Mkhai (Titan, Traveling Story-Teller)

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Mkhai (Titan, Traveling Story-Teller)

Postby Mkhai » Fri Apr 10, 2015 6:09 pm

Player Name: Tommy
YIM Handle: gadju13

Character Name: Mkhai
Alias: none
Race: Titan
O.C.C.: Travelling Story Teller
Alignment: Unprincipled
XP Level: 3
XP Points: 13,006 ( CC Feb 16/2016 )
Next Level @ XP: 16,400
Sentiments/Non-Humans: Excited to meet them. They have stories to share or help him create.
Sentiments/Coalition: Unaware of them at this time.
Disposition: This huge, majestic giant is much like a child in the Rifts world. He's never seen the amazing things this world has to offer, and has a sense of child-like wonder and awe at them all. He's also selfless and willing to help anyone in this fierce world in any way he can. His face almost always has a radiant smile on it.
Insanity: Compulsive talker; Obsession: narratives--obsessed with finding and recording stories; would never allow a villain's monolog to be stopped; finds trouble in large social gatherings as he's compelled to commit stories to memory and (the good ones) in writing.

I.Q.: 10
M.E.: 11
M.A.: 18
P.S.: 27
P.P.: 15
P.E.: 22
P.B.: 20
Speed: 36

P.P.E.: 30
M.D.C.: 140
Age: Around 200. Exact age is unknown.
Sex: Male
Height: 12'
Weight: 640 lbs.
Description: Mkhai has a majestic look about him. His cropped brown hair and beard only add to his splendor. He's in peak physical condition. Most people that see him for the first time think he's something much more menacing than he really is, and don't truly feel comfortable until they look all the way up and see his smiling face.

Racial Abilities
Supernatural Strength.
Nightvision 90' (can see in total darkness). Excellent vision and hearing.
See the invisible.
Bioregenerate 4D6 MDC per minute (4 melees rounds).
Turn 6D6 dead at will (80% success rate).
Impervious to a vampire's bite.
Dimensional teleport at will (45% success ratio, add +10% on a ley line and +20% at a nexus; similar to the demon's teleport).

Natural Abilities
Perception Bonus: +4
Charm/Impress: 50%
Invoke Trust/Intimidate: 50%
Max. Encumbrance: 640 lbs.
Max. Carrying Weight: 1250 lbs.
Max. Lifting Weight: 2500 lbs.
Max. Jumping Ability: 36'

O.C.C. Skills
Language: Russian 98% (+3%)
Language: Troll/Giant 98% (+3%)
Language: Elf/Dragonese 98 (+3%)
Language: American 70% (+3%)
Language: Euro 70% (+3%)
Language: Demogogian 70% (+3%)
Literate: Elf/Dragonese 98% (+5%)
Literate: American 60% (+5%)
Literate: Russian 60% (+5%)
Math: Basic 70% (+5%)
History: Pre-rifts
- General 60% (+5%)
- Europe 52% (+5%)

Lore: Cattle and animals 60% (+5%)
Lore: Demons and monsters 60% (+5%)
Lore: Faeries 55% (+5%)
Lore: Magic
- General 55% (+5%)
- Recognize circles, runes, etc. 70% (+5%)
- Recognize enchantment 65% (+5%)

Radio: Basic 65% (+5%)
Paramedic 60% (+5%)
Holistic medicine
- Accurately diagnose the problem 55% (+5%)
- Treat with herbs 40% (+5%)

ID plants and fruits 60% (+5%)
Animal husbandry 55% (+5%)
Brewing: Basic 60% (+5%)
- Quality of brew 55% (+5%)
Cook 60% (+5%)
Sing 65% (+5%)
Land navigation 54% (+4%)
Wilderness survival 50% (+5%)
W.P. Sword
W.P. Spear

O.C.C. Related Skills
Performance 52% (+5%)
Public speaking 45% (+5%)
Math: Advanced 65% (+5%)
Wardrobe and grooming 68% (+4%)
Anthropology 50% (+5%)
Creative writing 40% (+5%)

Secondary Skills
Body building and weight lifting
Physical labor
Whittling and sculpting 40% (+5%)
W.P. Shield

Combat Data
HTH Type: Martial Arts
Number of Attacks: 5
Initiative Bonus: +3
Strike Bonus: +2
Parry Bonus: +3
Dodge Bonus: +3
HTH Damage Bonus: 5D6 on restrained punch; 3D6 M.D. full strength punch; 6D6 M.D. on power punch
Bonus to Roll w/Punch: +7
Bonus to Pull a Punch: +7
Bonus to Disarm: --

Weapon Proficiencies
Aimed Shots: +3 to Strike Bonus (costs 2 actions)
Burst Shots: +1 to Strike Bonus
Called/Aimed Shots: +3 to Strike Bonus, 12+ Strike Roll Required (costs 3 actions)
Melee Called Shots: No bonus to Strike, No extra action cost

W.P. Sword: +2 to strike, +1 to parry
W.P. Spear: +2 to strike, +1 to strike when thrown
W.P. Shield: +2 to parry, +1 to strike

Saving Throw Bonuses
Coma/Death: +12%
Magic (varies): +3
Lethal Poison (14+): +4
Non-Lethal Poison (16+): +4
Insanity (12+): -1
Psionics (15+): -1
Horror Factor: +3
Illusions: -2
Battle of wills: -1
Last edited by Mkhai on Mon Apr 13, 2015 8:50 pm, edited 21 times in total.

Re: Mkhai (WiP)

Postby Mkhai » Sat Apr 11, 2015 1:59 pm


Worn on Person
TX-001 Defense Shield
M.D.C. by Location:
• Main Body: 160 M.D.C.
Modifiers: +1 to parry with shield
• 7' tall and 3.5' wide
• 100 lbs.
• 1D6 MD + punch MD if used to attack

Two canteens
Traveling clothes

Utility Belt
Dragon Killer
Very Rare Enchanted Sabre
M.D.C.: 200
Damage: 3D6 M.D.
Magic Features
• Dragon Slayer: Does normal damage to all creatures except dragons and sea serpents, to which it inflicts double damage.
• Spits Fire Balls: A weapon that can shoot out fire balls three times per day.
• • Range: 60'
• • Damage: 3D6+2 M.D.
• Additional Damage: This weapon does one additional die of damage (factored in).

Damage: 1D6 M.D.

Pocket knife
Butcher's knife
Meat cleaver
Cooking utensils
Frying pan
Small pot
small kettle
Bowl and grinder
Box of 100 resealable plastic bags
Three small sacks
One set of dress clothing
Language Translator
10 Markers
12 pencils
Winter survival kit
10' rope (600 lb. test)
Non-secure Black Card: 60 credits
Last edited by Mkhai on Mon Apr 13, 2015 9:52 am, edited 4 times in total.

Re: Mkhai (WiP)

Postby Mkhai » Sat Apr 11, 2015 7:40 pm

Background Story

Home. What a lovely thought for so many people. A place of warmth, acceptance, protection, and love. A place of friendship. A place that, once you've left, you long to return to. How I ache for my home, Titania! Oh, Titania, where we are trained for nearly 150 years before we're sent out into the world to protect 'home' for so many other people. It is our pleasure to battle for those that can't battle for themselves. To make sure everyone has a 'home'. It is what we live, and sometimes die, for.

Sadly, because of the good my brothers and sisters do throughout the megaverse (what a term you Earthlings have coined!), we rarely ever get to return to our home. The only reason we'd ever need come back to Titania after centuries of protection is to train the next generation of warriors and saviors. Sadly, too few of us live through our adventures to come back and become those elders and teachers!

I, however, left Titania with a different task: return with stories. You see, my people NEED to know why it is we do what it is we do! They NEED to know about our purpose! They NEED to hear about heroes that come and rescue the weaker from the stronger! So I came here, to Earth, to create and gather such stories!

When I teleported here, I was most fortunate. I landed in a small village in the land that you call Russia. Immediately, the people brought me to their leader, Vladimir. For weeks upon weeks Vladimir and I stayed in his home and he taught me every story and skill he knew. I exhausted his knowledge.

Vladimir told me one story about a man who was trying to get his neighbors to help him fill up bags with sand to divert the overflowing river to save the nearby town from flooding. For days, this man begged and begged them to help him, but they would not do the tedious work of filling the bags. They felt like it was unimportant work to put sand in a bag. In a sense, they were right; there's no glamour in filling bags with sand. But there's glory in saving a town. The man's neighbors lacked purpose.

My people, the people of Titania, are doing the tedious work of filling bags with sand. Now, they need to hear about the homes that are being saved. So, I hunt for and create stories. The village was kind enough to give me what spare supplies they had when I decided to continue my search. I believe there are more tales to find in this great land. By Titania, I'll search this world to bring back purpose for my people, as they train to save homes from the floods of evil throughout the megaverse!
Last edited by Mkhai on Sun Apr 12, 2015 8:33 pm, edited 1 time in total.

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