male
Height: 6'11''
Weight: 290 lbs.
Description: A large, blue-skinned warrior, with red eyes and thick dreadlocks. Wears a permanent scowl on his face.

Racial Abilities
1) Healing Factor: 3 S.D.C. in 10 minutes (18/hour) 1 H.P. in 15 minutes (4/hour)
2) Resistant to Fire and Cold (1/2 Damage)
3) Resistant to Poisons/Toxins/Drugs/Disease (1/3 Damage)

Natural Abilities
Perception Bonus: +0
Charm/Impress: 0%
Invoke Trust/Intimidate: 40%
Max. Encumbrance: 93 lbs.
Max. Carrying Weight: 480 lbs.
Max. Lifting Weight: 960 lbs.
Max. Jumping Ability: 6' high, 12' long

Special Abilities
1) The Way of the Horse (PFRPG 89)
2) The Way of the Lance (PFRPG 89)
3) Paladin's Demon Death Blow (PFRPG 89)
4) Globe of Daylight (PFRPG 189)
--1 minute or up to 1 hour with concentration; Can use this magic as often as needed

5) Sense Supernatural Evil (PFRPG 190)
--Constant effect, 90' radius

6) Words of Truth (PFRPG 200 )
--Can use this magic two times a day

Family Background Skills (Street Urchin)
Streetwise 45% (+4%)
Prowl 50% (+5%)
Swimming 65% (+5%)

O.C.C. Skills
Dance 55% (+5%)
Heraldry 45%/50% (+5%)
History 60% (+5%)
Horsemanship: Paladin 55%/60% (+5%)
Land Navigation 50% (+4%)
Language: Quorian 113% (+5%)
Language: Dwarven 113% (+5%)
Language: Elvish 60% (+5%)
Language: Eastern Human 60% (+5%)
Literacy: Eastern Human 60% (+5%)
Lore: Culture and Customs of the General Domain of Man 45% (+5%)
Mathematics: Basic 60% (+5%)
W.P. Lance
W.P. Shield
W.P. Sword
W.P. Paired
HtH: Paladin

O.C.C. Related Skills
Language: Gobblely 55% (+5%)
Language: Giantese 55% (+5%)
Interrogation Techniques 55% (+5%)
Intelligence 54% (+4%)
Surveillance 50% (+5%)
Detect Ambush 30% (+5%) (3rd level)

Secondary Skills
Lore: Demons and Monsters 50% (+5%)
• Automatically gets climb/rappel skill: 50% (+5%)
• Sense of balance 45% (+5%)
• Work parallel bars & rings 45% (+5%)
• Back flip and somersault 55% (+5%)

Camouflage 20% (+5%) (3rd level)
Recognize Weapon Quality 25% (+5%) (3rd level)

Combat Data
HTH Type: Paladin
Number of Attacks: 5
Initiative Bonus: +4
Strike Bonus: +3
Parry Bonus: +6
Dodge Bonus: +6
HTH Damage Bonus: +9
Bonus to Roll w/Punch: +7
Bonus to Pull a Punch: +7
Bonus to Disarm: +0
Kick: 2D6
Body Throw/Flip; does 1D6 damage and victim loses initiative and 1 APM
Can perform all hand strikes
Can perform all foot strikes except Leap Kick

Weapon Proficiencies
W.P. Lance (p.89 PFRPG)
W.P. Shield +1 to Parry
W.P. Sword +2 to strike, +1 to Parry

Saving Throw Bonuses
Coma/Death: +25%
Magic (varies): +1 (+5 vs. magic that controls or confuses the mind)
Lethal Poison (14+): +3
Non-Lethal Poison (16+): +3
Insanity (12+): 0
Psionics (varies): 0
Horror Factor: +8
Possession (Any): Impervious
Last edited by Jowba Lohk on Thu Feb 19, 2015 1:57 am, edited 6 times in total.
Jowba Lohk

Re: Jowba Lohk

Postby Jowba Lohk » Thu Feb 19, 2015 2:45 am


Spot of Bother
Unusually Large Riding Horse (Monsters and Animals p206)
Alignment: Unprincipled
I.Q.: 5*
Speed: 66
Physical Data
S.D.C.: 38
H.P.: 22
P.P.E.: 6
Dimensions: 72" at the shoulder, 1500 lbs
Age: 3 years
Natural Abilities
• Carry 500 lbs, Pull 1300 lbs
• Jump 6' high and 10' long
Combat Data
• 2 attacks per melee, front kick 2d6, back kick 3d6, Bite 1d4
• +2 to initiative +2 to strike, +4 to dodge
Skill Equivalents
• Swim 50%

Carried/In Hand

Worn on Person
Trousers (Brown)
Boots (Leather)
Paired Scabbards (Leather)
Superior Paired Scimitars
• Damage: 2D6+1
• +1 to Parry

Utility Belt
Small Knife (1D4)

Hooded Cloak (Green)
2 Tunics (Grey)
Trousers (Brown)
Gloves (Leather)
Writ from the Crown
-Appointing Jowba as the Duke's Ranger
-Licensing him to hunt in the royal forests
-Authorizing him to punish poachers with dismemberment or death

Stored in Saddlebags
Water Skin
Tinder Box
2 Large Sacks
2 Small Sacks
Last edited by Jowba Lohk on Sun Mar 01, 2015 1:24 am, edited 1 time in total.
Jowba Lohk

Re: Jowba Lohk

Postby Jowba Lohk » Thu Feb 19, 2015 10:30 am

Background Story

Wasteland Memories
Jowba started life with his family as nomadic wanderers. The Quorian people had wandered the Baalgor wastes since the end of the Great War and the Lohk clan was no different. But Jowba did not spend long in the warmth and protection of his parents tent. When he was nine Western Slavers came across the Lohk clan and after a terrible pitched battle nearly all adult members of the tribe had been slain. They took the surviving children and sold them at market. From there he was sent from place to place and was traded from slaver to slaver, the young Quorian was so disorientated and traumatized as he was taken across the world that he remembers very little of the period before that. The only links to his past and his people that remain are his knowledge of his native languages, the reoccurring appearance of a young Quorian girl in his dreams and an early but vivid memory of his father.

Child of the Sprawl; Student of Rurga
Jowba eventually found himself in Llorn where he secured his freedom by besting his slaver captor in combat and ending the man's miserable life. For years Jowba scraped by as street urchin, mingling with the other disenfranchised children of all races. It was in the Barracks of Rurga were where Jowba Lohk met his destiny. Taken in by the elderly caretaker (a former Paladin) Jowba was brought in as a pledge to Rurga and tutored in the ways of the Order of the Scale. This is where Jowba stays when in Llorn.

The Secret War
When his training was complete Jowba was sent with an elite group pf Paladins to infiltrate the wilds of the Wolfen Empire to reconnoiter their territory and harass their legions. For years they were successful, and Jowba learned an incredible amount from his mentor paladins. Eventually however their success caught up to them and they attracted the attention of the whole Wolfen Empire. An entire veteran Legion was sent to eliminate the scourge. It was group of elite giant troops led by Centurion Shirka arl Daragh, Daragh pursued Jowba and the other servants of Rurga across the Northern Wilderness relentlessly. One by one the Paladins fell under his knife until only ten of the original twenty remained to fight in the last battle of the Secret War. It was no contest in the end and Jowba, gifted with extraordinary healing and endurance was the only one able to survive, barely making it back to the Domain of Man alive.
Jowba Lohk

Re: Jowba Lohk (Quorian, Paladin of Rurga)

Postby SNAFU » Wed Mar 11, 2015 9:35 am

Morality and the Street Paladin

Alignment, the Code of Chivalry and Jowba Lohk:
1) Jowba strictly adheres to the the laws of the Ta'Palladia above all others.
2) Jowba has complicated views of class, race and how those effect the ideals of "law" and "justice" in practice.
3) Jowba has a worldly outlook on life; as a child of the Sprawl he is no stranger to the 'crimes' of survival (theft, etc.). He does not hold his comrades to his own high standards.

Jowba's Scruples:

1. Always keeps his word.
2. Never lies (except for life and death, tactical reasons.)
3. Never attacks or kills an unarmed foe.
4. Never harms an innocent.
5. Will use muscle to extract information from criminals or evil characters, but never torture for pleasure.
6. Never kills for pleasure; but the forces of evil and enemies of Rurga are offered no quarter.
7. Always helps others.
8. Attempts to work within the laws and customs of the local populace whenever possible. But;
9. Will bend or break the law when deemed necessary or the laws are deemed unjust.
10. Believes 'redistributing' unjustly gained or held capital is a form of justice.
11. Feels strong-arm techniques, harassment, break and enter, theft, and so on, can often be justly employed in executing the Will of Rurga.
12. Strongly distrusts authority; as, in his experience, those in positions of power tend to exploit the poor and weak.
13. Works well in small groups, but dislikes the confining laws, bureaucracy, and politics of large organizations and civilized society at large.
14. Never betrays a friend nor likely to betray anyone he considers 'good'.

Tenets of the Ta'Palladia (Adjusted Code of Chivalry)

1. To live one's life so that it is worthy of respect and honor by all.
2. Fair Play: Never attack an unarmed foe. Never charge an unhorsed opponent. Never attack from behind (except a tactical ambush of a numerically superior enemy. Never cheat (the same as lying). Avoid torture.
3. Nobility: Exhibit self discipline. Show respect to authority when deserving. Obey the laws of Rurga. Administer justice. Administer mercy. Protect the innocent. Respect women.
4. Valor: Exhibit courage in word and deed. Avenge the wronged. Defend the weak and innocent. Fight with honor. Never abandon a friend, ally, or noble cause.
5. Honor: Truth is Absolute. Always keep one's word of honor. Always maintain one's principles. Never betray a confidence or comrade. Respect life.
6. Courtesy: Exhibit manners. Be polite and attentive. Respectful of host, authority and women.
7. Loyalty: To Rurga, the Codes of Ta' Palladia, the Order of the Scale, and friends and comrades..

Expected Conduct of the Paladins of Rurga's Order of the Scale:

1. Truth is absolute:

Rurga believes her holy warriors must be absolutely truthful. However, out and out deception and lies, especially for one's own benefit, are frowned upon. If a Palladin lies, he or she may be stripped of one, two or all of the gifts Rurga provides; with a 01-75% chance of Rurga noticing and acting on it.

*Even lying to one's enemies can be deemed inappropriate unless it is to protect the innocent (i.e. saying, "I'm the only one here" or "I don't know," to the question of where are the others, when the Palladin knows they are in the next room or hiding nearby).
**Little lies in polite conversation, such saying an ugly hat or dress is "very nice," or "truly unique," or "looks good on you," are considered acceptable, But Jowba prefers refusing to comment or speak.

2. Other Obligations:
  • Fight the enemies of the pantheon
  • Obey the tenets of Rurga (the code of chivalry)
  • The gifts granted to the Order are to be used solely in fighting the forces of evil
  • The gifts granted to the Order are never to be used for the comfort or ease of the Paladin.
  • Enemies of Rurga are to be attacked on sight and shown no quarter*, as are their henchmen. This includes creatures of supernatural evil, the priesthood of the Pantheon of Taut and, currently, the Wolfen.**
  • Free to travel where they will.

Other Notes
[*] the religion of Rurga has recently been abandoned by the Duke of Llorn; it's status is rapidly falling in the eyes of the people.
[*] Palladins of Rurga are unwelcome in Haven, the seat of power for the Church of Light and Dark.
[*] *In towns where Priests of Darkness or Witches are accepted by the populace, Paladins of Rurga are allowed to stay their hand.
[*] **Wolfen are considered honorable enemies and can be shown mercy on the battlefield.

Jowba Lohk Post Template:

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